id stringlengths 15 22 | source stringclasses 2
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gh_59f1b0932bd7 | github | scripting | Write a Unity Editor script for Draw Locks List View Item | ```csharp
using System;
using UnityEngine;
using Codice.CM.Common;
using PlasticGui.WorkspaceWindow.Locks;
using Unity.PlasticSCM.Editor.UI.Avatar;
using Unity.PlasticSCM.Editor.UI.Tree;
namespace Unity.PlasticSCM.Editor.Views.Locks
{
internal static class DrawLocksListViewItem
{
internal static void... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_c36798be69ab | unity_docs | scripting | What is `Cloth.randomAcceleration` in Unity? Explain its purpose and usage. | Cloth.randomAcceleration
public
Vector3
randomAcceleration
;
Description
A random, external acceleration applied to the cloth.
Use this to simulate randomly changing forces on the cloth, such as wind turbulences waving a flag.
Additional resources:
Cloth.externalAcceleration
.
```csharp
using UnityEngine;p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0889499b5e9 | unity_docs | input | What is `VersionControl.Asset.IsState` in Unity? Explain its purpose and usage. | Asset.IsState
Declaration
public bool
IsState
(
VersionControl.Asset.States
state
);
Parameters
Parameter
Description
state
State to check for.
Description
Returns true if the version control state of the asset exactly matches the input state. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c71927ad40a2 | unity_docs | editor | What is `IMGUI.Controls.TreeView.HasFocus` in Unity? Explain its purpose and usage. | TreeView.HasFocus
Declaration
public bool
HasFocus
();
Description
Returns true if the TreeView and its EditorWindow have keyboard focus.
Additional resources:
GUIUtility.keyboardControl
,
EditorWindow.focusedWindow
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e9f9a140906d | unity_docs | physics | What is `PhysicsScene2D.Linecast` in Unity? Explain its purpose and usage. | PhysicsScene2D.Linecast
Declaration
public
RaycastHit2D
Linecast
(
Vector2
start
,
Vector2
end
,
int
layerMask
= Physics2D.DefaultRaycastLayers);
Declaration
public
RaycastHit2D
Linecast
(
Vector2
start
,
Vector2
end
,
ContactFilter2D
contactFilter
);
Parameters
Parameter
Description
sta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f972987a290b | unity_docs | rendering | Explain 'Choose a render pipeline' in Unity. | It’s important to choose the right
Unity render pipeline
for your project when you’re early in development.
Different
render pipelines
have different capabilities and perform differently, so they work best for different games, applications, and platforms.
It can be very time-consuming to switch a project from one rende... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0c58c2a0f557 | unity_docs | editor | What is `Compilation.ScriptCompilerOptions` in Unity? Explain its purpose and usage. | ScriptCompilerOptions
class in
UnityEditor.Compilation
Description
Compiler options passed to the script compiler.
Properties
Property
Description
AdditionalCompilerArguments
Additional compiler arguments.
AllowUnsafeCode
Allow 'unsafe' code when compiling scripts.
AnalyzerConfigPath
Stores the path to the R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_111a6fe8bf34 | unity_docs | editor | Show me a Unity C# example demonstrating `Networking.PlayerConnection.PlayerConnectionGUIUtility.GetConnectionState`. | g back on to the connection to the Editor. Instead, it only responds to a user actively choosing a target, and waits until that connection has been established. If the connection type is one that is shared across Editor windows, it will also be fired when the user chooses it in a different
EditorWindow
.
The returned ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dc95ef1e7c49 | unity_docs | rendering | Explain 'Surface Shader output structures in the Built-In Render Pipeline' in Unity. | Standard output structure of surface shaders is this:
```
struct SurfaceOutput
{
fixed3 Albedo; // diffuse color
fixed3 Normal; // tangent space normal, if written
fixed3 Emission;
half Specular; // specular power in 0..1 range
fixed Gloss; // specular intensity
fixed Alpha; // alpha for transparencies
};
```
In ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e19ae2af893d | unity_docs | scripting | Show me a Unity C# example demonstrating `Handles.Slider`. | position value passed into the function.
Description
Make a 3D slider that moves along one axis.
This method will draw a 3D-draggable handle on the screen. The handle is constrained to sliding along a direction vector in 3D space.
Slider handle in the Scene View.
Add the following script to your Assets folder as... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8d74d7e6b8d4 | unity_docs | scripting | What is `UIElements.TwoPaneSplitView.CollapseChild` in Unity? Explain its purpose and usage. | TwoPaneSplitView.CollapseChild
Declaration
public void
CollapseChild
(int
index
);
Parameters
Parameter
Description
index
Index of child to collapse.
Description
Collapse one of the panes of the split view. This will hide the resizer and make the other child take up all available space. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_157aea74de02 | unity_docs | scripting | What is `Skybox` in Unity? Explain its purpose and usage. | Skybox
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.CoreModule
Description
A script interface for the
skybox component
.
