id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_9c1146fd8eff | unity_docs | math | What is `GeometryUtility.CalculateFrustumPlanes` in Unity? Explain its purpose and usage. | GeometryUtility.CalculateFrustumPlanes
Declaration
public static Plane[]
CalculateFrustumPlanes
(
Camera
camera
);
Parameters
Parameter
Description
camera
The camera with the view frustum that you want to calculate planes from.
Returns
Plane[]
The planes that form the camera's view frustum.
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cdca207204d4 | unity_docs | audio | In Unity's 'Audio Profiler module reference', what is 'Simple view' and how does it work? | The Simple view contains the following information about the audio data for the frame you selected.
Data Description Total Audio Sources
Total number of
audio sources
in the scene.
Playing Audio Sources
Total number of audio sources playing in the scene
Paused Audio Sources
The total number of paused audio sources in t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1903749d33de | unity_docs | scripting | What is `Search.StringView.LastIndexOf` in Unity? Explain its purpose and usage. | StringView.LastIndexOf
Declaration
public int
LastIndexOf
(stringView
other
,
stringComparison
sc
);
Parameters
Parameter
Description
other
A
StringView
.
sc
A string comparision option.
Returns
int
The last index where the
StringView
is found, otherwise -1.
Description
Returns the index of the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92e1a48cafcd | unity_docs | editor | Show me a Unity C# example demonstrating `MouseCursor.ResizeHorizontal`. | MouseCursor.ResizeHorizontal
Description
Horizontal resize arrows.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays a small window that has... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5bdd053be42a | unity_docs | rendering | What are the parameters of `Cubemap.GetPixel` in Unity? | Returns Color The pixel color. Description Gets the pixel color at coordinates ( x , y ). This method gets pixel data from the texture in CPU memory. Texture.isReadable must be true . The lower left corner of a face is (0, 0). If the pixel coordinate is outside the texture's dimensions, Unity clamps or repeats it, depe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d042affd7297 | unity_docs | rendering | In Unity's 'Validate and correct materials in the Built-In Render Pipeline', what is 'Validate pure metals' and how does it work? | Unity defines physically-based shading materials with a specular color greater than 155 sRGB as metallic. For Unity to define a metallic Material as a
pure metal
If a non-metallic surface has a specular color value that is too high, but has a non-zero albedo value, this is often due to an authoring error. The Material ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a94edb77ab0a | unity_docs | animation | What is `UnityEngine.AnimationModule` in Unity? Explain its purpose and usage. | UnityEngine.AnimationModule
Description
The Animation module implements Unity's animation system.
Classes
Class
Description
AimConstraint
Constrains the orientation of an object relative to the position of one or more source objects, such that the object is facing the average position of the sources.
Animation
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0c8b1fb8deec | unity_docs | editor | Explain 'Contents of the Asset Database' in Unity. | Unity’s Asset Database keeps track of assets in your project to ensure the original asset source file and its imported counterpart remain in sync.
## Source assets and artifacts
On import, Unity converts most asset types from their original format to one optimized for use at runtime. The original file is referred to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a1b554b27f8 | unity_docs | scripting | What is `AndroidJNI.GetDirectBufferAddress` in Unity? Explain its purpose and usage. | AndroidJNI.GetDirectBufferAddress
Declaration
public static sbyte*
GetDirectBufferAddress
(IntPtr
buffer
);
Description
Fetches and returns the starting address of the memory region referenced by the given direct java.nio.Buffer.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b2ce9a3be6b | unity_docs | physics | What is `ContactFilter2D.IsFilteringTrigger` in Unity? Explain its purpose and usage. | ContactFilter2D.IsFilteringTrigger
Declaration
public bool
IsFilteringTrigger
(
Collider2D
collider
);
Parameters
Parameter
Description
collider
The
Collider2D
used to check for a trigger.
Returns
bool
Returns true when
collider
is excluded by the filter and false if otherwise.
Description
Check... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0923fdd1a949 | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetDatabase.CreateFolder`. | already exist. For example, when specifying "Assets/ParentFolder1/Parentfolder2/", the new folder will be created in "ParentFolder2" only if ParentFolder1 and ParentFolder2 already exist.
Note: When Unity attempts to create a folder, if a folder with the same name exists at the same path, Unity adds a sequential numbe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b43980dd6c62 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddRemotePackageReferenceWithVersionRange`. | l
,
string
minVersion
,
string
maxVersion
);
Parameters
Parameter
Description
url
The URL of the repository.
minVersion
The minimum version to allow updates from.
maxVersion
The maximum version to allow updates to.
Returns
string
Returns the GUID of the remote package reference.
Description
Adds a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_015f5a86056f | unity_docs | rendering | What is `Light.boundingSphereOverride` in Unity? Explain its purpose and usage. | Light.boundingSphereOverride
public
Vector4
boundingSphereOverride
;
Description
Bounding sphere used to override the regular light bounding sphere during culling.
