id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_c1e5eda8680f | unity_docs | animation | What is `WrapMode.Loop` in Unity? Explain its purpose and usage. | WrapMode.Loop
Description
When time reaches the end of the animation clip, time will continue at the beginning.
When playing backwards it will do the opposite - it will jump to the end of the clip and continue from there.
The animation will never automatically stop playing.
Additional resources:
AnimationState.wra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_cb6412bdad09 | github | scripting | Write a Unity C# script called XR Adapter Utils | ```csharp
using System;
using System.Collections.Generic;
using System.Reflection;
using CoreLibrary;
using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.InputSystem;
using UnityEngine.XR;
using UnityEngine.XR.Interaction.Toolkit;
namespace UIToolkitXR... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_30d85e1ed42b | unity_docs | physics | What is `ArticulationBody.GetDriveTargets` in Unity? Explain its purpose and usage. | ArticulationBody.GetDriveTargets
Declaration
public int
GetDriveTargets
(List<float>
targets
);
Parameters
Parameter
Description
targets
Supplied list of floats to read back and store the joint drive targets data.
Returns
int
Total degrees of freedom for the entire hierarchy of articulation bodies.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8067421e4349 | unity_docs | ui | Explain 'Descendant selectors' in Unity. | USS descendant selectors match elements that are the descendant of another element in the
visual tree
.
## Syntax
A descendant selector consists of multiple simple selectors separated by a space:
```
selector1 selector2 {...}
```
## Example
To demonstrate how simple selectors match elements, here is an example UI D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e41bd3d3390f | unity_docs | scripting | What is `iOSDeviceRequirement.values` in Unity? Explain its purpose and usage. | iOSDeviceRequirement.values
public IDictionary<string,string>
values
;
Description
The values of the device requirement description.
The values are encoded as a set of key-value pairs. The keys and values defined in this setting directly correspond to keys and values used to describe device requirements in the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3561e29f0123 | unity_docs | scripting | Give me an overview of the `ExitGUIException` class in Unity. | ExitGUIException
class in
UnityEngine
/
Implemented in:
UnityEngine.IMGUIModule
Description
An exception that will prevent all subsequent immediate mode GUI functions from evaluating for the remainder of the GUI loop.
If you have exception handling in your
GUI
code, it should not catch this exception type, as... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a64b9794f9a | unity_docs | scripting | What is `VideoBitrateMode` in Unity? Explain its purpose and usage. | VideoBitrateMode
enumeration
Description
Bit rate after the clip is transcoded.
Values are labeled assuming a HD 1080P stream.
Properties
Property
Description
Low
Low value, safe for slower internet connections or clips where visual quality is not critical.
Medium
Typical bit rate supported by internet connec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72d7620763ec | unity_docs | math | What is `Rendering.RayTracingAccelerationStructure.ctor` in Unity? Explain its purpose and usage. | RayTracingAccelerationStructure Constructor
Declaration
public
RayTracingAccelerationStructure
();
Declaration
public
RayTracingAccelerationStructure
(
Rendering.RayTracingAccelerationStructure.Settings
settings
);
Parameters
Parameter
Description
settings
Defines whether a RayTracingAccelerationStructu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8df212921d5b | unity_docs | rendering | Explain 'Transparent Bumped Specular' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
One consideration for this shader is that the Base texture’s alpha channel defines both the Transparent areas as well as the Specular Map.
## Transparent Properties
Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_eab5f96624a6 | unity_docs | ui | In Unity's 'ToggleButtonGroup', what is 'Create a ToggleButtonGroup' and how does it work? | You can create a ToggleButtonGroup with UI Builder, UXML, and C#.
UI Builder
To create a ToggleButtonGroup in UI Builder:
Drag ToggleButtonGroup from the Library panel into the Hierarchy panel.
Add a set of Button elements to the ToggleButtonGroup element as its child elements.
To create a ToggleButtonGroup in UXML, ad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36f7256912cc | unity_docs | math | What is `Build.Reporting.BuildReport.scenesUsingAssets` in Unity? Explain its purpose and usage. | BuildReport.scenesUsingAssets
public ScenesUsingAssets[]
scenesUsingAssets
;
Description
An optional array of
ScenesUsingAssets
generated by the build process if
BuildOptions.DetailedBuildReport
was used during the build. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6ed61a56e276 | unity_docs | rendering | In Unity's 'Limit Velocity over Lifetime module reference', what is 'Properties' and how does it work? | For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property Function Separate Axes
Splits the axes up into separate X, Y and Z components.
Speed
Sets the speed limit of the particles.
Space
S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b7cfc526d0ed_doc_3 | github | scripting | What does `Unregister` do in this Unity script? Explain its purpose and signature. | Unregister , so it is not updated every frame anymore.Unregistering updatable objects is O(1).Unregistering an object that wasn't registered is a no-op.