The skybox class has only the
material
property.
Additional resources:
skybox component
.
Properties
Property
Description
material
The material used... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_57d77b7444a8 | unity_docs | math | What is `GUIStyle.GetCursorStringIndex` in Unity? Explain its purpose and usage. | GUIStyle.GetCursorStringIndex
Declaration
public int
GetCursorStringIndex
(
Rect
position
,
GUIContent
content
,
Vector2
cursorPixelPosition
);
Description
Get the cursor position (indexing into contents.text) when the user clicked at cursorPixelPosition.
This does not respect any images inside content... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7b396da7a81 | unity_docs | scripting | What is `UIElements.Experimental.StyleValues.paddingTop` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StyleValues.paddingTop
public float
paddingTop
;
Description
Space reserved for the top edge of the padding during the layout phase. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9dcf7f381375 | unity_docs | scripting | What is `Build.Content.WriteCommand.serializeObjects` in Unity? Explain its purpose and usage. | WriteCommand.serializeObjects
public List<SerializationInfo>
serializeObjects
;
Description
List of objects and their order contained inside a serialized file.
Internal use only. See
WriteCommand
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ffaa040d284 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetImporters.CollectImportedDependenciesAttribute`. | cies declared in methods with this attribute before importing the dependent assets. This also re-imports the dependent asset whenever the dependency asset changes. Use this declared dependency to safely load dependancies in
AssetPostprocessor
callbacks.
This example shows how you can declare a dependency between two ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6388f9c865fe | unity_docs | rendering | What is `Experimental.Rendering.ShaderWarmupSetup` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ShaderWarmupSetup
struct in
UnityEngine.Experimental.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
The rendering configuration to use when prewarming shader variants.
For information on shader loading and pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_062930f8c1a7 | unity_docs | scripting | What is `HandleUtility.UnregisterRenderPickingCallback` in Unity? Explain its purpose and usage. | HandleUtility.UnregisterRenderPickingCallback
Declaration
public static bool
UnregisterRenderPickingCallback
(
HandleUtility.RenderPickingCallback
renderPickingCallback
);
Parameters
Parameter
Description
renderPickingCallback
The delegate object to unregister from the callback.
Returns
bool
True if the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dfb07a61a8b0 | unity_docs | xr | Explain 'Asset Loading Profiler module reference' in Unity. | The Asset Loading Profiler module displays information about how your application loads assets, including a breakdown of read operations by area. The details pane provides an insight into each of the asset loading markers captured during the profile. You can use this information to find out how efficiently your applica... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c932a9b1d93 | unity_docs | scripting | What is `Android.AndroidApplication.InvokeOnUIThread` in Unity? Explain its purpose and usage. | AndroidApplication.InvokeOnUIThread
Declaration
public static void
InvokeOnUIThread
(
Unity.Android.Gradle.Manifest.Action
action
);
Description
Invokes delegate on Android application's UI thread.
Note:
Certain Android Java functions, such as those related to the user interface can only be called on the UI ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9123019d35bf | unity_docs | scripting | What is `Rendering.StencilState.passOperationBack` in Unity? Explain its purpose and usage. | StencilState.passOperationBack
public
Rendering.StencilOp
passOperationBack
;
Description
What to do with the contents of the buffer if the stencil test (and the depth test) passes for back-facing geometry. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_951e0080df42 | unity_docs | physics | What is `Rigidbody.GetAccumulatedForce` in Unity? Explain its purpose and usage. | Rigidbody.GetAccumulatedForce
Declaration
public
Vector3
GetAccumulatedForce
(float
step
= Time.fixedDeltaTime);
Parameters
Parameter
Description
step
The timestep of the next physics simulation.
Returns
Vector3
Accumulated force expressed in
ForceMode.Force
.
Description
Returns the force that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_63b9f7b83a63 | unity_docs | xr | In Unity's 'visionOS', what is 'Windowed apps' and how does it work? | Unity describes applications that live within Windows as Windowed apps. By default, your Unity content is built as a Windowed app on the visionOS platform if you don’t install and enable the visionOS XR provider
plug-in
in the
XR Plug-in Management
section of your
Project Settings
. Refer to
Choose XR provider plug-ins... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_816e12e09605 | unity_docs | editor | What is `IMGUI.Controls.PrimitiveBoundsHandle` in Unity? Explain its purpose and usage. | PrimitiveBoundsHandle
class in
UnityEditor.IMGUI.Controls
Description
Base class for a compound handle to edit a bounding volume in the Scene view.
This class allows you to display a shape with up to six control handles for simultaneously editing the size and center of a bounding volume. Dragging on any one contr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b3e4378cf382 | unity_docs | rendering | What is `ModelImporter.ExtractTextures` in Unity? Explain its purpose and usage. | ModelImporter.ExtractTextures
Declaration
public bool
ExtractTextures
(string
folderPath
);
Parameters
Parameter
Description
folderPath
The directory where the textures will be extracted.