Additional resources:
Light.useBoundingSphereOverride
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a4cca641dec9 | unity_docs | scripting | Explain 'Select a GameObject that overlaps with other GameObjects' in Unity. | Use the selection piercing menu to select a specific GameObject from a location that has multiple GameObjects.
Large, complex scenes can have many GameObjects that occupy the same position with each other or GameObjects with meshes or geometry that overlap. The selection piercing menu lists all GameObjects that share t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36e329bf31e6 | unity_docs | rendering | What is `TerrainTools.PaintContext.pixelRect` in Unity? Explain its purpose and usage. | PaintContext.pixelRect
public
RectInt
pixelRect
;
Description
(Read Only) The pixel rectangle that this PaintContext represents.
The pixel rectangle coordinates refer to pixels in the targetTexture on the
PaintContext.originTerrain
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f4a748d53182 | unity_docs | rendering | Explain 'Text effects' in Unity. | You can apply text effects to enhance the visual appearance of the text. However, these effects are only supported for font assets with
SDF rendering mode
and not for bitmap. The range of the text effects is limited by the padding defined for the font asset. Therefore, to increase the size of the effect, you must incre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c2caabbff87e | unity_docs | xr | Explain 'Game state hinting' in Unity. | Android’s
game state
feature indicates to the operating system whether your application is in a loading state and also whether Android can interrupt the application. Depending on the state of the application, Android can perform certain optimizations. For example, if the application is in a loading state, the operating... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_32a11752f4c6 | unity_docs | performance | What is `Profiling.ProfilerTimeSampleSelection.markerNamePath` in Unity? Explain its purpose and usage. | ProfilerTimeSampleSelection.markerNamePath
public ReadOnlyCollection<string>
markerNamePath
;
Description
A list of the names of all
ProfilerMarkers
that make up the Sample Stack of this selection. Unity populates this list on a selection object if it was passed to
IProfilerFrameTimeViewSampleSelectionControl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_733a0e766e85 | unity_docs | physics | Explain 'Wheel collider component reference' in Unity. | The Wheel collider
is a collider for ground vehicles. It has built-in collision detection, wheel physics, and a slip-based tire friction model.
For guidance on using the
Wheel collider
, see the
Unity Wheel collider tutorial
.
Property Description Mass
Set the mass of the Wheel collider (in kilograms). The default valu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_89c5f9aa4c0f | github | scripting | Write a Unity C# MonoBehaviour script called U Async | ```csharp
using System;
using System.Collections;
using UnityEngine;
namespace UAsync
{
public static partial class Extensions
{
public static IEnumerator Async(this MonoBehaviour mb, Func<float, bool> conditionRun)
{
float elapsedTime = 0f;
while (conditionRun(elapsed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_da268fc3b50c | unity_docs | math | What are the parameters of `Animator.MatchTarget` in Unity? | Description Automatically adjust the GameObject position and rotation. Adjust the GameObject position and rotation so that the AvatarTarget reaches the matchPosition when the current state is at the specified progress. Target matching only works on the base layer (index 0).
You can only queue one match target at a time... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_195cb4cc4e5e | unity_docs | editor | What is `SceneManagement.EditorSceneManager.MarkSceneDirty` in Unity? Explain its purpose and usage. | EditorSceneManager.MarkSceneDirty
Declaration
public static bool
MarkSceneDirty
(
SceneManagement.Scene
scene
);
Parameters
Parameter
Description
scene
The Scene to be marked as modified.
Returns
bool
Whether the Scene was successfully marked as dirty.
Description
Mark the specified Scene as modifie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ee1672ecce20 | unity_docs | ui | In Unity's 'Introduction to USS', what is 'Supported selector types' and how does it work? | USS supports several types of simple and complex selectors that match elements based on different criteria, such as the following:
Element C# type name
An assigned name property
A list of USS classes
The element’s position in the
visual tree
and its relationship to other elements
USS also supports
pseudo classes
that y... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9442ad7c016e | unity_docs | xr | What is `Physics.defaultPhysicsScene` in Unity? Explain its purpose and usage. | Physics.defaultPhysicsScene
public static
PhysicsScene
defaultPhysicsScene
;
Description
The
PhysicsScene
automatically created when Unity starts.
A default
PhysicsScene
is automatically created when Unity starts. It is used by any
Scene
that does not request a local 3D physics Scene. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b614acc743b1 | unity_docs | rendering | What is `ShadowmaskMode` in Unity? Explain its purpose and usage. | ShadowmaskMode
enumeration
Description
The rendering mode of Shadowmask.
Set whether static shadow casters should be rendered into real-time shadow maps.
Additional resources:
QualitySettings.shadowmaskMode
,
QualitySettings.shadowDistance
.
