id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_f9d2518997b7 | unity_docs | rendering | Show me a Unity code example for 'Theme Style Sheet (TSS)'. | elect the TSS asset.
Go to the Inspector window >
Inherited Themes
.
Select
+
. This adds a new reference field.
Select the list icon in the reference field. A dropdown list displays with all the style sheets in your project.
Select the style sheet to use.
Select
Apply
.
## Import the default theme with the@importrule... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c838b3bf06d | unity_docs | scripting | Show me a Unity C# example demonstrating `LightTransport.RadeonRaysContext.WriteBuffer`. | ted with
IDeviceContext.CreateEvent
to track the completion status, if desired. The WriteBuffer method returns immediately after enqueuing the command in the context.
Note:
EventID
is single-use. Once an
EventID
has been passed to this function, it may not be passed to subsequent
IDeviceContext.WriteBuffer
or ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a79040daffbb | unity_docs | rendering | What is `SpeedTreeImporter.receiveShadowsByDefault` in Unity? Explain its purpose and usage. | SpeedTreeImporter.receiveShadowsByDefault
public bool
receiveShadowsByDefault
;
Description
Gets and sets a boolean to enable whether the SpeedTree asset receives shadows from other objects in your scene.
To change this setting for a specific LOD, see
SpeedTreeImporter.receiveShadows
and
SpeedTreeImporter.e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8f8e23820038 | unity_docs | editor | What is `EditorSettings.assetNamingUsesSpace` in Unity? Explain its purpose and usage. | EditorSettings.assetNamingUsesSpace
public static bool
assetNamingUsesSpace
;
Description
Controls whether to insert a space before a number in duplicated Asset names.
Unity adds successive numbers to a duplicated asset's name. By default, it adds a space before the number. Set
assetNamingUsesSpace
to
false
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f952d271ec0 | unity_docs | editor | Show me a Unity C# example demonstrating `Unity.Profiling.Editor.ProfilerModuleViewController.Dispose`. | necessary clean up of your view controller, such as unsubscribing from events. You should always call the base implementation afterwards.
You do not need to explicitly remove the view controller’s view from the hierarchy; Unity does this automatically when it disposes of the view controller.
For more information on th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_66e0d2845db9 | unity_docs | scripting | Show me a Unity C# example demonstrating `Terrain.SampleHeight`. | Terrain.SampleHeight
Declaration
public float
SampleHeight
(
Vector3
worldPosition
);
Description
Samples the height at the given position defined in world space, relative to the Terrain space.
This method automatically clamps the world position to the Terrain boundaries.
```csharp
using UnityEngine;public c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_08c675e9fd34 | unity_docs | rendering | Explain 'Color by Speed module reference' in Unity. | The color of a particle can be set here to change according to its speed in distance units per second.
## Properties
For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property Function Col... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_913c68726370 | unity_docs | math | What is `XR.InputDevice.TryGetFeatureValue` in Unity? Explain its purpose and usage. | InputDevice.TryGetFeatureValue
Declaration
public bool
TryGetFeatureValue
(InputFeatureUsage<bool>
usage
,
out bool
value
);
Declaration
public bool
TryGetFeatureValue
(InputFeatureUsage<uint>
usage
,
out uint
value
);
Declaration
public bool
TryGetFeatureValue
(InputFeatureUsage<float>
usage
,
out floa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c94944348b8e | unity_docs | scripting | What is `RenderPickingResult` in Unity? Explain its purpose and usage. | RenderPickingResult
struct in
UnityEditor
Description
This struct contains information to notify Unity the outcome of this render picking callback.
This struct type has to be returned from the
RenderPickingCallback
to notify Unity of:
The number of consecutive picking indices used during the callback
The
Res... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_57f928fed1a5 | unity_docs | rendering | What is `LightTransport.InputExtraction.ComputeOcclusionLightIndicesFromBakeInput` in Unity? Explain its purpose and usage. | InputExtraction.ComputeOcclusionLightIndicesFromBakeInput
Declaration
public static int[]
ComputeOcclusionLightIndicesFromBakeInput
(
LightTransport.InputExtraction.BakeInput
bakeInput
,
Vector3[]
probePositions
,
uint
maxLightsPerProbe
);
Parameters
Parameter
Description
bakeInput
The BakeInput containin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca26b4a980b2 | unity_docs | rendering | What is `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility` in Unity? Explain its purpose and usage. | ProfilerUnsafeUtility
class in
Unity.Profiling.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Utility class which provides access to low level Profiler API.
Use
ProfilerUnsafeUtility
methods to build a high-level profiling primitive.
The low level Profiler API is included in a Release B... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_138fdb84a130_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Returns the number of available locale or -1 if not initialized.
Signature:
```csharp
private int _numLocales = 1;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88076f0e929f | unity_docs | animation | What is `AnimationUtility.GetAnimatableBindings` in Unity? Explain its purpose and usage. | AnimationUtility.GetAnimatableBindings
Declaration
public static EditorCurveBinding[]
GetAnimatableBindings
(
GameObject
targetObject
,
GameObject
root
);
Description
Retrieves the animatable bindings for a specific GameObject.
