id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_a95fbe6b4bd5 | unity_docs | rendering | What is `WebCamTexture.videoVerticallyMirrored` in Unity? Explain its purpose and usage. | WebCamTexture.videoVerticallyMirrored
public bool
videoVerticallyMirrored
;
Description
Returns if the texture image is vertically flipped.
Please note, that this will query platform-specific part, which might be not ready before actual video feed started; so it is not enough to call it once after play. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f4fcb237b74 | unity_docs | editor | What is `PlayerSettings.Android.blitType` in Unity? Explain its purpose and usage. | PlayerSettings.Android.blitType
public static
AndroidBlitType
blitType
;
Description
Choose how content is drawn to the screen.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;public class BlitTypeSample : MonoBehaviour
{
[MenuItem("Build/BlitType Sample")]
public static void BuildB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bbab3e222b6a | unity_docs | scripting | What is `Color.red` in Unity? Explain its purpose and usage. | Color.red
public static
Color
red
;
Description
Solid red. RGBA is (1, 0, 0, 1).
Returns a solid red Color. RGBA is (1, 0, 0, 1). Use it to change or compare the Color of a GameObject.
```csharp
//Attach this script to a GameObject with a Renderer (go to Create>3D Object and select one of the first 6 options... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79827a5c9350 | unity_docs | audio | What are the parameters of `AudioSource.PlayOneShot` in Unity? | Description Plays an AudioClip , and scales the AudioSource volume by volumeScale. AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play . For more information on how this method differs from AudioSource.Play , see AudioSource . ```csharp
using Unity... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b67220a3f0a | unity_docs | rendering | What is `DefaultLightingExplorerExtension.GetLightColumns` in Unity? Explain its purpose and usage. | DefaultLightingExplorerExtension.GetLightColumns
Declaration
protected LightingExplorerTableColumn[]
GetLightColumns
();
Returns
LightingExplorerTableColumn[]
Column definitions for Lights.
Description
Returns column definitions for Lights. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ff298738de6 | unity_docs | rendering | What is `LightmapParameters.backFaceTolerance` in Unity? Explain its purpose and usage. | LightmapParameters.backFaceTolerance
public float
backFaceTolerance
;
Description
The percentage of rays shot from a ray origin that must hit front faces to be considered usable.
The precompute calculates visibility from ray origins to clusters, but attempts to reject ray origins that are inside geometry. If t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d10a42c73de | unity_docs | physics | What is `PhysicsScene2D` in Unity? Explain its purpose and usage. | PhysicsScene2D
struct in
UnityEngine
/
Implemented in:
UnityEngine.Physics2DModule
Description
Represents a single instance of a 2D physics Scene.
A 2D physics Scene owns all 2D physics component objects added to it and can perform a simulation of them as well as execute queries against them. All of this functi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c7b11f419d51 | unity_docs | rendering | Explain 'Get started with textures' in Unity. | Learn about texture types, GPU
texture formats
, and mipmaps.
Page Description Introduction to textures
Learn about how textures provide the fine detail of a surface, and how different features use textures.
Texture types
Learn about albedo textures, alpha maps,
normal maps
, detail maps, and terrain heightmaps
.
Textu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4fc53bdc4762 | unity_docs | scripting | Explain 'Vector2Field' in Unity. | A Vector2Field lets users enter a Vector2 value.
Note
: To align a Vector2Field with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a Vector2Field
You can create a Vector2Field with UI Builder, UXML, and C#. The fol... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7828dd6fc181 | unity_docs | editor | What is `SceneManagement.RemovedGameObject.Revert` in Unity? Explain its purpose and usage. | RemovedGameObject.Revert
Declaration
public void
Revert
(
InteractionMode
mode
);
Description
Restore the removed GameObject to the Prefab instance. See
PrefabOverride.Revert
.
Additional resources:
PrefabOverride.Revert
,
PrefabUtility.RevertRemovedGameObject
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d58845fd583c | unity_docs | scripting | Explain 'Load SSH keys automatically on Windows (OpenSSH)' in Unity. | If you use Windows and its built-in OpenSSH client, follow these steps to configure the OpenSSH client so you can use your passphrase-protected SSH key without prompts.
## Before you begin
Check if you have any existing SSH keys. Refer to the GitHub Docs article,
Checking for existing SSH keys
.
If you don’t have an ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_640b875cf8bb | unity_docs | scripting | Show me a Unity code example for 'Registering a Search Provider'. | new SearchProvider instance.
The SearchProvider instance must have the following:
A unique
type
. For example,
Asset
,
Menu
, or
Scene
.
A displayName to use in the
Filters pane
.
The optional filterId provides a search token for
text-based filtering
. For example,
p:
is the filter ID for
Asset searches
.
## Registeri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86befb41aeb0 | unity_docs | xr | What is `Unity.Hierarchy.HierarchyViewModel` in Unity? Explain its purpose and usage. | HierarchyViewModel
class in
Unity.Hierarchy
/
Implemented in:
UnityEngine.HierarchyCoreModule
Description
A hierarchy view model is a read-only filtering view of a
HierarchyFlattened
.
