id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_5d6503481d95 | unity_docs | scripting | In Unity's 'Create USS variables', what is 'Specify default values for USS variables' and how does it work? | The
var()
function accepts an optional default value. The UI system uses the default value when it cannot resolve the variable. For example, if you remove a variable from a style sheet but forget to remove a reference to it.
To specify a default value for a variable, add it after the variable value, separated by a comm... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5855583683f5 | unity_docs | scripting | Give me an overview of the `Awaitable_1` class in Unity. | Awaitable<T0>
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Custom Unity type that can be awaited and used as an async return type in the C# asynchronous programming model.
Public Methods
Method
Description
Cancel
Cancel the awaitable. If the awaitable is being awaited, the awaite... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6138533f60d4 | github | scripting | Write a Unity C# script called Transform Access Array Extensions | ```csharp
using UnityEngine.Jobs;
namespace Gilzoide.UpdateManager.Extensions
{
public static class TransformAccessArrayExtensions
{
public static void DisposeIfCreated(this ref TransformAccessArray transformArray)
{
if (transformArray.isCreated)
{
transf... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_696e3a84b143 | unity_docs | ui | What is `UIElements.UxmlElementAttribute` in Unity? Explain its purpose and usage. | UxmlElementAttribute
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Declares a custom control.
To create a custom control, you must add the UxmlElement attribute to the custom control class definition.
You must declare the custom control class as a partial class ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ecad7194d68f | unity_docs | rendering | What is `Sprites.Packer.GetAlphaTexturesForAtlas` in Unity? Explain its purpose and usage. | Packer.GetAlphaTexturesForAtlas
Declaration
public static Texture2D[]
GetAlphaTexturesForAtlas
(string
atlasName
);
Parameters
Parameter
Description
atlasName
Name of the atlas.
Description
Returns all alpha atlas textures generated for the specified atlas.
Alpha splits are generated when the textures wit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5bad5a46a4a8 | unity_docs | scripting | Show me a Unity C# example demonstrating `WindZone.windPulseMagnitude`. | WindZone.windPulseMagnitude
public float
windPulseMagnitude
;
Description
Defines how much the wind changes over time.
```csharp
// Creates a wind zone with the effect of a helicopter passing by
// Place this into an empty GameObject and move it over a tree
using UnityEngine;public class ExampleScript : MonoBe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fafe2c2e7120 | github | scripting | Write a Unity C# UI script for Endless Mode Toggle UI Script | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EndlessModeToggleUIScript : MonoBehaviour
{
[SerializeField]
[Tooltip("Drag and drop the scarier scares buttons here!")]
GameObject EndlessModeOFF, EndlessModeON;
// Start is called before the first fr... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_af30ce42fb09 | unity_docs | scripting | What is `UIElements.BaseVerticalCollectionView.SetSelection` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.SetSelection
Declaration
public void
SetSelection
(int
index
);
Parameters
Parameter
Description
index
The item index.
Description
Sets the currently selected item.
Declaration
public void
SetSelection
(IEnumerable<int>
indices
);
Parameters
Parameter
Description
indi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d30a8fc1c5ea | unity_docs | editor | What is `EditorGUI.PropertyScope` in Unity? Explain its purpose and usage. | PropertyScope
class in
UnityEditor
Description
Create a Property wrapper, useful for making regular GUI controls work with
SerializedProperty
.
Most
EditorGUI
and
EditorGUILayout
GUI controls already have overloads that work with SerializedProperty.
However, for GUI controls that don't handle SerializedPrope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20e343b7a964 | unity_docs | scripting | What is `SessionState.GetString` in Unity? Explain its purpose and usage. | SessionState.GetString
Declaration
public static string
GetString
(string
key
,
string
defaultValue
);
Description
Retrieve a String value.
Due to the behavior of Unity's serialization system,
SessionState.GetString
returns an empty string instead of
null
when no string value is stored for the key, even i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6dc95f197b88 | github | scripting | Write a Unity C# XR/VR script for Transform Sync | ```csharp
using System;
using UnityEngine.XR.Interaction.Toolkit.Utilities.Tweenables.Primitives;
namespace UnityEngine.XR.Interaction.Toolkit.Samples.Hands
{
/// <summary>
/// Class used to sync the transform of a target game object with this one.
/// </summary>
public class TransformSync : MonoBehavi... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_dcebeafc38c8 | unity_docs | scripting | Show me a Unity C# example demonstrating `Quaternion.Dot`. | Quaternion.Dot
Declaration
public static float
Dot
(
Quaternion
a
,
Quaternion
b
);
Description
The dot product between two rotations.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
print(Quaternion.Dot(transform.rotation, Quaternion.identity));
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fcbd0fbd758f | unity_docs | math | What is `BoundsInt.xMax` in Unity? Explain its purpose and usage. | BoundsInt.xMax
public int
xMax
;
Description
The maximal x point of the box.
