id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_bbc66c4fd86f | unity_docs | scripting | What is `Build.Content.WriteResult.resourceFiles` in Unity? Explain its purpose and usage. | WriteResult.resourceFiles
public ReadOnlyCollection<ResourceFile>
resourceFiles
;
Description
Collection of files written by the
ContentBuildInterface.WriteSerializedFile
or
ContentBuildInterface.WriteSceneSerializedFile
APIs.
Internal use only. See
WriteResult
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fa7439b7ced3 | unity_docs | scripting | Explain 'Unity and Gradle version compatibility' in Unity. | The following table shows which Gradle and Android Gradle Plugin versions are compatible with the current Unity version.
Unity version
Gradle version
Android Gradle
plug-in version 6000.0.61f1+
8.13
8.10.0
6000.0.45f1 - 6000.0.60f1
8.11
8.7.2
6000.0.1f1 - 6000.0.44f1
8.4
8.3.0
Gradle and Android Gradle Plugin version c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e93dc6c45f3 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystemJobs.IJobParticleSystemParallelFor.Execute`. | eclaration
public void
Execute
(
ParticleSystemJobs.ParticleSystemJobData
jobData
,
int
index
);
Parameters
Parameter
Description
jobData
Contains the particle properties.
index
The index of the current particle.
Description
Implement this method to access and modify particle properties.
Below is an exa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb5a9853f9ee | unity_docs | scripting | What is `Display.requiresSrgbBlitToBackbuffer` in Unity? Explain its purpose and usage. | Display.requiresSrgbBlitToBackbuffer
public bool
requiresSrgbBlitToBackbuffer
;
Description
True when doing a blit to the back buffer requires manual color space conversion.
This property indicates whether the back buffer requires manual color space conversion from linear color space to sRGB in order to blit to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15442ae0f7ea | unity_docs | rendering | What is `Tilemaps.TilemapRenderer.SortOrder.TopRight` in Unity? Explain its purpose and usage. | TilemapRenderer.SortOrder.TopRight
Description
Sorts tiles for rendering starting from the tile with the highest X and the lowest Y cell positions.
The
TilemapRenderer
will iterate through tiles by the next lower X value first before tiles with a lower Y value. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_766cfa69de7a | unity_docs | scripting | Show me a Unity C# example demonstrating `Rendering.IRenderPipelineGraphicsSettings`. | IRenderPipelineGraphicsSettings
interface in
UnityEngine.Rendering
Description
Classes implementing this interface are stored in
RenderPipelineGlobalSettings
. Use them to store project default data.
```csharp
using System;
using System.ComponentModel;
using UnityEngine;
using UnityEngine.Rendering;[
Serializab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d1e081a815f | unity_docs | rendering | What is `Renderer.sortingOrder` in Unity? Explain its purpose and usage. | Renderer.sortingOrder
public int
sortingOrder
;
Description
Renderer's order within a sorting layer.
You can group GameObjects into layers in their
SpriteRenderer
component. This is called the
SortingLayer
.
The sorting order decides what priority each GameObject has to the Renderer within each Sorting Layer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4d3aeedf3be | unity_docs | scripting | What is `Graphics.activeDepthBuffer` in Unity? Explain its purpose and usage. | Graphics.activeDepthBuffer
public static
RenderBuffer
activeDepthBuffer
;
Description
Currently active depth/stencil buffer (Read Only).
Additional resources:
RenderBuffer
,
Graphics.activeColorBuffer
,
Graphics.SetRenderTarget
,
Graphics.Blit
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_26fd1686e8dc | unity_docs | xr | Give me an overview of the `CameraType` class in Unity. | CameraType
enumeration
Description
Describes different types of camera.
The Unity Editor sets the type of a camera based on what it is used for. When selecting a model asset in the project the preview in the Inspector will be rendered with a camera that has the type Preview. A camera in the Scene Hierarchy will ha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8fb39a666941 | unity_docs | animation | What is `U2D.SpriteRendererDataAccessExtensions` in Unity? Explain its purpose and usage. | SpriteRendererDataAccessExtensions
class in
UnityEngine.U2D
/
Implemented in:
UnityEngine.CoreModule
Description
A list of methods that allow the caller to override what the SpriteRenderer renders.
This feature is used mainly in the Sprite Animation feature. The SpriteSkin component gets the deformable buffer a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_da0c64b0a1cd | unity_docs | scripting | What is `Search.IQueryEngineFilter.regexToken` in Unity? Explain its purpose and usage. | IQueryEngineFilter.regexToken
public Regex
regexToken
;
Description
The regular expression that matches the filter. Matches what precedes the operator in a filter (for example. "id" in "id>=2").
