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local_sr_faa11e609daf
unity_docs
physics
What are the parameters of `ArticulationBody.AddRelativeForce` in Unity?
Description Applies a force to the Articulation Body, relative to its local coordinate system. You can only apply a force to an active ArticulationBody. If a GameObject is inactive, AddRelativeForce has no effect. ForceMode.Force and ForceMode.Acceleration modes modify the Linear Velocity Per Second accumulator and For...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_44cb206a1476
unity_docs
animation
What is `Animations.RotationConstraint.SetSource` in Unity? Explain its purpose and usage.
RotationConstraint.SetSource Declaration public void SetSource (int index , Animations.ConstraintSource source ); Parameters Parameter Description index The index of the source to set. source The source object and its weight. Description Sets a source at a specified index. Throws ArgumentOutOfRangeEx...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dcf0b1982211
unity_docs
physics
What is `ClothSphereColliderPair` in Unity? Explain its purpose and usage.
ClothSphereColliderPair struct in UnityEngine / Implemented in: UnityEngine.ClothModule Description A pair of SphereColliders used to define shapes for Cloth objects to collide against. A ClothSphereColliderPair can contain either a single valid SphereCollider instance (with the second one being null), or a pai...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d4f6d985bbd1
unity_docs
rendering
What is `Camera.VerticalToHorizontalFieldOfView` in Unity? Explain its purpose and usage.
Camera.VerticalToHorizontalFieldOfView Declaration public static float VerticalToHorizontalFieldOfView (float verticalFieldOfView , float aspectRatio ); Parameters Parameter Description verticalFieldOfView The vertical FOV value in degrees. aspectRatio The aspect ratio value used for the conversion Desc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cb05192db469
unity_docs
scripting
What is `AI.NavMeshBuildMarkup.root` in Unity? Explain its purpose and usage.
NavMeshBuildMarkup.root public Transform root ; Description Use this to specify which GameObject (including the GameObject’s children) the markup should be applied to. This markup will be shared with the children of the root GameObject only if applyToChildren is set to true .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5489039b041c
unity_docs
scripting
What is `Unity.Android.Gradle.BaseBlock.GetUniqueName` in Unity? Explain its purpose and usage.
BaseBlock.GetUniqueName Declaration public string GetUniqueName (); Returns string The name and element ID when the block has a name. Otherwise, returns the element type and element ID. Description Gets the unique name of the element.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_268ac4eb0da7
unity_docs
editor
What is `EditorGUI.ObjectField` in Unity? Explain its purpose and usage.
EditorGUI.ObjectField Obsolete Check the docs for the usage of the new parameter 'allowSceneObjects'. Declaration public static Object ObjectField ( Rect position , Object obj , Type objType ); Obsolete Check the docs for the usage of the new parameter 'allowSceneObjects'. Declaration public static Ob...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_29b892d90204
unity_docs
physics
What are the parameters of `MonoBehaviour.OnCollisionExit2D` in Unity?
Description Sent when a collider on another object stops touching this object's collider (2D physics only). Further information about the objects involved is reported in the Collision2D parameter passed during the call. If you don't need this information then you can declare OnCollisionExit2D without the parameter. Not...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bf2a3c3dd28d
unity_docs
scripting
Show me a Unity C# example demonstrating `SystemLanguage.Romanian`.
SystemLanguage.Romanian Description Romanian. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the Romanian language if (Application.systemLanguage == SystemLanguage.Romanian) { //Outputs into console that the system is R...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_825045ded7ec
unity_docs
rendering
What is `QualitySettings` in Unity? Explain its purpose and usage.
QualitySettings class in UnityEngine / Inherits from: Object / Implemented in: UnityEngine.CoreModule Description This represents the script interface for Quality Settings . Use the QualitySettings class to change the current quality level at runtime. You can check the details of quality settings in your...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1003d6f5dd82
unity_docs
scripting
Show me a Unity C# example demonstrating `HashUnsafeUtilities.ComputeHash128`.
ng dataSize , Hash128* hash ); Parameters Parameter Description data Pointer to the data to hash. dataSize The number of bytes to hash. hash1 A pointer to store the low 64 bits of the computed hash. hash2 A pointer to store the high 64 bits of the computed hash. hash A pointer to the Hash128 to updated...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_77c01ce7e25b
unity_docs
scripting
Explain 'Create and use plug-ins in Android' in Unity.
You can use plug-ins to deliver resources and call Java and C++ code created outside of Unity from your C# scripts . They enable you to access features, like third-party code libraries and operating systems calls, that would otherwise not be available to Unity. For more information about plug-ins with Unity, see Plug-i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e91f48bb3ac1
unity_docs
editor
Give me an overview of the `CacheServerConnectionChangedParameters` class in Unity.
