id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_5148fed371e5 | unity_docs | scripting | What is `Rigidbody.angularDamping` in Unity? Explain its purpose and usage. | Rigidbody.angularDamping
public float
angularDamping
;
Description
The angular damping of the object.
Angular damping can be used to slow down the rotation of an object.
The higher the damping the more the rotation slows down.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7822d7cc668c | unity_docs | input | What is `Undo.FlushUndoRecordObjects` in Unity? Explain its purpose and usage. | Undo.FlushUndoRecordObjects
Declaration
public static void
FlushUndoRecordObjects
();
Description
Ensure objects recorded using
RecordObject
or
RecordObjects
are registered as an undoable action. In most cases there is no reason to invoke
FlushUndoRecordObjects
since it's automatically done right after mou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68e92ac6d7ce | unity_docs | scripting | What is `ChangeGameObjectStructureEventArgs.ctor` in Unity? Explain its purpose and usage. | ChangeGameObjectStructureEventArgs Constructor
Declaration
public
ChangeGameObjectStructureEventArgs
(int
instanceId
,
SceneManagement.Scene
scene
);
Parameters
Parameter
Description
instanceId
The instance ID of the
GameObject
that has been changed.
scene
The
Scene
containing the
GameObject
that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3780e70c580b | unity_docs | editor | What is `AssetDatabase.GetImplicitAssetBundleVariantName` in Unity? Explain its purpose and usage. | AssetDatabase.GetImplicitAssetBundleVariantName
Declaration
public static string
GetImplicitAssetBundleVariantName
(string
assetPath
);
Parameters
Parameter
Description
assetPath
The asset's path.
Returns
string
Returns the name of the AssetBundle Variant that a given asset belongs to. See the method des... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22d592b33210 | unity_docs | editor | Show me a Unity C# example demonstrating `MouseCursor.Pan`. | MouseCursor.Pan
Description
Cursor with a dragging hand for pan.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays a small window that has a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3c4aa32fe12d | github | scripting | Write a Unity C# script called File Browser Quick Link | ```csharp
using UnityEngine;
namespace SimpleFileBrowser
{
public class FileBrowserQuickLink : FileBrowserItem
{
#region Properties
private string m_targetPath;
public string TargetPath { get { return m_targetPath; } }
#endregion
#region Initialization Functions
public void SetQuickLink( Sprite icon, s... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_256732c10dc5 | unity_docs | scripting | In Unity's 'Custom serialization', what is 'Example 2: Custom serialization avoids performance issues' and how does it work? | In this case, you tell Unity not to serialize the tree directly, and you make a separate field to store the tree in a serialized format, suited to Unity’s serializer:
```csharp
using System.Collections.Generic;
using System;
public class BehaviourWithTree : MonoBehaviour, ISerializationCallbackReceiver {
// Node clas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46733e97eab2 | unity_docs | scripting | What is `Transform.forward` in Unity? Explain its purpose and usage. | Transform.forward
public
Vector3
forward
;
Description
Returns a normalized vector representing the blue axis of the transform in world space.
The example below shows how to manipulate a GameObject’s position on the Z axis (blue axis) of the transform in world space. Unlike
Vector3.forward
,
Transform.forw... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f633831059d7 | unity_docs | physics | What is `ParticleSystem.CollisionModule.multiplyColliderForceByCollisionAngle` in Unity? Explain its purpose and usage. | ParticleSystem.CollisionModule.multiplyColliderForceByCollisionAngle
public bool
multiplyColliderForceByCollisionAngle
;
Description
Specifies whether the physics system considers the collision angle when it applies forces from particles to Colliders.
Additional resources:
ParticleSystem.CollisionModule.colli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7778256f4339 | unity_docs | ui | What is `GUIStyle.stretchHeight` in Unity? Explain its purpose and usage. | GUIStyle.stretchHeight
public bool
stretchHeight
;
Description
Can GUI elements of this style be stretched vertically for better layout?
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnGUI()
{
GUI.skin.button.stretchHeight = true;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2fa37a156c3d | unity_docs | scripting | What is `SystemLanguage.Greek` in Unity? Explain its purpose and usage. | SystemLanguage.Greek
Description
Greek.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Greek language
if (Application.systemLanguage == SystemLanguage.Greek)
{
//Outputs into console that the system is Greek
Debug.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6ddddd7acfc | unity_docs | audio | Show me a Unity C# example demonstrating `AudioSource.playOnAwake`. | he GameObject isn't active or if the AudioSource component is disabled, the audio won't play until they become active. While this property is enabled, if you disable then enable the GameObject or the audio source, the audio will stop and then play again from the start. If you set this property to
false
, the audio doe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_693f5cfa861b | unity_docs | scripting | What is `UIElements.BindingActivationContext` in Unity? Explain its purpose and usage. | BindingActivationContext
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Contains information passed to binding instances during registration and deregistration.
