id
stringlengths
15
22
source
stringclasses
2 values
category
stringclasses
12 values
instruction
stringlengths
22
180
response
stringlengths
100
46.1k
system
stringclasses
5 values
local_man_6e1fd612cd17
unity_docs
audio
Explain 'Audio Low Pass Filter' in Unity.
The Audio Low Pass Filter passes low frequencies of an AudioSource or all sound reaching an AudioListener while removing frequencies higher than the Cutoff Frequency . ## Properties Property: Function: Cutoff Frequency Lowpass cutoff frequency in Hertz (range 0.0 to 22000.0, default = 5000.0). Lowpass Resonance Q Low...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_73201071aa09
unity_docs
rendering
What is `SkinnedMeshRenderer.quality` in Unity? Explain its purpose and usage.
SkinnedMeshRenderer.quality public SkinQuality quality ; Description The maximum number of bones per vertex that are taken into account during skinning. The value can be either One Bone, Two Bones, Four Bones or Auto. Note that higher bone counts may have a performance cost, especially above 4 bones per vert...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6f6aea29c0b6
unity_docs
editor
What is `Presets.Preset.GetAllDefaultTypes` in Unity? Explain its purpose and usage.
Preset.GetAllDefaultTypes Declaration public static PresetType[] GetAllDefaultTypes (); Description Returns all the PresetType that have at least one DefaultPreset entry in the default Presets list. Use this method to gather all existing DefaultPreset and all Preset used as default in a project. ```csh...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7732e5d319c3
unity_docs
rendering
Explain '2D game development in URP' in Unity.
Techniques and resources for creating 2D lights, 2D lighting effects, and implementing the pixelated visual style with your projects. 2D features included with URP are the 2D Lighting graphics pipeline which allows you to create 2D Lights and 2D lighting effects; and the 2D Pixel Perfect Camera for implementing the pix...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_eaf0151c67fa
unity_docs
networking
What is `Android.AndroidConfiguration.mobileNetworkCode` in Unity? Explain its purpose and usage.
AndroidConfiguration.mobileNetworkCode public int mobileNetworkCode ; Description Mirrors the Android property mnc . For information about this property, refer to the Android developer documentation on mnc .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_68fb4f0ebae4
unity_docs
scripting
Show me a Unity C# example demonstrating `QualitySettings.names`.
QualitySettings.names public static string[] names ; Description The indexed list of available Quality Settings. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { string[] names; names = QualitySettings.names; } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6def4a110a06
unity_docs
scripting
What is `CustomGridBrushAttribute.defaultBrush` in Unity? Explain its purpose and usage.
CustomGridBrushAttribute.defaultBrush public bool defaultBrush ; Description If set to true, brush will replace Unity built-in brush as the default brush in palette window. Only one class at any one time should set defaultBrush to true.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4b07bb9c763e
unity_docs
scripting
Explain 'Gizmos and handles' in Unity.
Gizmos and handles are UI controls for interacting with the Scene view and Game view. The default 3D controls that Unity provides to manipulate items in the Scene view are a combination of gizmos and handles. There are a number of built-in handle GUIs, such as the familiar tools to position, scale and rotate an object ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5a191fcfeb7d
unity_docs
scripting
What is `Rendering.Watermark.IsVisible` in Unity? Explain its purpose and usage.
Watermark.IsVisible Declaration public static bool IsVisible (); Returns bool True, if the watermark is visible. Description Returns true if the watermark is visible on-screen. Whether the watermark is visible depends on your build settings and Unity plan. The following code sample checks if the waterma...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3569e39b60d4
unity_docs
editor
What are the parameters of `Networking.PlayerConnection.PlayerConnectionGUIUtility.GetConnectionState` in Unity?
Returns IConnectionState Returns the unserialized state of the connection to a Player, which is used in PlayerConnectionGUI.ConnectionTargetSelectionDropdown or PlayerConnectionGUILayout.ConnectionTargetSelectionDropdown . The returned connection state object contains information on what target is connected to the Play...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b791cb2e2fe5
unity_docs
scripting
What is `SceneTemplate.SceneTemplateService.newSceneTemplateInstantiated` in Unity? Explain its purpose and usage.
SceneTemplateService.newSceneTemplateInstantiated Parameters Parameter Description value A user-defined handler that is called after a Scene template is instantiated. Description Events fired after a Scene template is instantiated.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ae4e52936088
unity_docs
editor
What is `TypeCache.GetTypesWithAttribute` in Unity? Explain its purpose and usage.
