id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_07c67e223022 | unity_docs | editor | In Unity's 'Search the Asset Database', what is 'Provider filters' and how does it work? | The Asset Database provider has additional filters in the
visual query builder
. This table lists the filters and their textual query equivalents.
Filter
Search token
Query example Description Type
t:<type>
t:script
Find all script files.
Component
t:<component>
t:TerrainGroup
Find all assets that have a component with... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94aae3a676cb | unity_docs | scripting | What is `Windows.WebCam.VideoCapture.OnVideoModeStoppedCallback` in Unity? Explain its purpose and usage. | VideoCapture.OnVideoModeStoppedCallback
Declaration
public delegate void
OnVideoModeStoppedCallback
(
Windows.WebCam.VideoCapture.VideoCaptureResult
result
);
Parameters
Parameter
Description
result
Indicates whether or not video mode was successfully deactivated.
Description
Called when video mode has be... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34f4ed66753d | unity_docs | scripting | Show me a Unity C# example demonstrating `PlayerPrefs.HasKey`. | ven
key
exists in PlayerPrefs, otherwise returns false.
The following example demonstrates using PlayerPrefs.HasKey in a conditional statement. It prints one message to the console if the conditional statement returns true (if the key does exist in the
PlayerPrefs
data), and a different message if the conditional ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5d0353c7277 | unity_docs | rendering | What is `PlayerSettings.WebGL` in Unity? Explain its purpose and usage. | WebGL
class in
UnityEditor
Description
WebGL specific player settings.
Static Properties
Property
Description
closeOnQuit
If enabled, the Unity Player will close the browser running it when the application quits.
compressionFormat
CompressionFormat defines the compression type that the WebGL resources are en... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_16df0d6d8095 | unity_docs | physics | In Unity's 'Collider types and performance', what is 'Prepare meshes for mesh colliders' and how does it work? | Mesh Collider components
require a preprocessing step called “mesh cooking” to convert their geometry into an optimized format for efficient physics calculations. If this cooking occurs at runtime, it can cause significant CPU performance spikes.
To learn more about Mesh Collider components, refer to
Mesh colliders
.
Y... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_da1b02208f85 | unity_docs | editor | What is `SpeedTreeImporter.scaleFactor` in Unity? Explain its purpose and usage. | SpeedTreeImporter.scaleFactor
public float
scaleFactor
;
Description
How much to scale the tree model compared to what is in the imported SpeedTree model file.
In the Unity Editor, the SpeedTreeImporter provides a dropdown with the following unit conversion options, which drive the
scaleFactor
value:
0
- L... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b53934668e2 | unity_docs | scripting | What are the parameters of `Mesh.RecalculateBounds` in Unity? | Description Recalculate the bounding volume of the Mesh and all of its sub-meshes with the vertex data. After modifying vertices you should call this function to ensure the bounding volume is correct.
Assigning triangles automatically recalculates the bounding volume. ```csharp
using UnityEngine;public class Example : ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f43a155ea38b | unity_docs | scripting | What is `Rendering.VirtualTexturing.System.Update` in Unity? Explain its purpose and usage. | Virtual Texturing is experimental and not ready for production use. The feature and documentation might be changed or removed in the future.
System.Update
Declaration
public static void
Update
();
Description
Update the virtual texturing system.
This should be called every frame. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_39d873b61b7d | unity_docs | ui | In Unity's 'DropdownField', what is 'Create a DropdownField' and how does it work? | You can create a DropdownField with UI Builder, UXML, or C#.
UI Builder
To add options for a DropdownField in UI Builder, in the Inspector panel of the DropdownField, set the options in the Choices field.
To set the default value, in the Inspector of the DropdownField, enter the numbering sequence of the option in Inde... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4750a21585f3 | unity_docs | rendering | What is `SpeedTreeImporter.receiveShadows` in Unity? Explain its purpose and usage. | SpeedTreeImporter.receiveShadows
public bool[]
receiveShadows
;
Description
Gets and sets an array of booleans to enable shadow receiving for each LOD.
This setting controls whether the SpeedTree materials receive shadows from other objects in your Scene. Because the shadow-receiving effect comes with an incre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bfcf7e822ec1 | unity_docs | rendering | What is `Rendering.CullingOptions.DisablePerObjectCulling` in Unity? Explain its purpose and usage. | CullingOptions.DisablePerObjectCulling
Description
When this flag is set, Unity does not perform per-object culling.
By default, when using a Scriptable Render Pipeline, Unity performs per-object culling for Lights and Reflection Probes. This means that Unity pairs visible Lights and Reflection Probes with visible ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c3e6b45c0b3 | unity_docs | scripting | What is `SceneVisibilityManager.AreAnyDescendantsHidden` in Unity? Explain its purpose and usage. | SceneVisibilityManager.AreAnyDescendantsHidden
Declaration
public bool
AreAnyDescendantsHidden
(
SceneManagement.Scene
scene
);
Parameters
Parameter
Description
scene
Scene to check.