CacheServerConnectionChangedParameters struct in UnityEditor Description Struct used for AssetDatabase.cacheServerConnectionChanged . ```csharp using UnityEngine; using UnityEditor;public class CacheServerConnectionChangedExample { [MenuItem("AssetDatabase/Correct connection to the Cache Server")] static void ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b4c1bbadfc5f
unity_docs
physics
What is `ContactFilter2D.minDepth` in Unity? Explain its purpose and usage.
ContactFilter2D.minDepth public float minDepth ; Description Sets the contact filter to filter the results to only include Collider2D with a Z coordinate (depth) greater than this value. This is only used if useDepth is true. If the minDepth is set to - Mathf.Infinity or Mathf.Infinity then the lowest ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_060441134198
unity_docs
scripting
Show me a Unity C# example demonstrating `Rect.x`.
Rect.x public float x ; Description The X coordinate of the rectangle. This value is the same as xMin , but setting it will move the rectangle rather than resize it. ```csharp using UnityEngine;public class RectExample : MonoBehaviour { // Use this for initialization void Start() { Rect rect = new Rect(10...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_62e396b4386b
unity_docs
physics
What is `SurfaceEffector2D.useContactForce` in Unity? Explain its purpose and usage.
SurfaceEffector2D.useContactForce public bool useContactForce ; Description Should the impulse force but applied to the contact point? When true, the force is applied to the contact point which may cause the target to rotate. When off, the force is applied to the center-of-mass, therefore no rotation is produce...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_858f1b84b08c
unity_docs
physics
Show me a Unity C# example demonstrating `ContactPoint.point`.
Point.point public Vector3 point ; Description The point of contact. The point of contact in world space where the collision contact occurred. This represents the point on the surface of the collider where the contact was detected. The value is expressed in world space, meaning it is relative to the global c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f386f80014ad
unity_docs
editor
Show me a Unity C# example demonstrating `ProfilerWindow.cpuModuleIdentifier`.
ProfilerWindow.cpuModuleIdentifier public static string cpuModuleIdentifier ; Description The identifier of the CPU Usage Profiler module . Compare this constant to ProfilerWindow.selectedModuleIdentifier to check if the currently selected Profiler module is the CPU Usage Profiler module . ```csharp usin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0d52de132837
unity_docs
scripting
Show me a Unity C# example demonstrating `SpriteRenderer.sprite`.
SpriteRenderer.sprite public Sprite sprite ; Description The Sprite to render. The SpriteRenderer component will render the assigned Sprite.sprite sprite. The rendered sprite can be changed by specifying a different sprite in the sprite variable. ```csharp // Example that loads sprites from a texture ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4d5fbfcc5cf1
unity_docs
rendering
What is `Camera.SetReplacementShader` in Unity? Explain its purpose and usage.
Camera.SetReplacementShader Declaration public void SetReplacementShader ( Shader shader , string replacementTag ); Description Make the camera render with shader replacement. See Rendering with Replaced Shaders page for details. If the replacementTag argument is not in use, pass an empty string as the va...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5c3394091d9f
unity_docs
scripting
What is `IMGUI.Controls.TreeView.RefreshCustomRowHeights` in Unity? Explain its purpose and usage.
TreeView.RefreshCustomRowHeights Declaration protected void RefreshCustomRowHeights (); Description Refreshes the cache of custom row rects based on the heights returned by GetCustomRowHeight . This method calls GetCustomRowHeight for each of the current rows and caches the results. It is called automaticall...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_35a8499c0060
unity_docs
scripting
What is `UIElements.UxmlUnsignedIntAttributeDescription.TryGetValueFromBag` in Unity? Explain its purpose and usage.
UxmlUnsignedIntAttributeDescription.TryGetValueFromBag Declaration public bool TryGetValueFromBag ( UIElements.IUxmlAttributes bag , UIElements.CreationContext cc , ref uint value ); Parameters Parameter Description bag The bag of attributes. cc The context in which the values are retrieved. value T...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_614cdd7a6c01
unity_docs
scripting
What is `Unity.Properties.PropertyVisitor.RemoveAdapter` in Unity? Explain its purpose and usage.
PropertyVisitor.RemoveAdapter Declaration public void RemoveAdapter ( Unity.Properties.IPropertyVisitorAdapter adapter ); Parameters Parameter Description adapter The adapter to remove. Description Removes an adapter from the visitor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d9d627873a4b
unity_docs
scripting
Show me a Unity C# example demonstrating `PrefabUtility.EditPrefabContentsScope`.
ng the contents again. This struct allows you to temporarily load the GameObject contents of a Prefab file, modify the contents to your liking inside of a block of code and automatically save the result back to the Prefab file as well as unload the temporary contents when the scope is exited. This scope struct wraps t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_67fbf3fdd9d6
unity_docs
scripting
What is `SceneManagement.PreviewSceneStage.OnCloseStage` in Unity? Explain its purpose and usage.
