id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_c7224fb7ea77 | unity_docs | editor | What is `SceneTemplate.ISceneTemplatePipeline` in Unity? Explain its purpose and usage. | ISceneTemplatePipeline
interface in
UnityEditor.SceneTemplate
Description
Derive from this interface to package a custom code sequence when a Scene template is instantiated. ISceneTemplatePipeline is instantiated once when a template is instantiated, and is notified multiple times during the instantiation sequence... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2329a7941cc1_doc_5 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The Game Object which represents the right hand when teleporting.
Signature:
```csharp
public GameObject rightTeleportController
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8b8d9cc41c5 | unity_docs | math | What are the parameters of `Vector3.ToString` in Unity? | Description Returns a formatted string for this vector. Defaults to two digits displayed (format="F2"). For more information, see Microsoft's documentation on Standard numeric format strings . ```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void Start()
{
// let Unity show these... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b2c9116dc7c | unity_docs | input | What are the parameters of `Rect.Contains` in Unity? | Returns bool True if the point lies within the specified rectangle. Description Returns true if the x and y components of point is a point inside this rectangle. If allowInverse is present and true, the width and height of the Rect are allowed to take negative values (ie, the min value is greater than the max), and the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5ff050d702cb | unity_docs | rendering | In Unity's 'Validate and upload a UPM package for the Asset Store', what is 'Validate and upload to the Editor' and how does it work? | Install
Asset Store Publishing Tools
.
Open the Unity Editor and go to
Window
>
Tools
>
Asset Store
>
Validator
.
Select UPM as the
Validation Type
and run the Validator.
After you’ve fixed any issues the Validator highlights, open the
Asset Store Uploader
(
Window
>
Tools
>
Asset Store
>
Uploader
).
Select the
UPM Pac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa665b6e3209 | unity_docs | scripting | What is `Undo.ClearUndo` in Unity? Explain its purpose and usage. | Undo.ClearUndo
Declaration
public static void
ClearUndo
(
Object
identifier
);
Description
Removes all Undo operation for the identifier object registered using Undo.RegisterCompleteObjectUndo from the undo stack. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f94a6b0847f | unity_docs | ui | Show me a Unity C# example demonstrating `EditorUtility.DisplayProgressBar`. | t to notify the user about the progress.
Use this method for long operations that make the editor non-responsive. For long operations that happen in the background, use the
Progress
class instead.
After you display the progress bar, clear it using
ClearProgressBar
.
Additional resources:
DisplayCancelableProgressBa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5984095751de | unity_docs | scripting | What is `Unity.Properties.PropertyPath.FromKey` in Unity? Explain its purpose and usage. | PropertyPath.FromKey
Declaration
public static
Unity.Properties.PropertyPath
FromKey
(object
key
);
Parameters
Parameter
Description
key
The key of the <see cref="PropertyPathPart" />.
Returns
PropertyPath
A new
PropertyPath
Description
Returns a new
PropertyPath
from the provided key. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c3f1627808d2 | unity_docs | input | Explain 'tvOS' in Unity. | tvOS is the operating system used on Apple TVs. It’s based on the iOS operating system and has many similar frameworks, technologies, and concepts. For more information about tvOS, see Apple’s
tvOS Overview
Use the following information to develop, build, and publish an application for tvOS.
Topic Description tvOS requ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a01e73010fc | unity_docs | input | What is `TerrainTools.PaintContext.heightWorldSpaceMin` in Unity? Explain its purpose and usage. | PaintContext.heightWorldSpaceMin
public float
heightWorldSpaceMin
;
Description
The minimum height of all Terrain tiles that this PaintContext touches in world space.
Unity uses this value to transform a height value from a world space Y-coordinate to a value in the [0, 1] range. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_be9136c20491 | unity_docs | scripting | In Unity's 'Scale Constraint component', what is 'Properties' and how does it work? | Property Description Activate
After you resize the constrained GameObject and its source GameObjects, click Activate to save this information.
Activate
saves the current offset from the source GameObjects in
Scale At Rest and Scale Offset
then enables
Is Active and Lock
.
Zero
Sets the rotation of the constrained GameO... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b733acae089 | unity_docs | editor | Give me an overview of the `BuildTarget` class in Unity. | BuildTarget
enumeration
Description
Target build platform.
Additional resources:
BuildPipeline.BuildPlayer
,
EditorUserBuildSettings.activeBuildTarget
,
BuildAssetBundlesParameters.targetPlatform
.
Properties
Property
Description
StandaloneOSX
Build a macOS standalone.
StandaloneWindows
Build a Windows 32-... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d73b0bd88679 | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.TextCursorPlacement.MoveLineStart`. | TextCursorPlacement.MoveLineStart
Description
Move the cursor to the beginning of the line of text.