Only points with an x component less than this value are contained in the box.
Sets the maximum value of
BoundsInt
's x point. If you enter a maximum value that is less than the current minimum value, then the entered value becomes t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9f4917548802_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Destroys the child GameObject and creates a new child GameObject with the given TComponent component.IHierarchyBehaviour's will be initialized.The child Component to destroy.The type of Component to be created.The new TComponent
Signature:
```csharp
public static TComponent ReplaceChild<TComponent>(this GameObject par... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08d031958b5e | unity_docs | scripting | What is `CustomGridBrushAttribute` in Unity? Explain its purpose and usage. | CustomGridBrushAttribute
class in
UnityEngine
/
Implemented in:
UnityEngine.TilemapModule
Description
Attribute to define the class as a grid brush and to make it available in the palette window.
Properties
Property
Description
defaultBrush
If set to true, brush will replace Unity built-in brush as the defau... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a569a1dc4c49 | unity_docs | animation | What is `Animations.ParentConstraint.SetRotationOffset` in Unity? Explain its purpose and usage. | ParentConstraint.SetRotationOffset
Declaration
public void
SetRotationOffset
(int
index
,
Vector3
value
);
Parameters
Parameter
Description
index
The index of the constraint source.
value
The new rotation offset.
Description
Sets the rotation offset associated with a source by index.
Throws InvalidOp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_373fab9e6da4 | unity_docs | scripting | What is `Experimental.GraphView.StickyNoteFontSize` in Unity? Explain its purpose and usage. | StickyNoteFontSize
enumeration
Description
Enum used to describe the font size used by the [StickyNote].
Properties
Property
Description
Small
Small font size.
Medium
Medium font size.
Large
Large font size.
Huge
Huge font size. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb8932957ee5 | unity_docs | scripting | What is `SphereCollider.radius` in Unity? Explain its purpose and usage. | SphereCollider.radius
public float
radius
;
Description
The radius of the sphere measured in the object's local space.
The sphere radius will be scaled by the transform's scale.
```csharp
using UnityEngine;//Always attach a SphereCollider component to your GameObject
public class Example : MonoBehaviour
{
//... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_132cfdd60d17 | unity_docs | scripting | What is `Display.renderingWidth` in Unity? Explain its purpose and usage. | Display.renderingWidth
public int
renderingWidth
;
Description
Horizontal resolution that the display is rendering at in the viewport.
Rendering resolution can be different from a platform's original display resolution (see
Display.systemWidth
).
Additional resources:
renderingHeight
,
SetRenderingResolution... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64195186128f | unity_docs | physics | Give me an overview of the `CustomCollider2D` class in Unity. | CustomCollider2D
class in
UnityEngine
/
Inherits from:
Collider2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Represents a
Collider2D
that is configured by assigning
PhysicsShape2D
geometry to it via a
PhysicsShapeGroup2D
.
Unlike all other
Collider2D
which are defined indirectly by contr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e51ac3d6074 | unity_docs | rendering | What is `ShaderGUI.OnClosed` in Unity? Explain its purpose and usage. | ShaderGUI.OnClosed
Declaration
public void
OnClosed
(
Material
material
);
Description
This method is called when the ShaderGUI is being closed.
A common reason for this is when a new shader is assigned to a material. The callback is called immediately before the new shader is assigned. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_23801ff61afc | unity_docs | performance | What is `Profiling.RawFrameDataView.GetSampleFlowEvents` in Unity? Explain its purpose and usage. | RawFrameDataView.GetSampleFlowEvents
Declaration
public void
GetSampleFlowEvents
(int
sampleIndex
,
List<FlowEvent>
outFlowEvents
);
Parameters
Parameter
Description
sampleIndex
Index of the Profiler sample.
outFlowEvents
Returns the list of profiler flow events for the sample in the current frame and thr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c31ce2f886d | unity_docs | editor | What is `Build.Content.SceneLoadInfo` in Unity? Explain its purpose and usage. | SceneLoadInfo
class in
UnityEditor.Build.Content
Description
Container for holding preload information for a given serialized Scene in an AssetBundle.
Note: this class and its members exist to provide low-level support for the
Scriptable Build Pipeline
package. This is intended for internal use only; use the
S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_add33c075c9d | unity_docs | scripting | What is `Build.Content.SceneDependencyInfo.referencedObjects` in Unity? Explain its purpose and usage. | SceneDependencyInfo.referencedObjects
public ReadOnlyCollection<ObjectIdentifier>
referencedObjects
;
Description
List of objects referenced by the Scene.
Internal use only. See
SceneDependencyInfo
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_644e5f264e66 | unity_docs | rendering | What is `ShadowmaskMode.DistanceShadowmask` in Unity? Explain its purpose and usage. | ShadowmaskMode.DistanceShadowmask
Description
Static shadow casters will be rendered into real-time shadow maps. Shadowmasks and occlusion from Light Probes will only be used past the real-time shadow distance.
