id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_2fef01e14347 | unity_docs | editor | Show me a Unity C# example demonstrating `ShortcutManagement.ShortcutManager.RegisterContext`. | ShortcutManager.RegisterContext
Declaration
public static void
RegisterContext
(
ShortcutManagement.IShortcutContext
context
);
Parameters
Parameter
Description
context
The custom context to add to the shortcut context list.
Description
Registers a
IShortcutContext
as a custom context used to filter sho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b41c3ad11e74 | unity_docs | editor | What is `iOS.Xcode.PBXProject.AddBuildProperty` in Unity? Explain its purpose and usage. | PBXProject.AddBuildProperty
Declaration
public void
AddBuildProperty
(string
targetGuid
,
string
name
,
string
value
);
Declaration
public void
AddBuildProperty
(IEnumerable<string>
targetGuids
,
string
name
,
string
value
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89dbc9493e04 | unity_docs | rendering | Show me a Unity C# example demonstrating `LightTransport.IDeviceContext.CreateBuffer`. | ore the specified number of elements, each with the given stride (size in bytes). The actual memory allocation may occur in CPU memory, GPU memory, or unified memory depending on the hardware platform and implementation.
The returned
BufferID
can be used to create typed BufferSlice objects for reading and writing dat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2329a7941cc1_doc_12 | github | scripting | What does `Leave` do in this Unity script? Explain its purpose and signature. | Leaves this state, performs a set of changes to the associate components to disable things.
Signature:
```csharp
public void Leave()
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_48bb036f49d6 | unity_docs | audio | What is `AudioReverbFilter.reflectionsDelay` in Unity? Explain its purpose and usage. | AudioReverbFilter.reflectionsDelay
public float
reflectionsDelay
;
Description
Late reverberation level relative to room effect in millibels (mB). Ranges from -10000.0 to 2000.0. Default is 0.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_635ad53f7070 | unity_docs | scripting | Show me a Unity C# example demonstrating `EditorGUI.InspectorTitlebar`. | ebar is for.
expandable
Whether this editor should display a foldout arrow in order to toggle the display of its properties.
Returns
bool
The foldout state selected by the user.
Description
Makes an inspector-window-like titlebar.
The titlebar has a foldout arrow, a help icon, and a settings menu that depend... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0d3baef1f206 | unity_docs | xr | In Unity's 'Cache behavior in Web', what is 'Customize Web Cache behavior' and how does it work? | By default, the cache configuration stores the asset data file .data and AssetBundle files .bundle, and revalidates them before loading them from the cache. To change this behavior, add a new
Web template
that changes the UnityLoader configuration.
The following example shows how to add a custom cacheControl function t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e662585786c0 | unity_docs | physics | In Unity's 'Wheel collider suspension', what is 'Target Position' and how does it work? | The
Target Position
of the
Wheel collider
is the point along the
Suspension Distance
line that the center of the Wheel collider always returns to when there are no forces (or equal forces) acting upon it.
To set the
Target Position
, specify a coordinate between 0 and 1 along the
Suspension Distance
line.
A value of 0 ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54717f658a6b | unity_docs | scripting | Show me a Unity C# example demonstrating `AudioType.AUDIOQUEUE`. | AudioType.AUDIOQUEUE
Description
The audio file you want to stream uses Apple’s Audio Queue file format.
Use Apple’s Audio Queue audio type to stream an AAC, ALAC or MP3 file on iOS or macOS. Extracodecdata is a pointer to an FMOD_AUDIOQUEUE_EXTRACODECDATA structure. Use this type to stream files with the extension... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f417ef3bfa63 | unity_docs | xr | What is `FrameTiming` in Unity? Explain its purpose and usage. | FrameTiming
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Struct containing high level CPU and GPU frame timings and accompanying relevant data.
Use the FrameTiming struct to get access to the duration of CPU and GPU activities, their start time and other important performance infor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_864c4fd5d7eb | unity_docs | input | What is `Touch.tapCount` in Unity? Explain its purpose and usage. | Touch.tapCount
public int
tapCount
;
Description
Number of taps.
This is intended as a way to detect "double-clicks", etc, from the finger in a particular position. In some circumstances, two fingers may be tapped alternately and this may incorrectly register as a single finger tapping and simultaneously moving... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_907a461b2efc | unity_docs | rendering | What is `Graphics` in Unity? Explain its purpose and usage. | Graphics
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Raw interface to Unity's drawing functions.
This is the high-level shortcut into the optimized mesh drawing functionality of Unity.
Static Properties
Property
Description
activeColorBuffer
Currently active color buffer (Read ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8efb7c8ab76 | unity_docs | rendering | What is `Rendering.BuiltinShaderType.MotionVectors` in Unity? Explain its purpose and usage. | BuiltinShaderType.MotionVectors
Description
Shader used for Motion Vectors when enabled on a Camera.
