id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_8734092147c8 | unity_docs | editor | Show me a Unity C# example demonstrating `ShortcutManagement.ShortcutManager.UnregisterTag`. | ShortcutManager.UnregisterTag
Declaration
public static void
UnregisterTag
(string
tag
);
Parameters
Parameter
Description
tag
Context string identifier.
Description
Removes a tag from the custom context list.
```csharp
using UnityEditor;
using UnityEditor.ShortcutManagement;
using UnityEngine;public clas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f2224bba1db3 | unity_docs | scripting | Explain 'Configurations for embedded platforms' in Unity. | Unity supports a wide range of embedded platform configurations through
embedded support plans
.
When starting an embedded support plan, the chosen configuration will be fixed and supported throughout the length of the support plan. Unity only supports deployment to these embedded platforms with a valid embedded suppor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c2168fa56e2 | unity_docs | editor | What is `WindowsBuildAndRunDeployTarget` in Unity? Explain its purpose and usage. | WindowsBuildAndRunDeployTarget
enumeration
Description
Specifies which Windows device to deploy and launch the Windows app on when using Build and Run from the Editor.
This setting is ignored when performing a regular Build.
Properties
Property
Description
LocalMachine
Runs the app on the local Windows PC.
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a6ba2117783b | github | scripting | Write a Unity C# MonoBehaviour script called Roll A Ball Composition Root | ```csharp
using RollABall.Systems;
using starikcetin.Joy.Core;
using UnityEditor;
using UnityEngine;
namespace RollABall
{
public class RollABallCompositionRoot : MonoBehaviour
{
private Entity[] _entitiesAlreadyInScene;
private void Awake()
{
_entitiesAlreadyInScene = FindObjectsOfType<Entity>();
}
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a674ae7fe67a | unity_docs | editor | Show me a Unity C# example demonstrating `GradientUsageAttribute`. | GradientUsageAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Controls how the
Gradient
inspector editor treats the color values.
Use this attribute on a Gradient public script variable. You can control the
colorSpace
and
hdr
flags.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f655ee84658 | unity_docs | scripting | What is `Handles.DotHandleCap` in Unity? Explain its purpose and usage. | Handles.DotHandleCap
Declaration
public static void
DotHandleCap
(int
controlID
,
Vector3
position
,
Quaternion
rotation
,
float
size
,
EventType
eventType
);
Parameters
Parameter
Description
controlID
The control ID for the handle.
position
The position of the handle in the space of
Handles.mat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5dfa6c8d761d | unity_docs | performance | Show me a Unity C# example demonstrating `Profiling.FrameDataView.GetFrameMetaData`. | iption
Retrieves metadata associated with the frame.
Use
GetFrameMetaData
to retrieve the data that the
Profiler.EmitFrameMetaData
method wrote to the Profiler stream.
Use
id
to identify the metadata from your Project or package.
Use
tag
to distinguish between different data streams.
Use
index
to retrieve... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_490ab8d3a5fc | unity_docs | rendering | What is `Rendering.FilteringSettings` in Unity? Explain its purpose and usage. | FilteringSettings
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
A struct that represents filtering settings for ScriptableRenderContext.DrawRenderers.
A
FilteringSettings
struct describes how to filter the set of objects that ScriptableRenderContext.DrawRenderers receive... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07872ee8af18 | unity_docs | physics | Show me a Unity C# example demonstrating `UIElements.VisualElement.generateVisualContent`. | ce a repaint, call
VisualElement.MarkDirtyRepaint
.
Note
: When you execute code in a handler to this delegate, don't update any property of the
VisualElement
, as this can
alter the generated content and cause unwanted side effects, such as lagging or missed updates. To avoid this, treat the
VisualElement
as r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d81d80db058 | unity_docs | editor | Show me a Unity C# example demonstrating `BuildPlayerOptions`. | BuildPlayerOptions
struct in
UnityEditor
Description
Provide various options to control the behavior of
BuildPipeline.BuildPlayer
.
Additional resources:
EditorBuildSettings
,
BuildPlayerWindow.DefaultBuildMethods.GetBuildPlayerOptions
```csharp
using UnityEditor;
using UnityEngine;public class BuildPlayerOpt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5d16f9d64944 | unity_docs | xr | In Unity's 'Submit a license request from the Hub', what is 'Procedure' and how does it work? | On the first computer, open the Unity Hub.
Select Licenses from the side menu.
Select
Add license
.
Select
Activate with license request
.
Follow the
Download license request
step on-screen. This step creates an.alf
file on the first computer. Keep Unity Hub open for a later step.
Copy the.alf
file from the previous st... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8effe745072b | unity_docs | scripting | What is `Rendering.AttachmentDescriptor.ConfigureResolveTarget` in Unity? Explain its purpose and usage. | AttachmentDescriptor.ConfigureResolveTarget
Declaration
public void
ConfigureResolveTarget
(
Rendering.RenderTargetIdentifier
target
);
Parameters
Parameter
Description
tgt
The target surface to receive the MSAA-resolved pixels.
