id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_0e34bdf6f7ff | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingShaderTagConfig.tagValueId` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingShaderTagConfig.tagValueId
public
Rendering.ShaderTagId
tagValueId
;
Description
A shader tag id value. Use
ShaderTagId
constructor to create one (e.g. ShaderTagId("UltraHDRP"). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f4432856d9fc | unity_docs | rendering | In Unity's 'Leaf group reference', what is 'Geometry' and how does it work? | Property Function Geometry Mode
The shape of the leaves:
Billboard
for a square leaf that always faces you,
Plane
for a square leaf that can be seen from the side, and Cross or TriCross for 3D leaves.
Use a mesh
for complex flowers, fruit, and other objects.
Material
A material for the leaves. Not available when you se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e03f6da1fab3 | unity_docs | audio | What are the parameters of `Audio.AudioMixer.FindMatchingGroups` in Unity? | Returns AudioMixerGroup[] Groups in the mixer whose paths match the specified search path. Description Connected groups in the mixer form a path from the mixer's master group to the leaves. This path has the format Master Group/Child of Master Group/Grandchild of Master Group , and so on. For example, in the hierarchy ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d0be75345be | unity_docs | scripting | What are the parameters of `Handles.CubeHandleCap` in Unity? | Description Draw a cube handle. Pass this into handle functions. On EventType.Layout event, calculates handle distance to mouse and calls HandleUtility.AddControl accordingly. On EventType.Repaint event, draws the handle shape. Cube Handle Cap in the Scene View. Add the following script to your Assets folder as CubeExa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b64dd154c34 | unity_docs | rendering | What is `Rendering.RendererListParams.cullingResults` in Unity? Explain its purpose and usage. | RendererListParams.cullingResults
public
Rendering.CullingResults
cullingResults
;
Description
The set of visible objects to draw. You typically obtain this from
ScriptableRenderContext.Cull
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_344ca914cfd8 | github | scripting | Write a Unity Editor script for Singleton Updater Editor | ```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using yaSingleton.Helpers;
namespace yaSingleton.Editor {
[CustomEditor(typeof(SingletonUpdater), true)]
public class SingletonUpdaterEditor : UnityEditor.Editor {
private Dictionary<int, UnityEditor.Editor> _ed... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_cef01edddba7 | unity_docs | ui | What is `UIElements.TreeView.makeItem` in Unity? Explain its purpose and usage. | TreeView.makeItem
public Func<VisualElement>
makeItem
;
Description
Callback for constructing the VisualElement that is the template for each recycled and re-bound element in the list.
This callback needs to call a function that constructs a blank
VisualElement
that is
bound to an element from the list.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83df7242dff6 | unity_docs | rendering | Show me a Unity C# example demonstrating `Graphics.RenderMesh`. | arameter.
This call creates internal resources while the Mesh is in the render queue. The allocation happens immediately and exists until the end of frame if the object is in the render queue for all cameras. Otherwise, the allocation exists until the specified Camera finishes rendering.
Additional resources:
Material... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_60c99f332b74 | unity_docs | scripting | Show me a Unity code example for 'LayerField'. | ld allows the users to select a layer from a list of available
layers
.
Note
: To align a LayerField with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a LayerField
You can create a LayerField with UI Builder, UXML... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_198cc7d89d2d | unity_docs | rendering | Explain 'Set the lighting model in a Surface Shader in the Built-In Render Pipeline' in Unity. | In the Built-in
Render Pipeline
, when writing
Surface Shaders
, you describe the properties of a surface (such as albedo color and normal), and a
Lighting Model
computes the lighting interaction.
There are two built-in lighting models:
Lambert
for diffuse lighting, and BlinnPhong for specular lighting. The
Lighting.cg... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02f99915609a | unity_docs | scripting | What is `Search.QueryEngine_1.SetFilterNestedQueryTransformer` in Unity? Explain its purpose and usage. | QueryEngine<T0>.SetFilterNestedQueryTransformer
Declaration
public void
SetFilterNestedQueryTransformer
(string
filterToken
,
Func<TNestedQueryData,TRhs>
transformer
);
Parameters
Parameter
Description
filterToken
The identifier of the filter. Typically what precedes the operator in a filter (for example, "... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3981a5b7b345 | unity_docs | xr | What is `U2D.SpriteAtlas.GetSprite` in Unity? Explain its purpose and usage. | SpriteAtlas.GetSprite
Declaration
public
Sprite
GetSprite
(string
name
);
Parameters
Parameter
Description
name
The name of the
Sprite
.
Description
Clone the first
Sprite
in this atlas that matches the name packed in this atlas and return it.