Additional resources:
Renderer.motionVectorGenerationMode
,
Camera.depthTextureMode
,
SkinnedMeshRenderer.skinnedMotionVectors
,
PassType.MotionVectors
,
DepthTextureMode.MotionVectors
,
SystemInfo.supportsMot... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0b09436c400b | unity_docs | rendering | Show me a Unity code example for 'Write HLSL for different graphics APIs'. | with the same data layout, do the following:
Use float4 and float4x4 instead of float3 and float3x3 , because float4 variables are the same size on all graphics APIs, while float3 variables can become a different size on some graphics APIs.
Declare variables in decreasing size order, for example float4 then float2 then... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5217da72135e | unity_docs | scripting | What is `IMGUI.Controls.TreeViewItem.AddChild` in Unity? Explain its purpose and usage. | TreeViewItem.AddChild
Declaration
public void
AddChild
(
IMGUI.Controls.TreeViewItem
child
);
Parameters
Parameter
Description
child
TreeViewItem to be added to the children list.
Description
Helper method that adds the
child
TreeViewItem to the
children
list and sets the parent property on the
child... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b75bdfc795f1 | unity_docs | rendering | What is `TextureCompressionFormat.ETC` in Unity? Explain its purpose and usage. | TextureCompressionFormat.ETC
Description
Use ETC1 texture compression (or ETC2 for textures with alpha).
The ETC1 texture compression format is available on all devices.
Additional resources:
TextureCompressionFormat.ETC2
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28545251c578 | unity_docs | physics | What is `ParticleSystem.SubEmittersModule` in Unity? Explain its purpose and usage. | SubEmittersModule
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for the SubEmittersModule.
The sub-emitters module allows you to spawn particles in child emitters from the positions of particles in the parent system.
This module triggers child particle em... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52a8b9e66f78 | unity_docs | editor | What is `EditorPrefs.DeleteAll` in Unity? Explain its purpose and usage. | EditorPrefs.DeleteAll
Declaration
public static void
DeleteAll
();
Description
Removes all keys and values from the preferences. Use with caution.
Clears all editor prefs keys.
```csharp
// Clear all the editor prefs keys.
//
// Warning: this will also remove editor preferences as the opened projects, etc.usin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33bcc58f98f4 | unity_docs | rendering | Show me a Unity C# example demonstrating `GUILayout.Toggle`. | y values passed in here will override settings defined by the
style
.
Additional resources:
GUILayout.Width
,
GUILayout.Height
,
GUILayout.MinWidth
,
GUILayout.MaxWidth
,
GUILayout.MinHeight
,
GUILayout.MaxHeight
,
GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
Returns
bool
The new value of the button.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d3baccec4b1 | unity_docs | rendering | What is `RenderTextureDescriptor.shadowSamplingMode` in Unity? Explain its purpose and usage. | RenderTextureDescriptor.shadowSamplingMode
public
Rendering.ShadowSamplingMode
shadowSamplingMode
;
Description
Determines how the RenderTexture is sampled if it is used as a shadow map.
Additional resources:
ShadowSamplingMode
for more details. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5c39948013a | unity_docs | rendering | What is `RenderTextureFormat.RHalf` in Unity? Explain its purpose and usage. | RenderTextureFormat.RHalf
Description
Scalar (R) render texture format, 16 bit floating point.
Note that not all graphics cards support floating point render textures.
Use
SystemInfo.SupportsRenderTextureFormat
to check for support.
Additional resources:
RenderTexture
class,
SystemInfo.SupportsRenderTextureFor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8c28e4023d07 | github | scripting | Write a Unity C# UI script for Testing Z Legacy Ext | ```csharp
using UnityEngine;
using System.Collections;
using System;
using System.Threading;
using DentedPixel;
public class TestingZLegacyExt : MonoBehaviour {
public AnimationCurve customAnimationCurve;
public Transform pt1;
public Transform pt2;
public Transform pt3;
public Transform pt4;
pu... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_bd0aa0bf019d | unity_docs | scripting | What is `Experimental.GraphView.GraphViewToolWindow.IsGraphViewSupported` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphViewToolWindow.IsGraphViewSupported
Declaration
protected bool
IsGraphViewSupported
(
Experimental.GraphView.GraphView
gv
);
Parameters
Parameter
Description
gv
A GraphView.
Returns
bool
Returns true if the Grap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_566e421b830d | unity_docs | math | What is `Mathf.Rad2Deg` in Unity? Explain its purpose and usage. | Mathf.Rad2Deg
public static float
Rad2Deg
;
Description
Radians-to-degrees conversion constant (Read Only).
This is equal to
360 / (PI * 2)
.
Additional resources:
Deg2Rad
constant.
