id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_848319284235 | unity_docs | scripting | What is `Unity.Properties.PropertyPath.AppendIndex` in Unity? Explain its purpose and usage. | PropertyPath.AppendIndex
Declaration
public static
Unity.Properties.PropertyPath
AppendIndex
(ref
Unity.Properties.PropertyPath
path
,
int
index
);
Parameters
Parameter
Description
path
The <see cref="PropertyPath" />
index
The index to add.
Returns
PropertyPath
A new
PropertyPath
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99f486318496 | unity_docs | physics | Show me a Unity C# example demonstrating `CharacterController.detectCollisions`. | e blocked by the controller's collider. For example, a box collider in the Scene will block the movement of the controller,
but the box may still fall through the controller if detectCollisions is false.
This property is useful to disable the character controller temporarily. For example, you might want to mount a char... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2963915ca2cc | unity_docs | scripting | Give me an overview of the `ExposedPropertyResolver` class in Unity. | ExposedPropertyResolver
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Object that is used to resolve references to an ExposedReference field.
This object is used by ExposedReference fields to resolve their values at runtime.
See also:
•
FrameData
– You can find the ExposedPropert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8355a0c1af32 | unity_docs | performance | What is `Profiling.RawFrameDataView.GetSampleMetadataAsInt` in Unity? Explain its purpose and usage. | RawFrameDataView.GetSampleMetadataAsInt
Declaration
public int
GetSampleMetadataAsInt
(int
sampleIndex
,
int
metadataIndex
);
Parameters
Parameter
Description
sampleIndex
Index of the Profiler sample.
metadataIndex
Metadata index.
Returns
int
Returns integer representation of sample metadata value.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14dfe33394e4 | unity_docs | rendering | Give me an overview of the `Display` class in Unity. | Display
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Provides access to a display or screen for rendering operations.
Unity supports multi-display rendering on the following platforms:
Desktop platforms (Windows, macOS, and Linux)
Android (OpenGL ES and Vulkan)
iOS
Embedded Linu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79e221e720f3 | unity_docs | scripting | What is `Experimental.GraphView.GraphView.graphViewChanged` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.graphViewChanged
public
Experimental.GraphView.GraphView.GraphViewChanged
graphViewChanged
;
Description
Callback for when certain changes have occured in the graph. See
GraphViewChange
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c48c2b52e063 | unity_docs | scripting | What is `Search.SearchUtils.StartDrag` in Unity? Explain its purpose and usage. | SearchUtils.StartDrag
Declaration
public static void
StartDrag
(Object[]
objects
,
string
label
);
Declaration
public static void
StartDrag
(Object[]
objects
,
string[]
paths
,
string
label
);
Parameters
Parameter
Description
label
Drag label.
objects
Objects being dragged.
paths
Asset paths bein... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e7af8db8cab | unity_docs | input | What is `EditorAnalyticsSessionInfo.activeElapsedTime` in Unity? Explain its purpose and usage. | EditorAnalyticsSessionInfo.activeElapsedTime
public static long
activeElapsedTime
;
Description
The total time, in milliseconds, that the user interacted with the Editor since the beginning of the current session.
Interaction includes mouse movement, mouse clicks, and keyboard input while the Unity Editor has f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8243931c7a9a | unity_docs | input | What is `UIElements.FieldMouseDragger_1.ctor` in Unity? Explain its purpose and usage. | FieldMouseDragger<T0> Constructor
Declaration
public
FieldMouseDragger<T0>
(IValueField<T>
drivenField
);
Parameters
Parameter
Description
drivenField
The field.
Description
FieldMouseDragger's constructor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87d9a151b7de | unity_docs | scripting | What is `Rendering.BatchDrawCommandIndirect.flags` in Unity? Explain its purpose and usage. | BatchDrawCommandIndirect.flags
public
Rendering.BatchDrawCommandFlags
flags
;
Description
Specifies rendering options for the draw command.
This includes rendering options like whether Unity should individually depth sort the instances in the draw command, or whether to render instances into per-object motion... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_455ce5486c4d | unity_docs | scripting | What is `Component.GetComponentsInChildren` in Unity? Explain its purpose and usage. | Component.GetComponentsInChildren
Declaration
public T[]
GetComponentsInChildren
();
Returns
T[]
An array containing all matching components of type
T
.
Description
Gets references to all components of type
T
on the same GameObject as the component specified, and any child of the GameObject.
The typica... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_805881f7e766 | unity_docs | scripting | What is `AI.NavMeshAgent.ActivateCurrentOffMeshLink` in Unity? Explain its purpose and usage. | NavMeshAgent.ActivateCurrentOffMeshLink
Declaration
public void
ActivateCurrentOffMeshLink
(bool
activated
);
Parameters
Parameter
Description
activated
Is the link activated?
Description
Enables or disables the current off-mesh link.