This regular expression token is set when you create a filter with a regular expression. If you create a filter witho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54999c14bd2f | unity_docs | editor | Show me a Unity C# example demonstrating `EditorTools.EditorTool.toolbarIcon`. | EditorTool.toolbarIcon
public
GUIContent
toolbarIcon
;
Description
The icon and tooltip for this custom editor tool. If this function is not implemented, the toolbar displays the Inspector icon for the target type. If no target type is defined, the toolbar displays the Tool Mode icon.
This property is accesse... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b8956d1bec9 | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.zero`. | Vector3.zero
public static
Vector3
zero
;
Description
Shorthand for writing
Vector3(0, 0, 0)
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
transform.position = Vector3.zero;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2582be0387cc | unity_docs | editor | Show me a Unity C# example demonstrating `PlayerSettings.Android.maxAspectRatio`. | .
This value is expressed as (longer dimension / shorter dimension) in decimal form. It can't be set to a value lower than
1.86
which approximately matches the older widescreen device aspect ratio of
17:9(16.74:9)
. By default, it is set to
2.4
which means the application supports all devices with aspect ratio up... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0ff34eaefc6 | unity_docs | performance | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManager` in Unity? Explain its purpose and usage. | AsyncReadManager
class in
Unity.IO.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
With the AsyncReadManager, you can perform asynchronous I/O operations through Unity's virtual file system. You can perform these operations on any thread or job.
Static Methods
Method
Description
CloseCac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9cf31bb98bb0 | unity_docs | input | What is `PlayerSettings.WSA.inputSource` in Unity? Explain its purpose and usage. | PlayerSettings.WSA.inputSource
public static
PlayerSettings.WSAInputSource
inputSource
;
Description
The
input source type
for mouse, pen, and touch input events in a XAML app.
In the Editor, Unity displays this under
Misc
in
UWP Player Settings
.
Note
: This option is only applicable to XAML applicati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91b81206ffa9 | unity_docs | scripting | What is `SpeedTreeWindAsset` in Unity? Explain its purpose and usage. | SpeedTreeWindAsset
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.TerrainModule
Description
SpeedTreeWindAsset generated by the SpeedTreeImporter, contains wind version and configuration data for SpeedTree wind simulation.
Properties
Property
Description
Version
Gets or sets th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33852003fb61 | unity_docs | rendering | What is `Texture` in Unity? Explain its purpose and usage. | Texture
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
Base class for Texture handling.
Static Properties
Property
Description
allowThreadedTextureCreation
Allow Unity internals to perform Texture creation on any thread (rather than the dedicated render th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ffa790edc435 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.GetResourcesBuildPhaseByTarget`. | rcesBuildPhaseByTarget
Declaration
public string
GetResourcesBuildPhaseByTarget
(string
targetGuid
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
Returns
string
Returns the GUID of the existing phase or
null
if it does not exist.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_efc8dd425301 | unity_docs | scripting | What is `Android.DownloadAssetPackAsyncOperation.downloadFailedAssetPacks` in Unity? Explain its purpose and usage. | DownloadAssetPackAsyncOperation.downloadFailedAssetPacks
public string[]
downloadFailedAssetPacks
;
Description
Gets the names of Android asset packs that failed to download.
The Android asset pack names this property returns correspond to asset pack downloads that either failed due to some error or that the en... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0803375fe22b | unity_docs | editor | What is `FileUtil.CopyFileOrDirectory` in Unity? Explain its purpose and usage. | FileUtil.CopyFileOrDirectory
Declaration
public static void
CopyFileOrDirectory
(string
source
,
string
dest
);
Description
Copies a file or a directory.
This function's path can be relative to the project root folder or be an absolute path.
All file separators should be forward ones "/".
Make sure to include... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d9f944b058fd | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.startRotationY`. | ParticleSystem.MainModule.startRotationY
public
ParticleSystem.MinMaxCurve
startRotationY
;
Description
The initial rotation of particles around the y-axis when the Particle System first spawns them.
Note that you should specify the value in radians.
Additional resources:
MinMaxCurve
.
```csharp
using Unit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba70bb70874b | unity_docs | scripting | What is `AI.NavMeshAgent.nextPosition` in Unity? Explain its purpose and usage. | NavMeshAgent.nextPosition
public
Vector3
nextPosition
;
Description
Gets or sets the simulation position of the navmesh agent.
The position vector is in world space coordinates and units.
The nextPosition is coupled to
Transform.position
. In the default case the navmesh agent's Transform position will match... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_868013dea7f1 | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingTest` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingTest
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
A testing configuration used in
RayTracingAccelerationStructure.CullInstances
for adding Renderers to an acceleration structure based on their layer,
ShadowCastingMode
and Material type.
