id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_b39cc1bea4d3 | unity_docs | rendering | In Unity's 'Theme Style Sheet (TSS)', what is 'Apply a TSS' and how does it work? | You can
reference a TSS in UXML or C#
the same way as you do with USS.
You can also set a TSS as the default theme for a
Panel Setting
asset. If you have more than one Panel Setting, each one can use a different TSS file.
Note
: If you set a TSS for a Panel Setting asset, it doesn’t make the TSS a global style for the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4cd379c8a302 | unity_docs | input | What is `Playables.PlayableExtensions.GetPropagateSetTime` in Unity? Explain its purpose and usage. | PlayableExtensions.GetPropagateSetTime
Declaration
public static bool
GetPropagateSetTime
(U
playable
);
Parameters
Parameter
Description
playable
The
Playable
used by this operation.
Returns
bool
True if time propagation is enabled.
Description
Returns the time propagation behavior of this
Playab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4888345d9536 | unity_docs | editor | What are the parameters of `AssetModificationProcessor.IsOpenForEdit` in Unity? | Returns void Returns true if all files are editable. Description This is called by Unity when inspecting assets to determine if an editor should be disabled. Although this is called by Unity's own systems, you can also call it if you are implementing your own Editor tools such as a custom version control integration. A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8cbfb1243c7 | unity_docs | physics | Give me an overview of the `BoxCollider` class in Unity. | BoxCollider
class in
UnityEngine
/
Inherits from:
Collider
/
Implemented in:
UnityEngine.PhysicsModule
Description
A box-shaped primitive collider.
Additional resources:
SphereCollider
,
CapsuleCollider
,
PhysicsMaterial
,
Rigidbody
.
Properties
Property
Description
center
The center of the box, meas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b29cef2434c9 | unity_docs | animation | What is `UIElements.Experimental.Easing` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Easing
class in
UnityEngine.UIElements.Experimental
/
Implemented in:
UnityEngine.UIElementsModule
Description
A collection of easing curves to be used with ValueAnimations.
Easing curves control the rate of change of a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fa6eb785598e | github | scripting | Write a Unity C# script called Type Ref Dropdown Attribute | ```csharp
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace FieldSearch.Attributes
{
/// <summary>
/// Dropdown list attribute for type, inherited from BaseType
/// </summary>
[AttributeUsage(AttributeTargets.Property | AttributeTa... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_7b772d6d3c9a | unity_docs | scripting | What is `ModelImporter.normalCalculationMode` in Unity? Explain its purpose and usage. | ModelImporter.normalCalculationMode
public
ModelImporterNormalCalculationMode
normalCalculationMode
;
Description
Normal generation options for
ModelImporter
.
Normals can be calculated by Unity using several methods. They can be either unweighted or weighted by area, angle or both.
This setting is only used... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ccb5818e6160 | unity_docs | math | What are the parameters of `Mathf.SmoothStep` in Unity? | Returns float The interpolated float result between from and to . Description Interpolates between from and to with smoothing at the limits. This function interpolates between from and to in a similar way to Lerp .
However, the interpolation will gradually speed up from the start and slow down toward the end.
This is u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b7cf6eeb072 | unity_docs | math | What is `AndroidJNI.NewFloatArray` in Unity? Explain its purpose and usage. | AndroidJNI.NewFloatArray
Declaration
public static IntPtr
NewFloatArray
(int
size
);
Description
Constructs a new primitive array object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8aee4a1263c6 | unity_docs | rendering | Explain 'Reflective Shader Family' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces these
shaders
.
Reflective
shaders will allow you to use a Cubemap which will be reflected on your
mesh
. You can also define areas of more or less reflectivity on your object through the alpha channel of the Base texture. High reflectivity is a great effect f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_38af1a9b120a | unity_docs | input | In Unity's 'IntegerField', what is 'Set a placeholder text' and how does it work? | You can set a placeholder text for the element. You can also hide the placeholder text on focus.
Note
: The placeholder text won’t display if you set a value for the element. To unset a value in UI Builder, right-click the Value field in the element’s Inspector tab and select
Unset
.
In C#, use the placeholder and the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8953d7d08b3 | unity_docs | scripting | What is `Gizmos.CalculateLOD` in Unity? Explain its purpose and usage. | Gizmos.CalculateLOD
Declaration
public static float
CalculateLOD
(
Vector3
position
,
float
radius
);
Parameters
Parameter
Description
position
The centre of the gizmo in world space.
radius
The maximum extent of the gizmo.
Returns
float
Returns a value between 0 and 1 that represents the level of de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b48de88cfdee | unity_docs | physics | Show me a Unity code example for 'Android symbols'. | ols
.
Use
UserBuildSettings.DebugSymbols.level
to generate the required type of symbol file.
Note:
By default, Gradle generates symbol files with.so.sym
or.so.dbg
extensions. Some digital distribution services don’t recognize these extensions and require files with.so
extension. In such cases, use
Unity.Android.Types.D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_806e53c94a51 | unity_docs | scripting | Show me a Unity C# example demonstrating `Resources`. | might want to create a GameObject procedurally from a script and assign a texture to a procedurally generated mesh.
