id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_eccfcebed127 | unity_docs | rendering | What is `SystemInfo.maxCubemapSize` in Unity? Explain its purpose and usage. | SystemInfo.maxCubemapSize
public static int
maxCubemapSize
;
Description
Maximum cubemap texture size in pixels (Read Only).
The largest cubemap texture width and height that your graphics hardware supports.
Unity only supports textures up to a size of 16384, even if
maxCubemapSize
returns a larger size.
Yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1013b40e9967 | unity_docs | scripting | What is `Categorization.ElementInfoAttribute.Order` in Unity? Explain its purpose and usage. | ElementInfoAttribute.Order
public int
Order
;
Description
The position this element should take in the parent category.
If elements with different Name are at same Order, they are sorted by their Name.
If Order is not specified, int.MaxValue will be used. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_09645b4b1a23_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | This is the main entry point to one of the scenes
Signature:
```csharp
public class Scene02_CustomizeCharacter : MonoBehaviour
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_ae3d75f0ebae | unity_docs | scripting | What is `AudioClip` in Unity? Explain its purpose and usage. | AudioClip
class in
UnityEngine
/
Inherits from:
Audio.AudioResource
/
Implemented in:
UnityEngine.AudioModule
Description
A container for audio data.
An AudioClip stores the audio file either compressed as ogg vorbis or uncompressed.
AudioClips are referenced and used by AudioSources to play sounds.
Addition... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_053d7f6082c4 | unity_docs | editor | What is `Search.SearchSettings` in Unity? Explain its purpose and usage. | SearchSettings
class in
UnityEditor.Search
Description
Search settings give access to the user global preferences regarding Search.
Static Properties
Property
Description
searchItemFavorites
Returns a list of all item IDs that are marked as favorite by the user for in the current project.
Static Methods
Meth... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f89a37d742c | unity_docs | rendering | What is `ParticleSystem.time` in Unity? Explain its purpose and usage. | ParticleSystem.time
public float
time
;
Description
Playback position in seconds.
Use this to read the current playback time or to seek to a new playback time. For a looping system, this value wraps within the duration. For systems that specify a Start Delay, getting the time ignores the delay.
Additional reso... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c7d9b9babfda | unity_docs | scripting | What is `Rendering.VertexAttributeFormat.UNorm16` in Unity? Explain its purpose and usage. | VertexAttributeFormat.UNorm16
Description
16-bit unsigned normalized number.
This format stores uniformly quantized numbers in [0..1] range, with 16 bits of precision (65536 possible different values).
Additional resources:
Mesh
class,
VertexAttribute
enum,
Mesh.GetVertexAttributeFormat
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_26d88c08e167 | unity_docs | scripting | What is `Windows.Directory` in Unity? Explain its purpose and usage. | Directory
class in
UnityEngine.Windows
/
Implemented in:
UnityEngine.CoreModule
Description
Exposes static methods for directory operations.
This is an alternative to System.IO.Directory class. Note: this class is only available when targeting Universal Windows Platform.
Static Properties
Property
Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be9fc89989d7 | unity_docs | scripting | What is `Unity.Properties.ICollectionPropertyVisitor` in Unity? Explain its purpose and usage. | ICollectionPropertyVisitor
interface in
Unity.Properties
Description
Interface for receiving strongly typed property callbacks for collections.
Public Methods
Method
Description
Visit
Implement this method to accept visitation for a specialized collection property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e688047147b2 | unity_docs | scripting | What is `XR.HandFinger` in Unity? Explain its purpose and usage. | HandFinger
enumeration
Description
Enumeration describing the AR rendering mode used with
Hand
.
Properties
Property
Description
Thumb
Thumb finger on a hand.
Index
Index finger on a hand.
Middle
Middle finger on a hand.
Ring
Ring finger on a hand.
Pinky
Pinky finger on a hand. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2f1856fc692e | unity_docs | rendering | Explain 'Graphics performance and profiling in the Built-In Render Pipeline' in Unity. | Resources for understanding and improving rendering performance in the Built-In
Render Pipeline
.
Page Description Creating custom shaders that support GPU instancing
Resources for writing HLSL shaders or
Surface Shaders
in the Built-In Render Pipeline that support GPU instancing. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_27360f7cb69c | unity_docs | rendering | What is `ParticleSystem.randomSeed` in Unity? Explain its purpose and usage. | ParticleSystem.randomSeed
public uint
randomSeed
;
Description
Override the random seed used for the Particle System emission.
Setting this will also set
ParticleSystem.useAutoRandomSeed
to false. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60297289a61d | unity_docs | rendering | What is `MeshRenderer` in Unity? Explain its purpose and usage. | MeshRenderer
class in
UnityEngine
/
Inherits from:
Renderer
/
Implemented in:
UnityEngine.CoreModule
Description
Renders meshes inserted by the
MeshFilter
or
TextMesh
.