Additional resources:
QualitySettings.shadowmaskMode
,
QualitySettings.shadowDistance
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_553278e50a3d | unity_docs | audio | What is `AudioSource.bypassListenerEffects` in Unity? Explain its purpose and usage. | AudioSource.bypassListenerEffects
public bool
bypassListenerEffects
;
Description
When set, global effects on the AudioListener doesn't apply to the audio signal generated by the AudioSource. It also does'nt apply, if the AudioSource is playing into a mixer group. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a4bbabdfbe68 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.ReadFromStream` in Unity? | Description Reads the project from the given text reader. Current contents of the project are discarded. ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_ReadFromStream
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTar... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_29fc036931a4 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchExpression.TryConvertToDouble`. | r
);
Parameters
Parameter
Description
item
SearchItem to extract the value from.
value
Resulting value.
selector
Selector use to access an item value. If null, we will use the internal item value.
Returns
bool
Returns true if we were able to select the value and convert it to a double.
Description
Re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5d39d6fb2c2b | unity_docs | audio | Explain 'Tracker Modules' in Unity. | Tracker Modules are essentially just packages of audio samples that have been modeled, arranged and sequenced programatically. The concept was introduced in the 1980’s (mainly in conjunction with the Amiga computer) and has been popular since the early days of game development and demo culture.
Tracker Module files are... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_11b663c7ee53 | unity_docs | scripting | What is `PlayerSettings.SetIl2CppStacktraceInformation` in Unity? Explain its purpose and usage. | PlayerSettings.SetIl2CppStacktraceInformation
Declaration
public static void
SetIl2CppStacktraceInformation
(
Build.NamedBuildTarget
buildTarget
,
Il2CppStacktraceInformation
option
);
Parameters
Parameter
Description
buildTarget
The
NamedBuildTarget
.
option
Stack trace information option.
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4a1b806ec4a6 | unity_docs | editor | What is `Device.SystemInfo.supportsSetConstantBuffer` in Unity? Explain its purpose and usage. | SystemInfo.supportsSetConstantBuffer
public static bool
supportsSetConstantBuffer
;
Description
This has the same functionality as
SystemInfo.supportsSetConstantBuffer
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_058b27bdf9fb | unity_docs | rendering | In Unity's '2D images for low level of detail (LOD)', what is 'Render pipeline information' and how does it work? | How you work with billboards depends on the
render pipeline
you use.
Feature name
Universal Render Pipeline (URP)
High Definition Render Pipeline (HDRP)
Built-in Render Pipeline
Billboard Renderer component
Yes.
Yes.
Only with VFX Graph.
Yes. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b5f542e069e | unity_docs | scripting | What is `Search.PropertyDatabase.Invalidate` in Unity? Explain its purpose and usage. | PropertyDatabase.Invalidate
Declaration
public void
Invalidate
(ref
Search.PropertyDatabaseRecordKey
recordKey
);
Parameters
Parameter
Description
recordKey
A record key.
Description
Invalidates a single property record so it is no longer retrievable.
```
// Store a property.
var propertyRecordKey = Pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_db4425e934ec | unity_docs | scripting | Explain 'Work with blend shapes' in Unity. | ## Prepare the artwork
Once you have set up blend shapes in your 3D modeling application, do the following:
In your 3D modeling application, enable these export settings:
Enable exporting animation.
Enable exporting blend shapes for deformed models.
Export your selection to an .fbx file.
Import your FBX file
into Unit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f43ddd800e8 | unity_docs | rendering | What are the parameters of `ModelImporter.SearchAndRemapMaterials` in Unity? | Returns bool Returns false if the source file is empty or invalid. Returns true otherwise. Description Search the project for matching materials and use them instead of the internal materials. Unity uses the naming convention specified by nameOption to find and match Material assets in your project and maps them to the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5f86e155f55 | unity_docs | rendering | What is `Camera.allowDynamicResolution` in Unity? Explain its purpose and usage. | Camera.allowDynamicResolution
public bool
allowDynamicResolution
;
Description
Dynamic Resolution Scaling.
True if the camera is using Dynamic Resolution rendering and false if it is not. Even if this property is true, Dynamic Resolution is only used if also supported by the current Graphics Device.
Note:
Dyn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab1b7dfbefd5 | unity_docs | scripting | What is `ParticleSystem.NoiseModule.remapXMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.remapXMultiplier
public float
remapXMultiplier
;
Description
x-axis remap multiplier.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall remap multiplier.
Additional resources:
ParticleSystem.NoiseModule.remapX
.
```csha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16a74db3a6c4 | unity_docs | scripting | What are the parameters of `Component.CompareTag` in Unity? | Returns bool Returns true if GameObject has same tag. Returns false otherwise. Description Checks the GameObject's tag against the defined tag . ```csharp
// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged player.using UnityEngine;
using System.Collections;public class Exam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0561b8023c5 | unity_docs | scripting | What is `ShortcutManagement.IShortcutManager.activeProfileChanged` in Unity? Explain its purpose and usage. | IShortcutManager.activeProfileChanged
Parameters
Parameter
Description
value
Active profile changed event handler.