Some loaded assets, most notably textures, can use up memory even when no instance exists in the Scene. To reclaim this memory when the asset is no longer needed, you can use
Resources.UnloadUnusedAssets... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_948f4258606e | unity_docs | editor | Give me an overview of the `AssetPathToGUIDOptions` class in Unity. | AssetPathToGUIDOptions
enumeration
Description
Asset path to GUID options.
Additional resources:
AssetDatabase.AssetPathToGUID
.
Properties
Property
Description
IncludeRecentlyDeletedAssets
Return a GUID if the asset exists, or has recently been deleted.
OnlyExistingAssets
Return a GUID only if the asset exi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fbbb495ce2ba | unity_docs | rendering | What is `Rendering.BuiltinShaderDefine.UNITY_HARDWARE_TIER1` in Unity? Explain its purpose and usage. | BuiltinShaderDefine.UNITY_HARDWARE_TIER1
Description
UNITY_HARDWARE_TIER1 is set when compiling shaders for
GraphicsTier.Tier1
.
Note:
Graphics tiers are only supported in the Built-in Render Pipeline.
Unity generates tier shader variants if your shader source code includes
#pragma hardware_tier_variants
, or if... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bbd309923c15 | unity_docs | math | Give me an overview of the `Color` class in Unity. | Color
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Representation of RGBA colors.
This structure is used throughout Unity to pass colors around.
Each color component is a floating point value with a range from 0 to 1.
Components (
r
,
g
,
b
) define a color in RGB color space. Alph... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5c1ef387b92c | unity_docs | rendering | In Unity's 'Android requirements and compatibility', what is 'Render pipeline compatibility' and how does it work? | Not every
render pipeline
is compatible with Android due to hardware and graphics API limitations.
Feature
Built-in Render Pipeline
Universal Render Pipeline
High Definition Render Pipeline
Custom Scriptable Render Pipeline Android Yes Yes No
Yes | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_621f7b2ad40b | unity_docs | scripting | What is `UIElements.BaseTreeViewController.GetAllItemIds` in Unity? Explain its purpose and usage. | BaseTreeViewController.GetAllItemIds
Declaration
public IEnumerable<int>
GetAllItemIds
(IEnumerable<int>
rootIds
);
Parameters
Parameter
Description
rootIds
Root IDs to start from. If null, will use the tree root ids.
Returns
IEnumerable<int>
All items IDs in the tree, starting from the specified IDs.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d251fa755634 | unity_docs | editor | Show me a Unity C# example demonstrating `SearchService.SceneSearch`. | ass in
UnityEditor.SearchService
Description
Use this API to perform searches in the Scene. Engines for this type of search implement the
ISceneSearchEngine
interface.
Registered Scene search engines are called during searches in the Scene hierarchy. When the default object selector is used, they are also called... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_217ac6dede60 | unity_docs | xr | Explain 'Refund a customer' in Unity. | The
Asset Store
manages customer refunds. This means that if a customer requests a refund for a package that you own, you need to request a refund through the
Asset Store support center
.
A customer’s refund request must meet the Asset Store’s
Refund Requirements
. If the user has an issue that you can solve then try t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b5533c0a249c | unity_docs | ui | Explain 'Bind with UXML and C# script' in Unity. | Version
: 2021.3+
This example demonstrates how to create a binding and set the binding path with UXML, and call the
Bind()
method with a C# script.
## Example overview
This example creates a custom Editor window with a TextField that binds to the name property of any GameObject in a
scene
.
You can find the complete... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_83b580c117c1 | unity_docs | editor | In Unity's 'Introduction to assemblies in Unity', what is 'Finding which assembly a script belongs to' and how does it work? | To identify which assembly a script belongs to, select the script file in the Project window to view its properties in the Inspector window. The assembly filename and the Assembly Definition, if one exists, are shown in the
Assembly Information
section of the
Inspector
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e61e69c9a9ff | unity_docs | math | Show me a Unity C# example demonstrating `UIElements.UxmlAttributeConverter_1`. | char
string
short
ushort
int
uint
long
ulong
Enum
float
double
Type(
UxmlTypeReferenceAttribute
)
Color
Hash128
Length
Bounds
BoundsInt
Rect
RectInt
Vector2
Vector2Int
Vector3
Vector3Int
Vector4
Gradient
AnimationCurve
ToggleButtonGroupState
The following example creates a custom control tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e244e8aa0412 | unity_docs | xr | In Unity's 'XR architecture', what is 'Subsystems' and how does it work? | XR subsystems give you access to XR features in your Unity app. Unity defines a common interface for subsystems so that all provider plug-ins implementing a feature generally work the same way in your app. Often you can change the active provider and rebuild your app to run on a different XR platform, as long as the pl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f140284ced1 | unity_docs | input | What is `TouchScreenKeyboard.status` in Unity? Explain its purpose and usage. | TouchScreenKeyboard.status
public
TouchScreenKeyboard.Status
status
;
Description
Returns the status of the on-screen keyboard. (Read Only)
The status specifies if the on-screen keyboard is visible or if it was closed. The keyboard is closed when it loses focus or when the input is finished or canceled. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5067f0e9c985 | unity_docs | rendering | Show me a Unity C# example demonstrating `Material.SetTexture`. | elect Shader
.