Returns
bool
Returns true when at least one hidden descendant is found.
Description
Checks whether any descendants ar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_16c8dd449275 | unity_docs | rendering | In Unity's 'Convert data types', what is 'Individual converter' and how does it work? | To register an individual converter, use the
DataBinding.sourceToUiConverters.AddConverter or DataBinding.uiToSourceConverters.AddConverter
method. These methods require a delegate to convert a source type to a destination type. The delegate must be a ref delegate to enable bidirectional usage.
The following example re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4fb3bf3f250 | unity_docs | physics | Show me a Unity C# example demonstrating `PhysicsShapeGroup2D.AddPolygon`. | ShapeGroup2D
. This index is used as the main reference when retrieving a shape.
Description
Adds a polygon shape (
PhysicsShapeType2D.Polygon
) to the shape group.
A polygon shape is comprised of multiple edges (line segments) defined by all the specified
vertices
.
NOTE
: A polygon forms a closed shape and does... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_933775e94663 | github | scripting | Write a Unity C# MonoBehaviour script called Mono Runner | ```csharp
using System;
using UnityEngine;
namespace THEBADDEST.Coroutines
{
/// <summary>
/// This class allows us to start Coroutines from Non-Monobehaviour scripts.
/// It has all the functions for coroutine actions e.g. a delayed call back method => AfterWait()
/// </summary>
public class MonoRunner : Mo... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_04259470a46a | unity_docs | rendering | What is `Rendering.BatchPackedCullingViewID` in Unity? Explain its purpose and usage. | BatchPackedCullingViewID
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
The ID of the view from which Unity invoked the culling.
Public Methods
Method
Description
Equals
Returns true if the ID in the argument equals this view ID.
GetHashCode
Returns the hash code for th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6061bdd45048 | unity_docs | scripting | What is `Rendering.VertexAttribute.BlendIndices` in Unity? Explain its purpose and usage. | VertexAttribute.BlendIndices
Description
Bone indices for skinned Meshes.
Blend indices are usually integers.
This vertex attribute maps to
BLENDINDICES
Semantic in the HLSL shading language.
Additional resources:
Mesh.HasVertexAttribute
,
Mesh.SetBoneWeights
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d0cb0955bc0 | unity_docs | animation | Show me a Unity C# example demonstrating `Animations.ScaleConstraint.scalingAxis`. | ScaleConstraint.scalingAxis
public
Animations.Axis
scalingAxis
;
Description
The axes affected by the ScaleConstraint.
Use this property to restrict the effect of the constraint on a particular axis.
```csharp
using UnityEngine.Animations;public class ConstraintAxis
{
public void ConstrainOnlyOnXY(ScaleCons... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_27cfc33cadf0 | github | scripting | Write a Unity C# MonoBehaviour script called Camera Frustum Tracker | ```csharp
using UnityEngine;
namespace LeakyAbstraction.ReactiveScriptables
{
[RequireComponent(typeof(Camera))]
public class CameraFrustumTracker : MonoBehaviour
{
[SerializeField]
private BoundsProperty_Writeable _cameraBoundsOutput = default;
private Camera _camera;
pri... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_39fc59020165 | unity_docs | rendering | What is `Rendering.RendererUtils.RendererListDesc.ConvertToParameters` in Unity? Explain its purpose and usage. | RendererListDesc.ConvertToParameters
Declaration
public static
Rendering.RendererListParams
ConvertToParameters
(ref
Rendering.RendererUtils.RendererListDesc
desc
);
Returns
RendererListParams
If the RendererListDesc is valid, this returns a
RendererListParams
struct. Otherwise, this returns
RendererLi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_30bfc795c183 | unity_docs | physics | Explain 'Custom scripting symbols' in Unity. | In addition to Unity’s
built-in scripting symbols
, you can define your own custom scripting symbols. Where you define custom scripting symbols determines the scope in which they apply. You can define custom symbols in the following places:
An
asset file
, for symbols that apply for all Editor and Player code in the pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8fa0aed8c507 | unity_docs | rendering | What is `ObjectFactory.CreateInstance` in Unity? Explain its purpose and usage. | ObjectFactory.CreateInstance
Declaration
public static Object
CreateInstance
(Type
type
);
Declaration
public static T
CreateInstance
();
Parameters
Parameter
Description
type
The type of instance to create.
Description
Create a new instance of the given type.
Use this method to create any type of ser... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fea482919aa4 | unity_docs | rendering | Explain 'Transparent Cutout Diffuse' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
## Transparent Cutout Properties
Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
Cutout shader is an alternative way of displaying transparent objects. Differences between Cutout and regular Transparent shaders are:
Thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ca14f1992379 | unity_docs | physics | In Unity's 'Particle emissions and emitters', what is 'Rate of emission' and how does it work? | The rate of emission can be constant or can vary over the lifetime of the system according to a curve. If the
Emission module
Rate over Distance
mode is active, a certain number of particles are released per unit of distance moved by the parent object. This is very useful for simulating particles that are actually crea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a6350bf3715d | unity_docs | editor | In Unity's 'Introduction to building', what is 'Build modes' and how does it work? | Unity has different build modes, as follows:
Release
build: Includes only what’s necessary to run the application. This is the default build type.