The clone will use the packed texture of this atlas. Usin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4f2f2a7afbf | unity_docs | scripting | What are the parameters of `ReflectionProbe.IsFinishedRendering` in Unity? | Returns bool True if the render has finished, false otherwise. Additional resources: timeSlicingMode Description Checks if a probe has finished a time-sliced render. ```csharp
using UnityEngine;
using System.Collections;
public class UpdateProbeEvery2Seconds : MonoBehaviour
{
private int RenderId = -1;
private ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0c53aaf5d619 | unity_docs | physics | What is `HingeJoint.useSpring` in Unity? Explain its purpose and usage. | HingeJoint.useSpring
public bool
useSpring
;
Description
Enables the joint's
spring
. Disabled by default.
Additional resources:
JointSpring
Enabling the
motor
overrides
the spring, given the spring was enabled. If the motor is again disabled the spring will be restored. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33581743fa7b | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.ScriptableRenderContext.BeginRenderPass`. | target is needed to work around that
- The maximum amount of attachments allowed per render pass is currently 8 + depth, but note that various GPUs may
have stricter limits.
Additional resources:
BeginSubPass
,
EndRenderPass
,
BeginScopedRenderPass
,
BeginScopedSubPass
.
A quick example on how to use the render p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_600db157fe31 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormatUtility.IsUNormFormat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.IsUNormFormat
Declaration
public static bool
IsUNormFormat
(
Experimental.Rendering.GraphicsFormat
format
);
Description
Returns true if the format is an unsigned normalized format. Returns false other... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9e9ac39defb | unity_docs | physics | What are the parameters of `Physics.CapsuleCastAll` in Unity? | Returns RaycastHit[] An array of all colliders hit in the sweep. Description Like Physics.CapsuleCast , but this function will return all hits the capsule sweep intersects. Casts a capsule against all colliders in the Scene and returns detailed information on each collider which was hit.
The capsule is defined by the t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_baeacc8202b2 | unity_docs | performance | What is `Unity.Profiling.ProfilerCategory.ctor` in Unity? Explain its purpose and usage. | ProfilerCategory Constructor
Declaration
public
ProfilerCategory
(string
categoryName
);
Parameters
Parameter
Description
categoryName
Profiler category name.
Description
Use to construct ProfilerCategory by category name.
This constructor performs a lookup across built-in Profiler categories and stores t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7cd4fa02f24 | unity_docs | rendering | What is `Build.Reporting.CommonRoles` in Unity? Explain its purpose and usage. | CommonRoles
class in
UnityEditor.Build.Reporting
Description
This class provides constant values for some of the common roles used by files in the build. The role of each file in the build is available in
BuildFile.role
.
Static Properties
Property
Description
appInfo
The BuildFile.role value of the file that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1f95b77fea95 | unity_docs | rendering | Explain 'Shader methods in the Built-In Render Pipeline' in Unity. | Resources for importing prebuilt shader files and using built-in shader functions in the Built-In
Render Pipeline
.
Page Description Import a file from the shader library
Import files that contain helper functions and macros, such as
UnityCG.cginc and HLSLSupport.cginc
.
Use built-in shader functions
Use built-in funct... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff2fa809fc6d | unity_docs | scripting | What is `Experimental.GraphView.GraphView.GetEdgeByGuid` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.GetEdgeByGuid
Declaration
public
Experimental.GraphView.Edge
GetEdgeByGuid
(string
guid
);
Parameters
Parameter
Description
guid
The GUID.
Returns
Edge
The first edge with given GUID. Null if none found.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7147f4cafec | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RG_EAC_SNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RG_EAC_SNorm
Description
A two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values follo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d82ee7400acd | unity_docs | performance | What is `Unity.Collections.NativeArray_1.Equals` in Unity? Explain its purpose and usage. | NativeArray<T0>.Equals
Declaration
public bool
Equals
(NativeArray<T>
other
);
Parameters
Parameter
Description
other
The NativeArray to compare against.
Returns
bool
True if the two NativeArray instances are the same, false otherwise.
Description
Compares two
NativeArray<T0>
instances.
Two
Nativ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad270b3425a6 | unity_docs | scripting | What is `Profiling.HierarchyFrameDataView.GetItemMetadata` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.GetItemMetadata
Declaration
public string
GetItemMetadata
(int
id
,
int
index
);
Parameters
Parameter
Description
id
Hierarchy item identifier.
index
Metadata index.
Returns
string
Value of the metadata as string.
Description
Returns string representation of hierarchy item m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4ade450a055 | unity_docs | animation | What is `Experimental.Animations.AnimationStreamSource.PreviousInputs` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AnimationStreamSource.PreviousInputs
Description
AnimationStream
will be initialized with the values from the previous
AnimationPlayableOutput
connected to the same
Animator
.
Before it is modified during
IAnimationJob.Proc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9eb620b70f00 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.Providers.SceneQueryEngineFilterAttribute`. | This sample shows to use the
SceneQueryEngineFilter
attribute to customize the search engine used by the scene search provider.
The scene search provider allows the user to search for scene objects using custom filters, such as
is:prefab prefab:modified
, etc.
The following example shows how you can add a property f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_23f07d473f25 | unity_docs | physics | Give me an overview of the `SimulationOption` class in Unity. | SimulationOption
enumeration
Description
An enumerator that specifies physics simulation options.