Properties
Property
Description
Shadowmask
Static shadow casters w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dca6a99a90b1 | unity_docs | networking | Explain 'Licensing overview' in Unity. | Unity provides a range of plans for all levels. Some plans are free, while others have a subscription fee. Check out all the plans at
https://unity.com/pricing
.
Depending on your plan and type, your license will be governed by one of the following models:
Named user licensing.
Serial-based licensing.
Floating licensin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28d8e0b12b50 | unity_docs | performance | What is `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.BeginSample` in Unity? Explain its purpose and usage. | ProfilerUnsafeUtility.BeginSample
Declaration
public static void
BeginSample
(IntPtr
markerPtr
);
Parameters
Parameter
Description
markerPtr
Profiler marker handle.
Description
Starts profiling a piece of code marked with a custom name that the
markerPtr
handle has defined.
Code marked with
BeginSample... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f5586798ec7d | unity_docs | physics | Show me a Unity code example for 'Get started with runtime binding'. | tes in this
GitHub repository
.
## Create a data source asset
Create a data source asset that contains the properties you want to bind to. In this example, you create a ScriptableObject asset named ExampleObject that contains a string property.
Create a project in Unity with any template.
In the Assets folder of your... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9abb42a237ad | unity_docs | scripting | What is `Unity.Properties.TypeUtility.Instantiate` in Unity? Explain its purpose and usage. | TypeUtility.Instantiate
Declaration
public static T
Instantiate
();
Returns
T
A new instance of the T.
Description
Creates a new instance of the specified T.
Declaration
public static T
Instantiate
(Type
derivedType
);
Parameters
Parameter
Description
derivedType
The type we want to create a n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b3cde47275d | unity_docs | editor | Show me a Unity C# example demonstrating `PlayerSettings.defaultWebScreenWidth`. | PlayerSettings.defaultWebScreenWidth
public static int
defaultWebScreenWidth
;
Description
Default horizontal dimension of web player window.
Custom player settings.
```csharp
using UnityEngine;
using UnityEditor;
// Simple Script that saves and loads custom
// Stand-alone/Web player screen settings among
// ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a5049585741 | unity_docs | animation | Show me a Unity C# example demonstrating `AnimationState.speed`. | AnimationState.speed
public float
speed
;
Description
The playback speed of the animation. 1 is normal playback speed.
A negative playback speed will play the animation backwards.
Additional resources:
AnimationState.time
,
AnimationState.wrapMode
properties and
WrapMode
enum.
```csharp
using UnityEngine;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fb1215471963 | unity_docs | physics | Explain 'Cast a ray from a camera' in Unity. | The most common use of a Ray from the camera is to perform a raycast out into the
scene
. A raycast sends an imaginary “laser beam” along the ray from its origin until it hits a collider in the scene. Information is then returned about the object and the point that was hit in a RaycastHit object. This is a very useful ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7484712573a8 | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.OnAnimatorMove`. | MonoBehaviour.OnAnimatorMove()
Description
Callback for processing animation movements for modifying root motion.
This callback will be invoked at each frame after the state machines and the animations have been evaluated,
but before
OnAnimatorIK
.
Additional resources:
Root motion
.
```csharp
// Attach this sc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_26fbdc39595b | unity_docs | scripting | What is `AI.NavMeshObstacle.center` in Unity? Explain its purpose and usage. | NavMeshObstacle.center
public
Vector3
center
;
Description
The center of the obstacle, measured in the object's local space.
Note:
When a
NavMeshObstacle
is created the
center
is set to zero.
```csharp
// Default center is (0, 0, 0)
using UnityEngine;
using UnityEngine.AI;public class ExampleScript : ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad246c0d1ac8 | unity_docs | animation | What is `AnimationUtility.SetAdditiveReferencePose` in Unity? Explain its purpose and usage. | AnimationUtility.SetAdditiveReferencePose
Declaration
public static void
SetAdditiveReferencePose
(
AnimationClip
clip
,
AnimationClip
referenceClip
,
float
time
);
Parameters
Parameter
Description
clip
The animation clip to use.
referenceClip
The animation clip containing the reference pose.
time
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9aea8f54e5ce | github | scripting | Write a Unity C# script called Queen | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Queen : Piece
{
public override bool[,] PossibleMoves()
{
bool[,] ret = new bool[8,8];
bool[,] bish = BishopMoves();
bool[,] rok = RookMoves();
for (int i = 0; i < 8; ++i)
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_0b9b56ecd5e1 | unity_docs | rendering | Show me a Unity C# example demonstrating `Shader.DisableKeyword`. | .
The version of this function that takes a string as a parameter is slower than the version that takes a
GlobalKeyword
. If you call this function more than once, it is best practice to create a
GlobalKeyword
struct, cache it, and use that.
The following example creates a
GlobalKeyword
struct with the name
EXAMP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bff61e92b40b | unity_docs | rendering | What is `Light.commandBufferCount` in Unity? Explain its purpose and usage. | Light.commandBufferCount
public int
commandBufferCount
;
Description
Number of command buffers set up on this light (Read Only).