Signature:
```csharp
public void Unregister(IManagedObject obj)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_24bbdf0d0971 | unity_docs | input | What is `UIElements.KeyboardEventBase_1.actionKey` in Unity? Explain its purpose and usage. | KeyboardEventBase<T0>.actionKey
public bool
actionKey
;
Description
Gets a boolean value that indicates whether the platform-specific action key is pressed. True means the action
key is pressed. False means it isn't.
The platform-specific action key is Cmd on macOS, and Ctrl on all other platforms. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_564d739fec93 | unity_docs | scripting | What is `VideoClipImporter.defaultTargetSettings` in Unity? Explain its purpose and usage. | VideoClipImporter.defaultTargetSettings
public
VideoImporterTargetSettings
defaultTargetSettings
;
Description
Default values for the platform-specific import settings.
Platforms that don't override the default will use these. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_107a66f155ff | unity_docs | rendering | Show me a Unity code example for 'Make a shader compatible with the Material Validator in the Built-In Render Pipeline'. | shaders
for more details.
Carry out the following steps to make your custom shader compatible with the Material Validator:
Add the following pragma to the meta pass:
#pragma shader_feature EDITOR_VISUALIZATION
In the UnityMetaInput structure, assign the
specular color
of the Material to the field called SpecularColor ,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e499b4ddd31f | unity_docs | ui | Show me a Unity code example for 'Bind with UXML and C# script'. | mpleted files that this example creates in this
GitHub repository
.
## Define the binding path in UXML
Define the
visual elements
and the binding path in UXML.
Create a project in Unity with any template.
In your
Project window
, create a folder named
bind-with-uxml-csharp
folder to store all your files.
Create a UI ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b7723435d1e | unity_docs | rendering | What is `TerrainData.SyncHeightmap` in Unity? Explain its purpose and usage. | TerrainData.SyncHeightmap
Declaration
public void
SyncHeightmap
();
Description
Performs synchronization queued by previous calls to
CopyActiveRenderTextureToHeightmap
and
DirtyHeightmapRegion
, which makes the height data and LOD data used for tessellation up to date. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72bc473b9231 | unity_docs | scripting | Give me an overview of the `PlayerPrefsException` class in Unity. | PlayerPrefsException
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
An exception thrown by the
PlayerPrefs
class in a web player build.
The exception is thrown when writing to a preference file exceeds the allotted storage space. This exception is not thrown on other platforms.
```... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88ddca9956d9 | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.SearchContextAttribute.ctor`. | Search view flags used to open the Object Picker in various states.
providerIdsCommaSeparated
A list of Search Provider IDs that will be used to create the search context.
instantiableProviders
Search provider concrete types that will be instantiated and assigned to the Object Picker search context.
Description
S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2542039738f | unity_docs | rendering | What is `SpeedTreeImporter.enableBumpByDefault` in Unity? Explain its purpose and usage. | SpeedTreeImporter.enableBumpByDefault
public bool
enableBumpByDefault
;
Description
Gets and sets a boolean to enable normal mapping on the imported SpeedTree model.
Normal mapping (or bump mapping) provides more surface detail with normal map textures to increase the visual fidelity. The default value for thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0bf59151ab48 | unity_docs | scripting | Show me a Unity C# example demonstrating `Networking.UnityWebRequest.Get`. | L to the
uri
argument specified as a string or
Uri
object. It sets no other custom flags or headers.
By default, this method attaches a standard
DownloadHandlerBuffer
to the
UnityWebRequest
. This handler buffers the data received from the server and makes it available to your scripts when the request is complet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7869af377102 | unity_docs | scripting | What is `Serialization.ManagedReferenceUtility.GetManagedReference` in Unity? Explain its purpose and usage. | ManagedReferenceUtility.GetManagedReference
Declaration
public static object
GetManagedReference
(
Object
obj
,
long
id
);
Parameters
Parameter
Description
hostObj
The host object that supports
SerializeReference
. For example,
MonoBehaviour
or
ScriptableObject
.
refId
The managed reference Id.
Retu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa9f73da18a8 | unity_docs | performance | What is `Profiling.HierarchyFrameDataView.columnName` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.columnName
public static int
columnName
;
Description
The Profiler Sample Name column.
The entries in this column are the names of the samples.
They usually correspond with the name of the function they sample. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87717813ef36 | unity_docs | scripting | Give me an overview of the `ScriptableWizard` class in Unity. | ScriptableWizard
class in
UnityEditor
/
Inherits from:
EditorWindow
Description
Derive from this class to create an editor wizard.
Editor wizards are typically opened using a menu item.