By specifying a `RenderTextureSubElement`, you can indicate which type of data to set from the RenderTexture. The possible options are:
RenderTextureSubElement.Color
,
RenderTextureSubElement.Depth
, and
RenderTextureSubElement.Stencil
.
Additional resources:
mainTexture
property,
GetTexture
,
Sha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_654622e50e87 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUILayout.BeginHorizontal`. | tyle
.
Additional resources:
GUILayout.Width
,
GUILayout.Height
,
GUILayout.MinWidth
,
GUILayout.MaxWidth
,
GUILayout.MinHeight
,
GUILayout.MaxHeight
,
GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
Description
Begin a horizontal group and get its rect back.
This is an extension to
GUILayout.BeginHorizon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65fa1f7e42cf | unity_docs | rendering | What is `MaterialPropertyBlock.SetVector` in Unity? Explain its purpose and usage. | MaterialPropertyBlock.SetVector
Declaration
public void
SetVector
(string
name
,
Vector4
value
);
Declaration
public void
SetVector
(int
nameID
,
Vector4
value
);
Parameters
Parameter
Description
name
The name of the property.
nameID
The name ID of the property retrieved by
Shader.PropertyToID
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b1c87f2f64b | unity_docs | scripting | What is `Handles.DrawDottedLines` in Unity? Explain its purpose and usage. | Handles.DrawDottedLines
Declaration
public static void
DrawDottedLines
(Vector3[]
lineSegments
,
float
screenSpaceSize
);
Parameters
Parameter
Description
lineSegments
A list of pairs of points that represent the start and end of line segments.
screenSpaceSize
The size in pixels for the lengths of the lin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd48c6578687 | unity_docs | scripting | What is `BuildPlayerWindow` in Unity? Explain its purpose and usage. | BuildPlayerWindow
class in
UnityEditor
/
Inherits from:
EditorWindow
Description
The default build settings window.
Static Methods
Method
Description
RegisterBuildPlayerHandler
Register a delegate to intercept or override the build process executed with the "Build" and "Build and Run" buttons. Registering a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5195a5a6c5a | unity_docs | physics | What is `ParticleSystemForceField.rotationAttraction` in Unity? Explain its purpose and usage. | ParticleSystemForceField.rotationAttraction
public
ParticleSystem.MinMaxCurve
rotationAttraction
;
Description
Controls how strongly particles are dragged into the vortex motion.
Set in conjunction with
ParticleSystemForceField.rotationSpeed
to create a vortex effect within the volume of the Force Field.
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_070f39f4354e | unity_docs | scripting | Show me a Unity C# example demonstrating `Undo.undoRedoEvent`. | Undo.undoRedoEvent
public static
Undo.UndoRedoEventCallback
undoRedoEvent
;
Description
Callback that is triggered after any undo or redo event.
```csharp
using UnityEditor;
using UnityEngine;public class ExampleUndoRedoEventScript : MonoBehaviour
{
void Start()
{
Undo.undoRedoEvent += OnUndoRedoEvent;
} ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba840be8da39 | unity_docs | audio | What is `Experimental.Audio.AudioSampleProvider.SetSampleFramesOverflowNativeHandler` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AudioSampleProvider.SetSampleFramesOverflowNativeHandler
Declaration
public void
SetSampleFramesOverflowNativeHandler
(
Experimental.Audio.AudioSampleProvider.SampleFramesEventNativeFunction
handler
,
IntPtr
userData
);
Par... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2f86018c2b84 | unity_docs | rendering | Explain 'Choose a GPU texture format by platform' in Unity. | ## Desktop
For devices with DirectX 11 or better class GPUs, where support for BC7 and BC6H formats is guaranteed to be available, the recommended choice of compression formats is:
RGB textures - DXT1 at four bits/
pixel
.
RGBA textures - BC7 (higher quality, slower to compress) or DXT5 (faster to compress), both at e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4b09f332c151 | unity_docs | physics | In Unity's 'Configure driving forces on a Configurable Joint', what is 'Configure driving forces' and how does it work? | For each axis drive you want to apply force on, use
Position Spring
to configure the spring force to apply, and
Position Damper
to configure the damping effect on that spring force.
Apply trial and error on the spring and damper values to achieve the results you need, and test at run time to check that the forces you a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_aa28cda7e3a3 | unity_docs | rendering | In Unity's 'Customize the Standard shader source code in the Built-In Render Pipeline', what is 'Download the Standard shader source code' and how does it work? | To download the source code for the Standard shader:
Go to
the Unity download archive
.
Select the Editor version that you are using from the row at top of the page. When you select an Editor version, the page displays the version history and download links for that version.