PreviewSceneStage.OnCloseStage Declaration protected void OnCloseStage (); Description Unity calls this method when the Stage is closed. Classes that inherit from PreviewSceneStage should implement cleanup logic in this method. A Stage can remain open even after another Stage becomes the active Stage. Unity onl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_57ade3c89097
github
scripting
Write a Unity C# MonoBehaviour script called Initiator
```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BehaviourInject.Example { //This script is used to create contexts //It has to be stated in Script Execution Order as very first public class Initiator : MonoBehaviour { private Context _context; private void A...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_1d4275eb7f77
unity_docs
scripting
What are the parameters of `Sprite.Create` in Unity?
Description Create a new Sprite object. Sprite.Create creates a new Sprite which can be used in game applications. A Texture needs to be loaded and assigned to Sprite.Create in order to control how the new Sprite will look. In the script example below a new Sprite is displayed when t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b990026a3049
unity_docs
rendering
Explain 'Verified Solutions onboarding process' in Unity.
Before the Verified Solutions team can start technical verification, you must submit the following information through this form : A link to the solution. Size of the solution. Supported Unity versions. Supported platforms. Any necessary licensing files. Login information to any back-end services or administration cons...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_81a5653f9a30
unity_docs
scripting
What is `GraphicsBufferHandle` in Unity? Explain its purpose and usage.
GraphicsBufferHandle struct in UnityEngine / Implemented in: UnityEngine.CoreModule Description Represents the internal handle/id of a GraphicsBuffer . The handle is valid as long as the GraphicsBuffer it has been fetched from has not been disposed.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_6910d9d9a9ea_doc_2
github
scripting
What does `OnCollisionEnter2DAsObservable` do in this Unity script? Explain its purpose and signature.
Sent when an incoming collider makes contact with this object's collider (2D physics only). Signature: ```csharp public static IObservable<Collision2D> OnCollisionEnter2DAsObservable(this Component component) ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_48476af57670
unity_docs
ui
Show me a Unity C# example demonstrating `EditorWindow.SaveChanges`.
nsavedChanges property is not reset to false. Note, if the Editor has multiple prompts to the user to save their changes, the Editor will call this method as part of a list of changes that need saving. Unity cancels the save process for all remaining prompts if this method throws an exception. In this case, you will...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f7f2131abd66
unity_docs
scripting
In Unity's 'Native plug-ins', what is 'Using a native plug-in' and how does it work?
To use a native plug-in: Write functions in a C-based language to access the features you need. Compile them into a library. In Unity, create a C# script that calls functions in the native library. You build native plug-ins with native code compilers on the target platform. Because plug-in functions use a C-based call ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3f30cff515db
unity_docs
scripting
Show me a Unity C# example demonstrating `ScriptableWizard`.
ScriptableWizard class in UnityEditor / Inherits from: EditorWindow Description Derive from this class to create an editor wizard. Editor wizards are typically opened using a menu item. ```csharp // Creates a simple wizard that lets you create a Light GameObject // or if the user clicks in "Apply", it will set...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a96b00e59dc9
unity_docs
scripting
What is `AssetPostprocessor.OnPostprocessGameObjectWithAnimatedUserProperties` in Unity? Explain its purpose and usage.
AssetPostprocessor.OnPostprocessGameObjectWithAnimatedUserProperties(GameObject, EditorCurveBinding[]) Parameters Parameter Description gameObject The GameObject with animated custom properties. bindings The animation curves bound to the custom properties. Description Called when the animation curves for a cu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3477233d79aa
unity_docs
xr
What is `Media.MediaEncoder.AddFrame` in Unity? Explain its purpose and usage.
MediaEncoder.AddFrame Declaration public bool AddFrame ( Texture2D texture ); Declaration public bool AddFrame ( Texture2D texture , Media.MediaTime time ); Parameters Parameter Description texture Texture containing the pixels to be written into the track for the current frame. time Timestamp fo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_df2b5a55863f
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.R16G16_SFloat` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.R16G16_SFloat Description A two-component, 32-bit signed floating-point format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_67ee24a94a48
unity_docs
editor
What are the parameters of `AssetImporters.AssetImportContext.DependsOnCustomDependency` in Unity?
Description Allows you to specify that an Asset has a custom dependency. Use custom dependency if need to setup a dependency to something that can't be expressed as either an source asset dependency or artifact dependency. ```csharp using UnityEngine; using UnityEditor.AssetImporters; using UnityEditor.Experimental; us...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_753c8f96415d
unity_docs
rendering
What are the parameters of `ComputeShader.SetTextureFromGlobal` in Unity?