Additional resources:
CommandBuffer
,
AddCommandBuffer
,
RemoveCommandBuffer
,
GetCommandBuffers
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d9623fef81ee | unity_docs | editor | What are the parameters of `MonoImporter.GetExecutionOrder` in Unity? | Returns int Returns the execution order for the given MonoScript . Description Gets the execution order for a MonoScript . This is the same execution order that the Script Execution Order Settings window displays. The default execution order for scripts is 0. Additional resources: MonoImporter.SetExecutionOrder . ```cs... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa10a3a6ea05 | unity_docs | math | What is `Rendering.RayTracingGeometryInstanceConfig.accelerationStructureBuildFlags` in Unity? Explain its purpose and usage. | RayTracingGeometryInstanceConfig.accelerationStructureBuildFlags
public
Rendering.RayTracingAccelerationStructureBuildFlags
accelerationStructureBuildFlags
;
Description
The flags Unity uses when it builds the acceleration structure for the geometry referenced by this ray tracing instance configuration.
If yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_061fded26ad7 | unity_docs | performance | In Unity's 'Memory in Unity introduction', what is 'Native memory' and how does it work? | The Unity engine’s internal C/C++ core has its own memory management system, called native memory. In most situations, you can’t directly access or modify this memory type.
Unity stores the scenes in your project, assets, graphics APIs, graphics drivers, subsystems,
plug-in
buffers, and allocations inside native memory... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b370f342c0e1 | unity_docs | rendering | In Unity's 'Rendering Statistics window reference', what is 'Statistics' and how does it work? | The Graphics section of the Statistics window contains the following information:
Statistic Description FPS
The current number of frames Unity is able to draw per second.
CPU
Main
: The total amount of time taken to process one frame. This number includes the time Unity takes to process the frame update of your applica... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dce6e465bf5c | unity_docs | editor | What is `MouseCursor.ResizeHorizontal` in Unity? Explain its purpose and usage. | MouseCursor.ResizeHorizontal
Description
Horizontal resize arrows.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays a small window that has... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6cc58b56d55 | unity_docs | animation | What is `Animations.AnimationLayerMixerPlayable.SetLayerMaskFromAvatarMask` in Unity? Explain its purpose and usage. | AnimationLayerMixerPlayable.SetLayerMaskFromAvatarMask
Declaration
public void
SetLayerMaskFromAvatarMask
(uint
layerIndex
,
AvatarMask
mask
);
Parameters
Parameter
Description
layerIndex
The layer index.
mask
The AvatarMask used to create the new LayerMask.
Description
Sets the mask for the current l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc5318243f38 | unity_docs | math | What is `ArrayUtility.IndexOf` in Unity? Explain its purpose and usage. | ArrayUtility.IndexOf
Declaration
public static int
IndexOf
(T[]
array
,
T
value
);
Returns
int
The zero-based index of the element, if found; otherwise -1.
Description
Index of first element with value
value
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_30f9ef0f20e8 | unity_docs | scripting | What is `Search.SearchExpressionKeyword` in Unity? Explain its purpose and usage. | SearchExpressionKeyword
enumeration
Description
Enum contaning all keywords used as configuration parameter in builtin evaluator of
SearchExpression
.
Properties
Property
Description
None
Unrecognized keyword.
Asc
Asc (contraction of Ascending). Used in sor{} to define the sorting order.
Desc
Desc (contracti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_732a1783c2ed | unity_docs | scripting | Show me a Unity C# example demonstrating `MeshFilter.mesh`. | u can modify the mesh for a single object only. The
other objects that used the same mesh will not be modified.
It is your responsibility to destroy the automatically instantiated mesh when the game object is being destroyed.
Resources.UnloadUnusedAssets
also destroys the mesh but it is usually only called when loadi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6dd60e36525e | unity_docs | scripting | Show me a Unity C# example demonstrating `Screen.height`. | it reflects the current resolution.
Note
: When accessed from the Editor events, such as
ContextMenu
methods, inspector enable/disable actions, or custom Editor scripts,
Screen.width
and
Screen.height
return the current Game view window resolution in the Unity Editor. These properties do not reflect the resolutio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f3ac1f9cac7d | unity_docs | scripting | Show me a Unity C# example demonstrating `Rendering.PIX.EndGPUCapture`. | PIX.EndGPUCapture
Declaration
public static void
EndGPUCapture
();
Description
Ends the current GPU frame capture in PIX. If not running via PIX, or as a development build, then it has no effect.
```csharp
using UnityEngine;
using UnityEngine.Rendering;public class PixControl : MonoBehaviour
{
public int frame... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_558e73e8796a | unity_docs | scripting | What is `Search.SearchViewState.HasFlag` in Unity? Explain its purpose and usage. | SearchViewState.HasFlag
Declaration
public bool
HasFlag
(
Search.SearchViewFlags
flags
);
Parameters
Parameter
Description
f
Search view flags to be checked.