Properties
Property
Description
bindingId
The binding id being activated/deactivated.
targetEle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67c0b7a17308 | unity_docs | editor | What is `Handles.Disc` in Unity? Explain its purpose and usage. | Handles.Disc
Declaration
public static
Quaternion
Disc
(int
id
,
Quaternion
rotation
,
Vector3
position
,
Vector3
axis
,
float
size
,
bool
cutoffPlane
,
float
snap
);
Declaration
public static
Quaternion
Disc
(
Quaternion
rotation
,
Vector3
position
,
Vector3
axis
,
float
size
,
bool
c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_159a37c32966 | unity_docs | rendering | What is `Experimental.GlobalIllumination.LightDataGI.color` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
LightDataGI.color
public
Experimental.GlobalIllumination.LinearColor
color
;
Description
The color of the light. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51e7b6f94b72 | unity_docs | math | What are the parameters of `RectTransform.GetLocalCorners` in Unity? | Description Get the corners of the calculated rectangle in the local space of its Transform. Each corner provides its local space value. The returned array of
4 vertices is clockwise. It starts bottom left and rotates to top left,
then top right, and finally bottom right. Note... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa009e2636ba | unity_docs | animation | What is `Animator.GetNextAnimatorClipInfo` in Unity? Explain its purpose and usage. | Animator.GetNextAnimatorClipInfo
Declaration
public AnimatorClipInfo[]
GetNextAnimatorClipInfo
(int
layerIndex
);
Parameters
Parameter
Description
layerIndex
The layer index.
Returns
AnimatorClipInfo[]
An array of all the
AnimatorClipInfo
in the next state.
Description
Returns an array of all the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6a207a7773f2 | unity_docs | ui | In Unity's 'Migrate from uGUI to UI Toolkit', what is 'Canvas versus UIDocument' and how does it work? | The Canvas component in uGUI is similar to the UIDocument component in UI Toolkit. Both are MonoBehaviours that attach to GameObjects.
In uGUI, a Canvas component sits at the root of the UI tree. It works with the
Canvas Scaler
component to determine the sort order, rendering, and scaling mode of the UI underneath.
In ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd957bf433e9 | unity_docs | math | What is `Tilemaps.Tilemap.GetColor` in Unity? Explain its purpose and usage. | Tilemap.GetColor
Declaration
public
Color
GetColor
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Position of the Tile on the
Tilemap
.
Returns
Color
Color of the
Tile
at the XYZ coordinate.
Description
Gets the Color of a
Tile
given the XYZ coordinates of a cell in the
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d57ba48bfb03 | unity_docs | input | What is `UIElements.UnsignedLongField` in Unity? Explain its purpose and usage. | UnsignedLongField
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TextValueField_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Makes a text field for entering unsigned long integers. For more information, refer to
UXML element UnsignedLongField
.
Static Properties
Property
Des... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91cde905c48e | unity_docs | rendering | What is `Rendering.RasterState.offsetFactor` in Unity? Explain its purpose and usage. | RasterState.offsetFactor
public float
offsetFactor
;
Description
Scales the maximum Z slope in the GPU's depth bias setting.
Corresponds to the
Offset
command in ShaderLab. For more information, see
ShaderLab command: Offset
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_058d1670e736 | unity_docs | rendering | Show me a Unity code example for 'Example of Particle System GPU instancing with custom vertex streams in the Built-In Render Pipeline'. | xample, the shader is designed to display a special effect, which makes faster particles appear brighter, and slower particles dimmer. There is some extra code that brightens particles according to their speed, using the Speed Vertex Stream. Also, because this shader assumes the effect will not be using texture sheet a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_820bef7466c3 | unity_docs | physics | In Unity's 'Use build callbacks', what is 'Build callbacks during incremental builds' and how does it work? | The following build callbacks happen during the content step of a Player build:
Scene callbacks
:
IProcessSceneWithReport.OnProcessScene
Shader callbacks
:
IPreprocessShaders.OnProcessShader
,
IPreprocessComputeShaders.OnProcessComputeShader
When Unity reuses content from a previous build, it doesn’t trigger these call... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4cf61bdbe98c | unity_docs | math | What is `UIElements.PointerEventBase_1.radiusVariance` in Unity? Explain its purpose and usage. | PointerEventBase<T0>.radiusVariance
public
Vector2
radiusVariance
;
Description
Gets the accuracy of the touch radius.
Add this value to the radius to get the maximum touch radius, subtract it to get the minimum touch radius. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_952c80ea184c | unity_docs | editor | In Unity's 'Create looping transitions', what is 'Example overview' and how does it work? | This example demonstrates two looping animations:
Yo-yo: The loop starts from state A to state B with transition, and then return back to state A with transition.
A-to-B: The loop starts from state A to state B with transition, and then return back to state A without transition.