Properties
Property
Description
Count
The total number of nodes.
Hierarchy
Accesses the Hierarchy.
HierarchyFl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_954b97a0b605 | github | scripting | Write a Unity C# UI script for TMP_Example Script_01 | ```csharp
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using TMPro;
namespace TMPro.Examples
{
public class TMP_ExampleScript_01 : MonoBehaviour
{
public enum objectType { TextMeshPro = 0, TextMeshProUGUI = 1 };
public objectType ObjectType;
public bool isStati... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_0c224e90813b | unity_docs | rendering | Explain 'Noise module reference' in Unity. | Add turbulence to particle movement using this module.
## Properties
For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property Function Separate Axes
Control the strength and remapping in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e0b8dcaa337 | unity_docs | scripting | What is `AndroidJNI.SetStaticStringField` in Unity? Explain its purpose and usage. | AndroidJNI.SetStaticStringField
Declaration
public static void
SetStaticStringField
(IntPtr
clazz
,
IntPtr
fieldID
,
string
val
);
Description
Sets the value of a static field in the specified object.
This is a convenience function that calls SetStaticObjectField() with the same parameters, but performs the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5e4659c76f3 | unity_docs | xr | Show me a Unity C# example demonstrating `Networking.DownloadHandlerScript`. | lowly, over many frames, the supplied byte array might be too small.
Note
: The actual downloads occur on a worker thread, but all
DownloadHandlerScript
callbacks operate on the main thread. Avoid performing computationally heavy operations from these callbacks.
Additional resources:
DownloadHandler.ReceiveData
,
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_673cecbee049 | unity_docs | performance | Show me a Unity C# example demonstrating `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.TimestampConversionRatio`. | TimestampConversionRatio
struct in
Unity.Profiling.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Fraction that converts the Profiler timestamp to nanoseconds.
Use to convert the Profiler timestamp value obtained with
GetTimestamp
to nanoseconds.
```csharp
using Unity.Profiling.LowLevel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f16813b8d184 | unity_docs | scripting | What is `Keyframe.ctor` in Unity? Explain its purpose and usage. | Keyframe Constructor
Declaration
public
Keyframe
(float
time
,
float
value
);
Description
Create a keyframe.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Make a GameObject follow a sine function.
// Over the X and Y axis. AnimationCurve anim;
Keyframe[] ks; void Start()
{
ks = ne... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5f7486d74507 | unity_docs | physics | In Unity's 'Create functional layers in Unity', what is 'Add a new layer' and how does it work? | There are two ways you can create a new layer:
Select the
Tags and Layers window
(main menu:
Edit
>
Project Settings
>
Tags and Layers
>
Layers
).
Select a GameObject, select the Layer dropdown in the Inspector window, and select
Add Layer
from the menu.
To remember the intended function for a layer, give it a descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a43ca50fab04 | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.enumDisplayNames`. | SerializedProperty.enumDisplayNames
public string[]
enumDisplayNames
;
Description
Display-friendly names of enumeration of an enum property.
Similar to enumNames, but formatted with spaces and capitalization.
Additional resources:
enumNames
,
propertyType
,
SerializedPropertyType.Enum
,
enumValueIndex
,
I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_05971749c5be | unity_docs | audio | Explain 'Audio Profiler module reference' in Unity. | The Audio Profiler module monitors the performance of the audio system in your application, such as the total load and voice counts. To open the Profiler window, go to menu:
Window
>
Analysis
>
Profiler
. For information on how to use the Profiler, refer to
Profiler introduction
The Audio Profiler module’s chart tracks... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5dbc40ba7989 | unity_docs | rendering | In Unity's 'AlphaToMask command in ShaderLab reference', what is 'Syntax' and how does it work? | This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.
Signature
Example syntax Function AlphaToMask <state>
AlphaToMask Off
Enables or disables alpha-to-coverage mode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_01cbdc4ddfe2 | unity_docs | rendering | In Unity's 'Cull command in ShaderLab reference', what is 'Syntax' and how does it work? | This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.
Signature
Example syntax Function Cull <state>
Cull Back
Sets which polygons the GPU should cull, based on the direction... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77546ffd54c6 | unity_docs | math | What is `AndroidJNI.CallStaticSByteMethodUnsafe` in Unity? Explain its purpose and usage. | AndroidJNI.CallStaticSByteMethodUnsafe
Declaration
public static sbyte
CallStaticSByteMethodUnsafe
(IntPtr
clazz
,
IntPtr
methodID
,
jvalue*
args
);
Description
Invokes the specified
methodID
static method on a Java object, optionally passing in an array of arguments (
args
).
Additional resources:
Java N... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8e7347e0b559 | unity_docs | math | What is `Rendering.RayTracingAABBsInstanceConfig.dynamicGeometry` in Unity? Explain its purpose and usage. | RayTracingAABBsInstanceConfig.dynamicGeometry
public bool
dynamicGeometry
;
Description
Whether the data in
RayTracingAABBsInstanceConfig.aabbBuffer
is dynamic.