Properties
Property
Description
None
Shorthand for no SimulationOption flags.
SyncTransforms
Define whether or not to sync modified Transform poses to the physics system.
IgnoreEmptyScenes
Define whether or not t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_798887a0fec8 | unity_docs | rendering | What is `UIElements.Cursor` in Unity? Explain its purpose and usage. | Cursor
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Script interface for
VisualElement
cursor style property
IStyle.cursor
.
Properties
Property
Description
hotspot
The offset from the top left of the texture to use as the target point (must be within th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c01c6cd63426 | unity_docs | scripting | What is `Unity.Properties.IDictionaryPropertyBagVisitor.Visit` in Unity? Explain its purpose and usage. | IDictionaryPropertyBagVisitor.Visit
Declaration
public void
Visit
(IDictionaryPropertyBag<TDictionary,TKey,TValue>
properties
,
ref TDictionary
container
);
Parameters
Parameter
Description
properties
The properties of the container.
container
The container being visited.
Description
Implement this met... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ee7c653cba6 | unity_docs | scripting | What is `TagHandle` in Unity? Explain its purpose and usage. | TagHandle
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
A handle to one of the tag values that can be applied to a GameObject.
If you are checking the tag on a GameObject to see if it matches a particular value, then using a TagHandle instead of the raw tag name can be faster.
Addit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9faaac7ca75 | unity_docs | scripting | What is `SceneManagement.SceneManager.sceneUnloaded` in Unity? Explain its purpose and usage. | SceneManager.sceneUnloaded
Parameters
Parameter
Description
value
Use a subscription of either a UnityAction<
Scene
> or a method that takes a
Scene
type argument.
Description
Add a delegate to this to get notifications when a Scene has unloaded.
Rather than being called directly this script code shows use o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d4845935a32 | unity_docs | animation | What is `AnimationWindow.previewing` in Unity? Explain its purpose and usage. | AnimationWindow.previewing
public bool
previewing
;
Description
This property toggles previewing in the Animation window.
Previewing allows the Animation window to update the animated Game Object hierarchy in the Scene View with animated values. Disabling this also disables
AnimationWindow.recording
and
Anim... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5df21441ae8d | unity_docs | physics | What is `Physics2D.BoxCast` in Unity? Explain its purpose and usage. | Physics2D.BoxCast
Declaration
public static
RaycastHit2D
BoxCast
(
Vector2
origin
,
Vector2
size
,
float
angle
,
Vector2
direction
,
float
distance
= Mathf.Infinity,
int
layerMask
= Physics2D.AllLayers,
float
minDepth
= -Mathf.Infinity,
float
maxDepth
= Mathf.Infinity);
Parameters
Parameter
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9886e00e7e1f | unity_docs | rendering | Explain 'External Tools preferences reference' in Unity. | Use the
External Tools
preferences to set up external applications for scripting, working with images, and source control.
To open the preferences, go to
Edit > Preferences > External Tools
(macOS:
Unity > Settings > External Tools
).
Property Function External Script Editor
Choose the application Unity uses to open sc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6fd53a2f9e75 | unity_docs | scripting | What is `Logger.logEnabled` in Unity? Explain its purpose and usage. | Logger.logEnabled
public bool
logEnabled
;
Description
To runtime toggle debug logging [ON/OFF].
```csharp
using UnityEngine;
using System.Collections;public class MyGameClass : MonoBehaviour
{
private static ILogger logger = Debug.unityLogger;
private static string kTAG = "MyGameTag"; void Start()
{
logger... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_015a0e31cb83 | unity_docs | rendering | In Unity's 'Streaming Virtual Texturing requirements and compatibility', what is 'Texture compatibility' and how does it work? | SVT is built on top of
Texture2D
. SVT Textures go through the same importer, which limits the maximum texture size. SVT doesn’t support textures larger than 16K x 16K. It also does not support UDIM Textures, or merging tiled image files into one large texture.
SVT doesn’t support all Texture graphics formats. The supp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10d9973617f8 | unity_docs | editor | What is `EditorGUILayout.EndScrollView` in Unity? Explain its purpose and usage. | EditorGUILayout.EndScrollView
Declaration
public static void
EndScrollView
();
Description
Ends a scrollview started with a call to BeginScrollView.
Label inside a scroll view.
```csharp
using UnityEngine;
using UnityEditor;// Simple Editor Window that creates a scroll view with a Label insidepublic class Crea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4cc03531c28 | unity_docs | math | What is `Compilation.CompilationPipeline.GetAssemblies` in Unity? Explain its purpose and usage. | CompilationPipeline.GetAssemblies
Declaration
public static Assembly[]
GetAssemblies
(
Compilation.AssembliesType
assembliesType
);
Returns
Assembly[]
Array of script assemblies compiled by Unity.
Description
Get all script assemblies compiled by Unity filtered by
AssembliesType
.
