id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_a8a70e9fcc55 | unity_docs | input | What is `UIElements.TextInputBaseField_1.SetValueWithoutNotify` in Unity? Explain its purpose and usage. | TextInputBaseField<T0>.SetValueWithoutNotify
Declaration
public void
SetValueWithoutNotify
(TValueType
newValue
);
Parameters
Parameter
Description
newValue
The new value to set.
Description
Allow to set the value without being notified. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1233e2deef20 | unity_docs | math | What is `AndroidJNI.NewSByteArray` in Unity? Explain its purpose and usage. | AndroidJNI.NewSByteArray
Declaration
public static IntPtr
NewSByteArray
(int
size
);
Description
Constructs a new primitive array object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd911b843612 | unity_docs | rendering | What is `Search.TextCursorPlacement` in Unity? Explain its purpose and usage. | TextCursorPlacement
enumeration
Description
Where to place the cursor in the text. (see
ISearchView.SetSearchText
).
```csharp
[MenuItem("Examples/ISearchView/SetSearchText_WithCursorPosition")]
public static void SetSearchText_WithCursorPosition()
{
var view = SearchService.ShowContextual("asset");
view.SetSea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_765d2c865f35 | unity_docs | scripting | What is `PlayerSettings.logObjCUncaughtExceptions` in Unity? Explain its purpose and usage. | PlayerSettings.logObjCUncaughtExceptions
public static bool
logObjCUncaughtExceptions
;
Description
Are ObjC uncaught exceptions logged?
Enables a custom Objective-C Uncaught Exception handler, which will print exception information to console. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_60b456c27324 | unity_docs | editor | Explain 'Use numeric field expressions' in Unity. | Numeric field inputs accept:
Positive and negative numbers. Some properties might limit the range. For example, RGB values can’t be negative.
Mathematical expressions.
Special functions for multiple selections.
## Use mathematical expressions
You can use a mathematical expression to calculate the value of a numeric f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28cb560515f1 | unity_docs | editor | What is `EditorWindow.GetWindow` in Unity? Explain its purpose and usage. | EditorWindow.GetWindow
Declaration
public static
EditorWindow
GetWindow
(Type
windowType
,
bool
utility
= false,
string
title
= null,
bool
focus
= true);
Parameters
Parameter
Description
windowType
The type of the window. Must derive from EditorWindow.
utility
Set this to true, to create a floating... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0bde0fc9e74 | unity_docs | animation | What is `Animations.AimConstraint.RemoveSource` in Unity? Explain its purpose and usage. | AimConstraint.RemoveSource
Declaration
public void
RemoveSource
(int
index
);
Parameters
Parameter
Description
index
The index of the source to remove.
Description
Removes a source from the component.
Throws InvalidOperationException, if the list of sources is empty. Throws ArgumentOutOfRangeException, if... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7a7fd1bb948 | unity_docs | scripting | What is `Event.pressure` in Unity? Explain its purpose and usage. | Event.pressure
public float
pressure
;
Description
How hard pen pressure is applied, normalized between 0 (no pressure) and 1 (maximum pressure).
Pressure is always 1 on devices where pressure is not supported. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b245ff13cea | unity_docs | editor | What is `AI.NavMeshBuildDebugSettings.flags` in Unity? Explain its purpose and usage. | NavMeshBuildDebugSettings.flags
public
AI.NavMeshBuildDebugFlags
flags
;
Description
Specify which types of debug data to collect when building the NavMesh.
Default value is
NavMeshBuildDebugFlags.None
.
Additional resources:
NavMeshBuildDebugFlags
,
NavMeshBuildSettings.debug
,
NavMeshEditorHelpers.DrawB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d5f16cfdffaf_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Component used to store and manage the unique process identifier for an XR experience.
Signature:
```csharp
public class ProcessIdComponent : MonoBehaviour
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_53e25e4d85e1 | unity_docs | rendering | Explain 'Particle System Force Field component reference' in Unity. | The Particle System Force Field
component applies forces to particles in
Particle Systems
.
## Shape
Property Function Shape
Select the shape of the area of influence.
Start Range
Set the value for the inner point within the shape where the area of influence begins.
End Range
Set the value for the outer point of the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af92a729ab4e | unity_docs | math | What is `GL.MultMatrix` in Unity? Explain its purpose and usage. | GL.MultMatrix
Declaration
public static void
MultMatrix
(
Matrix4x4
m
);
Description
Sets the current model matrix to the one specified.
The model matrix is typically the local-to-world matrix of the object being drawn.
Changing the model, view or projection matrices overrides the current rendering matrices.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3119aebffdd3_doc_1 | github | scripting | What does `isTriggered` do in this Unity script? Explain its purpose and signature. | / -------------------------------------------------------------------------------------------/ Properties and Fields/ -------------------------------------------------------------------------------------------
Signature:
```csharp
public bool isTriggered => _isTriggered;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_904ccfe82238 | unity_docs | scripting | Explain 'Assign GameObjects to layers' in Unity. | Layers are a tool that allows you to separate GameObjects in your scenes. You can use layers through the UI and with scripts to edit how GameObjects within your scene interact with each other.
