id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_a3414e4b8cf8 | unity_docs | input | What is `Experimental.GraphView.ContentDragger.OnMouseUp` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ContentDragger.OnMouseUp
Declaration
protected void
OnMouseUp
(
UIElements.MouseUpEvent
e
);
Parameters
Parameter
Description
e
The event.
Description
Called on mouse up event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88f962cb10dc | unity_docs | scripting | What is `FFTWindow` in Unity? Explain its purpose and usage. | FFTWindow
enumeration
Description
Spectrum analysis windowing types.
Use this to reduce leakage of signals across frequency bands.
Properties
Property
Description
Rectangular
W[n] = 1.0.
Triangle
W[n] = 1 - abs(2n/N - 1).
Hamming
W[n] = 0.54 - 0.46 * cos(2π * n/N).
Hanning
W[n] = 0.5 * (1.0 - cos(2π * n/N))... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49ac1b168753 | unity_docs | scripting | What is `UIElements.IMGUIContainer` in Unity? Explain its purpose and usage. | IMGUIContainer
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.VisualElement
/
Implemented in:
UnityEngine.UIElementsModule
Description
Element that draws IMGUI content. For more information, refer to
UXML element IMGUIContainer
.
Static Properties
Property
Description
ussClassName
USS cl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_238e7bc9b4ea | unity_docs | physics | Show me a Unity C# example demonstrating `AssetPostprocessor.OnPreprocessAudio`. | AssetPostprocessor.OnPreprocessAudio()
Description
Add this function to a subclass to get a notification just before an audio clip is being imported.
This lets you control the import settings trough code.
```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;pub... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f7d36a23a6f | unity_docs | math | What is `Rendering.CommandBuffer.SetRayTracingFloatParams` in Unity? Explain its purpose and usage. | CommandBuffer.SetRayTracingFloatParams
Declaration
public void
SetRayTracingFloatParams
(
Rendering.RayTracingShader
rayTracingShader
,
string
name
,
params float[]
values
);
Declaration
public void
SetRayTracingFloatParams
(
Rendering.RayTracingShader
rayTracingShader
,
int
nameID
,
params float[]
value... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9616bae22b1 | unity_docs | scripting | Show me a Unity C# example demonstrating `Transform.Translate`. | ativeTo
= Space.Self);
Description
Moves the transform in the direction and distance of
translation
.
If
relativeTo
is left out or set to
Space.Self
the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.)
If
relativeTo
is ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee5fe9c84cd3 | unity_docs | scripting | What is `GUISettings.selectionColor` in Unity? Explain its purpose and usage. | GUISettings.selectionColor
public
Color
selectionColor
;
Description
The color of the selection rect in text fields.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
string str = "This is a string with \n two lines of text"; void OnGUI()
{
GUI.skin.settings.selectionColor = Color.cyan;
s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f15931f80e63 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.ForceOverLifetimeModule.randomized`. | ParticleSystem.ForceOverLifetimeModule.randomized
public bool
randomized
;
Description
When randomly selecting values between two curves or constants, this flag causes the system to choose a new random force on each frame.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ef25d5a553f | unity_docs | scripting | What is `Windows.Speech.KeywordRecognizer` in Unity? Explain its purpose and usage. | KeywordRecognizer
class in
UnityEngine.Windows.Speech
/
Inherits from:
Windows.Speech.PhraseRecognizer
/
Implemented in:
UnityEngine.CoreModule
Description
KeywordRecognizer listens to speech input and attempts to match uttered phrases to a list of registered keywords.
There can be many keyword recognizers ac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_97e53f9fcc07_doc_4 | github | scripting | What does `GetInstance` do in this Unity script? Explain its purpose and signature. | Returns singleton instance related to specific scene.Singleton Thrown when argument scene is not loaded.
Signature:
```csharp
public static T GetInstance(Scene scene)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_053ab1b6711b | unity_docs | scripting | What is `Playables.PlayableExtensions.GetSpeed` in Unity? Explain its purpose and usage. | PlayableExtensions.GetSpeed
Declaration
public static double
GetSpeed
(U
playable
);
Parameters
Parameter
Description
playable
The
Playable
used by this operation.
Returns
double
The current speed.
Description
Returns the speed multiplier that is applied to the the current
Playable
.
Use this tem... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a64e3d3fe67 | unity_docs | rendering | What is `Rendering.CommandBuffer.BeginRenderPass` in Unity? Explain its purpose and usage. | CommandBuffer.BeginRenderPass
Declaration
public void
BeginRenderPass
(int
width
,
int
height
,
int
samples
,
NativeArray<AttachmentDescriptor>
attachments
,
int
depthAttachmentIndex
,
NativeArray<SubPassDescriptor>
subPasses
);
Declaration
public void
BeginRenderPass
(int
width
,
int
height
,
int
volum... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_eb8e2ff4c707 | unity_docs | editor | Show me a Unity code example for 'Wrap content inside a scroll view'. | ple
.