Use this method to find which can be animated for a GameObject.
The root GameOb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9196a57839d | unity_docs | input | Give me an overview of the `TouchScreenKeyboard` class in Unity. | TouchScreenKeyboard
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Interface for on-screen keyboards. Only native iPhone, Android, and Windows Store Apps are supported.
This interface allows to display different types of the keyboard: ASCII,
Numbers, URL, Email, and others.
Because th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90c9e72491b3 | unity_docs | scripting | What is `Search.SearchQueryError.ctor` in Unity? Explain its purpose and usage. | SearchQueryError Constructor
Declaration
public
SearchQueryError
(int
index
,
int
length
,
string
reason
,
Search.SearchContext
context
,
Search.SearchProvider
provider
,
bool
fromSearchQuery
,
Search.SearchQueryErrorType
type
);
Parameters
Parameter
Description
index
Index where the error occurr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1906d97324a0 | unity_docs | scripting | Show me a Unity C# example demonstrating `Caching.GetCacheByPath`. | Caching.GetCacheByPath
Declaration
public static
Cache
GetCacheByPath
(string
cachePath
);
Parameters
Parameter
Description
cachePath
The cache path.
Returns
Cache
A reference to the Cache with the given path.
Description
Returns the Cache that has the given cache path.
```csharp
using System.IO;
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_866c9c9107b1 | unity_docs | rendering | What are the parameters of `PrefabUtility.SetPropertyModifications` in Unity? | Description Assigns a set of PropertyModification objects to a target Prefab instance relative to its source Prefab Asset. It's important to provide this method with the top-level object in the target instance's branch of the hierarchy to avoid unexpected results. Use GetOutermostPrefabInstanceRoot for this purpose. Pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e6128a48a43 | unity_docs | rendering | What is `GL.Vertex3` in Unity? Explain its purpose and usage. | GL.Vertex3
Declaration
public static void
Vertex3
(float
x
,
float
y
,
float
z
);
Description
Submit a vertex.
In OpenGL this matches
glVertex3f(x,y,z)
; on other graphics APIs the same
functionality is emulated.
This function can only be called between
GL.Begin
and
GL.End
functions.
```csharp
using Un... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ae6ab1d4c42 | unity_docs | physics | Show me a Unity C# example demonstrating `PhysicsShapeGroup2D.SetShapeRadius`. | SetShapeRadius
Declaration
public void
SetShapeRadius
(int
shapeIndex
,
float
radius
);
Parameters
Parameter
Description
shapeIndex
The index of the shape stored in the
PhysicsShapeGroup2D
. The shape index is zero-based with the shape group having a quantity of shapes specified by
shapeCount
.
radius
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e5ee1d0bc3c | unity_docs | rendering | Give me an overview of the `ParticleSystemGradientMode` class in Unity. | ParticleSystemGradientMode
enumeration
Description
The particle gradient mode.
This is used by
MinMaxGradient
to determine which mode to evaluate color gradients in.
Properties
Property
Description
Color
Use a single color for the MinMaxGradient.
Gradient
Use a single color gradient for the MinMaxGradient.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dcea33b3846d | unity_docs | physics | In Unity's 'RenderDoc Integration', what is 'Loading RenderDoc' and how does it work? | If a RenderDoc installation is detected, then at any time after loading the Editor you can right click on the tab for the
Game View or Scene View
and click the ‘Load RenderDoc’ option. This will reload the graphics device so you must save any changes, but afterwards RenderDoc will be ready to capture without having to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0aaa384b07e | unity_docs | scripting | What is `ILogHandler` in Unity? Explain its purpose and usage. | ILogHandler
interface in
UnityEngine
Description
Interface for custom log handler implementation.
ILogHandler interface to ease unit-testing and mocking of loggers.
```csharp
using UnityEngine;
using System.Collections;
using System.IO;
using System;public class MyFileLogHandler : ILogHandler
{
private FileStre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d45cbe906556 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchExpressionEvaluatorSignatureOverloadAttribute`. | SearchExpressionEvaluatorSignatureOverloadAttribute
class in
UnityEditor.Search
Description
Allows user to add more function signature overload to a
SearchExpressionEvaluatorAttribute
.
Here is an evaluator with 2 functional signatures:
```csharp
[Description("Convert arguments to a string allowing you to forma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72606e179df6 | unity_docs | rendering | What is `Rendering.RenderBufferStoreAction` in Unity? Explain its purpose and usage. | RenderBufferStoreAction
enumeration
Description
This enum describes what should be done on the render target when the GPU is done rendering into it.
