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local_sr_e190f7e004c6
unity_docs
scripting
What is `RigidbodyConstraints.FreezeRotationX` in Unity? Explain its purpose and usage.
RigidbodyConstraints.FreezeRotationX Description Freeze rotation along the X-axis. ```csharp //This example shows how RigidbodyConstraints is used to freeze the position and rotation of a Rigidbody in the x axis at start-up. //It also shows what happens when these constraints are removed, when you press the space k...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0449b9f643ab
unity_docs
math
What is `PackageManager.PackageInfo.resolvedDependencies` in Unity? Explain its purpose and usage.
PackageInfo.resolvedDependencies public DependencyInfo[] resolvedDependencies ; Description An array of DependencyInfo instances listing all the packages this package directly or indirectly depends on and the versions they resolved to.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_aeb9df970aa8
unity_docs
input
What is `IMGUI.Controls.TreeView.CanRename` in Unity? Explain its purpose and usage.
TreeView.CanRename Declaration protected bool CanRename ( IMGUI.Controls.TreeViewItem item ); Parameters Parameter Description item Can this item be renamed? Description Override this method to control whether the item can be renamed using a keyboard shortcut or when clicking an already selected item. Ke...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_967a6307b5d9_doc_3
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Enable Advanced Mode. Enable this if you want to specify which Rules to override. Signature: ```csharp public bool m_Advanced; ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_d2b327005eac
github
scripting
Write a Unity C# script called Vector3Scale Affordance Receiver
```csharp using Unity.Mathematics; using UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Primitives; namespace UnityEngine.XR.Interaction.Toolkit.Samples.Hands { /// <summary> /// Affordance receiver applying a Vector3 (Float3) affordance theme to a Transform local scale. /// Broadcasts new af...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_66a0bba72b5b
unity_docs
scripting
Show me a Unity C# example demonstrating `Profiling.Profiler.enabled`.
Use Profiler.maxUsedMemory to raise the buffer memory. Note: In the following example, on the WebGL platform, the log file is outputted to a path like the following: /idbfs/some-hash/profiler.raw . To find this file, use your browser's developer tools. You can also use File.Open with the same path that you used ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5904cb4df402
unity_docs
scripting
What is `UIElements.UxmlSerializedData.CreateInstance` in Unity? Explain its purpose and usage.
UxmlSerializedData.CreateInstance Declaration public object CreateInstance (); Returns object The new instance of the declaring element. Description Returns an instance of the declaring element.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2ace3e9775b7
unity_docs
math
What is `EditorPrefs.GetBool` in Unity? Explain its purpose and usage.
EditorPrefs.GetBool Declaration public static bool GetBool (string key ); Declaration public static bool GetBool (string key , bool defaultValue = false); Description Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue . Round ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9436e1e9456b
unity_docs
ui
What is `GUI.UnfocusWindow` in Unity? Explain its purpose and usage.
GUI.UnfocusWindow Declaration public static void UnfocusWindow (); Description Remove focus from all windows. Additional resources: GUI.FocusWindow . ```csharp // Draws 2 windows. When one button is clicked unfocus the window.using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviou...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_57722b563b56
unity_docs
animation
What is `Animations.RotationConstraint.GetSource` in Unity? Explain its purpose and usage.
RotationConstraint.GetSource Declaration public Animations.ConstraintSource GetSource (int index ); Parameters Parameter Description index The index of the source. Returns ConstraintSource The source object and its weight. Description Gets a constraint source by index. Throws ArgumentOutOfRangeExc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e7bd1582df27
unity_docs
scripting
What is `Handles.Slider2D` in Unity? Explain its purpose and usage.
Handles.Slider2D Declaration public static Vector3 Slider2D (int id , Vector3 handlePos , Vector3 offset , Vector3 handleDir , Vector3 slideDir1 , Vector3 slideDir2 , float handleSize , Handles.CapFunction capFunction , Vector2 snap , bool drawHelper = false); Declaration public static ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6ad07781308a
unity_docs
xr
What is `PlayerSettings.strictShaderVariantMatching` in Unity? Explain its purpose and usage.
PlayerSettings.strictShaderVariantMatching public static bool strictShaderVariantMatching ; Description Enable strict shader variant matching in the player. If you enable strict shader variant matching, Unity tries to find an exact match for the combination of enabled local shader keywords and global keyword o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b971498af667
unity_docs
scripting
What are the parameters of `HashUtilities.ComputeHash128` in Unity?
Description Compute a 128 bit hash based on a value. the type of the value must be a value type. ```csharp using UnityEngine; using System.Runtime.InteropServices;public class HashUtilitiesSample { [StructLayout(LayoutKind.Sequential)] struct TestData { public ulong V1; public ulong V2; ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d1ef2e300f1e
unity_docs
scripting
What is `UIElements.UxmlTypeReferenceAttribute.ctor` in Unity? Explain its purpose and usage.