Typica... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_03c4d7c1e3ba | github | scripting | Write a Unity C# script called Game Event Base | ```csharp
using UnityEngine;
namespace Hudossay.AttributeEvents.Assets.Runtime.GameEvents
{
public abstract class GameEventBase
{
public static void InstantiateIfNull<T>(ref T gameEvent) where T : GameEventBase, new()
{
if (gameEvent == null)
gameEvent = new T();
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d38bdd5bdc01 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.B8G8R8_SInt` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.B8G8R8_SInt
Description
A three-component, 24-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8c1b73862df6 | unity_docs | editor | In Unity's 'Implement a custom native container', what is 'Implement leak tracking' and how does it work? | Unity’s native code primarily implements leak tracking. It uses the
UnsafeUtility.MallocTracked
method to allocate the memory needed to store NativeContainer data, and then uses
UnsafeUtility.FreeTracked
to dispose of it.
In earlier versions of Unity the DisposeSentinel class provides leak tracking. Unity reports a mem... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f684582b02b4 | unity_docs | scripting | Show me a Unity C# example demonstrating `HandleUtility.nearestControl`. | HandleUtility.nearestControl
public static int
nearestControl
;
Description
The controlID of the nearest Handle to the mouse cursor.
```csharp
using UnityEngine;
using UnityEditor;
public class ExampleScript : MonoBehaviour
{
public float value = 1.0f;
}
// A tiny custom editor for ExampleScript component.
[... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8d4887826d8b | unity_docs | rendering | Give me an overview of the `WebGLTextureSubtarget` class in Unity. | WebGLTextureSubtarget
enumeration
Description
Compressed texture format for target build platform.
Additional resources:
EditorUserBuildSettings.webGLBuildSubtarget
.
Properties
Property
Description
Generic
Don't override texture compression.
DXT
S3 texture compression. Supported on devices with NVidia Tegra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_26681cc65c37 | unity_docs | scripting | What are the parameters of `Vector2.Angle` in Unity? | Returns float The unsigned angle in degrees between the two vectors. Description Gets the unsigned angle in degrees between from and to . The angle returned is the unsigned angle between the two vectors. Note: The angle returned will always be between 0 and 180 degrees, because the method returns the smallest angle bet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_57cbe5d26709 | unity_docs | rendering | In Unity's 'Lightmap data format', what is 'Encoding schemes' and how does it work? | Unity projects can use two techniques to encode baked light intensity ranges into low dynamic range textures when this is needed:
RGBM encoding
. RGBM encoding stores a color in the RGB channels and a multiplier (
M
) in the alpha channel. The range of RGBM lightmaps goes from 0 to 34.49(5
2.2
) in linear space, and fr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c36666cef7a | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.startSizeX`. | ParticleSystem.MainModule.startSizeX
public
ParticleSystem.MinMaxCurve
startSizeX
;
Description
The initial size of particles along the x-axis when the Particle System first spawns them.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(Parti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a350934f76f3 | unity_docs | physics | Show me a Unity code example for 'Call Unity C# script functions from JavaScript'. | :
The method takes no parameters.
The method has one parameter and that parameter is a single string.
The method has one parameter and that parameter is a single number.
Methods with more than one parameter or with parameters of other types can’t be called using
SendMessage
.
## Example SendMessage code
To make the c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ca7c65b7e10 | unity_docs | physics | What is `Collider.includeLayers` in Unity? Explain its purpose and usage. | Collider.includeLayers
public
LayerMask
includeLayers
;
Description
The additional layers that this
Collider
should include when deciding if the
Collider
can contact another
Collider
.
The Layer Collision Matrix defines which layers can contact other layers. Use this property to specify additional layers... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e1732635506 | unity_docs | editor | Show me a Unity C# example demonstrating `Presets.Preset.SetDefaultPresetsForType`. | Type
.
presets
An ordered list of
DefaultPreset
.
Returns
bool
Returns true if the list was set as default. Returns false otherwise.
Description
Sets a default list of Presets with a filter for a specific
PresetType
.
Default Presets are stored in the PresetManager. Access Presets with a script, using this... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_359fb7f9540a | unity_docs | scripting | What is `Windows.LicenseInformation` in Unity? Explain its purpose and usage. | LicenseInformation
class in
UnityEngine.Windows
/
Implemented in:
UnityEngine.CoreModule
Description
This class provides information regarding application's trial status and allows initiating application purchase.
Note:
this class is only available on Universal Windows Platform.
Static Properties
Property
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f3542386ac3d | unity_docs | editor | Explain 'Install Unity Accelerator with the installer' in Unity. | To install Unity Accelerator through its installer:
Go to
Unity Accelerator downloads
.
Select the correct installer for your operating system.
Refer to
Verify the Unity Accelerator version
to verify the installation on a Linux machine.
Open the installer, and follow the steps to complete installation.
On the final scr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c33fd24920a8 | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingTest.allowAlphaTestedMaterials` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingTest.allowAlphaTestedMaterials
public bool
allowAlphaTestedMaterials
;
Description
Whether to allow Renderers that use alpha tested Materials.
Use
RayTracingInstanceCullingConfig.alphaTestedMaterialConfig
to define when a Material is considered alpha tested.