```csharp
[MenuItem("Examples/ISearchView/SetSearchText_WithCursorPosition")]
public static void SetSearchText_WithCursorPosition()
{
var view = SearchService.ShowContextual("asset");
view.SetSearchText("t:material... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9c8f29ccf9c | unity_docs | rendering | What is `DepthTextureMode` in Unity? Explain its purpose and usage. | DepthTextureMode
enumeration
Description
Depth texture generation mode for
Camera
.
The flags can be combined, so you can set a Camera to generate any combination of: Depth, Depth+Normals, and MotionVector textures if needed.
Additional resources:
Using camera's depth textures
,
Camera.depthTextureMode
.
Prope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a68f01076f7 | unity_docs | animation | What is `Animator.StopPlayback` in Unity? Explain its purpose and usage. | Animator.StopPlayback
Declaration
public void
StopPlayback
();
Description
Stops the animator playback mode. When playback stops, the avatar resumes getting control from game logic.
Additional resources:
StartRecording
,
StopRecording
,
recorderStartTime
,
recorderStopTime
,
StartPlayback
, ,
playbackTim... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e966a135ae5 | unity_docs | scripting | What is `WaitWhile.ctor` in Unity? Explain its purpose and usage. | WaitWhile Constructor
Declaration
public
WaitWhile
(Func<bool>
predicate
);
Parameters
Parameter
Description
predicate
The supplied delegate will be evaluated each frame after
MonoBehaviour.Update
and before
MonoBehaviour.LateUpdate
until delegate returns
false
.
Description
Initializes a yield instru... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_344b0eab8f2a | unity_docs | xr | Show me a Unity C# example demonstrating `WWWForm.data`. | WWWForm.data
public byte[]
data
;
Description
(Read Only) The raw data to pass as the POST request body when sending the form.
Usually, you just pass the WWWForm object directly to the WWW constructor, but you will
need this variable if you want to change the request headers sent to the web server.
Additional r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31420b92f5e2 | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingResults.transformsChanged` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingResults.transformsChanged
public bool
transformsChanged
;
Description
This property is true if a Renderer in the Scene changed its Transform during the last frame. Renderers that use Ray Tracing Mode Off are not taken into account.
The property can be used for example to reset the conve... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42e3deb8425e | unity_docs | rendering | What are the parameters of `AssetDatabase.RenameAsset` in Unity? | Returns string An empty string, if the asset has been successfully renamed, otherwise an error message. Description Rename an asset file. All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png". ```csharp
using UnityEngine;
using UnityEditor;public class AssetDatabaseExamples : MonoBeha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_69f11d038275 | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetDatabase.IsMainAssetAtPathLoaded`. | Returns
bool
Returns true if the main asset object at
assetPath
is loaded in memory.
Description
Checks whether the main asset object at
assetPath
is loaded in memory.
All paths are relative to the Project folder, for example: "Assets/MyTextures/hello.png".
Additional resources:
AssetDatabase.LoadMainAsset... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68b295227173 | unity_docs | scripting | What is `RuntimePlatform.IPhonePlayer` in Unity? Explain its purpose and usage. | RuntimePlatform.IPhonePlayer
Description
In the player on iPhone or iPad devices.
Additional resources:
RuntimePlatform
,
Platform dependent compilation
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
if (Application.platform == RuntimePlatform.IPhonePlayer)
{
Debug.Log("... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f00d44a47c61 | unity_docs | rendering | What is `Experimental.GlobalIllumination.SpotLightPyramidShape.color` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SpotLightPyramidShape.color
public
Experimental.GlobalIllumination.LinearColor
color
;
Description
The direct light color. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c0057653a20 | unity_docs | editor | What is `AssetModificationProcessor.IsOpenForEdit` in Unity? Explain its purpose and usage. | AssetModificationProcessor.IsOpenForEdit(string[],List<string>,StatusQueryOptions)
Parameters
Parameter
Description
assetOrMetaFilePaths
Paths to Assets or their .meta files, relative to the project folder.
outNotEditablePaths
Destination list of non-editable Asset paths.
statusQueryOptions
Specifies how Unit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e7ffbe29537a | unity_docs | math | What is `Matrix4x4.zero` in Unity? Explain its purpose and usage. | Matrix4x4.zero
public static
Matrix4x4
zero
;
Description
Returns a matrix with all elements set to zero (Read Only).
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void Start()
{
// will print:
// 0.00000 0.00000 0.00000 0.00000
// 0.00000 0.00000 0.00000 0.00000
// 0.00000 0.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_17cc55eed6d3 | unity_docs | ui | Show me a Unity code example for 'RadioButton'. | e default group.
