id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_fb5b99040ded | unity_docs | scripting | Show me a Unity C# example demonstrating `RectTransform.GetWorldCorners`. | ld space.
Each corner provides its world space value. The returned array of
4 vertices is clockwise. It starts bottom left and rotates to top left,
then top right, and finally bottom right. Note that bottom left, for
example, is an (x, y, z) vector with x being left and y being bottom.
Note
: If the
RectTransform
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a32441f58bd7 | unity_docs | editor | Show me a Unity C# example demonstrating `MouseCursor.ArrowPlus`. | MouseCursor.ArrowPlus
Description
Arrow with the plus symbol next to it.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays a small window th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b46940b51323 | unity_docs | editor | What is `Device.Application.isMobilePlatform` in Unity? Explain its purpose and usage. | Application.isMobilePlatform
public static bool
isMobilePlatform
;
Description
This has the same functionality as
Application.isMobilePlatform
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cb1b78dff3e3 | unity_docs | rendering | Explain 'Configuring Light components' in Unity. | Resources for calculating lighting in real time at runtime, or storing precalculated lighting in a build.
Page Description Setting a light as realtime or baked
Resources for setting the Mode of a Light component.
Configuring Mixed lights with Lighting Modes
Resources for setting the
Lighting Mode
of a scene , which det... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9151839f9108 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchProvider.fetchPreview`. | SearchProvider.fetchPreview
public Func<SearchItem,SearchContext,Vector2,FetchPreviewOptions,Texture2D>
fetchPreview
;
Description
Similar to fetchThumbnail, fetchPreview usually returns a bigger preview. The Search UI will progressively show one preview each frame, preventing the UI from blocking if many previe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d96522b0382f | unity_docs | audio | Explain 'Audio Reference' in Unity. | Topic Description Audio Clip
Reference information about the AudioClip class.
Audio Listener
Reference information about the AudioListener class.
Audio Source
Reference information about the AudioSource class.
Audio Mixer
Reference information about the Unity AudioMixer class and its UI.
Audio Effect
Reference informat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67d389a62cdc | unity_docs | rendering | What is `Transform.worldToLocalMatrix` in Unity? Explain its purpose and usage. | Transform.worldToLocalMatrix
public
Matrix4x4
worldToLocalMatrix
;
Description
Matrix that transforms a point from world space into local space (Read Only).
You can also use
Transform.InverseTransformPoint
to transform coordinates instead of this matrix.
Do not use this matrix to set shader parameters or t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_889c3e16c027 | unity_docs | physics | In Unity's 'Character Joint component reference', what is 'Limit properties' and how does it work? | The following limit properties are available for
Low Twist Limit
,
High Twist Limit
,
Swing 1 Limit
, and
Swing 2 Limit
.
Values apply to force for linear motion, and torque for rotational motion.
Property Function Limit
Set a value to define the limits of the movement for the swing or twist axes, relative to the start... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd748518b051 | unity_docs | performance | What is `Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription.Name` in Unity? Explain its purpose and usage. | ProfilerRecorderDescription.Name
public string
Name
;
Description
The name of the Profiler metric.
Note:
Accessing this property allocates a new managed string on every access, which contributes to GC allocated memory. As such, this might slow down the performance of your application. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9cda7d1e4874 | github | scripting | Write a Unity C# MonoBehaviour script called colortest | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// [ExecuteInEditMode]
public class colortest : MonoBehaviour
{
private Material _material;
void Start()
{
_material = GetComponent<Renderer>().material;
}
// Update is called once p... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_93ac18a82379 | unity_docs | scripting | What is `UIElements.BaseTreeViewController.GetParentId` in Unity? Explain its purpose and usage. | BaseTreeViewController.GetParentId
Declaration
public int
GetParentId
(int
id
);
Parameters
Parameter
Description
id
The ID of the item to fetch the parent from.
Returns
int
The parent ID, or -1 if the item is at the root of the tree.
Description
Returns the parent ID of an item, by ID. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd1e4f8b939b | unity_docs | editor | What are the parameters of `AssetImporters.CollectImportedDependenciesAttribute.ctor` in Unity? | Description Use the CollectImportedDependencies attribute to declare getters for imported dependencies. It is recommended to always increment the version number of the callback whenever the script is changed. This forces assets imported with lower version numbers to be re-imported. This example shows how you can declar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca3e35e9de57 | unity_docs | scripting | What is `Animator.SetBool` in Unity? Explain its purpose and usage. | Animator.SetBool
Declaration
public void
SetBool
(string
name
,
bool
value
);
Declaration
public void
SetBool
(int
id
,
bool
value
);
Parameters
Parameter
Description
name
The parameter name.
id
The parameter ID.
value
The new parameter value.
