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local_sr_5e7dfaea7181
unity_docs
scripting
What is `AndroidActivityIndicatorStyle` in Unity? Explain its purpose and usage.
AndroidActivityIndicatorStyle enumeration Description ActivityIndicator Style (Android Specific). Properties Property Description DontShow Do not show ActivityIndicator. Large Large (android.R.attr.progressBarStyleLarge). InversedLarge Large Inversed (android.R.attr.progressBarStyleLargeInverse). Small Small...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d961cc9b112b
unity_docs
scripting
What is `Experimental.GraphView.GraphElement.OnUnselected` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphElement.OnUnselected Declaration public void OnUnselected (); Description Called when the GraphElement is unselected.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9e2971ae0cf7
unity_docs
math
Show me a Unity code example for 'Load SSH keys automatically on Windows (PuTTY)'.
n quotation marks. To load private keys automatically on Startup: Open the Start Menu and right-click Pageant . Select More > Open file location . A File Explorer window opens. Right-click Pageant and select Properties . The Pageant Properties window opens. Update the Target field by appending the full paths of the pri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_2c99b972d2cc_doc_8
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
File format for manifests without any registries Signature: ```csharp private class ManifestFileWithoutRegistries ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_a311ee088f45
unity_docs
math
What is `Build.Reporting.PackedAssets.contents` in Unity? Explain its purpose and usage.
PackedAssets.contents public PackedAssetInfo[] contents ; Description An array of PackedAssetInfo objects that holds information about the Assets that are included in the PackedAssets bundle, such as packed Asset size and type.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_08b48d2a462a
unity_docs
scripting
What is `Accessibility.AccessibilityHierarchy.TryGetNode` in Unity? Explain its purpose and usage.
AccessibilityHierarchy.TryGetNode Declaration public bool TryGetNode (int id , out Accessibility.AccessibilityNode node ); Parameters Parameter Description id The ID of the node to retrieve. node The valid node with the associated ID, or null if no such node exists in this hierarchy. Returns bool ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_97791762a8e1
unity_docs
editor
What are the parameters of `EditorGUILayout.MaskField` in Unity?
Returns int The value modified by the user. Description Make a field for masks. Simple window that shows the mask field. ```csharp using UnityEngine; using UnityEditor;public class MaskFieldExample : EditorWindow { static int flags = 0; static string[] options = new string[] {"CanJump", "CanShoot", "CanSwim"}; ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_3d2ea1ded55a
unity_docs
rendering
Explain 'Get the current framebuffer with the GrabPass command in the Built-In Render Pipeline' in Unity.
GrabPass is a command that creates a special type of Pass that grabs the contents of the frame buffer into a texture. This texture can be used in subsequent Passes to do advanced image based effects. This command can significantly increase both CPU and GPU frame times. You should generally avoid using this command othe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ec7118952e6e
unity_docs
scripting
What are the parameters of `GameObject.GetComponent` in Unity?
Returns Component A reference to a component of the specified type, returned as a Component type. If no component is found, returns null . Description Retrieves a reference to a component of specified type, by providing the component type as a method parameter. This version of GetComponent isn't as efficient as the gen...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3895adfb07d4
unity_docs
scripting
What is `MonoBehaviour.runInEditMode` in Unity? Explain its purpose and usage.
MonoBehaviour.runInEditMode public bool runInEditMode ; Description Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). By default, script components are only executed in play mode. By setting this property, the MonoBehaviour will have its callback functions execute...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3987ef69935f
unity_docs
xr
What is `Networking.CertificateHandler` in Unity? Explain its purpose and usage.
CertificateHandler class in UnityEngine.Networking / Implemented in: UnityEngine.UnityWebRequestModule Description Responsible for rejecting or accepting certificates received on https requests. Note : Custom certificate validation is currently implemented for Android, iOS, tvOS, visionOS, and desktop platforms...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_63a0d2171fd4
unity_docs
xr
What is `SceneView.onValidateCameraMode` in Unity? Explain its purpose and usage.
SceneView.onValidateCameraMode Parameters Parameter Description value The multicast delegate for enabling or disabling support for a CameraMode . Description A multicast delegate for custom render pipelines to specify support for a requested CameraMode .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c3cb3bdfc0a4
unity_docs
rendering
What is `Rendering.RenderQueue.GeometryLast` in Unity? Explain its purpose and usage.
RenderQueue.GeometryLast Description Last render queue that is considered "opaque". Render queues in [0, GeometryLast] range are treated as opaque objects (sorted to reduce render state changes), whereas queues in [GeometryLast+1, 5000] range are treated as semitransparent objects (sorted back-to-front). Additional...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4fac1b0e0321
unity_docs
rendering
What is `Rendering.LightUnit.Lux` in Unity? Explain its purpose and usage.
