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local_sr_74708c2003ce
unity_docs
scripting
Show me a Unity C# example demonstrating `Rigidbody.angularDamping`.
Rigidbody.angularDamping public float angularDamping ; Description The angular damping of the object. Angular damping can be used to slow down the rotation of an object. The higher the damping the more the rotation slows down. ```csharp using UnityEngine; using System.Collections;public class ExampleClass : M...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_00e7f248081c
unity_docs
scripting
What is `Unity.Loading.ContentFileUnloadHandle` in Unity? Explain its purpose and usage.
ContentFileUnloadHandle struct in Unity.Loading / Implemented in: UnityEngine.ContentLoadModule Description A handle that can be used to track the progress of an unload operation. This is returned from ContentFile.UnloadAsync . Properties Property Description IsCompleted Returns true if the unload operation...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_35f638e7b96c
unity_docs
editor
Show me a Unity C# example demonstrating `Profiling.ProfilerCategoryInfo`.
ProfilerCategoryInfo struct in UnityEditor.Profiling Description Category information descriptor structure. Contains the full information about a Profiler category such as its name, color, id, and flags. Use with FrameDataView.GetAllCategories and FrameDataView.GetCategoryInfo to get information on the availa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2b53135b14dd
unity_docs
rendering
What is `ParticleSystemRenderer.flip` in Unity? Explain its purpose and usage.
ParticleSystemRenderer.flip public Vector3 flip ; Description Flip a percentage of the particles, along each axis. Set between 0 and 1, where higher values cause a higher proportion of the particles to flip, and 1 causes all particles to flip. ```csharp using UnityEngine; using UnityEditor; using System.Coll...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_68201e0da539
unity_docs
rendering
What is `Rendering.RenderPipelineManager.beginContextRendering` in Unity? Explain its purpose and usage.
RenderPipelineManager.beginContextRendering Description Delegate that you can use to invoke custom code at the start of RenderPipeline.Render . When Unity calls RenderPipeline.BeginContextRendering at the start of RenderPipeline.Render , it executes the methods in this delegate's invocation list. In the Univers...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a1652f90fd25
unity_docs
scripting
Show me a Unity C# example demonstrating `Application.platform`.
Application.platform public static RuntimePlatform platform ; Description Returns the platform the game is running on (Read Only). Use this property if you need to do some platform dependent work. ```csharp using UnityEngine;public class ExampleClass : MonoBehaviour { void Start() { if (Application.platfo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_81221ab096b4
unity_docs
editor
Give me an overview of the `PrefabAssetType` class in Unity.
PrefabAssetType enumeration Description Enum indicating the type of Prefab Asset, such as Regular, Model and Variant. For an object on a Prefab Asset, the asset itself is checked. For an object on a Prefab instance, its corresponding asset is checked. Properties Property Description NotAPrefab The object being...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7e11d95baeba
unity_docs
scripting
What is `VideoCodec.VP8` in Unity? Explain its purpose and usage.
VideoCodec.VP8 Description Encode video using the vp8 codec. The VP8 video codec is supported by software on most platforms, and by hardware on a few platforms such as Android and Web. For more information about video encoding, refer to Video encoding compatibility reference .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a2b6e1503b63
unity_docs
math
What is `Matrix4x4.lossyScale` in Unity? Explain its purpose and usage.
Matrix4x4.lossyScale public Vector3 lossyScale ; Description Attempts to get a scale value from the matrix. (Read Only) Scale can only be represented correctly by a 3x3 matrix instead of a 3 component vector, if the given matrix has been skewed for example. lossyScale is a convenience property which attempt...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7ee555e5b253
unity_docs
rendering
Explain 'Particle rendering and shading' in Unity.
Understand how the properties on the Renderer module interact to determine how a particle ’s image or Mesh is transformed, shaded and overdrawn by other particles. ## Render Mode Use Render Mode to choose between several 2D Billboard graphic modes and a Mesh mode. 3D Meshes give particles extra authenticity when they...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1115b43d0ca9
unity_docs
editor
What is `PrefabUtility.UnloadPrefabContents` in Unity? Explain its purpose and usage.
PrefabUtility.UnloadPrefabContents Declaration public static void UnloadPrefabContents ( GameObject contentsRoot ); Parameters Parameter Description contentsRoot The root of the loaded Prefab contents. Description Releases the content from a Prefab previously loaded with LoadPrefabContents from memory. T...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7d533612a19f
unity_docs
scripting
What is `Experimental.Rendering.DefaultFormat.LDR` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. DefaultFormat.LDR Description Represents the default platform-specific LDR format. If the project uses the linear rendering mode, the actual format is sRGB. If the project uses the gamma rendering mode, the actual format is UNorm...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_bce5bb9901c1
unity_docs
rendering
Explain 'Lightmap data format' in Unity.