```csharp
using UnityEngine;public class MathfRad2Deg : MonoBehaviour
{
// convert 1 radian to degrees float rad = 1.0f; voi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6f7f512e4a9 | unity_docs | animation | What is `Animations.AnimatorController.layers` in Unity? Explain its purpose and usage. | AnimatorController.layers
public AnimatorControllerLayer[]
layers
;
Description
The layers in the controller.
It's important to note that the
AnimatorControllerLayer
are returned as a copy. The array should be set back into the property when changed.
```csharp
class ControllerModifier
{
UnityEditor.Animatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b7abee7d44a | unity_docs | input | What is `UIElements.ScrollView.TouchScrollBehavior` in Unity? Explain its purpose and usage. | TouchScrollBehavior
enumeration
Description
The behavior to use when a user tries to scroll past the end of the ScrollView content using a touch interaction.
Properties
Property
Description
Unrestricted
The content position can move past the ScrollView boundaries.
Elastic
The content position can over... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1d0626193a3 | unity_docs | scripting | What is `VersionControl.VersionControlDescriptor.name` in Unity? Explain its purpose and usage. | VersionControlDescriptor.name
public string
name
;
Description
Version control system name.
It must be unique within Unity project.
Additional resources:
VersionControlDescriptor
,
VersionControlObject
,
VersionControlManager
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ae2f3c0dffd | unity_docs | input | What is `UIElements.UnsignedIntegerField` in Unity? Explain its purpose and usage. | UnsignedIntegerField
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TextValueField_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Makes a text field for entering an unsigned integer. For more information, refer to
UXML element UnsignedIntegerField
.
Static Properties
Property
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9ac7672aec59 | unity_docs | ui | Show me a Unity code example for 'Pseudo-classes'. | A pseudo-class narrows a selector’s scope so it only matches elements when they enter a specific state.
Append a pseudo-class to a simple selector to match specific elements when they’re in a specific state. For example, the following USS rule uses the
:hover
pseudo-class to change the color of Button elements when a u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ee7fc4b49383 | unity_docs | scripting | Show me a Unity code example for 'ScriptPlayable and PlayableBehaviour'. | ang-cs
public class MyCustomPlayableBehaviour : PlayableBehaviour
{
// Implementation of the custom playable behaviour
// Override PlayableBehaviour methods as needed
}
To use a PlayableBehaviour as a custom playable, it also must be encapsulated within a ScriptPlayable<> object. If you don’t have an instance of your... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8e484ea00ef | unity_docs | rendering | Show me a Unity C# example demonstrating `ComputeShader.SetKeyword`. | local shader keywords
and
global shader keywords
and how they interact, see
Using shader keywords with C# scripts
.
When
value
is
true
, this function calls
EnableKeyword
. Otherwise, it calls
DisableKeyword
.
If the
LocalKeyword
does not exist in the
keywordSpace
, this function has no effect.
The followin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb593f988152 | unity_docs | rendering | What is `ShaderUtil.ClearCachedData` in Unity? Explain its purpose and usage. | ShaderUtil.ClearCachedData
Declaration
public static void
ClearCachedData
(
Shader
s
);
Description
Clears all internally-cached data that was generated for the given shader, such as errors and compilation info.
This happens automatically on import for shader assets but should be called for programmatically-g... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc7dcb8bec45 | unity_docs | scripting | What is `UIElements.SortColumnDescriptions.RemoveAt` in Unity? Explain its purpose and usage. | SortColumnDescriptions.RemoveAt
Declaration
public void
RemoveAt
(int
index
);
Parameters
Parameter
Description
index
The index of the sort description to remove.
Description
Removes the sort description at the specified index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16c57f80ab76 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.LightsModule.light`. | ParticleSystem.LightsModule.light
public
Light
light
;
Description
Select what Light Prefab you want to base your particle lights on.
Additional resources:
Light
.
```csharp
using UnityEngine;
using System.Collections;// For best results, use Deferred Rendering (see Camera settings)
[RequireComponent(typeo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc8512e1a041 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorBuildSettings.AddConfigObject`. | r if there is a name conflict and the overwrite parameter is set to false.
Description
Store a reference to a config object by name. The object must be an asset in the project, otherwise it will not be saved when the editor is restarted or scripts are reloaded. To avoid name conflicts with other packages, it is rec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5edc8975cd0f | unity_docs | scripting | Give me an overview of the `Font` class in Unity. | Font
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.TextRenderingModule
Description
Script interface for
font assets
.
You can use this class to dynamically switch fonts on Text Meshes.
Additional resources:
TextMesh
.
Properties
Property
Description
ascent
The ascent of the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_44761b25ec40 | unity_docs | rendering | What is `Sprites.AtlasSettings.allowsAlphaSplitting` in Unity? Explain its purpose and usage. | AtlasSettings.allowsAlphaSplitting
public bool
allowsAlphaSplitting
;
Description
Marks this atlas so that it contains textures that have been flagged for Alpha splitting when needed (for example ETC1 compression for textures with transparency). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ae011c10f44a | unity_docs | rendering | Explain 'Customizing native memory allocators' in Unity. | To customize allocator settings you can either edit the configurable values through the
Unity Editor
or supply them as
command line arguments
.