Description
When the renderpass that uses this attachment ends, resolve the M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ebe9088b5e1 | unity_docs | rendering | What is `SceneManagement.NewSceneSetup` in Unity? Explain its purpose and usage. | NewSceneSetup
enumeration
Description
Used when creating a new Scene in the Editor.
Additional resources:
EditorSceneManager.NewScene
.
Properties
Property
Description
EmptyScene
No game objects are added to the new Scene.
DefaultGameObjects
Adds default game objects to the new Scene (a light and camera). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_44484b4d3342 | unity_docs | rendering | Show me a Unity C# example demonstrating `LightTransport.BakeProgressState.SetTotalWorkSteps`. | otal should represent meaningful work units for the operation being performed.
Guidelines for Setting Total Steps:
- Use consistent units (e.g., number of probes to process).
- Estimate conservatively to avoid progress going backwards.
- Consider breaking large operations into sub-operations with their own totals.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a326e98027f7 | unity_docs | scripting | What is `Unity.Properties.PropertyContainer.GetProperty` in Unity? Explain its purpose and usage. | PropertyContainer.GetProperty
Declaration
public static
Unity.Properties.IProperty
GetProperty
(TContainer
container
,
ref
Unity.Properties.PropertyPath
path
);
Parameters
Parameter
Description
container
The container tree to search.
path
The property path to resolve.
Returns
IProperty
The
IPrope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1755465a15b7 | unity_docs | physics | What is `TargetJoint2D.frequency` in Unity? Explain its purpose and usage. | TargetJoint2D.frequency
public float
frequency
;
Description
The frequency at which the target spring oscillates around the target position.
The target spring will oscillate with a certain frequency as it attempts to reestablish the desired target position. A
dampingRatio
' can be set to cause this oscillation... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db5057e71021 | unity_docs | scripting | What is `PlayerSettings.SetApiCompatibilityLevel` in Unity? Explain its purpose and usage. | PlayerSettings.SetApiCompatibilityLevel
Declaration
public static void
SetApiCompatibilityLevel
(
Build.NamedBuildTarget
buildTarget
,
ApiCompatibilityLevel
value
);
Parameters
Parameter
Description
buildTarget
The
NamedBuildTarget
.
Description
Sets .NET API compatibility level for specified build t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c27d1f98e385 | unity_docs | physics | What is `GUILayout.BeginScrollView` in Unity? Explain its purpose and usage. | GUILayout.BeginScrollView
Declaration
public static
Vector2
BeginScrollView
(
Vector2
scrollPosition
,
params GUILayoutOption[]
options
);
Declaration
public static
Vector2
BeginScrollView
(
Vector2
scrollPosition
,
bool
alwaysShowHorizontal
,
bool
alwaysShowVertical
,
params GUILayoutOption[]
option... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d60f56a326da | unity_docs | editor | What is `VersionControl.Provider.Revert` in Unity? Explain its purpose and usage. | Provider.Revert
Declaration
public static
VersionControl.Task
Revert
(
VersionControl.AssetList
assets
,
VersionControl.RevertMode
mode
);
Declaration
public static
VersionControl.Task
Revert
(
VersionControl.Asset
asset
,
VersionControl.RevertMode
mode
);
Parameters
Parameter
Description
ass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f44bdf4dc3f | unity_docs | scripting | What is `Experimental.GraphView.Node.UseDefaultStyling` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Node.UseDefaultStyling
Declaration
protected void
UseDefaultStyling
();
Description
Applies the default styling of Node. This must be explicitly called by Node subclasses that use their own uxml files. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1876bead021a | unity_docs | scripting | What is `SerializedPropertyNumericType.Double` in Unity? Explain its purpose and usage. | SerializedPropertyNumericType.Double
Description
Represents a double precision (64 bit) floating point type.
Additional resources:
SerializedProperty.numericType
,
SerializedProperty.doubleValue
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb7d56cf346e | unity_docs | editor | What is `Debug.DrawLine` in Unity? Explain its purpose and usage. | Debug.DrawLine
Declaration
public static void
DrawLine
(
Vector3
start
,
Vector3
end
,
Color
color
= Color.white,
float
duration
= 0.0f,
bool
depthTest
= true);
Parameters
Parameter
Description
start
Point in world space where the line should start.
end
Point in world space where the line shou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4975bb213c06 | unity_docs | math | What is `HumanPoseHandler.ctor` in Unity? Explain its purpose and usage. | HumanPoseHandler Constructor
Declaration
public
HumanPoseHandler
(
Avatar
avatar
,
Transform
root
);
Declaration
public
HumanPoseHandler
(
Avatar
avatar
,
string[]
jointPaths
);
Parameters
Parameter
Description
avatar
The avatar from which
HumanPose
will be read or written. The avatar must be a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_784a8fdadf8b_doc_1 | github | scripting | What does `GetNativeConfig` do in this Unity script? Explain its purpose and signature. | Get the native config which can be used across language boundaries.For internal use only.