LightUnit.Lux Description The unit of illuminance (lumen per square meter). A light source that emits 1 lumen of luminous flux onto an area of 1 square meter has an illuminance of 1 lux. Compatible light types: LightType.Directional , LightType.Box , LightType.Point , LightType.Spot , LightType.Pyramid . Addit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4c2717122206
unity_docs
editor
Explain 'Collecting performance data' in Unity.
Connect your application to the Profiler to measure its performance. The way you connect to the Profiler depends on the platform you want to profile your application on. Topic Description Collect performance data on a target platform Connect the Profiler to a device that’s running your application. Collect performance ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6bece0c619a5
unity_docs
scripting
What is `Build.Reporting.CommonRoles.streamingAsset` in Unity? Explain its purpose and usage.
CommonRoles.streamingAsset public static string streamingAsset ; Description The BuildFile.role value of files that have been copied into the build without modification from the StreamingAssets folder in the project.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b6d6299fe628
unity_docs
scripting
What is `UIElements.UxmlBoolAttributeDescription.GetValueFromBag` in Unity? Explain its purpose and usage.
UxmlBoolAttributeDescription.GetValueFromBag Declaration public bool GetValueFromBag ( UIElements.IUxmlAttributes bag , UIElements.CreationContext cc ); Parameters Parameter Description bag The bag of attributes. cc The context in which the values are retrieved. Returns bool The value of the attrib...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3eb201769872
unity_docs
editor
What is `Handles.zAxisColor` in Unity? Explain its purpose and usage.
Handles.zAxisColor public static Color zAxisColor ; Description Color to use for handles that manipulates the Z coordinate of something. This is for used for example in the position, rotation, and scale gizmos, as well as in the Scene View gizmo.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_beb107739c57
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.R16G16B16_UInt` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.R16G16B16_UInt Description A three-component, 48-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_41d401640b66
unity_docs
rendering
Show me a Unity C# example demonstrating `Mathf.PerlinNoise`.
ing terrain heightmaps and many other things. Perlin noise sampled in the range 0..10 (the greyscale values represent values from 0..1) Any point in the plane can be sampled by passing the appropriate X and Y coordinates. The same coordinates will always return the same sample value but the plane is essentially infini...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c5f180c182c6
unity_docs
xr
What is `Rendering.GraphicsDeviceType.Null` in Unity? Explain its purpose and usage.
GraphicsDeviceType.Null Description No graphics API. This typically happens when a "null" graphics API is explicitly requested from command line arguments, for example when running game servers or editor in batch mode. Additional resources: SystemInfo.graphicsDeviceType .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_968a2aaf2205
unity_docs
rendering
What is `SystemInfo.maxComputeBufferInputsCompute` in Unity? Explain its purpose and usage.
SystemInfo.maxComputeBufferInputsCompute public static int maxComputeBufferInputsCompute ; Description Determines how many compute buffers Unity supports simultaneously in a compute shader for reading. (Read Only)
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2a3e6ef4452d
unity_docs
scripting
What is `SceneManagement.MainStage` in Unity? Explain its purpose and usage.
MainStage class in UnityEditor.SceneManagement / Inherits from: SceneManagement.Stage Description The Main Stage contains all the currently open regular Scenes and is always available. The Main Stage also includes the DontDestroyOnLoad Scene, which the Hierarchy sometimes shows during Play Mode, as well as ever...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cf62530c31e8
unity_docs
editor
What is `EditorWindow.windowFocusChanged` in Unity? Explain its purpose and usage.
EditorWindow.windowFocusChanged Description Called whenever the focused editor window is changed. ```csharp using UnityEditor; using UnityEngine; using UnityEngine.UIElements; public class FocusedWindowTracker : EditorWindow { [MenuItem("Window/Focused Window Tracker")] private static void ShowTracker() => GetWi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_dd77601fc3da_doc_3
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Whether to apply the follow animation if the target of the poke is a child of this transform.This is useful for UI objects that may have child graphics. Signature: ```csharp public bool applyIfChildIsTarget ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_34af83ac2a25
unity_docs
scripting
What is `Random.rotationUniform` in Unity? Explain its purpose and usage.
Random.rotationUniform public static Quaternion rotationUniform ; Description Returns a random rotation with uniform distribution (Read Only). Employs Hopf fibration to return a random Quaternion within a uniformly distributed selection space. Gives higher quality results compared to the more naive appro...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_08db1dc124d6
unity_docs
scripting
What is `UIElements.SetupDragAndDropArgs` in Unity? Explain its purpose and usage.