Description
Raised when the ID of the active profile is changed.
This event is raised when the active profile is changed, e.g. when
activeProfileId
changes. It is not raised when the shortcut ov... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0df615163368 | unity_docs | scripting | What is `Experimental.GraphView.StackNode.CanAcceptDrop` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StackNode.CanAcceptDrop
Declaration
public bool
CanAcceptDrop
(List<ISelectable>
selection
);
Parameters
Parameter
Description
selection
"The selected GraphElements to be checked.
Returns
bool
Returns true if this Sta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05ec84776b1c | unity_docs | scripting | What is `UIElements.Experimental.PointerOutLinkTagEvent.GetPooled` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
PointerOutLinkTagEvent.GetPooled
Declaration
public static
UIElements.Experimental.PointerOutLinkTagEvent
GetPooled
(
UIElements.IPointerEvent
evt
,
string
linkID
);
Returns
PointerOutLinkTagEvent
An initialized event.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4356fe1f702c | unity_docs | scripting | What is `AI.NavMesh.SetLinkOwner` in Unity? Explain its purpose and usage. | NavMesh.SetLinkOwner
Declaration
public static void
SetLinkOwner
(
AI.NavMeshLinkInstance
handle
,
Object
owner
);
Parameters
Parameter
Description
handle
The identifier of the link instance for which you assign an owner.
owner
An object that carries useful information in relation to the instance of th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14d6b47d5008 | unity_docs | rendering | What is `VideoEncodingProfile.H264Baseline` in Unity? Explain its purpose and usage. | VideoEncodingProfile.H264Baseline
Description
Encode video with the baseline profile.
This is the most basic level of the encoder profiles. The decoding process for this profile is less complex, which is suitable for devices with lightweight processing. This profile doesn’t include advanced features, such as B-fram... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d06326b7e9cf | unity_docs | scripting | What are the parameters of `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.As` in Unity? | Returns T A reference to the object interpreted as the target type. Description Performs an unsafe cast of a specified object to a different type. The As method converts a reference of one type to another type. Use this method for direct type conversions, such as during low-level memory operations or when you interact ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6a75519dfa7f | unity_docs | scripting | In Unity's 'ToolbarBreadcrumbs', what is 'Create a ToolbarBreadcrumbs' and how does it work? | You can create a ToolbarBreadcrumbs with UI Builder, UXML, or C#. The following C# example creates a ToolbarBreadcrumbs with three items:
```csharp
using UnityEditor.UIElements;
...
var toolbarBreadcrumbs = new ToolbarBreadcrumbs();
// Use the PushItem() method to add an item to the breadcrumbs. The method takes a str... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_470188aa5376 | unity_docs | scripting | What is `IMGUI.Controls.MultiColumnHeaderState.Column.autoResize` in Unity? Explain its purpose and usage. | MultiColumnHeaderState.Column.autoResize
public bool
autoResize
;
Description
Option to allow the column to resize automatically when resizing the entire MultiColumnHeader.
The default value is true which means that the column will resize automatically if the rect of the MultiColumHeader is changed. If false th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96dd38ced091 | unity_docs | math | What is `Vector2Int.magnitude` in Unity? Explain its purpose and usage. | Vector2Int.magnitude
public float
magnitude
;
Description
Returns the length of this vector (Read Only).
The length of the vector is square root of
(x*x+y*y)
.
If you only need to compare magnitudes of some vectors, you can compare squared magnitudes of them
using
sqrMagnitude
(computing squared magnitudes i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87c6a0104357 | unity_docs | ui | What is `Editor.CreatePreview` in Unity? Explain its purpose and usage. | Editor.CreatePreview
Declaration
public
UIElements.VisualElement
CreatePreview
(
UIElements.VisualElement
inspectorPreviewWindow
);
Description
Implement this method to make a custom UIElements inspector preview.
Inside this method, you can create your own custom UIElements inspector preview for a specific ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df23fe66d956 | unity_docs | input | Show me a Unity C# example demonstrating `GUI.tooltip`. | string to display.
When the mouse is over a control with a tooltip, it sets the global
GUI.tooltip
value to the tooltip you pass in.
If the mouse is not hovering over any control, the value is set to the control which has keyboard focus.
At the end of the OnGUI code, you can make a label showing the value of
GUI.too... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a882b82ede5b | unity_docs | performance | What is `Profiling.RawFrameDataView.GetSampleCallstack` in Unity? Explain its purpose and usage. | RawFrameDataView.GetSampleCallstack
Declaration
public void
GetSampleCallstack
(int
sampleIndex
,
List<ulong>
outCallstack
);
Parameters
Parameter
Description
sampleIndex
Index of the Profiler sample.
outCallstack
List filled with callstack pointers as a result of a method call.