```csharp
// Creates a simple wizard that lets you create a Light GameObject
// or if the user clicks in "Apply", it will set... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d676e7340ccc | unity_docs | math | What is `Build.Content.ContentBuildInterface.GetTypeForObjects` in Unity? Explain its purpose and usage. | ContentBuildInterface.GetTypeForObjects
Declaration
public static Type[]
GetTypeForObjects
(ObjectIdentifier[]
objectIDs
);
Parameters
Parameter
Description
objectIDs
The specific objects.
Returns
Type[]
The array of unique types.
Description
Returns the System.Type of the
ObjectIdentifier
s and the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f34877c41060 | unity_docs | scripting | What is `Experimental.Rendering.IScriptableBakedReflectionSystemStageNotifier.ExitStage` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
IScriptableBakedReflectionSystemStageNotifier.ExitStage
Declaration
public void
ExitStage
(int
stage
);
Parameters
Parameter
Description
stage
The completed stage.
Description
Indicates that a stage is complete.
Call t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e14676fedfc2 | unity_docs | scripting | Show me a Unity C# example demonstrating `GL.TRIANGLE_STRIP`. | ices, plus the next additional vertex. In this example, the three drawn triangles will be A, B, C, followed by B, C, D, and finally C, D, E.
To set up the screen for drawing in 2D, use
GL.LoadOrtho
or
GL.LoadPixelMatrix
.
To set up the screen for drawing in 3D, use
GL.LoadIdentity
followed by
GL.MultMatrix
with ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5adfbc21c821 | unity_docs | scripting | Give me an overview of the `WWWForm` class in Unity. | WWWForm
class in
UnityEngine
/
Implemented in:
UnityEngine.UnityWebRequestModule
Description
Helper class to generate form data to post to web servers using the
UnityWebRequest
or WWW classes.
```csharp
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;public class WWWFormImage : MonoB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75630bcdebd3 | unity_docs | ui | What is `UIElements.Visibility` in Unity? Explain its purpose and usage. | Visibility
enumeration
Description
Style value that specifies whether or not a VisualElement is visible.
Properties
Property
Description
Visible
The VisualElement is visible. Default Value.
Hidden
The VisualElement is hidden. Hidden VisualElements will take up space in their parent layout if their pos... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6df2a314cc7 | unity_docs | scripting | What is `ParticleSystem.MainModule.startSizeX` in Unity? Explain its purpose and usage. | ParticleSystem.MainModule.startSizeX
public
ParticleSystem.MinMaxCurve
startSizeX
;
Description
The initial size of particles along the x-axis when the Particle System first spawns them.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(Parti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1c89d007923 | unity_docs | math | Show me a Unity C# example demonstrating `Mesh.boneWeights`. | BoneWeight1
and its associated APIs; they offer more flexibility, and might result in small performance benefits as Unity does not have to perform unnessary conversion operations.
Additional resources:
Mesh.GetAllBoneWeights
,
Mesh.SetBoneWeights
,
Mesh.GetBonesPerVertex
,
Mesh.GetBoneWeights
,
ModelImporter.maxB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e6bdaad4ec13 | unity_docs | rendering | In Unity's 'Customize how shaders contribute lightmap data in the Built-In Render Pipeline', what is 'Example Shader with a Meta pass' and how does it work? | The Shader below allows you to specify an albedo color and albedo Texture that are used only by the lighting baking system, without affecting the appearance of the Material at runtime. In this example, emission is taken from the UVs; but any value could be used to control it.
```csharp
Shader "Custom/metaPassShader"{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9f4917548802_doc_4 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Destroys the child GameObject and creates a clone of the given TComponent as a child transform.IHierarchyBehaviour's will be initialized.The child Component to destroy.The GameObject to clone.The type of Component to be created.The new TComponent
Signature:
```csharp
public static TComponent ReplaceChild<TComponent>(t... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_eafa0839a882 | unity_docs | xr | Explain 'Remove a UPM package from a project' in Unity. | When you “remove” a
UPM package
from your project, the Package Manager is actually removing the project’s
direct dependency
from your
project manifest
. The result of removing the direct dependency varies, based on the dependencies for the package you are removing:
If there are no other packages or
feature sets
that ha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_efd10dea10d8 | unity_docs | rendering | What is `StaticEditorFlags` in Unity? Explain its purpose and usage. | StaticEditorFlags
enumeration
Description
Describes which Unity systems consider the GameObject as static, and include the GameObject in their precomputations in the Unity Editor.
Setting StaticEditorFlags at runtime has no effect on these systems.
For more information, see the
Unity Manual documentation on Stat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5ffe2055ca0 | unity_docs | input | What is `UnityEngine.AndroidJNIModule` in Unity? Explain its purpose and usage. | UnityEngine.AndroidJNIModule
Description
AndroidJNI module allows you to call Java code.
Additional resources:
Best practices for calling Java/Kotlin code
Classes
Class
Description
AndroidApplication
Use this class to access the runtime data of your Android application.