Signature:
```csharp
public NativeConfig GetNativeConfig()
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7eda6fafca16 | unity_docs | scripting | What is `Undo.RegisterChildrenOrderUndo` in Unity? Explain its purpose and usage. | Undo.RegisterChildrenOrderUndo
Declaration
public static void
RegisterChildrenOrderUndo
(
Object
objectToUndo
,
string
name
);
Parameters
Parameter
Description
objectToUndo
The object whose child order should be recorded on the undo stack.
name
The name of the undo operation.
Description
Stores a copy ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca4908f32471 | unity_docs | scripting | What is `Profiling.Recorder.FilterToCurrentThread` in Unity? Explain its purpose and usage. | Recorder.FilterToCurrentThread
Declaration
public void
FilterToCurrentThread
();
Description
Configures the recorder to only collect data from the current thread.
By default, a Recorder collects samples from its corresponding Sampler regardless of which thread those samples occur on. Call this function to limit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f3dcce6c5979 | github | scripting | Write a Unity C# script called Prefab Pool Component | ```csharp
using Gilzoide.PrefabPool.Internal;
using UnityEngine;
namespace Gilzoide.PrefabPool
{
public class PrefabPoolComponent<T> : APrefabPoolComponent<T, PrefabPool<T>>
where T : Object
{
}
public class PrefabPoolComponent : PrefabPoolComponent<GameObject>
{
}
}
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_5662791d9f38 | unity_docs | scripting | Show me a Unity C# example demonstrating `UIElements.DisplayStyle.Flex`. | DisplayStyle.Flex
Description
The element displays normally.
The following example sets the display style of an element to
DisplayStyle.Flex
:
```
myElement.style.display = DisplayStyle.Flex;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_995a7ed3ab2e | unity_docs | rendering | What is `ShaderMessage.ctor` in Unity? Explain its purpose and usage. | ShaderMessage Constructor
Declaration
public
ShaderMessage
(string
msg
,
Rendering.ShaderCompilerMessageSeverity
sev
);
Parameters
Parameter
Description
msg
The message to report.
sev
Indicates the severity of the message.
Description
Creates a new ShaderMessage with the given message and severity. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_33e6fcff04fb | github | scripting | Write a Unity C# XR/VR script for XR Manager | ```csharp
using UnityEngine;
#if UNITY_XR_MANAGEMENT
using UnityEngine.XR.Management;
#endif
namespace TapLive.Core
{
/// <summary>
/// Manages XR session state and device configuration
/// </summary>
public class XRManager : MonoBehaviour
{
public static XRManager Instance { get; private s... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_a999178beb00 | unity_docs | rendering | What is `Networking.DownloadHandlerTexture.texture` in Unity? Explain its purpose and usage. | DownloadHandlerTexture.texture
public
Texture2D
texture
;
Description
Returns the downloaded
Texture
, or
null
. (Read Only)
This property returns a
Texture
object. If Unity was unable to decode the downloaded data, or has not yet finished decompressing/decoding the downloaded data, this property will ret... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61821346b193 | unity_docs | rendering | What is `ParticleSystem.SetParticles` in Unity? Explain its purpose and usage. | ParticleSystem.SetParticles
Declaration
public void
SetParticles
(out Particle[]
particles
);
Declaration
public void
SetParticles
(out Particle[]
particles
,
int
size
);
Declaration
public void
SetParticles
(out Particle[]
particles
,
int
size
,
int
offset
);
Declaration
public void
SetParticles
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49593752f17a | unity_docs | editor | What is `PackageManager.PackageInfo.IsPackageRegistered` in Unity? Explain its purpose and usage. | PackageInfo.IsPackageRegistered
Declaration
public static bool
IsPackageRegistered
(string
name
);
Parameters
Parameter
Description
name
The name of the package to look for.
Returns
bool
Returns true if the named package is registered.
Description
Checks if a specific package is registered with the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e36a93a04b1 | unity_docs | scripting | Give me an overview of the `SystemLanguage` class in Unity. | SystemLanguage
enumeration
Description
The language the user's operating system is running in. Returned by Application.systemLanguage.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the French language
if (Application.sy... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_96cf202926a8 | unity_docs | physics | Show me a Unity code example for 'Cast a ray from a camera'. | aycast out into the
scene
. A raycast sends an imaginary “laser beam” along the ray from its origin until it hits a collider in the scene. Information is then returned about the object and the point that was hit in a RaycastHit object. This is a very useful way to locate an object based on its onscreen image. For examp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0acecb70fa64 | unity_docs | animation | Give me an overview of the `WrapMode` class in Unity. | WrapMode
enumeration
Description
Determines how time is treated outside of the keyframed range of an
AnimationClip
or
AnimationCurve
.
The WrapMode that the animation system uses for a specific animation is determined this way:
You can set the WrapMode of an
AnimationClip
in the import settings of the clip. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a02b82a20a7c | unity_docs | scripting | What is `SerializedProperty.doubleValue` in Unity? Explain its purpose and usage. | SerializedProperty.doubleValue
public double
doubleValue
;
Description
Value of a float property as a double.