Returns
bool
Returns true if the search view flags are defined in the current search view state.
Description
Checks if the search view was def... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fc4beb9e357e | github | scripting | Write a Unity C# MonoBehaviour script called Example Spline | ```csharp
using UnityEngine;
using System.Collections;
using DentedPixel;
public class ExampleSpline : MonoBehaviour {
public Transform[] trans;
LTSpline spline;
private GameObject ltLogo;
private GameObject ltLogo2;
void Start () {
spline = new LTSpline( new Vector3[] {trans[0].position, trans[1].position, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8b2572c6b980 | unity_docs | rendering | Explain 'Particle System component reference' in Unity. | A
Particle System
component simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the
scene
. For a full introduction to particle systems and their uses, see further documentation on
Particle Systems
.
Property Function Simulate Layers
Allows you to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d41b8abf03ba | unity_docs | rendering | Explain 'Make shader behavior conditional on keywords' in Unity. | To mark parts of your shader code conditional based on whether you enable or disable a shader keyword, use
an HLSL if statement
.
For example:
```
#pragma multi_compile QUALITY_LOW QUALITY_MED QUALITY_HIGH
if (QUALITY_LOW)
{
// code for low quality setting
}
else if (QUALITY_MED)
{
// code for medium quality setting... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_481d3b8e9ccd | unity_docs | editor | Explain 'Analytics' in Unity. | com.unity.services.analytics
## Description
The Unity Analytics package automatically collects core events and user properties when someone uses your game or application, and enables you to track specific in-game actions your user performs by defining custom events. The data collected from this package is surfaced in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd3d68344e29 | unity_docs | scripting | What is `UIElements.MultiColumnController.ctor` in Unity? Explain its purpose and usage. | MultiColumnController Constructor
Declaration
public
MultiColumnController
(
UIElements.Columns
columns
,
UIElements.SortColumnDescriptions
sortDescriptions
,
List<SortColumnDescription>
sortedColumns
);
Parameters
Parameter
Description
columns
The columns data used to initialize the header.
sortDescri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2c9bcfdfc87 | unity_docs | rendering | Give me an overview of the `ScaleMode` class in Unity. | ScaleMode
enumeration
Description
Scaling mode to draw textures with.
Properties
Property
Description
StretchToFill
Stretches the texture to fill the complete rectangle passed in to GUI.DrawTexture.
ScaleAndCrop
Scales the texture, maintaining aspect ratio, so it completely covers the position rectangle passed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1bc5e0492333 | unity_docs | scripting | What is `Application.dataPath` in Unity? Explain its purpose and usage. | Application.dataPath
public static string
dataPath
;
Description
Contains the path to the game data folder on the target device (Read Only).
The value depends on which platform you are running on:
Unity Editor:
<
path to project folder
>/Assets
Mac player:
<
path to player app bundle
>/Contents
iOS player:
<... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_415c06539acb | unity_docs | physics | Show me a Unity C# example demonstrating `RaycastHit2D.collider`. | ollider2D
detected by the physics query.
When the
RaycastHit2D
result is returned from a physics query, the
collider
refers to the specific
Collider2D
that was detected.
NOTE
: This field will be NULL if nothing was detected however when checking if the result is valid, you should use the less verbose method sh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_387a9c424aca | unity_docs | editor | Show me a Unity C# example demonstrating `ExpressionEvaluator.Evaluate`. | ated support:
arithmetic operators
a+b
,
a-b
,
a*b
,
a/b
,
power (
a^b
) and modulo (
a%b
) operators,
parentheses,
math functions
sqrt(a)
,
floor(a)
,
ceil(a)
,
round(a)
,
trigonometic functions
cos(a)
,
sin(a)
,
tan(a)
(argument expressed in radians), and a constant
pi
.
If the expression can not b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be05e3e4a03b | unity_docs | rendering | What are the parameters of `Texture2D.GetPixelData` in Unity? | Returns NativeArray<T> A native array that points directly to the texture's data buffer in CPU memory. Description Gets the raw data from a texture. This method returns a NativeArray<T0> that points directly to the texture's data on the CPU and has the size of the mipmap level. The array doesn't contain a copy of the d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf958e35746d | unity_docs | scripting | What is `Unity.Android.Gradle.BaseBlock` in Unity? Explain its purpose and usage. | BaseBlock
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.BaseElement
Description
Abstract base class for all existing block elements.
Empty blocks don't appear in the resulting file. A block is empty if it has no children and has no raw value set.
Constructors
Constructor
Description
Ba... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f0a1fcc2d4c | unity_docs | ui | Show me a Unity C# example demonstrating `GUI.BeginScrollView`. | . If false or left out, it is only shown when
viewRect
is taller than
position
.