Properties
Property
Description
additionalVertexStreams
Vertex attributes in this mesh will override or add attributes of the primary ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54840ec27fe0 | unity_docs | math | Give me an overview of the `Pose` class in Unity. | Pose
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Representation of a Position, and a Rotation in 3D Space
This structure is used primarily in XR applications to describe the current "pose" of a device in 3D space.
Static Properties
Property
Description
identity
Shorthand for p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_014a65bacb9d | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.RotationOverLifetimeModule.y`. | ParticleSystem.RotationOverLifetimeModule.y
public
ParticleSystem.MinMaxCurve
y
;
Description
Rotation over lifetime curve for the y-axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBeh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa338bb6a68a | unity_docs | math | What is `Rendering.BatchDrawCommandProceduralIndirect.sortingPosition` in Unity? Explain its purpose and usage. | BatchDrawCommandProceduralIndirect.sortingPosition
public int
sortingPosition
;
Description
Together with
BatchDrawCommand.flags
, this specifies how to depth sort the instances in this draw command.
If
BatchDrawCommandFlags.HasSortingPosition
is set, this contains the index of the first position in the
Ba... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c0c00130b9d | unity_docs | scripting | What is `VersionControl.RevertMode` in Unity? Explain its purpose and usage. | RevertMode
enumeration
Description
Defines the behaviour of the version control revert methods.
Properties
Property
Description
Normal
Use the version control regular revert approach.
Unchanged
Revert only unchanged files.
KeepModifications
Revert files but keep locally changed ones. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9736bf133383 | github | scripting | Write a Unity C# script called Contrast Enhance | ```csharp
using System;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Color Adjustments/Contrast Enhance (Unsharp Mask)")]
public class ContrastEnhance : PostEffectsBase
{
[Range... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_af4662517d3e | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.RemoveFileFromBuild`. | PBXProject.RemoveFileFromBuild
Declaration
public void
RemoveFileFromBuild
(string
targetGuid
,
string
fileGuid
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
fileGuid
The GUID of the file or folder reference.
Description
Removes th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61da10c1938b | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGB_ETC2_SRGB` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGB_ETC2_SRGB
Description
A three-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd1867f217fb | unity_docs | physics | What is `Collider2D.Raycast` in Unity? Explain its purpose and usage. | Collider2D.Raycast
Declaration
public int
Raycast
(
Vector2
direction
,
RaycastHit2D[]
results
,
float
distance
= Mathf.Infinity,
int
layerMask
= Physics2D.AllLayers,
float
minDepth
= -Mathf.Infinity,
float
maxDepth
= Mathf.Infinity);
Declaration
public int
Raycast
(
Vector2
direction
,
ContactFilt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b8f986a72d1 | unity_docs | scripting | What is `Playables.PlayableExtensions.GetOutput` in Unity? Explain its purpose and usage. | PlayableExtensions.GetOutput
Declaration
public static
Playables.Playable
GetOutput
(U
playable
,
int
outputPort
);
Parameters
Parameter
Description
playable
The
Playable
used by this operation.
outputPort
The port index.
Returns
Playable
Playable
connected at the output index specified, or null i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_087ee945bd92 | unity_docs | editor | In Unity's 'Install Unity Accelerator with the installer', what is 'Run the installer on the command line' and how does it work? | To run the installer in unattended mode from the command line, use the
--mode unattended
argument. Execute the installer with an argument of
--help
to display the options available.
Command line argument
Description
--install-dir
Sets the directory where the binaries are copied.
--storage-dir
Sets the directory for the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f94fd6129ca3 | unity_docs | scripting | What is `Rendering.BatchDrawCommandProceduralIndirect.visibleInstancesBufferWindowOffset` in Unity? Explain its purpose and usage. | BatchDrawCommandProceduralIndirect.visibleInstancesBufferWindowOffset
public uint
visibleInstancesBufferWindowOffset
;
Description
Offset of the visible instances buffer that will be bound as element zero. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2183d0007130 | unity_docs | physics | What is `PhysicsVisualizationSettings.SetShowStaticColliders` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.SetShowStaticColliders
Declaration
public static void
SetShowStaticColliders
(bool
show
);
Description
Should the Colliders without a Rigidbody component be considered by the display filter.
Additional resources:
Collider
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_751bf66f7e17 | unity_docs | animation | Give me an overview of the `AnimationClipCurveData` class in Unity. | AnimationClipCurveData
class in
UnityEditor
Description
An AnimationClipCurveData object contains all the information needed to identify a specific curve in an AnimationClip. The curve animates a specific property of a component / material attached to a game object / animated bone.