This function activates or deactivates the off-mesh link
where the agen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ab2a9c293bd | unity_docs | rendering | What is `Rendering.RayTracingInstanceTriangleCullingConfig.optionalDoubleSidedShaderKeywords` in Unity? Explain its purpose and usage. | RayTracingInstanceTriangleCullingConfig.optionalDoubleSidedShaderKeywords
public string[]
optionalDoubleSidedShaderKeywords
;
Description
An array of Shader Keywords for defining double-sided geometries.
If a Shader Keyword from the list is enabled at the time when
RayTracingAccelerationStructure.CullInstances... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_297d422be6b4 | unity_docs | scripting | Explain 'Create a randomized playlist with the Audio Random Container' in Unity. | To create a randomized playlist, you must create an Audio Random Container and then play it in the game.
You can use a randomized playlist to randomize and play almost any sound, such as footsteps, impacts, and AI dialog.
## Create an Audio Random Container
You can create an Audio Random Container from more than one ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f19b68368ef7 | unity_docs | editor | What is `PrefabUtility.RevertPropertyOverride` in Unity? Explain its purpose and usage. | PrefabUtility.RevertPropertyOverride
Declaration
public static void
RevertPropertyOverride
(
SerializedProperty
instanceProperty
,
InteractionMode
action
);
Parameters
Parameter
Description
action
The interaction mode for this action.
instanceProperty
The SerializedProperty representing the property to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_867b396929d4 | unity_docs | math | What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemCpyReplicate` in Unity? Explain its purpose and usage. | UnsafeUtility.MemCpyReplicate
Declaration
public static void
MemCpyReplicate
(void*
destination
,
void*
source
,
int
size
,
int
count
);
Parameters
Parameter
Description
destination
A pointer to the destination memory block. Ensure this block has enough space to hold the replicated data.
source
A pointe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_18557ec552ec | unity_docs | physics | What are the parameters of `RaycastHit2D.operator_RaycastHit2D` in Unity? | Description Implicit operator used to return a true or false result indicating if the result is valid or not. When using any physics query that returns a RaycastHit2D, you should always first check to see if it contains a valid result which indicates a hit (intersection) was detected. You can do this by checking if the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b43d9ef57f2 | unity_docs | scripting | Show me a Unity C# example demonstrating `TextMesh.richText`. | bold text</b>
<i>italic text</i>
<size=20>sized text</size>
<material=1>render using custom material index</material>
<quad material=1 size=20 x=0.1 y=0.1 width=0.5 height=0.5/>, to render a single quad using the given material and UVs, used for embedding images in text.
These are only supported for fonts set to u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_faf5b81e1222 | unity_docs | physics | What are the parameters of `Rigidbody2D.Cast` in Unity? | Returns int Returns the number of results placed in the results list. Description All the Collider2D shapes attached to the Rigidbody2D are cast into the Scene starting at each Collider position ignoring the Colliders attached to the same Rigidbody2D . This function will take all the Collider2D shapes attached to the R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc1a985d005e | unity_docs | rendering | What is `IHVImageFormatImporter.streamingMipmapsPriority` in Unity? Explain its purpose and usage. | IHVImageFormatImporter.streamingMipmapsPriority
public int
streamingMipmapsPriority
;
Description
Relative priority for this texture when reducing memory size in order to hit the memory budget.
When mipmap streaming is enabled, Unity will automatically reduce the size of textures until they fit into the texture... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e0652f53259 | unity_docs | editor | Give me an overview of the `SettingsService` class in Unity. | SettingsService
class in
UnityEditor
Description
This class provides global APIs to interact with the Settings window.
Static Methods
Method
Description
Exists
Verify the existence of a settings path.
NotifySettingsProviderChanged
Use this function to notify the SettingsService that a SettingsProvider changed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36fb1a52692e | unity_docs | rendering | What are the parameters of `MaterialPropertyBlock.SetColor` in Unity? | Description Set a color property. Adds a property to the block. If a color property with the given name already exists, the old value is replaced. The color value is considered to be always set in sRGB space and is converted to linear if the active color space is linear. You need manual updating of the color value if y... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8e7aa15b618b | unity_docs | rendering | Show me a Unity code example for 'Sample a 3D texture in a shader'. | the shader code with the example code.
Right-click the shader in the Project window and select
Create
>
Material
to create a new material from the shader.
Import or create a 3D texture. For example, use the example code from the
Create a 3D texture in a script
page.
Drag the 3D texture asset from the Project window to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a97a48649ea | unity_docs | rendering | What is `MipmapLimitDescriptor.useMipmapLimit` in Unity? Explain its purpose and usage. | MipmapLimitDescriptor.useMipmapLimit
public bool
useMipmapLimit
;
Description
Enables or disables the texture using a mipmap limit.
If you set this to
true
, the texture uses one of the following:
The mipmap limit of
MipmapLimitDescriptor.groupName
.