Description
Gets the cal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7f772888b36 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Norwegian`. | SystemLanguage.Norwegian
Description
Norwegian.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Norwegian language
if (Application.systemLanguage == SystemLanguage.Norwegian)
{
//Outputs into console that the system ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dc0e67f0e8cd | unity_docs | scripting | What is `ParticleSystem.NoiseModule.remapX` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.remapX
public
ParticleSystem.MinMaxCurve
remapX
;
Description
Define how the noise values are remapped on the x-axis, when using the
ParticleSystem.NoiseModule.separateAxes
option.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[Requir... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1557a2064b88 | github | scripting | Write a Unity Editor script for Addressable Prefab Preview | ```csharp
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
using UnityEngine.AddressableAssets;
using Object = UnityEngine.Object;
namespace PassivePicasso.SimplyAddress
{
public static class AddressablePrefabPreview
{
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_521af9a60a2d | unity_docs | editor | What is `Search.SearchExpressionEvaluatorAttribute` in Unity? Explain its purpose and usage. | SearchExpressionEvaluatorAttribute
class in
UnityEditor.Search
Description
Attribute used to register new SearchExpressionEvaluator. This will allow to use new function in
SearchExpression
. As a side note all builtin evaluators (count{}, select{}, ...) are defined using this attribute.
```csharp
using System;
u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d20b1252e67e | unity_docs | rendering | What is `Material.SetConstantBuffer` in Unity? Explain its purpose and usage. | Material.SetConstantBuffer
Declaration
public void
SetConstantBuffer
(string
name
,
ComputeBuffer
value
,
int
offset
,
int
size
);
Declaration
public void
SetConstantBuffer
(int
nameID
,
ComputeBuffer
value
,
int
offset
,
int
size
);
Declaration
public void
SetConstantBuffer
(string
name
,
Gra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_792571d4586a | unity_docs | rendering | What is `ComputeBufferType.Default` in Unity? Explain its purpose and usage. | ComputeBufferType.Default
Description
Default
ComputeBuffer
type (structured buffer).
In HLSL shaders, this maps to
StructuredBuffer<T>
or
RWStructuredBuffer<T>
.
When you construct a ComputeBuffer of this type, the value of
stride
must match the stride of the corresponding
StructuredBuffer
struct type in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6e44fd8e28d | unity_docs | input | What is `UIElements.IKeyboardEvent` in Unity? Explain its purpose and usage. | IKeyboardEvent
interface in
UnityEngine.UIElements
Description
This interface describes the data used by keyboard events.
Properties
Property
Description
actionKey
Gets a boolean value that indicates whether the platform-specific action key is pressed. True means the action
key is pressed. False means it... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e88aa342a4c2_doc_2 | github | scripting | What does `GetInstance` do in this Unity script? Explain its purpose and signature. | Singleton instance of VoiceSystemManager.
Signature:
```csharp
public static VoiceSystemManager GetInstance => _INSTANCE ??= new VoiceSystemManager();
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_52b64226b2a2 | unity_docs | scripting | What is `SerializeField` in Unity? Explain its purpose and usage. | SerializeField
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Force Unity to serialize a private field.
Unity only serializes public fields by default. To serialize private fields, add the
[SerializeField]
attribute to them.
Unity serializes all your script components, reloads the n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a924b181a4f8 | github | scripting | Write a Unity C# animation script for Shader Prop Animator | ```csharp
using UnityEngine;
using System.Collections;
namespace TMPro.Examples
{
public class ShaderPropAnimator : MonoBehaviour
{
private Renderer m_Renderer;
private Material m_Material;
public AnimationCurve GlowCurve;
public float m_frame;
void Awake()
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_0b34d2c89f69 | unity_docs | rendering | What is `Mesh.SetTriangles` in Unity? Explain its purpose and usage. | Mesh.SetTriangles
Declaration
public void
SetTriangles
(int[]
triangles
,
int
submesh
,
bool
calculateBounds
= true,
int
baseVertex
= 0);
Declaration
public void
SetTriangles
(List<int>
triangles
,
int
submesh
,
bool
calculateBounds
= true,
int
baseVertex
= 0);
Declaration
public void
SetTriangl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_89aa84ea8b65 | unity_docs | physics | In Unity's '2D game creation workflow', what is 'Scripting' and how does it work? | All 2D games need
scripts
. Scripts respond to input from the player and arrange for events in the gameplay to happen when they should.
For details on how to use scripts in Unity see
Scripting Overview
. Also see the Unity Learn
Beginner Scripting
course.
Scripts are attached to GameObjects, and any script you create i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81a056d8bfb3 | unity_docs | scripting | What is `MonoBehaviour.OnEnable` in Unity? Explain its purpose and usage. | MonoBehaviour.OnEnable()
Description
Called when a component of an active GameObject is first enabled.