Additional resources:
Animatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1ef5686d0e5f | github | scripting | Write a Unity C# script called Score Screen Type | ```csharp
using UnityEngine;
using UnityEngine.UI;
public abstract class ScoreScreenType<T> : BaseScreen<T> where T : Component
{
[SerializeField]
protected Text scoreText;
protected string mScorePrefix = "SCORE\n";
protected void SetScoreText(int value)
{
scoreText.text = mScorePrefix + value;
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_84a28d3b770e | unity_docs | editor | In Unity's 'Create an aspect ratio custom control', what is 'Use the custom control' and how does it work? | Create a custom Editor window that uses the custom control. Test the custom control to see how it behaves when you change the aspect ratio.
Create a C# script named
AspectRatioDemo.cs
with the following content:
```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class AspectRatioDemo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f550f0a45be8 | unity_docs | rendering | What is `RenderTextureDescriptor.graphicsFormat` in Unity? Explain its purpose and usage. | RenderTextureDescriptor.graphicsFormat
public
Experimental.Rendering.GraphicsFormat
graphicsFormat
;
Description
The color format for the RenderTexture. You can set this format to None to achieve depth-only rendering.
See Also:
GraphicsFormat
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f297e0a3e1b7 | unity_docs | ui | Show me a Unity C# example demonstrating `EditorWindow.OnSelectionChange`. | EditorWindow.OnSelectionChange()
Description
Called whenever the selection has changed.
Saves the current selection and load it later with a simple click.
```csharp
// Simple example that lets you save the current selection and load it.
using UnityEditor;
using UnityEngine.UIElements;
public class OnSelectionCha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c574cf90bb9 | unity_docs | scripting | What is `AwaitableCompletionSource_1.TrySetCanceled` in Unity? Explain its purpose and usage. | AwaitableCompletionSource<T0>.TrySetCanceled
Declaration
public bool
TrySetCanceled
();
Returns
bool
Indicates if the cancellation was successfuly raised.
Description
Raise cancellation (returns false if the awaitable was already completed or canceled). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fbdd92bd8c59 | unity_docs | ui | In Unity's 'Reuse UXML files', what is 'Import a UXML template' and how does it work? | When you design a large user interface, you can create template UXML files that define parts of the UI, and use the
<Template>
and
<Instance>
elements to import it into another UXML file.
For example, if you have a portrait UI element that has an image, a name, and a label, you can create a UXML template file as
Portra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_14dcc8668d0d | unity_docs | xr | In Unity's 'USS data types', what is 'Length' and how does it work? | UI Toolkit supports pixels (
px
) and percentages (
%
) as units of measurement for length. Pixel values are absolute, while percentages are relative to the element’s parent.
Examples:
width:200px;
expresses a width of 200 px.
width:50%;
expresses a width of half of the parent element’s width.
It’s important to specify... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0c789c70d827 | unity_docs | audio | What is `SceneView.audioPlay` in Unity? Explain its purpose and usage. | SceneView.audioPlay
public bool
audioPlay
;
Description
Enables or disables Scene view audio effects.
Only one Scene view may have active audio at a time. Setting this property makes this view the active audio scene. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fde50882d79d | unity_docs | ui | Show me a Unity C# example demonstrating `GUIStyle.onNormal`. | GUIStyle.onNormal
public
GUIStyleState
onNormal
;
Description
Rendering settings for when the control is turned on.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnGUI()
{
GUI.skin.button.onNormal.textColor = Color.red;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0d58523ef542 | unity_docs | scripting | In Unity's 'LayerField', what is 'Example' and how does it work? | The following UXML example creates a LayerField:
```
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<uie:LayerField label="UXML Field" name="the-uxml-field" />
</UXML>
```
The following C# example illustrates some of the customizable functionalities of the LayerField:
```
/// <sample>
// Get ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fbe8af847f71 | unity_docs | scripting | What is `Time.smoothDeltaTime` in Unity? Explain its purpose and usage. | Time.smoothDeltaTime
public static float
smoothDeltaTime
;
Description
A smoothed out Time.deltaTime (Read Only).
This value is equal to
Time.deltaTime
when it is constant (i.e. smooth frame rate). When deltaTime varies between frames (e.g. on a frame hitch), this value increases or decreases gradually toward... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7eb934b12988 | unity_docs | editor | What are the parameters of `EditorGUI.MaskField` in Unity? | Returns int The value modified by the user. Description Makes a field for masks. Note: The mask values for the flags associated with each option in the menu will be consecutive powers of 2 starting with 1, i.e. 1, 2, 4, 8, 16, and so on. Simple window that shows the mask field. ```csharp
using UnityEngine;
using UnityE... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b88cf18ce6c | unity_docs | rendering | What is `TextureImporterPlatformSettings.textureCompression` in Unity? Explain its purpose and usage. | TextureImporterPlatformSettings.textureCompression
public
TextureImporterCompression
textureCompression
;
Description
Compression of imported texture.