Development
build: Includes scripting debug symbols and the
Profiler
. You can enable
development builds
in the
Build Profiles
window, which allows you to set further option... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b0a53297fece | unity_docs | scripting | What is `SceneManagement.EditorSceneManager.SceneClosedCallback` in Unity? Explain its purpose and usage. | EditorSceneManager.SceneClosedCallback
Declaration
public delegate void
SceneClosedCallback
(
SceneManagement.Scene
scene
);
Parameters
Parameter
Description
scene
The Scene that was closed.
Description
Callbacks of this type which have been added to the
sceneClosed
event are called immediately after th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b2cd9848b5e | unity_docs | rendering | What is `Rendering.BatchFilterSettings.motionMode` in Unity? Explain its purpose and usage. | BatchFilterSettings.motionMode
public
MotionVectorGenerationMode
motionMode
;
Description
Specifies how to generate motion vectors in this draw range.
This corresponds to
Renderer.motionVectorGenerationMode
.
If you set this to
MotionVectorGenerationMode.Camera
, Unity doesn't render the draw commands in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b1acf48beba | unity_docs | physics | What is `Physics2D.RaycastAll` in Unity? Explain its purpose and usage. | Physics2D.RaycastAll
Declaration
public static RaycastHit2D[]
RaycastAll
(
Vector2
origin
,
Vector2
direction
,
float
distance
= Mathf.Infinity,
int
layerMask
= DefaultRaycastLayers,
float
minDepth
= -Mathf.Infinity,
float
maxDepth
= Mathf.Infinity);
Parameters
Parameter
Description
origin
The po... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d5b3b22cce54 | unity_docs | rendering | Show me a Unity code example for 'Convert data types'. | g instances requiring that specific type of conversion, without any additional configuration.
Register global converters during application startup to ensure they’re available when needed. You can register global converters in static constructors, assembly initialization, or startup methods. The following example regis... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_523ee9607b24 | unity_docs | input | Give me an overview of the `AndroidInput` class in Unity. | AndroidInput
class in
UnityEngine
/
Implemented in:
UnityEngine.InputLegacyModule
Description
AndroidInput provides support for off-screen touch input, such as a touchpad.
Static Properties
Property
Description
secondaryTouchEnabled
Property indicating whether the system provides secondary touch input.
seco... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_03ed1400280e | unity_docs | scripting | Show me a Unity C# example demonstrating `ScriptableSingleton_1`. | riptableObject
Description
Generic class for storing Editor state.
The ScriptableSingleton generic class allows you to create 'Manager' type classes in the Unity Editor. In classes that derive from ScriptableSingleton, serializable data you add survives assembly reloading in the Editor. Also, if the class uses the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2ef9c96084a | unity_docs | rendering | What is `IHVImageFormatImporter.wrapModeU` in Unity? Explain its purpose and usage. | IHVImageFormatImporter.wrapModeU
public
TextureWrapMode
wrapModeU
;
Description
Texture U coordinate wrapping mode.
Controls wrapping mode along texture U (horizontal) axis.
Additional resources:
Texture.wrapModeU
,
wrapMode
,
texture assets
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31a2a9a95231 | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetDatabase.IsSubAsset`. | ject to query.
entityId
The EntityID of the asset object to query.
Returns
bool
True if the asset is part of another asset, otherwise false.
Description
Checks whether the asset is part of another asset.
Some assets may form part of another asset (for example, a procedural material can be part of a material ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16c060b3da42 | unity_docs | animation | What is `ClipAnimationInfoCurve` in Unity? Explain its purpose and usage. | ClipAnimationInfoCurve
struct in
UnityEditor
Description
Stores a curve and its name that will be used to create additional curves during the import process.
Properties
Property
Description
curve
The animation curve.
name
The name of the animation curve. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_645f3f4d16f7 | unity_docs | rendering | Show me a Unity C# example demonstrating `GUIStyle.active`. | GUIStyle.active
public
GUIStyleState
active
;
Description
Rendering settings for when the control is pressed down.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Assigns a texture to button for when the control
// is pressed down Texture2D aTexture; void OnGUI()
{
if (!aTexture)
{... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8f2743dee86 | unity_docs | math | What is `HumanTrait.GetMuscleDefaultMax` in Unity? Explain its purpose and usage. | HumanTrait.GetMuscleDefaultMax
Declaration
public static float
GetMuscleDefaultMax
(int
i
);
Parameters
Parameter
Description
i
Muscle index.
Description
Get the default maximum value of rotation for a muscle in degrees.