Unity stores allocator settings in
MemorySettings.asset
and applies them during the build process. This means new settings take effect at every build, for both Editor and Playe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7824d355d04d | unity_docs | xr | In Unity's 'Collect asset loading metrics', what is 'Getting metric data' and how does it work? | Use GetMetrics to retrieve collected metrics from
AsyncReadManagerMetrics
. Specify
AsyncReadManagerMetrics.Flags
to determine whether to clear metrics after retrieval. Clearing metrics removes completed (including canceled and failed) reads but retains queued or in-progress operations. To access the metrics for unfini... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd18561eaea5 | unity_docs | scripting | What is `UIElements.FlexDirection` in Unity? Explain its purpose and usage. | FlexDirection
enumeration
Description
Defines the main-axis of the flex layout.
Properties
Property
Description
Column
Top to Bottom.
ColumnReverse
Bottom to Top.
Row
Left to Right.
RowReverse
Right to Left. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b31f1eb9c34 | unity_docs | scripting | What is `UIElements.DropdownMenu` in Unity? Explain its purpose and usage. | DropdownMenu
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Represents a dropdown menu.
Properties
Property
Description
allowDuplicateNames
Determines whether the menu allows duplicate names.
Public Methods
Method
Description
AppendAction
Adds an item ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bdab09e0c707 | unity_docs | animation | What is `Animations.AnimatorJobExtensions.CloseAnimationStream` in Unity? Explain its purpose and usage. | AnimatorJobExtensions.CloseAnimationStream
Declaration
public static void
CloseAnimationStream
(
Animator
animator
,
ref
Animations.AnimationStream
stream
);
Parameters
Parameter
Description
animator
The
Animator
instance that calls this method.
stream
The stream to close.
Description
Close a strea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1e34e3669c00 | github | scripting | Write a Unity C# MonoBehaviour script called Event Link | ```csharp
using Hudossay.AttributeEvents.Assets.Runtime.GameEvents;
using System;
using UnityEngine;
namespace Hudossay.AttributeEvents.Assets.Runtime.EventLinks
{
/// <summary>
/// Links one event from broadcaster GameObject to one method from listener GameObject's MoonoBehaviour.
/// </summary>
publi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_961ac39230ea | unity_docs | scripting | What is `PlayerSettings.SplashScreen.overlayOpacity` in Unity? Explain its purpose and usage. | PlayerSettings.SplashScreen.overlayOpacity
public static float
overlayOpacity
;
Description
To increase the contrast between the background and logos, you apply an overlay color modifier. Use the overlay opacity to adjust the strength of this effect. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_31c42f8cf08a | unity_docs | input | Explain 'Developing for tvOS' in Unity. | When you are developing applications for tvOS, you need to know how to support the tvOS input devices and how to set up application navigation.
Topic Description Supporting input devices on tvOS
Explains how to support the Apple TV Remote and Made for iOS (MFi) controllers.
Setting up application navigation for tvOS
Ex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_545b7e978cf6 | unity_docs | scripting | What is `AndroidJNI.NewObject` in Unity? Explain its purpose and usage. | AndroidJNI.NewObject
Declaration
public static IntPtr
NewObject
(IntPtr
clazz
,
IntPtr
methodID
,
jvalue[]
args
);
Description
Constructs a new Java object. The method ID indicates which constructor method to invoke. This ID must be obtained by calling GetMethodID() with <init> as the method name and void (V)... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_adf22e06dbdc | unity_docs | ui | What is `UIElements.UIDocument.visualTreeAsset` in Unity? Explain its purpose and usage. | UIDocument.visualTreeAsset
public
UIElements.VisualTreeAsset
visualTreeAsset
;
Description
The
VisualTreeAsset
loaded into the root visual element automatically.
If you leave this empty, the root visual element is also empty. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_784a8fdadf8b_doc_18 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | This is automatically set using Unity's viewport resolution.
Signature:
```csharp
public double ViewportHeight
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_1b5320fe5387 | unity_docs | scripting | What is `Animations.GameObjectRecorder.Bind` in Unity? Explain its purpose and usage. | GameObjectRecorder.Bind
Declaration
public void
Bind
(
EditorCurveBinding
binding
);
Parameters
Parameter
Description
binding
The binding definition.
Description
Binds a GameObject's property as defined by
EditorCurveBinding
.
Use this function to bind a specific GameObject's property. The binding is de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80a22f8da464 | unity_docs | xr | What is `Profiling.Profiler` in Unity? Explain its purpose and usage. | Profiler
class in
UnityEngine.Profiling
/
Implemented in:
UnityEngine.CoreModule
Description
Controls the
Profiler
from script.