Returns
bool
Returns true if the textures are extracted successfully, otherwise false.
Description
Extracts the e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_066f96ca391e | unity_docs | physics | What is `CapsuleCollider2D` in Unity? Explain its purpose and usage. | CapsuleCollider2D
class in
UnityEngine
/
Inherits from:
Collider2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
A capsule-shaped primitive collider.
Capsules are boxes with a semi-circle at each end.
Properties
Property
Description
direction
The direction that the capsule sides can extend.
s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88eaa17e22c5 | unity_docs | scripting | Show me a Unity C# example demonstrating `ScriptableObject.OnDestroy`. | ScriptableObject.OnDestroy()
Description
This function is called when the scriptable object will be destroyed.
An example is given below. This example has two scripts. The first shown is the
ScriptableObject
script. This implements code which is separate from
MonoBehaviour
. The second is a small
MonoBehaviour... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de8393885260 | unity_docs | editor | What is `UIElements.DropdownMenu.AppendSeparator` in Unity? Explain its purpose and usage. | DropdownMenu.AppendSeparator
Declaration
public void
AppendSeparator
(string
subMenuPath
);
Parameters
Parameter
Description
subMenuPath
The submenu path to add the separator to. Path components are delimited by forward slashes ('/').
Description
Adds a separator line in the menu.
The separator is add... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa10c44d3d0c | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.simulationSpeed`. | ParticleSystem.MainModule.simulationSpeed
public float
simulationSpeed
;
Description
Override the default playback speed of the Particle System.
Useful for speeding up or slowing down the entire simulation.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c17f5322f526 | unity_docs | scripting | What is `ParticleSystem.externalForces` in Unity? Explain its purpose and usage. | ParticleSystem.externalForces
public
ParticleSystem.ExternalForcesModule
externalForces
;
Description
Script interface for the ExternalForcesModule of a Particle System.
This module enables
ParticleSystemForceField
and
WindZone
components to affect the Particle System.
Particle System modules do not need... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a4de0bbfd018 | unity_docs | performance | What is `Jobs.IJobParallelForTransformExtensions.Schedule` in Unity? Explain its purpose and usage. | IJobParallelForTransformExtensions.Schedule
Declaration
public static
Unity.Jobs.JobHandle
Schedule
(T
jobData
,
Jobs.TransformAccessArray
transforms
,
Unity.Jobs.JobHandle
dependsOn
);
Parameters
Parameter
Description
jobData
The job to schedule.
transforms
The
TransformAccessArray
to run the jo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb6b74c8bf98 | unity_docs | input | What is `UIElements.UIToolkitInputBackendOption` in Unity? Explain its purpose and usage. | UIToolkitInputBackendOption
enumeration
Description
Input backend options for UI Toolkit events at runtime.
Properties
Property
Description
Default
The initial configuration on UI Toolkit start up. This is equal to
InputSystemCompatibleBackend.
This option will use the Input System package is available, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87c8c9925203 | unity_docs | math | What is `Matrix4x4.determinant` in Unity? Explain its purpose and usage. | Matrix4x4.determinant
public float
determinant
;
Description
The determinant of the matrix. (Read Only)
You can not invert matrices with a determinant of zero.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void Update()
{
// create a transformation matrix with scale, zero position... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f522b91ce703_doc_2 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can receive three arguments as part of its initialization process.-derived classes that implement this interface can be instantiated with their dependency using the function.-derived classes that implement this interface can be added to a with their dependency using the function.If the class... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_23b49725f741 | unity_docs | rendering | What is `TransparencySortMode` in Unity? Explain its purpose and usage. | TransparencySortMode
enumeration
Description
Transparent object sorting mode of a
Camera
.
By default, perspective cameras sort objects based on distance from camera position
to the object center; and orthographic cameras sort based on distance along the view direction.
If you're making a 2D game with a perspecti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f17d2285d1bf | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.SearchAction.execute`. | SearchAction.execute
public Action<SearchItem[]>
execute
;
Description
Executes an action on a set of items.
```
new SearchAction("scene", "toggle_cast_shadows", new GUIContent("Toggle Cast Shadows", null, "Toggle Cast Shadows on a Mesh"))
{
// Only enable this action if any of the selected items are actually ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_552eb19f2be6 | unity_docs | scripting | What is `Animations.GameObjectRecorder.BindComponent` in Unity? Explain its purpose and usage. | GameObjectRecorder.BindComponent
Declaration
public void
BindComponent
(
Component
component
);
Parameters
Parameter
Description
component
The component to bind.
Description
Adds bindings for all the properties of
component
.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Animations;p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4eb8ca2ff6f | unity_docs | xr | What is `Android.AndroidAssetPackUseMobileDataRequestResult` in Unity? Explain its purpose and usage. | AndroidAssetPackUseMobileDataRequestResult
class in
UnityEngine.Android
/
Implemented in:
UnityEngine.AndroidJNIModule
Description
Represents the choice of an end user that indicates if your application can use mobile data to download Android asset packs.