TypeCache.GetTypesWithAttribute Declaration public static TypeCache.TypeCollection GetTypesWithAttribute (); Declaration public static TypeCache.TypeCollection GetTypesWithAttribute (Type attrType ); Declaration public static TypeCache.TypeCollection GetTypesWithAttribute (string assemblyName ); D...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d9f87e9654f7
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUIUtility.FindTexture`.
EditorGUIUtility.FindTexture Declaration public static Texture2D FindTexture (string name ); Description Get a texture from its source filename. Checks the path of a texture. ```csharp // Simple editor window that lets you quick check a path of // a texture in the editor. // // If the path exists then it sh...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_589bfcf2070f
unity_docs
math
What is `Vector3Int.FloorToInt` in Unity? Explain its purpose and usage.
Vector3Int.FloorToInt Declaration public static Vector3Int FloorToInt ( Vector3 v ); Description Converts a Vector3 to a Vector3Int by doing a Floor to each value. As there is a conversion of float to integer, there is a loss of precision.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_edc47d2b87e5
unity_docs
rendering
What are the parameters of `ImageConversion.EncodeArrayToTGA` in Unity?
Description Encodes this array into TGA format. This function returns a byte array which is the TGA file data. You can store the encoded data as a file or send it over the network without further processing. This function does not work on any compressed format. The encoded TGA data will be uncompres...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_a5889bb29b1c_doc_12
github
scripting
What does `BoxErase` do in this Unity script? Explain its purpose and signature.
Erases GameObjects from given bounds within the selected layers.The GameObjectBrush overrides this to provide GameObject box-erasing functionality.Grid to erase data from.Target of the erase operation. By default the currently selected GameObject.The bounds to erase data from. Signature: ```csharp public override void...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_a6866f1330e4
unity_docs
scripting
Show me a Unity C# example demonstrating `AI.NavMeshAgent.CalculatePath`.
processing very long paths. It is recommended to only perform a few path finds per frame when, for example, evaluating distances to cover points. Use the returned path to set the path for this agent, or an agent of the same type, with NavMeshAgent.SetPath . For SetPath to work, the agent must be close to the starting ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_4b1bac821259
github
scripting
Write a Unity C# script called Addressable Material
```csharp using UnityEngine; namespace PassivePicasso.SimplyAddress { [ExecuteAlways] public class AddressableMaterial : AddressableArrayAssigner<Renderer, Material> { protected override void Assign(Renderer renderer, Material material) { switch (renderer) { ...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_man_7e5e94e2b57d
unity_docs
scripting
Explain 'Gizmos introduction' in Unity.
Gizmos are graphics associated with GameObjects in the scene . Some gizmos are only drawn when the GameObject is selected, while other gizmos are drawn by the Unity Editor regardless of which GameObjects are selected. They are usually wireframes, drawn with code rather than bitmap graphics, and can be interactive. The ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_28d432c898d5
unity_docs
scripting
Give me an overview of the `TerrainCallbacks` class in Unity.
TerrainCallbacks class in UnityEngine / Implemented in: UnityEngine.TerrainModule Description This static class provides events that Unity triggers when Terrain data changes. Events Event Description heightmapChanged This event is triggered after there are changes to Terrain height data. textureChanged This...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_694ab64d1d77
unity_docs
scripting
What is `VersionControl.VersionControlAttribute.name` in Unity? Explain its purpose and usage.
VersionControlAttribute.name public string name ; Description Version control system name. It must be unique within Unity project. Additional resources: VersionControlAttribute , VersionControlObject , VersionControlManager , VersionControlDescriptor .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_95f7ae56fa7d
unity_docs
scripting
What are the parameters of `Caching.MoveCacheBefore` in Unity?
Description Moves the source Cache before the destination Cache in the cache list. ```csharp using System.IO; using UnityEngine;public class Example : MonoBehaviour { void MoveCacheBeforeExample() { Directory.CreateDirectory("Cache1"); Directory.CreateDirectory("Cache2"); Directory.Creat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_83bfaa4ca7c0
unity_docs
xr
Give me an overview of the `WebGLPowerPreference` class in Unity.