If this value is false and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_997e56e36619 | unity_docs | math | What are the parameters of `Mesh.MeshData.GetVertexData` in Unity? | Returns NativeArray<T> Returns a NativeArray containing the vertex buffer data. Description Gets raw data for a given vertex buffer stream format in the MeshData . GetVertexData returns a direct "pointer" into the raw vertex buffer data without any memory allocations, data copies or conversions. You do not need to disp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9b7890292009 | unity_docs | rendering | Explain 'Self-Illuminated Parallax Specular' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
## Self-Illuminated Properties
Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader allows you to define bright and dark parts of the object. The alpha channel of a secondary texture will define areas of the obje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09d346098a88 | unity_docs | rendering | What is `SpriteMetaData` in Unity? Explain its purpose and usage. | SpriteMetaData
struct in
UnityEditor
Description
Editor data used in producing a Sprite.
Additional resources:
TextureImporter.spritesheet
.
Properties
Property
Description
alignment
Edge-relative alignment of the sprite graphic.
border
Edge border size for a sprite (in pixels).
name
Name of the Sprite.
p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c292e80dd9f2 | github | scripting | Write a Unity C# script called Base Code Generator | ```csharp
using System;
using UnityEngine;
namespace CodeGeneration.Base
{
/// <summary>
/// Base class for custom CodeGenerator
/// </summary>
/// <typeparam name="T"></typeparam>
public abstract class BaseCodeGenerator<T> where T : BaseScriptTemplate
{
protected BaseCodeGenerator(Bas... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_046d6289d009 | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.ClearCompletedMetrics` in Unity? Explain its purpose and usage. | AsyncReadManagerMetrics.ClearCompletedMetrics
Declaration
public static void
ClearCompletedMetrics
();
Description
Clears the metrics for all completed requests, including failed and canceled requests.
You can also clear metrics data when you call
GetMetrics
or
GetCurrentSummaryMetrics
by passing in the app... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_829d2817d69f | unity_docs | scripting | What is `Vector3.up` in Unity? Explain its purpose and usage. | Vector3.up
public static
Vector3
up
;
Description
Shorthand for writing
Vector3(0, 1, 0)
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
transform.position += Vector3.up * Time.deltaTime;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67c544606ada | unity_docs | math | What is `TerrainData.heightmapScale` in Unity? Explain its purpose and usage. | TerrainData.heightmapScale
public
Vector3
heightmapScale
;
Description
Returns a Vector3 where the x and z components are the size of each heightmap sample (i.e. the space between two neighboring heightmap samples), and the y component is the entire Terrain's height range in world space. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09a17d74a44c | unity_docs | scripting | Show me a Unity C# example demonstrating `Camera.depth`. | Camera.depth
public float
depth
;
Description
Camera's depth in the camera rendering order.
Cameras with lower depth are rendered before cameras with higher depth.
Use this to control the order in which cameras are drawn if you have multiple cameras and some of them don't cover the full screen.
Additional reso... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ee54e0a825e | unity_docs | rendering | What is `Search.SearchActionsProviderAttribute` in Unity? Explain its purpose and usage. | SearchActionsProviderAttribute
class in
UnityEditor.Search
Description
Attribute used to declare a static method that defines new actions for specific search providers.
```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
using UnityEngine.Rendering;
public ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3abc0e43054 | unity_docs | physics | What is `ContactPoint2D.separation` in Unity? Explain its purpose and usage. | ContactPoint2D.separation
public float
separation
;
Description
Gets the distance between the colliders at the contact point.
Unity's physics engine tracks the distances between all potentially overlapping colliders. Once a given collider pair has overlapped (collided), contacts are immediately generated and an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc01e5ee45fd | unity_docs | scripting | What is `Video.VideoAudioOutputMode` in Unity? Explain its purpose and usage. | VideoAudioOutputMode
enumeration
Description
Places where the audio embedded in a video can be sent.
Use this enum to mute your audio, output your audio through Unity’s audio system, or output the audio directly to the audio hardware.
```csharp
// This script changes the audio output of a video when you press the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a878431e5f22 | unity_docs | rendering | Explain 'Final color modifier Surface Shader example in the Built-In Render Pipeline' in Unity. | It is possible to use a “final color modifier” function that will modify the final color computed by the
Shader.The
Surface Shader
compilation directive
finalcolor:functionName
is used for this, with a function that takes
Input IN, SurfaceOutput o, inout fixed4 color
parameters.
Here’s a simple Shader that applies tint... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8df7f584aaed | unity_docs | editor | What are the parameters of `AssetDatabase.IsNativeAsset` in Unity? | Returns bool True if the asset is a native asset, otherwise false. Description Determines whether the asset is a native asset. A native asset is a file produced directly by Unity's serialization system (for example, a .mat material file is a native asset) Scenes, prefabs and assembly definitions aren't native assets. F... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1aed252dc04 | unity_docs | editor | Show me a Unity C# example demonstrating `RuntimePlatform.WindowsEditor`. | RuntimePlatform.WindowsEditor
Description
In the Unity editor on Windows.