When the GPU is done rendering into a render target, this setting specifies the action that should be performed on the rendering results. Tile-based GPUs may get perf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c72356711eb0 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUI.LinkButton`. | t
position
,
GUIContent
label
);
Parameters
Parameter
Description
position
Rectangle on the screen to use for the control. The underline is done with the bottom border so set the size accordingly.
label
Label of the link.
Returns
bool
true
when the user clicks the link.
Description
Make a clickabl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3faafd6589f | unity_docs | editor | What is `StaticEditorFlags.OccluderStatic` in Unity? Explain its purpose and usage. | StaticEditorFlags.OccluderStatic
Description
Mark the GameObject as a Static Occluder in the occlusion culling system.
For more information, see the documentation on
the Occlusion Culling system
.
```csharp
using UnityEngine;
using UnityEditor;
public class StaticEditorFlagsExample
{
[MenuItem("Examples/Create G... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16a55d45c5b5 | unity_docs | editor | What is `SceneTemplate.SceneTemplatePipelineAdapter` in Unity? Explain its purpose and usage. | SceneTemplatePipelineAdapter
class in
UnityEditor.SceneTemplate
Implements interfaces:
ISceneTemplatePipeline
Description
An adapter that implements all the functions of ISceneTemplatePipeline for easier usage. Use it to partially override a
ISceneTemplatePipeline
.
Public Methods
Method
Description
AfterTem... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dd8fdf77ddff | unity_docs | scripting | Show me a Unity code example for 'Create a native plug-in for Android'. | To compile a C++
plug-in
for Android, use the
Android NDK
and familiarize yourself with the steps required to build a shared library or a static library.
If you use C++ to implement the plug-in, you must declare with C linkage to avoid
name mangling issues
. By default, only C source files that have a .c file extension... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf7e8faedac7 | unity_docs | scripting | What is `Rendering.BlendState.separateMRTBlendStates` in Unity? Explain its purpose and usage. | BlendState.separateMRTBlendStates
public bool
separateMRTBlendStates
;
Description
Determines whether each render target uses a separate blend state.
If
false
, all render targets use
blendState0
. Otherwise render target 0 uses
blendState0
, render target 1 uses
blendState1
etc. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_422d2ee6e90f | unity_docs | rendering | What is `ModelImporterMaterialSearch.RecursiveUp` in Unity? Explain its purpose and usage. | ModelImporterMaterialSearch.RecursiveUp
Description
Recursive-up search in Materials folders.
Unity will perform a recursive-up search for the material in all Materials folders up to the Assets folder.
For example: if model is Assets/Model/MyModel.fbx, then it will try to locate the material in these folders in thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b60363b0c3a | unity_docs | editor | What is `Build.Content.ResourceFile` in Unity? Explain its purpose and usage. | ResourceFile
struct in
UnityEditor.Build.Content
Description
Details about a specific file written by the
ContentBuildInterface.WriteSerializedFile
or
ContentBuildInterface.WriteSceneSerializedFile
APIs.
Note: this struct and its members exist to provide low-level support for the
Scriptable Build Pipeline
p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_270c85aaa478 | unity_docs | physics | What is `ModifiableContactPair` in Unity? Explain its purpose and usage. | ModifiableContactPair
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
A light-weight proxy that allows to access the contact buffers directly.
Properties
Property
Description
bodyAngularVelocity
Angular velocity of the first body in the contact pair.
bodyInstanceID
Instance ID ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4cfeec723bc8 | unity_docs | scripting | What is `UIElements.Columns.stretchMode` in Unity? Explain its purpose and usage. | Columns.stretchMode
public
UIElements.Columns.StretchMode
stretchMode
;
Description
Indicates how the size of columns in this collection is automatically adjusted as other columns or the containing view get resized. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a87f818b6823 | unity_docs | rendering | Explain 'Stencil command in ShaderLab reference' in Unity. | Configures settings relating to the
stencil buffer
on the GPU.
## Render pipeline compatibility
Feature name Universal Render Pipeline
(URP)
High Definition Render Pipeline (HDRP)
Custom SRP
Built-in Render Pipeline Stencil Yes Yes Yes
Yes
## Syntax
Signature
Example syntax Function Stencil
{
Ref <ref>
ReadMask <re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5081edf1cbb9 | unity_docs | editor | In Unity's 'Multiplay', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.services.multiplay@1.3 released 1.3.0, 1.3.1
com.unity.services.multiplay@1.2 released 1.2.5 | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d454ba5d01b | unity_docs | xr | What is `Playables.PlayableGraph` in Unity? Explain its purpose and usage. | PlayableGraph
struct in
UnityEngine.Playables
/
Implemented in:
UnityEngine.CoreModule
Description
Use the PlayableGraph to manage
Playable
creations and destructions.
The PlayableGraph is also the link to different systems, through structs that implement
IPlayableOutput
. For example,
AnimationPlayableOutp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5cf1f2f8333 | unity_docs | scripting | What is `UIElements.Hash128Field.ctor` in Unity? Explain its purpose and usage. | Hash128Field Constructor
Declaration
public
Hash128Field
();
Description
Initializes and returns an instance of Hash128Field.