The global mipmap limit, if you don't provide a value for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d770446f353c | unity_docs | scripting | What is `ParticleSystem.ExternalForcesModule.RemoveInfluence` in Unity? Explain its purpose and usage. | ParticleSystem.ExternalForcesModule.RemoveInfluence
Declaration
public void
RemoveInfluence
(int
index
);
Declaration
public void
RemoveInfluence
(
ParticleSystemForceField
field
);
Parameters
Parameter
Description
index
The index to remove the chosen Force Field from.
field
The Force Field to remov... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_983cb9579222_doc_7 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The first instance reaching the lock on Awake sets it own id to this so it is set as current instance.
Signature:
```csharp
private static int _preferredInstanceId = -1;
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_747df7379d39 | unity_docs | physics | In Unity's 'Apply interpolation to a Rigidbody', what is 'Extrapolate' and how does it work? | Use the pose of the Rigidbody from the previous physics update, and predict the pose of the Rigidbody in the next physics update, to calculate and predict the pose in the current frame.
Extrapolate makes the Rigidbody appear to move slightly ahead of where it should be. This is because extrapolation uses the Rigidbody’... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_373b90c97714 | unity_docs | rendering | Explain 'Introduction to the CullingGroup API' in Unity. | CullingGroup offers a way to integrate your own systems into Unity’s culling and LOD pipeline. This can be used for many purposes; for example:
Simulating a crowd of people, while only having full GameObjects for the characters that are actually visible right now
Building a GPU particle system driven by Graphics.DrawPr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3add444a48f6 | unity_docs | animation | What is `AnimatorRecorderMode` in Unity? Explain its purpose and usage. | AnimatorRecorderMode
enumeration
Description
The mode of the Animator's recorder.
The recorder can either be Offline, in Playback or in Record.
Properties
Property
Description
Offline
The Animator recorder is offline.
Playback
The Animator recorder is in Playback.
Record
The Animator recorder is in Record. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0755fc4a7b10 | unity_docs | editor | Show me a Unity C# example demonstrating `QualitySettings.IsPlatformIncluded`. | static bool
IsPlatformIncluded
(string
buildTargetGroupName
,
int
index
);
Parameters
Parameter
Description
buildTargetGroupName
The platform name.
index
The index of the Quality Level, must be positive and lower than the count of Quality Levels.
Returns
bool
If the platform is included.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_01550bee2095 | github | scripting | Write a Unity C# XR/VR script for AR Image Tracking | ```csharp
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
public class ARImageTracking : MonoBehaviour
{
private GameObject _pottery;
private List<GameObject> pots;
private List<GameObject> meshes;
private List<Vector3> points;... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
gh_4537818d0785_doc_8 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Emitted when the scale of this interactable is reset.
Signature:
```csharp
public UnityEvent OnScaleReset;
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_241c8769b8ff | unity_docs | scripting | What is `AI.NavMeshBuildSettings.agentSlope` in Unity? Explain its purpose and usage. | NavMeshBuildSettings.agentSlope
public float
agentSlope
;
Description
The maximum slope angle which is walkable (angle in degrees).
The valid range is 0–60 degrees. Steep slopes will be excluded from the resulting NavMesh. Please note that setting the slope higher than 45 can give artifacts due to the voxelizat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_98cffc783890 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUILayout.LinkButton`. | settings defined by the
style
.
Additional resources:
GUILayout.Width
,
GUILayout.Height
,
GUILayout.MinWidth
,
GUILayout.MaxWidth
,
GUILayout.MinHeight
,
GUILayout.MaxHeight
,
GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
Returns
bool
true
when the user clicks the link.
Description
Make a clickabl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e58213b6bc64 | unity_docs | editor | Give me an overview of the `EditorPrefs` class in Unity. | EditorPrefs
class in
UnityEditor
Description
Stores and accesses Unity Editor preferences.
On macOS, EditorPrefs are stored in
~/Library/Preferences/com.unity3d.UnityEditor5.x.plist
.
On Windows, EditorPrefs are stored in the registry under the
HKCU\Software\Unity Technologies\Unity Editor 5.x
key.
On Linux, E... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b385ff6978b4 | unity_docs | editor | Explain 'Collect performance data in Play mode' in Unity. | Profile in Play mode to quickly test changes and monitor the performance of your application without having to rebuild your application every time.
To profile in Play mode:
Open the Profiler (
Window > Analysis > Profiler
)
Select the Target Selection dropdown, next to Record Select Play Mode
Unity Profiler minimizes t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cebbadf6564a | unity_docs | physics | In Unity's 'Create functional layers in Unity', what is 'Built-in layers' and how does it work? | When you open the layer menu, you can see that some layers are already named. Except for Default and Ignore Raycast, Unity no longer uses these built-in layers for many dedicated purposes; they exist mainly for backward compatibility:
Layer number
Layer name Description 0 Default The default layer for all scene element... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e17305a1c88d | unity_docs | editor | Show me a Unity C# example demonstrating `EditorPrefs.HasKey`. | n
Returns true if
key
exists in the preferences file.