Additional resources:... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e823c508a47 | unity_docs | scripting | What is `Tilemaps.Tilemap.GetUsedSpritesCount` in Unity? Explain its purpose and usage. | Tilemap.GetUsedSpritesCount
Declaration
public int
GetUsedSpritesCount
();
Returns
int
The total number of different
Sprite
s used in the
Tilemap
.
Description
Gets the total number of different
Sprite
s used in the
Tilemap
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1487a7904dcd | unity_docs | editor | What is `PluginImporter.SetEditorData` in Unity? Explain its purpose and usage. | PluginImporter.SetEditorData
Declaration
public void
SetEditorData
(string
key
,
string
value
);
Parameters
Parameter
Description
key
Key value for data.
value
Data.
Description
Sets editor specific data. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_18661fd4506c | unity_docs | rendering | In Unity's 'Sprite Asset properties reference', what is 'Sprite Character Table' and how does it work? | Manage the sprites in this asset.
Click a sprite to make it active.
Click Up or Down to move the sprite up or down in the list.
To move the sprite to a specific position, enter the index ID of the position in the text field and then click Goto to move the sprite to that position in the list.
Note:
Moving a sprite updat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7abb08695874 | unity_docs | animation | What is `Animations.AnimationHumanStream.SetGoalPosition` in Unity? Explain its purpose and usage. | AnimationHumanStream.SetGoalPosition
Declaration
public void
SetGoalPosition
(
AvatarIKGoal
index
,
Vector3
pos
);
Parameters
Parameter
Description
index
The AvatarIKGoal that is queried.
pos
The position of this IK goal.
Description
Sets the position of this IK goal in world space.
Additional resou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ae285f9db95 | unity_docs | math | What is `Matrix4x4.MultiplyPoint3x4` in Unity? Explain its purpose and usage. | Matrix4x4.MultiplyPoint3x4
Declaration
public
Vector3
MultiplyPoint3x4
(
Vector3
point
);
Description
Transforms a position by this matrix (fast).
Returns a position
v
transformed by the current transformation matrix.
This function is a faster version of
MultiplyPoint
; but it can only
handle regular 3D ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7ff2416b591 | unity_docs | scripting | What are the parameters of `Tilemaps.Tilemap.GetTilesRangeCount` in Unity? | Returns int Returns the number of Tiles within the given range. Description Retrieves the number of Tiles within the given range, inclusive of the Cells at both the starting position and the ending positions. This method begins at the given starting position and iterates through all available Z Positions, then iterates... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e9ed29cc78c0 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.TryGetGUIDAndLocalFileIdentifier`. | possible to manually modify this information. A common use is moving C# script files from a project to a DLL while keeping any GameObjects using these scripts intact. As an example, suppose your project contains a C# MonoBehaviour, a Scene, and a GameObject with this script attached. When serialized the Unity Scene fil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c2b45383d88 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.SetupParentsAndChildrenFromDepths` in Unity? Explain its purpose and usage. | TreeView.SetupParentsAndChildrenFromDepths
Declaration
protected static void
SetupParentsAndChildrenFromDepths
(
IMGUI.Controls.TreeViewItem
root
,
IList<TreeViewItem>
rows
);
Parameters
Parameter
Description
root
The hidden root item.
rows
TreeViewItems where only the depth property have been set.
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f828675a30c6 | unity_docs | rendering | What is `Texture.dimension` in Unity? Explain its purpose and usage. | Texture.dimension
public
Rendering.TextureDimension
dimension
;
Description
Dimensionality (type) of the Texture (Read Only).
Indicates type of a Texture (2D Texture, cubemap, 3D volume Texture etc.).
Additional resources:
TextureDimension
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4c8a082052f | unity_docs | scripting | What is `LayerMask` in Unity? Explain its purpose and usage. | LayerMask
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Specifies Layers to use in a
Physics.Raycast
.
A
GameObject
can use up to 32
LayerMask
s supported by the Editor. The first 8 of these
Layers
are specified by Unity; the following 24 are controllable by the user.
Bitmasks... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28178e4073cc | unity_docs | editor | What are the parameters of `Callbacks.RunBeforeAssemblyAttribute.ctor` in Unity? | Description Add this attribute to a callback method to indicate that this callback must be run before any callbacks that are part of the specified assembly. To define dependencies for a callback, use the following attributes: RunAfterClassAttribute , RunBeforeClassAttribute RunAfterAssemblyAttribute , RunBeforeAssembly... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_80254e5708a5 | unity_docs | scripting | Show me a Unity code example for 'ObjectField'. | t is available in the Library panel.
To restrict the type of objects that can be selected, use the type property. In UXML, the format of the type property is
Type Name, Type assembly name
.
Tip:
To find the assembly name of a type, use
Debug.Log(theType.AssemblyQualifiedName);
or find it in the type’s Script API page.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20b0a725362d | unity_docs | math | What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.WriteArrayElement` in Unity? Explain its purpose and usage. | UnsafeUtility.WriteArrayElement
Declaration
public static void
WriteArrayElement
(void*
destination
,
int
index
,
T
value
);
Parameters
Parameter
Description
destination
Memory pointer.
index
Array index.
value
Value to write.