Select
See all
to open the manual download p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_86b66016cb94 | unity_docs | scripting | Explain 'Horizontal Layout Group' in Unity. | The Horizontal Layout Group component places its child layout elements next to each other, side by side. Their widths are determined by their respective minimum, preferred, and flexible widths according to the following model:
The minimum widths of all the child layout elements are added together and the spacing betwee... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9c82dbc85f72 | unity_docs | scripting | What is `PlayerSettings.iOS.iOSManualProvisioningProfileID` in Unity? Explain its purpose and usage. | PlayerSettings.iOS.iOSManualProvisioningProfileID
public static string
iOSManualProvisioningProfileID
;
Description
A provisioning profile Universally Unique Identifier (UUID) that Xcode will use to build your iOS app in Manual Signing mode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa570a2ff5e0 | unity_docs | scripting | What is `Android.AndroidApplication.InvokeOnUnityMainThread` in Unity? Explain its purpose and usage. | AndroidApplication.InvokeOnUnityMainThread
Declaration
public static void
InvokeOnUnityMainThread
(
Unity.Android.Gradle.Manifest.Action
action
);
Description
Invokes delegate on Android application's main thread.
This is useful if you receive a Java callback on the UI thread, but want to process result on Un... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d2908b1ea95 | unity_docs | performance | What is `Profiling.Profiler.EmitSessionMetaData` in Unity? Explain its purpose and usage. | Profiler.EmitSessionMetaData
Declaration
public static void
EmitSessionMetaData
(Guid
id
,
int
tag
,
Array
data
);
Declaration
public static void
EmitSessionMetaData
(Guid
id
,
int
tag
,
List<T>
data
);
Declaration
public static void
EmitSessionMetaData
(Guid
id
,
int
tag
,
NativeArray<T>
data
);
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8a16bd01c1f | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.Tan`. | Mathf.Tan
Declaration
public static float
Tan
(float
f
);
Description
Returns the tangent of angle
f
in radians.
Additional resources:
Cos
,
Sin
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
print(Mathf.Tan(0.5F));
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfff538d7750 | unity_docs | xr | What is `Texture.desiredTextureMemory` in Unity? Explain its purpose and usage. | Texture.desiredTextureMemory
public static ulong
desiredTextureMemory
;
Description
The total size of the Textures, in bytes, that Unity loads if there were no other constraints. Before Unity loads any Textures, it applies the
memory budget
which reduces the loaded Texture resolution if the Texture sizes excee... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea2f8f42b7d3 | unity_docs | editor | What is `TerrainData.RefreshPrototypes` in Unity? Explain its purpose and usage. | TerrainData.RefreshPrototypes
Declaration
public void
RefreshPrototypes
();
Description
Reloads all the values of the available prototypes (ie, detail mesh assets) in the TerrainData Object.
This can be used in editor scripts to update the terrain when the prototype assets change, much like the Terrain > Refres... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_66dbf2d80e5f | unity_docs | audio | Explain 'Native audio plug-in SDK' in Unity. | The Unity native audio
plug-in
SDK lets you develop custom audio plug-ins for Unity. You can use this SDK to extend the audio capabilities of Unity and create advanced audio processing solutions tailored to your project’s needs. Examples of custom audio plug-ins you can create include
audio effects and audio spatialize... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d44155e8d196 | unity_docs | scripting | Show me a Unity C# example demonstrating `Camera.ViewportToWorldPoint`. | a. The bottom-left
of the viewport is (0,0); the top-right is (1,1). The z position is in world units from the camera.
Note that
ViewportToWorldPoint
transforms an x-y screen position into a x-y-z position in 3D space.
Provide the function with a vector where the x-y components of the vector are the screen coordinat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_638648fcfe8b | unity_docs | rendering | Give me an overview of the `TextureImporterShape` class in Unity. | TextureImporterShape
enumeration
Description
The shape of the imported texture.
The default value is
Texture2D
. The texture can also be imported as a
Cubemap
,
Texture2DArray
or a
Texture3D
.
Additional resources:
TextureImporterSettings.textureShape
,
Texture Assets
.
Properties
Property
Description
T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c9a5f3c78643 | unity_docs | rendering | What is `QualitySettings.realtimeGICPUUsage` in Unity? Explain its purpose and usage. | QualitySettings.realtimeGICPUUsage
public static int
realtimeGICPUUsage
;
Description
How much CPU usage to assign to the final lighting calculations at runtime.
Increase the CPU Usage setting for Realtime GI in the Quality Settings window. If you dedicate more CPU time, then the runtime lighting converges fa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_700e3ccf34ef | unity_docs | math | What is `Transform.TransformVector` in Unity? Explain its purpose and usage. | Transform.TransformVector
Declaration
public
Vector3
TransformVector
(
Vector3
vector
);
Description
Transforms
vector
from local space to world space.
This operation is not affected by position of the transform, but it is affected by scale.
The returned vector may have a different length than
vector
.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_235f6f60345f | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUI.FloatField`. | e
style
= EditorStyles.numberField);
Parameters
Parameter
Description
position
Rectangle on the screen to use for the float field.
label
Optional label to display in front of the float field.
value
The value to edit.
style
Optional
GUIStyle
.