Description
Sets the value of the given boolean par... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_13de4f07e588 | unity_docs | rendering | Explain 'Process to become a Verified Solution' in Unity. | The Verified Solutions program exhibits tools and services that provide additional functionality for Unity users. These products can, for example, include software development kits (SDKs), plugins, and Editor extensions, among other offerings. The Verified Solutions program is not suitable for third-party products that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_543eafdd1731 | unity_docs | scripting | What is `Device.Application.OpenURL` in Unity? Explain its purpose and usage. | Application.OpenURL
Declaration
public static void
OpenURL
(string
url
);
Description
This has the same functionality as
Application.OpenURL
. At the moment, the Device Simulator doesn't support simulation of this method. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1925ec217c1 | unity_docs | rendering | What is `Experimental.GlobalIllumination.SpotLightPyramidShape.shadow` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SpotLightPyramidShape.shadow
public bool
shadow
;
Description
Specifies whether the light casts shadows or not. This is true if the light does cast shadows and false otherwise. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7a1caef78cdd | unity_docs | physics | In Unity's 'Profiler markers reference', what is 'Rendering and VSync markers' and how does it work? | These markers contain the samples where the CPU spends time processing data for the GPU, or where it might be waiting for the GPU to finish. If the
GPU Profiler module
isn’t available, or it adds too much overhead, the toolbar in the Profiler module details pane doesn’t display this information. The samples under these... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c03cf14db632 | unity_docs | scripting | Give me an overview of the `AndroidBuildType` class in Unity. | AndroidBuildType
enumeration
Description
Build configurations for the generated project.
Properties
Property
Description
Debug
Build configuration set to Debug for the generated project.
Development
Build configuration set to Development for the generated project.
Release
Build configuration set to Release fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ada8413b79c | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.startRotation3D`. | ParticleSystem.MainModule.startRotation3D
public bool
startRotation3D
;
Description
A flag to enable 3D particle rotation.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ca52b59d6104 | unity_docs | rendering | In Unity's 'Tessellation Surface Shader examples in the Built-In Render Pipeline', what is 'Render pipeline compatibility' and how does it work? | Feature name
Universal Render Pipeline (URP)
High Definition Render Pipeline (HDRP)
Custom SRP
Built-in Render Pipeline
Surface Shaders No For a streamlined way of creating Shader objects in URP, see
Shader Graph
.
No
For a streamlined way of creating Shader objects in HDRP, see
Shader Graph
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a992a8100c7 | unity_docs | rendering | Show me a Unity C# example demonstrating `GUILayout.RepeatButton`. | .
Additional resources:
GUILayout.Width
,
GUILayout.Height
,
GUILayout.MinWidth
,
GUILayout.MaxWidth
,
GUILayout.MinHeight
,
GUILayout.MaxHeight
,
GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
Returns
bool
true
when the holds down the mouse.
Description
Make a repeating button. The button returns tr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b06675799045 | unity_docs | performance | Show me a Unity code example for 'IUnityMemoryManager API reference'. | to make this reallocation came from. Use the predefined macro FILE here.
int32_t line
The line number in the source file where the call to make this reallocation came from. Use the predefined macro LINE here.
## Description
Reallocates an existing pointer to point to a different block of memory.
## Implementation ex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b10b6103659 | unity_docs | rendering | Give me an overview of the `ModelImporter` class in Unity. | ModelImporter
class in
UnityEditor
/
Inherits from:
AssetImporter
Description
Model importer lets you modify
model
import settings from editor scripts.
Settings of this class match the ones exposed in
Model tab Import Settings
.
Properties
Property
Description
addCollider
Add mesh colliders to imported m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f46de256c2cc | unity_docs | rendering | What is `Camera.ResetProjectionMatrix` in Unity? Explain its purpose and usage. | Camera.ResetProjectionMatrix
Declaration
public void
ResetProjectionMatrix
();
Description
Make the projection reflect normal camera's parameters.
Call this to end the effect of setting
projectionMatrix
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95a295a79374 | unity_docs | editor | What is `EditorWindow.HasOpenInstances` in Unity? Explain its purpose and usage. | EditorWindow.HasOpenInstances
Declaration
public static bool
HasOpenInstances
();
Parameters
Parameter
Description
windowType
The type of the window. Must derive from
EditorWindow
.
Returns
bool
Returns true if an
EditorWindow
, matching the specified type, is open. Returns false otherwise.
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d89e2d674885 | unity_docs | rendering | In Unity's 'Web browser compatibility', what is 'Web browser compatibility for desktop' and how does it work? | Unity’s Web platform support for desktop browsers differs depending on the browser. It supports browsers providing the following conditions are true:
The browser is WebGL 2 capable.
The browser is HTML 5 standards-compliant.
The browser is 64-bit and supports WebAssembly.
The Unity Web platform supports some compressed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5b1c63bb626 | unity_docs | scripting | What is `MPE.ChannelService.IsRunning` in Unity? Explain its purpose and usage. | ChannelService.IsRunning
Declaration
public static bool
IsRunning
();
Returns
bool
True if the service has started and false if it hasn't.