You can find the completed files that th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5a36bb2c3ab | unity_docs | scripting | What is `UIElements.TransitionRunEvent` in Unity? Explain its purpose and usage. | TransitionRunEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TransitionEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Event sent when a transition is created (i.e. added to the set of running transitions).
Inherited Members
Properties Property Description
bubbles... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb61c6a1e758 | unity_docs | math | What is `XR.CommonUsages.primary2DAxisClick` in Unity? Explain its purpose and usage. | CommonUsages.primary2DAxisClick
public static InputFeatureUsage<bool>
primary2DAxisClick
;
Description
Represents the primary 2D axis being clicked or otherwise depressed.
The primary 2D axis is the
Vector2
input feature tagged with
CommonUsages.primary2DAxis
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_efa7571f6233 | unity_docs | scripting | What is `Unity.Android.Gradle.BaseElement` in Unity? Explain its purpose and usage. | BaseElement
class in
Unity.Android.Gradle
/
Implemented in:
Unity.Android.Gradle
Description
Abstract base class for all existing gradle file elements.
Public Methods
Method
Description
AddElementDependencies
Adds a list of dependencies by ID to this element.
AddElementDependency
Adds a dependency to this e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_baba4d5ed20e | unity_docs | scripting | What is `Experimental.GraphView.EdgeConnector_1.OnPointerDown` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeConnector<T0>.OnPointerDown
Declaration
protected void
OnPointerDown
(
UIElements.PointerDownEvent
e
);
Parameters
Parameter
Description
e
The pointer down event.
Description
Called when a pointer down event occurs... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1e13f1ad6b47 | unity_docs | rendering | In Unity's 'Pass information to shader compilers in HLSL', what is 'Add a #pragma directive' and how does it work? | Use a
#pragma
directive to do the following:
Pass Unity-specific directives, for example to add shader keywords or target specific graphics APIs. For more information, refer to
HLSL pragma directives reference
.
Pass standard HLSL directives. For more information, refer to
[#pragma directive]
(https://learn.microsoft.c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_90b4cef25cb6 | unity_docs | xr | In Unity's 'Scoped registry authentication', what is '1) Fetch the npm authentication token' and how does it work? | The process of creating and accessing an npm authentication token is different for each registry provider. For example, JFrog’s Artifactory repository manager uses a different procedure to generate the authentication token from npm. This is an example of a typical procedure, but you need to follow the process recommend... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ec66bdfa8369 | unity_docs | editor | In Unity's 'Thread Local Storage stack allocator example', what is 'TLS stack allocator usage reports' and how does it work? | If a thread’s stack allocator is full, allocations fall back to the
threadsafe linear allocator
. A few overflow allocations are fine: 1 to 10 in a frame, or a few hundred during load. However, if the numbers grow every frame, you can increase the block sizes.
To increase the block size, set the value in the Editor, or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_428202ad8535 | unity_docs | editor | Show me a Unity code example for 'ScriptableObject'. | eAssetMenu attribute to create instances of this class, each of which becomes an asset in your project.
## Example: Instantiate prefabs with a ScriptableObject
The following example uses a ScriptableObject to store data defined at authoring time that is later used to determine where to instantiate prefabs at runtime.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e1127ffbfc6 | unity_docs | ui | What is `UIElements.VisualElement.TryGetLastBindingToUIResult` in Unity? Explain its purpose and usage. | VisualElement.TryGetLastBindingToUIResult
Declaration
public bool
TryGetLastBindingToUIResult
(ref
UIElements.BindingId
bindingId
,
out
UIElements.BindingResult
result
);
Parameters
Parameter
Description
bindingId
The ID of the binding object.
result
The result of the last binding operation to the UI.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2765cae4b154 | unity_docs | editor | What is `ShortcutManagement.ShortcutManager.RegisterContext` in Unity? Explain its purpose and usage. | ShortcutManager.RegisterContext
Declaration
public static void
RegisterContext
(
ShortcutManagement.IShortcutContext
context
);
Parameters
Parameter
Description
context
The custom context to add to the shortcut context list.
Description
Registers a
IShortcutContext
as a custom context used to filter sho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9eb5c4ecf344 | unity_docs | networking | What is `Networking.PlayerConnection.PlayerConnectionGUIUtility` in Unity? Explain its purpose and usage. | PlayerConnectionGUIUtility
class in
UnityEditor.Networking.PlayerConnection
Description
Miscellaneous helper methods for
PlayerConnectionGUI
.
Static Methods
Method
Description
GetConnectionState
This method generates a state tracking object for establishing and displaying an Editor to Player Connection. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_516de18e01e8 | unity_docs | scripting | What is `AndroidJNI.AllocObject` in Unity? Explain its purpose and usage. | AndroidJNI.AllocObject
Declaration
public static IntPtr
AllocObject
(IntPtr
clazz
);
Description
Allocates a new Java object without invoking any of the constructors for the object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b4a72f08278e | unity_docs | scripting | What is `GizmoInfo.name` in Unity? Explain its purpose and usage. | GizmoInfo.name
public string
name
;
Description
The display name for the type represented by this GizmoInfo.