Unity stores lightmaps with different compressions and encoding schemes, depending on the target platform and the compression setting in the Lighting Window. ## Encoding schemes Unity projects can use two techniques to encode baked light intensity ranges into low dynamic range textures when this is needed: RGBM encod...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d22a48ed4d23
unity_docs
scripting
What is `Search.SearchUtils.FindShiftLeftVariations` in Unity? Explain its purpose and usage.
SearchUtils.FindShiftLeftVariations Declaration public static string[] FindShiftLeftVariations (string word ); Parameters Parameter Description word Word to extract variations from. Returns string[] List of variations for a word. Description Extract all variations on a word. As an example: the word h...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4024a32297c4
unity_docs
scripting
Show me a Unity C# example demonstrating `Playables.PlayableOutputExtensions`.
PlayableOutputExtensions class in UnityEngine.Playables / Implemented in: UnityEngine.CoreModule Description Extensions for all the types that implements IPlayableOutput . Extension methods are static methods that can be called as if they were instance methods on the extended type. ```csharp using UnityEngine...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6e330033bad5
unity_docs
physics
In Unity's 'Configuring garbage collection', what is 'Disabling the garbage collector' and how does it work?
To disable the garbage collector completely, set GarbageCollector.GCMode to Disabled . When you disable the garbage collector, Unity doesn’t perform any garbage collection. Calling System.GC.Collect has no effect and doesn’t start a collection. Disabling the garbage collector prevents CPU spikes, but the memory usage o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_41e73c7f0571
unity_docs
scripting
Show me a Unity C# example demonstrating `Color.blue`.
Color.blue public static Color blue ; Description Solid blue. RGBA is (0, 0, 1, 1). ```csharp //Attach this script to a GameObject with a Renderer (go to Create>3D Object and select one of the first 6 options to create a GameObject with a Renderer automatically attached). //This script changes the Color of yo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_893b61ab11bf
unity_docs
scripting
What is `Rendering.RenderPipelineAsset.OnValidate` in Unity? Explain its purpose and usage.
RenderPipelineAsset.OnValidate Declaration protected void OnValidate (); Description Default implementation of OnValidate for RenderPipelineAsset. See MonoBehaviour.OnValidate Override this function to add your specific OnValidate code. You must call base.OnValidate() as well.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0deee9a018bb
unity_docs
scripting
What is `UIElements.HandleDragAndDropArgs.parentId` in Unity? Explain its purpose and usage.
HandleDragAndDropArgs.parentId public int parentId ; Description The new parent targeted by the drag-and-drop operation. Used only for trees. Will always be -1 for drag-and-drop operations in list views.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8cd67a16a0ab
unity_docs
scripting
What is `Bounds.size` in Unity? Explain its purpose and usage.
Bounds.size public Vector3 size ; Description The total size of the box. This is always twice as large as the extents . size.x is the width, size.y is the height and size.z is the depth of the box. Note that size is given in world size. A Bound surrounding a tall human might have size.y approximatel...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_537ef0704193
unity_docs
ui
What are the parameters of `QualitySettings.SetQualityLevel` in Unity?
Description Sets a new graphics quality level. The list of quality levels can be found by going to Edit > Project Settings > Quality . You can add, remove or edit these. ```csharp using UnityEngine;public class Example : MonoBehaviour { void OnGUI() { string[] names = QualitySettings.names; GUIL...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8ddb9f32b52b
unity_docs
scripting
What is `RenderMode.ScreenSpaceOverlay` in Unity? Explain its purpose and usage.
RenderMode.ScreenSpaceOverlay Description Render at the end of the Scene using a 2D Canvas. ```csharp //Attach this script to your Canvas GameObjectusing UnityEngine;public class Example : MonoBehaviour { enum RenderModeStates { camera, overlay, world }; RenderModeStates m_RenderModeStates; Canvas m_Canvas; // Us...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_23dedf0a2d8a
unity_docs
editor
What is `Build.Content.BuildUsageCache` in Unity? Explain its purpose and usage.
BuildUsageCache class in UnityEditor.Build.Content Description Caching object for the Scriptable Build Pipeline. This class helps improve performance when calling the ContentBuildInterface.CalculateBuildUsageTags api multiple times. Note: this class and its members exist to provide low-level support for the Sc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b63d3841d11d
unity_docs
scripting
What is `Search.SearchViewState.hasWindowSize` in Unity? Explain its purpose and usage.
SearchViewState.hasWindowSize public bool hasWindowSize ; Description Determines if the search view was opened with a predefined size. If false, then it means the search view was opened the previous window size it was last closed with.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1bc9751d8dd2
unity_docs
rendering
What is `TextureFormat` in Unity? Explain its purpose and usage.