The default maximum applies to all three axes of rotation for the muscle. The indexin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c2683627520 | unity_docs | scripting | Show me a Unity C# example demonstrating `Cloth.bendingStiffness`. | Cloth.bendingStiffness
public float
bendingStiffness
;
Description
Bending stiffness of the cloth.
Must be between zero and one. Setting the value to zero disables bending stiffness simulation.
In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices
will get you better ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f5e785946002 | unity_docs | rendering | Explain 'Shader compilation' in Unity. | Every time you build your project, the Unity Editor compiles all the shaders that your build requires: every required shader variant, for every required graphics API.
When you’re working in the Unity Editor, the Editor does not compile everything upfront. This is because compiling every variant for every graphics API c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2b14119aed5 | unity_docs | scripting | What is `Experimental.GraphView.Pill` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Pill
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
UIElements.VisualElement
Description
The Pill class includes methods for creating and managing a VisualElement that resembles a capsule. The Pill class include... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c1bf494cc8a6 | unity_docs | ui | What is `GUIContent.text` in Unity? Explain its purpose and usage. | GUIContent.text
public string
text
;
Description
The text contained.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void OnGUI()
{
GUI.Button(new Rect(0, 0, 100, 20), new GUIContent("Click me!"));
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8cb8f6378a5 | unity_docs | rendering | What is `LightTransport.BakeProgressState.IncrementCompletedWorkSteps` in Unity? Explain its purpose and usage. | BakeProgressState.IncrementCompletedWorkSteps
Declaration
public void
IncrementCompletedWorkSteps
(ulong
steps
);
Parameters
Parameter
Description
steps
Number of work steps to increment by.
Description
Increments the amount of completed work steps for this progress state.
Updates the progress by adding t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_784a8fdadf8b_doc_24 | github | scripting | What does `MakeDefaultConfig` do in this Unity script? Explain its purpose and signature. | Create and return a default configuration which sets up all parameters to default values.The map starts up at San Francisco (37.771092, -122.468385) at an altitude above sea level of1781 meters while facing North (0 degrees heading). The default directory is set to WrldMaterials, whichpoints to Assets/Wrld/Resources/Wr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5760f301d5bb | unity_docs | scripting | What is `Rendering.RenderPipelineAsset_1` in Unity? Explain its purpose and usage. | RenderPipelineAsset<T0>
class in
UnityEngine.Rendering
/
Inherits from:
Rendering.RenderPipelineAsset
/
Implemented in:
UnityEngine.CoreModule
Description
An asset that produces a specific IRenderPipeline.
Default implementation of IRenderPipelineAsset. This manages the lifecylces of inherited types, as well ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a1e18cd8bb86 | unity_docs | scripting | What is `MonoBehaviour.OnChildRectTransformDimensionsChange` in Unity? Explain its purpose and usage. | MonoBehaviour.OnChildRectTransformDimensionsChange()
Description
Called when a child RectTransform's dimensions change.
Sent to the parent
RectTransform
when the dimensions of an immediate child RectTransform change.
Use it in UI hierarchies where layouts need to respond dynamically to size changes.
Important:
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f3215b3d1e6 | unity_docs | scripting | What is `ApplicationMemoryUsage` in Unity? Explain its purpose and usage. | ApplicationMemoryUsage
enumeration
Description
Describes the application memory usage level.
Properties
Property
Description
Unknown
The memory usage level of the application is not known.
Low
Application can safely allocate significant amounts of memory.
Medium
Application is at safe memory usage level and h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8bd95ffa502 | unity_docs | math | Show me a Unity C# example demonstrating `Search.IQueryEngineFilter.AddOperator`. | a custom filter operator specific to the filter.
Custom operators defined on a filter take precedence over operators defined globally on the
QueryEngine
. This is useful if you wish to have a custom operator only for a specific filter, or if you wish to override the default behavior of a built-in operator for a speci... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ea73a3ec1b4 | unity_docs | scripting | What is `PlayerSettings.gcIncremental` in Unity? Explain its purpose and usage. | PlayerSettings.gcIncremental
public static bool
gcIncremental
;
Description
Allows you to enable or disable incremental mode for garbage collection.
Incremental mode is a feature which tries to reduce the interruption times caused by garbage collection. When enabled, the garbage collection task is split into s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9c4aac126dcc | unity_docs | audio | What is `Experimental.Audio.AudioSampleProvider.valid` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AudioSampleProvider.valid
public bool
valid
;
Description
True if the object is valid.
The object becomes invalid when its owner (see
AudioSampleProvider.owner
releases it. However, the provider cannot be destroyed while a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83f152a50f18 | unity_docs | scripting | What is `Windows.WebCam.VideoCapture` in Unity? Explain its purpose and usage. | VideoCapture
class in
UnityEngine.Windows.WebCam
/
Implemented in:
UnityEngine.CoreModule
Description
Records a video from the web camera directly to disk.