You can select which layers display in the
Scene view
from the
View Options overlay
.
Topic Description Uses of layers in Unity... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_97608a760f90 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Italian`. | SystemLanguage.Italian
Description
Italian.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Italian language
if (Application.systemLanguage == SystemLanguage.Italian)
{
//Outputs into console that the system is Itali... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c447c1829e5 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGBA_PVRTC_2Bpp_UNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGBA_PVRTC_2Bpp_UNorm
Description
A four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 8×4 rectangle of unsigned normalized RGBA texel data with the first 32 bits encoding al... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60699c3d75a8 | unity_docs | ui | What is `UIElements.ScrollView.horizontalPageSize` in Unity? Explain its purpose and usage. | ScrollView.horizontalPageSize
public float
horizontalPageSize
;
Description
This property controls the speed of the horizontal scrolling when using a keyboard or the on-screen scrollbar buttons (arrows and handle), based on the size of the page.
When scrolling the page size will be applied to the offset for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd81561bead0 | unity_docs | scripting | Show me a Unity C# example demonstrating `Handles.DrawDottedLines`. | d
DrawDottedLines
(Vector3[]
lineSegments
,
float
screenSpaceSize
);
Parameters
Parameter
Description
lineSegments
A list of pairs of points that represent the start and end of line segments.
screenSpaceSize
The size in pixels for the lengths of the line segments and the gaps between them.
Description
Dra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65ebde4b2d35 | unity_docs | scripting | What is `HashUtilities.ComputeHash128` in Unity? Explain its purpose and usage. | HashUtilities.ComputeHash128
Declaration
public static void
ComputeHash128
(byte[]
value
,
ref
Hash128
hash
);
Declaration
public static void
ComputeHash128
(ref T
value
,
ref
Hash128
hash
);
Parameters
Parameter
Description
value
A reference to the value to hash.
hash
A reference to the Hash128... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8718a0a86179 | unity_docs | scripting | What is `LightTransport.IDeviceContext.IsCompleted` in Unity? Explain its purpose and usage. | IDeviceContext.IsCompleted
Declaration
public bool
IsCompleted
(
LightTransport.EventID
id
);
Parameters
Parameter
Description
id
ID of the event to query.
Returns
bool
True if the asynchronous operation has completed.
Description
Returns true if the asynchronous operation completed.
This method re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1e4cdfd1b9b | unity_docs | input | What is `AssetBundle.RecompressAssetBundleAsync` in Unity? Explain its purpose and usage. | AssetBundle.RecompressAssetBundleAsync
Declaration
public static
AssetBundleRecompressOperation
RecompressAssetBundleAsync
(string
inputPath
,
string
outputPath
,
BuildCompression
method
,
uint
expectedCRC
,
ThreadPriority
priority
);
Parameters
Parameter
Description
inputPath
Path to the
AssetBun... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ee855e23206 | unity_docs | input | What are the parameters of `TouchScreenKeyboard.Open` in Unity? | Description Opens the native keyboard provided by OS on the screen. The autocorrection determines whether the input tracks unknown words
and suggests a more suitable replacement candidate to the user,
replacing the typed text automatically unless the user explicitly
overrides the action.
The multiline determines if use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b80beb10122c | unity_docs | scripting | What is `Unity.Hierarchy.Hierarchy.EnumerateChildren` in Unity? Explain its purpose and usage. | Hierarchy.EnumerateChildren
Declaration
public
Unity.Hierarchy.HierarchyNodeChildren
EnumerateChildren
(ref
Unity.Hierarchy.HierarchyNode
node
);
Parameters
Parameter
Description
node
The hierarchy node.
Returns
HierarchyNodeChildren
An enumerable of hierarchy node children.
Description
Gets the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c1dd45537110 | unity_docs | scripting | What is `GridBrushBase` in Unity? Explain its purpose and usage. | GridBrushBase
class in
UnityEngine
/
Inherits from:
ScriptableObject
/
Implemented in:
UnityEngine.TilemapModule
Description
Base class for authoring data on a grid with grid painting tools like paint, erase, pick, select and fill.
Inheriting this class and/or creating brush asset instances from your inherite... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_71eaea6a0702 | unity_docs | rendering | What is `TextureImporterSwizzle.Zero` in Unity? Explain its purpose and usage. | TextureImporterSwizzle.Zero
Description
Use black (a value of zero) for the color channel.