User-defined types are accessible through the
script
property, but built-in types (e.g., Transform) are not. Use
name
to identify built-in gizmo types. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_96093f080b29 | unity_docs | ui | Show me a Unity code example for 'Bind without the binding path'. | ield. Find the name property of a GameObject and bind to the property directly with the
BindProperty()
method.
In your
Project window
, create a folder named
bind-without-binding-path
to store your file.
In the
bind-without-binding-path
folder, create a folder named
Editor
.
In the Editor folder, create a C# script nam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f8720cffbde | unity_docs | editor | What is `PlayModeWindow` in Unity? Explain its purpose and usage. | PlayModeWindow
class in
UnityEditor
Description
Class containing methods to interact with the selected Unity PlayModeView (GameView, Simulator).
Static Methods
Method
Description
GetPlayModeFocused
Returns the enter play mode behavior for the selected PlayModeView.
GetRenderingResolution
Retrieves the current... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4808ef61d149 | unity_docs | networking | In Unity's 'Introduction to Unity Accelerator', what is 'Installing Unity Accelerator' and how does it work? | To install Unity Accelerator, you can either install it
with the installer or with Docker Hub
. Make sure that the system you install it on meets the minimum
requirements
.
After installation, you can
verify the Unity Accelerator version and configure Unity Accelerator in the Editor
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b61bb10a551 | unity_docs | rendering | What are the parameters of `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.FlowEvent` in Unity? | Description Add flow event to a Profiler sample. Use Profiler flow events to highlight the dependencies between task execution on different threads. Flow event works in conjunction with ProfilerMarker . ```csharp
using System;
using System.Threading;
using Unity.Profiling;
using Unity.Profiling.LowLevel;
using Unity.Pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_57d84782caa0 | unity_docs | ui | What is `UIElements.ListView.makeItem` in Unity? Explain its purpose and usage. | ListView.makeItem
public Func<VisualElement>
makeItem
;
Description
Callback for constructing the VisualElement that is the template for each recycled and re-bound element in the list.
This callback needs to call a function that constructs a blank
VisualElement
that is
bound to an element from the list.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_19cd75463366 | unity_docs | scripting | In Unity's 'Use Mesh API to create a radial progress indicator', what is 'Create the radial progress indicator and its custom mesh' and how does it work? | Create a C# script to define the RadialProgress class, and expose the control to UXML and UI Builder.
Create a Unity project with any template.
Create a folder named
radial-progress
to store your files.
In the
radial-progress
folder, create a C# scrip named
RadialProgress.cs
with the following content:
```csharp
using ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_96c77afcd337 | unity_docs | input | Explain 'Create a custom activity' in Unity. | To extend the default Unity activity, you create your own custom activity and set it as the application’s entry point. The process to do this is as follows:
Create a new activity that extends the UnityPlayerActivity class.
Note
: If you’re creating a new activity with GameActivity application entry point, you need to e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_78aec494938c | unity_docs | scripting | What is `UIElements.Background.FromSprite` in Unity? Explain its purpose and usage. | Background.FromSprite
Declaration
public static
UIElements.Background
FromSprite
(
Sprite
s
);
Parameters
Parameter
Description
s
The sprite to use as a background.
Returns
Background
A new background object.
Description
Creates a background from a
Sprite
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3162d139a96b | unity_docs | rendering | What is `ParticleSystem.ShapeModule.angle` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.angle
public float
angle
;
Description
Angle of the cone to emit particles from.
Note that you should specify the value in degrees.
Additional resources:
ParticleSystem.ShapeModule.shapeType
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_891f6b9e363e | unity_docs | math | What is `Mathf.Atan` in Unity? Explain its purpose and usage. | Mathf.Atan
Declaration
public static float
Atan
(float
f
);
Description
Returns the arc-tangent of
f
- the angle in radians whose tangent is
f
.
```csharp
using UnityEngine;public class ScriptExample : MonoBehaviour
{
void Start()
{
print(Mathf.Atan(0.5f));
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b71f180f20e | unity_docs | scripting | What is `MPE.ChannelService.CloseChannel` in Unity? Explain its purpose and usage. | ChannelService.CloseChannel
Declaration
public static void
CloseChannel
(string
channelName
);
Parameters
Parameter
Description
channelName
The name of the channel to close.