Description
Checks whether the ChannelService is running and listening to new connections.. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86c31ac4e054 | unity_docs | physics | What is `CharacterJoint.swing2Limit` in Unity? Explain its purpose and usage. | CharacterJoint.swing2Limit
public
SoftJointLimit
swing2Limit
;
Description
The angular limit of rotation (in degrees) around the primary axis of the character joint.
The limit is symmetric. Thus a value of eg. 30 will limit the rotation between -30 and +30 degrees.
The limit is relative to the angle the two ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4858b93d26fd | unity_docs | scripting | What is `GUITargetAttribute` in Unity? Explain its purpose and usage. | GUITargetAttribute
class in
UnityEngine
/
Implemented in:
UnityEngine.IMGUIModule
Description
Allows to control for which display the OnGUI is called.
Constructors
Constructor
Description
GUITargetAttribute
Default constructor initializes the attribute for OnGUI to be called for all available displays. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_88f6d9a237af | unity_docs | editor | Explain 'Running the Profiler in its own process' in Unity. | To get better Profiler data when you target the Unity Editor or Play mode, use the Standalone Profiler, which launches the Profiler in its own dedicated process. The Standalone Profiler reduces overhead, because the Profiler isn’t profiling itself or sharing a process with your application or the Editor. The functional... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a326a9e5b629_doc_8 | github | scripting | What does `DoNothing` do in this Unity script? Explain its purpose and signature. | The empty coroutine. Just immediately calls yield break;.This is basically the 'null' for constructing coroutines: You can usethis when code expects a coroutine, but you do not need any behavior.An IEnumerator that does nothing, not even wait.
Signature:
```csharp
public static IEnumerator DoNothing()
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_8a8004bba5a3 | unity_docs | scripting | In Unity's 'Create a binding with the Inspector', what is 'Define the custom Inspector component' and how does it work? | Define a custom Inspector UI class called TankScript , style it with USS, and set the
visual elements
and the binding path in UXML.
In your
Project window
, create a folder named
create-a-binding-inspector
to store all your files.
Create a C# script named
TankScript.cs
and replace its content with the following:
```csh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2aef51d279a | unity_docs | scripting | What is `SystemLanguage.Estonian` in Unity? Explain its purpose and usage. | SystemLanguage.Estonian
Description
Estonian.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Estonian language
if (Application.systemLanguage == SystemLanguage.Estonian)
{
//Outputs into console that the system is E... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_190968a2ed32 | unity_docs | xr | What is `Android.AndroidAssetPackError` in Unity? Explain its purpose and usage. | AndroidAssetPackError
enumeration
Description
Values that indicate the type of Android asset pack error when the status is either AndroidAssetPackStatus.Failed or AndroidAssetPackStatus.Unknown.
Unity always returns the error value and the status together in AndroidAssetPackInfo or AndroidAssetPackState objects. U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6886b23cd8e2 | unity_docs | audio | What is `Media.MediaEncoder.AddSamples` in Unity? Explain its purpose and usage. | MediaEncoder.AddSamples
Declaration
public bool
AddSamples
(ushort
trackIndex
,
NativeArray<float>
interleavedSamples
);
Declaration
public bool
AddSamples
(NativeArray<float>
interleavedSamples
);
Parameters
Parameter
Description
trackIndex
Index of the track to which sample frames will be added.
int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28ba1363181d | unity_docs | ui | What is `Accessibility.AccessibilityState` in Unity? Explain its purpose and usage. | AccessibilityState
enumeration
Description
Describes the state of an accessibility node.
Properties
Property
Description
None
The accessibility node is in none of the other states.
Disabled
The accessibility node is currently in a disabled state and does not respond to user interaction.
Selected
The accessibi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c161fee5b4ef | unity_docs | rendering | What is `Tilemaps.TilemapRenderer` in Unity? Explain its purpose and usage. | TilemapRenderer
class in
UnityEngine.Tilemaps
/
Inherits from:
Renderer
/
Implemented in:
UnityEngine.TilemapModule
Description
The tile map renderer is used to render the tile map marked out by a
tile map
component and a
grid
component.
This class is a script interface for a
tile map renderer
component... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ef710c6c178 | unity_docs | rendering | What is `Rendering.ShaderKeyword.GetGlobalKeywordType` in Unity? Explain its purpose and usage. | ShaderKeyword.GetGlobalKeywordType
Declaration
public static
Rendering.ShaderKeywordType
GetGlobalKeywordType
(
Rendering.ShaderKeyword
index
);
Description
Returns the type of global keyword: built-in or user defined. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3247aff8188c | unity_docs | rendering | What is `Rendering.ShadowCastingMode.TwoSided` in Unity? Explain its purpose and usage. | ShadowCastingMode.TwoSided
Description
Shadows are cast from this object, treating it as two-sided.