Returns
Vector2
The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.
Description
Begin a scrolling view inside your GUI.
ScrollViews let you make a smaller area on-screen look 'int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e95a37b0ed70 | github | scripting | Write a Unity Editor script for Interface With Serializable Content Drawer | ```csharp
using Attributes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace EditorExtensions
{
/*
* use [SerializeReference,SelectableImpl] on filed definition to use the drawer, like this:
* [SerializeRefere... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_4eed644c42cf | unity_docs | rendering | Show me a Unity C# example demonstrating `Camera.allCameras`. | Camera.allCameras
public static Camera[]
allCameras
;
Description
Returns all enabled cameras in the Scene.
All cameras in the scene can be enabled or disabled. The
allCameras
value tells how many cameras are still enabled. If all the
cameras are disabled then a value of zero will be returned.
```csharp
u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fbd1c0acebc6 | unity_docs | scripting | What is `WSA.Tile.GetTemplate` in Unity? Explain its purpose and usage. | Tile.GetTemplate
Declaration
public static string
GetTemplate
(
WSA.TileTemplate
templ
);
Parameters
Parameter
Description
templ
A template identifier.
Returns
string
String, which is an empty XML document to be filled and used for tile notification.
Description
Get template XML for tile notificatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0214f7fb889 | unity_docs | physics | Show me a Unity C# example demonstrating `AssetImporters.ScriptedImporterAttribute.version`. | ScriptedImporterAttribute.version
public int
version
;
Description
Importer version number that is used by the import layer to detect new version of the importer and trigger re-imports when such events occur, to apply latest changes made to the scripted imrpoter.
```csharp
using UnityEngine;
using UnityEditor.A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c09c0f6c166 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.GetPBXProjectPath` in Unity? | Returns string The path to the PBX project file. This path can be opened later using the ReadFromFile function. Description Returns the path to PBX project in the given Unity build path. This function can only be used for Unity-generated projects. Note: On VisionOS and macOS platforms this will return BUILDPATH/Unity-i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04f24ddf780e | unity_docs | scripting | What is `SystemLanguage.Spanish` in Unity? Explain its purpose and usage. | SystemLanguage.Spanish
Description
Spanish.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Spanish language
if (Application.systemLanguage == SystemLanguage.Spanish)
{
//Outputs into console that the system is Spani... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b0be1bd77835 | unity_docs | xr | Give me an overview of the `CachedAssetBundle` class in Unity. | CachedAssetBundle
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Data structure for downloading AssetBundles to a customized cache path. Additional resources:
UnityWebRequestAssetBundle.GetAssetBundle
for more information.
Properties
Property
Description
hash
Hash128 which is use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_842c9d067b33 | unity_docs | scripting | What is `TextMesh.tabSize` in Unity? Explain its purpose and usage. | TextMesh.tabSize
public float
tabSize
;
Description
How much space will be inserted for a tab '\t' character. This is a multiplum of the 'spacebar' character offset.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
GetComponent<TextMesh>().tabSize = 5;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c5b61bb9970 | unity_docs | xr | What are the parameters of `Android.Permission.RequestUserPermission` in Unity? | Description Request the user to grant access to a device resource or information that requires authorization. The RequestUserPermission method doesn't wait for the user response and returns immediately. If the system permission dialog is displayed, the application suspends. You can use HasUserAuthorizedPermission metho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c8a614020cb | unity_docs | rendering | What is `CubemapArray.SetPixels` in Unity? Explain its purpose and usage. | CubemapArray.SetPixels
Declaration
public void
SetPixels
(Color[]
colors
,
CubemapFace
face
,
int
arrayElement
,
int
miplevel
);
Declaration
public void
SetPixels
(Color[]
colors
,
CubemapFace
face
,
int
arrayElement
);
Parameters
Parameter
Description
colors
The array of pixel colours to use.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_686bd3a0b6c9 | unity_docs | scripting | Give me an overview of the `CullingGroupEvent` class in Unity. | CullingGroupEvent
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Provides information about the current and previous states of one sphere in a CullingGroup.
Additional resources:
CullingGroup.onStateChanged
.
Properties
Property
Description
currentDistance
The current distance b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9f24e40ba6ae | unity_docs | scripting | In Unity's 'FAQ for input and event systems with UI Toolkit', what is 'Method 1: Use Event System' and how does it work? | UI Toolkit elements, such as Button or Label, are not GameObjects, so they don’t cast or assign a VisualElement to a GameObject variable. Use the Event System to find the panel, then use UI Toolkit APIs to find the visual element under the pointer.
Add an Event System component in your scene the same way as you create ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f42a981b38d9 | unity_docs | performance | What is `Profiling.ProfilerTimeSampleSelection.rawSampleIndices` in Unity? Explain its purpose and usage. | ProfilerTimeSampleSelection.rawSampleIndices
public ReadOnlyCollection<int>
rawSampleIndices
;
Description
A sample selected in Hierarchy view might correspond to multiple samples in
RawFrameDataView
. This is a list of all of these sample indices.