Description Set a texture parameter from a global texture property. This function can either set a regular texture that is read in the compute shader, or an output texture that is written into by the shader. For an output texture, it has to be a RenderTexture with random write flag enabled, see RenderTexture.enableRand...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ff977fb30700
unity_docs
rendering
What is `GUI.DrawTextureWithTexCoords` in Unity? Explain its purpose and usage.
GUI.DrawTextureWithTexCoords Declaration public static void DrawTextureWithTexCoords ( Rect position , Texture image , Rect texCoords ); Declaration public static void DrawTextureWithTexCoords ( Rect position , Texture image , Rect texCoords , bool alphaBlend ); Parameters Parameter Descrip...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_39cbd56a92cc
unity_docs
scripting
In Unity's 'Get culling results', what is 'Receiving results via the CullingGroup Query API' and how does it work?
In addition to the onStateChanged delegate, the CullingGroup provides an API for retrieving the latest visibility and distance results of any sphere in the bounding spheres array. To check the states of a single sphere, use the IsVisible and GetDistance methods: ``` bool sphereIsVisible = group.IsVisible(0); int sphere...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_827bc9677c68
unity_docs
scripting
What is `Pool.UnsafeGenericPool_1.Release` in Unity? Explain its purpose and usage.
UnsafeGenericPool<T0>.Release Declaration public static void Release (T toRelease ); Parameters Parameter Description toRelease The instance to return to the pool. Description Returns the instance back to the pool.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_86af6b28c89f
github
scripting
Write a Unity C# MonoBehaviour script called Singleton Mono Behaviour Loader
```csharp //-------------------------------------- // Imports //-------------------------------------- using System; using UnityEngine; //-------------------------------------- // Namespace //-------------------------------------- namespace RMC.Core.DesignPatterns.Singleton { //---------------------------------...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_8cca31e63553
unity_docs
rendering
What is `Sprites.SpriteUtility.GetSpriteTexture` in Unity? Explain its purpose and usage.
SpriteUtility.GetSpriteTexture Declaration public static Texture2D GetSpriteTexture ( Sprite sprite , bool getAtlasData ); Parameters Parameter Description getAtlasData If Sprite is packed, it is possible to access data as if it was on the atlas texture. Description Returns the generated Sprite tex...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5343ef4b756c
unity_docs
performance
Show me a Unity C# example demonstrating `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CreateMarker`.
Ptr Returns the marker native handle. Description Constructs a new Profiler marker handle for code instrumentation. Use profiler marker handle with ProfilerUnsafeUtility methods only. The categoryId parameter associates the marker with one of the predefined categories in ProfilerCategory struct. Note: Ma...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_797f36ed22ca
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.A2R10G10B10_UNormPack32` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.A2R10G10B10_UNormPack32 Description A four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ddee3c8567fd
unity_docs
rendering
What is `TextureImporterShape` in Unity? Explain its purpose and usage.
TextureImporterShape enumeration Description The shape of the imported texture. The default value is Texture2D . The texture can also be imported as a Cubemap , Texture2DArray or a Texture3D . Additional resources: TextureImporterSettings.textureShape , Texture Assets . Properties Property Description T...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7eee303a584a
unity_docs
scripting
What is `ArticulationBody.SetDriveStiffness` in Unity? Explain its purpose and usage.
ArticulationBody.SetDriveStiffness Declaration public void SetDriveStiffness ( ArticulationDriveAxis axis , float value ); Parameters Parameter Description axis The drive axis. value The value to set the stiffness to. Description Sets the stiffness value of the specified drive. Additional resources: ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_f7b1e4d9f6dd_doc_0
github
scripting
What does `Postfix` do in this Unity script? Explain its purpose and signature.
Have a look atthe documentation to understand how the patching works>Checks if the dominant is currently pointing at the given and corrects the result of the original method.The out params of the original methods were already corrected by the processing before.the result of the previous method call, which is corrected...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_f6b3e4a1762f
unity_docs
math
What is `Rendering.VisibleReflectionProbe.localToWorldMatrix` in Unity? Explain its purpose and usage.
VisibleReflectionProbe.localToWorldMatrix public Matrix4x4 localToWorldMatrix ; Description Probe transformation matrix. Additional resources: CullingResults.visibleReflectionProbes , ReflectionProbe .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_d5f9d370f872_doc_13
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Stores the locomotion provider for continuous movement. Signature: ```csharp public ContinuousMoveProviderBase continuousMoveProvider ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_38e1fef39a5b
unity_docs
scripting
What is `Device.Application.buildGUID` in Unity? Explain its purpose and usage.