Note
: To align an element with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a RadioButton
You can create a RadioButton with UI Builder, UXML, or C#. The following C# example creates two new radio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b76d3b039056 | unity_docs | rendering | In Unity's 'Standard Particle Shaders Material Inspector window reference for the Built-In Render Pipeline', what is 'Blending Options' and how does it work? | All of the Standard Particle Shaders have
Blending Options
that enable you to blend particles with the objects surrounding them in different ways.
Property:
Function:
Rendering Mode
The Standard Particle Shaders can have the following
Rendering Mode
options, which control how the final color from the shader is combined... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81ba73109930 | unity_docs | scripting | What is `Rendering.BatchDrawCommandIndirect.visibleInstancesBufferWindowOffset` in Unity? Explain its purpose and usage. | BatchDrawCommandIndirect.visibleInstancesBufferWindowOffset
public uint
visibleInstancesBufferWindowOffset
;
Description
Offset of the visible instances buffer that will be bound as element zero. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15248aa98cea | unity_docs | editor | Show me a Unity C# example demonstrating `SettingsProvider`. | er IMGUI or UIElements to draw it). It also provides an API that allows you to specify keywords which are used in the Settings and Preferences windows in two ways:
1) The search bar filters out SettingsProviders that don't have matching keywords.
2) Property Labels are highlighted with matching keywords.
This example d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a21600a6fc65 | github | scripting | Write a Unity Editor script for Gaussian Tool | ```csharp
// SPDX-License-Identifier: MIT
using GaussianSplatting.Runtime;
using UnityEditor.EditorTools;
using UnityEngine;
namespace GaussianSplatting.Editor
{
abstract class GaussianTool : EditorTool
{
protected GaussianSplatRenderer GetRenderer()
{
var gs = target as GaussianSp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ffc0ab02c5d1 | unity_docs | animation | What is `AssetImporters.MaterialDescription` in Unity? Explain its purpose and usage. | MaterialDescription
class in
UnityEditor.AssetImporters
Description
Contains a set of typed properties for describing a texture input of a MaterialDescription.
Properties
Property
Description
materialName
The name of the material
Public Methods
Method
Description
GetFloatPropertyNames
Retrieves the propert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f5deb088ef5 | unity_docs | scripting | What is `AI.NavMeshObstacle.carvingMoveThreshold` in Unity? Explain its purpose and usage. | NavMeshObstacle.carvingMoveThreshold
public float
carvingMoveThreshold
;
Description
Threshold distance for updating a moving carved hole (when carving is enabled).
If the
NavMeshObstacle
has moved a distance shorter than the threshold since last carving then the navmesh will not be updated.
Additional resour... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_21599f3dd282 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.UnregisterCustomDependencyPrefixFilter`. | AssetDatabase.UnregisterCustomDependencyPrefixFilter
Declaration
public static uint
UnregisterCustomDependencyPrefixFilter
(string
prefixFilter
);
Parameters
Parameter
Description
prefixFilter
Prefix filter for the custom dependencies to unregister.
Returns
uint
Number of custom dependencies removed.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9850ccf08d04 | unity_docs | rendering | What is `MaterialProperty.textureDimension` in Unity? Explain its purpose and usage. | MaterialProperty.textureDimension
public
Rendering.TextureDimension
textureDimension
;
Description
Texture dimension (2D, Cubemap etc.) of the property (Read Only).
Additional resources:
type
,
textureValue
,
TextureDimension
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_337af2ece3a9 | github | scripting | Write a Unity C# ScriptableObject for Mapping | ```csharp
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARKit;
[Serializable]
public class Mapping
{
public ARKitBlendShapeLocation location;
public string name;
}
[CreateAssetMenu(fileName = "ARFaceBlendShapesMapping", menuName = "AR Face Tracking Tools/Create Blend ... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_2f1129114e51 | unity_docs | editor | What are the parameters of `EditorGUIUtility.GetFlowLayoutedRects` in Unity? | Returns List<Rect> List of rectangles for the passed items. Description Layout list of string items left to right, top to bottom in the given area. Example of buttons positioned with GetFlowLayoutedRects. ```csharp
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;public class MyWindow : EditorWind... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4eb81ed3e7ea | unity_docs | rendering | Explain 'Rendering paths in the Built-In Render Pipeline' in Unity. | Resources for choosing between the Forward, Deferred and Legacy Vertex Lit
rendering paths
in the Built-In
Render Pipeline
.
Page Description Introduction to rendering paths
Learn about how rendering paths have different capabilities and performance characteristics, and understand the difference between Forward, Deferr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe04678b4c2a | unity_docs | editor | What is `SerializedProperty.arraySize` in Unity? Explain its purpose and usage. | SerializedProperty.arraySize
public int
arraySize
;
Description
The number of elements in the array.
If the SerializedObject contains a single object, this property returns the number of elements in the array.