Additional resources:
TextureImporter.swizzleR
,
TextureImporter.swizzleG
,
TextureImporter.swizzleB
,
TextureImporter.swizzleA
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3eb0ed648e4b | unity_docs | scripting | What are the parameters of `MonoBehaviour.OnTriggerExit` in Unity? | Description OnTriggerExit is called when a collider stops touching a trigger. OnTriggerExit is called during whichever iteration of the physics FixedUpdate loop Unity detects that a collider is no longer touching a trigger it was previously touching. Both GameObjects must contain a Collider component. At least one of t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8e371f5d0d5 | unity_docs | ui | What is `UIElements.PointerEventBase_1.button` in Unity? Explain its purpose and usage. | PointerEventBase<T0>.button
public int
button
;
Description
Gets a value that indicates which mouse button was pressed or released (if any) to cause this event:
0 is the left button, 1 is the right button, 2 is the middle button.
A negative value indicates that no mouse button changed state during this event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f1adee18120 | unity_docs | scripting | What is `Cloth.useGravity` in Unity? Explain its purpose and usage. | Cloth.useGravity
public bool
useGravity
;
Description
Should gravity affect the cloth simulation?
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
// Dont use gravity on this cloth regardless if is Interactive or Skinned.
transform.GetCompon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b01dfdb16ac5 | unity_docs | scripting | What is `Cloth.clothSolverFrequency` in Unity? Explain its purpose and usage. | Cloth.clothSolverFrequency
public float
clothSolverFrequency
;
Description
Number of cloth solver iterations per second.
The solver frequency is specified as iterations per second. A solver frequency value of 240 corresponds to 4 iterations per frame at 60 frames per second. In general, simulation will become ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02c8305b646a | unity_docs | scripting | What is `AndroidDeviceFilterData.vulkanApiVersionString` in Unity? Explain its purpose and usage. | AndroidDeviceFilterData.vulkanApiVersionString
public string
vulkanApiVersionString
;
Description
Vulkan API version.
Enter the version number in either of the following formats:
MajorVersion.MinorVersion.PatchVersion
where
MinorVersion
and
PatchVersion
are optional. For example,
1.2.0
.
Hexadecimal for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_29d1a7972091 | unity_docs | editor | What are the parameters of `VersionControl.Provider.AddIsValid` in Unity? | Description Given a list of assets this function returns true if Provider.Add is a valid task to perform on at least one of the assets in the list. An Asset is considered to be valid for adding if it has not already been added to the version control provider. If it has already been added, it is invalid for adding. ```c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_27d01a7fab1a | unity_docs | scripting | What is `ArticulationBody.SetDriveDamping` in Unity? Explain its purpose and usage. | ArticulationBody.SetDriveDamping
Declaration
public void
SetDriveDamping
(
ArticulationDriveAxis
axis
,
float
value
);
Parameters
Parameter
Description
axis
The drive axis.
value
The value to set the damping to.
Description
Sets the damping value of the specified drive.
Additional resources:
Articul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51a0eb7cae9f | unity_docs | rendering | What is `Rendering.CameraProperties.SetCameraCullingPlane` in Unity? Explain its purpose and usage. | CameraProperties.SetCameraCullingPlane
Declaration
public void
SetCameraCullingPlane
(int
index
,
Plane
plane
);
Parameters
Parameter
Description
index
Plane index (up to 5).
plane
Camera culling plane.
Description
Set a camera culling plane.
Additional resources:
GetCameraCullingPlane
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e44295953b7e | unity_docs | xr | What is `XR.MeshGenerationResult.Status` in Unity? Explain its purpose and usage. | MeshGenerationResult.Status
public
XR.MeshGenerationStatus
Status
;
Description
The
MeshGenerationStatus
of the mesh generation task.
Use this to determine whether the requested mesh generation was successful. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8edf9b8f7e0 | unity_docs | scripting | What is `MonoBehaviour.OnRenderObject` in Unity? Explain its purpose and usage. | MonoBehaviour.OnRenderObject()
Description
OnRenderObject is called after camera has rendered the Scene.
This can be used to render your own objects using
Graphics.RenderMesh
or other functions.
This function is similar to
OnPostRender
, except OnRenderObject is called on any object
that has a script with the f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4aeb668e7243 | unity_docs | scripting | Explain 'Native memory allocator examples' in Unity. | Each native memory allocator type has its own different usages and behavior. This section contains examples and usage logs of each
native memory allocator type
.
Topic Description Dual thread allocator example
Inspect the usage reports of the dual thread allocator.
Dynamic heap allocator example
Inspect the usage repor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48240143b4c3 | unity_docs | scripting | What is `Undo.RegisterCompleteObjectUndo` in Unity? Explain its purpose and usage. | Undo.RegisterCompleteObjectUndo
Declaration
public static void
RegisterCompleteObjectUndo
(
Object
objectToUndo
,
string
name
);
Parameters
Parameter
Description
objectToUndo
The object whose state changes need to be undone.
name
The name of the undo operation.
Description
Stores a copy of the object s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c314fc326ea4 | unity_docs | physics | Give me an overview of the `ColliderHit` class in Unity. | ColliderHit
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Struct used to retrieve information from an Overlap batch query.