Select
Confirm
. This creates three files:
ScrollViewExample.cs
,
ScrollViewExample.uxml
, and
ScrollViewExample.uss
.
## Create the scroll view
Define the basic scroll view structure in the UI Document (UXML file), style the
visual elements
in the USS file, and add 15 buttons inside the second scroll view in t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9aaa64abbd7d | unity_docs | rendering | What is `Rendering.CommandBuffer.ReleaseTemporaryRT` in Unity? Explain its purpose and usage. | CommandBuffer.ReleaseTemporaryRT
Declaration
public void
ReleaseTemporaryRT
(int
nameID
);
Parameters
Parameter
Description
nameID
Shader property name for this texture.
Description
Add a "release a temporary render texture" command.
Releases a temporary render texture with given name. Presumably you have... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45bb4438aa5e | unity_docs | scripting | Give me an overview of the `SerializedObject` class in Unity. | SerializedObject
class in
UnityEditor
Description
SerializedObject and
SerializedProperty
are classes for editing serialized fields on
Unity objects
in a completely generic way. These classes automatically handle dirtying individual serialized fields so they will be processed by the
Undo
system and styled co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d626ebbb1136 | unity_docs | scripting | Explain 'Diff tool support' in Unity. | You can use the
Revision Control Diff/Merge setting to set an installed diff tool as the default revision tool. You can also use this setting to define a custom revision tool with specific layouts.
If you want to change the diff tool that Unity uses, open the Preferences window, and navigate to the
External Tools
secti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_511bcea32f01 | unity_docs | rendering | What is `Experimental.Rendering.GraphicsStateCollection.AddGraphicsStateForVariant` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsStateCollection.AddGraphicsStateForVariant
Declaration
public bool
AddGraphicsStateForVariant
(
Shader
shader
,
Rendering.PassIdentifier
passId
,
LocalKeyword[]
keywords
,
Experimental.Rendering.GraphicsStateCollec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_095870bdcf44 | unity_docs | rendering | What is `TerrainTools.TerrainPaintUtility.BeginPaintHoles` in Unity? Explain its purpose and usage. | TerrainPaintUtility.BeginPaintHoles
Declaration
public static
TerrainTools.PaintContext
BeginPaintHoles
(
Terrain
terrain
,
Rect
boundsInTerrainSpace
,
int
extraBorderPixels
= 0,
bool
fillOutsideTerrain
= true);
Parameters
Parameter
Description
terrain
Reference Terrain tile.
boundsInTerrainSpace
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7645e996db3d | unity_docs | math | What is `AndroidJNI.ToShortArray` in Unity? Explain its purpose and usage. | AndroidJNI.ToShortArray
Declaration
public static IntPtr
ToShortArray
(short[]
array
);
Description
Converts a managed array of System.Int16 to a Java array of
short
.
Additional resources:
AndroidJNI.NewShortArray
,
AndroidJNI.SetShortArrayElement
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_902eb82eff52 | unity_docs | editor | Show me a Unity C# example demonstrating `BuildPipeline.BuildAssetBundles`. | cifying a
targetPlatform
that isn't the active platform causes Unity to change to the new platform and reimport assets. This can cause issues if you create a build in batch mode. To avoid this issue, use the
-buildTarget
command line argument to set the target platform and then call
BuildAssetBundles
.
Additional ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8f02c6d1454 | unity_docs | animation | What is `Animations.TransformStreamHandle.SetPosition` in Unity? Explain its purpose and usage. | TransformStreamHandle.SetPosition
Declaration
public void
SetPosition
(
Animations.AnimationStream
stream
,
Vector3
position
);
Parameters
Parameter
Description
position
The position of the transform in world space.
stream
The
AnimationStream
that holds the animated values.
Description
Sets the pos... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4ca898e9196f | unity_docs | rendering | Show me a Unity code example for 'Add a shader pass in a custom shader'. | s
Material.FindPass
,
Material.GetPassName
, or
ShaderData.Pass.Name
.
Note:
Material.GetShaderPassEnabled and Material.SetShaderPassEnabled
do not reference Passes by name; instead, they reference Passes using the value of the
LightMode tag
.
## Example
This example code demonstrates the syntax for creating a Shader... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82c3d3f65f6d | unity_docs | input | What are the parameters of `Search.SearchExpression.GetFormatString` in Unity? | Returns bool Returns true if the SearchExpression was succesfully converted to a format string. Description Extract a format string from a given expression. This function should be used to extract a format string from an input parameter of a SearchExpression. For example: the evaluator print{"this is it: @label"} takes... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6347fb1f1e5d | unity_docs | editor | Show me a Unity C# example demonstrating `AssetImporter.AddRemap`. | e) to an external Asset of the same type.
Apply changes by writing the metadata and reimporting the Asset. Instances of the Asset automatically use the mapped object once you have reimported the Asset.