You can add custom Profiler sections in your scripts with
Profiler.BeginSample
and
Profiler.EndSample
.
On standalone platforms, you can save all profiling information to a file, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4bc1afde467a | unity_docs | scripting | What are the parameters of `JsonUtility.FromJson` in Unity? | Returns T An instance of the object. Description Create an object from its JSON representation. Internally, this method uses the Unity serializer. The object you're creating and all its fields must meet the requirements for serialization by the Unity serializer. For the full list of these requirements, refer to Seriali... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f3ae88ea0327 | unity_docs | rendering | What is `Texture.streamingRendererCount` in Unity? Explain its purpose and usage. | Texture.streamingRendererCount
public static ulong
streamingRendererCount
;
Description
Number of renderers registered with the Texture streaming system.
This is the number of renderers with streaming Textures associated. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36bc97165984 | unity_docs | scripting | What is `Editor` in Unity? Explain its purpose and usage. | Editor
class in
UnityEditor
/
Inherits from:
ScriptableObject
Description
Derive from this base class to create a custom inspector or editor for your custom object.
```csharp
using UnityEngine;
using System.Collections;// This is not an editor script.
public class MyPlayer : MonoBehaviour
{
public int armor = ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_730c9b74c726 | unity_docs | animation | Show me a Unity C# example demonstrating `Animations.AnimatorController.CreateStateMachineBehaviour`. | instance id of created object, returns 0 if something is not valid.
Description
This function will create a StateMachineBehaviour instance based on the class define in this script.
This function will validate that the monoscript is a valid statemachine behaviour, the class must be a sub class of StateMachineBehavi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15dfccb6fcdc | unity_docs | animation | What is `AnimationClipCurveData` in Unity? Explain its purpose and usage. | AnimationClipCurveData
class in
UnityEditor
Description
An AnimationClipCurveData object contains all the information needed to identify a specific curve in an AnimationClip. The curve animates a specific property of a component / material attached to a game object / animated bone.
Additional resources:
Animatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45359b7c7b53 | unity_docs | rendering | What is `Search.SearchUtils.GetHierarchyAssetPath` in Unity? Explain its purpose and usage. | SearchUtils.GetHierarchyAssetPath
Declaration
public static string
GetHierarchyAssetPath
(
GameObject
gameObject
,
bool
prefabOnly
);
Parameters
Parameter
Description
gameObject
GameObject to find the scene path.
prefabOnly
If true, will return a path only if the GameObject is a prefab.
Returns
string
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e9055f0c5a0e | unity_docs | rendering | In Unity's 'Style UI with UI Builder', what is 'Manage a style sheet' and how does it work? | To add a style sheet, use the
+
dropdown menu and select one of the following options:
Create New USS
: This opens a
Save File Dialog
to create a new style sheet in your project.
Add Existing USS
: This opens the
Open File Dialog
to add an existing style sheet to the UI Document.
To remove a style sheet from the active... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce53650a9537 | unity_docs | xr | What is `Networking.UnityWebRequest.EscapeURL` in Unity? Explain its purpose and usage. | UnityWebRequest.EscapeURL
Declaration
public static string
EscapeURL
(string
s
);
Declaration
public static string
EscapeURL
(string
s
,
Encoding
e
);
Parameters
Parameter
Description
s
A string with characters to be escaped.
e
The text encoding to use.
Description
Escapes characters in a string to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb41d376b72a | unity_docs | scripting | What is `ParticleSystem.NoiseModule.octaveCount` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.octaveCount
public int
octaveCount
;
Description
Layers of noise that combine to produce final noise.
Please note that adding octaves substantially decreases performance.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class Ex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e29953f30e1 | unity_docs | scripting | What is `Progress.EnumerateItems` in Unity? Explain its purpose and usage. | Progress.EnumerateItems
Declaration
public static IEnumerable<Item>
EnumerateItems
();
Returns
IEnumerable<Item>
The enumerable progress indicators.
Description
Returns an enumerator to loop over all progress indicators. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e38aa1e47b35 | unity_docs | input | What is `TerrainTools.PaintContext.heightWorldSpaceSize` in Unity? Explain its purpose and usage. | PaintContext.heightWorldSpaceSize
public float
heightWorldSpaceSize
;
Description
The height range (from Min to Max) of all Terrain tiles that this PaintContext touches in world space.
Unity uses this value to transform a height value from a world space Y-coordinate to a value in the [0, 1] range. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cf5cdc87b9f0 | unity_docs | editor | Explain 'Authentication' in Unity. | com.unity.services.authentication
## Description
Client SDK offering player identity management for Unity Gaming Services.
Identity providers can be configured from the editor or the Unity Dashboard.
Player management is available in the Unity Dashboard.