This API is supported in the Windows Players (Standalone and Universal Windows Platform) and in the Windows Editor. The final video recording will be stored... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b804bce36589 | unity_docs | rendering | Show me a Unity C# example demonstrating `LineRenderer.positionCount`. | LineRenderer.positionCount
public int
positionCount
;
Description
Set/get the number of vertices.
positionCount
returns the number of vertices in the line. The example below shows a line with 3 vertices.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(LineRenderer))]
public cla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c48d18a2bde | unity_docs | scripting | What is `Unity.Loading.ContentLoadInterface.GetIntegrationTimeMS` in Unity? Explain its purpose and usage. | ContentLoadInterface.GetIntegrationTimeMS
Declaration
public static float
GetIntegrationTimeMS
();
Description
Gets the target duration allowed per frame to integrate loading or unloading objects, in milliseconds. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c7d20cf083d6 | unity_docs | scripting | In Unity's 'Handle Game Controller input', what is 'Example: Set up joystick button X for the Fire action' and how does it work? | Go to
Edit
>
Project Settings
.
Select the
Input Manager
category.
Open the Fire1 action.
Set
Positive Button to joystick button 15
.
This code example demonstrates the corresponding input handling:
```csharp
using UnityEngine;
public class Shooting : MonoBehaviour
{
float bulletSpeed = 500f;
public Transform gun;
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2caff80599a3 | unity_docs | editor | Give me an overview of the `PopupWindowContent` class in Unity. | PopupWindowContent
class in
UnityEditor
Description
Class used to implement content for a popup window.
Additional resources:
PopupWindow
with full example.
Properties
Property
Description
editorWindow
The EditorWindow that contains the popup content.
Public Methods
Method
Description
CreateGUI
Creates ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9ed88bde80b | unity_docs | scripting | What is `UIElements.BoundsIntField` in Unity? Explain its purpose and usage. | BoundsIntField
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.BaseField_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
A
BoundsInt
field. For more information, refer to
UXML element BoundsIntField
.
Static Properties
Property
Description
inputUssClassName
USS class name o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8a97dc1770a | unity_docs | scripting | Show me a Unity C# example demonstrating `AnimationState.wrapMode`. | AnimationState.wrapMode
public
WrapMode
wrapMode
;
Description
Wrapping mode of the animation.
By default wrapMode is initialized to the value set in the
Animation component's
wrap mode.
```csharp
using UnityEngine;
using System.Collections;public class ExampleScript : MonoBehaviour
{
public Animation ani... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e8f0ff3af68 | unity_docs | scripting | Show me a Unity C# example demonstrating `Component.transform`. | Component.transform
public
Transform
transform
;
Description
The
Transform
attached to this
GameObject
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
transform.Translate(1, 1, 1);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c433d3bc451f | unity_docs | performance | Give me an overview of the `WSABuildType` class in Unity. | WSABuildType
enumeration
Description
Build configurations for Windows Store Visual Studio solutions.
Properties
Property
Description
Debug
Debug configuation.
No optimizations, profiler code enabled.
Release
Release configuration.
Optimization enabled, profiler code enabled.
Master
Master configuation.
Optimi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4038f17dd68b_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Holds the before and after value during a property chagnge
Signature:
```csharp
public abstract class PropertyChangedEvent<T> : UnityEvent<T,T>, IEvent
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_d371ccb2768a | unity_docs | scripting | What is `GUILayout.PasswordField` in Unity? Explain its purpose and usage. | GUILayout.PasswordField
Declaration
public static string
PasswordField
(string
password
,
char
maskChar
,
params GUILayoutOption[]
options
);
Declaration
public static string
PasswordField
(string
password
,
char
maskChar
,
int
maxLength
,
params GUILayoutOption[]
options
);
Declaration
public static s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_63ae272162b0 | unity_docs | scripting | Show me a Unity C# example demonstrating `ControllerColliderHit.gameObject`. | ControllerColliderHit.gameObject
public
GameObject
gameObject
;
Description
The game object that was hit by the controller.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnControllerColliderHit(ControllerColliderHit hit)
{
// Objects we touch, move them to position (0, 0, 0)
hit.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd3d1eb61522 | unity_docs | animation | What is `PlayerSettings.SplashScreen.animationLogoZoom` in Unity? Explain its purpose and usage. | PlayerSettings.SplashScreen.animationLogoZoom
public static float
animationLogoZoom
;
Description
The target zoom (from 0 to 1) for the logo when it reaches the end of the logo animation's total duration. Only used when animationMode is
AnimationMode.Custom
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bd5969e828d3_doc_13 | github | scripting | What does `ClearCustomRenderCamera` do in this Unity script? Explain its purpose and signature. | If SetCustomRenderCamera has previously been called, this resets the CameraApi render camerabehavior back to its default, where the WRLD SDK controls a UnityEngine.Camera instance supplied via SetControlledCamera.