Description
Closes a specific channel and all connections to that channel. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a42c85e6e57a | unity_docs | editor | What is `Device.SystemInfo.supports32bitsIndexBuffer` in Unity? Explain its purpose and usage. | SystemInfo.supports32bitsIndexBuffer
public static bool
supports32bitsIndexBuffer
;
Description
This has the same functionality as
SystemInfo.supports32bitsIndexBuffer
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20bd3210f0ab | unity_docs | editor | What is `EditorStyles.whiteLabel` in Unity? Explain its purpose and usage. | EditorStyles.whiteLabel
public static
GUIStyle
whiteLabel
;
Description
Style for white label.
Useful for coloring your labels; set
GUI.contentColor
to your text color, then use this style. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b2b47fd06714 | unity_docs | rendering | Explain 'Key concepts' in Unity. | There are some concepts you rely on from the moment you open the Unity Editor. Use this page to refresh your memory as you work through tutorials and your first projects.
## GameObjects, components, and scenes
GameObjects
represent everything in your game, including characters, props, and scenery. In the Unity Editor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05d13ad29512 | unity_docs | scripting | What is `Experimental.GraphView.ContentDragger.UnregisterCallbacksFromTarget` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ContentDragger.UnregisterCallbacksFromTarget
Declaration
protected void
UnregisterCallbacksFromTarget
();
Description
Called to unregister event callbacks from the target element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2765c47c09f | unity_docs | scripting | What is `AssetBundle.isStreamedSceneAssetBundle` in Unity? Explain its purpose and usage. | AssetBundle.isStreamedSceneAssetBundle
public bool
isStreamedSceneAssetBundle
;
Description
Return true if the AssetBundle contains Unity Scene files
An AssetBundle can store either Scenes or Assets, never a mix of the two. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0280cffed51c | unity_docs | scripting | Show me a Unity C# example demonstrating `AudioConfiguration.dspBufferSize`. | oesn't include additional latency caused by multiple DSP buffers or buffers from your platform's audio system.
You can use AudioSettings.GetConfiguration.dspBufferSize or
AudioSettings.GetDSPBufferSize
to get the DSP buffer size but it's recommended you use AudioSettings.GetConfiguration.dspBufferSize.
For a code ex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9042f419001 | unity_docs | scripting | What is `DisplayInfo.workArea` in Unity? Explain its purpose and usage. | DisplayInfo.workArea
public
RectInt
workArea
;
Description
Specifies the work area rectangle of the display relative to the top left corner. For example, it excludes the area covered by the macOS Dock or the Windows Taskbar. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a53364abb27 | unity_docs | scripting | Show me a Unity C# example demonstrating `PlayerPrefs.SetString`. | alled
SetString
. The function uses the
KeyName
variable in
PlayerPrefs.SetString
as an identifier, and
Value
as the contents to store. For example, you could use
PlayerPrefs.SetString
to store the user’s name, like this:
PlayerPrefs.SetString(“CharacterName”, “James”)
The
GetString
function then uses the s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e5f562e0d63 | unity_docs | audio | What is `AudioSource.PlayOneShot` in Unity? Explain its purpose and usage. | AudioSource.PlayOneShot
Declaration
public void
PlayOneShot
(
AudioClip
clip
,
float
volumeScale
= 1.0F);
Parameters
Parameter
Description
clip
The clip being played.
volumeScale
The scale of the volume. Unity automatically clamps negative scales to zero. Note: Scales larger than one might cause clippi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7dad593fe18 | unity_docs | ui | What is `GUISkin.font` in Unity? Explain its purpose and usage. | GUISkin.font
public
Font
font
;
Description
The default font to use for all styles.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Modifies the font only of the current GUISkin. public Font font; void OnGUI()
{
if (!font)
{
Debug.LogError("No font found, assign one in the inspecto... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5fd4365540be | unity_docs | physics | Show me a Unity C# example demonstrating `Physics.ContactEvent`. | tes:
Only Collider collisions are reported in this event and no trigger events will appear in the provided buffer.
All the data in the provided buffer is read-only. No writes are permited.
The event is invoked after the transform sync.
To receive contacts from a Collider, set the
Collider.providesContacts
propert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c21762f22650 | unity_docs | physics | In Unity's 'Specify Android Player command-line arguments', what is 'Additional ways to specify command-line arguments' and how does it work? | Apart from the custom activity, you can specify command-line arguments in the following ways:
In Android Studio
: If you open your project in Android Studio, you can pass startup command-line arguments to Unity through Launch Flags in
Run/Debug Configurations dialog
.
Via Android Debug Bridge (adb)
: You can pass comma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_263aca68256b | unity_docs | scripting | Give me an overview of the `XcodeBuildConfig` class in Unity. | XcodeBuildConfig
enumeration
Description
Build configurations for the Xcode project Unity generates.
Properties
Property
Description
Debug
Sets the build configuration to Debug for the Xcode project Unity generates.