If the data is dynamic and changes frequently, Unity rebuilds the acceleration structure of the geometry referenced by this ray tracing instance conf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_44863acade36_doc_17 | github | scripting | What does `IsBehindGlobeHorizon` do in this Unity script? Explain its purpose and signature. | Returns true if the screen projection of this Positioner would appear beyond the horizon for the current viewpoint.For example, when viewing the map zoomed out so that the entire globe is visible, calling this method on aPositioner that is located on the opposite side of the Earth from the camera would return true.Whet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8c57c1dfd0a | unity_docs | scripting | What is `ClipboardUtility.canCopyGameObject` in Unity? Explain its purpose and usage. | ClipboardUtility.canCopyGameObject
public static Func<GameObject,bool>
canCopyGameObject
;
Description
Optional filtering functions invoked to determine if a GameObject can be copied before any action is taken.
All registered delegates of canCopyGameObject will be evaluated and must return true for a GameObject... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa4b4e85a57b | unity_docs | scripting | What is `Compass.headingAccuracy` in Unity? Explain its purpose and usage. | Compass.headingAccuracy
public float
headingAccuracy
;
Description
Accuracy of heading reading in degrees.
Negative value means unreliable reading. If accuracy is not supported or not available, 0 is returned.
Not all platforms support this precise accuracy, so the value may vary between few constant values. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65a04ed18236 | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.ProcessingState` in Unity? Explain its purpose and usage. | ProcessingState
enumeration
Description
The state of the read request at the time of retrieval of
AsyncReadManagerMetrics
.
Properties
Property
Description
Unknown
The read request status was unknown.
InQueue
The read request was waiting in the queue to be read.
Reading
The read request was in the process of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_511706c65278 | unity_docs | editor | Show me a Unity C# example demonstrating `ObjectNames.GetUniqueName`. | Returns
string
A name not found in the list of pre-existing names.
Description
Make a unique name using the provided name as a base.
If the target name is in the provided list of existing names, a unique name is generated by appending the next available numerical increment.
Additional resources:
GameObjectUtil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_df072ccb7c4d | unity_docs | scripting | Show me a Unity code example for 'Mouse events'. | moves over an element, or buttons are pressed on the mouse.
This code sample highlights the event firing of both MouseDownEvent and MouseEnterEvent , and how to use the event parameters.
To see the example in action, do the following:
Create a new C# script called
MouseEventTestWindow.cs
.
Copy the example into the C# ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c15cf364d31d | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.GetCompileFlagsForFile` in Unity? | Returns List<string> The compile flags for the specified file. Description Returns compile flags set for the specific file on a given target. Null is returned if the file has no configured compile flags or the file is not configured for building on the given target. ```csharp
using UnityEditor;
using System.Collections... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f45a8224b64b | unity_docs | editor | What is `IMGUI.Controls.CapsuleBoundsHandle` in Unity? Explain its purpose and usage. | CapsuleBoundsHandle
class in
UnityEditor.IMGUI.Controls
/
Inherits from:
IMGUI.Controls.PrimitiveBoundsHandle
Description
A compound handle to edit a capsule-shaped bounding volume in the Scene view.
A capsule volume is defined by two parameters. The
height
specifies the upper and lower bounds along the
heig... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_aa1e075c96f6 | unity_docs | rendering | Explain 'Scriptable Render Pipeline Core' in Unity. | com.unity.render-pipelines.core
## Description
SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a5355a085b36 | unity_docs | ui | Show me a Unity C# example demonstrating `EditorWindow.DiscardChanges`. | sUnsavedChanges
property is not reset to false.
Note, if the Editor has multiple prompts to the user to discard their changes, the Editor will call this method as part of a list of changes that need to be discarded.
If this method throws an exception, Unity cancels the discard process for all remaining prompts. In t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_709481846c07 | unity_docs | rendering | What is `Rendering.RayTracingAccelerationStructure.Settings.buildFlagsDynamicGeometries` in Unity? Explain its purpose and usage. | RayTracingAccelerationStructure.Settings.buildFlagsDynamicGeometries
public
Rendering.RayTracingAccelerationStructureBuildFlags
buildFlagsDynamicGeometries
;
Description
The
flags
Unity uses when it builds acceleration structures associated with dynamic geometries.
The flags can be customized per ray tracin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ec9cc6db45b | unity_docs | physics | What is `UIElements.BaseBoolField.SetValueWithoutNotify` in Unity? Explain its purpose and usage. | BaseBoolField.SetValueWithoutNotify
Declaration
public void
SetValueWithoutNotify
(bool
newValue
);
Description
Sets the value of the
BaseBoolField
, but does not notify the rest of the hierarchy of the change.