Additional resources:
RuntimePlatform
,
Platform dependent compilation
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
if (Application.platform == RuntimePlatform.WindowsEditor)
{
Debug.Log("Do some... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ba69483bff2c | github | scripting | Write a Unity C# UI script for Right View | ```csharp
using System;
using RMC.Mini.View;
using RMC.Mini.Samples.DataBindingMini.WithMini.Mini.Model;
using UnityEngine;
using UnityEngine.UI;
namespace RMC.Mini.Samples.DataBindingMini.WithMini.Mini.View
{
// Namespace Properties ------------------------------
// Class Attributes -----------------------... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_490112ead795 | unity_docs | physics | Show me a Unity C# example demonstrating `Callbacks.PostProcessSceneAttribute`. | cached Player data instead. In this case the
PostProcessSceneAttribute
callback is not called. To ensure an unchanged scene rebuilds, you can either modify the scene or clear the build cache with
BuildOptions.CleanBuildCache
. Using
EditorSceneManager.MarkSceneDirty
alone is not sufficient to trigger the callback.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_28f6c0c9e110 | github | scripting | Write a Unity Editor script for Asssembly | ```csharp
// // /*===============================================================================
// // Copyright (C) 2025 PhantomsXR Ltd. All Rights Reserved.
// //
// // This file is part of the Phantom.XRMOD.XRMODSimulator.Runtime.
// //
// // The XR-MOD cannot be copied, distributed, or made available to
// // thir... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_632ef19ca11e | unity_docs | rendering | In Unity's 'Autodesk Interactive shader in the Built-In Render Pipeline', what is 'Creating an Autodesk Interactive material' and how does it work? | When Unity imports an FBX file with a compatible Autodesk shader, it automatically creates an Autodesk Interactive material. If you want to manually create an Autodesk Interactive material:
Create a new material from the menu:
Assets > Create > Material
.
In the Inspector for the Material, click the Shader drop-down th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_344ab614361c | unity_docs | scripting | What is `Assertions.Comparers.FloatComparer.AreEqual` in Unity? Explain its purpose and usage. | FloatComparer.AreEqual
Declaration
public static bool
AreEqual
(float
expected
,
float
actual
,
float
error
);
Parameters
Parameter
Description
expected
Expected value.
actual
Actual value.
error
Comparison error.
Returns
bool
Result of the comparison.
Description
Performs equality check with a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_afdf39c2cb0d | unity_docs | physics | What is `Collider2D.CompositeOperation.Intersect` in Unity? Explain its purpose and usage. | Collider2D.CompositeOperation.Intersect
Description
Indicates a composite operation that composes geometry using a Boolean AND operation.
This composite operation will result in a region where both regions of geometry overlap.
Additional resources:
Collider2D.compositeOperation
and
Collider2D.compositeOrder
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b48fcb37c7ec | unity_docs | performance | What is `Resources.InstanceIDToObjectList` in Unity? Explain its purpose and usage. | Resources.InstanceIDToObjectList
Declaration
public static void
InstanceIDToObjectList
(NativeArray<int>
instanceIDs
,
List<Object>
objects
);
Parameters
Parameter
Description
instanceIDs
IDs of Object instances.
objects
List of resoved object references,
instanceIDs
and
objects
will be of the same le... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_021e0e6740ab | unity_docs | scripting | What is `SpeedTree.Importer.DiffuseProfileCallbackAttribute.ctor` in Unity? Explain its purpose and usage. | DiffuseProfileCallbackAttribute.ctor(int methodVersion)
Parameters
Parameter
Description
methodVersion
The given method version.
Description
Initializes a new instance of the DiffuseProfileCallbackAttribute with the given method version. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81581de7d7b0 | unity_docs | physics | What is `Physics.autoSyncTransforms` in Unity? Explain its purpose and usage. | Physics.autoSyncTransforms
public static bool
autoSyncTransforms
;
Description
Whether or not to automatically sync transform changes with the physics system whenever a
Transform
component changes.
When a
Transform
component changes, any
Rigidbody
or
Collider
on that
Transform
or its children may need... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ddb59ece81f | unity_docs | scripting | What is `AwaitableCompletionSource.TrySetResult` in Unity? Explain its purpose and usage. | AwaitableCompletionSource.TrySetResult
Declaration
public bool
TrySetResult
();
Returns
bool
Indicates if the completion was successfully raised.
Description
Raise the awaitable completion. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5eee1647b987 | unity_docs | scripting | What is `Sprites.DataUtility` in Unity? Explain its purpose and usage. | DataUtility
class in
UnityEngine.Sprites
/
Implemented in:
UnityEngine.CoreModule
Description
Helper utilities for accessing
Sprite
data.
Static Methods
Method
Description
GetInnerUV
Inner UV's of the Sprite.
GetMinSize
Minimum width and height of the Sprite.