Declaration
public
Hash128Field
(int
maxLength
);
Parameters
Parameter
Description
maxLength
Maximum number of characters for the field.
Description
Initializes and return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e6181dad7d59 | unity_docs | editor | In Unity's 'Binding examples', what is 'Basic Editor binding examples' and how does it work? | Topics Description Bind with binding path in C# script Use bindingPath
to create a binding that changes the name of a GameObject in a custom Editor window.
Bind without the binding path Use BindProperty()
to create a binding that changes the name of a GameObject in a custom Editor window.
Bind with UXML and C#
Create a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33285bde99e2 | unity_docs | rendering | Show me a Unity C# example demonstrating `Mesh.uv6`. | or Vector4 value if you need to.
This property returns a copy of the data. This means that it causes a heap memory allocation. It also means that to make changes to the original data, you must update the copy and then reassign the updated copy to the mesh.
The following example demonstrates how to create an array to ho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ea8e453da09 | unity_docs | scripting | Show me a Unity C# example demonstrating `OcclusionArea.center`. | OcclusionArea.center
public
Vector3
center
;
Description
Center of the occlusion area relative to the transform.
```csharp
using UnityEngine;[RequireComponent(typeof(OcclusionArea))]
public class Example : MonoBehaviour
{
// Sets the center of the occlusion area to the center of the transform
void Start()
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83b07a118014 | unity_docs | scripting | What is `IntegratedSubsystemDescriptor` in Unity? Explain its purpose and usage. | IntegratedSubsystemDescriptor
class in
UnityEngine
/
Implemented in:
UnityEngine.SubsystemsModule
Implements interfaces:
ISubsystemDescriptor
Description
Information about a subsystem that can be queried before creating a subsystem instance.
Properties
Property
Description
id
A unique string that identifies... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc64c14c149a | unity_docs | scripting | What is `UIElements.Columns.IsPrimary` in Unity? Explain its purpose and usage. | Columns.IsPrimary
Declaration
public bool
IsPrimary
(
UIElements.Column
column
);
Parameters
Parameter
Description
column
The column to check.
Returns
bool
Whether or not the specified column is the primary one.
Description
Checks if the specified column is the primary one. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_237c90df1e7b | unity_docs | rendering | Show me a Unity C# example demonstrating `Material.ctor`. | rary Material.
If you have a script which implements a custom special effect, you implement all the graphic setup
using shaders & materials. Use this function to create a custom shader & material inside your script.
After creating the material, use
SetColor
,
SetTexture
,
SetFloat
,
SetVector
,
SetMatrix
to popu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0fbd934bb2f | unity_docs | editor | What is `PrefabUtility.ConvertToPrefabInstances` in Unity? Explain its purpose and usage. | PrefabUtility.ConvertToPrefabInstances
Declaration
public static void
ConvertToPrefabInstances
(GameObject[]
plainGameObjects
,
GameObject
prefabAssetRoot
,
ConvertToPrefabInstanceSettings
settings
,
InteractionMode
mode
);
Parameters
Parameter
Description
plainGameObjects
The array of GameObjects t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a477d3d0e0f3 | unity_docs | animation | Show me a Unity C# example demonstrating `AnimationState.length`. | AnimationState.length
public float
length
;
Description
The length of the animation clip in seconds.
```csharp
using UnityEngine;
using System.Collections;public class ExampleScript : MonoBehaviour
{
public Animation anim; void Start()
{
// Print the length of the walk animation in seconds
print(anim["Walk"... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a6aab62595b | unity_docs | xr | What is `AI.NavMesh.pathfindingIterationsPerFrame` in Unity? Explain its purpose and usage. | NavMesh.pathfindingIterationsPerFrame
public static int
pathfindingIterationsPerFrame
;
Description
The maximum number of nodes processed for each frame during the asynchronous pathfinding process.
During the pathfinding process, the pathfinder expands only a certain number of nodes (NavMesh polygons) for each ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5bffec12e323 | unity_docs | math | What is `Unity.Collections.LowLevel.Unsafe.NativeContainerSupportsDeferredConvertListToArray` in Unity? Explain its purpose and usage. | NativeContainerSupportsDeferredConvertListToArray
class in
Unity.Collections.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Indicates that the native container type can be passed to the Schedule method of an IJobParallelForDefer job. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94fa52320746 | unity_docs | rendering | What are the parameters of `AssetDatabase.FindAssetGUIDs` in Unity? | Returns GUID[] An array containing the GUIDs of any matching assets. If no matching assets were found, returns empty array. Description Searches the asset database with a filter string and returns an array of GUIDs. FindAssetGUIDs allows you to search for assets. The string argument can
provide names, labels o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37517bfc8f46 | unity_docs | scripting | What is `MinAttribute.ctor` in Unity? Explain its purpose and usage. | MinAttribute Constructor
Declaration
public
MinAttribute
(float
min
);
Parameters
Parameter
Description
min
The minimum allowed value.