This method is useful when you want to change the control's value without triggering events. Fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9fd887ae9e1a | unity_docs | rendering | What is `TextureImporter.textureShape` in Unity? Explain its purpose and usage. | TextureImporter.textureShape
public
TextureImporterShape
textureShape
;
Description
The shape of the imported texture.
The default value is
Texture2D
. The texture can also be imported as a
Cubemap
,
Texture2DArray
or a
Texture3D
.
Additional resources:
TextureImporterShape
,
Texture Assets
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_47346600cca8 | unity_docs | rendering | What is `TileBaseEditor.RenderStaticPreview` in Unity? Explain its purpose and usage. | TileBaseEditor.RenderStaticPreview
Declaration
public
Texture2D
RenderStaticPreview
(string
assetPath
,
Object[]
subAssets
,
int
width
,
int
height
);
Parameters
Parameter
Description
assetPath
The asset to operate on.
subAssets
An array of all Assets at assetPath.
width
Width of the created texture... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7d6e195f947c | unity_docs | scripting | Show me a Unity code example for 'Enable optional features for QNX'. | al time from the time the application launches. There are two types of Startup time logging:
Real:
This is the actual wall or clock time, similar to a stopwatch used for calculating the time.
User:
This is the time an application or one of its threads has spent on a CPU core. This can be higher than the Real time if mu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec8eeb9ef0bd | unity_docs | editor | What is `EditorGUILayout.ToolContextToolbarForTarget` in Unity? Explain its purpose and usage. | EditorGUILayout.ToolContextToolbarForTarget
Declaration
public static void
ToolContextToolbarForTarget
(
GUIContent
content
,
Object
target
);
Parameters
Parameter
Description
content
An optional prefix label. Pass null to omit the label.
target
The target object. This may be either a
Component
or an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f8177d96cf5 | unity_docs | rendering | What is `Rendering.RealtimeGICPUUsage.Medium` in Unity? Explain its purpose and usage. | RealtimeGICPUUsage.Medium
Description
50% of the allowed CPU threads are used as worker threads.
50% of the total number of allowed logical CPU cores are populated with Enlighten Realtime Global Illumination worker threads.
Additional resources:
TierSettings.realtimeGICPUUsage
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6fc4aecf0e9 | unity_docs | scripting | What is `Windows.WebCam.VideoCapture.OnVideoCaptureResourceCreatedCallback` in Unity? Explain its purpose and usage. | VideoCapture.OnVideoCaptureResourceCreatedCallback
Declaration
public delegate void
OnVideoCaptureResourceCreatedCallback
(
Windows.WebCam.VideoCapture
captureObject
);
Parameters
Parameter
Description
captureObject
The VideoCapture instance.
Description
Called when a VideoCapture resource has been create... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_efbfe39ea8c4 | unity_docs | rendering | What is `XR.XRDisplaySubsystem.TextureLayout` in Unity? Explain its purpose and usage. | TextureLayout
enumeration
Description
Flags that represents supported texture layout.
Properties
Property
Description
Texture2DArray
Textures could be configured to a texture2DArray type.
SingleTexture2D
Textures could be configured to a texture2D that represents multiple views.
SeparateTexture2Ds
Textures co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b388765dd8e8 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.startSpeed`. | ParticleSystem.MainModule.startSpeed
public
ParticleSystem.MinMaxCurve
startSpeed
;
Description
The initial speed of particles when the Particle System first spawns them.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
pub... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b916a8c6e299 | unity_docs | performance | In Unity's 'Copying NativeContainer structures', what is 'Secondary version numbers' and how does it work? | To support situations when the size of the dynamic native container changes, the safety system includes a secondary version number in an
AtomicSafetyHandle
. This mechanism is similar to the versioning mechanism, but uses a second version number stored in the central record which can be incremented independently of the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_518d4f7363fc | unity_docs | scripting | What is `Accessibility.AssistiveSupport.screenReaderStatusChanged` in Unity? Explain its purpose and usage. | AssistiveSupport.screenReaderStatusChanged
Description
Event that is invoked on the main thread when the screen reader is enabled or disabled.
For all the supported platforms, refer to
AssistiveSupport
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2e9455062c76 | unity_docs | editor | Explain 'Update the GameActivity library' in Unity. | The GameActivity application entry point is implemented as a library separate from the Unity Editor which means that you can update the library independently. This is useful if Google provides bug fixes that your project requires because you can acquire the fixes via a GameActivity library version update.
Note
: Unity ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f67d02521138 | unity_docs | physics | What are the parameters of `Physics.Simulate` in Unity? | Description Simulate physics in the Scene. Call this to simulate physics manually when the simulation mode is set to Script. Simulation includes all the stages of collision detection, rigidbody and joints integration, and filing of the physics callbacks (contact, trigger and joints). Calling Physics.Simulate does not c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4dc0999eb02 | unity_docs | animation | What is `Animations.LookAtConstraint.AddSource` in Unity? Explain its purpose and usage. | LookAtConstraint.AddSource
Declaration
public int
AddSource
(
Animations.ConstraintSource
source
);
Parameters
Parameter
Description
source
The source object and its weight.