GetOuterUV
Outer UV's of the Sprite.
GetPadd... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3206098ab78c | unity_docs | xr | What is `Texture2D.IsRequestedMipmapLevelLoaded` in Unity? Explain its purpose and usage. | Texture2D.IsRequestedMipmapLevelLoaded
Declaration
public bool
IsRequestedMipmapLevelLoaded
();
Returns
bool
True if the mipmap level requested by requestedMipmapLevel has finished loading.
Description
Checks to see whether the mipmap level set by requestedMipmapLevel has finished loading. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68aada9dae96 | unity_docs | physics | What is `ContactPairHeader.otherBody` in Unity? Explain its purpose and usage. | ContactPairHeader.otherBody
public
Component
otherBody
;
Description
The second
Rigidbody
or
ArticulationBody
in the pair.
Use with the
as
keyword to determine the actual type of the component. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2d4f6547e7c9 | unity_docs | scripting | Explain 'USS selectors' in Unity. | Selectors decide which elements that USS rules affect.
USS supports a set of simple selectors that are analogous, but not identical, to simple selectors in CSS. A simple selector matches elements by element type, USS class, element name, and wildcard.
You can combine simple selectors into complex selectors, or append
p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5908fe062614 | unity_docs | ui | In Unity's 'Grid and Snap toolbar overlay', what is 'Grid Visual menu reference' and how does it work? | Property Description Grid Plane
Select the axes you want to display the grid on.
Opacity
Use the opacity slider to
change the opacity of the grid
.
Move to Select Handle
to move the grid to the handle of the selected GameObject. Select Origin to move the grid back to its default position of (0, 0, 0). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7fe5a06be3f4_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Utility class to make inheriting types singletons.The type to be made a singleton.
Signature:
```csharp
public class Singleton<T> : MonoBehaviour
where T : Component
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_2bab29c9fba8 | unity_docs | rendering | What is `RenderTargetSetup.depthSlice` in Unity? Explain its purpose and usage. | RenderTargetSetup.depthSlice
public int
depthSlice
;
Description
Slice of a
Texture3D
or
Texture2DArray
to set as a render target.
Some platforms (e.g. D3D11) support setting -1 as the slice, which binds whole render target for rendering. Then typically a geometry
shader is used to direct rendering into the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a75ab1a8280d | unity_docs | scripting | What is `UIElements.EnumField.ctor` in Unity? Explain its purpose and usage. | EnumField Constructor
Declaration
public
EnumField
();
Description
Construct an EnumField.
Declaration
public
EnumField
(Enum
defaultValue
);
Parameters
Parameter
Description
defaultValue
Initial value. Also used to detect Enum type.
Description
Construct an EnumField.
Declaration
public
Enum... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e0705e1aa11b | unity_docs | input | Show me a Unity code example for 'Input Manager'. | tons follow these naming conventions:
Button origin
Naming convention
A specific button on any joystick
joystick button 0
,
joystick button 1
,
joystick button 2
…
A specific button on a specific joystick
joystick 1 button 0
,
joystick 1 button 1
,
joystick 2 button 0
…
You can also query input for a specific key or bu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_acec9d8c3cf4 | unity_docs | editor | What is `Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.GetReaderArray` in Unity? Explain its purpose and usage. | AtomicSafetyHandle.GetReaderArray
Declaration
public static int
GetReaderArray
(
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle
handle
,
int
maxCount
,
IntPtr
output
);
Parameters
Parameter
Description
handle
The AtomicSafetyHandle to return readers for.
maxCount
The maximum number of AtomicSafety... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3952d5cb1f4 | unity_docs | scripting | What is `Unity.Android.Gradle.BundleElement` in Unity? Explain its purpose and usage. | BundleElement
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.BaseBlock
Description
A class to define elements inside
bundle
block.
Properties
Property
Description
EnableSplit
The C# definition of the enableSplit property.
Constructors
Constructor
Description
BundleElement
Element c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_43e7dddd6d6e | unity_docs | rendering | In Unity's 'Lighting Settings Asset Inspector window reference', what is 'Mixed Lighting' and how does it work? | This section contains settings that affect the behavior of
Baked Lights and Mixed Lights
in Scenes that use this Lighting Settings Asset.
Property Description Baked Global Illumination
When this setting is enabled, Unity enables the Baked Global Illumination system for the Scenes that use this Lighting Settings Asset. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8ef46964d46 | unity_docs | scripting | What are the parameters of `ParticleSystem.CustomDataModule.SetColor` in Unity? | Description Set a MinMaxGradient , in order to generate custom HDR color data. Additional resources: ParticleSystem.CustomDataModule.GetColor , ParticleSystem.GetCustomParticleData . ```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2450c0e70237 | unity_docs | rendering | In Unity's 'Introduction to render pipelines', what is 'Render pipelines in Unity' and how does it work? | In Unity, you can choose between different render pipelines. Unity provides three prebuilt render pipelines with different capabilities and performance characteristics, or you can create your own.