SetupDragAndDropArgs struct in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Description Information about a drag-and-drop operation that just started. You can use it to store generic data for the rest of the drag. See BaseVerticalCollectionView.setupDragAndDrop . Properties Prope...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ea86c3a48142
unity_docs
xr
What is `Search.SearchService.IsIndexReady` in Unity? Explain its purpose and usage.
SearchService.IsIndexReady Declaration public static bool IsIndexReady (string name ); Parameters Parameter Description name Unique name of the index. This name usually matches the one displayed in the Search Index Manager or the one used to invoke SearchService.CreateIndex . Returns bool Returns true i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_69daf2d9c57b
unity_docs
rendering
What is `Canvas.additionalShaderChannels` in Unity? Explain its purpose and usage.
Canvas.additionalShaderChannels public AdditionalCanvasShaderChannels additionalShaderChannels ; Description Get or set the mask of additional shader channels to be used when creating the Canvas mesh. The Canvas will always include Position, Color, and Uv0 shader channels when generating the mesh for a ov...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b7ff40db1142
unity_docs
scripting
Show me a Unity code example for 'Use IL2CPP with macOS'.
generated from managed assemblies. Refer to Import and configure plug-ins for more information on plug-in configuration. Generated C++ code links the functions together, removing the need for a separate Dynamic Link Library (DLL). Instead of using the DLL name, use the "__Internal" keyword to make the C++ linker respon...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b58fd5b66b75
unity_docs
scripting
What is `Windows.Speech.DictationRecognizer.DictationHypothesisDelegate` in Unity? Explain its purpose and usage.
DictationRecognizer.DictationHypothesisDelegate Declaration public delegate void DictationHypothesisDelegate (string text ); Parameters Parameter Description text The text that the recognizer believes may have been recognized. Description Callback indicating a hypothesis change event. You should register w...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4f024a165192
unity_docs
rendering
What is `ParticleSystem.ShapeModule.arcSpread` in Unity? Explain its purpose and usage.
ParticleSystem.ShapeModule.arcSpread public float arcSpread ; Description Control the gap between particle emission points around the arc. Additional resources: ParticleSystem.ShapeModule.shapeType .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4d9dc5a85d92
unity_docs
scripting
What is `ReflectionProbe.ReflectionProbeEvent.ReflectionProbeRemoved` in Unity? Explain its purpose and usage.
ReflectionProbe.ReflectionProbeEvent.ReflectionProbeRemoved Description An event that occurs when a Reflection Probe component is unloaded from a Scene or disabled in a Scene. Additional resources: ReflectionProbe .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b90ccb78fafc
unity_docs
rendering
What are the parameters of `GUILayout.BeginVertical` in Unity?
Description Begin a vertical control group. All controls rendered inside this element will be placed vertically below each other. The group must be closed with a call to EndVertical. Vertical Layout. ```csharp using UnityEngine;public class ExampleScript : MonoBehaviour { void OnGUI() { // Starts a vert...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a359e318c856
unity_docs
scripting
Show me a Unity C# example demonstrating `GUISkin.horizontalScrollbar`.
GUISkin.horizontalScrollbar public GUIStyle horizontalScrollbar ; Description Style used by default for the background part of GUI.HorizontalScrollbar controls. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Modifies only the default background of the // horizontal scrollbar of the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_13f46424470c
unity_docs
editor
What is `Search.SearchExpression.CreateItem` in Unity? Explain its purpose and usage.
SearchExpression.CreateItem Declaration public static Search.SearchItem CreateItem (string label , object value , string description ); Declaration public static Search.SearchItem CreateItem (string value , string label ); Declaration public static Search.SearchItem CreateItem (double value , str...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c1a60fc6eac6
unity_docs
scripting
What is `Experimental.GraphView.GraphView.zoomerMaxElementCountWithPixelCacheRegen` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphView.zoomerMaxElementCountWithPixelCacheRegen public int zoomerMaxElementCountWithPixelCacheRegen ; Description Number of elements in the graph above which the zoom manipulator will turn off pixel cache regeneration on e...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d72c292e012c
unity_docs
scripting
What is `InSceneAssetUtility.CollectInSceneAssets` in Unity? Explain its purpose and usage.
InSceneAssetUtility.CollectInSceneAssets Declaration public static InSceneAssetInformation[] CollectInSceneAssets (GameObject[] gameObjects ); Declaration public static InSceneAssetInformation[] CollectInSceneAssets ( SceneManagement.Scene scene ); Parameters Parameter Description gameObjects The GameO...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bab633375189
unity_docs
editor
Give me an overview of the `HyperLinkClickedEventArgs` class in Unity.
