id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_6347e3426b54 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.customSimulationSpace`. | ParticleSystem.MainModule.customSimulationSpace
public
Transform
customSimulationSpace
;
Description
Simulate particles relative to a custom transform component.
Additional resources:
ParticleSystemSimulationSpace.Custom
.
```csharp
using System.Collections;
using UnityEngine;[RequireComponent(typeof(Parti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2eb2a53594b6 | unity_docs | editor | What are the parameters of `Editor.RenderStaticPreview` in Unity? | Returns Texture2D Generated texture or null. Description Override this method if you want to render a static preview. When overridden RenderStaticPreview can be used to render a list
of assets converted into a single texture. This function will need user
supplied source code tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3aa0b55fcf22 | unity_docs | ui | What is `GUI.DragWindow` in Unity? Explain its purpose and usage. | GUI.DragWindow
Declaration
public static void
DragWindow
(
Rect
position
);
Parameters
Parameter
Description
position
The part of the window that can be dragged. This is clipped to the actual window.
Description
Make a window draggable.
Insert a call to this function inside your window code to make a win... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_997a06c5ecc9 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.AssetPathToGUID`. | still return GUIDs for assets that were deleted in the current session of the Unity Editor.
For assets that do not exist, and were not deleted in the current Editor session, this method returns an empty string.
If you need it to return an empty string for assets that were deleted in the current Editor session, pass the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae3e9fc06ba7 | unity_docs | scripting | What is `ParticleSystem.MainModule` in Unity? Explain its purpose and usage. | MainModule
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for the MainModule of a Particle System.
Additional resources:
ParticleSystem
,
ParticleSystem.main
.
Properties
Property
Description
cullingMode
Configure whether the Particle System will sti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb6ab4e57afc | unity_docs | rendering | What is `Experimental.GlobalIllumination.RectangleLight.color` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
RectangleLight.color
public
Experimental.GlobalIllumination.LinearColor
color
;
Description
The direct light color. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_893ba3d5c8f6 | unity_docs | math | What is `Experimental.GraphView.GraphView.CalculateFrameTransform` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.CalculateFrameTransform
Declaration
public static void
CalculateFrameTransform
(
Rect
rectToFit
,
Rect
clientRect
,
int
border
,
out
Vector3
frameTranslation
,
out
Vector3
frameScaling
);
Parameters
Para... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5a9767afde66 | unity_docs | editor | What is `Device.SystemInfo.supportsMipStreaming` in Unity? Explain its purpose and usage. | SystemInfo.supportsMipStreaming
public static bool
supportsMipStreaming
;
Description
This has the same functionality as
SystemInfo.supportsMipStreaming
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d4dabcfde11 | unity_docs | scripting | What is `Experimental.GraphView.ShortcutHandler.UnregisterCallbacksFromTarget` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ShortcutHandler.UnregisterCallbacksFromTarget
Declaration
protected void
UnregisterCallbacksFromTarget
();
Description
Called to unregister event callbacks from the target element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75eaff403259 | unity_docs | rendering | What is `Rendering.ShaderPropertyFlags.HDR` in Unity? Explain its purpose and usage. | ShaderPropertyFlags.HDR
Description
Signifies that values of this property contain High Dynamic Range (HDR) data.
When this flag is set, the default Material Inspector displays a warning if you assign incompatible data in the Material. For example, if a Texture contains an alpha channel, which HDR Textures do not s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94c7f66ce2a3 | unity_docs | physics | What is `ClothSkinningCoefficient` in Unity? Explain its purpose and usage. | ClothSkinningCoefficient
struct in
UnityEngine
/
Implemented in:
UnityEngine.ClothModule
Description
The ClothSkinningCoefficient struct is used to set up how a
Cloth
component is allowed to move with respect to the
SkinnedMeshRenderer
it is attached to.
This is set using the
Cloth.coefficients
property o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8234a735a521 | unity_docs | rendering | What is `Sprites.AtlasSettings` in Unity? Explain its purpose and usage. | AtlasSettings
struct in
UnityEditor.Sprites
Description
Describes the final atlas texture.
Note that if not all Sprites can be fit to an area defined by maxWidth and maxHeight, multiple atlas pages will be generated.
Properties
Property
Description
allowsAlphaSplitting
Marks this atlas so that it contains tex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_552e5c25266a | unity_docs | rendering | What is `Rendering.SearchType` in Unity? Explain its purpose and usage. | SearchType
enumeration
Description
Describe how to use the path in
ResourcePathsBaseAttribute
.
What is the loading method to use? It may vary regarding the resource location. There is also an extra way to find shader by their internal name.