OnEnable
is called in the following scenarios:
When entering Play mode, if the GameObject is active (
GameObject.activeInHierarchy
==
true
) and the script component is enabled (
Behaviour.enabled
==
true
)... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c8f0f5bfb29 | unity_docs | rendering | What is `Shader.GetPropertyType` in Unity? Explain its purpose and usage. | Shader.GetPropertyType
Declaration
public
Rendering.ShaderPropertyType
GetPropertyType
(int
propertyIndex
);
Parameters
Parameter
Description
propertyIndex
The index of the shader property.
Description
Returns the
ShaderPropertyType
of the property at the specified index.
If Unity cannot find a prope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e1098909059 | unity_docs | physics | What is `RaycastHit.textureCoord` in Unity? Explain its purpose and usage. | RaycastHit.textureCoord
public
Vector2
textureCoord
;
Description
The uv texture coordinate at the collision location.
A ray is fired into the Scene. The
textureCoord
is the location where the ray
has hit a collider.
RaycastHit._textureCoord
is a texture coordinate when
a hit occurs. A
Vector2
zero is... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3e6a923a3f39 | unity_docs | xr | In Unity's 'Mesh data for deformable meshes', what is 'Bind poses' and how does it work? | In a skinned mesh, the
bind pose
of a bone describes its position when the skeleton is in its default position (also called its bind pose or rest pose).
In the Mesh class, you can get and set this data with
Mesh.bindposes
. Each element contains data for the bone with the same index.
This data is required for skinned m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_96da8996412a | unity_docs | editor | What are the parameters of `GenericMenu.AddDisabledItem` in Unity? | Description Add a disabled item to the menu. The example below shows a context menu with a disabled menu item that can be toggled on and off. Additional resources: GenericMenu.AddItem , GenericMenu.AddSeparator . ```csharp
// This example shows how to create a context menu inside a custom EditorWindow,
// where the fir... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e11595e67a6 | unity_docs | rendering | What is `WebCamDevice.depthCameraName` in Unity? Explain its purpose and usage. | WebCamDevice.depthCameraName
public string
depthCameraName
;
Description
A string identifier used to create a depth data based WebCamTexture.
This string is null for webcam devices that do not support depth data. For webcams with depth data support (those of kind
WebCamKind.ColorAndDepth
) this string is not e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d2560326665 | unity_docs | rendering | What is `Renderer.GetSharedMaterials` in Unity? Explain its purpose and usage. | Renderer.GetSharedMaterials
Declaration
public void
GetSharedMaterials
(List<Material>
m
);
Parameters
Parameter
Description
m
A list of materials to populate.
Description
Returns all the shared materials of this object.
Use this method instead of
sharedMaterials
if you control the life cycle of the lis... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_16991a8c3551 | github | scripting | Write a Unity C# MonoBehaviour script called Min Y Destroy | ```csharp
using UnityEngine;
using System.Collections;
public class MinYDestroy : MonoBehaviour {
// Set the minimum Y for the transform. This is useful for things you
// wouldn't want to go below sea level, etc.
float minY = 0f;
void Update () {
if (transform.position.y <= minY) {
Destroy(gameOb... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_ec87bc37b09b | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.GetResourcesBuildPhaseByTarget` in Unity? | Returns string Returns the GUID of the existing phase or null if it does not exist. Description Returns the GUID of resources build phase for the given target. ```csharp
using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_GetResourcesBuildP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_865f31be1432 | unity_docs | editor | What is `FilePathAttribute` in Unity? Explain its purpose and usage. | FilePathAttribute
class in
UnityEditor
Description
An attribute that specifies a file location relative to the Project folder or Unity's preferences folder. Additional resources:
Location
.
Additional resources:
ScriptableSingleton<T0>
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4f328c795281 | unity_docs | rendering | In Unity's 'Properties block reference in ShaderLab', what is 'Syntax' and how does it work? | Signature Function Properties
{
<Material property declaration>
<Material property declaration>
}
Saves the given properties as part of the material asset, and uses the values stored in the material asset during rendering.
A Properties block can contain any number of material property declarations. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4640a9161da9 | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.down`. | Vector3.down
public static
Vector3
down
;
Description
Shorthand for writing
Vector3(0, -1, 0)
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
transform.position += Vector3.down * Time.deltaTime;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d547318f2095 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.QueryEngine_1.SetGlobalStringComparisonOptions`. | ublic void
SetGlobalStringComparisonOptions
(stringComparison
stringComparison
);
Parameters
Parameter
Description
stringComparison
String comparison options.
Description
Sets global string comparison options. Used for word matching and filter handling (unless overridden by filter).
Calling this function wi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea3eb61d1303 | unity_docs | math | What is `CombineInstance.transform` in Unity? Explain its purpose and usage. | CombineInstance.transform
public
Matrix4x4
transform
;
Description
Matrix to transform the Mesh with before combining. Refer to
Mesh.CombineMeshes
for an example.