Contains a valid value when
propertyType
is
SerializedPropertyType.Float
.
For accessing float and double properties. When assigning a float to
doubleValue
, the value is clamped to the range of a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dde7bf571a8f | unity_docs | editor | Show me a Unity C# example demonstrating `Debug.Break`. | Debug.Break
Declaration
public static void
Break
();
Description
Pauses the editor.
This is useful when you want to check certain values on the
inspector and you are not able to pause it manually.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void Start()
{
Debug.Break();
}
}
``... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_67e3425f21c7 | unity_docs | editor | Explain 'Tracking garbage collection allocations' in Unity. | Unity has the following tools to keep track of memory allocations:
The CPU Usage Profiler module
: Provides details of the garbage allocation per frame.
The Memory Profiler module
: Provides high-level memory usage frame by frame.
The Memory Profiler package
: A separate Unity package which provides detailed informatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_137ca4e97fa4 | unity_docs | scripting | What is `SearchService.SceneSearch.UnregisterEngine` in Unity? Explain its purpose and usage. | SceneSearch.UnregisterEngine
Declaration
public static void
UnregisterEngine
(
SearchService.ISceneSearchEngine
engine
);
Parameters
Parameter
Description
engine
The Scene search engine to unregister.
Description
Unregisters a dynamically registered engine. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16afb736f2a8 | unity_docs | scripting | What is `Video.VideoPlayer.frameCount` in Unity? Explain its purpose and usage. | VideoPlayer.frameCount
public ulong
frameCount
;
Description
Number of frames in the current video content. (Read Only)
This value may be adjusted as the frameCount changes during playback. The value is most accurate after the video completes a full playthrough.
For URL sources, this will only be set once the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bfebef5884ad | unity_docs | rendering | In Unity's 'Set shader variables with material property values', what is 'Using material properties to set variables in ShaderLab code' and how does it work? | To set the value of a variable in your ShaderLab code from a material property, put the material property name in square brackets in your ShaderLab code.
This example code demonstrates the syntax for using a material property to set the units value of the ShaderLab Offset command.
```
Shader "Examples/MaterialPropertyS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ebbdd752531c | unity_docs | scripting | What is `UIElements.IBinding` in Unity? Explain its purpose and usage. | IBinding
interface in
UnityEngine.UIElements
Description
Base interface for Binding objects.
Public Methods
Method
Description
PreUpdate
Called at regular intervals to synchronize bound properties to their IBindable counterparts. Called before the Update() method.
Release
Disconnects the field from i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d28012b7437e | unity_docs | animation | What is `AnimationUtility.GetCurveBindings` in Unity? Explain its purpose and usage. | AnimationUtility.GetCurveBindings
Declaration
public static EditorCurveBinding[]
GetCurveBindings
(
AnimationClip
clip
);
Description
Retrieves the float curve bindings in an animation clip.
Unity has two types of animation: float curve and object reference curve. A float curve is a classic curve that animate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c83f6782f698 | unity_docs | scripting | What is `Animations.GenericBindingUtility` in Unity? Explain its purpose and usage. | GenericBindingUtility
class in
UnityEngine.Animations
/
Implemented in:
UnityEngine.AnimationModule
Description
Animation utility functions for reading and writing values from Unity components.
```csharp
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Animations;
using UnityEditor;
using ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_acdd8f979d3b | unity_docs | scripting | What is `IMGUI.Controls.ArcHandle` in Unity? Explain its purpose and usage. | ArcHandle
class in
UnityEditor.IMGUI.Controls
Description
A class for a compound handle to edit an angle and a radius in the Scene view.
ArcHandle in the Scene View.
This class allows you to display control handles for editing the angle and radius of an arc. The arc originates at
Vector3.forward
multiplied by ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b802fd7cb6a4 | unity_docs | scripting | What is `WebGLMemoryGrowthMode` in Unity? Explain its purpose and usage. | WebGLMemoryGrowthMode
enumeration
Description
An enum containing different memory growth modes.
This enum is used within the WebGL platform to define how the WASM memory heap grows.
Properties
Property
Description
None
The WASM memory heap has a fixed size.
Linear
The WASM memory heap is increased by constant... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_97a84863e0ac | unity_docs | physics | What is `Physics2D.GetContacts` in Unity? Explain its purpose and usage. | Physics2D.GetContacts
Declaration
public static int
GetContacts
(
Collider2D
collider
,
Collider2D[]
colliders
);
Parameters
Parameter
Description
Collider
The Collider to retrieve contacts for.
Colliders
An array of
Collider2D
used to receive the results.
Returns
int
Returns the number of Collider... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b22712fef7a | unity_docs | math | What is `Experimental.GraphView.GraphElement.GetGlobalCenter` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphElement.GetGlobalCenter
Declaration
public
Vector3
GetGlobalCenter
();
Returns
Vector3
Returns the center point.