The
Universal Render Pipeline (URP)
is a Scriptable Render Pipeline that you can customize. It lets you create scalable gra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d112fbb3524 | unity_docs | math | What is `Mathf.NextPowerOfTwo` in Unity? Explain its purpose and usage. | Mathf.NextPowerOfTwo
Declaration
public static int
NextPowerOfTwo
(int
value
);
Description
Returns the next power of two that is equal to, or greater than, the argument.
```csharp
using UnityEngine;public class ExampleClass : MonoBehaviour
{
void Start()
{
//Prints 8 to the console
Debug.Log(Mathf.NextPo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8d89ff2c3ba | unity_docs | scripting | What is `MonoBehaviour.OnPreRender` in Unity? Explain its purpose and usage. | MonoBehaviour.OnPreRender()
Description
Event function
that Unity calls before a
Camera
renders the scene.
In the Built-in Render Pipeline, Unity calls
OnPreRender
on MonoBehaviours that are attached to the same GameObject as an enabled
Camera
component, just before that Camera renders the scene. Use
OnPre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_25a676630831 | unity_docs | physics | What is `Rigidbody.maxLinearVelocity` in Unity? Explain its purpose and usage. | Rigidbody.maxLinearVelocity
public float
maxLinearVelocity
;
Description
The maximum linear velocity of the rigidbody measured in meters per second.
The linear velocity of Rigidbody components is clamped to maxLinearVelocity to avoid numerical instability with fast moving bodies.
The maxLinearVelocity is appli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f5fa52db8aa | unity_docs | math | What is `IMGUI.Controls.PrimitiveBoundsHandle.GetSize` in Unity? Explain its purpose and usage. | PrimitiveBoundsHandle.GetSize
Declaration
protected
Vector3
GetSize
();
Returns
Vector3
The current size of the bounding volume for this instance.
Description
Gets the current size of the bounding volume for this instance.
All axes of the returned
Vector3
will always have positive values. Any disabled... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5301e8daaeca | unity_docs | scripting | What are the parameters of `Handles.ArrowHandleCap` in Unity? | Description Draw an arrow like those used by the move tool. On EventType.Layout event, calculates handle distance to mouse and calls HandleUtility.AddControl accordingly. On EventType.Repaint event, draws the handle shape. Arrow Handle Cap in the Scene View. Add the following script to your Assets folder as ArrowExampl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3691f332eb7a | unity_docs | rendering | Show me a Unity code example for 'Set the depth testing mode in a shader'. | Depth testing allows GPUs that have “Early-Z” functionality to reject geometry early in the pipeline, and also ensures correct ordering of the geometry. You can change the conditions of depth testing to achieve visual effects such as object occlusion.
## Examples
This example code demonstrates the syntax for using th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bbe0db545aca | unity_docs | rendering | What is `RenderTextureFormat.RGHalf` in Unity? Explain its purpose and usage. | RenderTextureFormat.RGHalf
Description
Two color (RG) render texture format, 16 bit floating point per channel.
Note that not all graphics cards support floating point render textures.
Use
SystemInfo.SupportsRenderTextureFormat
to check for support.
Additional resources:
RenderTexture
class,
SystemInfo.Support... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_25664bcd55fc | unity_docs | editor | In Unity's 'Create custom Editor Windows with IMGUI', what is 'Implementing Your Window’s GUI' and how does it work? | The actual contents of the window are rendered by implementing the OnGUI function. You can use the same UnityGUI classes you use for your ingame GUI (
GUI and GUILayout
). In addition we provide some additional GUI controls, located in the editor-only classes EditorGUI and
EditorGUILayout
. These classes add to the con... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f72687f45354 | unity_docs | rendering | Explain 'Reflective Normal mapped Vertex-lit' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
## Reflective Properties
Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader will simulate reflective surfaces such as cars, metal objects etc. It requires an environment Cubemap which will define what exactly i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b98ea4c119c2 | github | scripting | Write a Unity C# MonoBehaviour script called Simple Address | ```csharp
using UnityEngine;
using UnityEngine.Serialization;
namespace PassivePicasso.SimplyAddress
{
public class SimpleAddress : MonoBehaviour
{
protected string lastAddress;
[FormerlySerializedAs("Key")]
public string Address;
}
}
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_1c32c6e537a3 | unity_docs | rendering | What is `Rendering.RayTracingInstanceTriangleCullingConfig` in Unity? Explain its purpose and usage. | RayTracingInstanceTriangleCullingConfig
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
This structure is used by
RayTracingAccelerationStructure.CullInstances
function to determine triangle culling and vertex winding order for ray tracing instances.
Additional resources: ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a8d03a64581f | unity_docs | rendering | Give me an overview of the `AndroidETC2FallbackOverride` class in Unity. | AndroidETC2FallbackOverride
enumeration
Description
This enumeration has values for different qualities to decompress an ETC2 texture on Android devices that don't support the ETC2 texture format.