HyperLinkClickedEventArgs class in UnityEditor Description Arguments for the event EditorGUI.hyperLinkClicked . Properties Property Description hyperLinkData Parameters found in the hyperlink tag.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d350a14ebdfb
unity_docs
editor
What is `StaticEditorFlags.OffMeshLinkGeneration` in Unity? Explain its purpose and usage.
Method group is Obsolete StaticEditorFlags.OffMeshLinkGeneration Obsolete Enum member StaticEditorFlags.OffMeshLinkGeneration has been deprecated. You can now use NavMeshBuilder.CollectSources() and NavMeshBuildMarkup to nominate the objects that will generate Off-Mesh Links. Description Attempt to generate an O...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d5298fbe0cd0
unity_docs
rendering
In Unity's 'Audio Spatializer SDK', what is 'Initializing the Unity Audio Spatializer' and how does it work?
Unity applies spatialization effects directly after the Audio Source decodes audio data. This produces a stream of audio data in which each source has its own separate effect instance. Unity only processes the audio from that source with its corresponding effect instance. To enable a plugin to operate as a spatializer,...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1ff2d87601cf
unity_docs
physics
Explain 'Physics Material asset reference' in Unity.
The Physics Material is a material asset that you can place on a GameObject . The material defines properties on the collider ’s surface, such as friction and bounciness. To create a Physics Material, go to Assets > Create > Physics Material , then drag the Physics Material from the Project window onto a collider in th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_13edb6ded71b
unity_docs
scripting
What is `UIElements.BaseSlider_1` in Unity? Explain its purpose and usage.
BaseSlider<T0> class in UnityEngine.UIElements / Inherits from: UIElements.BaseField_1 / Implemented in: UnityEngine.UIElementsModule Implements interfaces: IValueField<T0> Description This is a base class for the Slider fields. Static Properties Property Description dragContainerUssClassName USS cla...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d883e87f388b
unity_docs
rendering
What is `ParticleSystemRenderer.minParticleSize` in Unity? Explain its purpose and usage.
ParticleSystemRenderer.minParticleSize public float minParticleSize ; Description Clamp the minimum particle size. Tiny particles can cause aliasing, and not contribute visually to the Scene, whilst still negatively affecting performance. Use this setting to make sure they always maintain a minimum size on scre...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_00ebb3a4e8b3
unity_docs
rendering
What is `PlayerSettings.legacyClampBlendShapeWeights` in Unity? Explain its purpose and usage.
PlayerSettings.legacyClampBlendShapeWeights public static bool legacyClampBlendShapeWeights ; Description Defines whether the BlendShape weight range in SkinnedMeshRenderers is clamped. If set to true, the range of BlendShape weights in SkinnedMeshRenderers will be clamped, otherwise BlendShape weights can tak...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c24ffea30041_doc_6
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Determines whether the specified is not a reference or an that has been destroyed. The to check. if the specified is not a reference or an that has been destroyed; otherwise, . Signature: ```csharp public static bool operator !=(object @object, NullComparer @null) => @object is Object unityObject ? unityO...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_3648c7035fb9
unity_docs
physics
What is `ArticulationBody.automaticInertiaTensor` in Unity? Explain its purpose and usage.
ArticulationBody.automaticInertiaTensor public bool automaticInertiaTensor ; Description Whether or not to calculate the inertia tensor automatically. If enabled, the inertia tensor is calculated automatically based on the settings of attached Collider s. If no colliders are present, the tensor has a default ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d2508caa44d1
unity_docs
scripting
What is `UIElements.UQueryBuilder_1.ForEach` in Unity? Explain its purpose and usage.
UQueryBuilder<T0>.ForEach Declaration public void ForEach (List<T2> result , Func<T,T2> funcCall ); Parameters Parameter Description result Each return value will be added to this list. funcCall The function to be invoked with each matching element. Description Convenience overload, shorthand for Build...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_350c40fdee3f
unity_docs
scripting
What is `ParticleSystem.NoiseModule.strengthZ` in Unity? Explain its purpose and usage.
ParticleSystem.NoiseModule.strengthZ public ParticleSystem.MinMaxCurve strengthZ ; Description Define the strength of the effect on the z-axis, when using the ParticleSystem.NoiseModule.separateAxes option. Additional resources: MinMaxCurve . ```csharp using UnityEngine; using System.Collections;[Require...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cc053f325215
unity_docs
math
What are the parameters of `EditorUtility.DisplayDialog` in Unity?