TextureFormat enumeration Description Format used when creating textures from scripts. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { // Create a new alpha-only texture and assign it // to the renderer's material Texture2D texture = new Texture2D(128, 128, TextureFormat.Alph...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b1675e87da06
unity_docs
scripting
What is `Networking.DownloadHandlerFile.removeFileOnAbort` in Unity? Explain its purpose and usage.
DownloadHandlerFile.removeFileOnAbort public bool removeFileOnAbort ; Description Should the created file be removed if download is aborted (manually or due to an error). Default: false. ```csharp using System.Collections; using System.IO; using UnityEngine; using UnityEngine.Networking;public class DownloadHan...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e6c5a5fdb6fc
unity_docs
editor
What is `Sprites.PackerJob` in Unity? Explain its purpose and usage.
PackerJob class in UnityEditor.Sprites Description Current Sprite Packer job definition. To be used in IPackerPolicy.OnGroupAtlases. Public Methods Method Description AddAtlas Registers a new atlas. AssignToAtlas Assigns a Sprite to an already registered atlas.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2e24eca7a89c
unity_docs
scripting
Show me a Unity C# example demonstrating `Color32.ctor`.
Color32 Constructor Declaration public Color32 (byte r , byte g , byte b , byte a ); Description Constructs a new Color32 with given r, g, b, a components. ```csharp using UnityEngine;public class Example : MonoBehaviour { Color32 color = new Color32(64, 128, 192, 255); } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e9da93ce89b8
unity_docs
scripting
What are the parameters of `Handles.DrawLines` in Unity?
Description Draw a list of line segments. "Draw multiple lines in sceneview.". Below is an example of an Editor script that draws lines in SceneView to GameObjects listed in a script. ```csharp // Draw lines to the connected game objects that a script has. // if the target object doesn't have any game objects attached ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_16cb6758356a
unity_docs
ui
What is `UIElements.IMouseEvent.pressedButtons` in Unity? Explain its purpose and usage.
IMouseEvent.pressedButtons public int pressedButtons ; Description A bitmask that describes the currently pressed buttons. Pressing a mouse button sets a bit; releasing the button clears it. The left mouse button sets/clears Bit 0. The right mouse button sets/clears Bit 1. The middle mouse button sets/clear...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1240c32b2eda
unity_docs
physics
Show me a Unity C# example demonstrating `VersionControl.Provider.IsOpenForEdit`.
Edit Declaration public static bool IsOpenForEdit ( VersionControl.Asset asset ); Parameters Parameter Description asset Asset to test. Description Returns true if an asset can be edited. Version control systems like Perforce or Plastic SCM require that an asset be checked out before it can be edited. In...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6f02f17f8d9a
unity_docs
scripting
What is `Unity.Android.Gradle.Element.ctor` in Unity? Explain its purpose and usage.
Element Constructor Declaration public Element (); Declaration public Element (string value ); Declaration public Element ( Unity.Android.Gradle.Element element ); Parameters Parameter Description value Raw string value. element Element to be copy. Description Element constructor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1a9d715e3c17
unity_docs
scripting
Show me a Unity code example for 'Deep linking'.
running: The device passes the URL to the application and calls the Application.deepLinkActivated event using the deep link URL as a parameter. Application.absoluteURL updates at the same time. In both cases, use Application.absoluteURL to select the scene to open in the application. The following code sample shows you...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_04a682116d89
unity_docs
physics
What is `ParticleCollisionEvent.normal` in Unity? Explain its purpose and usage.
ParticleCollisionEvent.normal public Vector3 normal ; Description Geometry normal at the intersection point of the collision. The normal is reported in world coordinates regardless of whether the Particle System is simulated in local coordinates.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_610713ac3faa
unity_docs
scripting
What is `WebGLLinkerTarget` in Unity? Explain its purpose and usage.
WebGLLinkerTarget enumeration Description The build format options available when building to WebGL. See WebGL Player Settings documentation for more details. Properties Property Description Asm Only asm.js output will be generated. This setting has been deprecated. Wasm Only WebAssembly output will be gene...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_7e346e9fe67c
github
scripting
Write a Unity C# script called I Angular Resizable Element
```csharp using UnityEngine.UIElements; namespace UIToolkitXRAdapter.AngularResizing { internal interface IAngularResizableElement<out T> where T : VisualElement { /// <summary> /// Resizes the element properly /// </summary> /// <param name="distanceToCamera">the distance t...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_97d3e236a829
unity_docs
editor
What is `EditorApplication.isCreateFromTemplate` in Unity? Explain its purpose and usage.
EditorApplication.isCreateFromTemplate public static bool isCreateFromTemplate ; Description Returns true if the current project was created from a template project. A template project is typically created using the -cloneFromTemplate command line argument.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_67aab470e75c
unity_docs
rendering
What is `Rendering.DefaultReflectionMode.Custom` in Unity? Explain its purpose and usage.