If the type of the external asset does not match the type of the sub-asset, or if the reference is null, instances of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_08ed8507c021 | github | scripting | Write a Unity Editor script for Global Links Report Builder | ```csharp
#if UNITY_EDITOR
using Hudossay.AttributeEvents.Assets.Runtime.EventLinks;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Hudossay.AttributeEvents.Assets.Runtime.Static
{
internal static class GlobalLinksReportBuilder
{
public static stri... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_00e8c5c24dc1 | unity_docs | xr | Explain 'Use passphrase-protected SSH keys with SSH Git URLs' in Unity. | When you use Git to access a private repository over SSH, Git uses an SSH client to establish a secure connection with the server. While establishing the connection, Git uses your configured SSH key during the SSH handshaking phase. During this phase, the SSH client needs to be able to read your key. However, if you en... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a23d3e25de14 | unity_docs | scripting | What is `AscentCalculationMode` in Unity? Explain its purpose and usage. | AscentCalculationMode
enumeration
Description
Method used for calculating a font's ascent.
The ascent is the distance from the baseline to the top of the font. Font designers define this differently within the metrics of various fonts: some fonts will use the bounding box height, some will use cap height, and othe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc000e8c34ed | unity_docs | scripting | What is `UIElements.BaseVerticalCollectionView.SetViewController` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.SetViewController
Declaration
public void
SetViewController
(
UIElements.CollectionViewController
controller
);
Parameters
Parameter
Description
controller
The controller to use with this view.
Description
Assigns the view controller for this view and registers all events requi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b66c979693f6 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Arabic`. | SystemLanguage.Arabic
Description
Arabic.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Arabic language
if (Application.systemLanguage == SystemLanguage.Arabic)
{
//Outputs into console that the system is Arabic
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67473a3626d5 | unity_docs | editor | What is `Device.SystemInfo.GetGraphicsFormat` in Unity? Explain its purpose and usage. | SystemInfo.GetGraphicsFormat
Declaration
public static
Experimental.Rendering.GraphicsFormat
GetGraphicsFormat
(
Experimental.Rendering.DefaultFormat
format
);
Description
This has the same functionality as
SystemInfo.GetGraphicsFormat
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c615fe201cdf | unity_docs | rendering | What is `RenderTexture.sRGB` in Unity? Explain its purpose and usage. | RenderTexture.sRGB
public bool
sRGB
;
Description
Does this render texture use sRGB read/write conversions? (Read Only).
When
Linear color space
is used, render textures can perform Linear to sRGB conversions when rendering into them and sRGB to Linear conversions when sampling them in the shaders.
The value... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c7285ada2b3c | unity_docs | editor | What is `SerializedProperty.managedReferenceValue` in Unity? Explain its purpose and usage. | SerializedProperty.managedReferenceValue
public object
managedReferenceValue
;
Description
The object assigned to a field with
SerializeReference
attribute.
For use when
propertyType
is
SerializedPropertyType.ManagedReference
.
The value object must be a type that is compatible with the base type of t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bb2953c2afed | github | scripting | Write a Unity Editor script for Default Field Search Settings Editor | ```csharp
using FieldSearch.Helpers.Cache;
using FieldSearch.Settings.Base;
using UnityEditor;
using UnityEngine;
namespace FieldSearch.Settings.Editor
{
/// <summary>
/// Editor for <see cref="BaseFieldSearchSettings"/>
/// </summary>
[CustomEditor(typeof(BaseFieldSearchSettings), true)]
public c... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_40fc92a497c3 | unity_docs | audio | What is `MonoBehaviour.OnAudioFilterRead` in Unity? Explain its purpose and usage. | MonoBehaviour.OnAudioFilterRead(float[], int)
Parameters
Parameter
Description
data
An
array of floats
comprising the audio data.
channels
An
int
that stores the number of channels of audio data passed to this delegate.
Description
If OnAudioFilterRead is implemented, Unity will insert a custom filter in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49d159dcab94 | unity_docs | scripting | What is `QualitySettings.useLegacyDetailDistribution` in Unity? Explain its purpose and usage. | QualitySettings.useLegacyDetailDistribution
public static bool
useLegacyDetailDistribution
;
Description
Use the legacy pre-2022.2 algorithm for distributing details on terrain.
If set, this uses the algorithm for details distribution used before Unity 2022.2. Only use this if you want exact details placement ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5aa171f2e3c0 | unity_docs | xr | Explain 'XR' in Unity. | XR is an umbrella term that includes the following types of applications:
Virtual Reality
(VR): The application simulates a self-contained environment around the user.
Mixed Reality
(MR): The application combines its own environment with the user’s real-world environment and allows them to interact with each other.
Aug... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e42a2a74d4dd | unity_docs | rendering | What is `RenderTexture.GenerateMips` in Unity? Explain its purpose and usage. | RenderTexture.GenerateMips
Declaration
public void
GenerateMips
();
Description
Generate mipmap levels of a render texture.