Returns
int
Returns the index of the added source.
Description
Adds a constraint source. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_378000d6c52f | unity_docs | editor | What is `SerializedProperty.numericType` in Unity? Explain its purpose and usage. | SerializedProperty.numericType
public
SerializedPropertyNumericType
numericType
;
Description
Return the precise type for Integer and Floating point properties. (Read Only)
The
propertyType
property classifies all supported Integer types as
SerializedPropertyType.Integer
, and both single and double preci... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8cd7c4f56275 | unity_docs | editor | What is `Experimental.Rendering.ScriptableBakedReflectionSystem.Tick` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ScriptableBakedReflectionSystem.Tick
Declaration
public void
Tick
(
Experimental.Rendering.SceneStateHash
sceneStateHash
,
Experimental.Rendering.IScriptableBakedReflectionSystemStageNotifier
handle
);
Parameters
Paramet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c911eeef2fc | unity_docs | rendering | What is `Rendering.BatchCullingOutputDrawCommands.visibleInstances` in Unity? Explain its purpose and usage. | BatchCullingOutputDrawCommands.visibleInstances
public int*
visibleInstances
;
Description
The indices of visible instances to render.
Because each draw command can have a different number of instances, BatchRendererGroup stores the instance indices here, and each draw command indexes them with the visibleOffse... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_24ff92555cc5 | unity_docs | animation | Explain 'Create presets to save and reuse settings' in Unity. | Presets are assets used to save and reuse settings configurations from Unity Editor windows. Presets help you avoid having to manually configure the same settings repeatedly. You can save the property configuration of a component, asset, or
Project Settings
window and then apply that configuration in other instances of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cf5ca456c7bb | unity_docs | xr | Show me a Unity code example for 'Use private repositories with HTTPS Git URLs'. | he different credential store configurations supported by GCM.
## Procedures
The procedure you follow depends on whether your repository uses two-factor authentication (2FA).
## Procedure for repositories that don’t use 2FA
Follow these steps to access packages in private repositories that use HTTPS Git URLs withou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_052d64198810 | unity_docs | scripting | Show me a Unity C# example demonstrating `Color.ToString`. | oString
Declaration
public string
ToString
();
Declaration
public string
ToString
(string
format
);
Declaration
public string
ToString
(string
format
,
IFormatProvider
formatProvider
);
Parameters
Parameter
Description
format
A numeric format string.
formatProvider
An object that specifies cultur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d4ce3daa948b | github | scripting | Write a Unity C# script called Player Manager System | ```csharp
using System.Diagnostics.Contracts;
using UnityEngine;
using GameFramework;
using GameFramework.Logging;
// [RegisterGameSystem(typeof(PlayerManagerSystem))]
class PlayerManagerSystem : GameSystem
{
protected override void OnRegistered(GameSystem system)
{
PlayerManager.System = this;
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_479a491208ee | unity_docs | networking | What is `Android.AndroidScreenLayoutSize.XLarge` in Unity? Explain its purpose and usage. | AndroidScreenLayoutSize.XLarge
Description
Mirrors the Android property value
SCREENLAYOUT_SIZE_XLARGE
.
For information about the property value, refer to the Android developer documentation on
SCREENLAYOUT_SIZE_XLARGE
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_160feb314fe5 | unity_docs | rendering | What is `Texture.allowThreadedTextureCreation` in Unity? Explain its purpose and usage. | Texture.allowThreadedTextureCreation
public static bool
allowThreadedTextureCreation
;
Description
Allow Unity internals to perform Texture creation on any thread (rather than the dedicated render thread).
When set to true, Unity internals will try to create Textures on a separate worker thread, rather than the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_97523c55fad1 | unity_docs | scripting | What is `Device.Application.persistentDataPath` in Unity? Explain its purpose and usage. | Application.persistentDataPath
public static string
persistentDataPath
;
Description
This has the same functionality as
Application.persistentDataPath
. At the moment, the Device Simulator doesn't support simulation of this property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_462de09cf88a | github | scripting | Write a Unity C# XR/VR script for Device Interactor Pos Rot Offset | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
public class DeviceInteractorPosRotOffset : MonoBehaviour
{
// Start is called before the first frame update
void Awake()
{
Debug.Log("In DeviceInteractorPosRotOffset, XRSettings.loadedD... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_543256b89274 | unity_docs | rendering | Explain 'Example of a shader that supports GPU Instancing in the Built-In Render Pipeline' in Unity. | The following example demonstrates how to create an instanced vertex and fragment shader with different color values for each instance. Unlike the
surface shader
, when you create the vertex and fragment shader you must use UNITY_SETUP_INSTANCE_ID to manually set up an instance ID.