UxmlTypeReferenceAttribute Constructor Declaration public UxmlTypeReferenceAttribute (); Description Provides information about the expected type when applied to a Type field or property that has the UxmlAttributeAttribute attribute. Declaration public UxmlTypeReferenceAttribute (Type baseType ); Para...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_da6aebf112f0
unity_docs
rendering
In Unity's 'HLSL pragma directives reference', what is 'Shader stages' and how does it work?
If you are writing a regular graphics shader , use these directives to tell the compiler which functions to use for different shader stages. The #pragma vertex and #pragma fragment directives are required, but other stages are optional. Statement Function #pragma vertex <name> Compile the function with the given name a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_627f8eb4154c
unity_docs
editor
What is `IMGUI.Controls.TreeView.useScrollView` in Unity? Explain its purpose and usage.
TreeView.useScrollView protected bool useScrollView ; Description When drawing the TreeView contents, will it be enclosed within a ScrollView? When enabled, the contents of the TreeView is culled so that anything outside of the ScrollView is not drawn. If the TreeView is contained within an external ScrollView,...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b3fd9f6891ad
unity_docs
math
What are the parameters of `Mathf.DeltaAngle` in Unity?
Returns float A value between -180 (exclusive) and 180 (inclusive) in degrees Description Calculates the shortest difference between two angles. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { // Prints 90 Debug.Log(Mathf.DeltaAngle(1080, 90)); } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_86590eab9233
unity_docs
editor
In Unity's 'Command events', what is 'ExecuteCommandEvent' and how does it work?
The ExecuteCommandEvent event asks an Editor Window to execute a command. Even if this event follows a validation event, it’s best practice to ensure the action is possible first, independently of any previous validation. To respond to the command: Register a callback for ExecuteCommandEvent . Test the commandName prop...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0fa163dd80ba
unity_docs
math
What are the parameters of `Search.IQueryEngineFilter.AddTypeParser` in Unity?
Returns IQueryEngineFilter The current filter. Description Add a type parser specific to the filter. Add a type parser specific to the filter that parses a string and returns a custom type. Used by custom operator handlers. This type parser will only be used by this filter and will not affect other filters. ``` // Add ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_39760cbb281b
unity_docs
xr
In Unity's 'Remove a UPM package from a project', what is 'Procedure' and how does it work?
To remove an installed package: Open the Package Manager window and select In Project from the navigation panel . Select the package you want to remove from the list of packages . The details panel now displays that package’s information. Click Remove . If this button isn’t displayed, you might be viewing the My Assets...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_23bdef3434f3
unity_docs
scripting
What is `ParticleSystem.LimitVelocityOverLifetimeModule.limitMultiplier` in Unity? Explain its purpose and usage.
ParticleSystem.LimitVelocityOverLifetimeModule.limitMultiplier public float limitMultiplier ; Description Change the limit multiplier. Changing this property is more efficient than accessing the entire curve, if you only want to change the overall limit multiplier. ```csharp using UnityEngine; using System.Co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_89e9c1ac4d1b
unity_docs
animation
Show me a Unity C# example demonstrating `Playables.FrameData.deltaTime`.
FrameData.deltaTime public float deltaTime ; Description The interval between this frame and the preceding frame. The interval is unscaled and expressed in seconds. To time-scale the interval, multiple the interval by FrameData.effectiveSpeed . ```csharp //Attach this script to a GameObject that has an Ani...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_982c85173185_doc_4
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Called if the player swiped the screen. The argument is the screen movement delta. Signature: ```csharp public event Action<Vector2> onSwipe; ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_7fd6b2e88775
unity_docs
scripting
What is `ObjectNames.GetInspectorTitle` in Unity? Explain its purpose and usage.
ObjectNames.GetInspectorTitle Declaration public static string GetInspectorTitle ( Object obj ); Declaration public static string GetInspectorTitle ( Object obj , bool multiObjectEditing ); Parameters Parameter Description obj Object to get a title from. multiObjectEditing Tells if the inspector is...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3aff28421bf2
unity_docs
scripting
What is `UIElements.PointerCaptureEvent` in Unity? Explain its purpose and usage.
PointerCaptureEvent class in UnityEngine.UIElements / Inherits from: UIElements.PointerCaptureEventBase_1 / Implemented in: UnityEngine.UIElementsModule Description Event sent when a pointer is captured by a VisualElement. When a pointer is captured by a VisualElement, all pointer events are sent to that ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2cbf90c8eb48
unity_docs
scripting
What is `Experimental.GraphView.GraphView.ValidateTransform` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphView.ValidateTransform Declaration protected void ValidateTransform (); Description Validate the view transform.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_95b3ec544e0e
unity_docs
scripting
What is `Search.SearchProvider.type` in Unity? Explain its purpose and usage.