Use this function to manually re-generate mipmap levels of a render texture. The render texture has to have mipmaps (
useMipMap
set to true),
and automatic mip generation turned off (
au... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d585d54188c4_doc_10 | github | scripting | What does `AbortPackageUpload` do in this Unity script? Explain its purpose and signature. | Cancel the uploading task for a package with the provided package id
Signature:
```csharp
public static void AbortPackageUpload(string packageId)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bbf93294a89b_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Links one event from broadcaster GameObject to one method from listener GameObject's MoonoBehaviour.
Signature:
```csharp
public class EventLink<T1, T2, T3, T4> : EventLinkBase
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0874716d59d5 | unity_docs | physics | What is `NPOTSupport` in Unity? Explain its purpose and usage. | NPOTSupport
enumeration
Description
NPOT
textures
support.
Properties
Property
Description
Restricted
Limited NPOT support: no mipmaps and clamp wrap mode will be forced.
Full
Full NPOT support. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2e5e8d6ad50e | unity_docs | scripting | Explain 'Getting started with Android' in Unity. | Set up a project for Android development.
Install Android-specific dependencies and configure settings to get you started on your Unity project for Android.
Topic Description Android environment setup
Explains how to set up a Unity project for Android development.
Android Player settings
Reference documentation for And... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dbcc481bbedb | unity_docs | rendering | What is `ModelImporterMaterialLocation.External` in Unity? Explain its purpose and usage. | ModelImporterMaterialLocation.External
Description
Extract the materials and textures from the model.
Unity extracts the materials to the Materials folder, at the same level as the model file. Unity also extracts the embedded textures to the folder named <modelName>.fbm.
For example, if the model is Assets/Model/My... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e6a33c5ba7b | unity_docs | scripting | What is `Rendering.VertexAttributeFormat.SInt8` in Unity? Explain its purpose and usage. | VertexAttributeFormat.SInt8
Description
8-bit signed integer.
This format matches the @sbyte@ data type in C#, with values ranging from -128 to 127.
Additional resources:
Mesh
class,
VertexAttribute
enum,
Mesh.GetVertexAttributeFormat
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2992db1ab046 | unity_docs | editor | What is `EditorGUILayout.GradientField` in Unity? Explain its purpose and usage. | EditorGUILayout.GradientField
Declaration
public static
Gradient
GradientField
(
Gradient
value
,
params GUILayoutOption[]
options
);
Declaration
public static
Gradient
GradientField
(string
label
,
Gradient
value
,
params GUILayoutOption[]
options
);
Declaration
public static
Gradient
Gradient... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_41fbeac61fe0 | unity_docs | editor | Give me an overview of the `UndoPropertyModification` class in Unity. | UndoPropertyModification
struct in
UnityEditor
Description
Additional resources:
Undo.postprocessModifications
.
Properties
Property
Description
currentValue
The current value of the modified property.
Additional resources: PropertyModification.
keepPrefabOverride
Indicates whether to retain modificatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91ac64679912 | unity_docs | math | What is `Rendering.VisibleReflectionProbe` in Unity? Explain its purpose and usage. | VisibleReflectionProbe
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Holds data of a visible reflection reflectionProbe.
After
ScriptableRenderContext.Cull
is done,
CullingResults.visibleReflectionProbes
will contain an array of reflection reflectionProbes that are vis... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_537c1f6a5354 | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.gradientValue`. | SerializedProperty.gradientValue
public
Gradient
gradientValue
;
Description
Value of a gradient property.
Additional resources:
propertyType
,
SerializedPropertyType.Gradient
,
Gradient
.
```csharp
using System;
using UnityEditor;
using UnityEngine;[CreateAssetMenu]
public class SerializedPropertyGradien... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88256f81dc2c | unity_docs | editor | What is `EditorGUILayout.BoundsIntField` in Unity? Explain its purpose and usage. | EditorGUILayout.BoundsIntField
Declaration
public static
BoundsInt
BoundsIntField
(
BoundsInt
value
,
params GUILayoutOption[]
options
);
Declaration
public static
BoundsInt
BoundsIntField
(string
label
,
BoundsInt
value
,
params GUILayoutOption[]
options
);
Declaration
public static
BoundsInt
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_51b33c1047b4 | unity_docs | rendering | In Unity's 'Pass information to shader compilers in HLSL', what is 'Add a #define directive' and how does it work? | Unity supports the standard HLSL
#define
directive. For more information, see
[#define directive]
(https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-appendix-pre-define) in the Microsoft HLSL documentation. For example:
```
Shader "Custom/ExampleShader"
{
SubShader
{
Pass
{
HLSLPROGRAM
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_203a620d92e8 | unity_docs | input | What is `NVIDIA.OptimalDLSSSettingsData` in Unity? Explain its purpose and usage. | OptimalDLSSSettingsData
struct in
UnityEngine.NVIDIA
/
Implemented in:
UnityEngine.NVIDIAModule
Description
Represents the performance settings that DLSS recommends based on the system's graphics card and the size of the input and output color buffers. Additional resources:
GraphicsDevice.GetOptimalSettings
Pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_43287aec9d9a | unity_docs | scripting | What is `Build.Reporting.BuildReport.SummarizeErrors` in Unity? Explain its purpose and usage. | BuildReport.SummarizeErrors
Declaration
public string
SummarizeErrors
();
Description
Returns a string summarizing any errors that occurred during the build
Convenience method for summarizing errors (or exceptions) that occurred during a build into a single line of text.