WebGLPowerPreference enumeration Description An enum containing different power preference hints for the WebGL context. This enum is used within the WebGL platform to hint to the underlying WebGL implementation how to choose its GPU configuration in multi-gpu systems. Properties Property Description Default Th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b52bcb7624d9
unity_docs
physics
Show me a Unity code example for 'Optimize performance of moving elements at runtime'.
oid unnecessary geometry regeneration. If the transform of the element, such as position, rotation, or scale, changes frequently, set usage hint to DynamicTransform . This pushes transform updates directly to the GPU, bypassing CPU mesh updates and improving performance. You can set the usage hints in UI Builder, UXML,...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2004bc7fa7a2
unity_docs
rendering
Give me an overview of the `ShaderGUI` class in Unity.
ShaderGUI class in UnityEditor Description Abstract class to derive from for defining custom GUI for shader properties and for extending the material preview. Derive from this class for controlling how shader properties should be presented. For a shader to use this custom GUI use the 'CustomEditor' property in th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fb917b01c767
unity_docs
editor
Show me a Unity C# example demonstrating `Search.SearchProvider.fetchThumbnail`.
ture2D> fetchThumbnail ; Description Handler to provide an asynchronous thumbnail for an item. Is called when the item is about to be displayed. Compared to preview a thumbnail should be small and returned as fast as possible. Use fetchPreview if you want to generate a preview that is bigger and slower to return. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_46d2ae461af5
unity_docs
rendering
What is `ShaderData.Pass.SourceCode` in Unity? Explain its purpose and usage.
ShaderData.Pass.SourceCode public string SourceCode ; Description The source code for this pass. This is the source code used before any platform-specific processing occurs (similar to using define to map some keywords to another for language compatibility).
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_11c8e1bdc0f2
unity_docs
ui
What is `UIElements.MouseButton` in Unity? Explain its purpose and usage.
MouseButton enumeration Description Describes a MouseButton. Properties Property Description LeftMouse The Left Mouse Button. RightMouse The Right Mouse Button. MiddleMouse The Middle Mouse Button.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fc07a57c099c
unity_docs
input
What is `XR.XRInputSubsystem.GetTrackingOriginMode` in Unity? Explain its purpose and usage.
XRInputSubsystem.GetTrackingOriginMode Declaration public XR.TrackingOriginModeFlags GetTrackingOriginMode (); Returns TrackingOriginModeFlags The Tracking Origin Mode that this subsystem is in. Description Gets the Tracking Origin Mode. See TrackingOriginModeFlags for more details on different modes.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c292e80dd9f2_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Base class for custom CodeGenerator Signature: ```csharp public abstract class BaseCodeGenerator<T> where T : BaseScriptTemplate ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_11d153443dfb
unity_docs
physics
What is `Joint.breakTorque` in Unity? Explain its purpose and usage.
Joint.breakTorque public float breakTorque ; Description The torque that needs to be applied for this joint to break. To be able to break, a joint must be _Locked_ or _Limited_ on the axis of rotation where the torque is being applied. This means that some joints cannot break, such as an unconstrained Configurab...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bdc7836fd307
unity_docs
scripting
What is `SystemLanguage.Romanian` in Unity? Explain its purpose and usage.
SystemLanguage.Romanian Description Romanian. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the Romanian language if (Application.systemLanguage == SystemLanguage.Romanian) { //Outputs into console that the system is R...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7a8211660d2f
unity_docs
rendering
What is `LightBakingOutput.probeOcclusionLightIndex` in Unity? Explain its purpose and usage.
LightBakingOutput.probeOcclusionLightIndex public int probeOcclusionLightIndex ; Description In case of a LightmapBakeType.Mixed light, contains the index of the light as seen from the occlusion probes point of view if any, otherwise -1.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_7e0b41cd8675
github
scripting
Write a Unity C# script called Read Only Attribute
```csharp using UnityEngine; namespace RMC.Core.Attributes { /// <summary> /// Allows already [SerializField] fields to be non-editable in the inspector. /// This is useful to see values for debugging, but not permit (or purposefully support) changing values via inspector /// Reference: https://answers.unity.com/...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_46318b296be1
unity_docs
editor
What are the parameters of `VersionControl.Provider.GetAssetByGUID` in Unity?
Description Returns version control information about an asset from a given GUID. Returns null if the GUID is not known by the Unity Editor. ```csharp using System.Collections.Generic; using UnityEditor; using UnityEditor.VersionControl; using UnityEngine;public class EditorScript : MonoBehaviour { [MenuItem("Versi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_682a6789ff8f
unity_docs
xr
What is `AssetPreview` in Unity? Explain its purpose and usage.