## Released for Unity
Package version 3.6.1 is released for U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9fedd73a1b6b | github | scripting | Write a Unity Editor script for Create From Template | ```csharp
using UnityEngine;
using UnityEditor;
namespace Unity.MaterialPropertyProvider.Editor
{
public static class CreateFromTemplate
{
[MenuItem("Assets/Create/Scripting/Material Property Provider")]
private static void CreateExample()
{
ProjectWindowUtil.CreateScriptAss... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_aa2ec82ecc92 | unity_docs | physics | What is `LowLevelPhysics.BoxGeometry` in Unity? Explain its purpose and usage. | BoxGeometry
struct in
UnityEngine.LowLevelPhysics
/
Implemented in:
UnityEngine.PhysicsModule
Implements interfaces:
IGeometry
Description
Contains the basic geometric shape of a box.
Properties
Property
Description
GeometryType
Returns the geometry type of this shape, which is BoxGeometry.
HalfExtents
The... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07f500277491 | unity_docs | input | What is `LocationService.lastData` in Unity? Explain its purpose and usage. | LocationService.lastData
public
LocationInfo
lastData
;
Description
The last geographical location that the device registered.
Before you access this property, call
Start()
in
Input.location
to start the location service.
Note
: On WebGL, this value is 0 or null if the browser has no implementation for it... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_96e990412d08 | unity_docs | scripting | Explain 'Project Settings reference' in Unity. | Use the Project Settings window to define settings for your project. To open the Project Settings window, from the main menu, select
Edit
>
Project Settings
.
Topic Description Use the Project Settings window
Learn about the
Project Settings
window and how to find settings in the Project Settings window.
Audio
Control ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4eaeb640fba | unity_docs | scripting | What is `IMGUI.Controls.TreeView.SetSelection` in Unity? Explain its purpose and usage. | TreeView.SetSelection
Declaration
public void
SetSelection
(IList<int>
selectedIDs
);
Declaration
public void
SetSelection
(IList<int>
selectedIDs
,
IMGUI.Controls.TreeViewSelectionOptions
options
);
Parameters
Parameter
Description
selectedIDs
TreeViewItem IDs.
options
Options for extra logic perf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a8da75f7f769_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The width of the texture feathering (in world units).
Signature:
```csharp
public float featheringWidth
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_45f676be7110 | unity_docs | rendering | What is `RenderTexture.stencilFormat` in Unity? Explain its purpose and usage. | RenderTexture.stencilFormat
public
Experimental.Rendering.GraphicsFormat
stencilFormat
;
Description
The format of the stencil data that you can encapsulate within a RenderTexture.
Specifying this property creates a stencil element for the RenderTexture and sets its format.
This allows for stencil data to be ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a2bf927cc7d8 | unity_docs | rendering | What is `Renderer.lightProbeProxyVolumeOverride` in Unity? Explain its purpose and usage. | Renderer.lightProbeProxyVolumeOverride
public
GameObject
lightProbeProxyVolumeOverride
;
Description
If set, the Renderer will use the
Light Probe Proxy Volume
component attached to the source GameObject. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0195c412c1a6 | unity_docs | scripting | What is `Experimental.GraphView.Scope.Overlaps` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Scope.Overlaps
Declaration
public bool
Overlaps
(
Rect
rectangle
);
Parameters
Parameter
Description
rectangle
The rect.
Returns
bool
Returns true when the specified rect overlaps the Scope.
Description
Determine... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75d5849492b6 | unity_docs | scripting | What are the parameters of `Selection.GetFiltered` in Unity? | Description Returns the current selection filtered by type and mode. For a selected GameObject that has multiple Components of type , only the first one will be included in the results. If type is a subclass of Component or GameObject the full SelectionMode is supported. If type does not subclass from Component or Game... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e7a8f770a72b | unity_docs | rendering | Explain 'UI Renderer' in Unity. | UI Renderer is a rendering system built directly on top of Unity’s graphics device layer that you can use to generate visual content.
Topic Description Generate 2D visual content
Understand the Mesh API, the Vector API, and the types of graphics that you can create with the Vector API.
Create a pie chart in the Editor ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b444db63dfb6 | unity_docs | animation | What is `Animations.AnimatorState.mirror` in Unity? Explain its purpose and usage. | AnimatorState.mirror
public bool
mirror
;
Description
Whether the animation state is mirrored.
When true, the animation for the left side of the humanoid animation is applied to the right side and animation for the right side is applied to the left side. For example, if the animation is of a humanoid waving its... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_706345fed57d | unity_docs | rendering | What are the parameters of `ComputeShader.EnableKeyword` in Unity? | Description Enables a local shader keyword for this compute shader. Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts . If you pass in a LocalKeyword and it does no... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b61f44728ee | unity_docs | scripting | What is `Awaitable` in Unity? Explain its purpose and usage. | Awaitable
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Custom Unity type that can be awaited and used as an async return type in the C# asynchronous programming model.