The value is received from a callback after AndroidAsset... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a21d0460770c | unity_docs | scripting | Show me a Unity code example for 'TagField'. | ed in the Inspector window to allow users to select a tag for a
GameObject
.
Note
: To align an element with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a TagField element
You can create a TagField with UI Builde... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6bfcb8d6d3d5 | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.IsDefaultValue` in Unity? Explain its purpose and usage. | AtomicSafetyHandle.IsDefaultValue
Declaration
public static bool
IsDefaultValue
(ref
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle
handle
);
Parameters
Parameter
Description
handle
The AtomicSafetyHandle to check.
Returns
bool
true
if the AtomicSafetyHandle hasn't been initialized and still has ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_573bfd5accfa | unity_docs | math | What is `Sprite.OverridePhysicsShape` in Unity? Explain its purpose and usage. | Sprite.OverridePhysicsShape
Declaration
public void
OverridePhysicsShape
(IList<Vector2[]>
physicsShapes
);
Parameters
Parameter
Description
physicsShapes
A multidimensional list of points in
Sprite.rect
space denoting the physics shape outlines.
Description
Sets up a new Sprite physics shape.
The posi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d92a96886e78 | unity_docs | editor | Show me a Unity C# example demonstrating `UIElements.Column.comparison`. | Column.comparison
public Comparison<int>
comparison
;
Description
The comparison to use when using
ColumnSortingMode.Default
. Compares two items by their index in the source.
The following example creates a
MultiColumnListView
that can be sorted with the default algorithm:
```csharp
using System;
u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72b157c528e3 | unity_docs | rendering | What is `Terrain.treeBillboardDistance` in Unity? Explain its purpose and usage. | Terrain.treeBillboardDistance
public float
treeBillboardDistance
;
Description
Distance from the camera where trees will be rendered as billboards only.
Decreasing this value improves performance but makes the transition look worse
because the difference between billboards and trees will be more obvious. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2dab9d2e882e | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.GetImporterOverride`. | AssetDatabase.GetImporterOverride
Declaration
public static Type
GetImporterOverride
(string
path
);
Parameters
Parameter
Description
path
Project relative path for the asset.
Returns
Type
Importer type.
Description
Returns the type of the override importer.
Returns null if there isn't one.
```csha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_497fc82d74b5 | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.CommandBuffer.SetRayTracingShaderPass`. | eometry intersection code is executed. This method must be called before calling
CommandBuffer.DispatchRays
.
The Shader Pass code can include optional closest hit or any hit shaders.
For procedural ray-traced geometries, an intersection shader must be authored. The engine code will automatically enable a keywork name... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f0e802bf116 | unity_docs | math | What is `Vector3.normalized` in Unity? Explain its purpose and usage. | Vector3.normalized
public
Vector3
normalized
;
Description
The unit vector in the direction of the current vector.
This property holds a normalized vector based on the current vector. The normalized vector has a
magnitude
of 1 and is in the same direction as the current vector.
If the current vector i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a99b31614d03 | unity_docs | rendering | What is `LightTransport.InputExtraction.PopulateWorld` in Unity? Explain its purpose and usage. | InputExtraction.PopulateWorld
Declaration
public static bool
PopulateWorld
(
LightTransport.InputExtraction.BakeInput
bakeInput
,
LightTransport.BakeProgressState
progress
,
LightTransport.IDeviceContext
context
,
LightTransport.IWorld
world
);
Parameters
Parameter
Description
bakeInput
Scene data ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62dba6d3c143 | unity_docs | editor | What is `Time.unscaledTime` in Unity? Explain its purpose and usage. | Time.unscaledTime
public static float
unscaledTime
;
Description
The timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game.
When called from inside MonoBehaviour's
FixedUpdate
, it returns
Time.fixedUnscaledTime
.
Unlike
Time.realtimeSinceStartup
, th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f736ffd6c794 | unity_docs | rendering | In Unity's 'Material Validator in the Built-In Render Pipeline', what is 'Open the Material Validator' and how does it work? | To use the Material Validator, select the
Scene View
’s
draw mode
drop-down menu, which is is usually set to Shaded by default.
Navigate to the
Material Validation
section. The Material Validator has two modes:
Validate Albedo and Validate Metal Specular
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ab0a230c126 | unity_docs | scripting | What is `SpaceAttribute.ctor` in Unity? Explain its purpose and usage. | SpaceAttribute Constructor
Declaration
public
SpaceAttribute
(float
height
);
Parameters
Parameter
Description
height
The spacing in pixels.
Description
Use this
DecoratorDrawer
to add some spacing in the Inspector. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ecac194c16fb_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Single static instance of the Api class. Is used to access other APIs and methods.