DefaultReflectionMode.Custom Description Custom default reflection. You can specify cubemap that will be used as a default specular reflection. Additional resources: RenderSettings.customReflection, RenderSettings.defaultReflectionMode , Lighting Window .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7871bc57dba1
unity_docs
xr
In Unity's 'Decentralized technology Verified Solutions', what is 'Legitimacy' and how does it work?
Although the decentralization space in gaming is new and evolving, there are regulations you must follow for your solution to be compliant. To be proactive in staying compliant, you can do the following: Demonstrate that all open-source or third-party code, modules, libraries, or pieces of software are properly license...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_de647b0ac251
unity_docs
scripting
What is `RenderingLayerMask.GetDefinedRenderingLayerValues` in Unity? Explain its purpose and usage.
RenderingLayerMask.GetDefinedRenderingLayerValues Declaration public static int[] GetDefinedRenderingLayerValues (); Returns int[] List of the defined Rendering Layers values. Description Returns a values of the defined Rendering Layers in the Tags and Layers manager .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_86689fd57540
unity_docs
scripting
Show me a Unity C# example demonstrating `Component.GetComponentInParent`.
ched to that GameObject). You can then call GetComponentInParent on that reference. See the Component and GameObject class reference pages for the other variations of the GetComponent family of methods. The following example gets a reference to a hinge joint component on the same GameObject as the script, or an...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_74149cb116dc
unity_docs
input
What is `Experimental.GraphView.ContentDragger.OnMouseDown` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. ContentDragger.OnMouseDown Declaration protected void OnMouseDown ( UIElements.MouseDownEvent e ); Parameters Parameter Description e The event. Description Called on mouse down event.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3f7eece833e9
unity_docs
editor
What is `TerrainTools.BrushesOverlay` in Unity? Explain its purpose and usage.
BrushesOverlay class in UnityEditor.TerrainTools Description Contains functions that help display Terrain Tools overlays. This class contains static functions to determine whether terrain tool overlays should be visible. Static Properties Property Description ActiveTerrainTool The current active terrain tool,...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f840a839abb3
unity_docs
input
What is `IMGUI.Controls.TreeView.GetNewSelectionFunction` in Unity? Explain its purpose and usage.
TreeView.GetNewSelectionFunction Declaration public delegate List<int> GetNewSelectionFunction ( IMGUI.Controls.TreeViewItem clickedItem , bool keepMultiSelection , bool useActionKeyAsShift ); Parameters Parameter Description clickedItem The item clicked, or selected via keyboard. keepMultiSelection Sho...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a1ba61c3628b
unity_docs
ui
In Unity's 'Multiple selectors', what is 'Example' and how does it work?
To demonstrate how simple selectors match elements, here is an example UI Document. ``` <UXML xmlns="UnityEngine.UIElements"> <VisualElement name="container1"> <VisualElement name="container2" class="yellow"> <Button name="OK" class="yellow" text="OK" /> <Button name="Cancel" text="Cancel" /> </VisualElement> </V...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_ac4d44dec4fe
github
scripting
Write a Unity Editor script for Readme Editor
```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System; using System.IO; using System.Reflection; [CustomEditor(typeof(Readme))] [InitializeOnLoad] public class ReadmeEditor : Editor { static string kShowedReadmeSessionStateName = "ReadmeEditor.show...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_b345d1b405a2
unity_docs
rendering
What is `CustomRenderTextureUpdateZoneSpace` in Unity? Explain its purpose and usage.
CustomRenderTextureUpdateZoneSpace enumeration Description Space in which coordinates are provided for Update Zones. Additional resources: CustomRenderTexture . Properties Property Description Normalized Coordinates are normalized. (0, 0) is top left and (1, 1) is bottom right. Pixel Coordinates are expresse...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f308830d2000
unity_docs
editor
Show me a Unity C# example demonstrating `IMGUI.Controls.AdvancedDropdown`.
AdvancedDropdown class in UnityEditor.IMGUI.Controls Description Inherit from this class to implement your own drop-down control. ```csharp using UnityEditor; using UnityEngine; using UnityEditor.IMGUI.Controls;class WeekdaysDropdown : AdvancedDropdown { public WeekdaysDropdown(AdvancedDropdownState state) : bas...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9dcda3077bb8
unity_docs
rendering
Give me an overview of the `TextureImporterCubemapConvolution` class in Unity.
TextureImporterCubemapConvolution enumeration Description Defines Cubemap convolution mode. This is useful if you need to pre-compute a diffuse or glossy specular reflections in the texture. Additional resources: TextureImporterSettings.cubemapConvolution . Properties Property Description None No convolutio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3ff14c9d0bdb
unity_docs
math
What is `BillboardAsset.GetIndices` in Unity? Explain its purpose and usage.