Additional resources:
TextureImporterCompression
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3cafa010bae9 | unity_docs | scripting | Show me a Unity C# example demonstrating `HideFlags.HideInHierarchy`. | HideFlags.HideInHierarchy
Description
The object will not appear in the hierarchy.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Creates 5 planes and hides them from the Hierarchy in the Editor. void Start()
{
for (int i = 0; i < 5; i++)
{
GameObject createdGO = GameObject.CreatePrimiti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2971c4fd5899 | unity_docs | scripting | In Unity's 'Customize IMGUI controls', what is 'Working with styles' and how does it work? | All GUI Control functions have an optional last parameter: the GUIStyle to use for displaying the Control. If this is omitted, Unity’s default GUIStyle will be used. This works internally by applying the name of the control type as a string, so
GUI.Button()
uses the “button” style,
GUI.Toggle()
uses the “toggle” style,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f402285d4257 | unity_docs | animation | Explain 'Avatar Mapping tab reference' in Unity. | The Avatar Mapping tab is available when the Unity Editor is in Avatar Configuration mode.
To enter Avatar Configuration mode, either:
select the Avatar Asset in the
Project window
, and click “Configure Avatar” in the Inspector, or
select the Model Asset in the Project window, go to the “Rig” tab in the Inspector, and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6da0427bf94e | unity_docs | rendering | What is `Shader.SetGlobalConstantBuffer` in Unity? Explain its purpose and usage. | Shader.SetGlobalConstantBuffer
Declaration
public static void
SetGlobalConstantBuffer
(string
name
,
ComputeBuffer
value
,
int
offset
,
int
size
);
Declaration
public static void
SetGlobalConstantBuffer
(int
nameID
,
ComputeBuffer
value
,
int
offset
,
int
size
);
Declaration
public static void
S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_93170b16f8f5 | unity_docs | rendering | What is `Light.lightUnit` in Unity? Explain its purpose and usage. | Light.lightUnit
public
Rendering.LightUnit
lightUnit
;
Description
The unit
Light.intensity
should be displayed in.
This property indicates how intensity should displayed in the UI. Only Scriptable Render Pipelines use this property; the built-in renderer does not support it. Additional resources:
LightUn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_307e318f8f97 | unity_docs | scripting | What is `UIElements.CommandEventBase_1` in Unity? Explain its purpose and usage. | CommandEventBase<T0>
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.EventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
ICommandEvent
Description
Base class for command events.
Properties
Property
Description
commandName
The command to validate or execute.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_111de77216fb | unity_docs | rendering | In Unity's 'Upgrade your Unity project', what is 'Determine if you should upgrade' and how does it work? | Before you upgrade your project, make sure that the advantages of upgrading outweigh the effort required to upgrade for your specific case. Large, complex projects with several third-party assets and packages attached might take a long time to upgrade and require significant changes.
If your project uses many third-par... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_019a6136966d | unity_docs | rendering | In Unity's 'Reduce rendering work on the CPU or GPU', what is 'Reducing the GPU cost of rendering' and how does it work? | There are three main reasons why the GPU might fail to complete its work in time to render a frame.
If an application is limited by fill rate, the GPU is trying to draw more pixels per frame than it can handle. If this is the case, consider these options:
Identify and reduce overdraw in your application. The most commo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0cd1dd42ecd3 | unity_docs | physics | Explain 'Call Unity C# script functions from JavaScript' in Unity. | You might want to call some Unity code from your JavaScript
plug-in
or browser code. For example, you might want a JavaScript UI element that triggers a Unity behaviour and needs access to that method.
The recommended way to send data or notifications to the Unity C# script from the browser’s JavaScript is to use the S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_30ff047a5528 | unity_docs | rendering | Explain 'Manage search queries' in Unity. | Save and reuse queries. You can save queries only for yourself, or save them to the project to share with others.
## Save searches
Saving searches allows you to keep useful searches to reuse as needed. Save the search to your personal Unity for your own use (User), or to project to save it as an Asset to make the sea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e8ebe4f5ad33 | unity_docs | performance | In Unity's 'Copying NativeContainer structures', what is 'Version numbers' and how does it work? | If a NativeContainer is disposed of, all the copies of the NativeContainer structure must recognize that the original NativeContainer is invalid. Disposing of the original NativeContainer means that the block of memory that used to hold the data for the NativeContainer has been deallocated. In this situation, the point... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_287120a92924_doc_1 | github | scripting | What does `SetIndex` do in this Unity script? Explain its purpose and signature. | Set the current index without loading (used by VRFileBrowser after direct load).
Signature:
```csharp
public void SetIndex(int index)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8afc30336136 | unity_docs | animation | What is `AvatarIKHint` in Unity? Explain its purpose and usage. | AvatarIKHint
enumeration
Description
IK Hint.
Used to set and get IK weights and position.
Additional resources:
Animator.GetIKHintPosition
,
Animator.GetIKHintPositionWeight
,
Animator.SetIKHintPosition
, and
Animator.SetIKHintPositionWeight
.