The preferences file is examined to identify whether the specified key
exists. True or false is returned. In the following example a key and value can be
written into the preference file, or deleted. The existence of the key is checked with the
HasKey
funct... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7fc167d5d34d_doc_19 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Get created instances.
Signature:
```csharp
public static T[] GetInstances<T>() where T : GlobalBehaviour
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9937ba18ecf7 | unity_docs | scripting | What is `CharacterController.isGrounded` in Unity? Explain its purpose and usage. | CharacterController.isGrounded
public bool
isGrounded
;
Description
Was the CharacterController touching the ground during the last move?
Indicates whether the CharacterController was touching the ground during the most recent call to CharacterController.Move or CharacterController.SimpleMove.
This property i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af885c2d7ae2 | unity_docs | animation | What is `Animations.AimConstraint.SetSources` in Unity? Explain its purpose and usage. | AimConstraint.SetSources
Declaration
public void
SetSources
(List<ConstraintSource>
sources
);
Parameters
Parameter
Description
sources
The list of sources to set.
Description
Sets the list of sources on the component.
Throws ArgumentNullException, if the list of sources is null. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ea13a07deca | unity_docs | rendering | What is `ParticleSystem.SubEmittersModule.GetSubEmitterEmitProbability` in Unity? Explain its purpose and usage. | ParticleSystem.SubEmittersModule.GetSubEmitterEmitProbability
Declaration
public float
GetSubEmitterEmitProbability
(int
index
);
Parameters
Parameter
Description
index
The index of the sub-emitter.
Returns
float
The emission probability for the sub-emitter
Description
Gets the probability that the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3bc1f6d2a9bd | unity_docs | scripting | What is `GradientAlphaKey.ctor` in Unity? Explain its purpose and usage. | GradientAlphaKey Constructor
Declaration
public
GradientAlphaKey
(float
alpha
,
float
time
);
Parameters
Parameter
Description
alpha
Alpha of key (0 - 1).
time
Time of the key (0 - 1).
Description
Gradient alpha key. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8e8587b1b111 | unity_docs | rendering | Explain 'Terrain tools' in Unity. | To access the Terrain painting tools, click on a Terrain object in the Hierarchy window and open an Inspector window. In the Inspector, click the
Paint Terrain
(paintbrush) icon to reveal the list of Terrain tools.
You can also access Terrain painting tools from the Terrain Tools overlay in
Sculpt Mode or Materials Mod... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_19fa082c9939 | unity_docs | rendering | Explain 'Simplifying distant meshes with level of detail (LOD)' in Unity. | Strategies and resources for applying
level of detail
(LOD) techniques to meshes, to reduce the number of GPU operations that Unity requires to render distant meshes.
This section contains information on LOD techniques for meshes. For information on LOD techniques for shaders , see
SubShader LOD value
.
Topic Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_53ff20fd7a9d | unity_docs | physics | Show me a Unity C# example demonstrating `Rigidbody2D.Slide`. | body type simply requires careful configuration so that its inherent features don't cause conflicting and unexpected movement behaviour.
The following code uses a simple left/right keyboard input to set the relative velocity left or right. The slide method will slide the
Rigidbody2D
using the configuration specified... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_19f7dcd24397 | unity_docs | performance | What are the parameters of `Mesh.SetColors` in Unity? | Description Set the per-vertex colors of the Mesh. Unity internally stores Mesh data in the format matching the data you supply. For example, if you pass a Color32 array
Unity will store each color in 4 bytes (low precision, 0..1 range); whereas if you pass a Color array, Unity stores
each color in 16 bytes (full 32 bi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e885df7bdb3 | unity_docs | scripting | What is `ContactPairHeader.GetContactPair` in Unity? Explain its purpose and usage. | ContactPairHeader.GetContactPair
Declaration
public ref readonly
ContactPair
GetContactPair
(int
index
);
Parameters
Parameter
Description
index
The
ContactPair
index.
Returns
ContactPair
A reference or a copy of the
ContactPair
struct at
index
.
Description
Gets the
ContactPair
at
index
o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af62a58028e3 | unity_docs | rendering | What is `Windows.WebCam.CameraParameters.frameRate` in Unity? Explain its purpose and usage. | CameraParameters.frameRate
public float
frameRate
;
Description
The framerate at which to capture video. This is only for use with VideoCapture.
To get a list of supported frame rates based on your desired resolution, call
VideoCapture.SupportedResolutions
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2e6685a6fecf | github | scripting | Write a Unity C# script called Rect Transform Switcher | ```csharp
using System.Collections.Generic;
using UnityEngine;
namespace UIStateSwitcher
{
public class RectTransformSwitcher : SwitchableElement
{
[SerializeField] private RectTransform targetRect;
[SerializeField] private List<SwitchableRectTransform> switchableRects;
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_016cdb682a2f | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingShaderTagConfig` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingShaderTagConfig
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
A Shader Tag configuration used by
RayTracingAccelerationStructure.CullInstances
to filter and classify Materials.