AndroidAssetPackInfo
Represents the dow... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb509609d8ca | unity_docs | physics | What is `ParticleSystem.Burst` in Unity? Explain its purpose and usage. | Burst
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for a Burst.
A burst is a particle emission event, where a number of particles are all emitted at the same time.
Additional resources:
ParticleSystem.emission
, ParticleSystem.emissionModule.SetBursts, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6ca0921e5239 | unity_docs | scripting | In Unity's 'Introduction to SerializedObject data binding', what is 'CallUnbind()' and how does it work? | The
Unbind()
method stops the value tracking for the element and all its direct and indirect child elements. In general, you don’t need to call
Unbind()
because tracking stops when a user closes the Inspector or Editor window. Call
Unbind()
if you must bind elements to different targets in their lifetimes.
If you const... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b2c44351165 | unity_docs | editor | What is `SearchService.IFilterEngine_1` in Unity? Explain its purpose and usage. | IFilterEngine<T0>
interface in
UnityEditor.SearchService
Implements interfaces:
ISearchEngineBase
Description
The base interface for search engines that implement a filter operation.
In a filter operation, the search engine must determine whether a single element satisfies the search query. This is the type of s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5a5a8783679 | unity_docs | rendering | What is `EditorUtility.CompressCubemapTexture` in Unity? Explain its purpose and usage. | EditorUtility.CompressCubemapTexture
Declaration
public static void
CompressCubemapTexture
(
Cubemap
texture
,
TextureFormat
format
,
int
quality
);
Declaration
public static void
CompressCubemapTexture
(
Cubemap
texture
,
TextureFormat
format
,
TextureCompressionQuality
quality
);
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7278ef8e4865 | unity_docs | physics | What is `ParticlePhysicsExtensions.GetSafeTriggerParticlesSize` in Unity? Explain its purpose and usage. | ParticlePhysicsExtensions.GetSafeTriggerParticlesSize
Declaration
public static int
GetSafeTriggerParticlesSize
(
ParticleSystem
ps
,
ParticleSystemTriggerEventType
type
);
Parameters
Parameter
Description
ps
Particle system.
type
Type of trigger to return size for.
Returns
int
Number of particles ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e13b3ffde8d5 | unity_docs | scripting | What is `Unity.Properties.PropertyPath.FromName` in Unity? Explain its purpose and usage. | PropertyPath.FromName
Declaration
public static
Unity.Properties.PropertyPath
FromName
(string
name
);
Parameters
Parameter
Description
name
The name of the <see cref="PropertyPathPart" />.
Returns
PropertyPath
A new
PropertyPath
Description
Returns a new
PropertyPath
from the provided name. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9f89988e3e53 | unity_docs | rendering | In Unity's 'Sample a 2D texture array in a shader', what is 'Target platforms that support 2D texture arrays' and how does it work? | To target custom shaders only at platforms that support texture arrays, use either of the following:
#pragma target 3.5
to target shader model 3.5 and higher.
#pragma require 2darray
to target GPUs that support texture arrays. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c07aed54f68 | unity_docs | editor | What is `SettingsProvider.OnInspectorUpdate` in Unity? Explain its purpose and usage. | SettingsProvider.OnInspectorUpdate
Declaration
public void
OnInspectorUpdate
();
Description
OnInspectorUpdate is called at 10 frames per second to give the inspector a chance to update. See
EditorWindow.OnInspectorUpdate
for more details.
```csharp
using UnityEditor;
public static class PresetManagerHelper
{... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b2f746a9c43 | unity_docs | scripting | What is `AndroidJNI.SetStringField` in Unity? Explain its purpose and usage. | AndroidJNI.SetStringField
Declaration
public static void
SetStringField
(IntPtr
obj
,
IntPtr
fieldID
,
string
val
);
Description
Sets the value of an instance field of the specified object.
This is a convenience function that calls SetObjectField() with the same parameters, but performs the necessary marshal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d4d21640c1e | unity_docs | rendering | Give me an overview of the `CustomRenderTexture` class in Unity. | CustomRenderTexture
class in
UnityEngine
/
Inherits from:
RenderTexture
/
Implemented in:
UnityEngine.CoreModule
Description
Custom Render Textures are an extension to Render Textures that allow you to render directly to the Texture using a Shader.
Custom Render Textures are an extension to Render Textures t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6204d762bde9 | unity_docs | xr | What is `Networking.UnityWebRequest.disposeCertificateHandlerOnDispose` in Unity? Explain its purpose and usage. | UnityWebRequest.disposeCertificateHandlerOnDispose
public bool
disposeCertificateHandlerOnDispose
;
Description
If true, any
CertificateHandler
attached to this
UnityWebRequest
will have
CertificateHandler.Dispose
called automatically when
UnityWebRequest.Dispose
is called.
Default: true.