If no error was logged this returns an e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a5125075fa73 | unity_docs | math | What is `Rendering.RayTracingAccelerationStructure.Dispose` in Unity? Explain its purpose and usage. | RayTracingAccelerationStructure.Dispose
Declaration
public void
Dispose
();
Description
Destroys this RayTracingAccelerationStructure and frees the GPU memory used for storing acceleration structure data.
Additional resources:
RayTracingAccelerationStructure.Release
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6fc9912422b1 | unity_docs | scripting | What is `GameObject.FindWithTag` in Unity? Explain its purpose and usage. | GameObject.FindWithTag
Declaration
public static
GameObject
FindWithTag
(string
tag
);
Parameters
Parameter
Description
tag
The tag to search for.
Description
Retrieves the first active
GameObject
tagged with the specified tag. Returns null if no GameObject has the tag.
Tags must be declared in the t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b2db381557c7 | unity_docs | scripting | Show me a Unity code example for 'Technical limitations'. | to this limitation, anything in the C#
System.Threading
namespace isn’t supported. For example, use of the
System.Threading.Timer
class doesn’t trigger in Web builds. As well, any timeouts specified in
System.Threading.CancellationTokenSource
don’t actually time out, because the cancellation mechanism is based on
Syste... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0482229507d4 | unity_docs | scripting | What is `GUISettings.cursorFlashSpeed` in Unity? Explain its purpose and usage. | GUISettings.cursorFlashSpeed
public float
cursorFlashSpeed
;
Description
The speed of text field cursor flashes.
This is how many flashes / second. If you set it to 0, flashing will be disabled. If you set it to -1, the flashing speed will match the system default of the end user.
```csharp
using UnityEngine;p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dab61ed8eb1f | unity_docs | scripting | What is `Camera.current` in Unity? Explain its purpose and usage. | Camera.current
public static
Camera
current
;
Description
The camera we are currently rendering with, for low-level render control only (Read Only).
Most of the time you will want to use
Camera.main
instead.
Use this function only when implementing one of the following events:
MonoBehaviour.OnRenderImage
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd0fda700ba9 | unity_docs | rendering | What are the parameters of `Texture2D.SetPixels` in Unity? | Description Sets the pixel colors of an entire mipmap level. This method sets pixel data for the texture in CPU memory. Texture.isReadable must be true , and you must call Apply after SetPixels to upload the changed pixels to the GPU. Apply is an expensive operation because it copies all the pixels in the texture even ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae81f4f3ea1f | unity_docs | rendering | What is `LightProbeProxyVolume.RefreshMode` in Unity? Explain its purpose and usage. | RefreshMode
enumeration
Description
An enum that describes how Unity refreshes a Light Probe Proxy Volume in the Player.
Additional resources:
Light Probe Proxy Volume
.
Properties
Property
Description
Automatic
Automatically updates the Light Probe Proxy Volume when its volume or configuration changes or wh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_71fef7be23ed | unity_docs | physics | In Unity's 'Sub Emitters module reference', what is 'Spawn condition dropdown' and how does it work? | The Spawn condition dropdown contains the following settings.
Spawn condition Function Birth
Emits particles from the start to the end of a parent particle’s lifetime.
Collision
Emits particles when a parent particle collides with another
GameObject
. For more information on how to control particle collisions, refer to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c018cb24811 | unity_docs | scripting | What is `GUILayout.MinHeight` in Unity? Explain its purpose and usage. | GUILayout.MinHeight
Declaration
public static
GUILayoutOption
MinHeight
(float
minHeight
);
Description
Option passed to a control to specify a minimum height.
Minimum height for a window.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
// Draws a window you can resize between 80px... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b745a32da6d6 | unity_docs | math | What is `CanvasRenderer.AddUIVertexStream` in Unity? Explain its purpose and usage. | CanvasRenderer.AddUIVertexStream(List<UIVertex>,List<Vector3>,List<Color32>,List<Vector2>,List<Vector2>,List<Vector3>,List<Vector4>)
Parameters
Parameter
Description
verts
The UIVertex list to split.
positions
The destination list for the verts positions.
colors
The destination list for the verts colors.
uv0... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_077949390520 | unity_docs | scripting | What is `UIElements.UxmlTypeAttributeDescription_1.GetValueFromBag` in Unity? Explain its purpose and usage. | UxmlTypeAttributeDescription<T0>.GetValueFromBag
Declaration
public Type
GetValueFromBag
(
UIElements.IUxmlAttributes
bag
,
UIElements.CreationContext
cc
);
Parameters
Parameter
Description
bag
The attribute bag.
cc
The context in which the method retrieves attribute values.