Signature:
```csharp
public void ClearCustomRenderCamera()
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_df240c1a374b | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.frequency`. | ParticleSystem.NoiseModule.frequency
public float
frequency
;
Description
Low values create soft, smooth noise, and high values create rapidly changing noise.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private Pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_70146c2d89fe | unity_docs | xr | Explain 'Managed memory' in Unity. | Unity’s managed memory system is a C# scripting environment based on the Mono or IL2CPP Virtual Machines (VMs). The benefit of the managed memory system is that it manages the release of memory, so you don’t need to manually request the release of memory through your code. It makes use of a garbage collector to automat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_71220b0685c0 | unity_docs | rendering | What is `ParticleSystem.SetCustomParticleData` in Unity? Explain its purpose and usage. | ParticleSystem.SetCustomParticleData
Declaration
public void
SetCustomParticleData
(List<Vector4>
customData
,
ParticleSystemCustomData
streamIndex
);
Parameters
Parameter
Description
customData
The array of per-particle data.
streamIndex
Which stream to assign the data to.
Description
Set a stream o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5c8e37a77b34 | unity_docs | rendering | In Unity's 'Version control integrations', what is 'Checking out files' and how does it work? | In some version control systems, such as Perforce, versioned files are read-only by default,
and require you to check them out before you edit them (unless you have enabled the
Work offline
setting). When you work with versioned Assets from the Editor, the Inspector displays a
Check Out
button that enables file editing... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_967a6307b5d9_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Gets the overriding Sprite of a given Sprite.The original Sprite that is overridden
Signature:
```csharp
public Sprite this[Sprite originalSprite]
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_def98b4e9c27 | unity_docs | rendering | In Unity's 'Build your application for Android', what is 'Publishing format' and how does it work? | Unity can build Android applications in the following publishing formats:
APK
Android App Bundle
(AAB)
By default, Unity builds Android applications in the APK publishing format. To make Unity build the Android application as an AAB:
Select
File
>
Build Profiles
.
From the list of platforms in the Platform pane, select... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ae03472d575 | unity_docs | scripting | Show me a Unity C# example demonstrating `Logger.Log`. | logType
The type of the log message.
tag
Used to identify the source of a log message. It usually identifies the class where the log call occurs.
message
String or object to be converted to string representation for display.
context
Object to which the message applies.
Description
Logs
message
to the Unity C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80d14e0c9495 | unity_docs | editor | What are the parameters of `Unity.Profiling.ProfilerRecorder.ctor` in Unity? | Description Constructs ProfilerRecorder instance with a Profiler metric name and category. Use to initialize ProfilerRecorder and associate it with a specific Profiler metric. By default, ProfilerRecorder does not start collecting data immediately. Use ProfilerRecorderOptions.StartImmediately to enable collection toget... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_434949dfbde2 | unity_docs | rendering | What is `GUIStyle.overflow` in Unity? Explain its purpose and usage. | GUIStyle.overflow
public
RectOffset
overflow
;
Description
Extra space to be added to the background image.
This is used if your image has a drop shadow and you want to extend the background image beyond the rectangles specified for gui elements that use this style.
```csharp
using UnityEngine;public class ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ce9ec7922350 | unity_docs | ui | In Unity's 'UIE-transition-event-example', what is 'Create the example' and how does it work? | Create a project in Unity with any template.
From the menu, select
Assets
>
Create
>
UI Toolkit
>
Editor Window
.
In the
UI Toolkit Editor Window Creator
window, enter
TransitionExample
.
Save your changes. This creates three files as
TransitionExample.cs
,
TransitionExample.uss
, and
TransitionExample.uxml
.
Replace
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7c394d785194 | unity_docs | xr | Explain 'Set up an XR scene' in Unity. | To set up an XR scene
, add an
XR Origin
.
These objects are collections of GameObjects and components that provide a frame of reference for transforming spatial tracking data into the scene, including controlling the scene
camera
. When you add an
XR Origin
to a scene, it controls the attached camera to track the user... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_508d5d01080d | unity_docs | rendering | What is `ParticleSystemJobs.IJobParticleSystemParallelFor.Execute` in Unity? Explain its purpose and usage. | IJobParticleSystemParallelFor.Execute
Declaration
public void
Execute
(
ParticleSystemJobs.ParticleSystemJobData
jobData
,
int
index
);
Parameters
Parameter
Description
jobData
Contains the particle properties.
index
The index of the current particle.
Description
Implement this method to access and mod... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9a42226568d2 | unity_docs | rendering | Show me a Unity code example for 'Optimize Web platform for mobile'. | . Use a faster build option during development.
For other settings that impact build size, refer to
Recommended Player settings to optimize your Web build and Remove unused resources from your Web build
.
## Use C# to enable the optimize for size setting
If you have a script that edits settings and you want to enable... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51a4448d8017 | unity_docs | ui | What is `UIElements.BaseListView.allowAdd` in Unity? Explain its purpose and usage. | BaseListView.allowAdd
public bool
allowAdd
;
Description
This property allows the user to allow or block the addition of an item when clicking on the Add Button.
It must return
true
or
false
.