AssetPreview class in UnityEditor Description Utility for fetching asset previews by instance ID of assets, See AssetPreview.GetAssetPreview . Since previews are loaded asynchronously methods are provided for requesting if all previews have been fully loaded, see AssetPreview.IsLoadingAssetPreviews . Loaded prev...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5adbeba02b77
unity_docs
physics
Give me an overview of the `RelativeJoint2D` class in Unity.
RelativeJoint2D class in UnityEngine / Inherits from: Joint2D / Implemented in: UnityEngine.Physics2DModule Description Keeps two Rigidbody2D at their relative orientations. Two Rigidbody2D connected together with this joint will have forces applied to them to keep them both at their relative linear and a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d907dc0b1e23
unity_docs
rendering
What is `Texture2D.calculatedMipmapLevel` in Unity? Explain its purpose and usage.
Texture2D.calculatedMipmapLevel public int calculatedMipmapLevel ; Description The mipmap level calculated by the streaming system, which takes into account the streaming Cameras and the location of the objects containing this Texture. This is unaffected by requestedMipmapLevel or minimumMipmapLevel .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6010370e622e
unity_docs
physics
What is `WheelCollider.suspensionSpring` in Unity? Explain its purpose and usage.
WheelCollider.suspensionSpring public JointSpring suspensionSpring ; Description The parameters of wheel's suspension. The suspension attempts to reach a target position by applying a linear force and a damping force. The value suspensionSpring.spring describes the stiffness of the spring. It is expressed ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5e67dc739f1d
unity_docs
scripting
What is `AI.NavMeshBuildSettings` in Unity? Explain its purpose and usage.
NavMeshBuildSettings struct in UnityEngine.AI / Implemented in: UnityEngine.AIModule Description The NavMeshBuildSettings struct allows you to specify a collection of settings which describe the dimensions and limitations of a particular agent type. You might want to define multiple NavMeshBuildSettings if your...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3846fe23b094
unity_docs
scripting
What are the parameters of `Search.SearchViewState.ctor` in Unity?
Description Create search view flags used to create a new Search window. See SearchService.ShowWindow . Declaration public SearchViewState ( Search.SearchContext context , Search.SearchTable tableConfig , Search.SearchViewFlags flags ); Parameters Parameter Description context Initial search context. tableConfig Initia...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e3755dd35684
unity_docs
rendering
In Unity's 'Lighting window reference', what is 'The Scene tab' and how does it work?
The Scene tab displays information about the Lighting Settings Asset that is assigned to the active Scene. If no Lighting Settings Asset is assigned to the active Scene, it displays information about the default LightingSettings object .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b7d7a241684c
unity_docs
scripting
What is `ChangeGameObjectOrComponentPropertiesEventArgs` in Unity? Explain its purpose and usage.
ChangeGameObjectOrComponentPropertiesEventArgs struct in UnityEditor Description A change of this type indicates that a property of a GameObject or Component has changed. This happens for example when Undo.RecordObject is used with an instance of a Component . Properties Property Description instanceId ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a8f998a65a22
unity_docs
scripting
What is `RenderTargetSetup.depthStore` in Unity? Explain its purpose and usage.
RenderTargetSetup.depthStore public Rendering.RenderBufferStoreAction depthStore ; Description Store Actions for Depth Buffer. It will override any actions set on RenderBuffer itself. Please note that not all platforms have load/store actions, so this setting might be ignored at runtime. Generally mobile-orie...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fb017783c87d
unity_docs
editor
In Unity's 'Create a tabbed menu', what is 'Create a TabView' and how does it work?
Create a UI Document and add a TabView to it. Create a project in Unity with any template. In the Assets folder, create a UI Document named TabbedMenu.uxml . Double-click TabbedMenu.uxml to open it in the UI Builder. Drag a TabView from the Library to the Hierarchy panel. In the Inspector panel of the TabView, do the f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8dd23a3c2bc7
unity_docs
editor
What is `MonoImporter.GetExecutionOrder` in Unity? Explain its purpose and usage.
MonoImporter.GetExecutionOrder Declaration public static int GetExecutionOrder ( MonoScript script ); Parameters Parameter Description script The script to retrieve the execution order for. Returns int Returns the execution order for the given MonoScript . Description Gets the execution order for a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_12f2a860bcc6
unity_docs
scripting
What is `Search.SearchItem.CompareTo` in Unity? Explain its purpose and usage.