Additional resources:
RayTracingInstanceMaterialConfig
,
Material.G... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a151587877b0 | unity_docs | rendering | What is `Experimental.Lightmapping.Bake` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Lightmapping.Bake
Declaration
public static bool
Bake
(
SceneManagement.Scene
targetScene
);
Parameters
Parameter
Description
targetScene
The Scene to generate lighting data for.
Returns
bool
Returns true if Unity su... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79587c407263 | unity_docs | math | What is `Rendering.RayTracingAccelerationStructure.GetInstanceCount` in Unity? Explain its purpose and usage. | RayTracingAccelerationStructure.GetInstanceCount
Declaration
public uint
GetInstanceCount
();
Description
Returns the number of ray tracing instances in the RayTracingAccelerationStructure.
Additional resources:
RayTracingAccelerationStructure.AddInstance
,
RayTracingAccelerationStructure.RemoveInstance
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ff298f2f217 | unity_docs | editor | What is `Search.SearchIndexer.keywordCount` in Unity? Explain its purpose and usage. | SearchIndexer.keywordCount
public int
keywordCount
;
Description
Returns the number keywords in the index.
```csharp
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class Example_SearchIndexer_keywordCount
{
[MenuItem("Examples/SearchIndexer/keywordCount")]
public static void Run()
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc4103d4868e | unity_docs | editor | Show me a Unity C# example demonstrating `EditorWindow.Update`. | EditorWindow.Update()
Description
Called multiple times per second on all visible windows.
This callback is triggered from
EditorApplication.update
.
```csharp
// The window appears in front of the Editor.
// The window shows the type of a Unity object the cursor is over.
using UnityEngine;
using UnityEditor;
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89c3fd8f73b1 | unity_docs | scripting | What is `IMGUI.Controls.AdvancedDropdown.BuildRoot` in Unity? Explain its purpose and usage. | AdvancedDropdown.BuildRoot
Declaration
protected
IMGUI.Controls.AdvancedDropdownItem
BuildRoot
();
Returns
AdvancedDropdownItem
Root of the list.
Description
Implement this method to generate the content of the drop-down.
This method is called when the drop-down is being shown. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c01a389253e4 | unity_docs | editor | What is `QualitySettings.GetActiveQualityLevelsForPlatform` in Unity? Explain its purpose and usage. | QualitySettings.GetActiveQualityLevelsForPlatform
Declaration
public static int[]
GetActiveQualityLevelsForPlatform
(string
buildTargetGroupName
);
Parameters
Parameter
Description
buildTargetGroupName
The platform target.
Returns
int[]
The array with the Quality Level indexes that are selected for the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb9ac4dabaa8 | unity_docs | rendering | What is `LightTransport.BufferSlice_1.Offset` in Unity? Explain its purpose and usage. | BufferSlice<T0>.Offset
public ulong
Offset
;
Description
The number of elements to offset, measured from the beginning of the buffer. The value must not exceed the end of the buffer allocation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95ecf5246d4d | unity_docs | editor | What is `PreferBinarySerialization` in Unity? Explain its purpose and usage. | PreferBinarySerialization
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Prefer ScriptableObject derived type to use binary serialization regardless of project's asset serialization mode.
This is useful for custom asset types that contain large amounts of data. Always keeping them sto... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_47729482ff8c | unity_docs | rendering | In Unity's 'Use built-in shader functions in the Built-In Render Pipeline', what is 'Transform positions' and how does it work? | Function:
Description:
float4 UnityObjectToClipPos(float3 pos)
Transforms a point from object space to the
camera
’s clip space in homogeneous coordinates. This is the equivalent of
mul(UNITY_MATRIX_MVP, float4(pos, 1.0))
, and should be used in its place.
float3 UnityObjectToViewPos(float3 pos)
Transforms a point from... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a99f22c6e2b6 | unity_docs | scripting | What is `EventType.ExecuteCommand` in Unity? Explain its purpose and usage. | EventType.ExecuteCommand
Description
Execute a special command (eg. copy & paste).
"Copy", "Cut", "Paste", "Delete", "FrameSelected", "Duplicate", "SelectAll" and so on.
Sent only in the editor.
Example. Checking that that a frame has the focus:
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6bcd97fba836 | unity_docs | editor | What is `IMGUI.Controls.TreeViewState.expandedIDs` in Unity? Explain its purpose and usage. | TreeViewState.expandedIDs
public List<int>
expandedIDs
;
Description
This is the list of currently expanded TreeViewItem IDs.
This state is maintained by the TreeView when the user interacts with the TreeView and when using the API. The TreeView assumes the list is sorted. So if setting this directly ensure to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1194412b4d20 | unity_docs | input | What is `Input.penEventCount` in Unity? Explain its purpose and usage. | Input.penEventCount
public static int
penEventCount
;
Description
Returns the number of queued pen events that can be accessed by calling [[GetPenEvent()]].