Properties
Property
Description
ProjectPath
Used for resources insid... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_629b0f3f53e8 | unity_docs | xr | Explain 'Friends' in Unity. | com.unity.services.friends
## Description
The Friends service allows you to boost player engagement by providing players with a social system that works well with other Unity services. With Friends, your players can send and receive friend requests, build and manage friends lists, and block and unblock other players.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1d3b37c8502c | unity_docs | scripting | Explain 'How Unity uses serialization' in Unity. | ## Saving and loading
Unity uses serialization to load and save scenes ,
Assets
, and AssetBundles to and from your device’s memory. This includes data saved in your own scripting API objects such as MonoBehaviour components and
ScriptableObjects
.
Many of the features in the Unity Editor are built on top of the core ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb266c2201de | unity_docs | scripting | What is `Video.VideoPlayer.pixelAspectRatioNumerator` in Unity? Explain its purpose and usage. | VideoPlayer.pixelAspectRatioNumerator
public uint
pixelAspectRatioNumerator
;
Description
Numerator of the pixel aspect ratio (num:den) for the
VideoClip
or the URL. (Read Only)
For URL sources, this will only be set once the source preparation is completed. See
VideoPlayer.Prepare
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b3904b64465 | unity_docs | scripting | What is `Experimental.GraphView.GraphView.SerializeGraphElements` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.SerializeGraphElements
Declaration
protected string
SerializeGraphElements
(IEnumerable<GraphElement>
elements
);
Parameters
Parameter
Description
elements
Elements to serialize.
Returns
string
Serialized da... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_316f478e8cd6 | unity_docs | scripting | What is `PropertyAttribute` in Unity? Explain its purpose and usage. | PropertyAttribute
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Base class to derive custom property attributes from. Use this to create custom attributes for script variables.
A custom attributes can be hooked up with a custom
PropertyDrawer
class to control how a script variable ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4893c9f0b45e | unity_docs | scripting | What is `Experimental.Rendering.ScriptableBakedReflectionSystem.stageCount` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ScriptableBakedReflectionSystem.stageCount
public int
stageCount
;
Description
Number of stages of the baking process.
Returns 0.
Set this property in the constructor of your child class to set the number of stages in your i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ac473c0e6e6d | unity_docs | rendering | In Unity's 'Introduction to scenes', what is 'The New Scene dialog' and how does it work? | The New Scene dialog opens when you create a new scene from the File menu: (
File
>
New Scene
) or the
Ctrl/Cmd + n
shortcut. Use it to create new scenes from specific scene templates in your project, and get information about existing templates.
The New Scene dialog
Search field:
find available scene templates by name... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8bf6852f706d | github | scripting | Write a Unity C# script called Pool Event Trigger | ```csharp
using UnityEngine.Events;
namespace Gilzoide.PrefabPool
{
public class PoolEventTrigger : APooledBehaviour
{
public UnityEvent OnGet;
public UnityEvent OnRelease;
public override void OnGetFromPool()
{
OnGet.Invoke();
}
public override voi... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_4554d4a8167f | unity_docs | editor | What is `Rendering.RenderPipelineEditorUtility.TrySetRenderingLayerName` in Unity? Explain its purpose and usage. | RenderPipelineEditorUtility.TrySetRenderingLayerName
Declaration
public static bool
TrySetRenderingLayerName
(int
index
,
string
name
);
Parameters
Parameter
Description
index
The index of the rendering layer to change.
name
New name for the Rendering Layer.
Returns
bool
Returns
true
if the change w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9c60acb72a08 | unity_docs | rendering | What is `SceneManagement.Stage.GetHashForStateStorage` in Unity? Explain its purpose and usage. | Stage.GetHashForStateStorage
Declaration
protected
Hash128
GetHashForStateStorage
();
Returns
Hash128
The hash code identifying this stage.
Description
Unity calls this method to get a hash code that is used to save the state of the Stage to disk.
The state includes Scene view settings and the Camera po... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_93a1bdb06267 | unity_docs | scripting | What is `ParticleSystem.NoiseModule.quality` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.quality
public
ParticleSystemNoiseQuality
quality
;
Description
Generate 1D, 2D or 3D noise.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public bool moduleE... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7c61c6164f5 | unity_docs | rendering | What is `TerrainTools.TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial` in Unity? Explain its purpose and usage. | TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial
Declaration
public static
Material
GetDefaultBrushPreviewMaterial
();
Returns
Material
Default brush preview material.
Description
Returns the default brush preview material. This material supports procedural mesh generation for use with DrawBrushP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3b39e7f6a589 | unity_docs | xr | What are the parameters of `Rendering.AsyncGPUReadback.RequestIntoNativeArrayAsync` in Unity? | Description Retrieves data asynchronously from a GPU Texture resource. See AsyncGPUReadback.RequestIntoNativeArray . Declaration public static Awaitable<AsyncGPUReadbackRequest> RequestIntoNativeArrayAsync (ref NativeArray<T> output , ComputeBuffer src ); Declaration public static Awaitable<AsyncGPUReadbackRequest> Req... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5b706f7f862 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUI.Slider`. | front of the slider.
value
The value the slider shows. This determines the position of the draggable thumb.
leftValue
The value at the left end of the slider.
rightValue
The value at the right end of the slider.