Application.buildGUID public static string buildGUID ; Description This has the same functionality as Application.buildGUID . At the moment, the Device Simulator doesn't support simulation of this property.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0cdc7d8060a6
unity_docs
rendering
What is `RenderTexture.Create` in Unity? Explain its purpose and usage.
RenderTexture.Create Declaration public bool Create (); Returns bool True if the texture is created, else false. Description Actually creates the RenderTexture. RenderTexture constructor does not actually create the hardware texture; by default the texture is created the first time it is set active . Ca...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_f7b1756fea0f
github
scripting
Write a Unity C# script called Update Transform Job Data
```csharp using Gilzoide.UpdateManager.Extensions; using UnityEngine.Jobs; namespace Gilzoide.UpdateManager.Jobs.Internal { public class UpdateTransformJobData<TData, TDataProvider> : UpdateJobData<TData, TDataProvider> where TData : struct where TDataProvider : IInitialTransformJobDataProvider<TDa...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_d084668cf058
unity_docs
scripting
What is `UIElements.EventBase_1` in Unity? Explain its purpose and usage.
EventBase<T0> class in UnityEngine.UIElements / Inherits from: UIElements.EventBase / Implemented in: UnityEngine.UIElementsModule Description Generic base class for events, implementing event pooling and automatic registration to the event type system. Properties Property Description eventTypeId Retr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_54133dd58757
unity_docs
editor
Show me a Unity C# example demonstrating `Search.SearchAction.handler`.
SearchAction.handler public Action<SearchItem> handler ; Description This handler is used for actions that do not support multi-selection. ``` new SearchAction("asset", "print_dependencies", new GUIContent("Print Dependencies", null, "Print all dependencies of an asset.")) { // If this action is the default, d...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d4b58a6d3bf7
unity_docs
xr
What is `ObjectChangeEventStream.GetCreateAssetObjectEvent` in Unity? Explain its purpose and usage.
ObjectChangeEventStream.GetCreateAssetObjectEvent Declaration public void GetCreateAssetObjectEvent (int eventIdx , out CreateAssetObjectEventArgs data ); Parameters Parameter Description eventIdx The index of the event to get the data for. data The data associated with the event. Description Retrieve...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1a249592409f
unity_docs
math
What is `HumanPoseHandler.SetInternalAvatarPose` in Unity? Explain its purpose and usage.
HumanPoseHandler.SetInternalAvatarPose Declaration public void SetInternalAvatarPose (NativeArray<float> avatarPose ); Parameters Parameter Description avatarPose The input avatar pose. The avatar pose is expressed as an array of floats. The floats represent the translation and rotation of the joints as loca...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_06625e967788
unity_docs
rendering
Explain 'Introduction to normal maps (bump mapping)' in Unity.
Normal maps are a type of Bump Map . They are a special kind of texture that allow you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. Unity uses Y+ normal maps , sometimes known as OpenGL format. For example, you might want to sh...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5209e85c6005
unity_docs
xr
In Unity's 'Develop for Meta Quest workflow', what is 'Templates' and how does it work?
You can use the following templates as a starting point for your Meta Quest project: Mixed Reality template VR Template VR Multiplayer template Mixed Reality multiplayer tabletop template Refer to Create an XR project to understand how to use templates as a starting point for your project.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_be14473aa176
unity_docs
rendering
What is `CustomRenderTextureManager.textureUnloaded` in Unity? Explain its purpose and usage.
CustomRenderTextureManager.textureUnloaded Description Unity raises this event when it unloads a CustomRenderTexture. Use this event to keep track of CustomRenderTexture unloading. This is useful if you are writing your own CustomRenderTexture update loop. Additional resources: Rendering.GraphicsSettings.disableBui...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_aed0eedabeda
unity_docs
scripting
Show me a Unity C# example demonstrating `AudioSettings.OnAudioConfigurationChanged`.
ver the global audio settings change. The settings change when you use AudioSettings.Reset , but an external factor can also change them. For example: The OS control panel changes the sample rate. The user changes the default output device, for example if they plug in an HDMI monitor or a USB headset. For a code ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_72e761eb549e
unity_docs
rendering
What is `TextureImporter.alphaIsTransparency` in Unity? Explain its purpose and usage.
TextureImporter.alphaIsTransparency public bool alphaIsTransparency ; Description If the alpha channel of your texture represents transparency, enable this property to dilate the color channels of visible texels into fully transparent areas. This effectively adds padding around transparent areas that prevents f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d05e32a9c490
unity_docs
rendering
What is `Rendering.BuiltinRenderTextureType.Reflections` in Unity? Explain its purpose and usage.