Additional resources:
OverlapBoxCommand
,
OverlapCapsuleCommand
,
OverlapSphereCommand
.
Properties
Property
Description
collider
The Collider that wa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e6a8fb3a854 | unity_docs | editor | What is `EditorGUI.IntField` in Unity? Explain its purpose and usage. | EditorGUI.IntField
Declaration
public static int
IntField
(
Rect
position
,
int
value
,
GUIStyle
style
= EditorStyles.numberField);
Declaration
public static int
IntField
(
Rect
position
,
string
label
,
int
value
,
GUIStyle
style
= EditorStyles.numberField);
Declaration
public static int
IntF... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e4cce36f7fcf_doc_0 | github | scripting | What does `AskCameraPermissions` do in this Unity script? Explain its purpose and signature. | Request camera permission if the permission is not authorized by the user.
Signature:
```csharp
public void AskCameraPermissions()
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_d2849ef803ad | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingConfig.instanceTests` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingConfig.instanceTests
public RayTracingInstanceCullingTest[]
instanceTests
;
Description
An array of
RayTracingInstanceCullingTest
objects used add Renderers to the acceleration structure based on their layer,
ShadowCastingMode
and Material type.
Typically, each ray tracing effect ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07e843b27042 | unity_docs | scripting | What is `ModifiableContactPair.SetDynamicFriction` in Unity? Explain its purpose and usage. | ModifiableContactPair.SetDynamicFriction
Declaration
public void
SetDynamicFriction
(int
i
,
float
dynamicFriction
);
Parameters
Parameter
Description
i
Index of the contact point.
dynamicFriction
Dynamic friction coefficient.
Description
Set the value of the dynamic friction for a specified contact poi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7660ed5c675e | unity_docs | editor | What is `Experimental.GraphView.SearchTreeEntry` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SearchTreeEntry
class in
UnityEditor.Experimental.GraphView
Description
This class describes a search tree entry. The search window displays search tree entries in the GraphView.
Properties
Property
Description
content
The ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e45dd951df4c | unity_docs | rendering | Explain 'Web browser compatibility' in Unity. | This page gives an overview of Unity’s Web platform support for desktop and mobile browsers.
## Web browser compatibility for desktop
Unity’s Web platform support for desktop browsers differs depending on the browser. It supports browsers providing the following conditions are true:
The browser is WebGL 2 capable.
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f770c1e09145 | unity_docs | editor | What is `EditorWindow.GetExtraPaneTypes` in Unity? Explain its purpose and usage. | EditorWindow.GetExtraPaneTypes
Declaration
public IEnumerable<Type>
GetExtraPaneTypes
();
Returns
IEnumerable<Type>
The extra panes that are specific to the window.
Description
Gets the extra panes associated with the window. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_007859b8eb6f | unity_docs | rendering | In Unity's 'Self-Illuminated Parallax Specular', what is 'Parallax Normal mapped Properties' and how does it work? | Parallax Normal mapped
is the same as regular
Normal mapped
, but with a better simulation of “depth”. The extra depth effect is achieved through the use of a
Height Map
. The Height Map is contained in the alpha channel of the
Normal map
. In the alpha, black is zero depth and white is full depth. This is most often u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6910d9d9a9ea_doc_10 | github | scripting | What does `OnDisableAsObservable` do in this Unity script? Explain its purpose and signature. | This function is called when the behaviour becomes disabled () or inactive.
Signature:
```csharp
public static IObservable<Unit> OnDisableAsObservable(this Component component)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_50625e1eb872 | unity_docs | scripting | Explain 'Debug UWP applications with IL2CPP' in Unity. | Debugging is the process of removing errors from your code. You can debug both C# code and the generated C++ code with IL2CPP , using the Visual Studio debugger.
Topic Description Debug C# code
Understand how to use Visual Studio to debug your C# code.
Debug generated C++ code
Understand how to use Visual Studio to deb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_abd5c3717dd7 | unity_docs | scripting | What is `UIElements.BaseListView.reorderableItemUssClassName` in Unity? Explain its purpose and usage. | BaseListView.reorderableItemUssClassName
public static string
reorderableItemUssClassName
;
Description
The USS class name for item elements in reorderable animated ListView.
Unity adds this USS class to every element in the ListView when reorderMode is set to
Animated
.
Any styling applied to this class ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ee11531aa74 | unity_docs | scripting | What is `ParticleSystem.CollisionModule.collidesWith` in Unity? Explain its purpose and usage. | ParticleSystem.CollisionModule.collidesWith
public
LayerMask
collidesWith
;
Description
Control which Layers this Particle System collides with.