If no
Certifi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d585d54188c4_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | A structure used to return the success outcome and the result of Asset Store API calls
Signature:
```csharp
internal class APIResult
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ccee648116c4 | unity_docs | scripting | In Unity's 'Create a Video Player component', what is 'Add the component to an existing GameObject' and how does it work? | You can also add a Video Player component to an existing GameObject. To do this, either drag a video file onto the GameObject, or:
Click on the GameObject.
In the Inspector window, select
Add Component
.
Select
Video
>
Video Player
.
As a result, your GameObject contains a Video Player component. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0b75abbf9005 | unity_docs | xr | Explain 'UWP requirements and compatibility' in Unity. | This page contains system requirements and compatibility information for Universal Windows Platform (UWP) development in Unity.
## UWP application support
Unity supports four CPU architectures when targeting UWP:
x86 x64 ARM ARM64 Unity supports the following operating system versions:
Windows 10+
HoloLens
Unity supp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_462b569a24fd | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetDatabase.AddObjectToAsset`. | ct to add to the existing asset.
path
Project relative path to the destination asset.
Description
Adds
objectToAdd
to an existing asset at
path
.
Please note that you should only add objects to '.asset' assets, imported models or texture objects for example will lose their data.
All paths are relative to the pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d61c453e7983 | unity_docs | ui | In Unity's 'Style text with USS', what is 'Style text in UI builder' and how does it work? | To style text in UI Builder, you can use the Text section in a UI control’s Inspector window to style text.
If the UI control is a text element that inherits from TextElement , such as Label or Button , you can also set the following text styles directly in the Canvas on selected text elements:
Horizontal text align
Ve... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b60d6e9d058b | unity_docs | rendering | What is `LightTransport.ReferenceContext.Flush` in Unity? Explain its purpose and usage. | ReferenceContext.Flush
Declaration
public bool
Flush
();
Returns
bool
True if the flush was successful.
Description
Flush the device context.
Start execution of the enqueued operations on the device. On some platforms the underlying implementation or driver flushes automatically, on others it is up to the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a8750a8d0ff3 | unity_docs | scripting | What is `TerrainTools.PaintContext.originTerrain` in Unity? Explain its purpose and usage. | PaintContext.originTerrain
public
Terrain
originTerrain
;
Description
(Read Only) The Terrain used to build the PaintContext.
When painting across a border, the PaintContext can refer to several Terrain tiles.
The originTerrain is used to define the terrain space (terrain-local object space) within the Pain... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ec7292134e0 | unity_docs | audio | What is `AudioSource.spatializePostEffects` in Unity? Explain its purpose and usage. | AudioSource.spatializePostEffects
public bool
spatializePostEffects
;
Description
Determines if the spatializer effect is inserted before or after the effect filters.
This flag only has an effect if the spatialize flag is enabled on the AudioSource. See
AudioSource.spatialize
for further information about sp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_05f4b283236a | unity_docs | rendering | Explain 'Package versioning' in Unity. | Packages must follow
Semantic Versioning
(SemVer). Semantic Versioning is a strategy that allows package authors to provide information on the type of changes included in a given version, compared to the previous version, in a format that automated tools can use.
Semantic Versioning expresses versions as
MAJOR.MINOR.PA... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b855d84181f4 | github | scripting | Write a Unity Editor script for Mask Editor | ```csharp
using UnityEngine.UI;
namespace UnityEditor.UI
{
[CustomEditor(typeof(Mask), true)]
[CanEditMultipleObjects]
/// <summary>
/// Custom Editor for the Mask component.
/// Extend this class to write a custom editor for a component derived from Mask.
/// </summary>
public class MaskEd... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_f67a433390e7 | unity_docs | editor | What is `Compilation.CompilerMessage` in Unity? Explain its purpose and usage. | CompilerMessage
struct in
UnityEditor.Compilation
Description
Compiler Message.
Additional resources: AssemblyBuilder.
Properties
Property
Description
column
Line column for the message.
file
File for the message.
line
File line for the message.
message
Compiler message.
type
Message type. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_078a077e1619 | unity_docs | math | What is `Matrix4x4.ToString` in Unity? Explain its purpose and usage. | Matrix4x4.ToString
Declaration
public string
ToString
();
Declaration
public string
ToString
(string
format
);
Declaration
public string
ToString
(string
format
,
IFormatProvider
formatProvider
);
Parameters
Parameter
Description
format
A numeric format string.
formatProvider
An object that speci... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d6b3e8da298d | unity_docs | performance | In Unity's 'IL2CPP limitations', what is 'Threads' and how does it work? | Threads aren’t supported on the Web platform, so any managed code that uses the
System.Threading
namespace fails at runtime. Some parts of the .NET class libraries also implicitly depend on threads. A common example is the
System.Timers.Timer
class, which depends on support for threads. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5850769ceeaf | unity_docs | scripting | What is `U2D.ScriptablePacker` in Unity? Explain its purpose and usage. | ScriptablePacker
class in
UnityEditor.U2D
/
Inherits from:
ScriptableObject
Description
ScriptablePacker Interface.