Returns bool Returns true if the user clicks the OK button. Returns false otherwise. Description This method displays a modal dialog. Use it for displaying message boxes in the Editor. ok and cancel are labels to be displayed on the dialog buttons. If cancel is empty (the default), then only one button is displayed. Di...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_3675f38232d9
github
scripting
Write a Unity Editor script for Observable Property Drawer
```csharp using System; using System.Reflection; using RMC.Core.Architectures.Umvcs.Model.Data.Types; using RMC.Core.Attributes; using UnityEditor; using UnityEngine; namespace RMC.Core.PropertyDrawers { /// <summary> /// TODO: Add comment /// </summary> [CustomPropertyDrawer(typeof(Observable), true)] public cl...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_man_3b3aad1905f7
unity_docs
xr
In Unity's 'Get started with scoped registries', what is 'Benefits of scoped registries' and how does it work?
Scoped registries can help to: Provide new functionality by distributing tools, libraries, and other assets . As a provider, you can create your own registry to distribute tools and scripts (or other types of assets) with version numbers that indicate how mature the package is. Version numbers also indicate whether upd...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c9b30718239d_doc_1
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
The count in cells beyond the initial position before stopping to consider a Tile in a Group Signature: ```csharp public Vector3Int limit ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_d7085de16d3e
unity_docs
physics
What is `CompositeCollider2D.GeometryType` in Unity? Explain its purpose and usage.
GeometryType enumeration Description Specifies the type of geometry the Composite Collider generates. Additional resources: CompositeCollider2D.geometryType . Properties Property Description Outlines Sets the Composite Collider 2D to generate closed outlines for the merged collider geometry consisting of only...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_55617b030536
unity_docs
editor
What is `Android.AndroidProjectFiles.SetGradlePropertiesFile` in Unity? Explain its purpose and usage.
AndroidProjectFiles.SetGradlePropertiesFile Declaration public void SetGradlePropertiesFile (string path , Unity.Android.Gradle.GradlePropertiesFile gradleProperties ); Parameters Parameter Description path The file path to place the gradle.properties file at. This path is relative to the gradle project...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b006e0b4c73b
unity_docs
animation
What is `Animator.GetIKPosition` in Unity? Explain its purpose and usage.
Animator.GetIKPosition Declaration public Vector3 GetIKPosition ( AvatarIKGoal goal ); Parameters Parameter Description goal The AvatarIKGoal that is queried. Returns Vector3 Return the current position of this IK goal in world space. Description Gets the position of an IK goal. An IK goal is a ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7eff24f55d71
unity_docs
scripting
What is `SceneManagement.SceneManager.sceneCount` in Unity? Explain its purpose and usage.
SceneManager.sceneCount public static int sceneCount ; Description The current number of Scenes. Returns the current number Scenes. This includes the Scenes that are currently loading or unloading. For the number of currently loaded Scenes see SceneManager.loadedSceneCount .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2634e38bc21c
unity_docs
scripting
Show me a Unity C# example demonstrating `ReflectionProbe.reflectionProbeChanged`.
ReflectionProbe.reflectionProbeChanged Description Adds a delegate to get notifications when a Reflection Probe is added to a Scene or removed from a Scene. Additional resources: ReflectionProbe , ReflectionProbeEvent . ```csharp using UnityEngine; using UnityEngine.Rendering;public class ReflectionProbeManager...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c373de714fb8_doc_3
github
scripting
What does `SearchLayerInspectorType` do in this Unity script? Explain its purpose and signature.
Custom SearchableLayerInspector type Signature: ```csharp public Type SearchLayerInspectorType => Type.GetType(searchLayerTypeName); ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_man_05cd0e644088
unity_docs
rendering
Explain 'ZClip command in ShaderLab reference' in Unity.
Sets the GPU’s depth clip mode, which determines how the GPU handles fragments that are outside of the near and far planes. ## Render pipeline compatibility Feature name Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP) Custom SRP Built-in Render Pipeline ZClip Yes Yes Yes Yes ## Syntax This co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9acf23aa821a
unity_docs
editor
What is `PlayerSettings.WSA.tileShowName` in Unity? Explain its purpose and usage.
PlayerSettings.WSA.tileShowName public static PlayerSettings.WSAApplicationShowName tileShowName ; Description Indicates which tiles display the application's display name. In the Editor, Unity displays this as a list of checkboxes under Tile section in UWP Player Settings . Note: If you do not set log...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_95b6d91c88c3
unity_docs
scripting
Show me a Unity C# example demonstrating `Object.DontDestroyOnLoad`.
Add Component > Audio > Audio Source - and import an AudioClip into your Project. Assign the AudioClip to the AudioSource ’s AudioClip field. Create a tag, call it music , and add it to BackgroundMusic . Switch to scene2 . Again add SceneSwap.cs to a new GameObject and name it Menu . Save the Project. R...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a08ee4b9fda0
unity_docs
physics
What are the parameters of `Rigidbody.AddForce` in Unity?