If the SerializedObject contains multiple objects, this property returns the smallest number of elemen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8d6a1238a4b1 | unity_docs | scripting | What is `Search.PropertyDatabaseType.String` in Unity? Explain its purpose and usage. | PropertyDatabaseType.String
Description
Indicates that a string is stored in the record.
When a string is small enough, it can be stored directly into the
PropertyDatabase
. If not, it is stored in a separate string table, and we store the symbol that references the string in the string table. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf50b5094120 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.SingleClickedItem` in Unity? Explain its purpose and usage. | TreeView.SingleClickedItem
Declaration
protected void
SingleClickedItem
(int
id
);
Parameters
Parameter
Description
id
ID of TreeViewItem that was single clicked.
Description
Override this method to handle single click events on an item. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0854da594225 | unity_docs | ui | In Unity's 'Local folder or tarball paths', what is 'Example of an absolute path in Linux or macOS' and how does it work? | After the
file:
prefix, the path is a standard Portable Operating System Interface (POSIX) path, starting with a forward slash
/
:
```
{
"dependencies": {
"my_package_a": "file:/Users/my_username/github/my_package_folder",
"my_package_b": "file:/Users/my_username/Downloads/my_package_tarball.tgz"
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d212a84f79e6 | unity_docs | scripting | What is `UIElements.LengthUnit` in Unity? Explain its purpose and usage. | LengthUnit
enumeration
Description
Describes how to interpret a
Length
value.
Properties
Property
Description
Pixel
Interprets length as pixel.
Percent
Interprets length as a percentage, with 100 representing 100%.
The value is not constrained and can range from negative numbers to values greater t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f0e77471ca6f | unity_docs | rendering | What is `ParticleSystem.ShapeModule.textureClipThreshold` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.textureClipThreshold
public float
textureClipThreshold
;
Description
Discards particles when they spawn on an area of the Texture with a value lower than this threshold.
Additional resources:
ParticleSystem.ShapeModule.textureClipChannel
,
ParticleSystem.ShapeModule.texture
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b661a72c0d2b | unity_docs | math | Give me an overview of the `Vector3` class in Unity. | Vector3
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Representation of 3D vectors and points.
This structure is used throughout Unity to pass 3D positions and directions around.
It also contains functions for doing common vector operations.
Besides the functions listed below, other... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cfa5b62e3d93 | unity_docs | audio | Explain 'Audio Filters' in Unity. | You can modify the output of
Audio Source and Audio Listener
components by applying
Audio Effects
. These can filter the frequency ranges of the sound or apply reverb and other effects.
The effects are applied by adding effect components to the object with the Audio Source or Audio Listener. The ordering of the compone... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_61678630eb59 | unity_docs | scripting | In Unity's 'Avoid C# reflection overhead', what is 'Use code generation' and how does it work? | Instead of storing type names, you can generate a C# file at Editor time that contains a static array of types or delegates, eliminating all runtime reflection. The following code example generates a file
Assets/GeneratedFeatureTypes.cs
with a static array of the discovered types, which you can use at runtime with no r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b58cada6317 | unity_docs | physics | What is `Collider.ClosestPoint` in Unity? Explain its purpose and usage. | Collider.ClosestPoint
Declaration
public
Vector3
ClosestPoint
(
Vector3
position
);
Parameters
Parameter
Description
position
Location you want to find the closest point to.
Returns
Vector3
The closest point on the collider, returned in world space coordinates.
Description
The closest point on the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4294f4124f67 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGBA_DXT5_SRGB` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGBA_DXT5_SRGB
Description
A four-component, block-compressed format (also known as BC3) where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c3dd67afe34 | unity_docs | rendering | What are the parameters of `CubemapArray.GetPixelData` in Unity? | Returns NativeArray<T> A native array that points directly to the texture's data buffer in CPU memory. Description Gets the raw data from a texture. This method returns a NativeArray<T0> that points directly to the texture's data on the CPU and has the size of the mipmap level. The array doesn't contain a copy of the d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f464c4a7e616 | unity_docs | physics | What is `Rigidbody2D.GetAttachedColliders` in Unity? Explain its purpose and usage. | Rigidbody2D.GetAttachedColliders
Declaration
public int
GetAttachedColliders
(out Collider2D[]
results
,
bool
findTriggers
= true);
Parameters
Parameter
Description
results
An array of
Collider2D
used to receive the results.
findTriggers
Whether
Collider2D
that are triggers should be returned or not.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1075b4ad196 | unity_docs | scripting | What are the parameters of `Component.TryGetComponent` in Unity? | Returns bool Returns true if the component is found, false otherwise. Description Gets the component of the specified type, if it exists. TryGetComponent attempts to retrieve the component of the given type. The notable difference compared to GameObject.GetComponent is that this method does not allocate in the Editor w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2fd5f2064cae | unity_docs | rendering | What is `LightTransport.BufferID` in Unity? Explain its purpose and usage. | BufferID
struct in
UnityEngine.LightTransport
Description
Unique identifier to a memory buffer in device.