BuiltinRenderTextureType.Reflections Description Reflections gathered from default reflection and reflections probes. Used by screen space reflections as a fallback, when it's not possible to get reflections from the screen. Additional resources: CommandBuffer .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2cb903e0777c
unity_docs
math
Show me a Unity code example for 'Recommended Quality settings to optimize your Web build'.
y Level to a lower setting ( Very Low or Low ), it results in faster load times and better performance which is recommended for a Web application. However, lower quality can mean the visuals don’t look as good. For more information about this setting, refer to Quality . ## Change the Quality Level via C# code To chan...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0f5ea30939b1
unity_docs
scripting
What is `Experimental.GraphView.GraphView.AskUser` in Unity? Explain its purpose and usage.
AskUser enumeration Description Whether or not to ask the user for certain actions like deleting selection. Properties Property Description AskUser Ask the user before doing certain actions like deleting selection. DontAskUser Don't ask the user before doing certain actions like deleting selection.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d66bf0f5d763
unity_docs
scripting
What is `UIElements.MultiColumnListViewController.ctor` in Unity? Explain its purpose and usage.
MultiColumnListViewController Constructor Declaration public MultiColumnListViewController ( UIElements.Columns columns , UIElements.SortColumnDescriptions sortDescriptions , List<SortColumnDescription> sortedColumns ); Parameters Parameter Description columns The columns data used to initialize the hea...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1fcecbd4ffb9
unity_docs
editor
What is `EditorUserBuildSettings.buildWithDeepProfilingSupport` in Unity? Explain its purpose and usage.
EditorUserBuildSettings.buildWithDeepProfilingSupport public static bool buildWithDeepProfilingSupport ; Description Enables Deep Profiling support in the Player. Allow the Profiler to process all your script code and record every function call, returning detailed profiling data. Note: A Player might run signi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3bfbbde8d047
unity_docs
editor
What is `SerializedProperty.InsertArrayElementAtIndex` in Unity? Explain its purpose and usage.
SerializedProperty.InsertArrayElementAtIndex Declaration public void InsertArrayElementAtIndex (int index ); Description Insert an new element at the specified index in the array. The value of the inserted element is undefined and should be explicitly set after calling this function. Additional resources: i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4fef1ed4ba1b
unity_docs
physics
What is `Physics2D.positionIterations` in Unity? Explain its purpose and usage.
Physics2D.positionIterations public static int positionIterations ; Description The number of iterations of the physics solver when considering objects' positions. A higher number of interations will improve accuracy at the expense of processing overhead. Additional resources: velocityIterations .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_826b01975afb
unity_docs
scripting
What is `Camera.onPreCull` in Unity? Explain its purpose and usage.
Camera.onPreCull public static Camera.CameraCallback onPreCull ; Description Delegate that you can use to execute custom code before a Camera culls the scene. In the Built-in Render Pipeline, Unity calls onPreCull before performing the culling operation that determines what a Camera can see. To execute c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4dd5b1e9010b
unity_docs
scripting
What is `Debug.AssertFormat` in Unity? Explain its purpose and usage.
Debug.AssertFormat Declaration public static void AssertFormat (bool condition , string format , params object[] args ); Declaration public static void AssertFormat (bool condition , Object context , string format , params object[] args ); Parameters Parameter Description condition Condition you...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_a326a9e5b629_doc_6
github
scripting
What does `Do` do in this Unity script? Explain its purpose and signature.
'Constructor' for a singleton coroutine.Takes a ,executes it's code and `yield return`s the result.By chaining calls of , and you can construct any coroutine from functions only.The action containing a single step of a coroutine and returns a value to be yielded.A singleton coroutine, which when executed calls the pass...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_4b20185e622e
unity_docs
rendering
Show me a Unity C# example demonstrating `GL.End`.
GL.End Declaration public static void End (); Description End drawing 3D primitives. In OpenGL this matches glEnd ; on other graphics APIs the same functionality is emulated. Additional resources: GL.Begin . ```csharp using UnityEngine;public class Example : MonoBehaviour { // Draws a Triangle, a Quad and a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e525332f92ec
unity_docs
scripting
What is `ClipboardUtility.duplicatingGameObjects` in Unity? Explain its purpose and usage.
ClipboardUtility.duplicatingGameObjects Parameters Parameter Description value An array containing the GameObjects that will be duplicated. Description Event triggered before GameObjects are about to be duplicated. Occurs after the selected GameObjects have been optionally filtered through canDuplicateGameObj...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_170785cc4e02
unity_docs
scripting
What is `PlayerSettings.SetCaptureStartupLogs` in Unity? Explain its purpose and usage.