Additional resources:
LayerMask
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : Mon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c27736f5fab5 | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.GetSwizzleB` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.GetSwizzleB
Declaration
public static
Rendering.FormatSwizzle
GetSwizzleB
(
Experimental.Rendering.GraphicsFormat
format
);
Declaration
public static
Rendering.FormatSwizzle
GetSwizzleB
(
TextureFo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4c624abf1e60_doc_1 | github | scripting | What does `SetTargetRotation` do in this Unity script? Explain its purpose and signature. | Sets a joint's targetRotation to match a given world rotation.The joint transform's world rotation must be cached on Start and passed into this method.
Signature:
```csharp
public static void SetTargetRotation(this ConfigurableJoint joint, Quaternion targetWorldRotation, Quaternion startWorldRotation)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_841de4008e82 | unity_docs | input | What is `UIElements.ScrollView.elasticity` in Unity? Explain its purpose and usage. | ScrollView.elasticity
public float
elasticity
;
Description
The amount of elasticity to use when a user tries to scroll past the boundaries of the scroll view.
Elasticity is only used when touchScrollBehavior is set to Elastic. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_784a8fdadf8b_doc_4 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Starting distance of the camera from the interest point, in meters.
Signature:
```csharp
public double DistanceToInterest
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_a8ba3f43541a | unity_docs | input | Give me an overview of the `Subsystem` class in Unity. | Method group is Obsolete
Subsystem
class in
UnityEngine
/
Implemented in:
UnityEngine.SubsystemsModule
Implements interfaces:
ISubsystem
Obsolete
Use SubsystemWithProvider instead.
Description
A Subsystem is initialized from a
SubsystemDescriptorWithProvider
for a given Subsystem (Example, Input, Display,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2de8410401f2 | unity_docs | scripting | What is `UIElements.Binding.ResetPanelLogLevel` in Unity? Explain its purpose and usage. | Binding.ResetPanelLogLevel
Declaration
public static void
ResetPanelLogLevel
(
UIElements.IPanel
panel
);
Parameters
Parameter
Description
panel
The panel to reset the global log level.
Description
Resets the log level for binding failures on a panel to use the global setting.
You can use SetGlobalLog... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f3519fef7aaf | unity_docs | math | What is `UIElements.MeshGenerationContext.DrawVectorImage` in Unity? Explain its purpose and usage. | MeshGenerationContext.DrawVectorImage
Declaration
public void
DrawVectorImage
(
UIElements.VectorImage
vectorImage
,
Vector2
offset
,
UIElements.Angle
rotationAngle
,
Vector2
scale
);
Parameters
Parameter
Description
vectorImage
The vector image to draw.
offset
The position offset where to draw t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7349c9caac5 | unity_docs | rendering | Show me a Unity C# example demonstrating `Resources.Load`. | at
path
in a
Resources
folder using a generic parameter type filter of type
T
.
This method returns the asset at
path
if it can be found and if its type matches the requested generic parameter type, otherwise it returns null.
You can use this overload to reduce type conversion in your code by providing a generi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2fc049a0adae | unity_docs | scripting | What is `AssetBundle.LoadFromMemory` in Unity? Explain its purpose and usage. | AssetBundle.LoadFromMemory
Declaration
public static
AssetBundle
LoadFromMemory
(byte[]
binary
);
Declaration
public static
AssetBundle
LoadFromMemory
(byte[]
binary
,
uint
crc
);
Parameters
Parameter
Description
binary
Array of bytes with the AssetBundle data.
crc
An optional CRC-32 checksum of ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33dd141af601 | unity_docs | editor | What is `Handles.BeginGUI` in Unity? Explain its purpose and usage. | Handles.BeginGUI
Declaration
public static void
BeginGUI
();
Description
Begin a 2D GUI block inside the 3D handle GUI.
The start of a
GUILayout
sequence of function calls.
As expected the
EndGUI
is used to close these.
Additional resources:
Handles.EndGUI
.
GUI in the Scene View.
```csharp
// Change th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2546dca59cd4 | unity_docs | scripting | What is `Toolbars.EditorToolbarToggle` in Unity? Explain its purpose and usage. | EditorToolbarToggle
class in
UnityEditor.Toolbars
/
Inherits from:
UIElements.ToolbarToggle
Description
A toggle used with
EditorToolbarElementAttribute
.
Static Properties
Property
Description
ussClassName
USS Class Name used to style the EditorToolbarToggle.
Properties
Property
Description
icon
The ic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_01af898d189a | unity_docs | scripting | Show me a Unity C# example demonstrating `Debug.DrawRay`. | determines how long the line will be visible after the frame it is drawn. If duration is 0 (the default) then the line is rendered 1 frame.
If
depthTest
is set to true then the line will be obscured by other objects in the Scene that are nearer to the camera.