Signature:
```csharp
public static Api Instance = null;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4714aec8742c | unity_docs | physics | What is `Scripting.AlwaysLinkAssemblyAttribute` in Unity? Explain its purpose and usage. | AlwaysLinkAssemblyAttribute
class in
UnityEngine.Scripting
/
Implemented in:
UnityEngine.CoreModule
Description
Ensure an assembly is always processed during managed code stripping.
Use the [assembly: UnityEngine.Scripting.AlwaysLinkAssembly] attribute to force UnityLinker to process the assembly regardless of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b85f2238dd88 | unity_docs | physics | What is `Rigidbody.inertiaTensor` in Unity? Explain its purpose and usage. | Rigidbody.inertiaTensor
public
Vector3
inertiaTensor
;
Description
The inertia tensor of this body, defined as a diagonal matrix in a reference frame positioned at this body's center of mass and rotated by
Rigidbody.inertiaTensorRotation
.
Inertia tensor is a rotational analog of mass: the larger the inerti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_120b06a1da3c | unity_docs | scripting | What is `Canvas` in Unity? Explain its purpose and usage. | Canvas
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.UIModule
Description
Element that can be used for screen rendering.
Elements on a canvas are rendered AFTER Scene rendering, either from an attached camera or using overlay mode.
```csharp
using System.Collections;
using Sys... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a3f242b238b8 | unity_docs | physics | What is `RigidbodyType2D` in Unity? Explain its purpose and usage. | RigidbodyType2D
enumeration
Description
The physical behaviour type of the
Rigidbody2D
.
Controls the physical behaviour of a
Rigidbody2D
in how it should move, react to forces and interact with the rest of the physics simulation.
Additional resources:
Rigidbody2D.bodyType
.
Properties
Property
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e9f74a950496 | unity_docs | rendering | What is `Tilemaps.TilemapRenderer.Mode` in Unity? Explain its purpose and usage. | Mode
enumeration
Description
Determines how the
TilemapRenderer
should batch the
sprites
from
tiles
for rendering.
Properties
Property
Description
Chunk
Batches each Sprite from the Tilemap into grouped chunks to be rendered.
Individual
Sends each Sprite from the Tilemap to be rendered individually.
SRP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a7e2e2f31124 | github | scripting | Write a Unity C# script called Vive Underlay Passthrough Processor | ```csharp
namespace Tilia.CameraRigs.OpenXR.ViveOpenXRPlugin
{
using UnityEngine.XR.OpenXR;
public class ViveUnderlayPassthroughProcessor : PassthroughProcessor
{
private VIVE.OpenXR.Passthrough.XrPassthroughHTC id = 0;
protected override void ActivatePassthroughLogic()
{
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_a06717a250c9 | unity_docs | rendering | Explain 'Design a tree' in Unity. | Design a tree in the Tree Editor, create its materials, and add
colliders
.
If you want to use an imported mesh , refer to
Create trees and leaves from meshes
.
## Add a new tree
To create a new Tree asset, from the main menu, select
GameObject
>
3D Object
>
Tree
.
This action adds a tree to your Scene view. It also ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45617bd3798f | unity_docs | rendering | What is `ParticleSystemSubEmitterProperties` in Unity? Explain its purpose and usage. | ParticleSystemSubEmitterProperties
enumeration
Description
The properties of sub-emitter particles.
Properties
Property
Description
InheritNothing
When spawning new particles, do not inherit any properties from the parent particles.
InheritEverything
When spawning new particles, inherit all available propertie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_53006cc226d2 | unity_docs | xr | What is `Profiling.Profiler.SetTempAllocatorRequestedSize` in Unity? Explain its purpose and usage. | Profiler.SetTempAllocatorRequestedSize
Declaration
public static bool
SetTempAllocatorRequestedSize
(uint
size
);
Parameters
Parameter
Description
size
Size in bytes.
Returns
bool
Returns true if requested size was successfully set. Will return false if value is disallowed (too small).
Description
Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7805374622a4 | unity_docs | math | What is `UIElements.LongField.ApplyInputDeviceDelta` in Unity? Explain its purpose and usage. | LongField.ApplyInputDeviceDelta
Declaration
public void
ApplyInputDeviceDelta
(
Vector3
delta
,
UIElements.DeltaSpeed
speed
,
long
startValue
);
Parameters
Parameter
Description
delta
A vector used to compute the value change.
speed
A multiplier for the value change.
startValue
The start value.
Des... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f817542b0fb9 | unity_docs | physics | Explain 'Continuous collision detection (CCD)' in Unity. | Continuous collision detection (CCD) modes use predictive algorithms to calculate collisions that happen between physics timesteps. They are more accurate, but usually require more computational resources than discrete
collision detection
.
CCD is supported for Box, Sphere and Capsule
colliders
. It is intended as a sa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89a67d997ab8 | unity_docs | ui | What is `EditorWindow.OnSelectionChange` in Unity? Explain its purpose and usage. | EditorWindow.OnSelectionChange()
Description
Called whenever the selection has changed.
Saves the current selection and load it later with a simple click.