Description
Write array element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e1af70737c1 | unity_docs | physics | What is `MonoBehaviour.OnMouseUp` in Unity? Explain its purpose and usage. | MonoBehaviour.OnMouseUp()
Description
Called on releasing the mouse button while the mouse pointer is over the Collider attached to this GameObject.
The key factor is where the mouse button is released rather than where it was initially pressed down:
If you press the mouse button down anywhere, then move the curs... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5da5f14cdf38 | unity_docs | scripting | What is `AssetBundle.LoadFromMemoryAsync` in Unity? Explain its purpose and usage. | AssetBundle.LoadFromMemoryAsync
Declaration
public static
AssetBundleCreateRequest
LoadFromMemoryAsync
(byte[]
binary
);
Declaration
public static
AssetBundleCreateRequest
LoadFromMemoryAsync
(byte[]
binary
,
uint
crc
);
Parameters
Parameter
Description
binary
Array of bytes with the AssetBundle da... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3cda4e1ae638 | unity_docs | physics | Show me a Unity C# example demonstrating `PhysicsShapeGroup2D.AddEdges`. | ShapeType2D.Edges
) to the shape group.
An edge shape is comprised of multiple edges (line segments) defined by all the specified
vertices
and an
edgeRadius
that extends around the all the edge(s).
NOTE
: Edges do not form closed a shape as they do not have any interior even if the first and last vertex were to ov... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8336da490f5 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Thai`. | SystemLanguage.Thai
Description
Thai.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Thai language
if (Application.systemLanguage == SystemLanguage.Thai)
{
//Outputs into console that the system is Thai
Debug.Log("... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05aa78772d5b | unity_docs | scripting | Show me a Unity C# example demonstrating `PlayerPrefs.DeleteAll`. | PlayerPrefs.DeleteAll
Declaration
public static void
DeleteAll
();
Description
Removes all keys and values from the preferences. Use with caution.
Call this function in a script to delete all current settings in the
PlayerPrefs
.
The following example demonstrates creating a button that deletes all PlayerPrefs... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8356a6d9bdbe | unity_docs | performance | What is `Unity.Collections.Allocator.Persistent` in Unity? Explain its purpose and usage. | Allocator.Persistent
Description
Use a persistent allocation.
The slowest allocation but can last as long as you need it to, and if necessary, throughout the application's lifetime. It's a wrapper for a
direct call to malloc. Longer jobs can use this NativeContainer allocation type. Don't use Persistent where perf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac00a0b60728 | unity_docs | rendering | What is `Texture.width` in Unity? Explain its purpose and usage. | Texture.width
public int
width
;
Description
Width of the Texture in pixels (Read Only).
This value is the width of the Texture at the highest resolution that
PlayerSettings.mipStripping
allows.
In the Unity Editor, this returns the width of the Texture at full resolution.
At run time, if
PlayerSettings.mipS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f478a60e8a6c | unity_docs | editor | Explain 'Asset package Asset Store publishing workflow' in Unity. | You can create an
asset package
(.unitypackage
) from assets that you own and make it available to download on Unity’s
Asset Store
. To do this, follow the Asset Store publishing workflow which requires personal information, information about your package, and approval from Unity’s Asset Store team.
Note:
For informati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7823b05d135c | unity_docs | scripting | What is `Transform.GetChild` in Unity? Explain its purpose and usage. | Transform.GetChild
Declaration
public
Transform
GetChild
(int
index
);
Parameters
Parameter
Description
index
Index of the child transform to return. Must be smaller than Transform.childCount.
Returns
Transform
Transform child by index.
Description
Returns a transform child by index.
If the trans... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e09a1356ccf | unity_docs | scripting | What are the parameters of `Search.QueryEngine_1.SetGlobalStringComparisonOptions` in Unity? | Description Sets global string comparison options. Used for word matching and filter handling (unless overridden by filter). Calling this function will set the global string comparison options used for word and filter matching: ```
// Set the global string comparison options (default is OrdinalIgnoreCase)
queryEngine.S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b58173b46c58 | unity_docs | rendering | What is `Renderer.rayTracingAccelerationStructureBuildFlags` in Unity? Explain its purpose and usage. | Renderer.rayTracingAccelerationStructureBuildFlags
public
Rendering.RayTracingAccelerationStructureBuildFlags
rayTracingAccelerationStructureBuildFlags
;
Description
The flags Unity uses when it builds acceleration structures associated with geometry used by renderers.
If you set
Renderer.rayTracingAccelerat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d82cb618aa67 | unity_docs | editor | Explain 'Interaction with browser scripting' in Unity. | When you build content for the web, you might need to communicate with other elements on your web page or use Web APIs to implement functionality that Unity doesn’t expose by default.