Release
Sets the build configuration to Release for the Xcode project Unity generates. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_18b4c6008bf4 | unity_docs | animation | What is `Animations.AnimatorStateMachine.RemoveStateMachineTransition` in Unity? Explain its purpose and usage. | AnimatorStateMachine.RemoveStateMachineTransition
Declaration
public bool
RemoveStateMachineTransition
(
Animations.AnimatorStateMachine
sourceStateMachine
,
Animations.AnimatorTransition
transition
);
Parameters
Parameter
Description
transition
The transition to remove.
sourceStateMachine
The source s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5265b0a1bb74 | unity_docs | rendering | What is `ShaderVariantCollection.Remove` in Unity? Explain its purpose and usage. | ShaderVariantCollection.Remove
Declaration
public bool
Remove
(
ShaderVariantCollection.ShaderVariant
variant
);
Parameters
Parameter
Description
variant
Shader variant to add.
Returns
bool
False if was not in the collection.
Description
Removes shader variant from the collection.
Additional resour... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4eb7143fd222 | unity_docs | scripting | What is `UIElements.BaseTreeView.GetItemDataForIndex` in Unity? Explain its purpose and usage. | BaseTreeView.GetItemDataForIndex
Declaration
public T
GetItemDataForIndex
(int
index
);
Parameters
Parameter
Description
index
The TreeView item index.
Returns
T
The TreeView item data.
Description
Gets data for the specified TreeView item index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a99942c19d8 | unity_docs | math | What are the parameters of `Graphics.RenderMeshPrimitives` in Unity? | Description Renders multiple instances of a Mesh using GPU instancing and a custom shader. This method renders multiple instances of the same Mesh, similar to Graphics.RenderMeshIndirect , but provides the number of instances and other rendering command arguments as function arguments. Use SV_InstanceID semantic in sha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6e64d6c42c3 | unity_docs | scripting | Show me a Unity C# example demonstrating `Handles.ArrowHandleCap`. | ts.
Description
Draw an arrow like those used by the move tool.
On
EventType.Layout
event, calculates handle distance to mouse and calls
HandleUtility.AddControl
accordingly.
On
EventType.Repaint
event, draws the handle shape.
Arrow Handle Cap in the Scene View.
Add the following script to your Assets folder ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b25b7d749fe3 | unity_docs | input | Show me a Unity C# example demonstrating `KeyCode.Mouse4`. | KeyCode.Mouse4
Description
Additional (fifth) mouse button.
Use this for detecting mouse button presses. The “4” mouse button is the fifth button on the user’s mouse if this additional button exists, for example, volume buttons on the mouse. Unity defines this as the "4" Mouse button, as the mouse Button numbering ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d925677a50db | unity_docs | editor | What is `Device.Screen.autorotateToLandscapeRight` in Unity? Explain its purpose and usage. | Screen.autorotateToLandscapeRight
public static bool
autorotateToLandscapeRight
;
Description
This has the same functionality as
Screen.autorotateToLandscapeRight
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7feaeeb44935 | unity_docs | audio | What are the parameters of `Audio.AudioMixer.GetFloat` in Unity? | Returns bool Returns false if the exposed parameter specified doesn't exist. Description Returns the value of the exposed parameter specified. If the parameter doesn't exist the function returns false. Prior to calling SetFloat and after ClearFloat has been called on this parameter the value returned will be that of th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0353cdcbd83 | unity_docs | physics | What is `Physics2D.CapsuleCastAll` in Unity? Explain its purpose and usage. | Physics2D.CapsuleCastAll
Declaration
public static RaycastHit2D[]
CapsuleCastAll
(
Vector2
origin
,
Vector2
size
,
CapsuleDirection2D
capsuleDirection
,
float
angle
,
Vector2
direction
,
float
distance
= Mathf.Infinity,
int
layerMask
= DefaultRaycastLayers,
float
minDepth
= -Mathf.Infinity,
float
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_32ee7dcb0b6d | unity_docs | physics | What is `CompositeCollider2D.GenerationType.Manual` in Unity? Explain its purpose and usage. | CompositeCollider2D.GenerationType.Manual
Description
Sets the Composite Collider geometry to not automatically update when a Collider used by the Composite Collider changes.
Use this enumeration value to set the Composite Collider geometry to only be able to be updated manually when a Collider used by the Composit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62a62c424d98 | unity_docs | rendering | What is `Shader.SetGlobalInteger` in Unity? Explain its purpose and usage. | Shader.SetGlobalInteger
Declaration
public static void
SetGlobalInteger
(string
name
,
int
value
);
Declaration
public static void
SetGlobalInteger
(int
nameID
,
int
value
);
Parameters
Parameter
Description
nameID
The name ID of the property retrieved by
Shader.PropertyToID
.
name
The name of the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_da418c6e730f | unity_docs | physics | What is `BoxcastCommand.queryParameters` in Unity? Explain its purpose and usage. | BoxcastCommand.queryParameters
public
QueryParameters
queryParameters
;
Description
Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_73a49e591886 | unity_docs | scripting | What is `Device.Application.Unload` in Unity? Explain its purpose and usage. | Application.Unload
Declaration
public static void
Unload
();
Description
This has the same functionality as
Application.Unload
. At the moment, the Device Simulator doesn't support simulation of this method. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f34d86bdc3e8 | unity_docs | editor | Explain 'Define logging levels' in Unity. | During the update of the binding, errors might occur where binding objects try to access invalid properties, encounter null values along a property path, or encounter missing type converters. If you set the binding system to log all errors to the Console, it can impact performance.