The line will be drawn in the Scene view of the editor. If... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6143b3d7c92 | unity_docs | editor | What is `ConvertToPrefabInstanceSettings.changeRootNameToAssetName` in Unity? Explain its purpose and usage. | ConvertToPrefabInstanceSettings.changeRootNameToAssetName
public bool
changeRootNameToAssetName
;
Description
Change the name of the root GameObject to match the name of the Prefab Asset used when converting. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36640033d9ca | unity_docs | editor | Give me an overview of the `AssemblyReloadEvents` class in Unity. | AssemblyReloadEvents
class in
UnityEditor
Description
This class has event dispatchers for assembly reload events.
```csharp
using UnityEditor;
using UnityEngine;public class MyWindow : EditorWindow
{
[MenuItem("Test/Show My Window")]
static void Init()
{
GetWindow<MyWindow>();
} void OnEnable()
{
Assembly... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7acf690c9e9 | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.RenderPipelineManager.beginCameraRendering`. | r Pipeline (URP) and the High Definition Render Pipeline (HDRP), Unity calls
RenderPipeline.BeginCameraRendering
automatically. If you are writing a custom Scriptable Render Pipeline and you want to use this delegate, you must add a call to
RenderPipeline.BeginCameraRendering
.
The following code example demonstrate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d1e8e41245c7 | unity_docs | rendering | Explain 'Create a surface shader in the Built-In Render Pipeline' in Unity. | Follow these steps:
Add a CGPROGRAM block to the SubShader block in your shader code, not the Pass block. Unity automatically creates multiple passes when it compiles the
surface shader
.
Add a
#pragma surface [surfaceFunction] [lightModel]
directive.
Surface shaders aren’t compatible with HLSLPROGRAM blocks, but you c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a5007011d32d | unity_docs | physics | In Unity's 'Wheel collider suspension', what is 'Damper' and how does it work? | In a real-world suspension system, the damper opposes the suspension spring’s movement and dissipates its stored energy. The strength of the damper’s impact defines how quickly the spring slows down and stops bouncing after being compressed or extended. The damper is often called the shock absorber.
In the Unity PhysX ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8e3aebdf558f | unity_docs | scripting | Explain 'Accessibility for mobile applications' in Unity. | Use the
Accessibility module APIs
to create mobile applications that are accessible to a wider audience, including people with disabilities.
## Requirements and compatibility
The Accessibility module APIs are available only for iOS and Android devices, with the following minimum requirements:
Platform
Operating syste... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_21a54316a845 | unity_docs | editor | In Unity's 'Install the platform package for QNX', what is 'Requirements and compatibility' and how does it work? | Your system must meet the
System requirements for the Unity Editor
.
You must have the
QNX Software Center
installed.
Before starting the Unity Editor, make sure the QNX SDP Environment is set up correctly for the Editor to register it. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_25e9b2c4983d | unity_docs | rendering | Show me a Unity code example for 'Create a compute shader'. | L language, with a minimal number of #pragma compilation directives to indicate which functions to compile as compute shader kernels.
## Check if a platform supports compute shaders
Compute shader support can be queried at runtime using
SystemInfo.supportsComputeShaders
.
## Create a compute shader asset
Here’s a b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d7bc0b9097a7 | unity_docs | rendering | In Unity's 'ShaderLab: legacy texture combining', what is 'Render pipeline compatibility' and how does it work? | Feature name
Built-in
Render Pipeline
Universal Render Pipeline (URP)
High Definition Render Pipeline (HDRP)
Custom SRP
Legacy texture combining Yes No No No
After the basic vertex lighting has been calculated, textures are applied. In ShaderLab this is done using SetTexture command.
Fixed function texturing is the pla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc2b6775f47b | unity_docs | math | What is `UIElements.IPointerEvent.deltaPosition` in Unity? Explain its purpose and usage. | IPointerEvent.deltaPosition
public
Vector3
deltaPosition
;
Description
Gets the difference between the pointer's position during the previous mouse event and its position during the
current mouse event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f772c8c72391 | unity_docs | physics | What is `PhysicsScene.RunSimulationStages` in Unity? Explain its purpose and usage. | PhysicsScene.RunSimulationStages
Declaration
public void
RunSimulationStages
(float
step
,
SimulationStage
stages
,
SimulationOption
options
= SimulationOption.All);
Parameters
Parameter
Description
step
The time to advance physics by.
stages
An enum to specify which stages to run.
options
A flag ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36aa491b0e48 | unity_docs | scripting | What is `BuildOptions.AllowDebugging` in Unity? Explain its purpose and usage. | BuildOptions.AllowDebugging
Description
Allow script debuggers to attach to the Player remotely. You can debug your scripts only if you use
BuildOptions.Development
.
Additional resources:
BuildPipeline.BuildPlayer
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07751e946ca1 | unity_docs | scripting | What is `Android.AndroidGameState` in Unity? Explain its purpose and usage. | AndroidGameState
enumeration
Description
Options for the available
game states
that you can pass to
AndroidGame.SetGameState
or you can set as a current game state mode to be used for
Automated game state hinting in Unity
using
AndroidGame.Automatic.SetGameState
method.