Returns
Type
The attrib... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ec81ae902f57 | unity_docs | editor | Explain 'Get started with UI Toolkit' in Unity. | Want to create your first UI with UI Toolkit? Use this basic UI Toolkit workflow example to get started.
Note
: For demonstration purposes, this guide describes how to add UI controls for the Editor UI. However, the instructions on adding UI controls to a UI Document also apply to runtime UI. For more information, refe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5addc858b194 | unity_docs | physics | In Unity's 'Create a compound collider', what is 'Build a compound collider' and how does it work? | Create or choose the parent GameObject. In most cases, this is the GameObject that contains the Mesh and
Mesh Renderer
.
Add a Rigidbody to the parent GameObject, and configure it as needed for your project (see
Introduction to rigid body physics
).
Create an empty GameObject as a child of the parent GameObject.
Right-... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a821cc27972 | unity_docs | animation | What is `UIElements.Experimental.IValueAnimation` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
IValueAnimation
interface in
UnityEngine.UIElements.Experimental
Description
Base interface for transition animations.
Properties
Property
Description
durationMs
Duration of the transition in milliseconds.
isRunning... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_597d964a8a58 | unity_docs | ui | What is `GUI.VerticalSlider` in Unity? Explain its purpose and usage. | GUI.VerticalSlider
Declaration
public static float
VerticalSlider
(
Rect
position
,
float
value
,
float
topValue
,
float
bottomValue
);
Declaration
public static float
VerticalSlider
(
Rect
position
,
float
value
,
float
topValue
,
float
bottomValue
,
GUIStyle
slider
,
GUIStyle
thumb
);
Parame... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_479b60623713 | unity_docs | scripting | Explain 'Place a Reflection Probe' in Unity. | You can add the
Reflection Probe
component to any object in a Scene but it’s standard to add each probe to a separate empty GameObject. The usual workflow is:
Create a new empty GameObject (menu:
GameObject
>
Create Empty
) and then add the Reflection Probe component to it (menu:
Component
>
Rendering
>
Reflection Prob... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8bae54969831 | unity_docs | scripting | Show me a Unity C# example demonstrating `Undo.RegisterCompleteObjectUndo`. | n, for that you should use the dedicated functions. See
Undo.SetTransformParent
,
Undo.AddComponent
,
Undo.DestroyObjectImmediate
.
If the object is part of the current Scene (e.g. a game object in the Hierarchy or a component attached to such game object), calling this function will immediately mark the Scene as mo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_36c485456114 | unity_docs | editor | Show me a Unity code example for 'Assembly Definition file format reference'. | he expression defining the version or range of versions of the resource.
define
:string – The symbol to define.
For more information, refer to
Version Defines
.
## Example with assembly names and included platforms
The following example Assembly Defintion JSON uses assembly names for references to other Assembly Defi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e37afcda7c91 | unity_docs | scripting | What is `Rendering.BatchDrawCommandProcedural.indexBufferHandle` in Unity? Explain its purpose and usage. | BatchDrawCommandProcedural.indexBufferHandle
public
GraphicsBufferHandle
indexBufferHandle
;
Description
Handle of an index buffer to use for indexed drawing.
If no buffer is provided the draws will be non indexed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7bef49693579 | unity_docs | rendering | What are the parameters of `AssetDatabase.RemoveObjectFromAsset` in Unity? | Description Removes object from its asset (Additional resources: AssetDatabase.AddObjectToAsset ). ```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;public class Scriptable : ScriptableObject
{
}
public class AssetDatabaseExamples : MonoBehaviour
{
[MenuItem("AssetDatabase/Remove Obje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db15c8c3f7a8 | unity_docs | editor | What is `iOS.Xcode.PBXProject.AddFrameworksBuildPhase` in Unity? Explain its purpose and usage. | PBXProject.AddFrameworksBuildPhase
Declaration
public string
AddFrameworksBuildPhase
(string
targetGuid
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
Returns
string
Returns the GUID of the new phase.
Description
Creates a new fr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e65392ac0a40 | unity_docs | scripting | What is `iOS.Xcode.PBXProject.unityPostprocessTargetPhonyBuildPhaseName` in Unity? Explain its purpose and usage. | PBXProject.unityPostprocessTargetPhonyBuildPhaseName
public string
unityPostprocessTargetPhonyBuildPhaseName
;
Description
The name of the placeholder build phase, which Unity adds to indicate a place to add
post-processing
actions.
Any build phases added after the placeholder build phase can safely assume th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf83b7dee6a1 | unity_docs | rendering | Show me a Unity C# example demonstrating `LineRenderer.useWorldSpace`. | LineRenderer.useWorldSpace
public bool
useWorldSpace
;
Description
If enabled, the lines are defined in world space.
This means the object's position is ignored, and the lines are rendered around world origin.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Creates a line renderer at th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c7bfc1776c55 | github | scripting | Write a Unity C# MonoBehaviour script called Singleton | ```csharp
using UnityEngine;
namespace BcoffeeDev.Patterns
{
public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
{
private static T _instance;
public static T Instance
{
get
{
if (_instance != null)
retur... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_1c110389fc2b | unity_docs | rendering | Give me an overview of the `ShadowmaskMode` class in Unity. | ShadowmaskMode
enumeration
Description
The rendering mode of Shadowmask.