Properties
Property
Description
LeftKnee
The left knee IK hint... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90e8cfdd682c | unity_docs | scripting | What is `U2D.SpriteAtlasExtensions.SetMasterAtlas` in Unity? Explain its purpose and usage. | SpriteAtlasExtensions.SetMasterAtlas
Declaration
public static void
SetMasterAtlas
(
U2D.SpriteAtlas
spriteAtlas
,
U2D.SpriteAtlas
value
);
Description
Set an atlas to be the master atlas.
Setting a valid master atlas will not turn this into a variant Sprite Atlas. You have to use
SpriteAtlasExtensions.Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51921971a6fe | unity_docs | input | What is `UIElements.INotifyValueChanged_1` in Unity? Explain its purpose and usage. | INotifyValueChanged<T0>
interface in
UnityEngine.UIElements
Description
Interface for controls that hold a value and can notify when it is changed by user input.
Properties
Property
Description
value
The value the control holds. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc9b6969dd36 | unity_docs | ui | Show me a Unity C# example demonstrating `GUI.DragWindow`. | GUI.DragWindow
Declaration
public static void
DragWindow
(
Rect
position
);
Parameters
Parameter
Description
position
The part of the window that can be dragged. This is clipped to the actual window.
Description
Make a window draggable.
Insert a call to this function inside your window code to make a win... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d150af0e507b | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.ExternalForcesModule.multiplierCurve`. | ParticleSystem.ExternalForcesModule.multiplierCurve
public
ParticleSystem.MinMaxCurve
multiplierCurve
;
Description
Multiplies the magnitude of applied external forces.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_335ed2b4ed6c | unity_docs | networking | What is `Android.AndroidConfiguration.navigationHidden` in Unity? Explain its purpose and usage. | AndroidConfiguration.navigationHidden
public
Android.AndroidNavigationHidden
navigationHidden
;
Description
Mirrors the Android property
navigationHidden
.
For information about this property, refer to the Android developer documentation on
navigationHidden
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee9bde651f3a | unity_docs | animation | What is `ModelImporter.animationScaleError` in Unity? Explain its purpose and usage. | ModelImporter.animationScaleError
public float
animationScaleError
;
Description
Allowed error of animation scale compression.
Allowed error is defined in distance (in percents) between compressed and
original scale on a curve. This settings used only when animation keyframe
reduction is enabled.
Additional res... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cda06d03bb15 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorWindow.CreateGUI`. | ailable.
Keep the event registration code inside
CreateGUI
or after
CreateGUI
is called.
It's important to note that
CreateGUI
might not be called before the first call to
Update
.
For more information, refer to
the order of execution of the Editor window
.
For an example on how to create an Editor window to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_40cf69473dc5 | unity_docs | scripting | What is `XR.MeshTransform.Timestamp` in Unity? Explain its purpose and usage. | MeshTransform.Timestamp
public ulong
Timestamp
;
Description
The timestamp associated with this transform.
A larger value indicates a more recent time. This timestamp can be compared with
MeshGenerationResult.Timestamp
to determine whether the generation result (which is asynchronous) contains a newer transf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0b6192f523f | unity_docs | input | What is `UILineInfo` in Unity? Explain its purpose and usage. | UILineInfo
struct in
UnityEngine
/
Implemented in:
UnityEngine.TextRenderingModule
Description
Information about a generated line of text.
Properties
Property
Description
height
Height of the line.
leading
Space in pixels between this line and the next line.
startCharIdx
Index of the first character in the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3ad3cfae1f3 | unity_docs | rendering | What is `TextureImporterCubemapConvolution.Diffuse` in Unity? Explain its purpose and usage. | TextureImporterCubemapConvolution.Diffuse
Description
Diffuse convolution (aka irradiance
Cubemap
).
Each pixel of this
Cubemap
texture is replaced with the cosine-weighted integral of the corresponding hemisphere of incident illumination. In simpler terms texture is nicely blurred.
Can be used to light diffuse ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0afa65c5e5f1 | unity_docs | animation | Show me a Unity C# example demonstrating `AssetPostprocessor.OnPreprocessAsset`. | AssetPostprocessor.OnPreprocessAsset()
Description
Add this function to a subclass to get a notification just before any Asset is imported.
This lets you control the import settings through code.
```csharp
using UnityEditor;class MyModelPostprocessor : AssetPostprocessor
{
void OnPreprocessAsset()
{
if (assetIm... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ead83cc0c680 | unity_docs | rendering | In Unity's 'Introduction to panoramic videos', what is 'Equirectangular 2D videos' and how does it work? | Equirectangular 2D videos have an
aspect ratio
of exactly 2:1 for 360 content, or 1:1 for 180 content.