Additional resources:
Mesh.CombineMeshes
,
mesh
,
subMeshIndex
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_70c9307d8c2e | unity_docs | physics | Explain 'Introduction to collider types' in Unity. | A
collider
’s type defines how it interacts with other colliders, based on the configuration of its
GameObject
’s collider and physics body components.
The Unity documentation refers to the following collider types:
Static colliders: The GameObject has a collider but no physics body (Rigidbody or ArticulationBody).
Phy... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3fd8c4609ef7 | unity_docs | rendering | What is `ShaderUtil.CreateShaderAsset` in Unity? Explain its purpose and usage. | ShaderUtil.CreateShaderAsset
Declaration
public static
Shader
CreateShaderAsset
(
AssetImporters.AssetImportContext
context
,
string
source
,
bool
compileInitialShaderVariants
);
Declaration
public static
Shader
CreateShaderAsset
(string
source
,
bool
compileInitialShaderVariants
);
Declaration
publ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c69d573ebc01 | unity_docs | physics | Show me a Unity C# example demonstrating `Rigidbody2D.MovePosition`. | s only.
It is important to understand that the actual position change will only occur during the next
physics update therefore calling this method repeatedly without waiting for the next physics
update will result in the last call being used. For this reason, it is recommended that it
is called during the FixedUpdate c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81bd714936ae | unity_docs | editor | What is `Application.exitCancellationToken` in Unity? Explain its purpose and usage. | Application.exitCancellationToken
public static CancellationToken
exitCancellationToken
;
Description
Cancellation token raised on exiting Play mode (Editor) or on quitting the application (Read Only). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_113e7de33580 | unity_docs | animation | What is `Playables.AnimationPlayableUtilities` in Unity? Explain its purpose and usage. | AnimationPlayableUtilities
class in
UnityEngine.Playables
/
Implemented in:
UnityEngine.AnimationModule
Description
Implements high-level utility methods to simplify use of the
Playable
API with Animations.
Static Methods
Method
Description
PlayAnimatorController
Creates a PlayableGraph to be played on the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e043d75f5d37 | unity_docs | physics | Explain 'Prepare a Mesh for Mesh colliders' in Unity. | Mesh colliders require a
GameObject
’s Mesh to be properly configured so that collisions are accurate.
## Allow read and write access to a Mesh
There are particular configurations and optimizations that require a Mesh to be read/write enabled. For details on what “read/write” means in this context, refer to documenta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa2b9c25c681 | unity_docs | scripting | What is `SceneManagement.LoadSceneMode.Additive` in Unity? Explain its purpose and usage. | LoadSceneMode.Additive
Description
Adds the Scene to the current loaded Scenes.
LoadSceneMode.Additive
loads a Scene without unloading currently loaded Scenes. The additively loaded Scene appears in the Hierarchy window while another is active. To unload one of the currently loaded Scenes, see
SceneManager.Unload... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_63f06dc11867 | unity_docs | scripting | Show me a Unity C# example demonstrating `Video.VideoClip.GetAudioLanguage`. | ence of the user. The audio language is normally a 2 or 3 letter language code following the ISO 639-2/T or 639-2/B standards. For example, the code for English is normally “en” or “eng”. Check your audio files to see what codes they have. Some audio tracks don't have language information, in which case this function r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_beba7be3b0bb | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.SearchItemOptions.Highlight`. | SearchItemOptions.Highlight
Description
Highlights parts of the description that match the Search Query.
```
private static SearchItem SearchLogEntry(SearchContext context, SearchProvider provider, LogEntry logEntry)
{
if (!SearchUtils.MatchSearchGroups(context, logEntry.msgLowerCased, true))
return null;
var l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_50e77b9ae413 | unity_docs | rendering | Explain 'Examples of GPU instancing shaders in the Built-In Render Pipeline' in Unity. | Examples of an HLSL shader and a
Surface Shader
that support GPU instancing.
Page Description Example of an HLSL shader that supports GPU Instancing
An example of an instanced vertex and fragment shader with different color values for each instance.
Example of a Surface Shader that supports GPU Instancing
An example of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15fa459cb2f3 | unity_docs | scripting | What is `ParticleSystem.NoiseModule.remapYMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.remapYMultiplier
public float
remapYMultiplier
;
Description
y-axis remap multiplier.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall remap multiplier.
Additional resources:
ParticleSystem.NoiseModule.remapY
.
```csha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9213012bf575 | unity_docs | ui | Show me a Unity C# example demonstrating `GUISkin.verticalSliderThumb`. | GUISkin.verticalSliderThumb
public
GUIStyle
verticalSliderThumb
;
Description
Style used by default for the thumb that is dragged in
GUI.VerticalSlider
controls.