BufferID serves as an opaque handle to memory buffers allocated through
IDeviceContext.CreateBuffer
. The buffer can reside in CPU memory, GPU memory, or unified memory, depending on the implementation.
The... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_287a022a6388 | unity_docs | rendering | What is `Light.lightShadowCasterMode` in Unity? Explain its purpose and usage. | Light.lightShadowCasterMode
public
LightShadowCasterMode
lightShadowCasterMode
;
Description
Allows you to override the global Shadowmask Mode per light. Only use this with render pipelines that can handle per light Shadowmask modes. Incompatible with the legacy renderers. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d59c7863fc89 | unity_docs | ui | What is `UIElements.MultiColumnTreeViewController` in Unity? Explain its purpose and usage. | MultiColumnTreeViewController
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.BaseTreeViewController
/
Implemented in:
UnityEngine.UIElementsModule
Description
Multi-column tree view controller. View controllers of this type are meant to take care of data virtualized by any
MultiColumnTreeView
i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c29dc0a1799 | unity_docs | editor | What are the parameters of `Profiling.FrameDataView.GetCounterValueAsLong` in Unity? | Returns long Returns the counter value as long . Description Gets the last value of a counter marker in the frame as a long data type. Use to retrieve the last data sample of a marker with MarkerFlags.Counter flag. ```csharp
using UnityEditor.Profiling;class Example
{
static unsafe long ExtractMyCounterValue(FrameD... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_453ca1d244a0 | unity_docs | ui | Explain 'Migrate from uGUI to UI Toolkit' in Unity. | This page guides developers with experience in uGUI(Unity UI) to transition to the new UI Toolkit system. It explores the similarities and differences between uGUI and the UI Toolkit.
As uGUI is a runtime-only UI system, this page focuses on runtime UI. UI Toolkit can create both runtime and Editor UI. This guide appli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_85ab5f2e3d99 | unity_docs | rendering | What is `RenderTexture.colorBuffer` in Unity? Explain its purpose and usage. | RenderTexture.colorBuffer
public
RenderBuffer
colorBuffer
;
Description
Color buffer of the render texture (Read Only).
Additional resources:
RenderBuffer
,
depthBuffer
,
Graphics.SetRenderTarget
,
Graphics.Blit
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e10a0e8689c | unity_docs | animation | What is `Animations.AnimationHumanStream.GetMuscle` in Unity? Explain its purpose and usage. | AnimationHumanStream.GetMuscle
Declaration
public float
GetMuscle
(
Animations.MuscleHandle
muscle
);
Parameters
Parameter
Description
muscle
The Muscle that is queried.
Returns
float
The muscle value.
Description
Returns the muscle value.
Additional resources:
MuscleHandle
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1447b518fd1d | unity_docs | scripting | What is `UIElements.CustomStyleProperty_1.ctor` in Unity? Explain its purpose and usage. | CustomStyleProperty<T0> Constructor
Declaration
public
CustomStyleProperty<T0>
(string
propertyName
);
Parameters
Parameter
Description
propertyName
Name of the property. Must start with a -- prefix.
Description
Creates custom property from a string. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83cb60522b00 | unity_docs | physics | What is `JointTranslationLimits2D.min` in Unity? Explain its purpose and usage. | JointTranslationLimits2D.min
public float
min
;
Description
Minimum distance the Rigidbody2D object can move from the Slider Joint's anchor.
Additional resources:
Rigidbody2D
class,
AnchoredJoint2D.connectedAnchor
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bdad63dae21d | unity_docs | rendering | What is `NVIDIA.DLSSDebugFeatureInfos` in Unity? Explain its purpose and usage. | DLSSDebugFeatureInfos
struct in
UnityEngine.NVIDIA
/
Implemented in:
UnityEngine.NVIDIAModule
Description
Represents debug information for a particular DLSSContext.
Properties
Property
Description
execData
The last execution data which the DLSSContext during execution. Additional resources: GraphicsDevice.Ex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c27e85677617 | unity_docs | rendering | What is `PlatformIcon.width` in Unity? Explain its purpose and usage. | PlatformIcon.width
public int
width
;
Description
The width of the icon in pixels.