In both cases, you need to directly interface with the browser’s JavaScript engine. Unity Web provides different methods to handle these... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_803767640973 | unity_docs | rendering | What is `Experimental.GlobalIllumination.LightmapperUtils.ExtractIndirect` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
LightmapperUtils.ExtractIndirect
Declaration
public static
Experimental.GlobalIllumination.LinearColor
ExtractIndirect
(
Light
l
);
Description
Extracts the indirect color from a light. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aba395f28dc4 | unity_docs | networking | What is `Unity.Android.Gradle.Manifest.ToolsNode` in Unity? Explain its purpose and usage. | ToolsNode
enumeration
Description
Mirrors the
ToolsNode
enum.
For more information about the attribute, see Android's documentation:
ToolsNode attribute
Properties
Property
Description
Null
Attribute is not set and will not appear in the element.
Merge
Mirrors tools:node="merge".
MergeOnlyAttributes
Mir... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_72469c87944a | github | scripting | Write a Unity C# script called Image Effects | ```csharp
using System;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
/// A Utility class for performing various image based rendering tasks.
[AddComponentMenu("")]
public class ImageEffects
{
public static void RenderDistortion(Material material, RenderTexture source... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_b6dbb79e967d | unity_docs | scripting | Explain 'Install Unity Accelerator with Docker Hub' in Unity. | You can use Docker Hub to install Unity Accelerator with the following link:
https://hub.docker.com/r/unity/accelerator
## Set up persistent storage
To host Unity Accelerator’s configuration and cache, you must set up a persistent storage area. To set this up, use one or more of the following variables when running t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f15deeb46af | unity_docs | animation | What is `Animator.GetLayerWeight` in Unity? Explain its purpose and usage. | Animator.GetLayerWeight
Declaration
public float
GetLayerWeight
(int
layerIndex
);
Parameters
Parameter
Description
layerIndex
The layer index.
Returns
float
The layer weight.
Description
Returns the weight of the layer at the specified index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cb939e818ce7 | unity_docs | scripting | Show me a Unity C# example demonstrating `PhysicsScene.Simulate`. | omponents including
Rigidbody
,
Collider
and
Joint
including the generation of contacts however contacts are not reported via the standard script callbacks. This is a safety measure to prevent allowing callbacks to delete objects in the Scene which would not be an undoable operation.
Here is an example of a basic ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a69ee0dca981 | unity_docs | rendering | Explain 'Get started with UI Builder' in Unity. | Want to learn how to create UI with UI Builder? Use this example to get started.
To create UI in the UI Builder:
Create a new UI Document (UXML).
Add elements to create your UI hierarchy.
Set up attributes and style properties in the
Inspector
.
When more than one element starts to need the same style properties,
creat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1938e1a3e7cc | unity_docs | ui | What is `DecoratorDrawer.CreatePropertyGUI` in Unity? Explain its purpose and usage. | DecoratorDrawer.CreatePropertyGUI
Declaration
public
UIElements.VisualElement
CreatePropertyGUI
();
Description
Override this method to make your own GUI for the property based on UIElements. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf318a6b6aad | unity_docs | scripting | What is `SubsystemsImplementation.SubsystemWithProvider.Stop` in Unity? Explain its purpose and usage. | SubsystemWithProvider.Stop
Declaration
public void
Stop
();
Description
Stops an instance of a subsystem.
Once the instance is stopped, the subsystem representing this instance is no longer active and should not consume CPU resources. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7201d6e4a8f6 | unity_docs | scripting | Explain 'Particle velocity' in Unity. | Understand how the Particle System can change a particle’s velocity.
## Limiting velocity over lifetime
The
Limit Velocity over Lifetime
module is very useful for simulating air resistance that slows the particles, especially when a decreasing curve is used to lower the speed limit over time. For example, an explosio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ad0659ebea0 | unity_docs | scripting | Show me a Unity C# example demonstrating `Terrain.collectDetailPatches`. | alse all the detail patches for a given density will be initialized and kept in memory. Changing the density will recreate the patches.
Note that detail patches can use a large amount of memory, therefore this property when set to false can increase the memory usage of your application significantly.
The value is not s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7def9a14e472 | unity_docs | scripting | What is `Rendering.AsyncGPUReadback.RequestIntoNativeArray` in Unity? Explain its purpose and usage. | AsyncGPUReadback.RequestIntoNativeArray
Declaration
public static
Rendering.AsyncGPUReadbackRequest
RequestIntoNativeArray
(ref NativeArray<T>
output
,
Texture
src
,
int
mipIndex
,
Action<AsyncGPUReadbackRequest>
callback
);
Declaration
public static
Rendering.AsyncGPUReadbackRequest
RequestIntoNativeA... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5fec0769c91 | unity_docs | rendering | What are the parameters of `ParticleSystemRenderer.SetActiveVertexStreams` in Unity? | Description Enables a set of Vertex Shader streams on the ParticleSystemRenderer . Additional resources: ParticleSystemRenderer.GetActiveVertexStreams . ```csharp
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour {... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79be0ab5694d | unity_docs | editor | What is `EditorUserBuildSettings.wsaUWPSDK` in Unity? Explain its purpose and usage. | EditorUserBuildSettings.wsaUWPSDK
public static string
wsaUWPSDK
;
Description
Sets and gets target UWP SDK to build Windows Store application against.