SearchProvider.type public string type ; Description The search provider type can be another search provider id that provider is based on. This is used when we have multiple groups in the search view that list results from a similar provider.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e1767e6ab066
unity_docs
math
In Unity's 'Debug generated C++ code', what is 'IL2CPP methods' and how does it work?
IL2CPP methods follow the format of <ClassName>_<MethodName>_m#number , where: <ClassName> is the class name of the method’s declaring type <MethodName> is the method name #number is a unique method number Example IL2CPP methods: ConfigurationSection_DoDeserializeSection_m1275 - DeserializationSection method of the Con...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1b38cf78dcc1
unity_docs
scripting
What is `UIElements.PointerId.penPointerIdBase` in Unity? Explain its purpose and usage.
PointerId.penPointerIdBase public static int penPointerIdBase ; Description The base ID for pen pointers. The pointer ID for a pen event is a number between penPointerIdBase and penPointerIdBase + penPointerCount - 1.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d0ec1e944186
unity_docs
rendering
Explain 'Optimize Web platform for mobile' in Unity.
Fast load times are crucial for Web-based applications, especially on mobile devices which might need to download application resources on a slow mobile network. Slow load times can result in a poor user experience and high bounce rate. Therefore, it’s important to optimize your Web build for mobile. Web-based mobile a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2239715fd148
unity_docs
xr
In Unity's 'Introduction to packages', what is 'Versions' and how does it work?
Multiple versions of each package are available, marking changes to that package along its lifecycle. Every time a developer updates the package, they give it a new version number . A change in package version tells you whether it contains a breaking change (major), new backward-compatible functionality (minor), or bug...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_50001dafcdde
unity_docs
physics
What is `PhysicsVisualizationSettings.showContactImpulse` in Unity? Explain its purpose and usage.
PhysicsVisualizationSettings.showContactImpulse public static bool showContactImpulse ; Description Whether the PhysicsDebugWindow shows ContactPoint.impulse . If you set this property to true, the PhysicsDebugWindow visualizes ContactPoint.impulse .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f2f3ff540920
unity_docs
rendering
Show me a Unity C# example demonstrating `QualitySettings.skinWeights`.
he number of bone weights that Unity uses when performing skinning. This means that a mesh can have bone weight data that is unused due to this setting. You can change this value at runtime. You can set this value for a single mesh using SkinnedMeshRenderer.quality . You can set the maximum number of bone weights that...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d369e2851b6c
unity_docs
editor
In Unity's 'Create custom packages', what is 'Procedure' and how does it work?
To create a new package: Create an empty shell for the package using one of these methods: Set up an embedded package . Set up a local package . Make sure the layout of your folder structure follows the package layout convention for Unity packages. For example, if you have Editor and Runtime libraries, make sure you st...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_39ce8475b950
unity_docs
math
What is `Android.AndroidConfiguration.locales` in Unity? Explain its purpose and usage.
AndroidConfiguration.locales public AndroidLocale[] locales ; Description Indicates the language and region preferences set on the device in an array. For example, en-US , fr-FR . The locale information can be accessed using the Android method getLocales() .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6e411b5bcf69
unity_docs
math
What is `Camera.CalculateFrustumCorners` in Unity? Explain its purpose and usage.
Camera.CalculateFrustumCorners Declaration public void CalculateFrustumCorners ( Rect viewport , float z , Camera.MonoOrStereoscopicEye eye , Vector3[] outCorners ); Parameters Parameter Description viewport Normalized viewport coordinates to use for the frustum calculation. z Z-depth from the camer...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_db9e7d867e39
github
scripting
Write a Unity C# script called AXR Controller Manager
```csharp /** * @file AXRControllerManager.cs * * @author Geoffrey Marhuenda * * @brief Manage any controller used by the application. Inherited members should set there instance via SetInstance. * By priority: Handtracking, Controllers, gaze. */ using UnityEngine; namespace Lynx { public abstract c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c22b038a793d
unity_docs
rendering
What is `PrefabUtility.SetPropertyModifications` in Unity? Explain its purpose and usage.
PrefabUtility.SetPropertyModifications Declaration public static void SetPropertyModifications ( Object targetPrefab , PropertyModification[] modifications ); Parameters Parameter Description targetPrefab A reference to the Prefab instance to be modified. Although the type and name imply an asset, it is th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b0d07fabdd3b
unity_docs
scripting
What is `AndroidDeviceFilterData.productName` in Unity? Explain its purpose and usage.