Description
Get the GraphElement's center point. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9151c16d3a7d | unity_docs | scripting | What is `Experimental.GraphView.StickyNote.theme` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StickyNote.theme
public
Experimental.GraphView.StickyNoteTheme
theme
;
Description
The visual theme of the [StickyNote]. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac78fc9a759d | unity_docs | rendering | Show me a Unity C# example demonstrating `GUILayout.BeginArea`. | in a GUILayout block of GUI controls in a fixed screen area.
By default, any GUI controls made using GUILayout are placed in the top-left corner of the screen.
If you want to place a series of automatically laid out controls in an arbitrary area, use GUILayout.BeginArea to define a new area for the automatic layouting... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8449e68cf03e | unity_docs | ui | Explain 'Lock files' in Unity. | A lock file contains the results of the Package Manager’s
dependency resolution
for a project. Package managers use lock files to provide a deterministic result when resolving a
package dependency graph
. When the Unity Package Manager computes a successful resolution, it stores that resolution inside the project’s Pac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f744b6e206ce | unity_docs | scripting | What is `SystemInfo.hdrDisplaySupportFlags` in Unity? Explain its purpose and usage. | SystemInfo.hdrDisplaySupportFlags
public static
HDRDisplaySupportFlags
hdrDisplaySupportFlags
;
Description
Returns a bitwise combination of
HDRDisplaySupportFlags
describing the support for HDR displays on the system. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_47c1d93bb95b | unity_docs | rendering | What is `ParticleSystem.ColorOverLifetimeModule` in Unity? Explain its purpose and usage. | ColorOverLifetimeModule
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for the ColorOverLifetimeModule of a Particle System.
Additional resources:
ParticleSystem
,
ParticleSystem.colorOverLifetime
.
Properties
Property
Description
color
The gradient ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7d4e325ae8bd | github | scripting | Write a Unity C# XR/VR script for Action To Button ISX | ```csharp
using System;
using UnityEngine.InputSystem;
using UnityEngine.UI;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToButtonISX : MonoBehaviour
{
[SerializeField]
private InputActionReference m_ActionReference;
public InputActionReference actionRef... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_925a8a18ba2f | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Russian`. | SystemLanguage.Russian
Description
Russian.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Russian language
if (Application.systemLanguage == SystemLanguage.Russian)
{
//Outputs into console that the system is Russi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_456af463e50e | unity_docs | rendering | Explain 'BatchRendererGroup API in URP' in Unity. | BatchRendererGroup (BRG) is an API for high-performance custom rendering in projects that use a
Scriptable Render Pipeline
(SRP) and the
SRP Batcher
.
Page Description Introduction to the BatchRendererGroup API
Explains how BRG renders to the screen and introduces BRG-specific concepts.
Set up your project for the Batc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c55ae12a8671 | unity_docs | rendering | What is `Device.SystemInfo.maxTextureSize` in Unity? Explain its purpose and usage. | SystemInfo.maxTextureSize
public static int
maxTextureSize
;
Description
This has the same functionality as
SystemInfo.maxTextureSize
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_916da5aeed8b | unity_docs | rendering | Explain 'Customize how shaders contribute lightmap data in the Built-In Render Pipeline' in Unity. | This page contains information about how to make shaders compatible with Unity’s
lightmappers
.
## The Meta Pass
A Meta Pass is a Shader pass that provides albedo and emission values to the
Global Illumination
system. These values are separate from those used in real-time rendering, meaning that you can use the Meta ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f211aec24456 | unity_docs | scripting | What is `ILogger` in Unity? Explain its purpose and usage. | ILogger
interface in
UnityEngine
Implements interfaces:
ILogHandler
Description
Interface for custom logger implementation.
Additional resources:
Logger
,
Debug.unityLogger
ILogHandler
.
Properties
Property
Description
filterLogType
To selective enable debug log message.
logEnabled
To runtime toggle deb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0b8030554c7 | unity_docs | rendering | Give me an overview of the `SketchUpImportCamera` class in Unity. | SketchUpImportCamera
struct in
UnityEditor
Description
Structure to hold camera data extracted from a SketchUp file.
When importing a SketchUp file, Unity retrieves the current camera view the file is saved with and the camera view of all the scenes in the SketchUp file. The camera data of each Scene is stored in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_55917ba4d587 | unity_docs | rendering | What is `Rendering.RenderPipeline.EndCameraRendering` in Unity? Explain its purpose and usage. | RenderPipeline.EndCameraRendering
Declaration
protected static void
EndCameraRendering
(
Rendering.ScriptableRenderContext
context
,
Camera
camera
);
Description
Calls the
RenderPipelineManager.endCameraRendering
delegate.
In the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HD... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_92357dcefffd | unity_docs | input | In Unity's 'Input Manager', what is 'Virtual axes' and how does it work? | Every Project you create has a number of input axes created by default. These axes enable you to use keyboard, mouse, and joystick input in your Project straight away.
To see more about these axes, open the
Input Manager
window, and click the arrow next to any axis name to expand its properties.