Properties
Property
Description
UseBuildSettings
Use the value defined in Player build settings.
Quality32Bit
Text... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4145438fea84 | unity_docs | ui | What is `UIElements.TreeViewController` in Unity? Explain its purpose and usage. | TreeViewController
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.BaseTreeViewController
/
Implemented in:
UnityEngine.UIElementsModule
Description
Tree view controller. View controllers of this type are meant to take care of data virtualized by any
TreeView
inheritor.
Properties
Property
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ad267145a67f | unity_docs | ui | Show me a Unity code example for 'Test conditional compilation'. | The following example shows how to test your conditionally compiled code. It also prints a message based on the platform selected for the target build.
## Sample code
```csharp
using UnityEngine;
using System.Collections;
public class PlatformDefines : MonoBehaviour {
void Start () {
#if UNITY_EDITOR
Debug.Log(... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9375dc9a2b52 | unity_docs | rendering | In Unity's 'Fallback block in ShaderLab reference', what is 'Syntax' and how does it work? | To assign a fallback, you place a Fallback block inside a Shader block.
Signature Function Fallback "<name>"
If no compatible SubShaders are found, use the named Shader object.
Fallback Off
Do not use a fallback Shader object in place of this one. If no compatible SubShaders are found, display the
error shader
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3592a25ff90f | unity_docs | performance | What is `Jobs.IJobParallelForTransform` in Unity? Explain its purpose and usage. | IJobParallelForTransform
interface in
UnityEngine.Jobs
Description
An interface that allows you to perform the same independent operation for each position, rotation and scale of all the transforms passed into a job.
```csharp
using UnityEngine;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine.Jobs;cl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1cd82005745 | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.DisposeSentinel.Clear` in Unity? Explain its purpose and usage. | DisposeSentinel.Clear
Declaration
public static void
Clear
(ref
Unity.Collections.LowLevel.Unsafe.DisposeSentinel
sentinel
);
Parameters
Parameter
Description
sentinel
The
DisposeSentinel
to clear.
Description
Clears the
DisposeSentinel
.
A
DisposeSentinel
is usually cleared when the related
Nativ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38fd0149bd30 | unity_docs | animation | What is `Animations.AnimationHumanStream.SetLookAtPosition` in Unity? Explain its purpose and usage. | AnimationHumanStream.SetLookAtPosition
Declaration
public void
SetLookAtPosition
(
Vector3
lookAtPosition
);
Parameters
Parameter
Description
lookAtPosition
The look at position.
Description
Sets the look at position in world space.
Additional resources:
SolveIK
,
SetLookAtBodyWeight
,
SetLookAtHeadWe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_00938467b143 | unity_docs | scripting | Show me a Unity code example for 'Make the camera perspective oblique'. | and the camera’s center line gets smaller.
For further information about the Physical Camera options, see documentation on
Physical Cameras
.
## Setting frustum obliqueness using a script
The following script example shows how to quickly achieve an oblique frustum by altering the camera’s projection matrix. Note that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8f542aebd9f9_doc_3 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Rigidbody component receives a special class to always save its data.
Signature:
```csharp
public RigidbodyData rData;
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_b90a602ea358 | unity_docs | performance | Give me an overview of the `GfxThreadingMode` class in Unity. | GfxThreadingMode
enumeration
Description
Enum used to specify the threading mode to use.
Additional resources: PlayerSettings.graphicsThreadingMode.
Properties
Property
Description
Direct
Direct threading mode.
NonThreaded
SingleThreaded mode.
Threaded
MultiThreaded mode.
ClientWorkerJobs
Legacy Graphics Jo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ee5a66066c5 | unity_docs | scripting | What is `PluginImporter.SetCompatibleWithPlatform` in Unity? Explain its purpose and usage. | PluginImporter.SetCompatibleWithPlatform
Declaration
public void
SetCompatibleWithPlatform
(
BuildTarget
platform
,
bool
enable
);
Declaration
public void
SetCompatibleWithPlatform
(string
platformName
,
bool
enable
);
Parameters
Parameter
Description
platform
Target platform.
enable
Is plugin comp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82306bdb47fb | unity_docs | scripting | What are the parameters of `EditorGUI.Vector4Field` in Unity? | Returns Vector4 The value entered by the user. Description Makes an X, Y, Z, and W field for entering a Vector4 . Vector4 field in an Editor Window. ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;// Editor window that shows the detailed rotation (X,Y,Z and W c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9052783007f6 | unity_docs | editor | In Unity's 'Search the Unity Editor main menu', what is 'Actions' and how does it work? | Default action: Executes the menu command.
Notes:
For commands like Create , make sure you’re in the correct folder in the Project window before executing the command.
For commands that interact with GameObjects in the Hierarchy window, make sure to select the correct GameObject in the Hierarchy window before executing... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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