Shadow rendering will turn off backface culling, even if object's shader has backface culling on. This means that single-sided objects (like a Plane or a Quad) will cast shadows, even if the light is behind them.
Add... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb46ec2dd23e | unity_docs | scripting | Show me a Unity C# example demonstrating `Color.cyan`. | Color.cyan
public static
Color
cyan
;
Description
Cyan. RGBA is (0, 1, 1, 1).
```csharp
//Attach this script to a GameObject with a Renderer (go to Create>3D Object and select one of the first 6 options to create a GameObject with a Renderer automatically attached).
//This script changes the Color of your Gam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f522b91ce703_doc_12 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can receive one argument as part of its initialization process.Base interface of .
Signature:
```csharp
public interface IOneArgument
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0666c42ce55e | unity_docs | scripting | What is `PlayModeWindow.SetViewType` in Unity? Explain its purpose and usage. | PlayModeWindow.SetViewType
Declaration
public static void
SetViewType
(
PlayModeWindow.PlayModeViewTypes
type
);
Parameters
Parameter
Description
type
The new PlayModeView type.
Description
Changes the type of the selected PlayModeView window. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1f742366fe2d | unity_docs | ui | Show me a Unity code example for 'Receive callbacks when a bound property changes'. | track one property at any given time.
Create a project in Unity with any template.
In your
Project window
, create a folder named
callback-SerializedProperty-changes
to store your files.
In the
callback-SerializedProperty-change
folder, create a folder named
Editor
.
In the Editor folder, create a C# script named
Simpl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d39d62fe59e0 | unity_docs | scripting | What is `ObjectChangeEventStream.GetEventType` in Unity? Explain its purpose and usage. | ObjectChangeEventStream.GetEventType
Declaration
public
ObjectChangeKind
GetEventType
(int
eventIdx
);
Parameters
Parameter
Description
eventIdx
The index of the event whose type should be returned.
Returns
ObjectChangeKind
The type of the event at the specified index.
Description
Returns the type ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f3ea0a2466ba_doc_3 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Save any game data, such as "EnemyUnits" or "PlayerHealth".
Signature:
```csharp
public void SetGameData<T>(string name, T value)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_db81dde9f8ba | unity_docs | editor | What is `EditorUserSettings.allowAsyncStatusUpdate` in Unity? Explain its purpose and usage. | EditorUserSettings.allowAsyncStatusUpdate
public static bool
allowAsyncStatusUpdate
;
Description
Allow version control status updates to be performed asynchronously.
When enabled, version control status updates are performed asynchronously in the background. This can improve Editor responsiveness when working ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_195e8a119e25 | unity_docs | rendering | In Unity's 'Cookie texture Import Settings window reference', what is 'Directional Light' and how does it work? | When you select this light type, Unity sets the
Wrap Mode to Repeat
by default and the light cookie texture tiles.
Note:
You can apply a cookie formatted for the Spot Light or Directional Light type to a Directional Light, but both have different effects. The Directional Light will repeat the Directional Light type in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab3c79463ff9 | unity_docs | editor | What is `Rendering.BatchCullingContext.sceneCullingMask` in Unity? Explain its purpose and usage. | BatchCullingContext.sceneCullingMask
public ulong
sceneCullingMask
;
Description
Use this bit mask to discard the draw commands in a particular context. A draw command is not discarded if the expression
(1 << layer) & sceneCullingMask
is true. This field is typically used when rendering Editor previews. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fee943157dcb | unity_docs | scripting | In Unity's 'Label', what is 'Inherited UXML attributes' and how does it work? | This element inherits the following attributes from its base class:
Name Type Description
binding-path string Path of the target property to be bound.
display-tooltip-when-elided boolean When true, a tooltip displays the full version of elided text, and also if a tooltip had been previously provided, it will be overwri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9104e232eda5 | unity_docs | scripting | Show me a Unity C# example demonstrating `Quaternion.Equals`. | ical copies.
Floating-point precision: Returns
false
even for tiny differences due to floating-point arithmetic.
Mathematically equivalent rotations: Returns
false
for rotations that represent the same orientation but have different component values.
For practical rotation comparison, consider using the
==
ope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2646994dccd | unity_docs | scripting | Show me a Unity C# example demonstrating `RigidbodyConstraints.FreezePositionX`. | RigidbodyConstraints.FreezePositionX
Description
Freeze motion along the X-axis.
```csharp
//This example shows how RigidbodyConstraints is used to freeze the position and rotation of a Rigidbody in the x axis at start-up.
//It also shows what happens when these constraints are removed, when you press the space key... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df661ac8d848 | unity_docs | rendering | What is `Rendering.CopyTextureSupport.Copy3D` in Unity? Explain its purpose and usage. | CopyTextureSupport.Copy3D
Description
Support for
Texture3D
in
Graphics.CopyTexture
.