Each input axis has the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_50fcc656ed18 | unity_docs | rendering | What is `ParticleSystemRenderer.BakeTrailsMesh` in Unity? Explain its purpose and usage. | ParticleSystemRenderer.BakeTrailsMesh
Declaration
public void
BakeTrailsMesh
(
Mesh
mesh
,
ParticleSystemBakeMeshOptions
options
);
Declaration
public void
BakeTrailsMesh
(
Mesh
mesh
,
Camera
camera
,
ParticleSystemBakeMeshOptions
options
);
Obsolete
BakeTrailsMesh with useTransform is deprecat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_914c5aa3f5c7 | unity_docs | rendering | What is `LightTransport.RadeonRaysContext.Initialize` in Unity? Explain its purpose and usage. | RadeonRaysContext.Initialize
Declaration
public bool
Initialize
();
Returns
bool
True if the device context was initialized successfully.
Description
Initialize the device context.
RadeonRaysContext
implements the
IDeviceContext
interface. It uses the RadeonRays SDK for intersection testing and the Ope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff997320bc16 | unity_docs | scripting | What is `MeshCollider.sharedMesh` in Unity? Explain its purpose and usage. | MeshCollider.sharedMesh
public
Mesh
sharedMesh
;
Description
The mesh object used for collision detection.
If prior to setting
sharedMesh
any of the vertices, indices or triangles of the mesh have been changed then the shapes of the MeshCollider will be rebuilt.
```csharp
using UnityEngine;public class Ex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05ae7a4dc2bb | unity_docs | rendering | What is `Lightmapping.Bake` in Unity? Explain its purpose and usage. | Lightmapping.Bake
Declaration
public static bool
Bake
();
Returns
bool
Returns true if the bake ran successfully. Will return false and print a warning message if it's not possible to start the bake.
Description
Starts a synchronous bake job.
Returns when the lightmapping has finished.
bakeStarted
will ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e382ac9dc252 | unity_docs | editor | What is `U2D.SpriteEditorExtension` in Unity? Explain its purpose and usage. | SpriteEditorExtension
class in
UnityEditor.U2D
Description
Sprite
extension methods that are accessible in Editor only.
Static Methods
Method
Description
GetSpriteID
Gets the Sprite's GUID.
SetSpriteID
Sets a Sprite's Global Unique Identifier (GUID) for easy identification later. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_891634f70911 | unity_docs | math | What is `Gizmos.DrawMesh` in Unity? Explain its purpose and usage. | Gizmos.DrawMesh
Declaration
public static void
DrawMesh
(
Mesh
mesh
,
Vector3
position
= Vector3.zero,
Quaternion
rotation
= Quaternion.identity,
Vector3
scale
= Vector3.one);
Declaration
public static void
DrawMesh
(
Mesh
mesh
,
int
submeshIndex
,
Vector3
position
= Vector3.zero,
Quaternio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_392eeed972a2 | unity_docs | input | What is `PlayerSettings.allowFullscreenSwitch` in Unity? Explain its purpose and usage. | PlayerSettings.allowFullscreenSwitch
public static bool
allowFullscreenSwitch
;
Description
Enable to allow users to switch between full-screen and windowed mode using OS-specific keyboard shortcuts. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92df0e569290 | unity_docs | editor | What is `MouseCursor.SplitResizeLeftRight` in Unity? Explain its purpose and usage. | MouseCursor.SplitResizeLeftRight
Description
Left-Right resize arrows for window splitters.
```csharp
//Create a folder and name it “Editor” if this doesn’t already exist
//Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This display... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7a2e13689dc | unity_docs | scripting | What is `Debug.LogFormat` in Unity? Explain its purpose and usage. | Debug.LogFormat
Declaration
public static void
LogFormat
(string
format
,
params object[]
args
);
Declaration
public static void
LogFormat
(
Object
context
,
string
format
,
params object[]
args
);
Declaration
public static void
LogFormat
(
LogType
logType
,
LogOption
logOptions
,
Object
conte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_49d7554b6575_doc_3 | github | scripting | What does `Poll` do in this Unity script? Explain its purpose and signature. | Enumerator to continuously poll a register address.
Signature:
```csharp
public IEnumerator Poll()
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_08ef1aedf17d | unity_docs | math | Show me a Unity C# example demonstrating `Vector4.operator_Vector4`. | Vector4.Vector3
Description
Converts a Vector4 to a
Vector3
.
An implicit conversion of a
Vector4
to a
Vector3
. The
Vector4.w
is discarded.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
// Create and display a Vector4.