The actual texture can be of any size and will be automatically upscaled or downscaled when building the Unity project. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4adace70ad5b_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | A base class for MonoBehaviours that can beinstantiatedor addedto a with seven arguments passed to the function of the created instance.Instances of classes inheriting from receive the arguments via the method where they can be assigned to member fields or properties. Type of the first argument received in the func... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_c4d662369c6f | unity_docs | rendering | What are the parameters of `Rendering.RayTracingShader.Dispatch` in Unity? | Description Dispatches this RayTracingShader . When a ray generation shader is executed, the GPU launches a 3D grid of threads. In HLSL, the values of width, height and depth can be retrieved using DispatchRaysDimensions() function. To retrieve the index of the ray generation shader invocation, DispatchRaysIndex() HLSL... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6176266618d1 | unity_docs | math | What is `EditorJsonUtility.FromJsonOverwrite` in Unity? Explain its purpose and usage. | EditorJsonUtility.FromJsonOverwrite
Declaration
public static void
FromJsonOverwrite
(string
json
,
object
objectToOverwrite
);
Parameters
Parameter
Description
json
The JSON representation of the object.
objectToOverwrite
The object to overwrite.
Description
Overwrite data in an object by reading from ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a51494e7b2c7 | unity_docs | physics | Show me a Unity C# example demonstrating `Unity.Profiling.Memory.MemoryProfiler`. | he current target of the Player Connection via the Editor through the
Profiler Window
, the
Memory Profiler
or the
Console Window
. You can open the resulting snapshot files with the
Memory Profiler
, if they are saved with the .snap
file extension.
Listeners of the
MemoryProfiler.CreatingMetadata
event will on... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_937a5dc4f1bf | unity_docs | scripting | What is `LightProbes` in Unity? Explain its purpose and usage. | LightProbes
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
Stores light probe data for all currently loaded Scenes.
The data includes: probe positions, Spherical Harmonics (SH) coefficients and the tetrahedral tessellation.
You can modify the probe positions ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2410727d1d8d | unity_docs | scripting | What is `SceneManagement.SceneManager.activeSceneChanged` in Unity? Explain its purpose and usage. | SceneManager.activeSceneChanged
Parameters
Parameter
Description
value
Use a subscription of either a UnityAction<
Scene
,
Scene
> or a method that takes two
Scene
types arguments.
Description
Subscribe to this event to get notified when the active Scene has changed.
This script added to
activeSceneChanged... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_21a33e7e21d7 | unity_docs | scripting | Give me an overview of the `ImageEffectOpaque` class in Unity. | ImageEffectOpaque
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Any Image Effect with this attribute will be rendered after opaque geometry but before transparent geometry.
This allows for effects which extensively use the depth buffer (SSAO, etc) to affect only opaque pixels. This a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14ddb6357a4c | unity_docs | editor | What is `MouseCursor.ScaleArrow` in Unity? Explain its purpose and usage. | MouseCursor.ScaleArrow
Description
Arrow with the scale symbol next to it for the sceneview.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5147fb41675 | unity_docs | rendering | What is `TerrainLayerInspector.RenderStaticPreview` in Unity? Explain its purpose and usage. | TerrainLayerInspector.RenderStaticPreview
Declaration
public
Texture2D
RenderStaticPreview
(string
assetPath
,
Object[]
subAssets
,
int
width
,
int
height
);
Description
Draws the default Terrain Layer static preview.
Additional resources:
Editor.RenderStaticPreview
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6ab5eda5f953 | unity_docs | scripting | In Unity's 'JSON Serialization', what is 'Performance' and how does it work? | Benchmark tests indicate that JsonUtility is significantly faster than popular .NET JSON solutions, even though this class provides fewer features in some cases.
Memory usage for garbage collection (GC) is at a minimum:
ToJson
allocates GC memory only for the returned string.
FromJson
allocates GC memory only for the r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c2f8da4e1b4 | unity_docs | scripting | What is `VersionControl.Asset.isInCurrentProject` in Unity? Explain its purpose and usage. | Asset.isInCurrentProject
public bool
isInCurrentProject
;
Description
Returns true if the asset file exists and is in the current project.
Returns false if the asset file does not exist. Multiple projects and files outside of the current project could be stored in version control. This method can be used to ide... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c11a8dcb477 | unity_docs | editor | What are the parameters of `VersionControl.Provider.Merge` in Unity? | Description Initiates a merge task to handle the merging of conflicting Assets. This invokes a merge tool, which you can set in the External Tools section of the Preferences window, on the conflicting Assets. When the merge task finishes, the AssetList only contains the Assets that the tool could merge. To correctly re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_21bc7f437710 | unity_docs | scripting | What is `PlayerSettings.WSAImageType.UWPSquare71x71Logo` in Unity? Explain its purpose and usage. | PlayerSettings.WSAImageType.UWPSquare71x71Logo
Description
The image to display as the small tile in the start menu.