BillboardAsset.GetIndices Declaration public ushort[] GetIndices (); Declaration public void GetIndices (List<ushort> indices ); Parameters Parameter Description indices The list that receives the array. Description Get the indices of the billboard mesh. Billboard meshes are always made of triangles....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_67110da7ed44
unity_docs
rendering
In Unity's 'Optimize shadow rendering in URP', what is 'Experiment with the Soft Shadows property' and how does it work?
Using the Soft Shadows property lets you achieve higher visual fidelity with lower shadow resolution values. The Soft Shadows property might have a significant performance impact on platforms that use tile-based rendering, such as mobile platforms and untethered XR platforms. If your target platform uses tile-based ren...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ad4b8f22fa78
unity_docs
math
What is `Mesh.GetBonesPerVertex` in Unity? Explain its purpose and usage.
Mesh.GetBonesPerVertex Declaration public NativeArray<byte> GetBonesPerVertex (); Returns NativeArray<byte> Returns the number of non-zero bone weights for each vertex. Description The number of non-zero bone weights for each vertex. The size of the returned array is either Mesh.vertexCount or zero. Th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e6276eb1ce55
unity_docs
scripting
What is `IMGUI.Controls.MultiColumnHeader.AddColumnHeaderContextMenuItems` in Unity? Explain its purpose and usage.
MultiColumnHeader.AddColumnHeaderContextMenuItems Declaration protected void AddColumnHeaderContextMenuItems ( GenericMenu menu ); Parameters Parameter Description menu Context menu shown. Description Override this method to extend the default context menu items shown when context clicking the header area...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0fcf260ae91f
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUI.actionKey`.
EditorGUI.actionKey public static bool actionKey ; Description Is the platform-dependent "action" modifier key held down? (Read Only) The key is Command on macOS, Control on Windows. Action Key usage, key not pressed/key pressed. ```csharp using UnityEngine; using UnityEditor; // Shows a password field with s...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b713f8c03e5e
unity_docs
scripting
Show me a Unity C# example demonstrating `Handles.DrawLines`.
DrawLines Declaration public static void DrawLines (Vector3[] lineSegments ); Parameters Parameter Description lineSegments A list of pairs of points that represent the start and end of line segments. Description Draw a list of line segments. "Draw multiple lines in sceneview.". Below is an example of an ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1ea5730947b6
unity_docs
scripting
Explain 'General preferences reference' in Unity.
The preferences in the General tab let you customize the overall behavior for working in Unity. To open the preferences, go to Edit > Preferences > General (macOS: Unity > Settings > General ). Property Function Load Previous Project on Startup Enable this setting to always load the previous project at startup. Disable...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4a0337b560be
unity_docs
editor
Give me an overview of the `TreePrototype` class in Unity.
TreePrototype class in UnityEngine / Implemented in: UnityEngine.TerrainModule Description Simple class that contains a pointer to a tree prototype. This class is used by the TerrainData gameObject. Properties Property Description bendFactor Bend factor of the tree prototype. navMeshLod The LOD index of a ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_669854edb0ca
unity_docs
editor
Show me a Unity C# example demonstrating `Profiling.FrameDataView.UnityObjectNativeTypeInfo`.
UnityObjectNativeTypeInfo struct in UnityEditor.Profiling Description Unity native type information. ```csharp using UnityEditorInternal; using UnityEditor.Profiling;public class Example { public static string GetInstanceName(int frame, int instanceId) { using (var frameData = ProfilerDriver.GetRawFrameDataVie...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ea34724d31bb
unity_docs
ui
What is `UIElements.VisualElementExtensions.RemoveManipulator` in Unity? Explain its purpose and usage.
VisualElementExtensions.RemoveManipulator Declaration public static void RemoveManipulator ( UIElements.VisualElement ele , UIElements.IManipulator manipulator ); Parameters Parameter Description ele VisualElement associated to the manipulator. manipulator Manipulator to be removed from the VisualEleme...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6a493329f364
unity_docs
scripting
Show me a Unity C# example demonstrating `Handles.PositionHandle`.
with the handle. If the user has not moved the handle, it will return the same value as you passed into the function. Description Make a position handle. This handle behaves like the built-in move tool in Unity. Position handle in the Scene View.'' Add the following script to your Assets folder as PositionHandleE...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_44b3184352be
unity_docs
scripting
What is `Unity.Hierarchy.HierarchyNode` in Unity? Explain its purpose and usage.
HierarchyNode struct in Unity.Hierarchy / Implemented in: UnityEngine.HierarchyCoreModule Description Represents a hierarchy node. Static Properties Property Description Null Represents a hierarchy node that is null or invalid. Properties Property Description Id The unique identification number ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7de5e1106c8a
unity_docs
scripting
Show me a Unity C# example demonstrating `Video.VideoClip.width`.