Description Adds a force to the Rigidbody . Force is applied continuously along the direction of the force vector. Specifying the ForceMode mode allows the type of force to be changed to an Acceleration, Impulse or Velocity Change. The effects of the forces applied with this function are accumulated at the time of the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_eee18fb62531
unity_docs
scripting
Show me a Unity C# example demonstrating `Android.AndroidApplication.InvokeOnUnityMainThread`.
AndroidApplication.InvokeOnUnityMainThread Declaration public static void InvokeOnUnityMainThread ( Unity.Android.Gradle.Manifest.Action action ); Description Invokes delegate on Android application's main thread. This is useful if you receive a Java callback on the UI thread, but want to process result on Un...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_38c8093216d5
unity_docs
editor
What is `ExportPackageOptions` in Unity? Explain its purpose and usage.
ExportPackageOptions enumeration Description Export package option. Multiple options can be combined together using the | operator. Additional resources: AssetDatabase.ExportPackage . Properties Property Description Default Default mode. Will not include dependencies or subdirectories nor include Library asse...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_59f654d7955f
github
scripting
Write a Unity C# script called Action Based Controller With Fallbacks
```csharp // Copyright (c) Mixed Reality Toolkit Contributors // Licensed under the BSD 3-Clause using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.XR; using UnityEngine.XR.Interaction.Toolkit; namespace MixedReality.Toolkit.Input { /// <summary> /// A specilized version of Unity's ActionBase...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8e37bd6c6b52
unity_docs
scripting
Show me a Unity C# example demonstrating `Application.unityVersion`.
Application.unityVersion public static string unityVersion ; Description The version of the Unity runtime used to play the content. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { print("Version of the runtime: " + Application.unityVersion); } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_585720d557c0
unity_docs
scripting
What are the parameters of `Video.VideoClip.GetAudioLanguage` in Unity?
Returns string The abbreviated name of the language. Description Gets the language of the video clip’s audio tracks, if the audio tracks have an assigned language. This returns nothing if the track was created without a specified language. You can use this function to switch out audio tracks in your video depending on...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_bd7c4a1b8562
unity_docs
scripting
In Unity's 'Deep linking on iOS', what is 'URL schemes' and how does it work?
A URL scheme specifies a link structure that your iOS application refers to. The device opens the application when the user clicks a deep link that matches the URL scheme structure. To add a URL scheme, use the following steps: Go to Edit > Project Settings > Player > Other Settings > Configuration . Expand Supported U...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e1499abdb4d3
unity_docs
physics
Give me an overview of the `Physics` class in Unity.
Physics class in UnityEngine / Implemented in: UnityEngine.PhysicsModule Description Global physics properties and helper methods. Static Properties Property Description AllLayers Layer mask constant to select all layers. autoSyncTransforms Whether or not to automatically sync transform changes with the phy...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_669fedf6c9ba
unity_docs
physics
Give me an overview of the `BuoyancyEffector2D` class in Unity.
BuoyancyEffector2D class in UnityEngine / Inherits from: Effector2D / Implemented in: UnityEngine.Physics2DModule Description Applies forces to simulate buoyancy, fluid-flow and fluid drag. When any Collider2D overlap the area defined by the effector, calculations are made to determine if they are below the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dae704963adb
unity_docs
math
What is `UIElements.Vector3Field.ctor` in Unity? Explain its purpose and usage.
Vector3Field Constructor Declaration public Vector3Field (); Description Initializes and returns an instance of Vector3Field. Declaration public Vector3Field (string label ); Parameters Parameter Description label The text to use as a label. Description Initializes and returns an instance of Vect...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_59467cc04833
unity_docs
rendering
What is `Rendering.RayTracingGeometryInstanceConfig.indexBuffer` in Unity? Explain its purpose and usage.
RayTracingGeometryInstanceConfig.indexBuffer public GraphicsBuffer indexBuffer ; Description The index buffer that Unity uses to define the ray tracing geometry instance. You can use a common index buffer and vertex buffer to define multiple geometry instances with different properties (for example different ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_77e0bd7c917d
unity_docs
scripting
Show me a Unity C# example demonstrating `GUISettings.doubleClickSelectsWord`.
GUISettings.doubleClickSelectsWord public bool doubleClickSelectsWord ; Description Should double-clicking select words in text fields. By default is set to true. ```csharp using UnityEngine;public class Example : MonoBehaviour { string str = "This is a string with \n two lines of text"; void OnGUI() { GUI....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_09fb97e41d17
unity_docs
rendering
What is `TextureImporterSwizzle` in Unity? Explain its purpose and usage.
TextureImporterSwizzle enumeration Description Options for where texture color channel data comes from in the TextureImporter . By default, the Texture Importer maps each color channel from the source image to the same color channel in the imported texture. For example, the default value of TextureImporter.swizz...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_eb4d008aa567
unity_docs
rendering
What is `Search.SearchUtils.ShowIconPicker` in Unity? Explain its purpose and usage.