Returns
float
The value entered by the user.
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1ab2b306a63 | unity_docs | editor | What are the parameters of `VersionControl.Provider.DiffIsValid` in Unity? | Description Returns true if starting a Diff task is a valid operation for at least one asset in the given AssetList . When all of the assets in the list are not added to version control the task will return false, otherwise the result will always be true. ```csharp
using System.Collections.Generic;
using UnityEditor;
u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_463bc0fd492f | unity_docs | editor | What is `EditorGUI.LayerField` in Unity? Explain its purpose and usage. | EditorGUI.LayerField
Declaration
public static int
LayerField
(
Rect
position
,
int
layer
,
GUIStyle
style
= EditorStyles.popup);
Declaration
public static int
LayerField
(
Rect
position
,
string
label
,
int
layer
,
GUIStyle
style
= EditorStyles.popup);
Declaration
public static int
LayerField... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b092491eff5f | unity_docs | rendering | In Unity's 'HDR in the Built-in Render Pipeline', what is 'Forward Rendering' and how does it work? | In the
Forward rendering
path, a Camera only supports HDR if you have a
post-processing
effect on the Camera. This is due to performance considerations. If you have no post-processing effect on the Camera, the scene will be rendered directly to the back buffer where HDR is not supported. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_960a04bd5534 | unity_docs | editor | What is `Experimental.RenderSettings` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
RenderSettings
class in
UnityEditor.Experimental
/
Implemented in:
UnityEngine.CoreModule
Description
Experimental render settings features.
Additional resources:
RenderSettings
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22edeafdc065 | unity_docs | scripting | Show me a Unity C# example demonstrating `Random.rotation`. | Random.rotation
public static
Quaternion
rotation
;
Description
Returns a random rotation (Read Only).
Randomize the
x
,
y
,
z
, and
w
of a
Quaternion
each to [-1.0..1.0] (inclusive) via
Range
and normalize the result. See also
rotationUniform
for a slower but higher quality algorithm.
```csharp
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8670dc5c348 | unity_docs | performance | What is `Profiling.FrameDataView.GetFrameMetaDataCount` in Unity? Explain its purpose and usage. | FrameDataView.GetFrameMetaDataCount
Declaration
public int
GetFrameMetaDataCount
(Guid
id
,
int
tag
);
Parameters
Parameter
Description
id
Project or package identifier.
tag
Data stream index.
Returns
int
Returns count of metadata chunks.
Description
Gets the total number of metadata chunks for ea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_df845d62ac29 | unity_docs | scripting | Explain 'Reusing settings with preset assets' in Unity. | Presets are assets that you can use to save and apply identical property settings across multiple components, assets, or
Project Settings
windows. You can also use presets to specify default settings for new components and default
import settings
for assets in the
Preset Manager
. The Preset Manager supports any import... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de63efa12790 | unity_docs | rendering | What is `Experimental.Rendering.IScriptableRuntimeReflectionSystem.TickRealtimeProbes` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
IScriptableRuntimeReflectionSystem.TickRealtimeProbes
Declaration
public bool
TickRealtimeProbes
();
Returns
bool
Whether a reflection probe was updated.
Description
Update the reflection probes.
The implementation of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6028f927c143 | unity_docs | rendering | What is `RenderTextureFormat.RG32` in Unity? Explain its purpose and usage. | RenderTextureFormat.RG32
Description
Two color (RG) render texture format, 16 bits per channel, fixed point, unsigned normalized.
Note that not all graphics cards support this format. Use
SystemInfo.SupportsRenderTextureFormat
to check for support.
Additional resources:
RenderTexture
class. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_85c763782d96 | unity_docs | scripting | Explain 'Get started with Universal Windows Platform' in Unity. | Before you get started with Universal Windows Platform (UWP), learn about UWP-specific settings and how to set up a project for UWP development.
Topic Description Set up your environment for UWP
Set up your Unity Project for UWP development.
UWP Player settings
Refer to the UI description of UWP
Player settings
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4476e77731e | unity_docs | scripting | What is `ContextMenuItemAttribute` in Unity? Explain its purpose and usage. | ContextMenuItemAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Use this attribute to add a context menu to a field that calls a named method.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
[ContextMenuItem("Reset", "Re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_865957312453 | unity_docs | scripting | Give me an overview of the `GUILayoutUtility` class in Unity. | GUILayoutUtility
class in
UnityEngine
/
Implemented in:
UnityEngine.IMGUIModule
Description
Utility functions for implementing and extending the GUILayout class.
Use this class to make your own GUI layouting code.