The padding property is used to determine the size of the thumb.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Modifies... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6ebaa8bbb896 | github | scripting | Write a Unity C# MonoBehaviour script called List Item | ```csharp
using UnityEngine;
namespace SimpleFileBrowser
{
[RequireComponent( typeof( RectTransform ) )]
public class ListItem : MonoBehaviour
{
public object Tag { get; set; }
public int Position { get; set; }
private IListViewAdapter adapter;
internal void SetAdapter( IListViewAdapter listView )
{
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_969a6bc42090 | unity_docs | rendering | What is `Rendering.RayTracingAccelerationStructure.AddVFXInstances` in Unity? Explain its purpose and usage. | RayTracingAccelerationStructure.AddVFXInstances
Declaration
public void
AddVFXInstances
(
Renderer
targetRenderer
,
uint[]
vfxSystemMasks
);
Parameters
Parameter
Description
targetRenderer
The Renderer to add to the RayTracingAccelerationStructure.
vfxSystemMasks
An array of 8-bit masks you can use to se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d9ada0eaec0 | unity_docs | xr | What is `Unity.CodeEditor.CodeEditor.OSOpenFile` in Unity? Explain its purpose and usage. | CodeEditor.OSOpenFile
Declaration
public static bool
OSOpenFile
(string
appPath
,
string
arguments
);
Parameters
Parameter
Description
appPath
The absolute path of the application to open.
arguments
The arguments to be passed to the application. You must make sure any paths are quoted correctly for the cu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4206c96ef737 | unity_docs | rendering | What is `Rendering.BatchDrawRange` in Unity? Explain its purpose and usage. | BatchDrawRange
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Specifies a draw range of
draw commands
.
For more information, see
BatchRendererGroup
.
Properties
Property
Description
drawCommandsBegin
The index of the first draw command inside the BatchCullingOutput.d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64f7618dd482 | unity_docs | rendering | What is `Shader.DisableKeyword` in Unity? Explain its purpose and usage. | Shader.DisableKeyword
Declaration
public static void
DisableKeyword
(ref
Rendering.GlobalKeyword
keyword
);
Declaration
public static void
DisableKeyword
(string
keyword
);
Parameters
Parameter
Description
keyword
The
GlobalKeyword
to disable.
keyword
The name of the
GlobalKeyword
to disable.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_179b2e61c21b | unity_docs | physics | What is `CompositeCollider2D.useDelaunayMesh` in Unity? Explain its purpose and usage. | CompositeCollider2D.useDelaunayMesh
public bool
useDelaunayMesh
;
Description
When the value is true, the Collider uses an additional Delaunay triangulation step to produce the Collider mesh. When the value is false, this additional step does not occur.
Using Delaunay triangulation can reduce the number of shap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_945517b5c12d | unity_docs | scripting | What is `UIElements.BaseVerticalCollectionView.onItemsChosen` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.onItemsChosen
Description
Obsolete. Use
BaseVerticalCollectionView.itemsChosen
instead.
This callback receives an enumerable that contains the item or items chosen. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6d6f153f8b63 | unity_docs | editor | Explain 'ScriptableObject' in Unity. | ScriptableObject is a serializable Unity type derived from
UnityEngine.Object
. As with MonoBehaviour , you don’t instantiate the ScriptableObject class directly but create your own custom C# classes that derive from it, and then create instances of those custom classes, usually through the Assets menu in the Unity Edi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d050b7691efa | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.ContainsFileByRealPath` in Unity? | Returns bool Returns true if the project contains the file, false otherwise. Description Checks if the project contains a file with the given physical path. The version without source tree argument searches across all absolute trees. Use this overload with care. ```csharp
using UnityEngine;
using UnityEditor;
using Sys... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd327304d2b0 | unity_docs | xr | What is `XR.XRDevice.fovZoomFactor` in Unity? Explain its purpose and usage. | XRDevice.fovZoomFactor
public static float
fovZoomFactor
;
Description
Zooms the XR projection.
Set this to zoom the XR projection matrix by scaling the viewing frustum. The value is clamped so that it will never fall below 1.0f.
For asymmetric XR projections, setting the FoV doesn't make sense, so use this pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_43b1126d5d3e | unity_docs | xr | What is `XR.XRDisplaySubsystem.SetPreferredMirrorBlitMode` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.SetPreferredMirrorBlitMode
Declaration
public void
SetPreferredMirrorBlitMode
(int
blitMode
);
Parameters
Parameter
Description
blitMode
XRMirrorViewBlitMode
to set.
Description
Override the XR display's preferred mirror blit mode from the script. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51f6532e657f | unity_docs | math | What is `Rendering.CommandBuffer.SetRayTracingVectorArrayParam` in Unity? Explain its purpose and usage. | CommandBuffer.SetRayTracingVectorArrayParam
Declaration
public void
SetRayTracingVectorArrayParam
(
Rendering.RayTracingShader
rayTracingShader
,
string
name
,
params Vector4[]
values
);
Declaration
public void
SetRayTracingVectorArrayParam
(
Rendering.RayTracingShader
rayTracingShader
,
int
nameID
,
para... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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