To control the console output, you ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14cc359bb73c | unity_docs | scripting | What is `Device.Application.isPlaying` in Unity? Explain its purpose and usage. | Application.isPlaying
public static bool
isPlaying
;
Description
This has the same functionality as
Application.isPlaying
. At the moment, the Device Simulator doesn't support simulation of this property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e7610688a2bc | unity_docs | scripting | What is `UIElements.RectIntField.ctor` in Unity? Explain its purpose and usage. | RectIntField Constructor
Declaration
public
RectIntField
();
Description
Initializes and returns an instance of RectIntField.
Declaration
public
RectIntField
(string
label
);
Parameters
Parameter
Description
label
The text to use as a label.
Description
Initializes and returns an instance of Rect... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a29ff02b89d0 | unity_docs | math | What is `Vector3Int.RoundToInt` in Unity? Explain its purpose and usage. | Vector3Int.RoundToInt
Declaration
public static
Vector3Int
RoundToInt
(
Vector3
v
);
Description
Converts a
Vector3
to a
Vector3Int
by doing a Round to each value.
As there is a conversion of float to integer, there is a loss of precision. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c22fcfd95d4 | unity_docs | editor | What is `Compilation.CompilationPipeline.GetPrecompiledAssemblyPaths` in Unity? Explain its purpose and usage. | CompilationPipeline.GetPrecompiledAssemblyPaths
Declaration
public static string[]
GetPrecompiledAssemblyPaths
(
Compilation.CompilationPipeline.PrecompiledAssemblySources
precompiledAssemblySources
);
Parameters
Parameter
Description
precompiledAssemblySources
Determines which assembly paths will be return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b1d7e58acec | unity_docs | scripting | What are the parameters of `AvatarBuilder.BuildGenericAvatar` in Unity? | Description Create a new generic avatar. All transforms under the root game object will be part of this generic avatar. ```csharp
using UnityEngine;
using UnityEditor;public class Example : MonoBehaviour
{
void Start()
{
GameObject activeGameObject = Selection.activeGameObject; if (activeGameObje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_25ad590b0c6b | unity_docs | audio | What is `AudioRenderer` in Unity? Explain its purpose and usage. | AudioRenderer
class in
UnityEngine
/
Implemented in:
UnityEngine.AudioModule
Description
Allow recording the main output of the game or specific groups in the AudioMixer.
Static Methods
Method
Description
GetSampleCountForCaptureFrame
Returns the number of samples available since the last time AudioRenderer.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9651065c1d0 | unity_docs | scripting | What is `UIElements.ArcDirection` in Unity? Explain its purpose and usage. | ArcDirection
enumeration
Description
Direction to use when defining an arc (see
Painter2D.Arc
).
Properties
Property
Description
Clockwise
A clockwise direction.
CounterClockwise
A counter-clockwise direction. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_683ca2a0e250 | unity_docs | scripting | What is `UIElements.CreationContext` in Unity? Explain its purpose and usage. | CreationContext
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
This structure holds information used during UXML template instantiation.
Properties
Property
Description
target
The element into which the visualTreeAsset is being cloned or instantiated.
Visual... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_41394166afea | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.AverageWaitTimeMicroseconds` in Unity? Explain its purpose and usage. | AsyncReadManagerSummaryMetrics.AverageWaitTimeMicroseconds
public float
AverageWaitTimeMicroseconds
;
Description
The mean time taken from request to the start of reading, in microseconds, for read request metrics included in the summary calculation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc536d24bcbe | unity_docs | rendering | What is `Material.renderQueue` in Unity? Explain its purpose and usage. | Material.renderQueue
public int
renderQueue
;
Description
Render queue of this material.
By default materials use
render queue
of the shader it uses. You can override
the render queue used using this variable. Note that if a shader on the material is changed, the render queue resets to that of the shader its... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f58ec89437c2 | unity_docs | rendering | What is `Experimental.Lightmapping.probesIgnoreDirectEnvironment` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Lightmapping.probesIgnoreDirectEnvironment
public static bool
probesIgnoreDirectEnvironment
;
Description
If enabled ignores the direct contribution from the environment lighting in baked probes.