SearchUtils.ShowIconPicker Declaration public static void ShowIconPicker (Action<Texture2D,bool> iconSelectedHandler ); Parameters Parameter Description iconSelectedHandler Select handler invoked if the user selects an icon. Description Opens a search picker to select an icon. In example, this API is used...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_78d66992dcb5
unity_docs
scripting
What is `SearchService.ISearchEngineBase.EndSearch` in Unity? Explain its purpose and usage.
ISearchEngineBase.EndSearch Declaration public void EndSearch ( SearchService.ISearchContext context ); Parameters Parameter Description context The search context. Description A function called at the end of a search. A search is performed every time the search query is modified. This function is not ca...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e6814d9d96e2
unity_docs
editor
What are the parameters of `iOS.Xcode.PBXProject.GetFrameworksBuildPhaseByTarget` in Unity?
Returns string Returns the GUID of the existing phase or null if it does not exist. Description Returns the GUID of frameworks build phase for the given target. ```csharp using UnityEngine; using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;public class Sample_GetFrameworksBuil...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_86bcabdbc53a
unity_docs
editor
What are the parameters of `AnimationMode.IsPropertyAnimated` in Unity?
Returns bool Whether the property search is found or not. Description Checks whether the specified property is in Animation mode and is being animated. IsPropertyAnimated checks whether a property is being animated. This check requires also the object where the property can be found. color is searched for in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_96a775bdba8f
unity_docs
scripting
Show me a Unity C# example demonstrating `Terrain.heightmapPixelError`.
Terrain.heightmapPixelError public float heightmapPixelError ; Description An approximation of how many pixels the terrain will pop in the worst case when switching lod. A higher value reduces the number of polygons drawn. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { Ter...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b1fc8a1b526c
unity_docs
rendering
What is `Rendering.RenderTargetBlendState.destinationAlphaBlendMode` in Unity? Explain its purpose and usage.
RenderTargetBlendState.destinationAlphaBlendMode public Rendering.BlendMode destinationAlphaBlendMode ; Description Blend factor used for the alpha (A) channel of the destination. Additional resources: ShaderLab: Blending .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_472ee9344aed
unity_docs
scripting
What is `RenderPickingType.RenderFromFilterSet` in Unity? Explain its purpose and usage.
RenderPickingType.RenderFromFilterSet Description The render picking callback is expected to render only the GameObjects contained in the filter set. Additional resources: RenderPickingArgs.renderPickingType .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6cac9255b147
github
scripting
Write a Unity C# script called Hands Provider
```csharp // Copyright (c) Mixed Reality Toolkit Contributors // Licensed under the BSD 3-Clause using MixedReality.Toolkit.Subsystems; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.Scripting; using UnityEngine.XR; namespace MixedReality.Toolkit.In...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_60bb3bebd37b
unity_docs
input
What is `Experimental.GraphView.Dragger.OnMouseMove` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Dragger.OnMouseMove Declaration protected void OnMouseMove ( UIElements.MouseMoveEvent e ); Parameters Parameter Description e The event. Description Called on mouse move event.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2f9e54575086
unity_docs
math
Explain 'Using randomness' in Unity.
The Random class provides you with easy ways of generating various commonly required types of random values. This page provides an overview of the Random class and its common uses when scripting with it. For an exhaustive reference of every member of the Random class and further technical details about it, see the Rand...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_146d098d4574
unity_docs
editor
Explain 'Additional IL2CPP compiler arguments' in Unity.
You can provide additional arguments for the IL2CPP compiler using the PlayerSettings.SetAdditionalIl2CppArgs API or by setting the IL2CPP_ADDITIONAL_ARGS environment variable. Warning : Passing additional arguments to the IL2CPP compiler is an experimental feature for debugging and optimizing IL2CPP code generation in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_46c38e43b856
unity_docs
rendering
What is `Rendering.ScriptableRenderContext.EmitGeometryForCamera` in Unity? Explain its purpose and usage.
ScriptableRenderContext.EmitGeometryForCamera Declaration public static void EmitGeometryForCamera ( Camera camera ); Parameters Parameter Description camera Camera to emit the geometry for. Description Emits UI geometry for rendering for the specified camera.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_13b7f603f075
unity_docs
animation
What is `Animations.TransformSceneHandle.IsValid` in Unity? Explain its purpose and usage.
TransformSceneHandle.IsValid Declaration public bool IsValid ( Animations.AnimationStream stream ); Parameters Parameter Description stream The AnimationStream that manages this handle. Returns bool Whether this is a valid handle. Description Returns whether this is a valid handle. A TransformScene...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9a9f4d625da1
unity_docs
scripting
What is `Networking.DownloadHandlerFile` in Unity? Explain its purpose and usage.