PlayerSettings.SetCaptureStartupLogs Declaration public static void SetCaptureStartupLogs ( Build.NamedBuildTarget buildTarget , bool enable ); Parameters Parameter Description namedBuildTarget Named build target enable Value inidiating capture state Description Set whether a given build target is con...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_aad0369d2890
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.ExternalForcesModule.AddInfluence`.
uence Declaration public void AddInfluence ( ParticleSystemForceField field ); Parameters Parameter Description field The Force Field to add to the influencers list. Description Adds a ParticleSystemForceField to the influencers list. When influenceFilter is set to ParticleSystemGameObjectFilter.Li...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_55d83656dd77
unity_docs
scripting
What is `PrefabUtility.IsPrefabAssetMissing` in Unity? Explain its purpose and usage.
PrefabUtility.IsPrefabAssetMissing Declaration public static bool IsPrefabAssetMissing ( Object instanceComponentOrGameObject ); Parameters Parameter Description instanceComponentOrGameObject The object to check. Must be a component or GameObject. Returns bool True if the given object is part of a Prefa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_f9e06d413635_doc_3
github
scripting
What does `ShowOverrideBoolValueProperty` do in this Unity script? Explain its purpose and signature.
overrideの有無をプロパティとして表示する。 Signature: ```csharp public static void ShowOverrideBoolValueProperty(Rect position, SerializedProperty property) ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_3704eeea9c05
unity_docs
scripting
What is `Experimental.GraphView.FreehandSelector.ctor` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. FreehandSelector Constructor Declaration public FreehandSelector (); Description FreehandSelector constructor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e8b1cc4a510d
unity_docs
editor
Give me an overview of the `PlayModeWindow` class in Unity.
PlayModeWindow class in UnityEditor Description Class containing methods to interact with the selected Unity PlayModeView (GameView, Simulator). Static Methods Method Description GetPlayModeFocused Returns the enter play mode behavior for the selected PlayModeView. GetRenderingResolution Retrieves the current...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fd3b3c567ca2
unity_docs
ui
In Unity's 'Style text with USS', what is 'Style text in USS and UXML' and how does it work?
Text properties are regular USS style properties. You can set text style properties on any element. Unlike most USS style properties, text style properties propagate to child elements. The following USS example styles the Label text to bold and italic, and has a font size of 39px : ``` Label { -unity-font-style: bold-...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ff2117c3f64d
unity_docs
rendering
What is `ShaderKeywordFilter.FilterAttribute` in Unity? Explain its purpose and usage.
FilterAttribute class in UnityEditor.ShaderKeywordFilter Description Tell the shader system which shader keywords to include or remove from the build, based on the data field underneath. This is the base filter attribute class. Use the derived attributes instead: SelectIfAttribute SelectIfNotAttribute RemoveIf...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6bcaf11b9c08
unity_docs
scripting
What is `Search.IQueryEngineFilter.usesParameter` in Unity? Explain its purpose and usage.
IQueryEngineFilter.usesParameter public bool usesParameter ; Description Indicates if the filter uses a parameter. This flag is set to true when a filter is created with the parameter option. See AddFilter .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9f813344cf3e
unity_docs
rendering
Show me a Unity C# example demonstrating `ComputeShader.IsKeywordEnabled`.
ote: A LocalKeyword is specific to a single Shader or ComputeShader instance. You cannot use it with other Shader or ComputeShader instances, even if they declare keywords with the same name. This example iterates over the local shader keywords in the local keyword space for a compute shader. It determines w...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_3fe959ef46ad
unity_docs
editor
Show me a Unity code example for 'Create a 3D texture via script'.
Use the Texture3D API to create a 3D texture via script. For example: ``` // Set the texture parameters int size = 32; TextureFormat format = TextureFormat.RGBA32; bool mipChain = false; // Create a 3D texture with a width, height and depth of 32 pixels Texture3D texture = new Texture3D(size, size, size, format, mipCh...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a57fc2453b78
unity_docs
scripting
Explain 'Create a binding with the Inspector' in Unity.
Version : 2021.3+ The example demonstrates how to create bindings among a custom Inspector , a custom Editor, and serialized objects. ## Example overview This example creates the following: A custom Inspector UI component with two fields that bind to a GameObject ’s name and the scale of a USS transform. A custom Edi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9a096976555d
unity_docs
physics
Show me a Unity C# example demonstrating `RaycastHit.rigidbody`.
RaycastHit.rigidbody public Rigidbody rigidbody ; Description The Rigidbody of the collider that was hit. If the collider is not attached to a rigidbody then it is null . ```csharp using UnityEngine;public class Example : MonoBehaviour { // Apply a force to a clicked rigidbody object. // The force applied...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_45d23e202c71
unity_docs
rendering
What is `Shader.GetGlobalVector` in Unity? Explain its purpose and usage.
Shader.GetGlobalVector Declaration public static Vector4 GetGlobalVector (string name ); Declaration public static Vector4 GetGlobalVector (int nameID ); Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID . name The name of the property. Descrip...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_446c2f75de9a
unity_docs
editor
In Unity's 'Introduction to debugging Unity in Windows', what is 'Unity symbols' and how does it work?