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9aa05fc79284 | github | scripting | Write a Unity C# XR/VR script for Benchmark01_UGUI | ```csharp
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
namespace TMPro.Examples
{
public class Benchmark01_UGUI : MonoBehaviour
{
public int BenchmarkType = 0;
public Canvas canvas;
public TMP_FontAsset TMProFont;
public Font TextMeshFont;
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_6092c2e9bcee | unity_docs | editor | What is `Search.SearchIndexer.AddDocument` in Unity? Explain its purpose and usage. | SearchIndexer.AddDocument
Declaration
public int
AddDocument
(string
document
,
bool
checkIfExists
);
Declaration
public int
AddDocument
(string
document
,
string
name
,
string
source
,
bool
checkIfExists
,
Search.SearchDocumentFlags
flags
);
Parameters
Parameter
Description
document
Unique docum... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_285cdafe575f | unity_docs | scripting | What is `UIElements.ColorField.ctor` in Unity? Explain its purpose and usage. | ColorField Constructor
Declaration
public
ColorField
();
Description
Initializes and returns an instance of ColorField.
Declaration
public
ColorField
(string
label
);
Parameters
Parameter
Description
label
The text to use as a label.
Description
Initializes and returns an instance of ColorField. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_815368c92d7e | unity_docs | editor | In Unity's 'Enable Unity Editor installation by standard users (Windows)', what is 'Procedure' and how does it work? | To enable standard users to install the Unity Editor:
Make sure the following path exists. Create any of its folders, if necessary:
```
C:\ProgramData\Unity\config
```
Make sure the following file exists. Create it, if necessary:
```
C:\ProgramData\Unity\config\services-config.json
```
If you need to create the file, m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6e1d7c442cd | unity_docs | scripting | What is `Animator.isInitialized` in Unity? Explain its purpose and usage. | Animator.isInitialized
public bool
isInitialized
;
Description
Returns whether the animator is initialized successfully.
See
Animator.Rebind
to manually initialize the animator.
```csharp
using UnityEngine;public class CheckAndRebind : MonoBehaviour
{
Animator animator; void Start()
{
animator = GetCompo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bebe4a6d935c | unity_docs | rendering | In Unity's 'Single-pass stereo rendering for Android', what is 'Post-Processing Shaders' and how does it work? | You must update
post-processing
shaders to deal with the eye textures being a 2D texture array. To help with this, Unity includes the
UNITY_DECLARE_SCREENSPACE_TEXTURE()
macro. To make textures work in both multi-pass and single-pass modes, wrap each textures in this macro. Also, when you sample the texture, use the
UN... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2529a8786152 | unity_docs | editor | What is `Rendering.RenderPipelineGraphicsSettingsEditorUtility.RemoveRenderPipelineGraphicsSettingsWithMissingScript` in Unity? Explain its purpose and usage. | RenderPipelineGraphicsSettingsEditorUtility.RemoveRenderPipelineGraphicsSettingsWithMissingScript
Declaration
public static void
RemoveRenderPipelineGraphicsSettingsWithMissingScript
();
Description
Call this method to remove null settings from all
RenderPipelineGlobalSettings
that assigned in the
GraphicsSet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_94c216cb2541_doc_8 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The type of feedback (what is displayed). Either ShowAnswers, Object, Text, Video or DifferingTypes (any of the first three).
Signature:
```csharp
public FeedbackMode feedbackMode = FeedbackMode.AlwaysCorrect;
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_e9d0cc30a77e | unity_docs | scripting | What is `AnimationUtility` in Unity? Explain its purpose and usage. | AnimationUtility
class in
UnityEditor
Description
Editor utility functions for modifying animation clips.
Static Properties
Property
Description
onCurveWasModified
Called when an animation curve, in an animation clip, is modified.
Static Methods
Method
Description
CalculateTransformPath
Retrieves the path ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3a457fe6d4b2 | unity_docs | rendering | In Unity's 'Parallax Bumped Specular', what is 'Parallax Normal mapped Properties' and how does it work? | Parallax Normal mapped
is the same as regular
Normal mapped
, but with a better simulation of “depth”. The extra depth effect is achieved through the use of a
Height Map
. The Height Map is contained in the alpha channel of the
Normal map
. In the alpha, black is zero depth and white is full depth. This is most often u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8f672d315b0 | unity_docs | editor | What is `MPE.ProcessService.GetProcessState` in Unity? Explain its purpose and usage. | ProcessService.GetProcessState
Declaration
public static
MPE.ProcessState
GetProcessState
(int
pid
);
Parameters
Parameter
Description
pid
The process ID.
Returns
ProcessState
The state of the queried process.