```
Shader "Custom/SimplestInstancedS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fdfc55e53fb5 | unity_docs | scripting | What is `Playables.DirectorUpdateMode.Manual` in Unity? Explain its purpose and usage. | DirectorUpdateMode.Manual
Description
Update mode is manual. You need to manually call
PlayableGraph.Evaluate
with your own deltaTime. This can be useful for graphs that are completely disconnected from the rest of the game. For example, localized bullet time. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_50fa493a152d | unity_docs | scripting | What is `TerrainWizard` in Unity? Explain its purpose and usage. | TerrainWizard
class in
UnityEditor
/
Inherits from:
ScriptableWizard
Description
Provides methods for displaying the terrain wizard.
Base class that manages the wizards used for displaying and altering terrain data.
Additional resources: DetailMeshWizard
Public Methods
Method
Description
ResetDefaults
In... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d465d72d97ed | unity_docs | scripting | What is `Progress.Item.priority` in Unity? Explain its purpose and usage. | Progress.Item.priority
public int
priority
;
Description
Returns the progress indicator's priority.
Additional resources:
Progress.Item.SetPriority
,
Progress.GetPriority
,
Progress.SetPriority
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e7a0ab71b40f | unity_docs | ui | What is `EditorWindow.ShowNotification` in Unity? Explain its purpose and usage. | EditorWindow.ShowNotification
Declaration
public void
ShowNotification
(
GUIContent
notification
);
Parameters
Parameter
Description
notification
The contents of the notification message.
fadeoutWait
The duration the notification is displayed. Measured in seconds.
Description
Show a notification message... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16fe628ff29c | unity_docs | math | Show me a Unity C# example demonstrating `HandleUtility.GUIPointToScreenPixelCoordinate`. | oScreenPixelCoordinate
Declaration
public static
Vector2
GUIPointToScreenPixelCoordinate
(
Vector2
guiPoint
);
Description
Converts a 2D GUI position to screen pixel coordinates.
The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (
Screen.width
,
Screen.height... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_396c74ae21ed | unity_docs | rendering | In Unity's 'Reflection Probe Inspector window reference', what is 'Runtime Settings' and how does it work? | Property Description Importance
A value that indicates the relative priority of this Reflection Probe for sorting. Unity renders probes with a higher value on top of those with a lower value where an object is in range of more than one probe. This setting also affects
Blending
. Refer to
Using Reflection Probes
for mor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_09421087904a | unity_docs | physics | Show me a Unity code example for 'Example scripts for collider events'. | gure your scripts to trigger different events based on the properties of the other
collider
’s associated GameObject , such as its name or tag. This is useful if, for example, you want to allow some colliders to produce an event, but not others.
The following example prints a different message depending on whether the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ea5a1058c3c | unity_docs | editor | What are the parameters of `AssetDatabase.LoadObjectAsync` in Unity? | Returns AssetDatabaseLoadOperation A UnityEditor.AssetDatabaseLoadOperation which you can use to track the progress of the operation. Description Loads a specific Object and its dependencies from an Asset file asynchronously. All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png". Addi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60ec14b208ec | unity_docs | rendering | What is `ImageConversion.EncodeArrayToEXR` in Unity? Explain its purpose and usage. | ImageConversion.EncodeArrayToEXR
Declaration
public static byte[]
EncodeArrayToEXR
(Array
array
,
Experimental.Rendering.GraphicsFormat
format
,
uint
width
,
uint
height
,
uint
rowBytes
,
Texture2D.EXRFlags
flags
);
Parameters
Parameter
Description
array
The byte array to convert.
format
The pixel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f629d908a043 | unity_docs | rendering | What is `MaterialEditor.TextureCompatibilityWarning` in Unity? Explain its purpose and usage. | MaterialEditor.TextureCompatibilityWarning
Declaration
public void
TextureCompatibilityWarning
(
MaterialProperty
prop
);
Parameters
Parameter
Description
prop
The texture property to check and display warning for, if necessary.
Description
Checks if particular property has incorrect type of texture speci... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3a6207b87b1 | unity_docs | scripting | What is `Networking.UnityWebRequestTexture.GetTexture` in Unity? Explain its purpose and usage. | UnityWebRequestTexture.GetTexture
Declaration
public static
Networking.UnityWebRequest
GetTexture
(string
uri
);
Declaration
public static
Networking.UnityWebRequest
GetTexture
(Uri
uri
);
Declaration
public static
Networking.UnityWebRequest
GetTexture
(string
uri
,
bool
nonReadable
);
Declarati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a8ab9732ad8 | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingFlags.ComputeMaterialsCRC` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingFlags.ComputeMaterialsCRC
Description
Causes
RayTracingAccelerationStructure.CullInstances
to compute the CRC hash values of all unique Materials used by ray tracing instances that were added to the acceleration structure.