Not all platforms can do 3D texture copies, e.g. currently Direct3D9 systems can not do that. See
CopyTextureSupport
for an overview. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6bfc30d3fe28 | unity_docs | scripting | Show me a Unity C# example demonstrating `Rigidbody2D.angularDamping`. | ro indicates that no damping should be used whereas higher values increase the damping, effectively slowing down the rotational movement faster. Unlike contact friction, angular damping is always applied.
Note:
The following formula is how the angular damping is applied
angularVelocity *= 1.0f / ( 1.0f + simulation-t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d89d76ba8af | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.GetBlockWidth` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.GetBlockWidth
Declaration
public static uint
GetBlockWidth
(
Experimental.Rendering.GraphicsFormat
format
);
Declaration
public static uint
GetBlockWidth
(
TextureFormat
format
);
Description
Ret... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6910d9d9a9ea_doc_7 | github | scripting | What does `OnCollisionStayAsObservable` do in this Unity script? Explain its purpose and signature. | OnCollisionStay is called once per frame for every collider/rigidbody that is touching rigidbody/collider.
Signature:
```csharp
public static IObservable<Collision> OnCollisionStayAsObservable(this Component component)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e5685a35991b | unity_docs | scripting | In Unity's 'Access meshes via the Mesh API', what is 'Access an object’s Mesh' and how does it work? | The mesh data is attached to an object using the
Mesh Filter
component (and the object will also need a MeshRenderer to make the geometry visible). This component is accessed using the familiar GetComponent function:
```csharp
using UnityEngine;
public class ExampleScript : MonoBehaviour
{
MeshFilter mf;
void Start()... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95d0afcd1e76 | unity_docs | scripting | What is `AnimatorUtility.OptimizeTransformHierarchy` in Unity? Explain its purpose and usage. | AnimatorUtility.OptimizeTransformHierarchy
Declaration
public static void
OptimizeTransformHierarchy
(
GameObject
go
,
string[]
exposedTransforms
);
Parameters
Parameter
Description
go
GameObject to Optimize.
exposedTransforms
List of transform name to expose.
Description
This function will remove all ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e8ec85e7c91e | unity_docs | scripting | In Unity's 'AssetBundle file format reference', what is 'Examining AssetBundle file contents' and how does it work? | The Unity Editor installation includes the WebExtract and Binary2Text executables which you can use to extract the files nested inside the AssetBundle and produce a text format dump of the contents of a binary
SerializedFile
. Its output is similar to the YAML format used by Unity.
For more information about these tool... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_56f05a2c817c | unity_docs | scripting | What is `iOS.Xcode.XcScheme.MetalValidation` in Unity? Explain its purpose and usage. | MetalValidation
enumeration
Description
Metal API Validation.
Use the members of the
MetalValidation
enumeration to set the /Metal API Validation/ option in the scheme of an Xcode project generated by Unity. These options determine the level of runtime Metal API validation.
Additional resources:
XcScheme.SetMet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be8a0004dcde | unity_docs | editor | What is `ShortcutManagement.ShortcutArguments.context` in Unity? Explain its purpose and usage. | ShortcutArguments.context
public object
context
;
Description
Instance of the context in which the shortcut was triggered.
If the triggered shortcut was registered with a context of type
EditorWindow
then
context
will be the instance of the
EditorWindow
in which the shortcut was triggered. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_736d4506fb15 | unity_docs | animation | What is `ClipAnimationMaskType.CreateFromThisModel` in Unity? Explain its purpose and usage. | ClipAnimationMaskType.CreateFromThisModel
Description
A mask containing all the transform in the file will be created internally.
For Humanoid rig, unity will convert all the transforms animation into muscle animation, these transforms cannot be edited in the mask.
Additional resources:
ModelImporterClipAnimation.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1842ff47b74b | unity_docs | scripting | What is `Mesh.MeshData.vertexBufferCount` in Unity? Explain its purpose and usage. | Mesh.MeshData.vertexBufferCount
public int
vertexBufferCount
;
Description
Gets the number of vertex buffers in the
MeshData
. (Read Only)
Additional resources:
Mesh.vertexBufferCount
,
GetVertexData
,
Mesh.AcquireReadOnlyMeshData
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_84a21a2f9c68 | unity_docs | scripting | What is `UIElements.UxmlBoolAttributeDescription` in Unity? Explain its purpose and usage. | UxmlBoolAttributeDescription
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TypedUxmlAttributeDescription_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Describes a UXML
bool
attribute.
Properties
Property
Description
defaultValueAsString
The default value for the attribut... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e563de8c3e4 | unity_docs | physics | What is `Rigidbody2D.GetContacts` in Unity? Explain its purpose and usage. | Rigidbody2D.GetContacts
Declaration
public int
GetContacts
(ContactPoint2D[]
contacts
);
Parameters
Parameter
Description
contacts
An array of
ContactPoint2D
used to receive the results.
Returns
int
Returns the number of contacts placed in the
contacts
array.