If the value of this property is empty or is not a valid installed UWP SDK, Unity uses the latest SDK installed on the development machine. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_33ec883d5761 | unity_docs | scripting | Explain 'Create a car with Wheel colliders' in Unity. | This tutorial takes you through the process of creating a basic functioning four-wheeled car with the PhysX
Wheel collider
.
The steps include:
Prepare the project
Prepare the car model
Add the Wheel colliders
, and set their position and radius
Add scripts to control car behavior
, including car movement and wheel rot... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c5214c5c84c | unity_docs | input | What is `UIElements.PointerCaptureEventBase_1.GetPooled` in Unity? Explain its purpose and usage. | PointerCaptureEventBase<T0>.GetPooled
Declaration
public static T
GetPooled
(
UIElements.IEventHandler
target
,
UIElements.IEventHandler
relatedTarget
,
int
pointerId
);
Parameters
Parameter
Description
target
For PointerCapture and MouseCapture events, the element that captures the pointer. For Pointer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b0e76ea5896 | unity_docs | scripting | What is `Unity.Android.Gradle.JniLibs` in Unity? Explain its purpose and usage. | JniLibs
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.BaseBlock
Description
The C# definition of the
jniLibs
element in a gradle file.
For more information about the file, see Android's documentation:
JniLibs
Properties
Property
Description
UseLegacyPackaging
Whether to use the lega... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_107319655b2e | unity_docs | rendering | Explain 'Usage and Performance of Built-in Shaders' in Unity. | Shaders in Unity are used through Materials , which essentially combine shader code with parameters like textures. An in-depth explanation of the Shader/Material relationship can be read
here
.
Material properties will appear in the Inspector when either the Material itself or a GameObject that uses the Material is sel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6871e99c05cc | unity_docs | scripting | What is `PlayerSettings.GetApiCompatibilityLevel` in Unity? Explain its purpose and usage. | PlayerSettings.GetApiCompatibilityLevel
Declaration
public static
ApiCompatibilityLevel
GetApiCompatibilityLevel
(
Build.NamedBuildTarget
buildTarget
);
Parameters
Parameter
Description
buildTarget
The
NamedBuildTarget
.
Returns
ApiCompatibilityLevel
Returns the ApiCompatibilityLevel associated with... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c828db86281e | unity_docs | scripting | What is `Rendering.RenderPipelineGlobalSettings.settingsList` in Unity? Explain its purpose and usage. | RenderPipelineGlobalSettings.settingsList
protected List<IRenderPipelineGraphicsSettings>
settingsList
;
Description
Exposes a List<IRenderPipelineGraphicsSettings> that this
RenderPipelineGlobalSettings
instance is managing. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_098d086ad731 | unity_docs | scripting | Give me an overview of the `ChangeRootOrderEventArgs` class in Unity. | ChangeRootOrderEventArgs
struct in
UnityEditor
Description
A change of this type indicates that a GameObject placed at the scene root has been reordered. This happens when
Undo.SetSiblingIndex
is called or when reordering a root GameObject in the hierarchy under the same parent.
Properties
Property
Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_80cd26254635 | unity_docs | physics | Explain 'Create a scripts-only build' in Unity. | A scripts-only build is a build that reuses the content from the previous build, rather than rebuilding it.
When testing script changes it can be useful to force a scripts-only build to avoid the time taken to rebuild the content. This can be useful if you know that there are data changes, but want to quickly test a co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9f917f67004 | unity_docs | physics | What is `CompositeCollider2D.generationType` in Unity? Explain its purpose and usage. | CompositeCollider2D.generationType
public
CompositeCollider2D.GenerationType
generationType
;
Description
Specifies when to generate the Composite Collider geometry.
The values in this enumeration allows you to control when the Composite Collider geometry updates when a Collider of that Composite Collider cha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_29317574924e | unity_docs | scripting | What is `InstantiateParameters` in Unity? Explain its purpose and usage. | InstantiateParameters
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Parameters for Object.Instantiate and Object.InstantiateAsync.
This structure is used in
Object.Instantiate
and
Object.InstantiateAsync
in order to provide maximum flexibility in the parameters you provide.
It h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9fb14e772cc | unity_docs | scripting | What is `UIElements.MaskField` in Unity? Explain its purpose and usage. | MaskField
class in
UnityEditor.UIElements
/
Inherits from:
UIElements.BaseMaskField_1
Description
Make a field for masks.