Set whether static shadow casters should be rendered into real-time shadow maps.
Additional resources:
QualitySettings.shadowmaskMode
,
QualitySettings.shadowDistance
.
Properties
Property
Description
Shadowmask
Static shadow casters w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af0c8028e453 | unity_docs | scripting | What is `Windows.Speech.SemanticMeaning` in Unity? Explain its purpose and usage. | SemanticMeaning
struct in
UnityEngine.Windows.Speech
/
Implemented in:
UnityEngine.CoreModule
Description
Semantic meaning is a collection of semantic properties of a recognized phrase. These semantic properties can be specified in SRGS grammar files.
Properties
Property
Description
key
A key of semantic mea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_979a98de76dc | unity_docs | math | What is `AndroidJNI.NewLongArray` in Unity? Explain its purpose and usage. | AndroidJNI.NewLongArray
Declaration
public static IntPtr
NewLongArray
(int
size
);
Description
Constructs a new primitive array object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ebc62aecff85 | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.OnApplicationFocus`. | et to true because the Game view regains focus when Unity regains focus.
The second time,
OnApplicationFocus
is called with hasFocus set to false because the Game view loses focus to the Editor tab that was clicked.
To minimize the number of times
OnApplicationFocus
is called when the Editor is in Play mode, and yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52653ff812e7 | unity_docs | input | What is `Input.GetMouseButtonDown` in Unity? Explain its purpose and usage. | Input.GetMouseButtonDown
Declaration
public static bool
GetMouseButtonDown
(int
button
);
Description
Returns true during the frame the user pressed the given mouse button.
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9605f042a605 | unity_docs | rendering | What is `Experimental.GlobalIllumination.LightmapperUtils` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
LightmapperUtils
class in
UnityEngine.Experimental.GlobalIllumination
/
Implemented in:
UnityEngine.CoreModule
Description
Utility class for converting Unity Lights to light types recognized by the baking backends.
Static Me... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d91a19144bb8 | unity_docs | scripting | What is `Compilation.CompilationPipeline.GetAssemblyDefinitionReferenceType` in Unity? Explain its purpose and usage. | CompilationPipeline.GetAssemblyDefinitionReferenceType
Declaration
public static
Compilation.AssemblyDefinitionReferenceType
GetAssemblyDefinitionReferenceType
(string
reference
);
Parameters
Parameter
Description
reference
The given assembly definition file reference.
Returns
AssemblyDefinitionReference... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2648b9761b6 | unity_docs | physics | What is `Rigidbody2D.SlideMovement.useSimulationMove` in Unity? Explain its purpose and usage. | Rigidbody2D.SlideMovement.useSimulationMove
public bool
useSimulationMove
;
Description
Controls whether the
Rigidbody2D
is instantly moved to the calculated position or is moved with
Rigidbody2D.MovePosition
.
When a slide movement is complete, a new
Rigidbody2D
position has been calculated however, the
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_52857d590c97 | unity_docs | scripting | In Unity's 'Managed stack traces on iOS', what is 'Source code line numbers' and how does it work? | IL2CPP call stacks don’t include source code line number information by default in debug or release configurations. You can enable source code line numbers using the following steps:
Navigate to
Edit
>
Project Settings
>
Player
>
iOS settings
>
Other Settings
.
In the Configuration section, set
IL2CPP Stacktrace Inform... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_74534cfdfc71 | unity_docs | scripting | Show me a Unity C# example demonstrating `Renderer.bounds`. | nding volume no longer automatically tracks Transform component changes. If there is a local space bounding volume override (
localBounds
) active at the same time, it is ignored and the custom
world space bounds are used. Use
ResetBounds
to remove the custom bounds override. Note that the custom
world bounds value i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ee2c2101494 | unity_docs | scripting | What is `Handles.DrawLine` in Unity? Explain its purpose and usage. | Handles.DrawLine
Declaration
public static void
DrawLine
(
Vector3
p1
,
Vector3
p2
,
float
thickness
= 0.0f);
Parameters
Parameter
Description
p1
The position of the first line's end point in world space.
p2
The position of the second line's end point in world space.
thickness
Line thickness in UI ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_5e4fdc3c8439 | github | scripting | Write a Unity C# MonoBehaviour script called Child Object Test5 | ```csharp
using UnityEngine;
public class ChildObjectTest5 : MonoBehaviourExtended, ITest
{
[Child("Raptor")]
private GameObject go;
private void Start()
{
if (!Test())
{
Debug.LogError("Test failed: " + this);
}
}
public bool Test()
{
if (go !=... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49b67a56e043 | unity_docs | rendering | What is `Unity.Android.Gradle.Manifest.SupportsGlTexture` in Unity? Explain its purpose and usage. | SupportsGlTexture
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseElement
Description
The C# definition of the
<supports-gl-texture>
Android Manifest element.