Properties
Property
Description
U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7d4daa44191 | unity_docs | editor | What is `Search.SearchProvider.active` in Unity? Explain its purpose and usage. | SearchProvider.active
public bool
active
;
Description
Indicates if the search provider is active or not. Inactive search providers are ignored by the search service. The active state can be toggled in the search settings.
```csharp
using System.Collections.Generic;
using System.Linq;
using System.Text;
using U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81137c62e41c | unity_docs | scripting | What are the parameters of `Object.FindObjectsOfType` in Unity? | Returns Object[] The array of objects found matching the type specified. Description Gets a list of all loaded objects of Type type . This does not return assets (such as meshes, textures or prefabs), or objects with HideFlags.DontSave set.
Objects attached to inactive GameObjects are only included if includeInactive i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1b88a4e5143f | unity_docs | scripting | In Unity's 'Vector2IntField', what is 'Example' and how does it work? | The following UXML example creates a Vector2IntField with a placeholder:
```
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<Vector2IntField label="UXML Field" name="the-uxml-field" />
</UXML>
```
The following C# example illustrates some of the customizable functionalities of the Vector2IntF... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_083ca8859b35 | unity_docs | audio | What is `Video.VideoPlayer.audioTrackCount` in Unity? Explain its purpose and usage. | VideoPlayer.audioTrackCount
public ushort
audioTrackCount
;
Description
Number of audio tracks found in the data source currently configured. (Read Only)
For URL sources, this will only be set once the source preparation is completed. See
VideoPlayer.Prepare
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e71abdf3251e | unity_docs | scripting | What is `JsonUtility.FromJson` in Unity? Explain its purpose and usage. | JsonUtility.FromJson
Declaration
public static T
FromJson
(string
json
);
Parameters
Parameter
Description
json
The JSON representation of the object.
Returns
T
An instance of the object.
Description
Create an object from its JSON representation.
Internally, this method uses the Unity serializer. Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ceacbe0a0db3 | unity_docs | math | What is `BillboardAsset.SetImageTexCoords` in Unity? Explain its purpose and usage. | BillboardAsset.SetImageTexCoords
Declaration
public void
SetImageTexCoords
(Vector4[]
imageTexCoords
);
Declaration
public void
SetImageTexCoords
(List<Vector4>
imageTexCoords
);
Parameters
Parameter
Description
imageTexCoords
The array of data to set.
Description
Set the array of billboard image tex... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7380b8aa12bb | unity_docs | math | What is `AndroidJNI.CallFloatMethodUnsafe` in Unity? Explain its purpose and usage. | AndroidJNI.CallFloatMethodUnsafe
Declaration
public static float
CallFloatMethodUnsafe
(IntPtr
obj
,
IntPtr
methodID
,
jvalue*
args
);
Description
Calls a Java instance method defined by
methodID
, optionally passing an array of arguments (
args
) to the method.
Additional resources:
Java Native Interface ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1d16256d8ffc | unity_docs | input | Show me a Unity code example for 'Hash128Field'. | The Hash128Field lets users enter a Hash128 value in a UI.
Note
: To align an element with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a Hash128Field
You can create a Hash128Field with UI Builder, UXML, or C#. Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2b3d7b063b7 | unity_docs | scripting | What is `UIElements.DragUpdatedEvent` in Unity? Explain its purpose and usage. | DragUpdatedEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.DragAndDropEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
The event sent when the element being dragged enters a possible drop target.
Static Methods
Method
Description
GetPooled
Gets an event from the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce9c49b7a64b | unity_docs | rendering | What is `AssetDatabase.SaveAssets` in Unity? Explain its purpose and usage. | AssetDatabase.SaveAssets
Declaration
public static void
SaveAssets
();
Description
Writes all unsaved asset changes to disk.
Identical to
EditorApplication.SaveAssets
except not permitted to be called during serialization.
When calling this function,
AssetModificationProcessor.OnWillSaveAssets
will be invok... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4f92c6b17489 | unity_docs | scripting | Explain 'Use the Resources system to load assets at runtime' in Unity. | You can add assets to the Resources folder in your project, and then use the Resources API to load those assets at runtime.
Topic Description Introduction to the Resources system
Use the Resources system to manage the assets in your project on a small scale.
Load and unload assets with the Resources system
Add assets t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bdf0275b7dbc | unity_docs | rendering | Show me a Unity code example for 'Web browser access to device features'. | . To allow a Web application to access the webcam on a device, the browser must request its user to provide access to the
camera
. Without the permission to access the camera, the browser returns incomplete or inaccurate information.
Note:
Currently, the Web platform supports WebCam devices only.