Symbols provide debugging information including function names, variable names, and source code line numbers. This information helps a debugger (like WinDbg or Visual Studio) map low-level memory addresses back to readable, human-friendly data. Unity’s Symbol Store ( http://symbolserver.unity3d.com/ ) provides debuggin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e53ea2c5d321
unity_docs
ui
What is `EditorGUILayout.IntSlider` in Unity? Explain its purpose and usage.
EditorGUILayout.IntSlider Declaration public static int IntSlider (int value , int leftValue , int rightValue , params GUILayoutOption[] options ); Declaration public static int IntSlider (string label , int value , int leftValue , int rightValue , params GUILayoutOption[] options ); Declaration publ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_b600976bde5a
github
scripting
Write a Unity C# script called Dynamic Move Provider
```csharp using Unity.XR.CoreUtils; using UnityEngine.Assertions; using UnityEngine.XR.Interaction.Toolkit.Locomotion.Movement; namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets { /// <summary> /// A version of continuous movement that automatically controls the frame of reference that ///...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
gh_2329a7941cc1_doc_16
github
scripting
What does `SetGameObject` do in this Unity script? Explain its purpose and signature.
Attaches a game object that represents an interactor for a state, to a state.The state that we're attaching the game object toThe game object that represents the interactor for that state. Signature: ```csharp public void SetGameObject(ControllerStates state, GameObject parentGamObject) ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0caea1b00e2f
unity_docs
ui
What is `UIElements.Image.image` in Unity? Explain its purpose and usage.
Image.image public Texture image ; Description The texture to display in this image. If you assign a Texture or Texture2D , the Image element will resize and show the assigned texture. The following example creates an Image element and assigns a texture to it. ```csharp using UnityEngine; using ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f9873d9ebdc9
unity_docs
editor
Show me a Unity code example for 'Install Unity from the command line'.
TH Sets the default installation directory. Use with the silent installation option. The default folder is C:\Program Files (x86)\Unity (32-bit) or C:\Program Files\Unity (64-bit). Note : Installer command line arguments are case-sensitive. ## Install the Unity Editor To install the Editor to the /Applications/Unity ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7c4d945cf942
unity_docs
math
What is `AndroidJNI.SetSByteArrayElement` in Unity? Explain its purpose and usage.
AndroidJNI.SetSByteArrayElement Declaration public static void SetSByteArrayElement (IntPtr array , int index , sbyte val ); Description Sets the sbyte value of one element in a primitive array. This function is a special case of SetByteArrayRegion(), called with region size set to 1. Additional resources: ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_815e21fc42f1
unity_docs
scripting
Show me a Unity C# example demonstrating `Awaitable.BackgroundThreadAsync`.
Awaitable.BackgroundThreadAsync Declaration public static BackgroundThreadAwaitable BackgroundThreadAsync (); Returns BackgroundThreadAwaitable Awaitable object that completes when switching to a background thread. Description Resumes execution on a ThreadPool background thread. Completes immediately when ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_61a951a18bc5
unity_docs
editor
What is `AssetImporter.GetExternalObjectMap` in Unity? Explain its purpose and usage.
AssetImporter.GetExternalObjectMap Declaration public Dictionary<SourceAssetIdentifier,Object> GetExternalObjectMap (); Returns Dictionary<SourceAssetIdentifier,Object> The map between a sub-asset and an external Asset. Description Gets a copy of the external object map used by the AssetImporter. Changing...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_276d6af79b76
unity_docs
scripting
What is `SearchService.ProjectSearchContext.requiredTypes` in Unity? Explain its purpose and usage.
ProjectSearchContext.requiredTypes public IEnumerable<Type> requiredTypes ; Description An IEnumerable of types that contains the type constraints for this search. This IEnumerable can be null or empty. If it is not empty, but contains null values, you can find the required type for the search in the SearchServ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e69fd4a48472
unity_docs
animation
What is `Avatar` in Unity? Explain its purpose and usage.
Avatar class in UnityEngine / Inherits from: Object / Implemented in: UnityEngine.AnimationModule Description Avatar definition. Additional resources: Animator.avatar , AvatarBuilder . Properties Property Description humanDescription Returns the HumanDescription used to create this Avatar. isHuman Ret...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f6b4d28c5781
unity_docs
rendering
What is `TrailRenderer.AddPosition` in Unity? Explain its purpose and usage.
TrailRenderer.AddPosition Declaration public void AddPosition ( Vector3 position ); Parameters Parameter Description position The position to add to the trail. Description Adds a position to the trail. Additional resources: AddPositions function.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.