Note: When
HierarchyFrameDataView
uses HierarchyFrameDataVie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_71e78e598f57 | unity_docs | rendering | What are the parameters of `Shader.SetKeyword` in Unity? | Description Sets the state of a global shader keyword. Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts . When value is true , this function calls EnableKeyword . ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae5c12f08180 | unity_docs | scripting | What is `RenderTargetSetup.colorStore` in Unity? Explain its purpose and usage. | RenderTargetSetup.colorStore
public RenderBufferStoreAction[]
colorStore
;
Description
Store Actions for Color Buffers. It will override any actions set on RenderBuffers themselves.
Please note that not all platforms have load/store actions, so this setting might be ignored at runtime. Generally mobile-oriented... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_430a121c2c13 | unity_docs | animation | What is `Animator.GetBehaviours` in Unity? Explain its purpose and usage. | Animator.GetBehaviours
Declaration
public T[]
GetBehaviours
();
Description
Returns all
StateMachineBehaviour
that match type
T
or are derived from
T
. Returns null if none are found.
```csharp
using UnityEngine;
using System.Collections;// An example StateMachineBehaviour.
public class BreathBehaviour : ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb762fc24968 | unity_docs | performance | Show me a Unity C# example demonstrating `Profiling.Profiler.GetTotalFragmentationInfo`. | and the next, specifically [ (2^n) .. (2^(n+1) - 1) ].
e.g. blocks of sizes [1], [2..3], [4..7], [8..15], [16..31], [32..63], [64..127], [128..256] ... bytes.
This design gives quick and constant time allocator performance for all allocations regardless of allocation size or heap capacity.
You can use
Profiler.GetTot... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b998b72532d6 | unity_docs | physics | What are the parameters of `GameObject.CompareTag` in Unity? | Returns bool true if the GameObject has the given tag, false otherwise. Description Checks if the specified tag is attached to the GameObject. The example below calls CompareTag on a Collider to check if it has the Player tag. ```csharp
// Immediate death trigger.
// Destroys any colliders that enter the trigger, if th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_26b601a45bc5 | unity_docs | physics | In Unity's 'Physics Profiler module', what is 'Module details pane' and how does it work? | When you click on the Physics Profiler module, the module details pane displays further information about the physics in your project’s scene.
Statistic Description Physics Used Memory
The total amount of memory that the physics module has used.
Dynamic Bodies
The number of Rigidbody components and ArticulationBody com... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_773eb1e89488 | unity_docs | networking | Explain 'Sentis' in Unity. | com.unity.ai.inference
## Description
Sentis is a neural network inference library. It enables you to import trained neural network models, connect the network inputs and outputs to your game code, and then run them locally in your end-user app. Use cases include capabilities like natural language processing, object ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54f280624f3e | unity_docs | scripting | Give me an overview of the `FilterMode` class in Unity. | FilterMode
enumeration
Description
Filtering mode for textures. Corresponds to the settings in a
texture inspector
.
Additional resources:
Texture.filterMode
,
texture assets
.
```csharp
//This script changes the filter mode of your Texture you attach when you press the space key in Play Mode. It switches betw... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4ba003490bb | unity_docs | animation | What is `Animations.AnimatorControllerPlayable.IsParameterControlledByCurve` in Unity? Explain its purpose and usage. | AnimatorControllerPlayable.IsParameterControlledByCurve
Declaration
public bool
IsParameterControlledByCurve
(string
name
);
Declaration
public bool
IsParameterControlledByCurve
(int
id
);
Parameters
Parameter
Description
name
The parameter name.
id
The parameter ID.
Returns
bool
True if the param... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_34691ac8b0ef | github | scripting | Write a Unity C# XR/VR script for Teleport Volume Anchor Affordance State Link | ```csharp
using System;
using UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State;
using UnityEngine.XR.Interaction.Toolkit.Interactables;
using UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation;
namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
{
/// <summary>
/// Helper compo... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
gh_7fe5a06be3f4_doc_1 | github | scripting | What does `HasInstance` do in this Unity script? Explain its purpose and signature. | Is there an existing instance of type ?If there is no set instance, this will try to find them. If more than one instanceis found, the extra instances are deleted.
Signature:
```csharp
public static bool HasInstance => CheckForInstanceAndDeleteExtras();
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_8eab2bcbad5e | unity_docs | scripting | Explain 'Bonjour browser sample' in Unity. | For a simple example of how to use a native
plug-in
, download the
Bonjour Browser Sample
.
This example demonstrates how you can invoke Objective-C code from a Unity iOS application. This application implements a simple Bonjour client and consists of:
A Unity iOS Project where
Plugins\Bonjour.cs
is the C# interface to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb86e91f3c94 | unity_docs | rendering | Give me an overview of the `Highlighter` class in Unity. | Highlighter
class in
UnityEditor
Description
Use this class to highlight elements in the editor for use in in-editor tutorials and similar.