Description
Gets the
ProcessState
of a given instance of UnityEditor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d44f9f8bc902 | unity_docs | editor | What is `Search.ParseResult_1` in Unity? Explain its purpose and usage. | ParseResult<T0>
struct in
UnityEditor.Search
Description
A ParseResult represents the result of a parsing operation.
<T>: Type of the result of the parsing operation.
ParseResults are used in the context of type parsers. See
QueryEngine.AddTypeParser
for more details.
Static Properties
Property
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c35e111d6d2 | unity_docs | scripting | What is `UIElements.ToggleButtonGroup` in Unity? Explain its purpose and usage. | ToggleButtonGroup
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.BaseField_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
A control that allows single or multiple selection out of a logical group of
Button
elements.
The ToggleButtonGroup has a label and a group of interactable... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_25d1bddba6b2 | unity_docs | physics | In Unity's 'Moving objects with vectors', what is 'Direction and distance from one object to another' and how does it work? | If one point in space is subtracted from another, then the result is a vector that “points” from one object to the other:
```
// Gets a vector that points from the player's position to the target's.
var heading = target.position - player.position;
```
As well as pointing in the direction of the target object, this vect... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2533aa3abc6 | unity_docs | scripting | Show me a Unity C# example demonstrating `Networking.UnityWebRequest.Put`. | ons which return status information regarding the uploaded data in the HTTP response body.
This method stores the input upload data in an
UploadHandlerRaw
object and attaches it to the
UnityWebRequest
.
UploadHandlerRaw
copies the input data into a buffer. Therefore, changes to the
bodyData
array performed after... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e8ad47eb186 | unity_docs | performance | Show me a Unity C# example demonstrating `Profiling.Recorder.elapsedNanoseconds`. | Recorder.elapsedNanoseconds
public long
elapsedNanoseconds
;
Description
Accumulated time of Begin/End pairs for the previous frame in nanoseconds. (Read Only)
Long-lasting operations (for example, on a preloading thread) might not end within a single frame. In this case,
elapsedNanoseconds
is calculated unti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8f1a7a39440 | unity_docs | rendering | What is `Gizmos.DrawGUITexture` in Unity? Explain its purpose and usage. | Gizmos.DrawGUITexture
Declaration
public static void
DrawGUITexture
(
Rect
screenRect
,
Texture
texture
,
Material
mat
= null);
Declaration
public static void
DrawGUITexture
(
Rect
screenRect
,
Texture
texture
,
int
leftBorder
,
int
rightBorder
,
int
topBorder
,
int
bottomBorder
,
Material
m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aface0e30550 | unity_docs | physics | What are the parameters of `PhysicsScene2D.CapsuleCast` in Unity? | Returns RaycastHit2D The cast results returned. Description Casts a capsule against colliders in the PhysicsScene2D, returning the first intersection only. A CapsuleCast is conceptually like dragging a capsule shape through the Scene in a particular direction. Any Collider2D making contact with the capsule can be dete... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e34be42a9d81 | unity_docs | scripting | What is `FontStyle` in Unity? Explain its purpose and usage. | FontStyle
enumeration
Description
Font Style applied to GUI Texts, Text Meshes or GUIStyles.
Properties
Property
Description
Normal
No special style is applied.
Bold
Bold style applied to your texts.
Italic
Italic style applied to your texts.
BoldAndItalic
Bold and Italic styles applied to your texts. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba56159ba695 | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingConfig` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingConfig
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Parameters for culling and filtering ray tracing instances in
RayTracingAccelerationStructure.CullInstances
.
Additional resources:
RayTracingAccelerationStructure
.
Properties
Property
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f8608134a24 | unity_docs | editor | What is `LocalizationGroup` in Unity? Explain its purpose and usage. | LocalizationGroup
class in
UnityEditor
Description
This provides an auto dispose Localization system. This can be called recursively.
Properties
Property
Description
locGroupName
A current group name for the localization.
Constructors
Constructor
Description
LocalizationGroup
Default constructor.
Public M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_97d2614178ae | unity_docs | rendering | What is `ParticleSystem.ShapeModule.texture` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.texture
public
Texture2D
texture
;
Description
Specifies a Texture to tint the particle's start colors.
To tint the particles' start color, the Shape module reads pixels from this Texture on the CPU. This means you must enable the read/write option in the assigned Texture's Import ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_78457b662005 | unity_docs | rendering | What is `Unity.Profiling.ProfilerRecorderOptions.WrapAroundWhenCapacityReached` in Unity? Explain its purpose and usage. | ProfilerRecorderOptions.WrapAroundWhenCapacityReached
Description
Use to allow sample value overwrite when ProfilerRecorder capacity is exceeded.