Returns
float
The value that has been set by the user.
Description
Makes a slider the user can... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5a054e1878a0 | unity_docs | ui | Explain 'Install a UPM package from a Git URL' in Unity. | The Package Manager can load a
UPM package
from a Git repository on a remote server.
## Procedure
To install a UPM package from a Git URL:
Open the
Package Manager window
, if it’s not already open.
Open the Add (
+
) menu in the Package Manager’s
toolbar
.
The options for installing packages appear.
Install package ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8c839315e99 | unity_docs | editor | What is `DataMode` in Unity? Explain its purpose and usage. | DataMode
enumeration
Description
Options for the different
DataMode
s of an
EditorWindow
.
Properties
Property
Description
Disabled
Represents a situation or context in which the usage of DataModes is not applicable.
Authoring
Uses this mode where only authoring data is available.
Mixed
Uses this mode where... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1be3fe376bb0 | github | scripting | Write a Unity C# MonoBehaviour script called Base Actor | ```csharp
using UnityEngine;
namespace RMC.Core.Architectures.Umvcs.Context
{
/// <summary>
/// TODO: Add comment
/// </summary>
public class BaseActor : MonoBehaviour
{
protected bool IsInitialized { get { return _isInitialized; } }
private bool _isInitialized = false;
public virtual void Initialize()
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_657124391ba5 | unity_docs | rendering | What is `Mesh.MeshData.subMeshCount` in Unity? Explain its purpose and usage. | Mesh.MeshData.subMeshCount
public int
subMeshCount
;
Description
The number of sub-meshes in the
MeshData
.
Each sub-mesh corresponds to a
Material
in a
Renderer
, such as
MeshRenderer
or
SkinnedMeshRenderer
. A sub-mesh consists of a list of triangles, which refer to a set of vertices. Vertices can be ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd4524988b25 | unity_docs | scripting | What is `MonoBehaviour` in Unity? Explain its purpose and usage. | MonoBehaviour
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.CoreModule
Description
MonoBehaviour is a base class that many Unity scripts derive from.
MonoBehaviour offers life cycle functions that make it easier to develop with Unity.
MonoBehaviours always exist as a
Componen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33389a07e397 | unity_docs | editor | What is `MeshPreview.OnPreviewSettings` in Unity? Explain its purpose and usage. | MeshPreview.OnPreviewSettings
Declaration
public void
OnPreviewSettings
();
Description
Call this from
Editor.OnPreviewSettings
or
ObjectPreview.OnPreviewSettings
to draw additional settings related to the mesh preview.
This is optional. Using this feature will enable settings to display a wireframe overlay... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea7342b88cbd | unity_docs | scripting | What is `TerrainQualityOverrides` in Unity? Explain its purpose and usage. | TerrainQualityOverrides
enumeration
Description
Flags used by
QualitySettings
to specify which Terrain fields the quality settings should override.
Properties
Property
Description
None
Override no field.
PixelError
Override Terrain.heightmapPixelError.
BasemapDistance
Override Terrain.basemapDistance.
Det... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2686bb17e701 | unity_docs | ui | Show me a Unity code example for 'Reuse UXML files'. | her UXML files.
## Import a UXML template
When you design a large user interface, you can create template UXML files that define parts of the UI, and use the
<Template>
and
<Instance>
elements to import it into another UXML file.
For example, if you have a portrait UI element that has an image, a name, and a label, y... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89989af5f133 | unity_docs | editor | What is `ProfilerWindow.cpuModuleIdentifier` in Unity? Explain its purpose and usage. | ProfilerWindow.cpuModuleIdentifier
public static string
cpuModuleIdentifier
;
Description
The identifier of the
CPU Usage Profiler module
.
Compare this constant to
ProfilerWindow.selectedModuleIdentifier
to check if the currently selected
Profiler module
is the
CPU Usage Profiler module
.
```csharp
usin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_827a24f2ba32 | unity_docs | ui | In Unity's 'Bind with UXML and C# script', what is 'Define the binding path in UXML' and how does it work? | Define the
visual elements
and the binding path in UXML.
Create a project in Unity with any template.
In your
Project window
, create a folder named
bind-with-uxml-csharp
folder to store all your files.
Create a UI Document named
binding_example.uxml
and replace its content with the following:
```
<UXML xmlns:ui="Unity... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d42c96630525 | unity_docs | scripting | What is `Android.AndroidAssetPacks.GetAssetPackPath` in Unity? Explain its purpose and usage. | AndroidAssetPacks.GetAssetPackPath
Declaration
public static string
GetAssetPackPath
(string
assetPackName
);
Parameters
Parameter
Description
assetPackName
The name of the Android asset pack to get path.