Awaitable
is usually a preferable alternative to .NET
Task
for asynchronous code in Unity. It's important, howev... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3619a2f53add_doc_2 | github | scripting | What does `Refresh` do in this Unity script? Explain its purpose and signature. | Refreshes the tint color of the GridGrid to refresh color
Signature:
```csharp
public void Refresh(Grid grid)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_60bf2aa84755 | unity_docs | math | Show me a Unity code example for 'Build a structure with prefabs'. | wall with.
In the Hierarchy, right-click and select
3D Object
>
Cube
.
Drag the cube into the Assets folder in the
Project window
. Unity creates a prefab asset of the cube.
Rename the prefab asset to
Block
.
Delete the original cube asset from the Hierarchy.
## Create a script that instantiates blocks
Create a MonoB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_558149787ad5 | unity_docs | rendering | Explain 'ZTest command in ShaderLab reference' in Unity. | Sets the conditions under which geometry passes or fails depth testing.
## Render pipeline compatibility
Feature name Universal Render Pipeline
(URP)
High Definition Render Pipeline (HDRP)
Custom SRP
Built-in Render Pipeline ZTest Yes Yes Yes
Yes
## Syntax
This command makes a change to the render state. Use it in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36fdb078942d | unity_docs | scripting | Give me an overview of the `EditorWindow` class in Unity. | EditorWindow
class in
UnityEditor
/
Inherits from:
ScriptableObject
Description
Derive from this class to create a custom Editor window.
Use this class to create Editor windows that can either float independently or dock as tabs, similar to the default windows in the Unity Editor.
You can use the
MenuItem
att... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9521ad1a135e | unity_docs | scripting | In Unity's 'Auto Layout', what is 'Understanding Layout Elements' and how does it work? | The auto layout system is based on a concept of
layout elements and layout controllers
. A layout element is an Game Object with a Rect Transform and optionally other components as well. The layout element has certain knowledge about which size it should have. Layout elements don't directly set their own size, but othe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee945354bffc | unity_docs | editor | What is `GlobalObjectId` in Unity? Explain its purpose and usage. | GlobalObjectId
struct in
UnityEditor
Description
Unique and stable project-scoped identifier for objects in scenes and in other types of assets for use at authoring time.
Use this struct to obtain unique identifiers to objects that are part of scenes or inside other assets such as prefabs and ScriptableObjects. T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_78b81ad1886c | unity_docs | scripting | What is `Camera.usePhysicalProperties` in Unity? Explain its purpose and usage. | Camera.usePhysicalProperties
public bool
usePhysicalProperties
;
Description
Enable
usePhysicalProperties
to use physical camera properties to compute the field of view and the frustum.
The physical properties include the sensor size, lens shift, and focal length.
```csharp
using UnityEngine;public class Ex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ef8d5a0842f | unity_docs | scripting | Show me a Unity C# example demonstrating `Animator.SetInteger`. | example directions (turn left, turn right etc.). Each direction could correspond to a number instead of having multiple Booleans that have to be reset each time.
See documentation on
Animation
for more information on setting up Animators.
Note: You can identify the parameter by name or by ID number, but the name or I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c4869700ee7c | github | scripting | Write a Unity Editor script for Generated Singletons Menu | ```csharp
// Dynamically generated by SingletonAttribute
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public static class GeneratedSingletonsMenu
{
#if UNITY_EDITOR
[UnityEditor.MenuItem("Window/Singletons/SingletonTemplate")]
public static v... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_acf65b7e16dc | unity_docs | scripting | Give me an overview of the `Ping` class in Unity. | Ping
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Ping any given IP address (given in dot notation).
The ping operation is asynchronous and a ping object can be polled for status using
Ping.isDone
.
When a response is received it is in
Ping.time
.
Windows Store Apps
: A stream soc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb06604752d8 | unity_docs | scripting | What is `GameObject.GetComponentsInChildren` in Unity? Explain its purpose and usage. | GameObject.GetComponentsInChildren
Declaration
public T[]
GetComponentsInChildren
();
Declaration
public T[]
GetComponentsInChildren
(bool
includeInactive
);
Parameters
Parameter
Description
includeInactive
Whether to include inactive child GameObjects in the search.
Returns
T[]
An array containing ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a5c2072e69bc | unity_docs | rendering | What are the parameters of `LightTransport.IProbeIntegrator.IntegrateOcclusion` in Unity? | Returns Result Result indicating success or failure with detailed error information. Description Computes occlusion values for mixed lighting scenarios with shadowmask support. This method computes occlusion factors for mixed lights at each probe position. Mixed lights are lights that provide both real-time dynamic lig... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_078a817c8a30 | unity_docs | input | Show me a Unity C# example demonstrating `Input.inputString`. | nput Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn more about input, refer to
Input
.