For more information about the element, see Android's documentation:
SupportsGlTexture element
Properties... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dff24923cc94 | unity_docs | rendering | Explain 'Instrument all function calls' in Unity. | The Profiler only profiles code timings that are explicitly wrapped in
Profiler markers
. This includes the first call stack depth of invocations from Unity’s native code into your scripting code, such as
MonoBehaviour.Start
,
MonoBehaviour.Update
, or similar methods.
The only samples you can visualize as child sample... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87c52adb98cf | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.ReplaceFile`. | Description
fileGuid
The GUID of the file reference.
path
The physical path to the new file on the filesystem.
source
The source tree the path is relative to. By default it's
PBXSourceTree.Source
. The
PBXSourceTree.Group
tree is not supported.
Description
Replaces a specified file with a new file.
The path... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5eb8a84c99e0 | unity_docs | editor | Explain 'Entities Graphics' in Unity. | com.unity.entities.graphics
## Description
The Entities Graphics package provides systems and components for drawing meshes using DOTS, including support for instanced mesh rendering and LOD.
## Released for Unity
Package version 1.4.18 is released for Unity Editor version 6000.0. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90ab4df24283 | unity_docs | rendering | Give me an overview of the `ParticleSystemAnimationTimeMode` class in Unity. | ParticleSystemAnimationTimeMode
enumeration
Description
Control how animation frames are selected.
Additional resources: ParticleSystem.textureSheetAnimation.timeMode, ParticleSystem.textureSheetAnimation.frameOverTime, ParticleSystem.textureSheetAnimation.fps, ParticleSystem.textureSheetAnimation.speedRange.
Pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5a87c3ff7f9 | unity_docs | rendering | What is `MaterialEditor.OnEnable` in Unity? Explain its purpose and usage. | MaterialEditor.OnEnable
Declaration
public void
OnEnable
();
Description
Called when the editor is enabled, if overridden please call the base OnEnable() to ensure that the material inspector is set up properly. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_30f391a35cbe | unity_docs | editor | What is `Tilemaps.Tilemap.GetEditorPreviewColor` in Unity? Explain its purpose and usage. | Tilemap.GetEditorPreviewColor
Declaration
public
Color
GetEditorPreviewColor
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Position of the
Tile
on the
Tilemap
.
Returns
Color
Color of the editor preview
Tile
at the XYZ coordinate.
Description
Gets the Color of an editor p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e1f6e450cce | unity_docs | math | What is `Shader.GetGlobalMatrixArray` in Unity? Explain its purpose and usage. | Shader.GetGlobalMatrixArray
Declaration
public static Matrix4x4[]
GetGlobalMatrixArray
(string
name
);
Declaration
public static Matrix4x4[]
GetGlobalMatrixArray
(int
nameID
);
Parameters
Parameter
Description
nameID
The name ID of the property retrieved by
Shader.PropertyToID
.
name
The name of the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7bb639909a19 | unity_docs | performance | What is `Unity.Jobs.IJobExtensions.RunByRef` in Unity? Explain its purpose and usage. | IJobExtensions.RunByRef
Declaration
public static void
RunByRef
(ref T
jobData
);
Parameters
Parameter
Description
jobData
The job and data to run.
Description
Performs the job's Execute method immediately on the same thread by reference.
Additional resources:
IJob
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2cc89a27b97c | unity_docs | math | What is `UIElements.UxmlValueBounds` in Unity? Explain its purpose and usage. | UxmlValueBounds
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.UxmlTypeRestriction
/
Implemented in:
UnityEngine.UIElementsModule
Description
Restricts the value of an attribute to be within the specified bounds.
Properties
Property
Description
excludeMax
True if the bounds exclude max.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0d9cbb6ec1a | unity_docs | scripting | What is `UIElements.ConverterGroups.TrySetValueGlobal` in Unity? Explain its purpose and usage. | ConverterGroups.TrySetValueGlobal
Declaration
public static bool
TrySetValueGlobal
(ref TContainer
container
,
ref
Unity.Properties.PropertyPath
path
,
TValue
value
,
out
Unity.Properties.VisitReturnCode
returnCode
);
Parameters
Parameter
Description
container
The container whose property needs to be ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_484f4e9882e4 | unity_docs | rendering | What is `ParticleSystem.MinMaxCurve.curveMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.MinMaxCurve.curveMultiplier
public float
curveMultiplier
;
Description
Set a multiplier to apply to the curves.
Additional resources:
ParticleSystem.MinMaxCurve.curve
,
ParticleSystem.MinMaxCurve.curveMin
,
ParticleSystem.MinMaxCurve.curveMax
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7254587bb31f | unity_docs | scripting | Give me an overview of the `MultilineAttribute` class in Unity. | MultilineAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Attribute to make a string be edited with a multi-line textfield.
Constructors
Constructor
Description
MultilineAttribute
Attribute used to make a string value be shown in a multi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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