The Universal Windows Platform asset file name for this is SmallTile.png. For more information about application icons and logos, see
Microsoft's documentation
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_277555c29015 | unity_docs | ui | What is `UIElements.VisualElement.name` in Unity? Explain its purpose and usage. | VisualElement.name
public string
name
;
Description
The name of this VisualElement.
Use this property to write USS selectors that target a specific element.
The standard practice is to give an element a unique name. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ecac194c16fb_doc_7 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | This event is raised when the initial map scene has completed streaming all resources.
Signature:
```csharp
public event Action OnInitialStreamingComplete;
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_7a590c71b68c | unity_docs | input | What is `UIElements.TextField` in Unity? Explain its purpose and usage. | TextField
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TextInputBaseField_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
A TextField accepts and displays text input. For more information, refer to
UXML element TextField
.
Static Properties
Property
Description
inputUssClass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6c37ce4eb0bb | unity_docs | editor | Explain 'Native memory allocators reference' in Unity. | You can control how native memory is allocated through using command line arguments, or using the settings in the Unity Editor (
Edit > Project Settings > Memory Settings
). For information on how to customize native memory allocators, refer to
Customizing native memory allocators
.
The following table contains informa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc034606fd7e | unity_docs | scripting | What is `UIElements.BaseVerticalCollectionView.ScrollToItem` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.ScrollToItem
Declaration
public void
ScrollToItem
(int
index
);
Parameters
Parameter
Description
index
Item index to scroll to. Specify -1 to make the last item visible.
Description
Scrolls to a specific item index and makes it visible. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1da792a11f30 | unity_docs | scripting | What is `Unity.Profiling.Memory.CaptureFlags.ManagedObjects` in Unity? Explain its purpose and usage. | CaptureFlags.ManagedObjects
Description
Specifies that the entire managed heap and all the data needed to parse it should be captured as part of the Memory Snapshot.
This includes the managed Types and their field information and connections from Native Objects to Managed Objects.
Corresponds to the ManagedHeapSe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9658f2025d3b | github | scripting | Write a Unity C# UI script for Scene System View | ```csharp
using System;
using System.Threading.Tasks;
using RMC.Core.Borrowed.DesignPatterns.Creational.Singletons;
using RMC.Mini.View;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UIElements;
// ReSharper disable Unity.NoNullPropagation
namespace RMC.Mini.Features.SceneSystem
{
/// <summary>
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_32af2a1e1ab6 | unity_docs | rendering | What is `EditorWindow.OnLostFocus` in Unity? Explain its purpose and usage. | EditorWindow.OnLostFocus()
Description
Called when the window loses keyboard focus.
Additional resources:
OnFocus
.
Restores normal view when you lose focus on this window.
```csharp
// Simple script that lets you preview your main camera in
// Orthographic view when selected.
using UnityEngine;
using UnityEdit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77fa97bac8c2 | unity_docs | rendering | What is `LightingSettings.exportTrainingData` in Unity? Explain its purpose and usage. | Method group is Obsolete
LightingSettings.exportTrainingData
Obsolete
Training data export for baked lighting is deprecated.
public bool
exportTrainingData
;
Description
Whether the Progressive Lightmapper exports machine learning training data to the Project folder when it performs the bake. ( Editor only)... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16fd3e9292e1 | unity_docs | ui | What is `UIElements.ToggleButtonGroupState.GetHashCode` in Unity? Explain its purpose and usage. | ToggleButtonGroupState.GetHashCode
Declaration
public int
GetHashCode
();
Returns
int
The hashcode of this ToggleButtonGroupState.
Description
Get the hashcode of this ToggleButtonGroupState. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_06a70a575f9c | unity_docs | rendering | In Unity's 'Occlusion Culling window reference', what is 'Object tab' and how does it work? | In the Object tab, you can click the All ,
Renderers
, and
Occlusion Areas
buttons to filter the contents of the Hierarchy window.
When the Renderers filter is active, select a Renderer in the Hierarchy window or Scene view to view and change its occlusion culling settings in the Occlusion Culling window.
When the
Occl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4170103c7112 | unity_docs | scripting | What is `ModelImporterIndexFormat` in Unity? Explain its purpose and usage. | ModelImporterIndexFormat
enumeration
Description
Format of the imported mesh index buffer data.
Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion vertices).
Default behavior is
ModelImporterIndexFormat.Auto
, which picks the format based on vertex cou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1239c7b4c5c1 | unity_docs | scripting | In Unity's 'Avoid C# reflection overhead', what is 'Scan assemblies in the Editor' and how does it work? | The following example shows how to scan assemblies in the Editor, serialize the data, and use it at runtime without reflection. Suppose you want to find all types that implement an interface called IMyFeature and use that information at runtime. You can write an Editor script that scans for all types implementing IMyFe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ede890de25f6 | unity_docs | ui | Show me a Unity code example for 'Coordinate and position systems'. | no influence on the element’s position. Similarly, the element doesn’t influence the position and size of other siblings under the same parent.