SearchItem.CompareTo Declaration public int CompareTo (object other ); Declaration public int CompareTo ( Search.SearchItem other ); Parameters Parameter Description other Another SearchItem to compare. Returns int Returns 0 if SearchItems have the same ID. Description Check if two SearchItems ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c3362dd1c236
unity_docs
xr
Show me a Unity code example for 'Troubleshooting for Android'.
mat. Go to the logs directory under <your_project>/Library/Bee/Android/Prj/IL2CPP/Gradle/launcher/build/outputs . Open the appropriate log file based on the build type. Release build : manifest-merger-release-report.txt Development build : manifest-merger-debug-report.txt Look for log entries that start with IMPLIED to...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_02a070dbe3d4
unity_docs
scripting
What is `UIElements.Experimental.StyleValues.borderBottomWidth` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. StyleValues.borderBottomWidth public float borderBottomWidth ; Description Space reserved for the bottom edge of the border during the layout phase.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_985c0cc67813
unity_docs
editor
What is `EditorUtility.GetDirtyCount` in Unity? Explain its purpose and usage.
EditorUtility.GetDirtyCount Declaration public static int GetDirtyCount (int instanceID ); Declaration public static int GetDirtyCount ( Object target ); Parameters Parameter Description instanceID The object's instance ID. target The object. Description Returns an integer that indicates the number...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_caf4abef6359
unity_docs
scripting
What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.PinGCObjectAndGetAddress` in Unity? Explain its purpose and usage.
UnsafeUtility.PinGCObjectAndGetAddress Declaration public static void* PinGCObjectAndGetAddress (object target , out ulong gcHandle ); Parameters Parameter Description target The object to pin. This should be a managed object whose memory location needs to remain fixed during garbage collection. gcHandle ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_41786b7f86c5
unity_docs
scripting
What is `Search.SearchUtils.SelectMultipleItems` in Unity? Explain its purpose and usage.
SearchUtils.SelectMultipleItems Declaration public static void SelectMultipleItems (IEnumerable<SearchItem> items , bool focusProjectBrowser , bool pingSelection ); Parameters Parameter Description items Search Items to select and ping. focusProjectBrowser If true, will focus the project browser before p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f0ff22019092
unity_docs
scripting
Show me a Unity C# example demonstrating `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AddressOf`.
s the memory address of a managed object. Use this in scenarios that need direct memory access or interaction with unmanaged code, where efficiency is crucial. Exercise caution when you use this method. Improper handling of memory addresses may cause memory corruption or application instability. Use this method to enha...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ea883a9bdb6a
unity_docs
scripting
What is `Overlays.OverlayAttribute.ussName` in Unity? Explain its purpose and usage.
OverlayAttribute.ussName public string ussName ; Description Name of the overlay's root visual element. Set this if you want to specify the name of the root visual element, otherwise the id will be used.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_865541ba36c8
unity_docs
physics
Explain 'Example scripts for collider events' in Unity.
The following examples demonstrate ways to call events from collision functions. They use OnCollisionEnter and OnTriggerEnter respectively, but the concepts apply to all OnCollision and OnTrigger functions. ## Example: Different events for different GameObject properties You can configure your scripts to trigger diff...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_68fc894b0541
unity_docs
rendering
What is `TextureFormat.RG16` in Unity? Explain its purpose and usage.
TextureFormat.RG16 Description Two channel (RG) texture format, 8-bits unsigned integer per channel. Note that not all graphics cards support all texture formats, use SystemInfo.SupportsTextureFormat to check. Additional resources: Texture2D.format , texture assets .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_29efa120386f
unity_docs
scripting
What is `SceneManagement.EditorSceneManager.SceneClosingCallback` in Unity? Explain its purpose and usage.
EditorSceneManager.SceneClosingCallback Declaration public delegate void SceneClosingCallback ( SceneManagement.Scene scene , bool removingScene ); Parameters Parameter Description scene The Scene that is going to be closed. removingScene Whether or not the Scene is also going to be removed from the Scen...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cae71a04d024
unity_docs
math
Show me a Unity C# example demonstrating `LightTransport.IProbeIntegrator.IntegrateDirectRadiance`.
e. The results are stored as L2 spherical harmonics coefficients that can be used for real-time lighting lookups. Direct radiance includes contributions from: Directional lights Point lights Spot lights Area lights Environment lighting (unless ignored) The quality of the integration depends on the sample count - ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_462b96f11026
unity_docs
scripting
What is `UIElements.Length` in Unity? Explain its purpose and usage.