This feature is useful in co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5abd67515266 | unity_docs | editor | What is `Unity.Jobs.LowLevel.Unsafe.JobHandleUnsafeUtility` in Unity? Explain its purpose and usage. | JobHandleUnsafeUtility
class in
Unity.Jobs.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Contains unsafe utility methods for
JobHandle
instances.
Static Methods
Method
Description
CombineDependencies
Combines multiple dependencies into a single one using an unsafe array of job handle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e61a6bd6677e | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.ChineseTraditional`. | SystemLanguage.ChineseTraditional
Description
ChineseTraditional.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Traditional Chinese language
if (Application.systemLanguage == SystemLanguage.ChineseTraditional)
{
//... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eda2e4bcd1a3 | unity_docs | ui | Show me a Unity C# example demonstrating `GUI.HorizontalScrollbar`. | se for the scrollbar background. If left out, the
horizontalScrollbar
style from the current
GUISkin
is used.
Returns
float
The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.
Description
Make a horizontal scrollbar. Scrollbars are what you use t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_321b1264feef | unity_docs | rendering | What is `Light.RemoveAllCommandBuffers` in Unity? Explain its purpose and usage. | Light.RemoveAllCommandBuffers
Declaration
public void
RemoveAllCommandBuffers
();
Description
Remove all command buffers set on this light.
Additional resources:
CommandBuffer
,
RemoveCommandBuffer
,
RemoveCommandBuffers
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d01faa274b70 | unity_docs | rendering | What is `Search.QueryListBlockAttribute` in Unity? Explain its purpose and usage. | QueryListBlockAttribute
class in
UnityEditor.Search
Description
This attribute can be used on a class deriving from
QueryListBlock
to display in query builder mode a special block that will propose a fixed set of values when clicked.
The following example shows how to display a custom list block for the
shader... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a19391f0833e | unity_docs | editor | What is `GlobalObjectId.targetObjectId` in Unity? Explain its purpose and usage. | GlobalObjectId.targetObjectId
public ulong
targetObjectId
;
Description
The local file ID of the referenced object.
This is the ID that uniquely identifies each individual object in an asset file. For objects that are not part of a prefab, this is sufficient to identify the object. For more information on asset... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86c83a634013 | unity_docs | rendering | What are the parameters of `Graphics.DrawMeshInstancedIndirect` in Unity? | Description This function is now obsolete. Use Graphics.RenderMeshIndirect instead. Draws the same mesh multiple times using GPU instancing. This function only works on platforms that support compute shaders . Similar to Graphics.DrawMeshInstanced , this function draws many instances of the same mesh, but unlike that m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a8b15fe7ba2c | unity_docs | rendering | What is `ComputeShader.keywordSpace` in Unity? Explain its purpose and usage. | ComputeShader.keywordSpace
public
Rendering.LocalKeywordSpace
keywordSpace
;
Description
The local keyword space of this compute shader.
Shader keywords determine which shader variants Unity uses. For information on working with
local shader keywords
and
global shader keywords
and how they interact, see ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfca9bb3e53b | unity_docs | rendering | What is `Experimental.Rendering.ShaderWarmup` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ShaderWarmup
class in
UnityEngine.Experimental.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Prewarms shaders in a way that is supported by all graphics APIs.
For information on shader loading and prewarming... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_30f3e83ba296 | github | scripting | Write a Unity C# script called Knight | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Knight : Piece
{
public override bool[,] PossibleMoves()
{
int[] X = { 2, 1, -1, -2, -2, -1, 1, 2 };
int[] Y = { 1, 2, 2, 1, -1, -2, -2, -1 };
bool[,] ret = new bool [8,8];
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_e5129253ebed | unity_docs | performance | Show me a Unity code example for 'Set up your JavaScript plug-in'. | type
You can call functions from your .jslib plug-in files in your Unity C# or native
scripts
.
The .jslib file type uses the
--js-library
Emscripten module. For more information, refer to the Emscripten documentation about the
–js-library Emscripten option
.
The following code shows an example of a .jslib plug-in fil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39315978351c | unity_docs | editor | What is `PlayerSettings.defaultWebScreenWidth` in Unity? Explain its purpose and usage. | PlayerSettings.defaultWebScreenWidth
public static int
defaultWebScreenWidth
;
Description
Default horizontal dimension of web player window.
Custom player settings.
```csharp
using UnityEngine;
using UnityEditor;
// Simple Script that saves and loads custom
// Stand-alone/Web player screen settings among
// ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f8b39c75eb4 | unity_docs | ui | What is `DeviceSimulation.DeviceSimulatorPlugin.OnCreateUI` in Unity? Explain its purpose and usage. | DeviceSimulatorPlugin.OnCreateUI
Declaration
public
UIElements.VisualElement
OnCreateUI
();
Description
The
VisualElement
that this method returns is embedded in the Device Simulator window. If the method returns null, plug-in UI is not embedded. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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