Description
Attribute used to make a float or int variable in a script be restricted to a specific minimum value. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83210711f6b3 | unity_docs | math | What is `Animations.TransformStreamHandle.GetLocalTRS` in Unity? Explain its purpose and usage. | TransformStreamHandle.GetLocalTRS
Declaration
public void
GetLocalTRS
(
Animations.AnimationStream
stream
,
out
Vector3
position
,
out
Quaternion
rotation
,
out
Vector3
scale
);
Parameters
Parameter
Description
stream
The
AnimationStream
that holds the animated values.
position
The position of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d3037c35f03f | unity_docs | xr | Explain 'API compatibility levels for .NET' in Unity. | Unity supports two different .NET API compatability levels that your project code can compile against. The compatability level you select determines which .NET class libraries are available to your C# code. The available levels are:.NET Standard 2.1
:.NET Standard
2.1, as published by the .NET Foundation. This is the d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_264e137d5602 | unity_docs | editor | What is `UIElements.DropdownMenu.RemoveItemAt` in Unity? Explain its purpose and usage. | DropdownMenu.RemoveItemAt
Declaration
public void
RemoveItemAt
(int
index
);
Parameters
Parameter
Description
index
The index of the item to remove.
Description
Removes the menu item at index.
```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;public class ContextMenuWindow : ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d0ae653c7ed | unity_docs | scripting | What is `Search.SearchExpression.GetNumberValue` in Unity? Explain its purpose and usage. | SearchExpression.GetNumberValue
Declaration
public double
GetNumberValue
(double
defaultValue
);
Parameters
Parameter
Description
defaultValue
Initial value if we cannot convert the innerText.
Returns
double
Returns a numerical representation of the expression.
Description
Try to parse the innerText ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46b80be6caff | unity_docs | animation | What is `Animations.TransformSceneHandle.GetLocalToParentMatrix` in Unity? Explain its purpose and usage. | TransformSceneHandle.GetLocalToParentMatrix
Declaration
public
Matrix4x4
GetLocalToParentMatrix
(
Animations.AnimationStream
stream
);
Parameters
Parameter
Description
stream
The AnimationStream that manages this handle.
Returns
Matrix4x4
Returns the local to parent matrix.
Description
Gets the lo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a75cc533466 | unity_docs | scripting | What is `Quaternion.RotateTowards` in Unity? Explain its purpose and usage. | Quaternion.RotateTowards
Declaration
public static
Quaternion
RotateTowards
(
Quaternion
from
,
Quaternion
to
,
float
maxDegreesDelta
);
Parameters
Parameter
Description
from
The unit quaternion to be aligned with
to
.
to
The target unit quaternion.
maxDegreesDelta
The maximum angle in degrees a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8eb4745f0b1 | unity_docs | rendering | Give me an overview of the `TextureImporterMipFilter` class in Unity. | TextureImporterMipFilter
enumeration
Description
Mip map filter for
TextureImporter
.
Additional resources:
TextureImporter.mipmapFilter
.
Properties
Property
Description
BoxFilter
Box mipmap filter.
KaiserFilter
Kaiser mipmap filter. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_927043402897 | unity_docs | scripting | What is `ModifiableContactPair.GetDynamicFriction` in Unity? Explain its purpose and usage. | ModifiableContactPair.GetDynamicFriction
Declaration
public float
GetDynamicFriction
(int
i
);
Parameters
Parameter
Description
i
Index of the contact point.
Returns
float
Dynamic friction coefficient.
Description
Get the value of the dynamic friction for a specified contact point in this contact pai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c00a37e6c2e6 | unity_docs | physics | What is `Callbacks.PostProcessSceneAttribute` in Unity? Explain its purpose and usage. | PostProcessSceneAttribute
class in
UnityEditor.Callbacks
/
Inherits from:
CallbackOrderAttribute
Description
Add this attribute to a method to get a notification just after building the Scene.
A method with this attribute will also get called when entering Playmode, when
SceneManager.LoadScene
is called.
P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_93ee9e090854 | unity_docs | math | What is `Handles.TransformHandle` in Unity? Explain its purpose and usage. | Handles.TransformHandle
Declaration
public static void
TransformHandle
(ref
Vector3
position
,
ref
Quaternion
rotation
,
ref
Vector3
scale
);
Declaration
public static void
TransformHandle
(ref
Vector3
position
,
ref
Quaternion
rotation
,
ref float
uniformScale
);
Declaration
public static voi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fced7da5c3b5 | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.OnApplicationQuit`. | platform, the operating system can quit the application to free up resources. In this case, depending on the operating system, Unity might be unable to call this method. On mobile platforms, don't rely on this method to save the state of your application. Instead, consider every loss of application focus as the exit of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2b9d799277f5_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | !!!DEPRECATED!!!Acts as a wrapper for allowing XRGrabInteractables to be scaled while being held.This will **not** scale the GameObject itself but all of it's children. Scaling will be applied to the children using their initial scale.