The array of Material CRC values is returned by
RayTracingAcceler... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fcdccbd5073c | unity_docs | xr | In Unity's 'Verifying downloaded AssetBundles', what is 'Cyclic redundancy checks' and how does it work? | To check that AssetBundles aren’t corrupted, you can use cyclic redundancy checks (CRC) against the 32-bit checksum that Unity generates during the AssetBundle build process. The checksum is stored in the.manifest
file, and accessible via
BuildPipeline.GetCRCForAssetBundle
. When downloading AssetBundles via
UnityWebRe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d26c6d1391aa | unity_docs | scripting | What is `ParticleSystem.CustomDataModule.SetVectorComponentCount` in Unity? Explain its purpose and usage. | ParticleSystem.CustomDataModule.SetVectorComponentCount
Declaration
public void
SetVectorComponentCount
(
ParticleSystemCustomData
stream
,
int
count
);
Parameters
Parameter
Description
stream
The name of the custom data stream to apply the curve to.
curveCount
The number of curves to generate data for.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef989055012d | unity_docs | performance | What are the parameters of `Profiling.CustomSampler.Create` in Unity? | Returns CustomSampler CustomSampler object or null if a built-in Sampler with the same name exists. Description Creates a new CustomSampler for profiling parts of your code. Multiple calls with the same name parameter return different CustomSampler objects which refer to the same native representation.
CustomSampler re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eecfa8c8a033 | unity_docs | scripting | What is `PlayerSettings` in Unity? Explain its purpose and usage. | PlayerSettings
class in
UnityEditor
/
Inherits from:
Object
Description
Use Player settings to define how Unity builds and displays your final application.
Static Properties
Property
Description
accelerometerFrequency
Accelerometer update frequency.
actionOnDotNetUnhandledException
Sets the crash behavior ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f39112f43504 | unity_docs | scripting | Explain 'Object-oriented development' in Unity. | Traditional Unity projects are grounded in object-oriented design principles and programming philosophy, which is centered around objects, their properties and functions, and the relations between these objects. Code is organized around GameObjects whose behavior is controlled by attached MonoBehaviour components
. In ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_620edd8c61fc | unity_docs | scripting | What is `Build.Content.GameManagerDependencyInfo.referencedObjects` in Unity? Explain its purpose and usage. | GameManagerDependencyInfo.referencedObjects
public ReadOnlyCollection<ObjectIdentifier>
referencedObjects
;
Description
The project-wide identifiers for any objects referenced by the manager classes in the
managerObjects
list. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99ca861083ef | unity_docs | editor | What is `ObjectNames` in Unity? Explain its purpose and usage. | ObjectNames
class in
UnityEditor
Description
Helper class for constructing displayable names for objects.
Static Methods
Method
Description
GetClassName
Class name of an object.
GetDragAndDropTitle
Drag and drop title for an object.
GetInspectorTitle
Inspector title for an object.
GetUniqueName
Make a uniqu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b14daa7c6a5 | unity_docs | ui | Show me a Unity C# example demonstrating `AssetImporters.AssetImporterEditor.ApplyRevertGUI`. | orterEditor.ApplyRevertGUI
Declaration
protected void
ApplyRevertGUI
();
Description
Add's the 'Apply' and 'Revert' buttons to the editor.
To be called from the OnInstpectorGUI event handler method as this is where the Apply/Revert buttons are placed on editor.
This method may not be overridden but custom behav... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b29c81b1a3b1 | unity_docs | editor | Give me an overview of the `Sysroot` class in Unity. | Sysroot
class in
UnityEditor
Description
Base class for implementing sysroots and toolchains for IL2CPP
Properties
Property
Description
HostArch
Returns name of the host architecture
HostPlatform
Returns name of the host platform
Name
Returns name of the sysroot
TargetArch
Returns name of the target archite... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e31e752cd158 | unity_docs | rendering | What is `Rendering.BatchCullingContext.cullingSplits` in Unity? Explain its purpose and usage. | BatchCullingContext.cullingSplits
public NativeArray<CullingSplit>
cullingSplits
;
Description
The array of
CullingSplit
structs.
A Camera and a Spot Light have one culling split. A Point Light has six splits, one split per cubemap face. Directional Lights have 1-4 splits depending on their shadow cascade cou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5903bc3e1756 | unity_docs | editor | What is `SettingsProvider` in Unity? Explain its purpose and usage. | SettingsProvider
class in
UnityEditor
Description
SettingsProvider is the configuration class that specifies how a Project setting or a preference should appear in the Settings or Preferences window.
In order to add new Project settings or preference pages, define a SettingsProvider. The SettingsProvider class pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc7f9186fd0b | unity_docs | scripting | What is `Search.SearchColumnFlags` in Unity? Explain its purpose and usage. | SearchColumnFlags
enumeration
Description
Search column flags are used to set multiple states.
Properties
Property
Description
None
Indicates that no column options are used.
Hidden
Indicates that the search column is currently hidden in the Search Table view.
Sorted
Indicates that the search column in the Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b3d435180cde | unity_docs | scripting | Give me an overview of the `TerrainQualityOverrides` class in Unity. | TerrainQualityOverrides
enumeration
Description
Flags used by
QualitySettings
to specify which Terrain fields the quality settings should override.
Properties
Property
Description
None
Override no field.
PixelError
Override Terrain.heightmapPixelError.