AndroidDeviceFilterData.productName public string productName ; Description The product codename for the Android device. Filter based on product name. For example, barbet, mermaid. Note : This property only accepts a valid regular expression.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9d6030ab0611
unity_docs
editor
What is `Search.SearchIndexer.Finish` in Unity? Explain its purpose and usage.
SearchIndexer.Finish Declaration public void Finish (); Declaration public void Finish (string[] removedDocuments ); Declaration public void Finish ( Unity.Android.Gradle.Manifest.Action threadCompletedCallback ); Declaration public void Finish ( Unity.Android.Gradle.Manifest.Action threadCompletedC...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f2c1914bf18f
unity_docs
physics
What is `ContactPoint2D.bounciness` in Unity? Explain its purpose and usage.
ContactPoint2D.bounciness public float bounciness ; Description The effective bounciness used for the ContactPoint2D . When two Collider2D come into contact, both their Collider2D.bounciness values are combined. This property provides the result of that combination and is used by the physics solver when ca...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b1768071d561
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.R8G8_SNorm` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.R8G8_SNorm Description A two-component, 16-bit signed normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in b...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_10b30c0ac85c
unity_docs
performance
What is `Profiling.Profiler.BeginThreadProfiling` in Unity? Explain its purpose and usage.
Profiler.BeginThreadProfiling Declaration public static void BeginThreadProfiling (string threadGroupName , string threadName ); Parameters Parameter Description threadGroupName The name of the thread group to which the thread belongs. threadName The name of the thread. Description Enables profiling on ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c72b80df3b62
unity_docs
rendering
What is `PlayerSettings.meshDeformation` in Unity? Explain its purpose and usage.
PlayerSettings.meshDeformation public static MeshDeformation meshDeformation ; Description Specifies which method Unity uses to process mesh deformations for skinning. If set to MeshDeformation.CPU , Unity uses the CPU to process mesh deformations. If set to MeshDeformation.GPU , Unity uses compute shader...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e80608d99a45
unity_docs
scripting
What is `Playables.PlayableOutputExtensions.GetSourcePlayable` in Unity? Explain its purpose and usage.
PlayableOutputExtensions.GetSourcePlayable Declaration public static Playables.Playable GetSourcePlayable (U output ); Parameters Parameter Description output The PlayableOutput used by this operation. Returns Playable The source playable. Description Returns the source playable.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_331ab9edd84f
unity_docs
rendering
What is `LineRenderer.textureMode` in Unity? Explain its purpose and usage.
LineRenderer.textureMode public LineTextureMode textureMode ; Description Choose whether the U coordinate of the line texture is tiled or stretched. Stretching maps the texture along the line with no repeats. Tiling maps the texture along the line with repeats every world unit. To change the repeat rate, use...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e72a64a673d0
unity_docs
editor
Show me a Unity code example for 'Set background images'.
elect a supported background image type: Textures Sprites Render textures SVG Vector images Note : To use an SVG image as a background image, you must install the com.unity.vectorgraphics package . When you import an image to your project, define the image import settings for the most intuitive results. You can set the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_51870a484155
unity_docs
xr
What is `ObjectChangeEventStream.GetChangeAssetObjectPropertiesEvent` in Unity? Explain its purpose and usage.
ObjectChangeEventStream.GetChangeAssetObjectPropertiesEvent Declaration public void GetChangeAssetObjectPropertiesEvent (int eventIdx , out ChangeAssetObjectPropertiesEventArgs data ); Parameters Parameter Description eventIdx The index of the event to get the data for. data The data associated with the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_93ee95b9f280
unity_docs
animation
What is `Animations.ParentConstraint.SetSources` in Unity? Explain its purpose and usage.
ParentConstraint.SetSources Declaration public void SetSources (List<ConstraintSource> sources ); Parameters Parameter Description sources The list of sources to set. Description Sets the list of sources on the component. Throws ArgumentNullException, if the list of sources is null.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_996be482708f
unity_docs
scripting
What is `Playables.PlayableExtensions.GetPreviousTime` in Unity? Explain its purpose and usage.
PlayableExtensions.GetPreviousTime Declaration public static double GetPreviousTime (U playable ); Parameters Parameter Description playable The Playable used by this operation. Returns double The previous time in seconds. Description Returns the previous local time of the Playable . Use this tem...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4761e40dabb5
unity_docs
math
What is `Pool.CollectionPool_2` in Unity? Explain its purpose and usage.
CollectionPool<T0,T1> class in UnityEngine.Pool / Implemented in: UnityEngine.CoreModule Description A Collection such as List, HashSet, Dictionary etc can be pooled and reused by using a CollectionPool. Note the CollectionPool is not thread-safe. Additional resources: DictionaryPool<T0,T1> , HashSetPool<T0> ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e75e77b79052
unity_docs
performance
What is `ParticleSystemJobs.ParticleSystemJobData.meshIndices` in Unity? Explain its purpose and usage.