Signature:
```csharp
public class ScalableGrabInteractable : ExPresSXRGrabInteracta... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_a6deba5842fa | unity_docs | scripting | What is `PrefabUtility.GetPropertyModifications` in Unity? Explain its purpose and usage. | PrefabUtility.GetPropertyModifications
Declaration
public static PropertyModification[]
GetPropertyModifications
(
Object
targetPrefab
);
Parameters
Parameter
Description
targetPrefab
Can be a Prefab instance in the scene or a Prefab instance in an Prefab Asset (e.g a Variant asset).
Description
Returns a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa07d5752af9 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.AddRemotePackageReferenceAtVersionUpToNextMajor` in Unity? | Returns string Returns the GUID of the remote package reference. Description Adds a reference to the remote package at the given version and allows updates up to the next major version. ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_AddRemotePa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b241cf99649 | unity_docs | scripting | Show me a Unity C# example demonstrating `Experimental.Rendering.GraphicsStateCollection.WarmUp`. | warming job.
Description
Prewarms all shader variants in this collection using associated graphics states.
This will result in the GPU representation of the stored shader variants being created.
The JobHandle returned by this method can be used to control if the creation of GPU representations occurs synchronously... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3186aa2d4e19 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddFileToBuildWithFlags`. | uilding for the given target with specific compiler flags.
The function is equivalent to
AddFileToBuild
except that the compile flags are specified.
In projects containing multiple native targets, you can configure a single file or folder reference to build in all, some, or none of the targets. The file or folder re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d472317a0d9 | unity_docs | scripting | What is `Color.cyan` in Unity? Explain its purpose and usage. | Color.cyan
public static
Color
cyan
;
Description
Cyan. RGBA is (0, 1, 1, 1).
```csharp
//Attach this script to a GameObject with a Renderer (go to Create>3D Object and select one of the first 6 options to create a GameObject with a Renderer automatically attached).
//This script changes the Color of your Gam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db1a83d01997 | unity_docs | math | What is `BoundsInt.zMax` in Unity? Explain its purpose and usage. | BoundsInt.zMax
public int
zMax
;
Description
The maximal z point of the box.
Only points with a z component less than this value are contained in the box.
Sets the maximum value of
BoundsInt
's z point. If you enter a maximum value that is less than the current minimum value, then the entered value becomes th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02f3a6dba9ff | unity_docs | rendering | What are the parameters of `Rendering.GlobalKeyword.Create` in Unity? | Returns GlobalKeyword Returns a new instance of the GlobalKeyword class. Description Creates and returns a GlobalKeyword that represents a new or existing global shader keyword. Unity creates and returns a GlobalKeyword struct to represent the global shader keyword with the given name. If a global shader keyword with t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c21723d9858b | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.SetTeamId`. | PBXProject.SetTeamId
Declaration
public void
SetTeamId
(string
targetGuid
,
string
teamId
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
teamId
The code signing team ID to be used for this target.
Description
Sets the Team ID of an ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_17d5857360e2 | unity_docs | scripting | Give me an overview of the `Application` class in Unity. | Application
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Provides access to application runtime data.
This class contains static methods for looking up information about and controlling the runtime data.
Static Properties
Property
Description
absoluteURL
The URL of the document.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_784a8fdadf8b_doc_7 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Default materials lookup directory with existing semantically named materials required for runtime assignment.
Signature:
```csharp
public string MaterialsDirectory;
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_dc30ec728819 | unity_docs | editor | In Unity's 'Set background images', what is '9-Slice images with UI Toolkit' and how does it work? | Generally, you can apply the
9-slice technique to a regular 2D Sprite
. However, with UI Toolkit, you can apply the 9-slice technique to Texture, Render Texture, and SVG Vector images.
To apply 9-slice, set the following:
Slice values
: The slice values are the pixel values for the left, right, top, and bottom slices o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ff3593c8ace | unity_docs | rendering | What is `Cubemap.CreateExternalTexture` in Unity? Explain its purpose and usage. | Cubemap.CreateExternalTexture
Declaration
public static
Cubemap
CreateExternalTexture
(int
width
,
TextureFormat
format
,
bool
mipmap
,
IntPtr
nativeTex
);
Parameters
Parameter
Description
size
The width and height of each face of the cubemap should be the same.
format
Format of underlying cubemap o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_788990d48caf | unity_docs | rendering | What is `Rendering.GraphicsTextureState.InitializedOnRenderThread` in Unity? Explain its purpose and usage. | GraphicsTextureState.InitializedOnRenderThread
Description
The GraphicsTexture has completed creation on the render thread.
This is the working state of a GraphicsTexture. Only at this state is the descriptor accessible.