Provides a custom implementation to pack sprites into textures. This is the Scriptable Packer interface.
Public Methods
Method
Description
Pack
Allows custom implementation to pack sprites into... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_32662d37cbf1 | unity_docs | rendering | What is `Shader.GetPropertyName` in Unity? Explain its purpose and usage. | Shader.GetPropertyName
Declaration
public string
GetPropertyName
(int
propertyIndex
);
Parameters
Parameter
Description
propertyIndex
The index of the shader property.
Description
Returns the name of the shader property at the specified index.
If Unity cannot find a property at the specified index, the f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c7df94a0ac67 | unity_docs | scripting | Show me a Unity C# example demonstrating `AudioDataLoadState`. | data isn’t already loaded.
Perform actions while the audio data loads.
Track progress and failures of the load.
Make sure certain actions don’t start until the audio starts to load or has finished loading.
Use
AudioClip.LoadAudioData
and
AudioClip.UnloadAudioData
to load and unload the audio data of the AudioCl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ddd19d794b94 | github | scripting | Write a Unity C# MonoBehaviour script called Scene Transition Manager | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneTransitionManager : MonoBehaviour
{
public FadeScreen fadeScreen;
public static SceneTransitionManager singleton;
private void Awake()
{
if (singleton &... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7cf191520ba | unity_docs | scripting | What is `AppleTV.tvOSPlatformIconKind.TopShelfImage` in Unity? Explain its purpose and usage. | tvOSPlatformIconKind.TopShelfImage
public static
PlatformIconKind
TopShelfImage
;
Description
Includes all top shelf images required by tvOS.
Top Shelf Image (1920x720)
Top Shelf Image 2X (3840x1440)
Wide Top Shelf Image (2320x720)
Wide Top Shelf Image 2X (4640x1440)
Top shelf images are shown on the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86389b4fe81d | unity_docs | editor | What is `U2D.SpriteBone` in Unity? Explain its purpose and usage. | SpriteBone
struct in
UnityEngine.U2D
/
Implemented in:
UnityEngine.CoreModule
Description
Stores a set of information that describes the bind pose of this Sprite.
This struct describes the hierarchy and other spatial relationships between the bones of this Sprite.
Properties
Property
Description
color
Shows... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b3ed9f412a0e_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Define where the pointer is drawed.Forward: Drawed forward the mounted object.Upward: Drawed upward the mounted object.
Signature:
```csharp
private DrawMode drawMode = DrawMode.UPWARD;
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_b364a2839604 | unity_docs | rendering | Give me an overview of the `ModelImporterMaterialSearch` class in Unity. | ModelImporterMaterialSearch
enumeration
Description
Material search options for
ModelImporter
.
Additional resources:
ModelImporter.materialSearch
.
Properties
Property
Description
Local
Search in local Materials folder.
RecursiveUp
Recursive-up search in Materials folders.
Everywhere
Search in all project... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e6db4c1333b | unity_docs | xr | What is `Graphics.ConvertTexture` in Unity? Explain its purpose and usage. | Graphics.ConvertTexture
Declaration
public static bool
ConvertTexture
(
Texture
src
,
Texture
dst
);
Declaration
public static bool
ConvertTexture
(
Texture
src
,
int
srcElement
,
Texture
dst
,
int
dstElement
);
Declaration
public static bool
ConvertTexture
(
Rendering.GraphicsTexture
src
,
Re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ab96294ca0e | unity_docs | math | What is `Mathf.Epsilon` in Unity? Explain its purpose and usage. | Mathf.Epsilon
public static float
Epsilon
;
Description
The smallest positive non-zero value that a float can represent. Using
Mathf.Epsilon
as a delta for equality makes the comparison effectively identical to exact equality on normal-range numbers. For an approximately equal value, use
Mathf.Approximately
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c64eb308959f | unity_docs | scripting | What is `Experimental.GraphView.EdgeManipulator.UnregisterCallbacksFromTarget` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeManipulator.UnregisterCallbacksFromTarget
Declaration
protected void
UnregisterCallbacksFromTarget
();
Description
Called to unregister event callbacks from the target element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91b80ed52a08 | unity_docs | scripting | What is `AI.NavMeshAgent.SamplePathPosition` in Unity? Explain its purpose and usage. | NavMeshAgent.SamplePathPosition
Declaration
public bool
SamplePathPosition
(int
areaMask
,
float
maxDistance
,
out
AI.NavMeshHit
hit
);
Parameters
Parameter
Description
areaMask
A bitfield mask specifying which NavMesh areas can be passed when tracing the path.
maxDistance
Terminate scanning the path a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6af49cf9a2b8 | unity_docs | scripting | Show me a Unity C# example demonstrating `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MallocTracked`. | but with additional tracking that helps identify memory allocations that might contribute to memory leaks or inefficiencies in performance-critical applications.