Static Properties
Property
Description
inputUssClassName
USS class name of input elements in elements of this type.
labelUssClassName
USS class name of labels in elements of thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a83d8a95e871 | unity_docs | scripting | What is `ParticleSystem.MainModule.gravityModifier` in Unity? Explain its purpose and usage. | ParticleSystem.MainModule.gravityModifier
public
ParticleSystem.MinMaxCurve
gravityModifier
;
Description
A scale that this Particle System applies to gravity, defined either by
Physics.gravity
or [Physics2D.gravity]].
Additional resources:
MinMaxCurve
,
ParticleSystem.MainModule.gravitySource
.
```csha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_712ea3dcd46c | unity_docs | editor | Show me a Unity C# example demonstrating `VersionControl.Provider.IncomingChangeSetAssets`. | ssets
(
VersionControl.ChangeSet
changeset
);
Declaration
public static
VersionControl.Task
IncomingChangeSetAssets
(string
changesetID
);
Parameters
Parameter
Description
changeset
Incoming changeset.
changesetID
Incoming changesetid.
Description
Given an incoming changeset this will start a task t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_773935eb4503 | unity_docs | editor | What is `Android.AndroidProjectFiles.GetData` in Unity? Explain its purpose and usage. | AndroidProjectFiles.GetData
Declaration
public string
GetData
(string
key
);
Parameters
Parameter
Description
key
Data key.
value
Data value as string.
Description
Gets data that was set in the Setup method.
This method is used to get data from the Unity Editor by setting it in the
Setup
method.
If d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8172685b5712 | unity_docs | scripting | Show me a Unity C# example demonstrating `Mesh.GetVertexAttributeStream`. | here attributes
use different vertex buffers (see
SetVertexBufferParams
). When you use such a layout, use this function to query which vertex buffer stream a given attribute is part of.
Note that this function returns the index of the stream, without specifying where the attribute is within the stream. To identify th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aae95f49e368 | unity_docs | rendering | Give me an overview of the `BoneWeight` class in Unity. | BoneWeight
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Describes 4 skinning bone weights that affect a vertex in a mesh.
Elements in this struct must be in descending order of weight value. The sum of all weight values must be 1. If a vertex is affected by fewer than 4 bones, each... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b73f0516adc9 | unity_docs | rendering | What is `QualitySettings.softVegetation` in Unity? Explain its purpose and usage. | QualitySettings.softVegetation
public static bool
softVegetation
;
Description
Use a two-pass shader for the vegetation in the terrain engine.
If enabled, vegetation will have smoothed edges, if disabled all plants
will have hard edges but are rendered roughly twice as fast.
Additional resources:
Quality Sett... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a433ddf143d | unity_docs | animation | What is `Animations.AnimationHumanStream.GetGoalLocalPosition` in Unity? Explain its purpose and usage. | AnimationHumanStream.GetGoalLocalPosition
Declaration
public
Vector3
GetGoalLocalPosition
(
AvatarIKGoal
index
);
Parameters
Parameter
Description
index
The AvatarIKGoal that is queried.
Returns
Vector3
The position of this IK goal.
Description
Returns the position of this IK goal relative to the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ea1ac9a28e1d | unity_docs | rendering | Explain 'Mesh LOD' in Unity. | This page contains information on
level of detail
(LOD) for meshes. For information on LOD for shaders , see
SubShader LOD value
.
Level of detail (LOD) is a technique that reduces the number of GPU operations that Unity requires to render distant meshes.
When a GameObject in the Scene is far away from the Camera , you... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1c055cf2ae40 | github | scripting | Write a Unity C# XR/VR script for Stop XR | ```csharp
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.XR;
[DefaultExecutionOrder(-1)]
public class StopXR : MonoBehaviour
{
private IEnumerator Start()
{
var routine = ManualXRControl.StartXRCoroutine();
yield return StartCoroutine(routine);... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_df30dc349d02 | unity_docs | scripting | Show me a Unity C# example demonstrating `Transform.SetParent`. | reen and the child sphere is in its original position, next to the parent sphere on the right of the screen.
After calling
SetParent
with
worldPositionStays
set to true, all objects are in the same position as their original positions.
After calling
SetParent
with
worldPositionStays
set to false, the child sphe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a81d5e0d1773 | unity_docs | rendering | What is `SpriteTileMode` in Unity? Explain its purpose and usage. | SpriteTileMode
enumeration
Description
Tiling mode for
SpriteRenderer.tileMode
.
Properties
Property
Description
Continuous
Sprite Renderer tiles the sprite continuously when is set to SpriteRenderer.tileMode.
Adaptive
Sprite Renderer tiles the sprite once the Sprite Renderer size is above SpriteRenderer.adap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4be51887414d | unity_docs | rendering | In Unity's 'Occlusion Culling window reference', what is 'Bake tab' and how does it work? | In the Bake tab, you can fine-tune the parameters of the Occlusion Culling bake process. Configure these settings to find a balance between bake times, data size at runtime, and visual results.
The
Set Default Parameters
button resets the parameters to the default values.
Setting Description Smallest Occluder
The size ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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