Returns
string
Returns the full path to the location where the device stores the assets for the Andr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8743c44b64e9 | unity_docs | scripting | What is `Unity.Properties.IPropertyBagVisitor` in Unity? Explain its purpose and usage. | IPropertyBagVisitor
interface in
Unity.Properties
Description
Interface used to receive a visitation callbacks for property bags.
For more information on how to implement a property visitor by implementing this interface, including an example, refer to
Create a property visitor with low-level APIs
Public Metho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_40cb0bbdc842 | unity_docs | physics | Give me an overview of the `SimulationStage` class in Unity. | SimulationStage
enumeration
Description
A flag enum to determine which simulation stages to run.
Additional resources: Physics.RunSimulationStage, PhysicsScene.RunSimulationStage.
Properties
Property
Description
None
Shorthand for none of the SimulationStages.
PrepareSimulation
This stage prepares the physics... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a79bbe4b19d | unity_docs | physics | What are the parameters of `VersionControl.Provider.IsOpenForEdit` in Unity? | Description Returns true if an asset can be edited. Version control systems like Perforce or Plastic SCM require that an asset be checked out before it can be edited. In such cases this task will test whether the asset is checked out and editable. ```csharp
using System.Collections.Generic;
using UnityEditor;
using Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a64beb4cb698 | unity_docs | ui | What is `Windows.LicenseInformation.PurchaseApp` in Unity? Explain its purpose and usage. | LicenseInformation.PurchaseApp
Declaration
public static string
PurchaseApp
();
Returns
string
Purchase receipt.
Description
Attempts to purchase the app if it is in installed in trial mode.
Calling this pops up a dialog for the user asking whether they want to buy the application. If the user buys the ap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_495bc25809f1 | unity_docs | rendering | What is `ShaderUtil.disableShaderOptimization` in Unity? Explain its purpose and usage. | ShaderUtil.disableShaderOptimization
public static bool
disableShaderOptimization
;
Description
Disables shader optimization in the Editor.
When you set this to
true
, shader compilers don't optimize your shader code in the Editor's Scene view and Game view. This can greatly speed up the time it takes shaders ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_856dbf6d1ce4 | unity_docs | ui | Show me a Unity C# example demonstrating `Editor.CreateInspectorGUI`. | ateInspectorGUI
Declaration
public
UIElements.VisualElement
CreateInspectorGUI
();
Description
Implement this method to make a custom UIElements inspector.
Inside this method, you can create your own custom UIElements inspector for a specific object class.
Note:
This function has to be overridden in order to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_866b910df2b1 | unity_docs | physics | Show me a Unity C# example demonstrating `MonoBehaviour.OnControllerColliderHit`. | he
ControllerColliderHit
data associated with this collision.
Description
OnControllerColliderHit is called when the
CharacterController
component hits a collider while performing a Move.
Use this to implement behaviour like pushing rigidbodies, playing sounds, or triggering events in response to objects collidi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f69768203ee8 | unity_docs | rendering | Show me a Unity code example for 'Set the lighting model in a Surface Shader in the Built-In Render Pipeline'. | t-in DecodeLightmap and ShadeSHPerPixel functions, as seen in UnityGI_Base in the
UnityGlobalIllumination.cginc
file inside Unity (Windows:
<unity install path>/Data/CGIncludes/UnityGlobalIllumination.cginc
; macOS:
/Applications/Unity/Unity.app/Contents/CGIncludes/UnityGlobalIllumination.cginc
_).
## Example
The fol... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1bef73841ef5 | github | scripting | Write a Unity C# XR/VR script for Example Canvas | ```csharp
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR;
public class ExampleCanvas : MonoBehaviour
{
public Text deviceName;
public VrBlocks.Rig rig;
public Camera mainCam;
public Text debugText;
float debugDecayTime = 0.0f;
void Start()
{
deviceName.text = s... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_cda5a9f77d0f | unity_docs | input | What is `UIElements.BaseFieldMouseDragger` in Unity? Explain its purpose and usage. | BaseFieldMouseDragger
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Provides the base class for field mouse draggers.
Public Methods
Method
Description
SetDragZone
Sets the drag zone for the driven field. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0f7dcab244c | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.A1R5G5B5_UNormPack16` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.A1R5G5B5_UNormPack16
Description
A four-component, 16-bit packed unsigned normalized format that has a 1-bit A component in bit 15, a 5-bit R component in bits 10..14, a 5-bit G component in bits 5..9, and a 5-bit ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a6472a6f7142 | unity_docs | rendering | Explain 'Sample output textures in a shader' in Unity. | Depth textures are available for sampling in shaders as global shader properties. By declaring a sampler called _CameraDepthTexture you will be able to sample the main depth texture for the
camera
.
_CameraDepthTexture
always refers to the camera’s primary depth
texture. By contrast, you can use _LastCameraDepthTexture... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7763692be2e8 | unity_docs | scripting | What is `UIElements.EventBase_1.Dispose` in Unity? Explain its purpose and usage. | EventBase<T0>.Dispose
Declaration
public void
Dispose
();
Description
Implementation of IDispose.