Description
Retrieves all contact poi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_823241bce503 | unity_docs | rendering | What is `Rendering.CommandBuffer.SetRayTracingIntParam` in Unity? Explain its purpose and usage. | CommandBuffer.SetRayTracingIntParam
Declaration
public void
SetRayTracingIntParam
(
Rendering.RayTracingShader
rayTracingShader
,
string
name
,
int
val
);
Declaration
public void
SetRayTracingIntParam
(
Rendering.RayTracingShader
rayTracingShader
,
int
nameID
,
int
val
);
Parameters
Parameter
Descri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b3d2f0dabb6 | unity_docs | rendering | What is `TerrainTools.TerrainPaintUtilityEditor.ShowDefaultPreviewBrush` in Unity? Explain its purpose and usage. | TerrainPaintUtilityEditor.ShowDefaultPreviewBrush
Declaration
public static void
ShowDefaultPreviewBrush
(
Terrain
terrain
,
Texture
brushTexture
,
float
brushSize
);
Parameters
Parameter
Description
terrain
Terrain object.
brushTexture
Brush texture.
brushSize
Brush size.
Description
Helper funct... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9d0d31f5a918 | unity_docs | editor | Explain 'Splines' in Unity. | com.unity.splines
## Description
Work with curves and paths. Use the Splines package to generate objects and behaviors along paths, create trajectories, and draw shapes.
## Released for Unity
Package version 2.8.4 is released for Unity Editor version 6000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd5f384e5d36 | unity_docs | physics | What is `PhysicsScene2D.OverlapArea` in Unity? Explain its purpose and usage. | PhysicsScene2D.OverlapArea
Declaration
public
Collider2D
OverlapArea
(
Vector2
pointA
,
Vector2
pointB
,
int
layerMask
= Physics2D.DefaultRaycastLayers);
Declaration
public
Collider2D
OverlapArea
(
Vector2
pointA
,
Vector2
pointB
,
ContactFilter2D
contactFilter
);
Parameters
Parameter
Des... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3799644f9346 | unity_docs | physics | What is `Rigidbody2D.linearVelocityY` in Unity? Explain its purpose and usage. | Rigidbody2D.linearVelocityY
public float
linearVelocityY
;
Description
The Y component of the linear velocity of the Rigidbody2D in world-units per second.
The linear velocity is specified as a
Vector2
with components in the X and Y directions (there is no Z direction in 2D physics).
This property lets you re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99f099b28379 | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetDatabase.GetTypeFromPathAndFileID`. | 's local file identifier.
Returns
Type
The object's type.
Description
Gets an object's type from an Asset path and a local file identifier.
The following script example shows how to get the types of a nested asset. A material asset is added to a scriptable object asset (in this case called DummyObject), and th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce0823762ae8 | unity_docs | scripting | What is `SerializedProperty.floatValue` in Unity? Explain its purpose and usage. | SerializedProperty.floatValue
public float
floatValue
;
Description
Value of a float property.
Contains a valid value when
propertyType
is
SerializedPropertyType.Float
.
For accessing float properties. If you are accessing double precision properties use
doubleValue
instead.
Additional resources:
dou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ccc04dabb312 | unity_docs | physics | What are the parameters of `VersionControl.Provider.Submit` in Unity? | Description Starts a task that submits the assets to version control. In version control systems like Git new changes have to be committed and then pushed to the repository separately. In Perforce or Plastic SCM a submit is an all in one task that both commits and pushes the newly made changes all at once. ```csharp
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac30a2783be9 | unity_docs | scripting | Show me a Unity C# example demonstrating `Color.a`. | Color.a
public float
a
;
Description
Alpha component of the color (0 is transparent, 1 is opaque).
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
public Color color = Color.white; void Start()
{
color.a = 0.42f;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82c6c4300a25 | unity_docs | editor | Give me an overview of the `IDataModeController` class in Unity. | IDataModeController
interface in
UnityEditor
Description
Interface with which any
EditorWindow
can interact with
DataMode
functionalities. To obtain an instance, use
EditorWindow.dataModeController
.
This interface displays a switch in the docking area when the window is visible and has more than one support... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35755bea1330 | unity_docs | scripting | What is `SpeedTreeImporter.hueVariation` in Unity? Explain its purpose and usage. | SpeedTreeImporter.hueVariation
public
Color
hueVariation
;
Description
Gets and sets a default hue variation color and amount (in alpha).
The color of each tree varies based on its world space position and this hue variation color. Hue variation breaks up a large forest of trees and makes it look more natura... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b64862f0b64a | unity_docs | rendering | What is `WebCamTexture.autoFocusPoint` in Unity? Explain its purpose and usage. | WebCamTexture.autoFocusPoint
public Nullable<Vector2>
autoFocusPoint
;
Description
This property allows you to set/get the auto focus point of the camera. This works only on
Android
and
iOS
devices.