If recorder is created with
ProfilerRecorderOptions.WrapAroundWhenCapacityReached
the
ProfilerRecorder.Count
property determines the index of the next sample to be co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ebddc352ee1 | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.NumberOfCompletedRequests` in Unity? Explain its purpose and usage. | AsyncReadManagerSummaryMetrics.NumberOfCompletedRequests
public int
NumberOfCompletedRequests
;
Description
The total number of completed requests in the metrics included in the summary calculation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1ccc7f3d31db_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Central application manager - handles initialization and lifecycle
Signature:
```csharp
public class AppManager : MonoBehaviour
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ed310059afb | unity_docs | scripting | What is `ShortcutManagement.IShortcutManager.shortcutBindingChanged` in Unity? Explain its purpose and usage. | IShortcutManager.shortcutBindingChanged
Parameters
Parameter
Description
value
Shortcut binding changed event handler.
Description
Raised when shortcut overrides are changed on the active profile.
This event is raised when the shortcut overrides are changed on the active profile, e.g. via
RebindShortcut
or
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09ed4e462595 | unity_docs | rendering | What is `MaterialEditor.PropertiesChanged` in Unity? Explain its purpose and usage. | MaterialEditor.PropertiesChanged
Declaration
public void
PropertiesChanged
();
Description
Whenever a material property is changed call this function. This will rebuild the inspector and validate the properties. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_719a40942dea | unity_docs | editor | What is `EditorSettings.cacheServerEnableTls` in Unity? Explain its purpose and usage. | EditorSettings.cacheServerEnableTls
public static bool
cacheServerEnableTls
;
Description
Toggle whether to enable TLS encryption to cache server.
This toggles whether to use TLS encryption when accessing the cache server. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0ce9a1912829 | unity_docs | rendering | In Unity's 'Texture type and shape settings reference', what is 'Texture Shape' and how does it work? | Use the
Texture Shape
property to select and define the shape and structure of the Texture. There are four shape types:
2D
is the most common setting for all Textures; it defines the image file as a 2D Texture. These are used to map Textures to 3D Meshes and GUI elements, among other Project elements.
Cube
defines the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d961355600aa | unity_docs | rendering | What is `CustomRenderTexture.doubleBuffered` in Unity? Explain its purpose and usage. | CustomRenderTexture.doubleBuffered
public bool
doubleBuffered
;
Description
When this parameter is set to true, Unity double-buffers the Custom Render Texture so that you can access it during its own update. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a3845301f1c | unity_docs | scripting | Give me an overview of the `Time` class in Unity. | Time
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Provides an interface to get time information from Unity.
For more information, see the following pages in the User Manual:
Time and Framerate Management
Order of execution for event functions
.
Static Properties
Property
Descri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d90d43351bce | unity_docs | ui | In Unity's 'Replace deprecated browser interaction code', what is 'Change dynCall to makeDynCall' and how does it work? | The dynCall function is deprecated. If you have any code that uses dynCall , replace it with
makeDynCall
. Make this change whether you have
WebAssembly.Table
enabled or not.
For example, change:
```
dynCall('vii', callback, [1, 2])
```
to:
```
{{{ makeDynCall('vii', 'callback') }}}(1, 2)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e65b199ae6f8 | unity_docs | editor | What is `PlayerSettings.WSA.certificateIssuer` in Unity? Explain its purpose and usage. | PlayerSettings.WSA.certificateIssuer
public static string
certificateIssuer
;
Description
The certificate issuer for the current Universal Windows Platform certificate.
In the Editor, Unity displays this under
Certificate
in
UWP Player Settings
. Read-only. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0dcef3334ca7 | unity_docs | rendering | What is `ParticleSystemRenderer.normalDirection` in Unity? Explain its purpose and usage. | ParticleSystemRenderer.normalDirection
public float
normalDirection
;
Description
Specifies how to calculate lighting for the billboard.
A value of 0 means Unity calculates lighting as though the billboard was a sphere. This results in the billboard looking more like a sphere. A value of 1 means Unity calculate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1569ba3f1035 | unity_docs | ui | What is `UIElements.Painter2D` in Unity? Explain its purpose and usage. | Painter2D
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Object to draw 2D vector graphics.
The example below demonstrates how to use the Painter2D class to draw content in a
VisualElement
with
the
VisualElement.generateVisualContent
callback.
You can al... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f73018847453 | unity_docs | scripting | What is `Search.IPropertyDatabaseRecord.validRecord` in Unity? Explain its purpose and usage. | IPropertyDatabaseRecord.validRecord
public bool
validRecord
;
Description
Boolean indicating if the record is valid.
A record is invalid when it has been invalidated with
PropertyDatabase.Invalidate
and
PropertyDatabase.InvalidateMask
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4132679b79d0 | unity_docs | physics | Give me an overview of the `Joint` class in Unity. | Joint
class in
UnityEngine
/
Inherits from:
Component
/
Implemented in:
UnityEngine.PhysicsModule
Description
Joint is the base class for all joints.
Additional resources:
CharacterJoint
,
HingeJoint
,
SpringJoint
,
FixedJoint
,
ConfigurableJoint
.
Properties
Property
Description
anchor
The Position ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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