Additional resources:
GraphicsTextureDescriptor
,
GraphicsTexture.descriptor
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8ed775ba8736 | unity_docs | performance | Explain 'Jobs overview' in Unity. | A job is a small unit of work that does one specific task. A job receives parameters and operates on data, similar to how a method call behaves. Jobs can be self-contained, or they can depend on other jobs to complete before they can run. In Unity, a job refers to any struct that implements the IJob
interface.
Only the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b9a580cef89 | unity_docs | performance | What is `GfxThreadingMode` in Unity? Explain its purpose and usage. | GfxThreadingMode
enumeration
Description
Enum used to specify the threading mode to use.
Additional resources: PlayerSettings.graphicsThreadingMode.
Properties
Property
Description
Direct
Direct threading mode.
NonThreaded
SingleThreaded mode.
Threaded
MultiThreaded mode.
ClientWorkerJobs
Legacy Graphics Jo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7ec1961e879 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Burst.BurstDiscardAttribute`. | decorated with the
[BurstCompile]
attribute. You can use the
[BurstDiscard]
attribute on a method or property to exclude code from Burst compilation in situations where it can only run in .NET runtimes. For example, you can use
[BurstDiscard]
to exclude methods that use managed objects to perform logging, or meth... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7573e4889183 | unity_docs | xr | What is `PackageManager.Requests.ClearCacheRequest` in Unity? Explain its purpose and usage. | ClearCacheRequest
class in
UnityEditor.PackageManager.Requests
/
Inherits from:
PackageManager.Requests.Request
Description
Represents an asynchronous request to clear the global package cache on the disk.
The PackageManager
Client
class returns a ClearCacheRequest instance when you call the
Client.ClearCac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1fa00c4c4eb6 | unity_docs | scripting | What is `UIElements.Binding.SetGlobalLogLevel` in Unity? Explain its purpose and usage. | Binding.SetGlobalLogLevel
Declaration
public static void
SetGlobalLogLevel
(
UIElements.BindingLogLevel
logLevel
);
Parameters
Parameter
Description
logLevel
The log level.
Description
Sets the log level for all binding failures.
This can be overriden per panel using SetPanelLogLevel. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e3bb08481d8 | unity_docs | ui | Give me an overview of the `Viewpoint_1` class in Unity. | Viewpoint<T0>
class in
UnityEditor
Description
Defines a Viewpoint that can be selected from the Cameras overlay.
Use this base class with
ICameraLensData
to define a Viewpoint and expose a component in the Cameras overlay. If you expose a component in the Cameras overlay, you can use the Cameras overlay to loo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_51437c331f7c | unity_docs | input | Explain 'Supporting input devices on tvOS' in Unity. | While tvOS builds on the foundation of iOS, it does create new challenges such as adapting content to function with tvOS inputs, and for display on a bigger screen.
There are two main inputs for tvOS:
The Apple TV Remote
Made For iOS (MFi) controllers
## Apple TV Remote
The Apple TV Remote (Siri Remote) is a multi-pu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8f0085ba6b3 | unity_docs | math | What are the parameters of `Quaternion.ToAngleAxis` in Unity? | Description Converts a rotation to angle-axis representation. This method decomposes the quaternion into an angle (in degrees) and a unit vector representing the axis of rotation. Normalize the quaternion before calling this method, otherwise Unity throws an exception. ```csharp
using UnityEngine;public class Example :... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9dc2c456187c | unity_docs | rendering | What is `ParticleSystemJobs.IJobParticleSystem` in Unity? Explain its purpose and usage. | IJobParticleSystem
interface in
UnityEngine.ParticleSystemJobs
Description
Inherit from this interface to implement a Particle System job.
Additional resources:
IJobParticleSystem.Execute
.
Public Methods
Method
Description
Execute
Implement this method to access and modify particle properties. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_311637be0b0a | unity_docs | rendering | Explain 'Desktop headless mode' in Unity. | The Dedicated Server build target is similar to the desktop headless mode. The only difference is that the Dedicated Server build target is optimized to increase memory and CPU performance when running as a networked application.
Desktop headless mode allows you to run applications in batchmode on any desktop platform ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_689debbac5dd | unity_docs | scripting | What is `Accessibility.AccessibilityNode.ToString` in Unity? Explain its purpose and usage. | AccessibilityNode.ToString
Declaration
public string
ToString
();
Returns
string
A string containing the accessibility node ID and generational version.
Description
Provides a debugging string. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7bd4511d955b | unity_docs | physics | What is `MonoBehaviour.OnJointBreak` in Unity? Explain its purpose and usage. | MonoBehaviour.OnJointBreak(float)
Description
Called when a joint attached to the same game object broke.
When a force that is higher than the breakForce of the joint, the joint will break off.
When the joint breaks off, OnJointBreak will be called and the break force applied to the joint will be passed in.
After ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fecf017503fb | unity_docs | input | What is `WebGLInput.mobileKeyboardSupport` in Unity? Explain its purpose and usage. | WebGLInput.mobileKeyboardSupport
public static bool
mobileKeyboardSupport
;
Description
Enable mobile keyboard support for UI input fields.