ParticleSystemJobData.meshIndices public NativeArray<int> meshIndices ; Description Specifies a mesh index for each particle. The mesh index determines the mesh Unity uses to render a particle.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cd3d33f65145
unity_docs
math
What is `Tilemaps.ITilemap.GetTransformMatrix` in Unity? Explain its purpose and usage.
ITilemap.GetTransformMatrix Declaration public Matrix4x4 GetTransformMatrix ( Vector3Int position ); Parameters Parameter Description position Position of the Tile on the Tilemap . Returns Matrix4x4 The transform matrix. Description Gets the transform matrix of a Tile given the XYZ coordinates of...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c070e5e33416
unity_docs
input
What is `Input.compositionString` in Unity? Explain its purpose and usage.
Input.compositionString public static string compositionString ; Description The current IME composition string being typed by the user. Note : This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System packa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_b016d2f58643_doc_3
github
scripting
What does `ApplyImpulseUpperHalfSphere` do in this Unity script? Explain its purpose and signature.
Applies a horizontal impulse, ignoring vertical forces if it is negative.Impulse to be applied. Signature: ```csharp public void ApplyImpulseUpperHalfSphere(Vector3 impulse) => ApplyImpulse(new Vector3(impulse.x, Mathf.Max(impulse.y, 0.0f), impulse.z)); ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_835618a8e9fe
unity_docs
editor
Show me a Unity C# example demonstrating `Profiling.FrameDataView.UnityObjectInfo`.
UnityObjectInfo struct in UnityEditor.Profiling Description Unity Object information. ```csharp using UnityEditorInternal; using UnityEditor.Profiling;public class Example { public static string GetInstanceName(int frame, int instanceId) { using (var frameData = ProfilerDriver.GetRawFrameDataView(frame, 0)) {...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9d5adc0c0aac
unity_docs
math
What is `Rendering.RayTracingInstanceCullingConfig.triangleCullingConfig` in Unity? Explain its purpose and usage.
RayTracingInstanceCullingConfig.triangleCullingConfig public Rendering.RayTracingInstanceTriangleCullingConfig triangleCullingConfig ; Description A structure used for specifying ray tracing instance triangle culling options and vertex winding. Additional resources: RayTracingAccelerationStructure .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5be6d8fd10cf
unity_docs
rendering
Explain 'Introduction to shader variants' in Unity.
Shader variants, also sometimes called shader permutations, are one way of introducing conditional behavior into shader code. Unity compiles shader source files into shader programs. Each compiled shader program has one or more variants : different versions of the shader program for different conditions. At runtime, Un...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4651ff7ffe03
unity_docs
performance
In Unity's 'Create and run a job', what is 'Create a job' and how does it work?
To create a job in Unity, implement the IJob interface. You can use your IJob implementation to schedule a single job that runs in parallel to any other jobs that are running. IJob has one required method: Execute , which Unity invokes whenever a worker thread runs the job. When you create a job, you can also create a ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_082a92739291
unity_docs
editor
What is `AI.NavMeshBuildSettings.debug` in Unity? Explain its purpose and usage.
NavMeshBuildSettings.debug public AI.NavMeshBuildDebugSettings debug ; Description Options for collecting debug data during the build process. Additional resources: NavMeshBuildDebugSettings , NavMeshEditorHelpers.DrawBuildDebug .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0c3b8c8d422a
unity_docs
rendering
What is `QualitySettings.skinWeights` in Unity? Explain its purpose and usage.
QualitySettings.skinWeights public static SkinWeights skinWeights ; Description The maximum number of bones per vertex that are taken into account during skinning, for all meshes in the project. The value can be either One Bone, Two Bones, Four Bones or Auto. Note that higher bone counts may have a performan...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cb84c03c1637
unity_docs
rendering
What is `AudioRenderer.Stop` in Unity? Explain its purpose and usage.
AudioRenderer.Stop Declaration public static bool Stop (); Returns bool True if the engine was recording when this function was called. Description Exits audio recording mode. After this audio output will be audible again.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7e1521f3c79e
unity_docs
editor
What is `Search.SearchExpressionEvaluatorAttribute.ctor` in Unity? Explain its purpose and usage.
SearchExpressionEvaluatorAttribute Constructor Declaration public SearchExpressionEvaluatorAttribute (params SearchExpressionType[] signatureArgumentTypes ); Declaration public SearchExpressionEvaluatorAttribute (string name , params SearchExpressionType[] signatureArgumentTypes ); Declaration public Sear...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e6540804752b
unity_docs
rendering
In Unity's 'Reflective Diffuse', what is 'Reflective Properties' and how does it work?