Vector4 vector4; vector4 = new Vector4(1.0f, 2.0f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e9743370d106 | unity_docs | math | What is `IMGUI.Controls.PrimitiveBoundsHandle.OnHandleChanged` in Unity? Explain its purpose and usage. | PrimitiveBoundsHandle.OnHandleChanged
Declaration
protected
Bounds
OnHandleChanged
(
IMGUI.Controls.PrimitiveBoundsHandle.HandleDirection
handle
,
Bounds
boundsOnClick
,
Bounds
newBounds
);
Parameters
Parameter
Description
handle
The handle that was dragged.
boundsOnClick
The raw
Bounds
for this... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a8d4d2f11291 | unity_docs | scripting | What is `ProjectWindowCallback.EndNameEditAction.Cancelled` in Unity? Explain its purpose and usage. | EndNameEditAction.Cancelled
Declaration
public void
Cancelled
(int
instanceId
,
string
pathName
,
string
resourceFile
);
Parameters
Parameter
Description
instanceId
The instance ID of the asset that the user attempted to edit.
pathName
The path to the asset.
resourceFile
The resource file string argume... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b799a427908 | unity_docs | xr | What is `XR.XRDevice.refreshRate` in Unity? Explain its purpose and usage. | XRDevice.refreshRate
public static float
refreshRate
;
Description
Refresh rate of the display in Hertz.
This property may return zero if the current XR SDK does not report refresh rate information. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7ad963e9827 | unity_docs | scripting | What is `UIElements.BaseTreeViewController.Move` in Unity? Explain its purpose and usage. | BaseTreeViewController.Move
Declaration
public void
Move
(int
id
,
int
newParentId
,
int
childIndex
,
bool
rebuildTree
);
Parameters
Parameter
Description
id
The ID of the item to move.
newParentId
The new parent ID. -1 if moved at the root.
childIndex
The child index to insert at under the parent. -1... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_340e51c70757_doc_3 | github | scripting | What does `InitInternal` do in this Unity script? Explain its purpose and signature. | Identical to , but non-virtual, so slightly faster.
Signature:
```csharp
internal void InitInternal(TFirstArgument firstArgument, TSecondArgument secondArgument, TThirdArgument thirdArgument, TFourthArgument fourthArgument, TFifthArgument fifthArgument, TSixthArgument sixthArgument)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_6788b3b43dd9 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R16G16_SInt` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R16G16_SInt
Description
A two-component, 32-bit signed integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f86e8f4b7020 | unity_docs | performance | What is `Profiling.IProfilerFrameTimeViewSampleSelectionController.sampleNameSearchFilter` in Unity? Explain its purpose and usage. | IProfilerFrameTimeViewSampleSelectionController.sampleNameSearchFilter
public string
sampleNameSearchFilter
;
Description
This filters the samples displayed in Hierarchy view to only include the names that include this string.
Note: Only the Hierarchy and Raw Hierarchy views currently implement a search filter.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_835644a18d3e | unity_docs | physics | In Unity's 'Configure a Web Canvas size', what is 'Manually change the Web canvas render size' and how does it work? | To manually configure the canvas size, you must first disable the automatic size synchronization. To do so, in the
index.html
file of the Web template, set the Unity Instance configuration variable to false:
matchWebGLToCanvasSize=false
.
When this is set, Unity leaves the render target size of the canvas as-is but you... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_266e9ff1754f | unity_docs | scripting | What is `AI.NavMesh.GetLinkOwner` in Unity? Explain its purpose and usage. | NavMesh.GetLinkOwner
Declaration
public static Object
GetLinkOwner
(
AI.NavMeshLinkInstance
handle
);
Parameters
Parameter
Description
handle
The identifier of the link instance whose owner needs to be retrieved.
Returns
Object
The object that was passed into
SetLinkOwner
for the specified link instan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_209813900ed9 | unity_docs | audio | Show me a Unity C# example demonstrating `AudioChorusFilter.delay`. | AudioChorusFilter.delay
public float
delay
;
Description
Chorus delay in ms. 0.1 to 100.0. Default = 40.0 ms.
```csharp
using UnityEngine;[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class Example : MonoBehaviour
{
// Dont use delay on the filter.
void Start()
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2cc7ea3bc3b | unity_docs | scripting | What is `Unity.Properties.IPropertyVisitor.Visit` in Unity? Explain its purpose and usage. | IPropertyVisitor.Visit
Declaration
public void
Visit
(Property<TContainer,TValue>
property
,
ref TContainer
container
);
Parameters
Parameter
Description
property
The property being visited.
container
The container being visited.
Description
Implement this method to accept visitation for a specific pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fb252a1b9c95 | unity_docs | rendering | Explain 'Color spaces in Unity' in Unity. | The Unity Editor allows you to work in traditional gamma color space as well as linear color space. While gamma color space is the historically standard format, linear color space rendering gives more precise results.
## Linear and gamma color space
The human eye doesn’t have a linear response to light intensity. We ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e88aa342a4c2_doc_11 | github | scripting | What does `MuteOtherMicrophone` do in this Unity script? Explain its purpose and signature. | Mute other user microphoneMuted state, True is muted otherwise is unmutedChannel nameMute target
Signature:
```csharp
public void MuteOtherMicrophone(bool _muted, string _channelId, string _userId)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_13fc966a58e9 | unity_docs | physics | What is `SoftJointLimitSpring` in Unity? Explain its purpose and usage. | SoftJointLimitSpring
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
The configuration of the spring attached to the joint's limits: linear and angular. Used by
CharacterJoint
and
ConfigurableJoint
.