This layout flattens a spherical image onto a 2D plane, which makes it possible to display 360° content in a video.
The horizontal axis represents the full 360° field of view around the viewer. The vertical axis repre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_edeb2d25c297 | unity_docs | scripting | What are the parameters of `Unity.Properties.PropertyContainer.TryAccept` in Unity? | Returns bool true if the visitation succeeded; false otherwise. Description Tries to visit the specified by ref using the specified . Declaration public static bool TryAccept ( Unity.Properties.IPropertyBagVisitor visitor ,
ref TContainer container ,
out Unity.Properties.VisitReturnCode returnCode , Unity.Properties.V... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d448b60a01e5 | unity_docs | input | Give me an overview of the `LocationInfo` class in Unity. | LocationInfo
struct in
UnityEngine
/
Implemented in:
UnityEngine.InputLegacyModule
Description
Structure describing device location.
Properties
Property
Description
altitude
Geographical device location altitude in meters.
horizontalAccuracy
Horizontal accuracy radius of the location in meters.
latitude
Ge... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_196c7f45dbe5 | unity_docs | editor | In Unity's 'Import assets simultaneously', what is 'Supported file types' and how does it work? | The
Parallel Import
setting supports only certain types of asset. The specific types of asset which Unity can import in parallel are as follows:
Image file types imported by the
Texture Importer
.
Model file types imported by the
Model Importer
.
Audio file types imported by the
Audio Importer
Other types of asset are ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_934a3132cbc7 | unity_docs | scripting | What are the parameters of `Search.PropertyDatabase.Store` in Unity? | Returns bool True if the store operation succeeded, false if not. Description Stores a document property. ```
// Store a property of a document, like a property of an asset.
var stored = propertyDatabase.Store("path/to/my/asset", "m_Color", new Color(1, 0, 1));
if (!stored)
Debug.LogWarning("Property m_Color did no... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e052faf0746 | unity_docs | scripting | What is `AI.NavMeshAgent` in Unity? Explain its purpose and usage. | NavMeshAgent
class in
UnityEngine.AI
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.AIModule
Description
Navigation mesh agent.
Attach this component to a mobile character in the game to allow the character to use the NavMesh to navigate the scene. For more details refer to
AI Navigation
.
Propert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94b244963a15 | unity_docs | rendering | What are the parameters of `Rect.ctor` in Unity? | Description Creates a new rectangle. ```csharp
using UnityEngine;public class RectExample : MonoBehaviour
{
void Start()
{
Rect rect = new Rect(0, 0, 10, 10); // prints: (x:0, y:0, width:10, height:10)
Debug.Log(rect);
}
}
``` Note: Rect represents an abstract rectangle, and can be us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a422100b5e8 | unity_docs | editor | What is `SettingsProvider.ctor` in Unity? Explain its purpose and usage. | SettingsProvider Constructor
Declaration
public
SettingsProvider
(string
path
,
SettingsScope
scopes
,
IEnumerable<string>
keywords
);
Parameters
Parameter
Description
path
Path of the settings in the Settings window. Uses "/" as separator. The last token becomes the settings label if none is provided.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e64478a529b | unity_docs | scripting | Show me a Unity C# example demonstrating `FrameTiming.cpuTimePresentCalled`. | entCalled
;
Description
This is the CPU clock time at the point Present was called for the current frame.
The CPU clock time at the point
Present()
is called for the frame. This is the time at which Unity finishes submitting objects for rendering and informs the GPU that the frame can be presented to the user.
U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_71aabcde6851 | unity_docs | ui | What is `UIElements.BaseListView.footerAddButtonName` in Unity? Explain its purpose and usage. | BaseListView.footerAddButtonName
public static string
footerAddButtonName
;
Description
The name of the add button element in the footer.
Unity uses this name of
BaseListView
add button when showAddRemoveFooter is set to
true
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a0d523768c2 | unity_docs | physics | What is `Collider2D.OverlapPoint` in Unity? Explain its purpose and usage. | Collider2D.OverlapPoint
Declaration
public bool
OverlapPoint
(
Vector2
point
);
Parameters
Parameter
Description
point
A point in world space.
Returns
bool
Does
point
overlap the collider?
Description
Check if a collider overlaps a point in space.
This will always return false when used on an
Ed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5cd83543039 | unity_docs | rendering | What is `LightingSettings.albedoBoost` in Unity? Explain its purpose and usage. | LightingSettings.albedoBoost
public float
albedoBoost
;
Description
The intensity of surface albedo throughout the Scene when considered in lighting calculations. This value influences the energy of light at each bounce. (Editor only).