Vector2.x
and
Vector2.y
components are relative values in the range 0..1 with the origin (0, 0) positioned... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5723c63975d2 | unity_docs | rendering | In Unity's 'Introduction to the Standard Shader in the Built-In Render Pipeline', what is 'Terminology' and how does it work? | There are a number of concepts that are very useful when talking about Physically Based Shading in Unity. These include:
Energy conservation
- This is a physics-based concept that ensures objects never reflect more light than they receive. The more specular a material is, the less diffuse it should be; the smoother a s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b14cc28595db | unity_docs | rendering | What is `PlatformIcon.GetTexture` in Unity? Explain its purpose and usage. | PlatformIcon.GetTexture
Declaration
public
Texture2D
GetTexture
(int
layer
);
Parameters
Parameter
Description
layer
Cannot be larger than
PlatformIcon.maxLayerCount
.
Description
Retrieve the texture which is currently assigned to the specified layer. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f7c420d0171 | unity_docs | physics | What are the parameters of `PhysicsScene.Raycast` in Unity? | Returns bool True if the ray intersects with a Collider, otherwise false. Description Casts a ray, from point origin , in direction direction , of length maxDistance , against all colliders in the Scene. You may optionally provide a LayerMask , to filter out any Colliders you aren't interested in generating collisions ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c5a741cd4892 | unity_docs | scripting | In Unity's 'Branch group reference', what is 'Distribution' and how does it work? | Property Function Group Seed
The randomizing seed for the branch group. Change the seed to vary the group’s procedural generation.
Frequency
The number of branches (or, for the first group, the number of trunks). Note that the final number of branches might not equal the frequency: a branch group functioning as the tru... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d5247578e6ae | unity_docs | ui | In Unity's 'Create a custom style for a custom control', what is 'Create the custom control' and how does it work? | Create a C# script to define the custom control and a USS file to define the custom style.
Create a Unity project with any template.
Create a folder named
create-custom-style-custom-control
to store your files.
In the ExampleElementCustomStyle folder, create a C# script named
ExampleElementCustomStyle.cs
and replace it... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea9031dc0602 | unity_docs | rendering | What is `Experimental.GlobalIllumination.SpotLight.angularFalloff` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SpotLight.angularFalloff
public
Experimental.GlobalIllumination.AngularFalloffType
angularFalloff
;
Description
The angular falloff model to use for baking the spot light. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_650351047092 | unity_docs | editor | What is `Windows.Directory.temporaryFolder` in Unity? Explain its purpose and usage. | Directory.temporaryFolder
public static string
temporaryFolder
;
Description
Returns a path to temporary folder.
On Windows Store Apps, it will be <main drive>:\Users\<user name>\AppData\Local\Packages\<package id>\TempState, directory is writeable, so you can create, read and write files to it.
In Editor, it w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3da3193a718e | unity_docs | scripting | What is `PackageManager.PackageInfo.FindForPackageName` in Unity? Explain its purpose and usage. | PackageInfo.FindForPackageName
Declaration
public static PackageInfo
FindForPackageName
(string
name
);
Parameters
Parameter
Description
name
The package name to look for.
Returns
PackageInfo
The
PackageInfo
instance describing the package, or null if there is no registered package with the given name... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68f1a231d57a | unity_docs | scripting | Give me an overview of the `InstantiateParameters` class in Unity. | InstantiateParameters
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Parameters for Object.Instantiate and Object.InstantiateAsync.
This structure is used in
Object.Instantiate
and
Object.InstantiateAsync
in order to provide maximum flexibility in the parameters you provide.
It h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b718d72f118 | unity_docs | scripting | What is `Mesh.isReadable` in Unity? Explain its purpose and usage. | Mesh.isReadable
public bool
isReadable
;
Description
Returns true if the Mesh is read/write enabled, or false if it is not.
When a Mesh is read/write enabled, Unity uploads the Mesh data to GPU-addressable memory, but also keeps it in CPU-addressable memory. When a Mesh is not read/write enabled, Unity uploads... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_506506d95a6d | unity_docs | physics | What is `BuoyancyEffector2D.flowMagnitude` in Unity? Explain its purpose and usage. | BuoyancyEffector2D.flowMagnitude
public float
flowMagnitude
;
Description
The magnitude of the force used to similate fluid flow.
Fluid flow can be defined to move in any direction with a specific magnitude and a random variation on that magnitude.
This property defines the size of the force to be applied in th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_50178e4477b6 | unity_docs | scripting | In Unity's 'Layout Element', what is 'Properties' and how does it work? | When you enable a width or height property, a value field appears next to it. Use this value field to enter the exact value for the width or height.
Min and Preferred
sizes are in regular units, while the Flexible sizes are in relative units.