VideoClip.width public uint width ; Description The width of the images in the video clip in pixels. (Read Only). You can use this property to help get the dimensions of your video and help display your video properly. Also, you can use it to calculate the image aspect ratio. Additional resources: VideoClip.h...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_61b4241f8ff9
unity_docs
editor
Give me an overview of the `CloudProjectSettings` class in Unity.
CloudProjectSettings class in UnityEditor Description Use this class to retrieve information about the currently selected project and the current Unity ID that is logged in. Static Properties Property Description coppaCompliance The current COPPA compliance state. organizationId The Organization ID, formatted...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_916fdcc416ab
unity_docs
editor
What is `Selection.activeGameObject` in Unity? Explain its purpose and usage.
Selection.activeGameObject public static GameObject activeGameObject ; Description Returns the active game object. (The one shown in the inspector). It will also return game objects that might be Prefabs or non-modifiable objects. ```csharp using UnityEngine; using UnityEditor;class Example : EditorWindow { ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_572f26880952
unity_docs
editor
What are the parameters of `PrefabUtility.RevertRemovedGameObject` in Unity?
Description Adds this removed GameObject back on the Prefab instance. After the revert action the GameObject will once again exist on the Prefab instance. The GameObject's components and children will also exist again, unless they had previously been removed. Note that added GameObjects and added component overrides, w...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_67e723fae7df
unity_docs
rendering
In Unity's 'LOD Group component reference', what is 'Previewing the LOD transitions' and how does it work?
The Scene view displays a preview of the transitions between LOD levels when you move the camera icon on the LOD Group selection bar. The camera icon acts like a playhead which you can use to scrub back and forth to control the exact position to preview along the LOD Group selection bar. The preview shows what the Came...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_39b301cbba08
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.R32G32B32_SFloat` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.R32G32B32_SFloat Description A three-component, 96-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_50b4f6a953af
unity_docs
scripting
What is `SystemLanguage.Polish` in Unity? Explain its purpose and usage.
SystemLanguage.Polish Description Polish. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the Polish language if (Application.systemLanguage == SystemLanguage.Polish) { //Outputs into console that the system is Polish D...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a4fa3a9a0936
unity_docs
ui
What is `UIElements.MeshWriteData` in Unity? Explain its purpose and usage.
MeshWriteData class in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Description Represents the vertex and index data allocated for drawing the content of a VisualElement . You can use this object to fill the values for the vertices and indices only during a callback to the VisualE...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ab4e2c0f1497
unity_docs
rendering
What is `TerrainData.SetHoles` in Unity? Explain its purpose and usage.
TerrainData.SetHoles Declaration public void SetHoles (int xBase , int yBase , bool[,] holes ); Parameters Parameter Description xBase First x index of Terrain holes samples to set. yBase First y index of Terrain holes samples to set. holes Array of Terrain holes samples to set (array indexed as [y,x])...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c21f53a850d6
unity_docs
scripting
What is `AndroidJNIHelper.CreateJavaRunnable` in Unity? Explain its purpose and usage.
AndroidJNIHelper.CreateJavaRunnable Declaration public static IntPtr CreateJavaRunnable ( AndroidJavaRunnable jrunnable ); Parameters Parameter Description runnable A delegate representing the java.lang.Runnable. Description Creates a UnityJavaRunnable object (implements java.lang.Runnable). Additional r...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ba11af56a9f1
unity_docs
editor
Show me a Unity C# example demonstrating `Presets.Preset.excludedProperties`.
Preset.excludedProperties public string[] excludedProperties ; Description List of properties to ignore when applying the Preset to an object. Sets the list of properties or parent properties to ignore when applying the Preset to an object. ```csharp using UnityEngine; using UnityEditor.Presets;static class Pr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a538384196f0
unity_docs
physics
What are the parameters of `Collider.OnCollisionEnter` in Unity?
Description OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider. In contrast to OnTriggerEnter , OnCollisionEnter is passed the Collision class and not a Collider. The Collision class contains information, for example, about contact points and impact velocity. Notes: Co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_58ae75bf173b
unity_docs
editor
What are the parameters of `VersionControl.Provider.Resolve` in Unity?
Description Starts a task that will resolve the conflicting assets in version control. When conflicts between the depot and the local version of the asset appear you can resolve them by keeping either your own copy or the incoming copy. ```csharp using System.Collections.Generic; using UnityEditor; using UnityEditor.Ve...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_08077e231c66_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
A base class for MonoBehaviours that can beinstantiatedor addedto a with five arguments passed to the function of the created instance.Instances of classes inheriting from receive the arguments via the method where they can be assigned to member fields or properties. Type of the first argument received in the funct...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_man_8a15d732e0d0
unity_docs
rendering
In Unity's 'Reflective Shader Family', what is 'Reflective Specular' and how does it work?