Properties
Property
Description
damper
The damping of the spring limit. In e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42db9603451e | unity_docs | rendering | What is `RenderTexture.descriptor` in Unity? Explain its purpose and usage. | RenderTexture.descriptor
public
RenderTextureDescriptor
descriptor
;
Description
This struct contains all the information required to create a RenderTexture. It can be copied, cached, and reused to easily create RenderTextures that all share the same properties. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf356549ad7a | unity_docs | rendering | Show me a Unity C# example demonstrating `Texture2D.GetRawTextureData`. | ion if the texture has been modified or updated.
If you use a small type for
T
such as
byte
,
GetRawTextureData
may fail because the
NativeArray
would exceed the maximum length (
Int32.MaxValue
). To avoid this, use a larger type or struct.
GetRawTextureData
throws an exception when it fails.
Additional resourc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39446343ae14 | unity_docs | math | What is `AndroidJNIHelper` in Unity? Explain its purpose and usage. | AndroidJNIHelper
class in
UnityEngine
/
Implemented in:
UnityEngine.AndroidJNIModule
Description
Helper interface for JNI interaction; signature creation and method lookups.
Note:
Using
raw
JNI functions requires advanced knowledge of the Android Java Native Interface (JNI).
Please take note.
Static Propert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4bdf9c72ff2 | unity_docs | animation | What is `Tilemaps.Tilemap.AddTileAnimationFlags` in Unity? Explain its purpose and usage. | Tilemap.AddTileAnimationFlags
Declaration
public void
AddTileAnimationFlags
(
Vector3Int
position
,
Tilemaps.TileAnimationFlags
flags
);
Parameters
Parameter
Description
position
The position of the Tile on the
Tilemap
.
flags
TileAnimationFlags
to add with bitwise OR (
|
) onto the flags provided by... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed6f9f3270c8 | unity_docs | editor | What is `EditorGUI.LabelField` in Unity? Explain its purpose and usage. | EditorGUI.LabelField
Declaration
public static void
LabelField
(
Rect
position
,
string
label
,
GUIStyle
style
= EditorStyles.label);
Declaration
public static void
LabelField
(
Rect
position
,
GUIContent
label
,
GUIStyle
style
= EditorStyles.label);
Declaration
public static void
LabelField
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc2e861576c1 | unity_docs | physics | Show me a Unity C# example demonstrating `ControllerColliderHit.controller`. | ControllerColliderHit.controller
public characterController
controller
;
Description
The controller that hit the collider.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
//Disable collision detection on CharacterControllers we touch.
void OnControllerColliderHit(ControllerColliderHit hit)
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_78212f3e2cc5 | unity_docs | scripting | What is `Search.SearchContext.ctor` in Unity? Explain its purpose and usage. | SearchContext Constructor
Declaration
public
SearchContext
(IEnumerable<SearchProvider>
providers
,
string
searchText
,
Search.SearchFlags
options
);
Declaration
public
SearchContext
(IEnumerable<SearchProvider>
providers
,
string
searchText
);
Declaration
public
SearchContext
(IEnumerable<SearchProvi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff8b5536fed7 | unity_docs | xr | What is `Networking.UnityWebRequest.SerializeSimpleForm` in Unity? Explain its purpose and usage. | UnityWebRequest.SerializeSimpleForm
Declaration
public static byte[]
SerializeSimpleForm
(Dictionary<string,string>
formFields
);
Parameters
Parameter
Description
formFields
A dictionary containing the form keys and values to serialize.
Returns
byte[]
A byte array containing the serialized form. The form... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1254570765f | unity_docs | ui | What is `UIElements.EventBase.currentTarget` in Unity? Explain its purpose and usage. | EventBase.currentTarget
public
UIElements.IEventHandler
currentTarget
;
Description
The current target of the event. This is the VisualElement, in the propagation path, for which event handlers are currently being executed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d31f3aee38f | unity_docs | scripting | What is `UIElements.TextValueField_1.SetValueWithoutNotify` in Unity? Explain its purpose and usage. | TextValueField<T0>.SetValueWithoutNotify
Declaration
public void
SetValueWithoutNotify
(TValueType
newValue
);
Parameters
Parameter
Description
newValue
The new value to set.
Description
Allow to set the value without being notified. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef0634c44100 | unity_docs | scripting | Show me a Unity C# example demonstrating `UIElements.HelpBox`. | HelpBox
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.VisualElement
/
Implemented in:
UnityEngine.UIElementsModule
Description
Makes a help box with a message to the user. For more information, refer to
UXML element HelpBox
.
```csharp
public class HelpBoxExample : EditorWindow
{
[MenuItem... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_129f06fae8b6 | unity_docs | editor | Show me a Unity C# example demonstrating `PlayerSettings.Android.minifyRelease`. | PlayerSettings.Android.minifyRelease
public static bool
minifyRelease
;
Description
Enable to minify release build.
Enable to minify your java code in release configuration. Use proguard configuration file to control the process.
Note
: Minification can sometimes remove needed code and produce non-working bina... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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