Static Methods
Method
Description
GetAspectRect
Reserve layout space for a rectangle with a sp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_af2b904ffd60 | unity_docs | editor | In Unity's 'Introduction to runtime asset management', what is 'Effect of runtime asset management on builds' and how does it work? | By default, Unity uses the
Scene List
to determine which scenes and assets to include in a build and their load order. Unity only includes scenes in the Scene List in a build, and unused scenes and assets not referenced from these scenes are excluded from a build. You can also use the SceneManager API
to determine how ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3655f703e13 | unity_docs | input | What is `Experimental.GraphView.EdgeDragHelper.HandleMouseDown` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeDragHelper.HandleMouseDown
Declaration
public bool
HandleMouseDown
(
UIElements.MouseDownEvent
evt
);
Parameters
Parameter
Description
evt
The event.
Returns
bool
True if the drag has been started. False otherwis... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a761902582bc | unity_docs | rendering | In Unity's 'Introduction to shader variants', what is 'Advantages and disadvantages of shader variants' and how does it work? | The main advantage of shader variants is that they allow you to use runtime conditionals in your shader programs, without the GPU performance impact of
dynamic branching
. The main disadvantage of shader variants is that a large number of them can lead to longer build times, high shader memory usage, and shader compila... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f652ef7802da | unity_docs | animation | What is `AssetPostprocessor.OnPreprocessAsset` in Unity? Explain its purpose and usage. | AssetPostprocessor.OnPreprocessAsset()
Description
Add this function to a subclass to get a notification just before any Asset is imported.
This lets you control the import settings through code.
```csharp
using UnityEditor;class MyModelPostprocessor : AssetPostprocessor
{
void OnPreprocessAsset()
{
if (assetIm... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76bcf6ba94ad | unity_docs | rendering | What is `Rendering.SortingSettings.worldToCameraMatrix` in Unity? Explain its purpose and usage. | SortingSettings.worldToCameraMatrix
public
Matrix4x4
worldToCameraMatrix
;
Description
Used to calculate the distance to objects.
Together with
cameraPosition
, this is used to determine distances to objects for sorting.
Additional resources:
DrawingSettings
, ScriptableRenderContext.DrawRenderers. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_07398acf620d | unity_docs | physics | In Unity's '2D game creation workflow', what is 'Fundamentals' and how does it work? | GameObjects
are fundamental objects in Unity that represent characters, props, scenery, and more. Every object in your game is a GameObject.
GameObjects represent the items in your game; the space in which you place them to build your level is called a
scene
. Scenes in Unity are always 3D; when you make a 2D game in U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be961167b058 | unity_docs | animation | What is `Animations.ChildAnimatorState` in Unity? Explain its purpose and usage. | ChildAnimatorState
struct in
UnityEditor.Animations
Description
Structure that represents a state in the context of its parent state machine.
Properties
Property
Description
position
The position the the state node in the context of its parent state machine.
state
The state. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_959ae174482e | unity_docs | scripting | What is `Actions.ContextMenuUtility.AddMenuItem` in Unity? Explain its purpose and usage. | ContextMenuUtility.AddMenuItem
Declaration
public static void
AddMenuItem
(
UIElements.DropdownMenu
menu
,
string
menuItemPath
,
string
contextMenuPath
);
Parameters
Parameter
Description
menu
The Scene view context menu to add a
MenuItem
to.
menuItemPath
The menu item path that is registered with
Me... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_32b17b5e5448 | unity_docs | physics | What is `TerrainTools.PaintContext.ScatterHoles` in Unity? Explain its purpose and usage. | PaintContext.ScatterHoles
Declaration
public void
ScatterHoles
(string
editorUndoName
);
Parameters
Parameter
Description
editorUndoName
Unique name used for the undo stack.
Description
Applies an edited Terrain holes PaintContext by copying modifications back to the source Terrain tiles.
Once the edits ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa9a45edf955 | unity_docs | rendering | What is `Material.GetInteger` in Unity? Explain its purpose and usage. | Material.GetInteger
Declaration
public int
GetInteger
(string
name
);
Declaration
public int
GetInteger
(int
nameID
);
Parameters
Parameter
Description
nameID
The name ID of the property retrieved by
Shader.PropertyToID
.
name
The name of the property.
Description
Get a named integer value. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a608eb6d626 | unity_docs | math | What is `AnimationCurve.ctor` in Unity? Explain its purpose and usage. | AnimationCurve Constructor
Declaration
public
AnimationCurve
(params Keyframe[]
keys
);
Parameters
Parameter
Description
keys
An array of Keyframes used to define the curve.
Description
Creates an animation curve from an arbitrary number of keyframes.
This creates a curve from variable number of
Keyframe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6aa7d48b80b1 | unity_docs | editor | What are the parameters of `Search.ISearchView.AddSelection` in Unity? | Description Adds new items to the current selection. . ```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Search;
static class Example_ISearchView_AddSelection
{
static ISearchView s_View;
[MenuItem("Examples/ISearchView/AddSelection")]
public static void Run()
{
s_View = Search... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a8491ed3523b | unity_docs | ui | Show me a Unity C# example demonstrating `UIElements.PointerDownEvent`. | PointerDownEvent
follows the default pointer
event propagation path
. It trickles down, bubbles up,
and is cancellable.
Disabled elements don't receive this event.