When light bounces off a surface, it is multiplied by the albedo of the sur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4293ee58c312 | unity_docs | input | What is `Experimental.GraphView.EdgeControl.inputOrientation` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeControl.inputOrientation
public
Experimental.GraphView.Orientation
inputOrientation
;
Description
Edge input port orientation (vertical/horizontal). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82099db376cd | unity_docs | math | What is `TerrainTools.BrushTransform.FromBrushUV` in Unity? Explain its purpose and usage. | BrushTransform.FromBrushUV
Declaration
public
Vector2
FromBrushUV
(
Vector2
brushUV
);
Parameters
Parameter
Description
brushUV
Brush UV coordinate to transform.
Returns
Vector2
Target XY coordinate.
Description
Applies the transform to convert a Brush UV coordinate to the target XY space. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88a9b9f25223 | unity_docs | scripting | What is `Playables.PlayableGraph.IsPlaying` in Unity? Explain its purpose and usage. | PlayableGraph.IsPlaying
Declaration
public bool
IsPlaying
();
Returns
bool
A boolean indicating if the graph is playing or not.
Description
Indicates that a graph is presently running.
Return true if
PlayableGraph.Play
or has been called on the graph. Returns false if
PlayableGraph.Stop
has been calle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8f098c498e02 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.UpdateBuildProperty` in Unity? | Description Adds and removes values from a build property in all build configurations for the specified target(s). ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_UpdateBuildProperty
{
[PostProcessBuild]
public static void OnPostproces... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_70e0abcb02ec | unity_docs | scripting | What is `Rendering.SubMeshDescriptor.ctor` in Unity? Explain its purpose and usage. | SubMeshDescriptor Constructor
Declaration
public
SubMeshDescriptor
(int
indexStart
,
int
indexCount
,
MeshTopology
topology
);
Parameters
Parameter
Description
indexStart
Initial value for
indexStart
field.
indexCount
Initial value for
indexCount
field.
topology
Initial value for
topology
field... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_beb58cd295ab | unity_docs | scripting | What is `Presets.PresetSelector` in Unity? Explain its purpose and usage. | PresetSelector
class in
UnityEditor.Presets
/
Inherits from:
EditorWindow
Description
This class implements a modal window that selects a
Preset
asset from the Project.
Static Methods
Method
Description
DrawPresetButton
Draw a Preset button that opens the default PresetSelector using the targets array.
Sh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51a6fe26ff67 | unity_docs | scripting | What is `XR.XRMeshSubsystem.GenerateMeshAsync` in Unity? Explain its purpose and usage. | XRMeshSubsystem.GenerateMeshAsync
Declaration
public void
GenerateMeshAsync
(
XR.MeshId
meshId
,
Mesh
mesh
,
MeshCollider
meshCollider
,
XR.MeshVertexAttributes
attributes
,
Action<MeshGenerationResult>
onMeshGenerationComplete
);
Parameters
Parameter
Description
meshId
The
MeshId
of the mesh yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_792b7d7fd098 | unity_docs | scripting | What is `PlayerLoop.PreLateUpdate` in Unity? Explain its purpose and usage. | PreLateUpdate
struct in
UnityEngine.PlayerLoop
/
Implemented in:
UnityEngine.CoreModule
Description
Update phase in the native player loop.
This is the C# representation of an update phase in the native player loop. It can only be used to identify the update phase in native. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b6cebc2112a | unity_docs | scripting | What is `AndroidJNI.IsSameObject` in Unity? Explain its purpose and usage. | AndroidJNI.IsSameObject
Declaration
public static bool
IsSameObject
(IntPtr
obj1
,
IntPtr
obj2
);
Description
Tests whether two references refer to the same Java object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c81bdf8f225a | unity_docs | physics | What is `TerrainTools.PaintContext.ApplyDelayedActions` in Unity? Explain its purpose and usage. | PaintContext.ApplyDelayedActions
Declaration
public static void
ApplyDelayedActions
();
Description
Flushes the delayed actions created by PaintContext heightmap and alphamap modifications.
Expensive updates that would cause performance issues during painting and sculpting are deferred until the user finishes ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_31545655dccd | unity_docs | rendering | Explain 'Texture type and shape settings reference' in Unity. | Note:
Some of the less commonly used properties are hidden by default. Expand the Advanced section in the Inspector window to view these properties.
## Texture Type
Use the
Texture Type
property to select the type of Texture you want to create from the source image file. The other properties in the Texture Import set... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b4d70b8046f1 | github | scripting | Write a Unity C# MonoBehaviour script called Mono Behaviour Tests | ```csharp
namespace AncientLightStudios.Nanoject.Tests
{
using System.Collections.Generic;
using MonoBehaviours;
using NUnit.Framework;
using UnityEngine;
[TestFixture]
public class MonoBehaviourTests
{
private DependencyContext _context;
private List<GameObject> _dispose;
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_6dd9f863dfe3 | unity_docs | scripting | What is `UIElements.Rotate` in Unity? Explain its purpose and usage. | Rotate
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Provides rotation information for visual elements that rotates around the
TransformOrigin
. Positive values represent clockwise rotation.