Assets needed: One Base texture with alpha channel for defining reflective areas & Specular Map combined One Reflection Cubemap for Reflection Map Note: One consideration for this shader is that the Base texture’s alpha channel will double as both the reflective areas and the Specular Map.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a30ab982e667
unity_docs
rendering
Show me a Unity code example for 'Simple unlit shader example in the Built-In Render Pipeline'.
``` Shader "Unlit/SimpleUnlitTexturedShader" { Properties { // we have removed support for texture tiling/offset, // so make them not be displayed in material inspector [NoScaleOffset] _MainTex ("Texture", 2D) = "white" {} } SubShader { Pass { HLSLPROGRAM // use "vert" function as the vertex shader #pragma...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_152281030e1d_doc_0
github
scripting
What does `OnInstanceSet` do in this Unity script? Explain its purpose and signature.
Called when this object is set to Instance of Signature: ```csharp protected virtual void OnInstanceSet() ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_2f10f3617ee6
unity_docs
editor
What is `EditorTools.ToolAttribute.variantPriority` in Unity? Explain its purpose and usage.
ToolAttribute.variantPriority public int variantPriority ; Description The variant priority defines the order that tools are displayed in when they are displayed in a ToolAttribute.variantGroup dropdown. Tools are sorted in ascending order, with the lowest values at the top of the list. The default priority i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_15376922b174
unity_docs
physics
In Unity's 'Speculative CCD', what is 'Understand speculative CCD' and how does it work?
Speculative CCD works by increasing an object’s broad-phase axis-aligned minimum bounding box (AABB), based on the object’s linear and angular motion. The algorithm is speculative because it selects all potential contacts during the next physics step and feeds them into the solver, which makes sure that all contact con...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_786b86bc9aad
unity_docs
scripting
What is `Unity.Hierarchy.HierarchyNodeType` in Unity? Explain its purpose and usage.
HierarchyNodeType struct in Unity.Hierarchy / Implemented in: UnityEngine.HierarchyCoreModule Description Type descriptor for a node in Hierarchy. Corresponds to the NodeType of the HierarchyNodeHandler. Static Properties Property Description Null Represents a hierarchy node type that is null or invalid...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9661247049e7
unity_docs
editor
What is `Selection.activeObject` in Unity? Explain its purpose and usage.
Selection.activeObject public static Object activeObject ; Description Returns the actual object selection. Includes Prefabs, non-modifiable objects. When working with objects that are primarily in a Scene, it is strongly recommended to use Selection.activeTransform instead.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_d5f9d370f872_doc_10
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Name of an input control scheme that defines the grouping of bindings that should remain enabled when applying any movement control scheme.Control schemes are created and named in the Input Actions window. The other movement control schemes are applied additively to this scheme.Can be an empty string, which means only ...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_2b9057006581
unity_docs
input
What is `IMGUI.Controls.TreeView.GetCellRectForTreeFoldouts` in Unity? Explain its purpose and usage.
TreeView.GetCellRectForTreeFoldouts Declaration protected Rect GetCellRectForTreeFoldouts ( Rect rowRect ); Parameters Parameter Description rowRect Rect for a row. Returns Rect Cell rect in a multi column setup. Description Utility for multi column setups. This method will clip the input rowRect ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8cc491cead79
unity_docs
rendering
What is `MaterialPropertyBlock.HasProperty` in Unity? Explain its purpose and usage.
MaterialPropertyBlock.HasProperty Declaration public bool HasProperty (string name ); Declaration public bool HasProperty (int nameID ); Parameters Parameter Description name The name of the property. nameID The name ID of the property. Use Shader.PropertyToID to get this ID. Returns bool Return...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b454797ea920
unity_docs
editor
In Unity's 'Apply styles in C# scripts', what is 'Set styles' and how does it work?
In a C# script, you can set styles directly to the style properties of a visual element . For example, the following code sets the background color of a button to red: ``` button.style.backgroundColor = Color.red ``` You can also add a Unity style sheet (USS) to any visual element. Unity represents USS files as StyleSh...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_af53d900fc00
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.CollisionModule.SetPlane`.
d SetPlane (int index , Transform transform ); Parameters Parameter Description index The plane entry to set. transform The plane to collide particles against. Description Set a collision plane to use with this Particle System. If the index is greater than the number of planes currently assigned to the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_63865eb9d3a8
unity_docs
rendering
Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.sizeAmount`.
ParticleSystem.NoiseModule.sizeAmount public ParticleSystem.MinMaxCurve sizeAmount ; Description How much the noise affects the particle sizes, applied as a multiplier on the size of each particle. ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(ParticleSystem))] public class E...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cfa8abbe0c97
unity_docs
rendering
What is `Rendering.DrawingSettings.mainLightIndex` in Unity? Explain its purpose and usage.