If the callback is not set to
false
, any Add operation will be allowed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e64634fb9b54 | unity_docs | rendering | What is `AssetImporters.MaterialDescription.GetFloatPropertyNames` in Unity? Explain its purpose and usage. | MaterialDescription.GetFloatPropertyNames
Declaration
public void
GetFloatPropertyNames
(List<string>
names
);
Parameters
Parameter
Description
names
The list of retrieved property names.
Description
Retrieves the property names of type float for this material. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_98e5677a535e | unity_docs | physics | What is `PlayerSettings.visibleInBackground` in Unity? Explain its purpose and usage. | PlayerSettings.visibleInBackground
public static bool
visibleInBackground
;
Description
On Windows, shows the application in the background if the Fullscreen Windowed mode is used.
This setting lets the Windows Standalone Player running in Fullscreen mode remain visible even if you switch to another app. Typic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_12d80b04d39f | unity_docs | ui | Explain 'Use Toggle to create a conditional UI' in Unity. | This example uses a Toggle to create a conditional UI.
## Example overview
The example creates a custom Editor window with two toggles. You can use the toggles to do the following:
Show or hide a label
Activate or deactivate a button
You can find the completed files that this example creates in this
GitHub repository... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e21f604fa827 | unity_docs | rendering | In Unity's 'Optimize lighting in the Built-In Render Pipeline', what is 'Prioritize lights' and how does it work? | To avoid lighting GameObjects with multiple per-pixel lights, prioritize which lights provide per-pixel lighting based on which GameObjects they light.
For example, in a driving game, prioritize the car headlights as a per-pixel light, but deprioritize the rear lights and distant lampposts.
To decrease the number of pe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dfee3d191856 | unity_docs | editor | What are the parameters of `PrefabUtility.GetCorrespondingObjectFromOriginalSource` in Unity? | Returns TObject The corresponding object from the original source or null. Description Retrieves the object of origin for the given object. For any object you pass to this method, Unity follows through the chain of corresponding objects until there are no more and returns the last one found. You can use this method to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b00d5e0e07ff | unity_docs | rendering | Explain 'Configure shadow cascades' in Unity. | When you enable shadow cascades in your project, you can configure the number of cascades and the distances where each cascade ends.
In URP, configure shadow cascades using the
Cascade Count
property, and then configure the cascade split distances. To visualize shadow cascades in URP, use the
Shadow Cascades
view in th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00f3dd7ae5c6 | unity_docs | networking | What is `XR.XRDisplaySubsystemDescriptor.GetMirrorBlitModeByIndex` in Unity? Explain its purpose and usage. | XRDisplaySubsystemDescriptor.GetMirrorBlitModeByIndex
Declaration
public void
GetMirrorBlitModeByIndex
(int
index
,
out
XR.XRMirrorViewBlitModeDesc
mode
);
Parameters
Parameter
Description
mode
XRMirrorViewBlitMode
to populate.
index
Index of the mirror blit mode to get.
Description
Get a supported m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_23f61522a7f7 | github | scripting | Write a Unity C# script called XR Math Utils | ```csharp
using System.Runtime.InteropServices;
using UnityEngine.UIElements;
namespace com.rayneo.xr.extensions
{
public static class XRMathUtils
{
/// <summary>
/// runtime右手坐标系结果转换成Unity左手系结果
/// </summary>
/// <param name="rotation">旋转, 四元数, [x,y,z,w]</param>
/// <pa... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_191521a4fc61 | unity_docs | scripting | What is `NVIDIA.NVUnityPlugin` in Unity? Explain its purpose and usage. | NVUnityPlugin
class in
UnityEngine.NVIDIA
/
Implemented in:
UnityEngine.NVIDIAModule
Description
Provides methods to manage loading and unloading NVIDIA module plugins.
Static Methods
Method
Description
IsLoaded
Checks wether the native plugin NVUnityPlugin in the NVIDIA native module has been loaded or not.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dfaa7f4191dc | unity_docs | math | Show me a Unity C# example demonstrating `AI.NavMesh.GetAreaFromName`. | NavMesh.GetAreaFromName
Declaration
public static int
GetAreaFromName
(string
areaName
);
Parameters
Parameter
Description
areaName
Name of the area to look up.
Returns
int
Index if the specified area name exists, or -1 if no area type has the specified name.
Description
Returns the area index for a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0617ded12cb1 | unity_docs | rendering | What is `MipmapLimitDescriptor.groupName` in Unity? Explain its purpose and usage. | MipmapLimitDescriptor.groupName
public string
groupName
;
Description
The
TextureMipmapLimitGroup
to use the mipmap limit of.
The texture uses the mipmap limit of
groupName
if you set
MipmapLimitDescriptor.useMipmapLimit
to
true
.
If no group is provided (either
String.Empty()
or
null
), the texture w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_87a4f18709ec | unity_docs | rendering | In Unity's 'Upgrade to Unity 2022 LTS', what is 'Change to generated lightmap UVs' and how does it work? | Unity’s UV generation procedure has changed.