Ensure that the allocated memory is properly freed with
UnsafeUtility.Free
when it is no longer required to avoid memory leaks. Balance the
callstacksToSki... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_74e49bdbfad9 | unity_docs | scripting | In Unity's 'Look At Constraint component', what is 'Constraint Settings' and how does it work? | Property Description Lock
Enable this option to let the Constraint rotate the GameObject (apply the Constraint). If you disable this option, you can modify the GameObject’s rotation, the
Rotation At Rest
, and
Rotation Offset
properties. When you are satisfied with your changes, enable Lock to let the Constraint contro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0589f12f76a6 | unity_docs | rendering | What is `TextureImporterCubemapConvolution.None` in Unity? Explain its purpose and usage. | TextureImporterCubemapConvolution.None
Description
No convolution needed. This
Cubemap
texture represents mirror reflection or Skybox.
Additional resources:
TextureImporterSettings.cubemapConvolution
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab4a6b2549fc | unity_docs | editor | What is `AssetImporters.AssetImporterEditor.OnEnable` in Unity? Explain its purpose and usage. | AssetImporterEditor.OnEnable
Declaration
public void
OnEnable
();
Description
This function is called when the object is loaded.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;public class ExampleScript : AssetImporterEditor
{
public override void OnEnable()
{
base.OnEnable(... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ab28e25d8ac | unity_docs | rendering | What is `GL.IssuePluginEvent` in Unity? Explain its purpose and usage. | GL.IssuePluginEvent
Obsolete
IssuePluginEvent(eventID) is deprecated. Use IssuePluginEvent(callback, eventID) instead.
Declaration
public static void
IssuePluginEvent
(int
eventID
);
Declaration
public static void
IssuePluginEvent
(IntPtr
callback
,
int
eventID
);
Parameters
Parameter
Description
eve... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d4b36ca6559 | unity_docs | physics | Give me an overview of the `DistanceJoint2D` class in Unity. | DistanceJoint2D
class in
UnityEngine
/
Inherits from:
AnchoredJoint2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Joint that keeps two Rigidbody2D objects a fixed distance apart.
Note that unlike the SpringJoint2D component, the distance separating the objects is truly fixed and does not allow f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_418a64bb9ad9 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R32G32_UInt` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R32G32_UInt
Description
A two-component, 64-bit unsigned integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2b2795530939 | unity_docs | rendering | Explain 'Cull moving GameObjects' in Unity. | GameObjects can be static , or dynamic (not static). Static GameObjects and dynamic GameObjects behave differently in Unity’s
occlusion culling
system:
Unity can bake static GameObjects into the occlusion culling data as a Static Occluder and/or a Static Occludee.
Unity cannot bake dynamic GameObjects into the occlusio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0e93130478f | unity_docs | math | What are the parameters of `Tilemaps.Tilemap.SetTransformMatrix` in Unity? | Description Sets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap . Note that if the Tile has set TileFlags.LockTransform , then this matrix has no effect. ```csharp
// Rotate the tile in (0,0,0) 90 degrees
using UnityEngine;
using UnityEngine.Tilemaps;public class ExampleClass : MonoBe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ea65e1ee26e | unity_docs | xr | What is `PackageManager.Requests.EmbedRequest` in Unity? Explain its purpose and usage. | EmbedRequest
class in
UnityEditor.PackageManager.Requests
/
Inherits from:
PackageManager.Requests.Request_1
Description
Represents an asynchronous request to embed a package inside a project.
The PackageManager
Client
class returns an
EmbedRequest
instance when you call the
Client.Embed
method to embed ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38f2c44d6383 | unity_docs | editor | What is `AssetDatabase.Refresh` in Unity? Explain its purpose and usage. | AssetDatabase.Refresh
Declaration
public static void
Refresh
(
ImportAssetOptions
options
= ImportAssetOptions.Default);
Parameters
Parameter
Description
options
Set any asset import options. For more information, refer to ImportAssetOption.
Description
Import any changed assets.
Import any assets that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b62f4f37abff | unity_docs | scripting | Show me a Unity C# example demonstrating `Component.gameObject`. | Component.gameObject
public
GameObject
gameObject
;
Description
The game object this component is attached to. A component is always attached to a game object.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
print(gameObject.name);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_44863acade36_doc_10 | github | scripting | What does `GetElevation` do in this Unity script? Explain its purpose and signature. | Get the elevation of this Positioner, in meters.The elevation of this Positioner, in meters.
Signature:
```csharp
public double GetElevation()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_4cb6f5354a5b | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.GetImplicitAssetBundleName`. | he AssetBundle that a given asset belongs to.