```csharp
// Simple example that lets you save the current selection and load it.
using UnityEditor;
using UnityEngine.UIElements;
public class OnSelectionCha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ad3f5e3e411c | unity_docs | scripting | Explain 'C# compiler and language version reference' in Unity. | This version of the Unity Editor uses the following C# compiler and language version:
C# compiler
:
Roslyn
C# language version
:
C# 9.0
The Editor passes a default set of options to the C# compiler. To pass additional options in your project, refer to
Conditional compilation in Unity
.
## Garbage collection
Unity use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e3e850216ca | unity_docs | scripting | What is `Search.QueryGraph.ctor` in Unity? Explain its purpose and usage. | QueryGraph Constructor
Declaration
public
QueryGraph
(
Search.IQueryNode
root
);
Parameters
Parameter
Description
root
Root node of the graph.
Description
Constructor. Creates a new query graph. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c47b9444bc7 | unity_docs | scripting | What is `VideoCodec.H265` in Unity? Explain its purpose and usage. | VideoCodec.H265
Description
Encode video with the H.265 codec.
The MPEG-H Part 2, or High Efficiency Video Coding (HEVC) video codec. This codec is supported by hardware on most platforms. For more information about video encoding, refer to
Video encoding compatibility reference
.
Note
: The codec is not included... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ddd772c7ac89 | unity_docs | animation | What is `Animator.applyRootMotion` in Unity? Explain its purpose and usage. | Animator.applyRootMotion
public bool
applyRootMotion
;
Description
Should root motion be applied?
Root motion is the effect where an object's entire mesh moves away from its starting point but that motion is created by the animation itself rather than by changing the Transform position. Note that
applyRootMot... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_200efc8d0e47 | unity_docs | physics | Explain 'Physics Debug window reference' in Unity. | Use the Physics Debug window to configure and generate visual representations of 3D physics activity in a
scene
. These visualizations appear in the
Scene view
.
To open the Physics Debug window in the Unity Editor, go to
Window
>
Analysis
>
Physics Debugger
.
Physics Debugger inserts a
Physics debug panel
in the Scene... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6ac315a95d09 | unity_docs | scripting | In Unity's 'Get started with runtime UI', what is 'Create a UI Document with controls' and how does it work? | Create a UI Document with a label, a button, and a Toggle. For information on how to add UI controls with UI Builder or UXML, refer to
Get started with UI Toolkit
.
Create a project in Unity Editor with any template.
Create a UI Document named
SimpleRuntimeUI.uxml
with the following contents:
```
<ui:UXML xmlns:ui="Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1c91c5dbd1ef | github | scripting | Write a Unity C# script called Game Settings | ```csharp
using System.Collections.Generic;
using TetrisEngine.TetriminosPiece;
using UnityEngine;
namespace TetrisEngine
{
//Class responsable for holding the settings of the game
public class GameSettings
{
private const float MIN_TIME_TO_STEP = 0.01f;
[SerializeField]
public float timeToStep;
[Seriali... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_57aaf96baac6 | unity_docs | rendering | What is `EditorWindow.OnFocus` in Unity? Explain its purpose and usage. | EditorWindow.OnFocus()
Description
Called when the window gets keyboard focus.
Additional resources:
OnLostFocus
.
Preview your camera in orthographic mode when you select the window.
```csharp
// Simple script that lets you preview your main camera in
// Orthographic view when selected.
using UnityEngine;
usin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5573cabf8165 | unity_docs | input | What is `XR.InputTracking.trackingAcquired` in Unity? Explain its purpose and usage. | InputTracking.trackingAcquired
Parameters
Parameter
Description
nodeState
Describes the node that has begun being tracked.
Description
Called when a tracked node begins reporting tracking information. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_da38dc4afce4 | unity_docs | scripting | What is `UIElements.IntegerField.ValueToString` in Unity? Explain its purpose and usage. | IntegerField.ValueToString
Declaration
protected string
ValueToString
(int
v
);
Parameters
Parameter
Description
v
The integer to be converted to string.
Returns
string
The integer as string.
Description
Converts the given integer to a string. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2cfba2a653f | unity_docs | rendering | What is `ParticleSystem.Particle.startColor` in Unity? Explain its purpose and usage. | ParticleSystem.Particle.startColor
public
Color32
startColor
;
Description
The initial color of the particle. The current color of the particle is calculated procedurally based on this value and the active color modules.
Alpha channel of the color is used to fade out particles. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7743cfc610ff | unity_docs | ui | What is `Experimental.GraphView.Attacher.element` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Attacher.element
public
UIElements.VisualElement
element
;
Description
The element that is attached to the target element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_548a85376ffe | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.SearchContextAttribute.flags`. | SearchContextAttribute.flags
public
Search.SearchViewFlags
flags
;
Description
Search view flags used to open the Object Picker in various states.
The following example will open the Object Picker window using the compact list view and include packages results.