Lightmaps
might appear corrupted in projects that use the
Generate Lightmap UVs option
in Model Import Settings. To resolve this problem, rebake all of the lightmaps in your project.
This change only affects projects that use Generate Lightmap UVs. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a9026b8f105a | unity_docs | audio | In Unity's 'Activating and enabling Profiler modules', what is 'Reordering Profiler modules' and how does it work? | To change the order that the Profiler modules appear in the window, use the
Profiler Module Editor
:
Open the Profiler window (
Window > Analysis > Profiler
)
Select the
Profiler Modules dropdown Select the cog icon (⚙). The Profiler Module Editor opens in its own window.
Click and drag the handle (≡) next to the modul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_19b89a4206d9 | unity_docs | math | What is `Experimental.GraphView.ISelectable.HitTest` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ISelectable.HitTest
Declaration
public bool
HitTest
(
Vector2
localPoint
);
Parameters
Parameter
Description
localPoint
The point.
Returns
bool
True if on target.
Description
See if point is on target. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d7b03e829f2 | unity_docs | math | What is `TerrainData.GetClampedDetailPatches` in Unity? Explain its purpose and usage. | TerrainData.GetClampedDetailPatches
Declaration
public Vector2Int[]
GetClampedDetailPatches
(float
density
);
Parameters
Parameter
Description
density
The detail density value. See
Terrain.detailObjectDensity
.
Description
Returns an array of detail patches, which are each identified by X-Z coordinates. D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5faad8846b3 | unity_docs | scripting | What is `AndroidJavaProxy.hashCode` in Unity? Explain its purpose and usage. | AndroidJavaProxy.hashCode
Declaration
public int
hashCode
();
Returns
int
Returns the hash code of the java proxy object.
Description
The equivalent of the java.lang.Object
hashCode()
method. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1602c63c2a8 | unity_docs | scripting | What is `Rendering.VirtualTexturing.Streaming.SetGPUCacheSettings` in Unity? Explain its purpose and usage. | Virtual Texturing is experimental and not ready for production use. The feature and documentation might be changed or removed in the future.
Streaming.SetGPUCacheSettings
Declaration
public static void
SetGPUCacheSettings
(GPUCacheSetting[]
cacheSettings
);
Description
Sets the GPU cache settings used by Strea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e649fc6201c | unity_docs | physics | Give me an overview of the `AreaEffector2D` class in Unity. | AreaEffector2D
class in
UnityEngine
/
Inherits from:
Effector2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Applies forces within an area.
When the source
Collider2D
is a trigger, the effector will apply forces whenever the target
Collider2D
overlaps the source. When the source
Collider
is... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76c974462f4a | unity_docs | scripting | What is `Input.GetButton` in Unity? Explain its purpose and usage. | Input.GetButton
Declaration
public static bool
GetButton
(string
buttonName
);
Parameters
Parameter
Description
buttonName
The name of the button such as Jump.
Returns
bool
True when an axis has been pressed and not released.
Description
Returns true while the virtual button identified by
buttonName... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d9985f234af | unity_docs | input | What is `Touch.fingerId` in Unity? Explain its purpose and usage. | Touch.fingerId
public int
fingerId
;
Description
The unique index for the touch.
All current touches are reported in the
Input.touches
array or by using the
Input.GetTouch
function with the equivalent array index. However, the array index is not guaranteed to be the same from one frame to the next. The
fin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf9514c41c2f | unity_docs | scripting | What is `UIElements.StyleBackgroundRepeat` in Unity? Explain its purpose and usage. | StyleBackgroundRepeat
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
IStyleValue<T0>
Description
Represents a style value that can be either a
BackgroundRepeat
or a
StyleKeyword
.
Properties
Property
Description
keyword
The style keyword.
va... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f39116829819 | unity_docs | scripting | Explain 'Technical limitations' in Unity. | Web technology imposes restrictions on Unity web applications designed to run in web browsers. Make sure you’re aware of the following technical limitations before you build your application for the Web platform.
## Platform support
Most popular desktop browser versions support Unity Web content, but do note that dif... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ff5b23f56444 | unity_docs | performance | In Unity's 'Job dependencies', what is 'An example of multiple jobs and dependencies' and how does it work? | The following is an example of multiple jobs that have multiple dependencies. It’s best practice to put the job code (
MyJob and AddOneJob
) in a separate file to the Update and LateUpdate code, but for the purposes of clarity, this example is one file:
```csharp
using UnityEngine;
using Unity.Collections;
using Unity.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08621fc8f966 | unity_docs | scripting | What is `DeviceType.Console` in Unity? Explain its purpose and usage. | DeviceType.Console
Description
A stationary gaming console.
```csharp
//Attach this script to a GameObject
//This script checks what device type the Application is running on and outputs this to the consoleusing UnityEngine;public class DeviceTypeExample : MonoBehaviour
{
//This is the Text for the Label at the to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.