Each
visual element
determines the coordinate system used to calculate its position. You can configure which coordinate system to use in the element stylesheet.
The following C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e03973e6a564 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.CustomDataModule.SetColor`. | tem.MinMaxGradient
gradient
);
Parameters
Parameter
Description
stream
The name of the custom data stream to apply the gradient to.
gradient
The gradient to be used for generating custom color data.
Description
Set a
MinMaxGradient
, in order to generate custom HDR color data.
Additional resources:
Part... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df2fdbe73fad | unity_docs | animation | What is `Animator.GetBoneTransform` in Unity? Explain its purpose and usage. | Animator.GetBoneTransform
Declaration
public
Transform
GetBoneTransform
(
HumanBodyBones
humanBoneId
);
Parameters
Parameter
Description
humanBoneId
The human bone to be queried. See the
HumanBodyBones
enum for a list of possible values.
Returns
Transform
Returns the
Transform
mapped to the human... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b807347ddfd4 | unity_docs | rendering | What is `ParticleSystem.MainModule.startRotation` in Unity? Explain its purpose and usage. | ParticleSystem.MainModule.startRotation
public
ParticleSystem.MinMaxCurve
startRotation
;
Description
The initial rotation of particles when the Particle System first spawns them.
Note that you should specify the value in radians.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using Syste... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_27bbdcffd6c9 | unity_docs | math | Show me a Unity C# example demonstrating `TerrainData.SetDetailLayer`. | r of detail objects to procedurally place in the terrain area that corresponds to the pixel. These values depend on which
DetailScatterMode
is set. Because several different detail types may be used, the map is arranged
into "layers" - the array indices of the layers are determined by the order of the detail types d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c61ae0c17ce4 | github | scripting | Write a Unity C# XR/VR script for Basic Menu Logic | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ExPresSXR.UI.Menu
{
public class BasicMenuLogic : MonoBehaviour
{
/// <summary>
/// Menu to switch to when `GoBack` is called.
/// </summary>
[SerializeField]
protected Bas... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_18cc344d4a39 | unity_docs | editor | Explain 'Customize your workspace layout' in Unity. | The Unity Editor manages its interface as a collection of tabs. You can customize the layout of the tabs, save layouts, and choose between built-in layouts.
## Manage tabs
Any window you add from the main menu opens as a new tab.
You can also right-click a tab’s name to:
Maximise the tab.
Close the tab.
Add tabs.
Man... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35d1d2cfd3f5 | unity_docs | scripting | What is `SleepTimeout` in Unity? Explain its purpose and usage. | SleepTimeout
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Constants for special values of
Screen.sleepTimeout
.
Use them to specify something other than a fixed amount of seconds before dimming the screen.
Static Properties
Property
Description
NeverSleep
Prevent screen dimming... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aba26e270493 | unity_docs | rendering | What is `Rendering.ShaderRequirements` in Unity? Explain its purpose and usage. | ShaderRequirements
enumeration
Description
Shader features required by a specific shader. Features are bit flags.
Properties
Property
Description
None
No shader requirements.
BaseShaders
Indicates that basic shader capability i.e. Shader Model level 2.0 is required.
Interpolators10
Indicates that support for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_96866a612226 | unity_docs | performance | In Unity's 'Introduction to NativeContainer', what is 'Memory allocators' and how does it work? | When you create a NativeContainer instance, you must specify the memory allocation type that you need. The allocation type you use depends on how long you would like to keep the native container available for. This way you can tailor the allocation to get the best performance possible in each situation.
There are three... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9921d71ca15d | unity_docs | scripting | What is `ArticulationDrive.upperLimit` in Unity? Explain its purpose and usage. | ArticulationDrive.upperLimit
public float
upperLimit
;
Description
The upper limit of motion for a particular degree of freedom.
Units of measurement - meters for linear and degrees for angular motion. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_456d2f2f6673 | unity_docs | scripting | Show me a Unity C# example demonstrating `Mesh.OptimizeReorderVertexBuffer`. | used where the ordering of the vertices is not significant as it will change - the order of the geometry itself is unaffected.
You should only use this function on meshes you generate procedurally in code, for regular mesh assets it is called automatically by the import pipeline when 'Optimize Mesh' is enabled in the m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02679b7cf64d | unity_docs | physics | What is `CapsuleDirection2D` in Unity? Explain its purpose and usage. | CapsuleDirection2D
enumeration
Description
The direction that the capsule sides can extend.
Additional resources: :CapsuleCollider::direction.
Properties
Property
Description
Vertical
The capsule sides extend vertically.
Horizontal
The capsule sides extend horizontally. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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