Property:
Function:
Ignore Layout
When enabled, the layout system ignores thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9906a52df61a | unity_docs | scripting | What are the parameters of `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemCmp` in Unity? | Returns int Returns 0 if the contents of the two memory regions are identical; returns a non-zero value if they differ. Description Checks whether two memory regions are identical. The MemCmp method compares two memory regions to determine if they contain identical data. It returns zero if the memory contents are the s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ebc428fecf5c | unity_docs | scripting | What is `Unity.Android.Gradle.AndroidResources` in Unity? Explain its purpose and usage. | AndroidResources
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.BaseBlock
Description
The C# definition of the
androidResources
element in a gradle file.
For more information about the element, see Android's documentation:
androidresources element
Inherited Members
Public Methods Metho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_40eb1ccc10e2 | unity_docs | input | What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.CopyStructureToPtr` in Unity? Explain its purpose and usage. | UnsafeUtility.CopyStructureToPtr
Declaration
public static void
CopyStructureToPtr
(ref T
input
,
void*
ptr
);
Parameters
Parameter
Description
ptr
The memory pointer to copy from.
input
A struct to copy data to.
Description
Copies sizeof(T) bytes from a memory pointer to a struct. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e7b915dc6926 | unity_docs | scripting | What is `Unity.Loading.ContentLoadInterface.LoadContentFileAsync` in Unity? Explain its purpose and usage. | ContentLoadInterface.LoadContentFileAsync
Declaration
public static
Unity.Loading.ContentFile
LoadContentFileAsync
(
Unity.Content.ContentNamespace
nameSpace
,
string
filename
,
NativeArray<ContentFile>
dependencies
,
Unity.Jobs.JobHandle
dependentFence
);
Parameters
Parameter
Description
nameSpace
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f01f612c18ae | unity_docs | math | What is `Hash128.Compute` in Unity? Explain its purpose and usage. | Hash128.Compute
Declaration
public static
Hash128
Compute
(ref T
val
);
Declaration
public static
Hash128
Compute
(int
val
);
Declaration
public static
Hash128
Compute
(float
val
);
Parameters
Parameter
Description
val
Input value.
Returns
Hash128
The 128-bit hash.
Description
Compute... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f5673f7ea789_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Manages the XR camera rig for Gaussian Splatting VR viewing.Hierarchy: XROrigin [this script + VRLocomotion] └── CameraOffset └── Main Camera (tag: MainCamera)Works with Quest 3 (Meta Link / Air Link) and Virtual Desktop (SteamVR OpenXR runtime).Requires: XR Plug-in Management + OpenXR provider enabled in... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_696196969ba3 | unity_docs | editor | What is `AssemblyIsEditorAssembly` in Unity? Explain its purpose and usage. | AssemblyIsEditorAssembly
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Assembly level attribute. Any classes in an assembly with this attribute will be considered to be Editor Classes.
Constructors
Constructor
Description
AssemblyIsEditorAssembly
Constructor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64a51c87bfba | unity_docs | physics | What is `ParticlePhysicsExtensions.GetTriggerParticles` in Unity? Explain its purpose and usage. | ParticlePhysicsExtensions.GetTriggerParticles(ParticleSystem,ParticleSystemTriggerEventType,Particle[])
Parameters
Parameter
Description
ps
Particle system.
type
Type of trigger to return particles for.
particles
The array of particles matching the trigger event type.
Returns
void
Number of particles with... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a66688085c49 | unity_docs | scripting | What is `ParticleSystem.ExternalForcesModule.multiplier` in Unity? Explain its purpose and usage. | ParticleSystem.ExternalForcesModule.multiplier
public float
multiplier
;
Description
Multiplies the magnitude of external forces affecting the particles.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall force multiplier.
```csharp
using UnityEngi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_19cf905e358a | unity_docs | physics | What is `LazyLoadReference_1.ctor` in Unity? Explain its purpose and usage. | LazyLoadReference<T0> Constructor
Declaration
public
LazyLoadReference<T0>
(T
asset
);
Declaration
public
LazyLoadReference<T0>
(int
instanceID
);
Parameters
Parameter
Description
asset
The asset reference.
instanceID
The asset instance ID.
Description
Construct a new LazyLoadReference.
Note that t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7cc17f875fed | unity_docs | scripting | What is `UIElements.EventBase.PreDispatch` in Unity? Explain its purpose and usage. | EventBase.PreDispatch
Declaration
protected void
PreDispatch
(
UIElements.IPanel
panel
);
Parameters
Parameter
Description
panel
The panel where the event will be dispatched.
Description
Allows subclasses to perform custom logic before the event is dispatched. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_912cce4f56ff | unity_docs | scripting | Show me a Unity C# example demonstrating `Terrain.treeDistance`. | Terrain.treeDistance
public float
treeDistance
;
Description
The maximum distance at which trees are rendered.
The higher this is, the further the distance trees can be seen and the slower it will run.
Additional resources:
Terrain.treeBillboardDistance
.
```csharp
using UnityEngine;public class Example : Mon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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