If the event was instantiated from an event pool, the event is released when Dispose is called. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ee64b6cb33d | unity_docs | performance | What is `Experimental.Rendering.IScriptableBakedReflectionSystem.Cancel` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
IScriptableBakedReflectionSystem.Cancel
Declaration
public void
Cancel
();
Description
Cancel the running bake jobs. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_da92c184e07f | unity_docs | rendering | In Unity's 'Import a texture', what is 'Supported file formats' and how does it work? | Unity can read the following file formats:
BMP EXR GIF HDR IFF JPG PICT PNG PSD TGA TIFF
Unity automatically flattens multi-layer Photoshop PSD or TIFF files on import so that there is no size penalty for your game. This flattening happens to the imported data in Unity, not to the file itself, so you can continue to sa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_12e4e60e75e1 | unity_docs | editor | What is `iOS.Xcode.PBXProject.AddPublicHeaderToBuild` in Unity? Explain its purpose and usage. | PBXProject.AddPublicHeaderToBuild
Declaration
public void
AddPublicHeaderToBuild
(string
targetGuid
,
string
fileGuid
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
fileGuid
The file GUID returned by
AddFile
or
AddFolderReference
.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45f951aaddce | unity_docs | scripting | What is `ParticleSystem.NoiseModule.strengthX` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.strengthX
public
ParticleSystem.MinMaxCurve
strengthX
;
Description
Define the strength of the effect on the x-axis, when using the
ParticleSystem.NoiseModule.separateAxes
option.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[Require... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3bbc22988380 | unity_docs | performance | What is `Unity.Jobs.IJobParallelForExtensions.EarlyJobInit` in Unity? Explain its purpose and usage. | IJobParallelForExtensions.EarlyJobInit
Declaration
public static void
EarlyJobInit
();
Description
Gathers and caches reflection data for the internal job system's managed bindings.
Unity is responsible for calling this method - don't call it yourself. When the Jobs package is included in the project, Unity gen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_559553b66ff5 | unity_docs | physics | What is `Physics.RaycastNonAlloc` in Unity? Explain its purpose and usage. | Physics.RaycastNonAlloc
Declaration
public static int
RaycastNonAlloc
(
Ray
ray
,
RaycastHit[]
results
,
float
maxDistance
= Mathf.Infinity,
int
layerMask
= DefaultRaycastLayers,
QueryTriggerInteraction
queryTriggerInteraction
= QueryTriggerInteraction.UseGlobal);
Parameters
Parameter
Description
ra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_856e069ba5af | unity_docs | scripting | What is `UIElements.PanelChangedEventBase_1.destinationPanel` in Unity? Explain its purpose and usage. | PanelChangedEventBase<T0>.destinationPanel
public
UIElements.IPanel
destinationPanel
;
Description
In the case of AttachToPanelEvent, the panel to which the event target element is now attached. In the case of DetachFromPanelEvent, the panel to which the event target element will be attached. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_26ecf54bde39 | unity_docs | physics | What is `Collider2D.OnCollisionEnter2D` in Unity? Explain its purpose and usage. | Collider2D.OnCollisionEnter2D(Collision2D)
Parameters
Parameter
Description
other
The Collision2D data associated with this collision.
Description
Sent when an incoming collider makes contact with this object's collider (2D physics only).
Further information about the collision is reported in the Collision 2D ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64ac5acda3a4 | unity_docs | scripting | Show me a Unity C# example demonstrating `Input.mouseScrollDelta`. | s zero when the mouse scroll is not rotated. Note that a mouse with a center scroll wheel is typical on a PC. Modern
macOS
uses double finger movement up and down on the trackpad to emulate center scrolling. The value returned by
mouseScrollDelta
will need to be adjusted according to the scroll rate. In the example... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_266d1074f7c1 | unity_docs | scripting | Show me a Unity C# example demonstrating `GUI.GetNameOfFocusedControl`. | GUI.GetNameOfFocusedControl
Declaration
public static string
GetNameOfFocusedControl
();
Description
Get the name of named control that has focus.
Control names are set up by using
SetNextControlName
. When a named control has focus, this function will return its name. If no control has focus or the focused co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9afb322ad23b | unity_docs | audio | Show me a Unity C# example demonstrating `Audio.AudioMixerGroup.audioMixer`. | AudioMixerGroup.audioMixer
public
Audio.AudioMixer
audioMixer
;
Description
Gain access to the
AudioMixer
that this AudioMixerGroup belongs to (Read Only).
This property is useful if you want to access the
AudioMixer
and modify its properties or the properties of its groups dynamically.