DrawingSettings.mainLightIndex public int mainLightIndex ; Description Configures what light should be used as main light. If not set, main light will be the visible brighest directional light. This is used to perform per-object light culling for the main light. Additional resources: ScriptableRenderContext.Dra...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2bb93bf643ca
unity_docs
networking
What is `Android.AndroidUIModeNight` in Unity? Explain its purpose and usage.
AndroidUIModeNight enumeration Description Options to indicate whether the device screen is in a special mode, such as a night mode. Additional resources: AndroidConfiguration.uiModeNight Properties Property Description Undefined Mirrors the Android property value UI_MODE_NIGHT_UNDEFINED. No Mirrors the Andr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_25a33d3a35ac
unity_docs
scripting
What is `DecoratorDrawer.GetHeight` in Unity? Explain its purpose and usage.
DecoratorDrawer.GetHeight Declaration public float GetHeight (); Description Override this method to specify how tall the GUI for this decorator is in pixels. The default is one line high. See DecoratorDrawer for an example of how to use this.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b8e0ef6cb302
unity_docs
rendering
What is `SpeedTreeImporter.MaterialLocation.InPrefab` in Unity? Explain its purpose and usage.
SpeedTreeImporter.MaterialLocation.InPrefab Description Unity imports materials as sub-assets. Materials imported as sub-assets are read-only and can only be modified after they are extracted. Additional resources: SpeedTreeImporter.SearchAndRemapMaterials .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4ba366dc7f11
unity_docs
rendering
Give me an overview of the `SpriteImportMode` class in Unity.
SpriteImportMode enumeration Description Texture importer modes for Sprite import. Properties Property Description None Graphic is not a Sprite. Single Sprite is a single image section extracted automatically from the texture. Multiple Sprites are multiple image sections extracted from the texture. Polygon S...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b665318ccffb
unity_docs
scripting
Show me a Unity C# example demonstrating `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AlignOf`.
or ensuring the proper alignment of data structures, which can improve access speed and comply with hardware requirements. Proper alignment can prevent performance penalties by avoiding misaligned data access, which might require multiple memory accesses. This function is particularly useful when you're implementing cu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b23d29eba48e
unity_docs
scripting
In Unity's 'Compile a static library as a Unity plug-in', what is '2. Configure any existing project scripts' and how does it work?
Emscripten works as a replacement for the gcc or clang compiler. If you have existing C/C++ code, you need to make the following changes in your C++ project: Use “emcc” as the C/C++ compiler Use “emar” as the static linker For more information, refer to the Emscripten documentation on Compiling and Running Projects .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_47d247262f20
github
scripting
Write a Unity C# script called Inventory Service Unity Event
```csharp using RMC.Mini.Service; using UnityEngine.Events; namespace RMC.Mini.Samples.SOM.Mini { // Namespace Properties ------------------------------ public class InventoryServiceUnityEvent : UnityEvent<string> {} /// <summary> /// The Service handles external data /// </summary> public c...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_8da0b1a5d214
unity_docs
math
What is `Mathf.Abs` in Unity? Explain its purpose and usage.
Mathf.Abs Declaration public static float Abs (float f ); Description Returns the absolute value of f . ```csharp using UnityEngine;public class ScriptExample : MonoBehaviour { void Start() { // Prints 10 Debug.Log(Mathf.Abs(-10.0f)); // Prints 0 Debug.Log(Mathf.Abs(0.0f)); // Prints 10 Debug.Log(Mat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_44c6917698d7
github
scripting
Write a Unity C# script called Coroutine Delay
```csharp using System; using System.Collections; using UnityEngine; namespace THEBADDEST.Coroutines { [System.Serializable] public class CoroutineDelay : CoroutineSequence { public float seconds; protected bool realTime = false; protected YieldInstruction iterator2; public ...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_b4451ce12691
unity_docs
scripting
What is `IMGUI.Controls.MultiColumnHeader.sortedColumnIndex` in Unity? Explain its purpose and usage.
MultiColumnHeader.sortedColumnIndex public int sortedColumnIndex ; Description The index of the column that is set to be the primary sorting column. This is the column that shows the sorting arrow above the header text. Default value: -1 (no sorting).
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c768c2dd4dc1
unity_docs
scripting
What is `GameObjectUtility.EnsureUniqueNameForSibling` in Unity? Explain its purpose and usage.
GameObjectUtility.EnsureUniqueNameForSibling Declaration public static void EnsureUniqueNameForSibling ( GameObject self ); Parameters Parameter Description self The GameObject whose name you want to ensure is unique. Description You can use this method after parenting one GameObject to another to ensur...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.