If the asset has been explicitly assigned to an AssetBundle, then that value is returned.
If the asset doesn't belong to an AssetBundle, its parent folders are traversed until one that belongs to an AssetBundle is found. If a folder that matches this condition is found, it... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_166aa56ef080 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUILayout.EnumPopup`. | hod called for each Enum value displayed. The specified method should return true if the option can be selected, false otherwise.
Returns
Enum
The enum option that has been selected by the user.
Description
Make an enum popup selection field.
Takes the currently selected enum value as a parameter and returns t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_220861e1feb3 | unity_docs | physics | Show me a Unity C# example demonstrating `Physics.gravity`. | Physics.gravity
public static
Vector3
gravity
;
Description
The gravity applied to all rigid bodies in the Scene.
Gravity can be turned off for an individual rigidbody using its
useGravity
property.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Exam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_babfa692b0d9 | unity_docs | math | What is `Rendering.RayTracingAABBsInstanceConfig.aabbBuffer` in Unity? Explain its purpose and usage. | RayTracingAABBsInstanceConfig.aabbBuffer
public
GraphicsBuffer
aabbBuffer
;
Description
The
GraphicsBuffer
that defines a list of axis-aligned bounding boxes (AABBs).
To define an AABB, use a list of float values in the following order: minX, minY, minZ, maxX, maxY, maxZ. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f9e798101c18 | github | scripting | Write a Unity C# XR/VR script for Device Hand Pos Rot Adjust | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
public class DeviceHandPosRotAdjust : MonoBehaviour
{
// Start is called before the first frame update
void Awake()
{
Debug.Log("In DeviceHandPosRotAdjust, XRSettings.loadedDeviceName is... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
gh_3fc186c84eea_doc_7 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | When enabled, spawn will not be triggered if an object is currently selected.
Signature:
```csharp
public bool blockSpawnWhenInteractorHasSelection
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_5a16c400b9ae | unity_docs | scripting | What is `Experimental.Licensing.EntitlementInfo.EntitlementGroupsData` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EntitlementInfo.EntitlementGroupsData
public EntitlementGroupInfo[]
EntitlementGroupsData
;
Description
Contains a list of
EntitlementGroupInfo
structures. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3fdf554e624 | unity_docs | ui | What are the parameters of `UIElements.UQueryExtensions.Q` in Unity? | Returns T The first element matching all the criteria, or null if none was found. Description Convenience overload, shorthand for Query() . Build() . First() Declaration public static UIElements.VisualElement Q ( UIElements.VisualElement e ,
string name ,
params string[] classes ); Parameters Parameter Description e Ro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f683ca5a3f8b | unity_docs | rendering | What is `RenderTextureFormat.RInt` in Unity? Explain its purpose and usage. | RenderTextureFormat.RInt
Description
Scalar (R) render texture format, 32 bit signed integer.
Note that not all graphics cards support integer render textures.
Use
SystemInfo.SupportsRenderTextureFormat
to check for support.
Additional resources:
RenderTexture
class,
SystemInfo.SupportsRenderTextureFormat
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95a0f832b9af | unity_docs | scripting | What is `PackageManager.UI.Sample.Import` in Unity? Explain its purpose and usage. | Sample.Import
Declaration
public bool
Import
(
PackageManager.UI.Sample.ImportOptions
options
);
Parameters
Parameter
Description
options
Custom import options. See
ImportOptions
for more information. Note that
ImportOptions
are flag attributes, therefore you can set multiple import options using the `... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86b11b92b335 | unity_docs | scripting | What is `Search.SearchViewState.tableConfig` in Unity? Explain its purpose and usage. | SearchViewState.tableConfig
public
Search.SearchTable
tableConfig
;
Description
Access the search table configuration used if in table view.
The search table gives access to all the columns displayed in table view. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_11e5f63dcb07 | unity_docs | scripting | Give me an overview of the `RefreshRate` class in Unity. | RefreshRate
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Represents the display refresh rate. This is how many frames the display can show per second.
Display refresh rate is always a rational number which is expressed as a fraction that contains a numerator and a denominator. For ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe8396a1dec2 | unity_docs | physics | What is `CursorMode` in Unity? Explain its purpose and usage. | CursorMode
enumeration
Description
Determines whether the mouse cursor is rendered using software rendering or, on supported platforms, hardware rendering.
See
Cursor
for supported platforms.
Properties
Property
Description
Auto
Use hardware cursors on supported platforms.
ForceSoftware
Force the use of sof... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1f6be135de1 | unity_docs | networking | What is `Android.AndroidKeyboard.Qwerty` in Unity? Explain its purpose and usage. | AndroidKeyboard.Qwerty
Description
Mirrors the Android property value
KEYBOARD_QWERTY
.
For information about the property value, refer to the Android developer documentation on
KEYBOARD_QWERTY
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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