```csharp
using U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a8244324b0d | unity_docs | scripting | What is `AndroidJNI.FromReflectedMethod` in Unity? Explain its purpose and usage. | AndroidJNI.FromReflectedMethod
Declaration
public static IntPtr
FromReflectedMethod
(IntPtr
refMethod
);
Description
Converts a
java.lang.reflect.Method
or
java.lang.reflect.Constructor
object to a method ID.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3262b8a00f49 | unity_docs | ui | Show me a Unity C# example demonstrating `PropertyDrawer`. | r for script variables with custom
PropertyAttribute
s.
PropertyDrawers have two uses:
Customize the GUI of every instance of a Serializable class.
Customize the GUI of script members with custom
PropertyAttribute
s.
If you have a custom Serializable class, you can use a PropertyDrawer to control how it looks in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60c00ef20ce5 | unity_docs | scripting | What is `IMGUI.Controls.MultiColumnHeaderState.Column.allowToggleVisibility` in Unity? Explain its purpose and usage. | MultiColumnHeaderState.Column.allowToggleVisibility
public bool
allowToggleVisibility
;
Description
Option to allow/disallow hiding the column from the context menu.
This state is used by the context menu of the MultiColumnHeader to enable/disable the column names in the menu. Ensure at least one column does no... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9ea16b45ee5 | unity_docs | animation | What is `Animations.AnimatorStateMachine.RemoveAnyStateTransition` in Unity? Explain its purpose and usage. | AnimatorStateMachine.RemoveAnyStateTransition
Declaration
public bool
RemoveAnyStateTransition
(
Animations.AnimatorStateTransition
transition
);
Parameters
Parameter
Description
transition
The AnyStat transition to remove.
Description
Utility function to remove an AnyState transition from the state machi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0eab40b39b8b | unity_docs | physics | In Unity's 'Build a player from the command line', what is 'Target switching limitations in batch mode' and how does it work? | Important
: For reliable command line builds, always specify the build profile or build target directly on the command line when running any custom script that triggers a build. This requirement also means that you can’t build for multiple targets in a single command line invocation. Instead, run the Unity process sepa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60055ce7162c | unity_docs | scripting | Show me a Unity C# example demonstrating `Physics.ComputePenetration`. | ces
.
This function is useful to write custom depenetration functions. One particular example is an implementation of a character controller where a specific reaction to collision with the surrounding physics objects is required. In this case, one would first query for the colliders nearby using OverlapSphere and then ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6776bc04817b | unity_docs | scripting | In Unity's 'Android keystores', what is 'Android keystores in Unity' and how does it work? | To interface with keystores, Unity provides the Keystore Manager and properties in
Player Settings
. You can use these tools to create, configure, or load
Android keystores
and keys.
Note
: If you sign an application with a particular key and upload the application to an app store, you must sign future versions of the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b1e0271210a | unity_docs | scripting | What is `Logger.Log` in Unity? Explain its purpose and usage. | Logger.Log
Declaration
public void
Log
(
LogType
logType
,
object
message
);
Declaration
public void
Log
(
LogType
logType
,
object
message
,
Object
context
);
Declaration
public void
Log
(
LogType
logType
,
string
tag
,
object
message
);
Declaration
public void
Log
(
LogType
logType
,
str... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dce453b16352 | unity_docs | rendering | Show me a Unity C# example demonstrating `HideFlags.HideAndDontSave`. | HideFlags.HideAndDontSave
Description
The GameObject is not shown in the Hierarchy, not saved to the Scene, and not unloaded by
Resources.UnloadUnusedAssets
.
This is most commonly used for GameObjects which are created by a script and are purely under the script's control.
```csharp
using UnityEngine;
using Syst... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5f646142ff27 | unity_docs | editor | Explain 'Toolchain MacOS Arm64 Linux x64' in Unity. | com.unity.toolchain.macos-arm64-linux-x86_64
## Description
Cross-compilation toolchain to build player target Linux x86_64 on host Darwin Arm64
## Released for Unity
Package version 2.0.5 is released for Unity Editor version 6000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cda0cad4de93 | unity_docs | rendering | What is `Rendering.CommandBuffer.SetComputeParamsFromMaterial` in Unity? Explain its purpose and usage. | CommandBuffer.SetComputeParamsFromMaterial
Declaration
public void
SetComputeParamsFromMaterial
(
ComputeShader
computeShader
,
int
kernelIndex
,
Material
material
);
Parameters
Parameter
Description
computeShader
The
ComputeShader
to set parameters for.
kernelIndex
The index of the kernel to set th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e798be2e133 | unity_docs | input | Show me a Unity C# example demonstrating `Input.touches`. | of objects representing status of all touches during last frame. (Read Only) (Allocates temporary variables).
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn more about input, ref... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45c8b39b8d83 | unity_docs | animation | What is `Animations.ParentConstraint.GetSource` in Unity? Explain its purpose and usage. | ParentConstraint.GetSource
Declaration
public
Animations.ConstraintSource
GetSource
(int
index
);
Parameters
Parameter
Description
index
The index of the source.