Properties
Property
Description
angle
The angle applied by the rot... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8c6e4ec81704 | unity_docs | input | Explain 'iOS input overview' in Unity. | Unity uses the
Input class
to access input on all mobile devices.
## iOS keyboard
iOS devices include a touchscreen keyboard. When you select editable UI elements such as
Input Fields
, Unity automatically activates the iOS touchscreen keyboard and handles input from it. For information on how to manually activate an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8d88dab0ce80 | unity_docs | rendering | What is `LightTransport.RadeonRaysWorld.GetIntegrationContext` in Unity? Explain its purpose and usage. | RadeonRaysWorld.GetIntegrationContext
Declaration
public
LightTransport.IntegrationContext
GetIntegrationContext
();
Returns
IntegrationContext
The current Integration context.
Description
Get the Integration context.
Get the current integration context set on the world. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a29944edc98e | unity_docs | editor | What is `EditorBuildSettings.globalScenes` in Unity? Explain its purpose and usage. | EditorBuildSettings.globalScenes
public static EditorBuildSettingsScene[]
globalScenes
;
Description
The list of scenes used by all platform profiles and build profiles that do not override global scenes.
Additional resources:
BuildProfile.overrideGlobalScenes
,
Platform profile
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6910d9d9a9ea_doc_34 | github | scripting | What does `OnRectTransformRemovedAsObservable` do in this Unity script? Explain its purpose and signature. | Callback that is sent if an associated RectTransform is removed.
Signature:
```csharp
public static IObservable<Unit> OnRectTransformRemovedAsObservable(this Component component)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_0e751394a6f1 | unity_docs | editor | What is `EditorUtility.SetDirty` in Unity? Explain its purpose and usage. | EditorUtility.SetDirty
Declaration
public static void
SetDirty
(
Object
target
);
Parameters
Parameter
Description
target
The object to mark as dirty.
Description
Marks
target
object as dirty.
You can use
SetDirty
when you want to modify an object without creating an undo entry, but still ensure the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a12aca63a1bb | unity_docs | scripting | What is `Unity.IntegerTime.DiscreteTimeTimeExtensions.Max` in Unity? Explain its purpose and usage. | DiscreteTimeTimeExtensions.Max
Declaration
public static
Unity.IntegerTime.DiscreteTime
Max
(
Unity.IntegerTime.DiscreteTime
lhs
,
Unity.IntegerTime.DiscreteTime
rhs
);
Parameters
Parameter
Description
lhs
The first operand.
rhs
The second operand.
Returns
DiscreteTime
The maximum of the two spec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f522b91ce703_doc_3 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can receive four arguments as part of its initialization process.-derived classes that implement this interface can be instantiated with their dependency using the function.-derived classes that implement this interface can be added to a with their dependency using the function.If the class ... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
gh_fe6faf1191bb | github | scripting | Write a Unity C# MonoBehaviour script called Own Test8 | ```csharp
using System.Collections;
using UnityEngine;
public class OwnTest8 : MonoBehaviourExtended, ITest
{
[OwnComponent(Optional = true)]
private Inventory inv;
private void Start()
{
if (!Test())
{
Debug.LogError("Test failed: " + this);
}
}
public bo... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_11d89d153fc0 | unity_docs | scripting | What is `VideoClipImporter.deinterlaceMode` in Unity? Explain its purpose and usage. | VideoClipImporter.deinterlaceMode
public
VideoDeinterlaceMode
deinterlaceMode
;
Description
Images are deinterlaced during transcode. This tells the importer how to interpret fields in the source, if any. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1cbac634b0ac | unity_docs | rendering | Explain 'Custom data Surface Shader example in the Built-In Render Pipeline' in Unity. | Using a vertex modifier function, it is also possible to compute custom data in a vertex Shader , which then will be passed to the
Surface Shader
function per-pixel. The same compilation directive
vertex:functionName
is used, but the function should take two parameters:
inout appdata_full and out Input
. You can fill i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5dcc3ce2eefb | unity_docs | rendering | What is `ShaderUtil.GetCurrentCustomEditor` in Unity? Explain its purpose and usage. | ShaderUtil.GetCurrentCustomEditor
Declaration
public static string
GetCurrentCustomEditor
(
Shader
shader
);
Parameters
Parameter
Description
shader
The shader to obtain the custom editor.
Returns
string
The current custom editor full class name.
Description
Gets the current custom editor for the sh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d85a4912aa33 | unity_docs | rendering | In Unity's 'Control scaling with Dynamic Resolution', what is 'Example' and how does it work? | This example script demonstrates basic use of the API. Add it to a Camera in your Scene, and check
Allow Dynamic Resolution
in the Camera settings. You also need to open the Player settings (menu:
Edit > Project Settings
, then select the Player category) and check the
Enable Frame Timing Stats
checkbox. For more infor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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