Static Properties
Property
Description
active
Is there currently an active highlight?
activeRect
The rect in screenspace of the current active highlight.
activeText
The ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd4bb9329bd0 | unity_docs | physics | What is `CustomRenderTextureManager.updateTriggered` in Unity? Explain its purpose and usage. | CustomRenderTextureManager.updateTriggered
Description
Unity raises this event when
CustomRenderTexture.Update
is called.
Use this event to keep track of CustomRenderTexture updates. This is useful if you are writing your own CustomRenderTexture update loop.
Additional resources: Rendering.GraphicsSettings.disabl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7782ad28137d | unity_docs | scripting | What is `Compilation.CompilerMessageType` in Unity? Explain its purpose and usage. | CompilerMessageType
enumeration
Description
Compiler message type.
Additional resources:
CompilerMessage.type
.
Properties
Property
Description
Error
Error message.
Warning
Warning message.
Info
Info message. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5afb24a3d0c | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.strengthY`. | ParticleSystem.NoiseModule.strengthY
public
ParticleSystem.MinMaxCurve
strengthY
;
Description
Define the strength of the effect on the y-axis, when using the
ParticleSystem.NoiseModule.separateAxes
option.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[Require... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_700fbfe033e7 | unity_docs | rendering | What is `SceneView.rotation` in Unity? Explain its purpose and usage. | SceneView.rotation
public
Quaternion
rotation
;
Description
The direction of the
camera
to the
pivot
of the
SceneView
.
Changes the Scene view direction. Use with
pivot
,
size
, and
CameraSettings.fieldOfView
to calculate camera transformation. Use the camera
LookAt
to animate the transition. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b0083c266da9 | unity_docs | audio | In Unity's 'Audio in Web', what is 'Supported classes' and how does it work? | Unity Web supports the following API classes:
Class
WebGL Support status AudioSource WebGL supports some APIs. Refer to AudioSource for specific support details.
AudioListener
All APIs supported.
AudioClip
WebGL supports some APIs. Refer to AudioClip for specific support details.
AudioMixer
WebGL supports some APIs. Re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_296f5e3d1c9c | unity_docs | rendering | Show me a Unity code example for 'Toon shading Surface Shader example in the Built-In Render Pipeline'. | The following example shows a “Ramp” lighting model that uses a Texture ramp to define how surfaces respond to the angles between the light and the normal. This can be used for a variety of effects, and is especially effective when used with Toon lighting.
```csharp
...ShaderLab code...
CGPROGRAM
#pragma surface surf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92ad213274ee | unity_docs | rendering | Give me an overview of the `CameraProjectionCache` class in Unity. | CameraProjectionCache
struct in
UnityEditor
Description
Project points from world to screen space.
Projection from world to screen space depends on internal camera matrices that Unity must recalculate whenever they are accessed. When accessed in a loop where the camera state does not change, these calculations ar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2c82f41d40b2 | unity_docs | rendering | What is `Experimental.Playables.TexturePlayableBinding.Create` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
TexturePlayableBinding.Create
Declaration
public static
Playables.PlayableBinding
Create
(string
name
,
Object
key
);
Parameters
Parameter
Description
key
A reference to a UnityEngine.Object that acts as a key for th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c1283e63da4 | unity_docs | rendering | What is `TextureImporter.crunchedCompression` in Unity? Explain its purpose and usage. | TextureImporter.crunchedCompression
public bool
crunchedCompression
;
Description
Use crunched compression when available.
This will only affect the default platfrom setting. Additional resources:
TextureImporterPlatformSettings
,
TextureImporter.SetPlatformTextureSettings
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b8070666a25 | unity_docs | physics | What is `Physics2D.CapsuleCast` in Unity? Explain its purpose and usage. | Physics2D.CapsuleCast
Declaration
public static
RaycastHit2D
CapsuleCast
(
Vector2
origin
,
Vector2
size
,
CapsuleDirection2D
capsuleDirection
,
float
angle
,
Vector2
direction
,
float
distance
= Mathf.Infinity,
int
layerMask
= DefaultRaycastLayers,
float
minDepth
= -Mathf.Infinity,
float
maxDep... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d2290b6452b | unity_docs | math | What is `Experimental.GraphView.RectangleSelector.ComputeAxisAlignedBound` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
RectangleSelector.ComputeAxisAlignedBound
Declaration
public
Rect
ComputeAxisAlignedBound
(
Rect
position
,
Matrix4x4
transform
);
Parameters
Parameter
Description
position
Rectangle to bound.
transform
Transform.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_38a1071e82e8_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Behavior with an API for spawning objects from a given set of prefabs.
Signature:
```csharp
public class ObjectSpawner : MonoBehaviour
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
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