Note. Unity 5 introduced the Standard Shader which replaces this shader. This shader will simulate reflective surfaces such as cars, metal objects etc. It requires an environment Cubemap which will define what exactly is reflected. The main texture’s alpha channel defines the strength of reflection on the object’s surf...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_02a064f6b027
unity_docs
editor
Show me a Unity code example for 'Define logging levels'.
level in UI Builder is set to No logs . Each panel maintains independent logging level settings. PanelSettings assets and views (Scene, Game) operate on separate panels with their own logging configurations. ## In C# scripts You can set the global and per-panel configurations to customize logging behavior in C# scrip...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0f57f6189e40
unity_docs
rendering
Explain 'Introduction to Physical Cameras' in Unity.
The Physical Camera properties of the Camera component simulate real-world camera formats on a Unity camera. This is useful for importing camera information from 3D modeling applications that also mimic real-world cameras. Unity provides the same settings as those in most 3D modeling application’s physical camera setti...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_70383601b758
unity_docs
math
In Unity's 'Serialization rules', what is 'Serialization of custom classes' and how does it work?
For Unity to serialize a custom class, you must ensure the class: Has the [Serializable] attribute. Is not static. When you assign an instance of a UnityEngine.Object -derived class to a field and Unity saves that field, Unity serializes the field as a reference to that instance. Unity serializes the instance itself in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ff70a5abe626
unity_docs
audio
Explain 'Audio Random Container fundamentals' in Unity.
An Audio Random Container is an object that lets you create audio playlists for your scene and apply rules to determine when and how the clips play. For example, you can add randomization, looping, and timed playback to your audio clips. This is an excellent way to create varied and dynamic audio playback for music and...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_2b0a6aef3201
github
scripting
Write a Unity C# ScriptableObject for Heightmap Generator
```csharp /* * HeightmapGenerator.cs * Created by Arian - GameDevBox * YouTube Channel: https://www.youtube.com/@GameDevBox * * 🎮 Want more Unity tips, tools, and advanced systems? * 🧠 Learn from practical examples and well-explained logic. * 📦 Subscribe to GameDevBox for more game dev content! * ...
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local_man_c988af9424a2
unity_docs
editor
In Unity's 'Build your application for Dedicated Server', what is 'Unity Editor' and how does it work?
To create a Dedicated Server build in the Unity Editor, use the following steps: Open the Build Profiles window from File > Build Profiles . Select Add Build Profile to open the Platform Browser window. Select the type of server to build from the list of available platforms. For example, select Linux Server to build a ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e70100680e7a
unity_docs
editor
In Unity's 'Create a simple transition with UI Builder and C# scripts', what is 'Create the Editor window files' and how does it work?
Use the menu to create the Editor window files with three default labels. Create a Unity project with any template. Create a folder named create-a-transition to store the files for this example. In that folder, right-click in the Project window and select Create > UI Toolkit > Editor Window . In the C# box, enter Trans...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b6672c20ff62
unity_docs
animation
What is `Animations.AnimatorControllerLayer.stateMachine` in Unity? Explain its purpose and usage.
AnimatorControllerLayer.stateMachine public Animations.AnimatorStateMachine stateMachine ; Description The state machine for the layer. When using Synced Layer, this state machine is overridden by the state machine of the synced layer.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c2a2389cf2ce
unity_docs
editor
Show me a Unity C# example demonstrating `Profiling.RawFrameDataView.GetSampleMetadataAsLong`.
t sampleIndex , int metadataIndex ); Parameters Parameter Description sampleIndex Index of the Profiler sample. metadataIndex Metadata index. Returns long Returns long representation of sample metadata value. Description Gets sample metadata value as long. Use to obtain additional data associated wi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8534bba962b8
unity_docs
rendering
What is `Rendering.SupportedRenderingFeatures.overridesOtherLightingSettings` in Unity? Explain its purpose and usage.
SupportedRenderingFeatures.overridesOtherLightingSettings public bool overridesOtherLightingSettings ; Description Determines if the renderer will override halo and flare settings in the Lighting Panel and will no longer need the built-in UI for it.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5d0ecc180fc4
unity_docs
editor
What is `Rendering.RenderPipelineGlobalSettings.Initialize` in Unity? Explain its purpose and usage.
RenderPipelineGlobalSettings.Initialize Declaration public void Initialize ( Rendering.RenderPipelineGlobalSettings source ); Parameters Parameter Description source RenderPipelineGlobalSettings that Unity will copy values from. Optional. Description Editor-only function that initializes the RenderPipel...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c7aad112828b
unity_docs
editor
What is `EditorPrefs.DeleteKey` in Unity? Explain its purpose and usage.