To request browser per... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8842c9ac83fd | unity_docs | scripting | What is `AvatarMask.RemoveTransformPath` in Unity? Explain its purpose and usage. | AvatarMask.RemoveTransformPath
Declaration
public void
RemoveTransformPath
(
Transform
transform
,
bool
recursive
= true);
Parameters
Parameter
Description
transform
The Transform that should be removed from the AvatarMask.
recursive
Whether to also remove all children of the specified transform.
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f1ff001e350 | unity_docs | physics | Give me an overview of the `PhysicsScene` class in Unity. | PhysicsScene
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Represents a single instance of a 3D physics Scene.
Public Methods
Method
Description
BoxCast
Casts the box along a ray and returns detailed information on what was hit.
CapsuleCast
Casts a capsule against all collide... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d58dc98cc7d7 | unity_docs | ui | In Unity's 'USS built-in variable references', what is 'metrics' and how does it work? | Group
Role/Control Name Description Professional Personal Runtime metrics
--unity-metrics-default-border_radius
The default border radius for controls
3px
3px
0px
--unity-metrics-default-font_big_size
The big font size
14px
14px
15px
--unity-metrics-default-font_normal_size
The normal font size
12px
12px
14px
--unity-m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_329f0aa451c6 | unity_docs | networking | What is `Android.AndroidUIModeNight.Yes` in Unity? Explain its purpose and usage. | AndroidUIModeNight.Yes
Description
Mirrors the Android property value
UI_MODE_NIGHT_YES
.
For information about the property value, refer to the Android developer documentation on
UI_MODE_NIGHT_YES
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38c1b28b6180 | unity_docs | physics | What is `RaycastHit.colliderInstanceID` in Unity? Explain its purpose and usage. | RaycastHit.colliderInstanceID
public int
colliderInstanceID
;
Description
Instance ID of the
Collider
that was hit.
Provides a reference to the collider that was hit in a way that is accessible from jobs.
For more information on creating jobs see
Create Jobs
.
```csharp
using Unity.Collections;
using Unity.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6e49a4f75e8 | unity_docs | scripting | What is `Playables.FrameData` in Unity? Explain its purpose and usage. | FrameData
struct in
UnityEngine.Playables
/
Implemented in:
UnityEngine.CoreModule
Description
This structure contains the frame information a
Playable
receives in Playable.PrepareFrame.
Properties
Property
Description
deltaTime
The interval between this frame and the preceding frame. The interval is unsca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ad72c6a14ca | unity_docs | xr | What is `SubsystemManager.afterReloadSubsystems` in Unity? Explain its purpose and usage. | SubsystemManager.afterReloadSubsystems
Description
Called from
SubsystemManager
when it has completed reloading all XR SDK Provider packaged subsystems.
When the Editor starts or when packages are installed or removed, the
SubsystemManager
searches the packages and loads all XR SDK packages that it finds. Handl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_149011fce24c | unity_docs | math | What is `AndroidJNI.GetFloatArrayElement` in Unity? Explain its purpose and usage. | AndroidJNI.GetFloatArrayElement
Declaration
public static float
GetFloatArrayElement
(IntPtr
array
,
int
index
);
Description
Returns the value of one element of a primitive array.
This function is a special case of GetFloatArrayRegion(), called with region size set to 1.
Additional resources:
Java Native In... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b115f21a03eb | unity_docs | audio | What is `AudioSettings.GetSpatializerPluginNames` in Unity? Explain its purpose and usage. | AudioSettings.GetSpatializerPluginNames
Declaration
public static string[]
GetSpatializerPluginNames
();
Returns
string[]
An array of spatializer names.
Description
Returns an array with the names of all the available spatializer plugins.
This is an Editor-only function. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_519a856ed9b9 | github | scripting | Write a Unity C# script called Pawn | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pawn : Piece
{
public override bool[,] PossibleMoves()
{
Piece p;
bool [,] ret = new bool[8,8];
int [] enPassant = _BoardManager.EnPassant;
if (isWhite)
{
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_b54250e988be | unity_docs | scripting | Show me a Unity code example for 'TreeView'. | lay hierarchical data in a tree-like structure. It’s a powerful and flexible control that’s commonly used to present data with parent-child relationships or nested structures.
If you need a simple list of items (not a hierarchical tree), consider using the ListView control.
## Create a TreeView
You can create a TreeV... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae794c0be4c9 | unity_docs | editor | What is `EditorGUILayout.BeginScrollView` in Unity? Explain its purpose and usage. | EditorGUILayout.BeginScrollView
Declaration
public static
Vector2
BeginScrollView
(
Vector2
scrollPosition
,
params GUILayoutOption[]
options
);
Declaration
public static
Vector2
BeginScrollView
(
Vector2
scrollPosition
,
bool
alwaysShowHorizontal
,
bool
alwaysShowVertical
,
params GUILayoutOption[]
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ef10608562d4_doc_3 | github | scripting | What does `IncrementText` do in this Unity script? Explain its purpose and signature. | Increment the string message of the Text component.
Signature:
```csharp
public void IncrementText()
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
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