DownloadHandlerFile class in UnityEngine.Networking / Inherits from: Networking.DownloadHandler / Implemented in: UnityEngine.UnityWebRequestModule Description Download handler for saving the downloaded data to file. This specialized download handler writes all downloaded bytes directly to file. This can help...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_05e02d2ad609
unity_docs
scripting
What is `Experimental.GraphView.SearchTreeEntry.level` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. SearchTreeEntry.level public int level ; Description The level of the entry in the search tree. The search entry is automatically parented by the SearchTreeGroupEntry at the previous, lower level. If the level is set to zero...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4235e506e6e6
unity_docs
scripting
What is `UIElements.InspectorElement.iMGUIDefaultVariantUssClassName` in Unity? Explain its purpose and usage.
InspectorElement.iMGUIDefaultVariantUssClassName public static string iMGUIDefaultVariantUssClassName ; Description USS class name of elements of this type, when they are displayed in IMGUI default mode.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_aaac3eb86011
unity_docs
xr
Explain 'XR Hands' in Unity.
com.unity.xr.hands ## Description Surfaces the cross-platform subsystem API for hand-tracking. Implementations of providers will be found in the package for that platform. ## Released for Unity Package version 1.7.3 is released for Unity Editor version 6000.0.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b8c6f6b54f19
unity_docs
rendering
Explain 'Create a compute shader' in Unity.
Similar to shader assets , compute shader assets are files in your project. with a.compute file extension. They are written in DirectX 11 style HLSL language, with a minimal number of #pragma compilation directives to indicate which functions to compile as compute shader kernels. ## Check if a platform supports comput...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7489b275e363
unity_docs
scripting
What is `Build.Content.ContentBuildInterface.GetPlayerObjectIdentifiersInAsset` in Unity? Explain its purpose and usage.
ContentBuildInterface.GetPlayerObjectIdentifiersInAsset Declaration public static ObjectIdentifier[] GetPlayerObjectIdentifiersInAsset (GUID asset , BuildTarget target ); Description Returns a list of objects directly contained inside of an asset. Internal use only. See note on ContentBuildInterface .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_32de06209231
unity_docs
rendering
What is `Texture2D.CreateExternalTexture` in Unity? Explain its purpose and usage.
Texture2D.CreateExternalTexture Declaration public static Texture2D CreateExternalTexture (int width , int height , TextureFormat format , bool mipChain , bool linear , IntPtr nativeTex ); Parameters Parameter Description nativeTex Native 2D texture object. width Width of texture in pixels. heigh...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_52bf9bd241f2
unity_docs
math
What is `Tilemaps.Tilemap.GetTile` in Unity? Explain its purpose and usage.
Tilemap.GetTile Declaration public Tilemaps.TileBase GetTile ( Vector3Int position ); Parameters Parameter Description position Position of the Tile on the Tilemap . Returns TileBase TileBase placed at the cell. Description Gets the Tile at the given XYZ coordinates of a cell in the Tilemap. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7269c36ec3a2
unity_docs
math
What is `Matrix4x4.identity` in Unity? Explain its purpose and usage.
Matrix4x4.identity public static Matrix4x4 identity ; Description Returns the identity matrix (Read Only). This is a matrix that effectively does nothing when applied. It has 1s in the main diagonal and 0s in all other elements: ```csharp using UnityEngine;public class ExampleScript : MonoBehaviour { void S...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3ed5aa78524a
unity_docs
editor
What is `Overlays.SaveData` in Unity? Explain its purpose and usage.
SaveData class in UnityEditor.Overlays Description A serializable storage for the state of an Overlay . This holds the position, the dock area, the visibility, etc. of an Overlay . Constructors Constructor Description SaveData Creates a new SaveData.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_85387301964f
unity_docs
rendering
In Unity's 'Enable shadows', what is 'Set a GameObject to receive shadows' and how does it work?
GameObjects receive real-time shadows by default. To set a static GameObject so it receives shadows from baked shadows, follow these steps: Select the GameObject. In the Inspector window, in the Mesh Renderer component, enable Contribute Global Illumination . Set Receive Global Illumination to Lightmaps .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3fad0a9cdfe7
unity_docs
physics
Give me an overview of the `PolygonCollider2D` class in Unity.
PolygonCollider2D class in UnityEngine / Inherits from: Collider2D / Implemented in: UnityEngine.Physics2DModule Description Collider for 2D physics representing an arbitrary polygon defined by its vertices. Additional resources: BoxCollider2D , CircleCollider2D , EdgeCollider2D . Properties Property De...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.