EditorPrefs.DeleteKey Declaration public static void DeleteKey (string key ); Description Removes key and its corresponding value from the preferences. Removes a user entered editor preference, if it doesnt exists it prints a message. ```csharp // Removes a user entered editor preference. // If it does not ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_46d8d29ecd2e
unity_docs
scripting
What is `Vector3.Distance` in Unity? Explain its purpose and usage.
Vector3.Distance Declaration public static float Distance ( Vector3 a , Vector3 b ); Description Returns the distance between a and b . Vector3.Distance(a,b) is the same as (a-b).magnitude . ```csharp using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public Tran...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_4351e9579756
github
scripting
Write a Unity C# UI script for TMP_Text Event Check
```csharp using UnityEngine; namespace TMPro.Examples { public class TMP_TextEventCheck : MonoBehaviour { public TMP_TextEventHandler TextEventHandler; private TMP_Text m_TextComponent; void OnEnable() { if (TextEventHandler != null) { ...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_4dcf7870f6bb
unity_docs
ui
What is `UIElements.NavigationSubmitEvent` in Unity? Explain its purpose and usage.
NavigationSubmitEvent class in UnityEngine.UIElements / Inherits from: UIElements.NavigationEventBase_1 / Implemented in: UnityEngine.UIElementsModule Description Event sent when the user presses the submit button. Inherited Members Properties Property Description bubbles Returns whether this event typ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f741e81e0565
unity_docs
input
What is `UIElements.MouseDownEvent.ctor` in Unity? Explain its purpose and usage.
MouseDownEvent Constructor Declaration public MouseDownEvent (); Description Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6e2eeb0c69f1
unity_docs
rendering
Give me an overview of the `PlatformIcon` class in Unity.
PlatformIcon class in UnityEditor Description Icon slot container. Properties Property Description height The height of the icon in pixels. kind The PlatformIconKind is specific to the target platform. layerCount The number of texture layers the icon slot currently contains. maxLayerCount The maximum number...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5da1cbd8088b
unity_docs
scripting
What is `UIElements.BaseListView.ussClassName` in Unity? Explain its purpose and usage.
BaseListView.ussClassName public static string ussClassName ; Description The USS class name for ListView elements. Unity adds this USS class to every instance of the ListView element. Any styling applied to this class affects every ListView located beside, or below the stylesheet in the visual tree.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_57095f1aedf1
unity_docs
rendering
What is `Rendering.LocalKeywordSpace.FindKeyword` in Unity? Explain its purpose and usage.
LocalKeywordSpace.FindKeyword Declaration public Rendering.LocalKeyword FindKeyword (string name ); Parameters Parameter Description name The name of the shader keyword to search for. Returns LocalKeyword Returns a valid LocalKeyword if it's present in the keyword space. Otherwise, returns an invalid...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_69cb882752e9
unity_docs
math
What is `AndroidJNI.CallIntMethod` in Unity? Explain its purpose and usage.
AndroidJNI.CallIntMethod Declaration public static int CallIntMethod (IntPtr obj , IntPtr methodID , jvalue[] args ); Description Calls a Java instance method defined by methodID , optionally passing an array of arguments ( args ) to the method. Additional resources: Java Native Interface Specification (Or...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_151e0e4b6e0d
unity_docs
math
Explain 'Programming with mathematics' in Unity.
Unity exposes several public APIs that allow you to work with mathematical concepts in your code. These APIs are useful for manipulating vectors, matrices, and other mathematical constructs that are common in game development. Topic Description Moving objects with vectors Perform vector arithmetic with Unity’s 2D, 3D, ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e281b8e21d81
unity_docs
physics
What is `ParticleSystem.LimitVelocityOverLifetimeModule` in Unity? Explain its purpose and usage.
LimitVelocityOverLifetimeModule struct in UnityEngine / Implemented in: UnityEngine.ParticleSystemModule Description Script interface for the Limit Velocity Over Lifetime module. Additional resources: ParticleSystem , ParticleSystem.limitVelocityOverLifetime . Properties Property Description dampen Contr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b39f191cad59
unity_docs
editor
What is `Experimental.Rendering.ExternalGPUProfiler` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. ExternalGPUProfiler class in UnityEngine.Experimental.Rendering / Implemented in: UnityEngine.CoreModule Description The ExternalGPUProfiler API allows developers to programatically take GPU frame captures in conjunction with...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bbfbb017102d
unity_docs
rendering
What is `RenderTextureFormat.RGB565` in Unity? Explain its purpose and usage.
RenderTextureFormat.RGB565 Description Color render texture format. 5 bits for Red channel, 6 bits for Green channel, 5 bits for Blue channel Note that not all graphics cards support 16 bit textures. Use SystemInfo.SupportsRenderTextureFormat to check for support. Additional resources: RenderTexture class, Sys...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d21e150365c4
unity_docs
scripting
What is `Mesh.RecalculateNormals` in Unity? Explain its purpose and usage.