Returns
ConstraintSource
The source object and its weight.
Description
Gets a constraint source by index.
Throws InvalidOperationExcepti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0e91d41de0d | unity_docs | scripting | What is `Color.operator_divide` in Unity? Explain its purpose and usage. | Color.operator /
public static
Color
operator /
(
Color
a
,
float
b
);
Description
Divides color
a
by the float
b
. Each color component is scaled separately.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Color grayColor = Color.white / 2;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88728516620c | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGBA_ASTC12X12_SRGB` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGBA_ASTC12X12_SRGB
Description
A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding appli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a959781d0496 | unity_docs | scripting | What is `Unity.Android.Gradle.PropertyBoolean` in Unity? Explain its purpose and usage. | PropertyBoolean
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.Property_1
Description
Boolean property type.
Inherited Members
Public Methods Method Description
AddElementDependencies
Adds a list of dependencies by ID to this element.
AddElementDependency
Adds a dependency to this elemen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_af43fbcf2729 | github | scripting | Write a Unity C# script called LT Seq | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Internal Representation of a Sequence<br>
* <br>
* <h4>Example:</h4>
* var seq = LeanTween.sequence();<br>
* seq.append(1f); <span style="color:gray">// delay everything one second</span><br>
* seq.append( () =... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_a180b5bfc1b0 | unity_docs | scripting | What are the parameters of `Video.VideoPlayer.prepareCompleted` in Unity? | Description The VideoPlayer invokes this event when the video is ready for playback. The VideoPlayer uses VideoPlayer.Prepare to ready a video for playback. When the preparation finishes, the VideoPlayer invokes this callback. If you start playback after this callback is invoked, frames become available instantly.
If y... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6c5d2deb5bd | unity_docs | scripting | What is `SerializeReference` in Unity? Explain its purpose and usage. | SerializeReference
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Marks a field to be serialized as a reference instead of as a value.
See the
serialization manual page
for information about serialization and the complete serialization rules.
Without the use of the
[SerializeRefere... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e7cdf5ee07a7 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormatUtility.IsNormFormat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.IsNormFormat
Declaration
public static bool
IsNormFormat
(
Experimental.Rendering.GraphicsFormat
format
);
Description
Returns true if the format is a normalized format. Returns false otherwise. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae7a722f506b | unity_docs | scripting | Show me a Unity C# example demonstrating `GUI.TextField`. | n value of this function should be assigned back to the string as shown in the example.
maxLength
The maximum length of the string. If left out, the user can type for ever and ever.
style
The style to use. If left out, the
textField
style from the current
GUISkin
is used.
Returns
string
The edited string.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6cd130dfad46 | unity_docs | rendering | What is `Experimental.GlobalIllumination.SpotLightPyramidShape.indirectColor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SpotLightPyramidShape.indirectColor
public
Experimental.GlobalIllumination.LinearColor
indirectColor
;
Description
The indirect light color. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d669cbb6e23 | unity_docs | math | What is `Handles.SizeFunction` in Unity? Explain its purpose and usage. | Handles.SizeFunction
Declaration
public delegate float
SizeFunction
(
Vector3
position
);
Parameters
Parameter
Description
position
The current position of the handle in the space of
Handles.matrix
.
Description
A delegate type for getting a handle's size based on its current position. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_926c4fa3c828 | unity_docs | rendering | What is `U2D.SpriteAtlasTextureSettings` in Unity? Explain its purpose and usage. | SpriteAtlasTextureSettings
struct in
UnityEditor.U2D
Description
Texture settings for the packed texture generated by
SpriteAtlas
.
Properties
Property
Description
anisoLevel
Packed texture's Anisotropic filtering level.
filterMode
Filter mode of the packed texture.
generateMipMaps
Set whether mipmaps shoul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_21adb09fafd1 | unity_docs | scripting | Show me a Unity C# example demonstrating `Handles.CubeHandleCap`. | Description
Draw a cube handle. Pass this into handle functions.
On
EventType.Layout
event, calculates handle distance to mouse and calls
HandleUtility.AddControl
accordingly.
On
EventType.Repaint
event, draws the handle shape.
Cube Handle Cap in the Scene View.
Add the following script to your Assets folder a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5054fbf5e599 | unity_docs | ui | What is `UIElements.VisualTreeAsset.Instantiate` in Unity? Explain its purpose and usage. | VisualTreeAsset.Instantiate
Declaration
public
UIElements.TemplateContainer
Instantiate
();
Returns
TemplateContainer
The root of the tree of VisualElements that was just cloned.
Description
Build a tree of VisualElements from the asset.