For information about how the
PointerDownEvent
relates to other pointer events, refer to
PointerEventBase<T0>
and
Pointer events
.
Ad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1fe604b43ccf | unity_docs | audio | What is `Experimental.Audio.AudioSampleProvider.availableSampleFrameCount` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AudioSampleProvider.availableSampleFrameCount
public uint
availableSampleFrameCount
;
Description
Number of sample frames available for consuming with
AudioSampleProvider.ConsumeSampleFrames
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b111e7994823 | unity_docs | ui | What is `UIElements.BaseSlider_1.AdjustDragElement` in Unity? Explain its purpose and usage. | BaseSlider<T0>.AdjustDragElement
Declaration
public void
AdjustDragElement
(float
factor
);
Parameters
Parameter
Description
factor
The factor used to adjust the drag element, where a value > 1 will make it invisible.
Description
Method used to adjust the dragelement. Mainly used in a scroller. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb7df8092809 | unity_docs | physics | What is `ParticlePhysicsExtensions.GetSafeCollisionEventSize` in Unity? Explain its purpose and usage. | ParticlePhysicsExtensions.GetSafeCollisionEventSize
Declaration
public static int
GetSafeCollisionEventSize
(
ParticleSystem
ps
);
Description
Safe array size for use with ParticleSystem.GetCollisionEvents.
This is guaranteed to be large enough to use with ParticleSystem.GetCollisionEvents for the current fra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c809027b4073 | unity_docs | rendering | What is `ShaderUtil.GetPropertyName` in Unity? Explain its purpose and usage. | ShaderUtil.GetPropertyName
Declaration
public static string
GetPropertyName
(
Shader
s
,
int
propertyIdx
);
Parameters
Parameter
Description
s
The shader to check against.
propertyIdx
The property index to use.
Description
Get the name of the shader propery at index propertyIdx of Shader s. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c005334032b4 | unity_docs | scripting | What is `TerrainData.GetSteepness` in Unity? Explain its purpose and usage. | TerrainData.GetSteepness
Declaration
public float
GetSteepness
(float
x
,
float
y
);
Description
Gets the gradient of the terrain at point (x,y). The gradient's value is always positive.
The
x
and
y
values are normalized coordinates in the range 0 to 1. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9323ca36adfe | unity_docs | scripting | What is `D3D11FullscreenMode` in Unity? Explain its purpose and usage. | D3D11FullscreenMode
enumeration
Description
Direct3D 11 fullscreen mode.
This defines how fullscreen mode is handled in Windows standalone builds when using Direct3D 11.
Properties
Property
Description
ExclusiveMode
Exclusive mode.
FullscreenWindow
Fullscreen window. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_025da13f58fc | unity_docs | input | In Unity's 'UI Toolkit project settings', what is 'UI Builder' and how does it work? | When you create a new UI Document (UXML) in the UI Builder, certain features are set by default:
The UI Document is set to suit runtime UI.
The UI Builder library only displays UI controls that are available for runtime UI.
You can easily zoom in and out of the canvas of the Viewport window in UI Builder using your mou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4ee69f2d603 | unity_docs | rendering | What is `RenderTextureFormat.RG16` in Unity? Explain its purpose and usage. | RenderTextureFormat.RG16
Description
Two channel (RG) render texture format, 8 bits per channel.
Note that not all graphics cards support integer render textures.
Use
SystemInfo.SupportsRenderTextureFormat
to check for support.
Additional resources:
RenderTexture
class,
SystemInfo.SupportsRenderTextureFormat
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f01cb5997e0 | unity_docs | scripting | What is `Il2CppStacktraceInformation` in Unity? Explain its purpose and usage. | Il2CppStacktraceInformation
enumeration
Description
Stack trace information options to choose how much information to include in IL2CPP generated stack traces.
Properties
Property
Description
MethodOnly
MethodOnly will only provide the method name in managed stack traces.
MethodFileLineNumber
MethodFileLineNum... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e647e3e1f6d | unity_docs | scripting | What is `Experimental.GraphView.EdgeControl.Overlaps` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeControl.Overlaps
Declaration
public bool
Overlaps
(
Rect
rect
);
Parameters
Parameter
Description
rect
The rectangle.
Returns
bool
True if the edge overlaps the rectangle.