```csharp
[SearchContext("", "adb", SearchViewF... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d10d3e429a18 | unity_docs | math | What is `Random.Range` in Unity? Explain its purpose and usage. | Random.Range
Declaration
public static float
Range
(float
minInclusive
,
float
maxInclusive
);
Description
Returns a random
float
within
[minInclusive..maxInclusive]
(range is inclusive).
If
minInclusive
is greater than
maxInclusive
, then the numbers are automatically swapped.
Important
: Both the lo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ae04db195b11_doc_1 | github | scripting | What does `GetPerlin` do in this Unity script? Explain its purpose and signature. | Returns a Perlin noise float in the range of -1 and 1, based on a unique seed and a shared sampling point
Signature:
```csharp
private float GetPerlin(float seed)
=> (Mathf.PerlinNoise(seed, _sharedSamplingPoint) - 0.5f) * 2f;
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_e42277df4add | unity_docs | editor | What is `UnityLinker.UnityLinkerBuildPipelineData` in Unity? Explain its purpose and usage. | UnityLinkerBuildPipelineData
class in
UnityEditor.UnityLinker
Description
Contains information for various IUnityLinkerProcessor callbacks.
Properties
Property
Description
target
The build target.
Constructors
Constructor
Description
UnityLinkerBuildPipelineData
Creates a new instance of an UnityLinkerBuil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b05a69d874a7 | unity_docs | math | Show me a Unity C# example demonstrating `Tilemaps.TileBase.RefreshTile`. | position
Position of the Tile on the
Tilemap
.
tilemap
The
Tilemap
the tile is present on.
Description
This method is called when the tile is refreshed.
Implement this and call
Tilemap.RefreshTile
on all affected
tiles
on the
Tilemap
including the tile at the given position to refresh them. This is also ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_35c083000e4c | unity_docs | rendering | Explain 'Using Web templates' in Unity. | When you build a Web project, Unity embeds the Player in a HTML page such that a browser can open it. A Web template is a configuration setting that lets you control the appearance of this HTML page, so that you can test, demonstrate, and preview your Web application in a browser.
To access Web templates:
Go to
Player ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f44f42017852 | unity_docs | editor | What is `PluginImporter.SetIcon` in Unity? Explain its purpose and usage. | PluginImporter.SetIcon
Declaration
public void
SetIcon
(string
className
,
Texture2D
icon
);
Parameters
Parameter
Description
className
The fully qualified class name of a
MonoScript
imported by this managed plugin.
icon
The custom icon to associate with the imported
MonoScript
. When the value is nu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2afbb832eadf | unity_docs | rendering | In Unity's 'Trail Renderer component reference', what is 'Materials' and how does it work? | The Materials section lists all the materials that this component uses.
Property Description Size
The number of elements in the material list.
If you decrease the number of elements, Unity deletes the elements at the end of the list. If you increase the number of elements, Unity adds new elements to the end of the list... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd31752af87a | unity_docs | rendering | What are the parameters of `LineRenderer.SetPosition` in Unity? | Description Set the position of a vertex in the line. Consider using SetPositions instead, if setting multiple positions, as it is much faster than making individual function calls for each position. Additional resources: positionCount property. ```csharp
using UnityEngine;
using System.Collections;public class Example... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_959663c29501 | unity_docs | scripting | What are the parameters of `Undo.RegisterChildrenOrderUndo` in Unity? | Description Stores a copy of the order of the object's children on the undo stack. If the undo is performed, the order of the object's children will be restored to the recorded state. ```csharp
using UnityEngine;
using UnityEditor;public class UndoExamples
{
[MenuItem("Undo Examples/RegisterChildrenOrderUndo")]
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6976445450e5 | unity_docs | rendering | In Unity's 'Audio Spatializer SDK', what is 'The Unity Audio Spatializer SDK and example implementation' and how does it work? | To provide flexibility and support for working with audio spatialization, Unity has an open interface, the Audio Spatializer SDK, as an extension on top of the Native Audio Plugin SDK. You can replace the standard panner in Unity with a more advanced one, and give it access to important meta-data about the source and l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_23164194235a | unity_docs | ui | In Unity's 'Find visual elements with UQuery', what is 'Query methods' and how does it work? | You can use UQuery through the following extension methods:
Q Query Internally, the Q and Query methods use UQueryBuilder to construct a query. These extension methods reduce the verbosity of creating a
UQueryBuilder
.
To use UQuery to find elements, you must load and instantiate the UXML first, and then use Query or Q... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dceaba10e264 | unity_docs | physics | In Unity's 'Debug shaders with Visual Studio', what is 'Preparing your shaders' and how does it work? | To debug shaders, you must compile them with debug symbols included. To do that, insert the
#pragma enable_d3d11_debug_symbols
directive into the source code of each shader that you want to debug.
Warning:
This pragma directive can negatively affect performance. Remove it from your shader code before you make a final b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d3829ed554d5 | unity_docs | scripting | Explain 'Install and upgrade' in Unity. | The following topics give an overview on how to install and upgrade Unity.