BasemapDistance
Override Terrain.basemapDistance.
Det... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed00aa0748f3 | unity_docs | ui | What is `UIElements.VisualElement.scaledPixelsPerPoint` in Unity? Explain its purpose and usage. | VisualElement.scaledPixelsPerPoint
public float
scaledPixelsPerPoint
;
Description
Return the resulting scaling from the panel that considers the screen DPI and the customizable scaling factor, but not the transform scale of the element and its ancestors.
See Panel.scaledPixelsPerPoint.
This should only be ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e4e5bc064c77 | unity_docs | physics | In Unity's 'Box collider component reference', what is 'Layer overrides' and how does it work? | The Layer Overrides section provides properties that allow you to override the project-wide
Layer-based collision detection
settings for this collider.
Property Description Layer Override Priority
Define the priority of this collider override. When two colliders have conflicting overrides, the settings of the collider ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24f95cfcff7e | unity_docs | math | What is `XR.XRNodeState` in Unity? Explain its purpose and usage. | XRNodeState
struct in
UnityEngine.XR
/
Implemented in:
UnityEngine.XRModule
Description
Describes the state of a node tracked by an XR system.
To track available XR nodes and acquire state data, handle the
InputTracking.nodeAdded
and
InputTracking.nodeRemoved
events or call
InputTracking.GetNodeStates
.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64eccfd754b9 | unity_docs | rendering | What are the parameters of `ImageConversion.EncodeArrayToJPG` in Unity? | Description Encodes this array into JPG format. This function returns a byte array which is the JPG file data. You can store the encoded data as a file or send it over the network without further processing. This function does not work on any compressed format.
The encoded JPG data will be either 8b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_afee4fa24e4f | unity_docs | ui | In Unity's 'ToolbarSearchField', what is 'Create a ToolbarSearchField' and how does it work? | You can create a ToolbarSearchField with UI Builder, UXML, or C#. The following C# example creates a ToolbarSearchField a placeholder text and a value changed callback:
```csharp
using UnityEditor.UIElements;
...
var toolbarSearchField = new ToolbarSearchField();
toolbarSearchField.value = "Search me";
toolbarSearchFie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aac93c4568a3 | unity_docs | editor | What is `Search.QueryValidationOptions.skipUnknownFilters` in Unity? Explain its purpose and usage. | QueryValidationOptions.skipUnknownFilters
public bool
skipUnknownFilters
;
Description
Boolean indicating if unknown filters should be skipped.
If true, unknown filters are skipped. If false and
validateFilters
is true, unknown filters will generate errors if no default handler is provided with
QueryEngine.S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6c92f1730ae0 | unity_docs | ui | Show me a Unity code example for 'RadioButtonGroup'. | Group by entering the choices you want separated by commas in the Choices field located within the Inspector panel of the RadioButtonGroup.
To set the default value, in the Inspector of the RadioButtonGroup, enter the numbering sequence of the option in Value , starting at
0
.
C#
The following C# example creates a new ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_409180bb5afe | unity_docs | scripting | Explain 'Awaitable code example reference' in Unity. | The examples in this reference demonstrate Awaitable solutions to common scenarios encountered when writing asynchronous code.
## Asynchronous tests
Unity’s
Test Framework
doesn’t recognize Awaitable as a valid test return type. However, the following example shows how you can use the Awaitable implementation of IEnu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_530ca038f77e | unity_docs | xr | What is `AssetBundleCreateRequest.assetBundle` in Unity? Explain its purpose and usage. | AssetBundleCreateRequest.assetBundle
public
AssetBundle
assetBundle
;
Description
Asset object being loaded (Read Only).
Note that accessing asset before
isDone
is true will stall the loading process. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e93bf351a43 | unity_docs | scripting | What is `Experimental.GraphView.Scope.AcceptsElement` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Scope.AcceptsElement
Declaration
public bool
AcceptsElement
(
Experimental.GraphView.GraphElement
element
,
ref string
reasonWhyNotAccepted
);
Parameters
Parameter
Description
element
The element to add.
reasonWhyNotAc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5cbed6a40ca9 | unity_docs | performance | What is `Jobs.IJobParallelForTransformExtensions` in Unity? Explain its purpose and usage. | IJobParallelForTransformExtensions
class in
UnityEngine.Jobs
/
Implemented in:
UnityEngine.CoreModule
Description
Contains extension methods for IJobParallelForTransform.
Static Methods
Method
Description
EarlyJobInit
Gathers and caches reflection data for the internal job system's managed bindings.
RunRead... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6d9c95c7f83 | unity_docs | rendering | What is `Texture2D.UpdateExternalTexture` in Unity? Explain its purpose and usage. | Texture2D.UpdateExternalTexture
Declaration
public void
UpdateExternalTexture
(IntPtr
nativeTex
);
Parameters
Parameter
Description
nativeTex
Native 2D texture object.
Description
Updates Unity texture to use different native texture object.
This function is mostly useful for
native code plugins
that cr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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