Description
Check if edge overlaps r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_571820e17d03 | unity_docs | ui | What is `GUISkin.button` in Unity? Explain its purpose and usage. | GUISkin.button
public
GUIStyle
button
;
Description
Style used by default for
GUI.Button
controls.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Modifies only the button style of the current GUISkin GUIStyle style; void OnGUI()
{
GUI.skin.box = style;
GUILayout.Button("This is a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d74f78d4bf0f | unity_docs | input | In Unity's 'TextField', what is 'Create a TextField' and how does it work? | You can create a TextField with UI Builder, UXML, and C#. The following C# example creates a TextField that allows multiple lines text input:
```
var textField = new TextField();
textField.label = "Enter your text here:";
textField.multiline = true;
textField.maxLength = 140;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_efcb03a46a75 | unity_docs | rendering | Explain 'Lighting Data Assets' in Unity. | A Lighting Data
Asset stores
precomputed lighting data for a Scene in the Unity Editor. Lighting Data Assets exist as separate files in your Project for workflow reasons; storing precomputed lighting data in a separate file means that changes to the precomputed lighting data do not result in changes to the Scene file. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e92dbbdc0b7 | unity_docs | physics | What are the parameters of `MonoBehaviour.OnTriggerStay` in Unity? | Description Called once per physics update for every collider that is touching the trigger. OnTriggerStay is called on every physics update while a collider remains touching the trigger. Both GameObjects must contain a Collider component. At least one of the colliders must be a trigger collider and at least one must be... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c304644e2752 | unity_docs | rendering | What is `Rendering.RayTracingAccelerationStructure.RayTracingModeMask` in Unity? Explain its purpose and usage. | RayTracingModeMask
enumeration
Description
An enum controlling which RayTracingAccelerationStructure.RayTracingModes a
Renderer
must have in order to be added to the RayTracingAccelerationStructure.
Properties
Property
Description
Nothing
Disable adding Renderers to this RayTracingAccelerationStructure.
Stat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6b07b2f1b34 | unity_docs | math | What is `Pool.CollectionPool_2.Get` in Unity? Explain its purpose and usage. | CollectionPool<T0,T1>.Get
Declaration
public static TCollection
Get
();
Returns
TCollection
A pooled object or a new instance if the pool is empty.
Description
Get an instance from the pool. If the pool is empty then a new instance will be created.
```csharp
using System.Collections.Generic;
using UnityEn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88a9562cc094 | unity_docs | editor | What is `VersionControl.IInspectorWindowExtension` in Unity? Explain its purpose and usage. | IInspectorWindowExtension
interface in
UnityEditor.VersionControl
Description
Version control system extension that allows extending inspector.
Additional resources:
VersionControlObject
.
Public Methods
Method
Description
InvalidateVersionControlBarState
Resets any cached state for the version control bar.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83febf703d7b | unity_docs | xr | What is `Accessibility.IAccessibilityNotificationDispatcher.SendLayoutChanged` in Unity? Explain its purpose and usage. | IAccessibilityNotificationDispatcher.SendLayoutChanged
Declaration
public void
SendLayoutChanged
(
Accessibility.AccessibilityNode
nodeToFocus
);
Parameters
Parameter
Description
nodeToFocus
Optional node to be focused by the screen reader.
Description
Sends a notification to the screen reader when the l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a81682bc8b56 | unity_docs | scripting | Show me a Unity C# example demonstrating `JointDrive.maximumForce`. | JointDrive.maximumForce
public float
maximumForce
;
Description
Amount of force applied to push the object toward the defined direction.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Create a JointDrive, configure it and assign the JointDrive to
// the zDrive element of a configurable ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_300ced6e6fe4 | unity_docs | rendering | In Unity's 'Reflective Parallax Diffuse', what is 'Reflective Properties' and how does it work? | Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader will simulate reflective surfaces such as cars, metal objects etc. It requires an environment Cubemap which will define what exactly is reflected. The main texture’s alpha channel defines the strength of reflection on the object’s surf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_95bdb3a44cf6 | unity_docs | input | Show me a Unity code example for 'Manipulators'. | ith the button field set to
MouseButton.LeftMouse
.
Use the target property to access the element that the manipulator is attached to.
Override the RegisterCallbacksOnTarget and UnregisterCallbacksFromTarget methods to register and unregister the event callbacks.
## Create an ExampleDragger manipulator
The following ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f9efb2e762e | unity_docs | input | Show me a Unity C# example demonstrating `KeyCode.Mouse0`. | KeyCode.Mouse0
Description
The Left (or primary) mouse button.
Use this to detect left mouse button presses. The “0” mouse button is the main button on the user’s mouse, which is usually the left mouse button.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Update()
{
//Detect if the lef... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_394521149bf0 | unity_docs | rendering | Explain 'Self-Illuminated Vertex-Lit' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
## Self-Illuminated Properties
Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader allows you to define bright and dark parts of the object. The alpha channel of a secondary texture will define areas of the obje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82a0778f4cb8 | unity_docs | rendering | What is `MaterialEditor.DoubleSidedGIField` in Unity? Explain its purpose and usage. | MaterialEditor.DoubleSidedGIField
Declaration
public bool
DoubleSidedGIField
();
Returns
bool
True if the UI is displayed, false otherwise.
Description
Display UI for editing a material's Double Sided Global Illumination setting.
Returns true if the UI is indeed displayed i.e. the material supports the Dou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_169096b9f501 | unity_docs | scripting | What is `Material.CopyPropertiesFromMaterial` in Unity? Explain its purpose and usage. | Material.CopyPropertiesFromMaterial
Declaration
public void
CopyPropertiesFromMaterial
(
Material
mat
);
Description
Copy properties from other material into this material.
This function copies property values (both serialized and set at runtime), as well as shader keywords, render queue and global illuminat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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