Topic Description Install Unity
Learn how to install Unity.
Deploy Unity across your Enterprise
How to deploy Unity across larger organizations.
Licenses and activation
Learn about how to activate your Unity license.
Upgrade Unity
Learn about ho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_803a5333b4f7 | unity_docs | scripting | What is `Time.frameCount` in Unity? Explain its purpose and usage. | Time.frameCount
public static int
frameCount
;
Description
The total number of frames since the start of the game (Read Only).
This value starts at 0 and increases by 1 on each
Update
phase.
Internally, Unity uses a 64 bit integer which it downcasts to 32 bits when this is called, and discards the most signif... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_382793da5641 | unity_docs | scripting | Show me a Unity C# example demonstrating `GridLayout.CellToWorld`. | GridLayout.CellToWorld
Declaration
public
Vector3
CellToWorld
(
Vector3Int
cellPosition
);
Parameters
Parameter
Description
cellPosition
Cell position to convert.
Returns
Vector3
World position of the cell position.
Description
Converts a cell position to world position space.
```csharp
// Snap t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_daf70ef05469 | unity_docs | rendering | What is `UIElements.DynamicAtlasFilters.Readability` in Unity? Explain its purpose and usage. | DynamicAtlasFilters.Readability
Description
Excludes readable textures.
Readable textures are textures that are readable from scripts, which means they are also writable or editable.
Another way to think of this filter is as a way to exclude textures that are not read-only. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e9cfec054348 | unity_docs | rendering | In Unity's 'Reflective Parallax Diffuse', what is 'Parallax Normal mapped Properties' and how does it work? | Parallax Normal mapped
is the same as regular
Normal mapped
, but with a better simulation of “depth”. The extra depth effect is achieved through the use of a
Height Map
. The Height Map is contained in the alpha channel of the
Normal map
. In the alpha, black is zero depth and white is full depth. This is most often u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5d75bf15851f | unity_docs | rendering | In Unity's 'Build assets into AssetBundles', what is 'Perform a clean build' and how does it work? | When you create an official AssetBundle release, perform a
clean build
to ensure Unity rebuilds all content during the build process. To perform a clean build, pass the
BuildAssetBundleOptions.ForceRebuildAssetBundle
flag as an option to
BuildPipeline.BuildAssetBundles
.
In some projects, you can delete the
Library/Sha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60d570b1df38 | unity_docs | animation | What is `Animations.TransformStreamHandle.SetLocalRotation` in Unity? Explain its purpose and usage. | TransformStreamHandle.SetLocalRotation
Declaration
public void
SetLocalRotation
(
Animations.AnimationStream
stream
,
Quaternion
rotation
);
Parameters
Parameter
Description
stream
The
AnimationStream
that holds the animated values.
rotation
The rotation of the transform relative to the parent.
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b06d1d7ff14 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.CanStartDrag` in Unity? Explain its purpose and usage. | TreeView.CanStartDrag
Declaration
protected bool
CanStartDrag
(
IMGUI.Controls.TreeView.CanStartDragArgs
args
);
Description
This function is called whenever a TreeViewItem is clicked and dragged. It returns false by default.
Override this function so it returns true to enable drag and drop behavior for TreeV... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b88a6af147c2 | unity_docs | editor | What is `EditorGUI.RenderingLayerMaskField` in Unity? Explain its purpose and usage. | EditorGUI.RenderingLayerMaskField
Declaration
public static void
RenderingLayerMaskField
(
Rect
position
,
string
label
,
SerializedProperty
property
);
Declaration
public static void
RenderingLayerMaskField
(
Rect
position
,
GUIContent
label
,
SerializedProperty
property
);
Parameters
Paramete... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e8428527177 | unity_docs | editor | What is `Search.SearchColumnCompareArgs` in Unity? Explain its purpose and usage. | SearchColumnCompareArgs
struct in
UnityEditor.Search
Description
Search column compare arguments are used by
SearchColumn.comparer
to sort search results.
Properties
Property
Description
lhs
Left-hand side column to compare.
rhs
Right-hand side column to compare.
sortAscending
Indicates if the results shou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0b7aaf0f17a3 | unity_docs | physics | In Unity's 'Wheel collider component reference', what is 'Forward Friction and Sideways Friction' and how does it work? | The Forward Friction and Sideways Friction properties correspond to the points in the following wheel curve diagram:
These points are represented in the WheelCurve See Wheel collider Friction
for more details.
Property Description Extremum Slip
The value of the Extremum point on the Slip axis. The default is 0.4.
Extre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9b13e1ed91f | unity_docs | scripting | What is `ParticleSystem.MainModule.gravityModifierMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.MainModule.gravityModifierMultiplier
public float
gravityModifierMultiplier
;
Description
Change the gravity multiplier.
Changing this property is more efficient than accessing the entire curve (
ParticleSystem.MainModule.gravityModifier
), if you only want to change the overall gravity multipli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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