This property determines whether to enable mobile keyboard support for UI input fields. If this is enabled (default), the browser's soft keyboard will be requested when sel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_69fc23e42d50 | unity_docs | scripting | What is `Experimental.GraphView.GraphView.placematContainer` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.placematContainer
public
Experimental.GraphView.PlacematContainer
placematContainer
;
Description
The PlacematContainer used by the GraphView. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e6ec7151ad1 | unity_docs | rendering | What is `ParticleSystem.RotationOverLifetimeModule` in Unity? Explain its purpose and usage. | RotationOverLifetimeModule
struct in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Script interface for the RotationOverLifetimeModule.
Rotate particles throughout their lifetime.
Additional resources:
ParticleSystem
,
ParticleSystem.rotationOverLifetime
.
Properties
Property
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a02339ec53d4 | unity_docs | editor | Show me a Unity C# example demonstrating `VersionControl.Provider.GetLatest`. | GetLatest
(
VersionControl.Asset
asset
);
Parameters
Parameter
Description
assets
List of assets to update.
asset
Asset to update.
Description
Start a task for getting the latest version of an out of sync asset from the version control server.
Note that the
Provider.GetLatest
task does not solve file co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ecea64aea1d | unity_docs | editor | What are the parameters of `EditorBuildSettings.AddConfigObject` in Unity? | Returns void Throws an exception if the object is null , not persisted, or if there is a name conflict and the overwrite parameter is set to false. Description Store a reference to a config object by name. The object must be an asset in the project, otherwise it will not be saved when the editor is restarted or script... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e378e093dea | unity_docs | editor | Show me a Unity C# example demonstrating `VersionControl.Provider.Revert`. | escription
Reverts the specified assets by undoing any changes done since the last time you synced.
The last sync time is usually when
Provider.GetLatest
was last issued but may differ if an external version control client is used at the same time.
Note that after this operation is completed, Asset Database is not ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c3c3ae1bb69 | unity_docs | physics | Show me a Unity C# example demonstrating `Collider.OnCollisionExit`. | mation about contact points, impact velocity etc.
If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations.
Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to di... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc3f37742048 | unity_docs | scripting | What is `UIElements.Image` in Unity? Explain its purpose and usage. | Image
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.VisualElement
/
Implemented in:
UnityEngine.UIElementsModule
Description
A
VisualElement
representing a source texture.
Additional resources:
UXML element Image
.
Note
: This is the Image control for the UI Toolkit framework. This is no... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b61685e139e0 | unity_docs | scripting | What are the parameters of `Unity.Loading.ContentLoadInterface.LoadContentFileAsync` in Unity? | Returns ContentFile Handle to access the results of the load process. Description Loads a serialized file asynchronously from disk. The status of the load operation can be accessed using the returned ContentFile . Objects loaded with this function will not be garbage collected; the user is responsible for calling Conte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2aa97b48e5e5 | unity_docs | math | Give me an overview of the `SerializedPropertyType` class in Unity. | SerializedPropertyType
enumeration
Description
Represents the type of a
SerializedProperty
.
Additional resources:
SerializedProperty.propertyType
.
Properties
Property
Description
Generic
Represents an array, list, struct or class.
Integer
Represents an integer property, for example int, byte, short, uint ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b8cc48a4aa0 | unity_docs | rendering | Show me a Unity C# example demonstrating `Android.AndroidPlatformIconKind`. | AndroidPlatformIconKind
class in
UnityEditor.Android
Description
Contains all Android
PlatformIconKind
supported by Unity.
Use this class to configure icons used in your Android application. For detailed information on Android icons, refer to the Android developer documentation on
Android icon design guideline... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61715f81ac6d | unity_docs | animation | What is `AnimationClip.AddEvent` in Unity? Explain its purpose and usage. | AnimationClip.AddEvent
Declaration
public void
AddEvent
(
AnimationEvent
evt
);
Parameters
Parameter
Description
evt
AnimationEvent to add.
Description
Adds an animation event to the clip.
Note that events added with AddEvent persist until play mode
is exited or the is player quit. If you want to add an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa61c993f599 | unity_docs | physics | Give me an overview of the `ModifiableContactPair` class in Unity. | ModifiableContactPair
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
A light-weight proxy that allows to access the contact buffers directly.
Properties
Property
Description
bodyAngularVelocity
Angular velocity of the first body in the contact pair.
bodyInstanceID
Instance ID ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_336c7d449f78 | unity_docs | math | In Unity's 'Parallel tessellation', what is 'Jobified tessellation with allocation on the main thread' and how does it work? | If you can quickly calculate the number of vertices or indices, use the main thread to allocate the mesh and add it to the draw sequence. You can do so with the following APIs:
MeshGenerationContext.AllocateTempMesh
MeshGenerationContext.DrawMesh
Note
: You can add the mesh to the draw sequence at any point during the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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