Mesh.RecalculateNormals Declaration public void RecalculateNormals ( Rendering.MeshUpdateFlags flags = MeshUpdateFlags.Default); Parameters Parameter Description flags Flags controlling the function behavior, see MeshUpdateFlags . Description Recalculates the normals of the Mesh from the triangles and ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f21735346891
unity_docs
rendering
What is `LightTransport.InputExtraction.GetShadowmaskChannelsFromLightIndices` in Unity? Explain its purpose and usage.
InputExtraction.GetShadowmaskChannelsFromLightIndices Declaration public static int[] GetShadowmaskChannelsFromLightIndices ( LightTransport.InputExtraction.BakeInput bakeInput , int[] lightIndices ); Parameters Parameter Description bakeInput The BakeInput containing light configuration data. lightIndice...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bd2a07563727
unity_docs
editor
Give me an overview of the `BuildPlayerOptions` class in Unity.
BuildPlayerOptions struct in UnityEditor Description Provide various options to control the behavior of BuildPipeline.BuildPlayer . Additional resources: EditorBuildSettings , BuildPlayerWindow.DefaultBuildMethods.GetBuildPlayerOptions ```csharp using UnityEditor; using UnityEngine;public class BuildPlayerOpt...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_11ee1e20a5e2
unity_docs
editor
What is `CanEditMultipleObjects` in Unity? Explain its purpose and usage.
CanEditMultipleObjects class in UnityEditor Description Attribute used to make a custom editor support multi-object editing. When multiple objects are selected, Editors that don't have this attribute will show the message "Multi-object editing not supported". See the Editor class documentation on how to make an...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_68a326b4f30c
unity_docs
rendering
What is `SpriteRenderer.adaptiveModeThreshold` in Unity? Explain its purpose and usage.
SpriteRenderer.adaptiveModeThreshold public float adaptiveModeThreshold ; Description The current threshold for Sprite Renderer tiling. This specifies the threshold to determine when Sprite Renderer will tile the sprite when SpriteRenderer.tileMode is set to SpriteTileMode.Adaptive .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9b3ed687f886
unity_docs
editor
What is `Build.IUnityLinkerProcessor` in Unity? Explain its purpose and usage.
IUnityLinkerProcessor interface in UnityEditor.Build Implements interfaces: IOrderedCallback Description Implement this interface to receive callbacks related to the running of UnityLinker. Configure the managed code stripping of a build with this interface. For more information about build callbacks, refer to ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f3acf5ca7a2f
unity_docs
editor
What is `UIElements.Columns` in Unity? Explain its purpose and usage.
Columns class in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Implements interfaces: INotifyBindablePropertyChanged Description Represents a collection of columns. Properties Property Description Count Gets the number of columns in the collection. IsReadOnly Gets a value i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6e3117b40519
unity_docs
rendering
What is `SpeedTreeImporter.GenerateMaterials` in Unity? Explain its purpose and usage.
SpeedTreeImporter.GenerateMaterials Declaration public void GenerateMaterials (); Description Generates all necessary materials under materialFolderPath. If Version Control is enabled please first check out the folder.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4bc4dac34556
unity_docs
rendering
In Unity's 'Self-Illuminated Normal mapped Specular', what is 'Creating Normal maps' and how does it work?
You can import normal maps created outside of Unity, or you can import a regular grayscale image and convert it to a Normal Map from within Unity. (This page refers to a legacy shader which has been superseded by the Standard Shader , but you can learn more about how to use Normal Maps in the Standard Shader )
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_43d3a9432e13
unity_docs
ui
What is `UIElements.Manipulator` in Unity? Explain its purpose and usage.
Manipulator class in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Implements interfaces: IManipulator Description Base class for all Manipulator implementations. For more information, refer to Manipulators in User Manual . Properties Property Description target VisualElement b...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_918b95e07d1f
unity_docs
physics
In Unity's 'Multi-scene physics', what is 'Creating and using independent physics Scenes' and how does it work?
You can use Multi-Scene editing to create multiple Scenes in general (although you can also instantiate them by script). However, you have to use the Unity scripting API to use independent physics Scenes in runtime. More precisely, to get the expected physics results, you must write a script that takes care at least of...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_590418ac9de8
unity_docs
scripting
What is `TerrainTools.TerrainPaintTool_1.OnDisable` in Unity? Explain its purpose and usage.
TerrainPaintTool<T0>.OnDisable Declaration public void OnDisable (); Description Called when the tool is destroyed. Unity calls this method when the tool is destroyed. Additional resources: ScriptableObject.OnDisable .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.