Declaration
public
UIElements.TemplateContainer
Instantiate
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9cec4abc985 | unity_docs | rendering | What is `Rendering.DrawingSettings.ctor` in Unity? Explain its purpose and usage. | DrawingSettings Constructor
Declaration
public
DrawingSettings
(
Rendering.ShaderTagId
shaderPassName
,
Rendering.SortingSettings
sortingSettings
);
Parameters
Parameter
Description
shaderPassName
Shader pass to use.
sortingSettings
Describes the methods to sort objects during rendering.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c0d5ad98249 | unity_docs | math | What is `XR.Eyes.TryGetRightEyeRotation` in Unity? Explain its purpose and usage. | Eyes.TryGetRightEyeRotation
Declaration
public bool
TryGetRightEyeRotation
(out
Quaternion
rotation
);
Parameters
Parameter
Description
rotationOut
A Quaternion struct to receive the right eye rotation.
Returns
bool
true if eyes can be queried for the right eye rotation; otherwise false.
Description... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9ca839d4fb5 | unity_docs | editor | What are the parameters of `Search.SearchIndexer.SetMetaInfo` in Unity? | Description Set arbiraty metadata on a specific document. ```csharp
using System.IO;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
/// <summary>
/// Use GetMetaInfo to store some additional data about a specific document within the index db
/// that you can retrieve later if needed.
/// </summary>
st... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3c7244242b9 | unity_docs | input | What is `Touch.phase` in Unity? Explain its purpose and usage. | Touch.phase
public
TouchPhase
phase
;
Description
Describes the phase of the touch.
The touch
phase
refers to the action the finger has taken on the most recent frame update. Since a touch is tracked over its "lifetime" by the device, the start and end of a touch and movements in between can be reported on ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dadcdfd4540b | unity_docs | math | What is `Unity.Android.Gradle.Dependencies.AddDependencyImplementationFileTree` in Unity? Explain its purpose and usage. | Dependencies.AddDependencyImplementationFileTree
Declaration
public
Unity.Android.Gradle.Element
AddDependencyImplementationFileTree
(string
dir
,
string[]
includeFilter
);
Parameters
Parameter
Description
dir
Files to search directory.
includeFilter
Array of filters.
Returns
Element
The added depen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3913f6cb1b32 | unity_docs | rendering | What is `Cubemap.CopyPixels` in Unity? Explain its purpose and usage. | Cubemap.CopyPixels
Declaration
public void
CopyPixels
(
Texture
src
);
Parameters
Parameter
Description
src
The source texture.
srcElement
The element in the source texture to copy from. For example, the
CubemapFace
in a Cubemap or the slice in a texture array. Set the value to
0
if
src
is a 2D text... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2e9fb84872b9 | unity_docs | rendering | Explain 'Introduction to HLSL shader programs' in Unity. | In Unity, you usually write shader programs in High-Level Shader Language (HLSL). To add HLSL code to your
shader asset
, add the code in a
shader code block
.
Note:
Unity also supports writing shader programs in other languages like
OpenGL Shading Language (GLSL)
, but this isn’t generally needed or recommended.
There... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_35aa2f06da01 | unity_docs | animation | Explain 'Mask animation clips' in Unity. | Masking allows you to discard some of the animation data within a clip, allowing the clip to animate only parts of the object or character rather than the entire thing. For example, if you had a character with a throwing animation. If you wanted to be able to use the throwing animation in conjunction with various other... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5852f64e739 | unity_docs | scripting | What is `Logger.ctor` in Unity? Explain its purpose and usage. | Logger Constructor
Declaration
public
Logger
(
ILogHandler
logHandler
);
Parameters
Parameter
Description
logHandler
Pass in default log handler or custom log handler.
Description
Create a custom Logger.
Additional resources:
ILogHandler
,
Debug.unityLogger
.
```csharp
using UnityEngine;
using System.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6f4436512b7 | unity_docs | scripting | Show me a Unity C# example demonstrating `Color.grey`. | Color.grey
public static
Color
grey
;
Description
English spelling for
gray
. RGBA is the same (0.5, 0.5, 0.5, 1).
```csharp
//Attach this script to a GameObject with a Renderer (go to Create>3D Object and select one of the first 6 options to create a GameObject with a Renderer automatically attached).
//Thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2a9cf0b39fd | unity_docs | rendering | What is `GraphicsBuffer.Target.Index` in Unity? Explain its purpose and usage. | GraphicsBuffer.Target.Index
Description
GraphicsBuffer can be used as an index buffer.
Allows a buffer to be used as an index buffer for
Graphics.DrawProcedural
and similar low level drawing APIs.
When you construct a GraphicsBuffer of this type, the value of
stride
must be either 2 (16-bit indices) or 4 (32-bi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff2f1f16ca76 | unity_docs | scripting | Show me a Unity C# example demonstrating `Transform.InverseTransformDirection`. | the inverse operation to transform from local space to world space you can use
Transform.TransformDirection
You should use
Transform.InverseTransformPoint
if the vector represents a position in space rather than a direction.
If you need to transform many directions at once consider using
Transform.InverseTransformD... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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