Only ASCII characters are contained in the
inputString
.
The string can contain two special characters which should be handled:
Charac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89e72088ace1 | unity_docs | math | What is `Texture2D.GetPixel` in Unity? Explain its purpose and usage. | Texture2D.GetPixel
Declaration
public
Color
GetPixel
(int
x
,
int
y
,
int
mipLevel
= 0);
Parameters
Parameter
Description
x
The x coordinate of the pixel to get. The range is
0
through (texture width - 1).
y
The y coordinate of the pixel to get. The range is
0
through (texture height - 1).
mipLev... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8bb3d139d780 | unity_docs | math | What is `HandleUtility.GUIPointToScreenPixelCoordinate` in Unity? Explain its purpose and usage. | HandleUtility.GUIPointToScreenPixelCoordinate
Declaration
public static
Vector2
GUIPointToScreenPixelCoordinate
(
Vector2
guiPoint
);
Description
Converts a 2D GUI position to screen pixel coordinates.
The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (
Screen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a1682dedd9dc | unity_docs | scripting | What is `VideoClipImporter.transcodeSkipped` in Unity? Explain its purpose and usage. | VideoClipImporter.transcodeSkipped
public bool
transcodeSkipped
;
Description
Returns true if transcoding was skipped during import, false otherwise. (Read Only)
When
VideoImporterTargetSettings.enableTranscoding
is set to true, the resulting transcoding operation done at import time may be quite long, up to m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_83b7febf883e | unity_docs | rendering | Explain 'Enable mipmap streaming' in Unity. | To enable mipmap streaming, follow these steps:
Go to
Edit
>
Project Settings
>
Quality
.
In the Textures section, enable
Mipmap Streaming
.
By default, this enables mipmap streaming for all the cameras in your project.
In the Editor, mipmap streaming is active in both Edit mode and Play mode by default. For more infor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d908d3a49e1b | unity_docs | rendering | Explain 'Surface Shaders and rendering paths in the Built-In Render Pipeline' in Unity. | In the Built-in
Render Pipeline
, when using a Surface Shader , how lighting is applied and which Passes of the shader are used depends on which
rendering path
is used. Each pass in a shader communicates its lighting type via
Pass Tags
.
## Render pipeline compatibility
Feature name
Universal Render Pipeline (URP)
Hi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2aac63faaebf | unity_docs | physics | What is `Collider2D.bounceCombine` in Unity? Explain its purpose and usage. | Collider2D.bounceCombine
public
PhysicsMaterialCombine2D
bounceCombine
;
Description
The bounciness combine mode used by the
Collider2D
.
A
Collider2D
can have a
PhysicsMaterial2D
assigned in several ways: directly through the
Collider2D.sharedMaterial
, indirectly through the attached
Rigidbody2D.shar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c89299e4188 | unity_docs | math | What is `Vector4` in Unity? Explain its purpose and usage. | Vector4
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Representation of four-dimensional vectors.
This structure is used in some places to represent four component vectors (e.g. mesh tangents,
parameters for shaders). In the majority of other cases a
Vector3
is used.
Static Prope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_335b4c62b404 | unity_docs | scripting | What is `SearchService.ISearchContext.requiredTypes` in Unity? Explain its purpose and usage. | ISearchContext.requiredTypes
public IEnumerable<Type>
requiredTypes
;
Description
IEnumerable of types that contains the type constraints for this search.
These constraints provide the types of the objects included in the search. This IEnumerable can be null or empty. If it is not empty, but contains null eleme... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a5d6ff2693f3 | unity_docs | ui | In Unity's 'Relative and absolute positioning', what is 'Create the example for the Editor UI' and how does it work? | Create a custom Editor window and add all the boxes with a C# script: four boxes with gray backgrounds for comparison purposes; one box with a black background set up using absolute position placement; one box with a purple background set up using relative position placement.
Create a Unity project with any template.
R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_18f3a70bf7be | unity_docs | scripting | What is `PlayerSettings.iOS.tvOSManualProvisioningProfileType` in Unity? Explain its purpose and usage. | PlayerSettings.iOS.tvOSManualProvisioningProfileType
public static
ProvisioningProfileType
tvOSManualProvisioningProfileType
;
Description
A
ProvisioningProfileType
that will be set when building a tvOS Xcode project.
The type will be set automatically if the used provisioning profile is installed on the b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80121d7bc063 | unity_docs | math | What is `U2D.SpriteAtlasExtensions.Remove` in Unity? Explain its purpose and usage. | SpriteAtlasExtensions.Remove
Declaration
public static void
Remove
(
U2D.SpriteAtlas
spriteAtlas
,
Object[]
objects
);
Parameters
Parameter
Description
objects
Object in the array you wish to remove.
Description
Remove objects from the atlas's packable objects list.
If there are multiple of the exact sa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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