Length struct in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Description Represents a distance value. Properties Property Description unit The unit of the value property. value The length value. Constructors Constructor Description Length Creates from a float and a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5c3cb89dbdac
unity_docs
scripting
What is `Help.GetHelpURLForObject` in Unity? Explain its purpose and usage.
Help.GetHelpURLForObject Declaration public static string GetHelpURLForObject ( Object obj ); Parameters Parameter Description obj The object to retrieve documentation for. Returns string The documentation URL for the object. Note that this could use the https: or file: schemas. Description Get the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c27cd48028ae
unity_docs
editor
What are the parameters of `Networking.PlayerConnection.PlayerConnectionGUI.ConnectionTargetSelectionDropdown` in Unity?
Description Display a drop-down button and menu for the user to choose and establish a connection to a Player. This is the same control that is used in the toolbars of the Profiler Window , Frame Debugger or Console Window . The drop-down will list all available Players and Editors that your Editor can connect to and t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fc1610681905
unity_docs
rendering
Give me an overview of the `MovieTexture` class in Unity.
Removed MovieTexture class in UnityEngine / Inherits from: Texture / Implemented in: UnityEngine.AudioModule Obsolete MovieTexture is removed. Use VideoPlayer instead. Description MovieTexture has been removed. Use VideoPlayer instead. Inherited Members Static Properties Property Description allowThr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_abf971248170
unity_docs
scripting
What is `RuntimePlatform.tvOS` in Unity? Explain its purpose and usage.
RuntimePlatform.tvOS Description In the player on the Apple's tvOS. Additional resources: RuntimePlatform , Platform dependent compilation . ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { if (Application.platform == RuntimePlatform.tvOS) { Debug.Log("Do something special h...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_50562dfe0d0b
unity_docs
rendering
In Unity's 'Customize the Light Explorer', what is 'Example code' and how does it work?
The examples in this section show you how to extend the default Light Explorer class to only show the Name column for Lights, and change the number of tabs. In your own implementation, you can override as many or as few methods as you want. The following example only shows the name column for Lights: ```csharp using Un...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_90df7263d9bc
unity_docs
audio
What is `AudioHighPassFilter.highpassResonanceQ` in Unity? Explain its purpose and usage.
AudioHighPassFilter.highpassResonanceQ public float highpassResonanceQ ; Description Determines how much the filter's self-resonance isdampened. Higher Highpass resonance Q indicates a lower rate of energy loss i.e. the oscillations die out more slowly. Highpass resonance Q value goes from 1.0 to 10.0. Default...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8f5ffe9e19ba
unity_docs
animation
What is `ParticleSystem.MinMaxCurve.curveMax` in Unity? Explain its purpose and usage.
ParticleSystem.MinMaxCurve.curveMax public AnimationCurve curveMax ; Description Set a curve for the upper bound. You should set the values between 0 and 1. Use the curve multiplier to define the overall range of the curve. Useful when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.TwoC...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_13efff7fc3b8
unity_docs
math
What is `TrueTypeFontImporter.fontNames` in Unity? Explain its purpose and usage.
TrueTypeFontImporter.fontNames public string[] fontNames ; Description An array of font names, to be used when includeFontData is set to false. If you a trying to render a glyph which is not available in this font, Unity will walk through the list of font names given to find another font which has that glyph. F...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bd41bda6f806
unity_docs
xr
What is `Font.textureRebuilt` in Unity? Explain its purpose and usage.
Font.textureRebuilt Description Set a function to be called when the dynamic font texture is rebuilt. This lets you set a delegate function to be called when the dynamic font texture is rebuilt. This will happen when new characters added to the font no longer fit into the texture. The font texture will then be rebu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_02e8dd62f2b3_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Manages the active ordered dictionary new entry editor. Signature: ```csharp public static class OrderedDictionaryNewEntryManager ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6b7bca367303
unity_docs
rendering
In Unity's 'Sprite Asset properties reference', what is 'Fallback Sprite Assets' and how does it work?
When a glyph doesn’t exist in this sprite asset, TextCore searches the fallback sprite assets list for the missing glyph. Property Description Fallback Sprite Asset List This is the local fallback list. The local fallback list has precedence over the global fallback list set in the UITK Text Settings asset. You can add...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_749f47c2850a_doc_1
github
scripting
What does `Spawn` do in this Unity script? Explain its purpose and signature.
The method instantiates a new instance of a given prefabA reference to a prefab that should be created dynamicallyA position of a new objectAn orientation of an object in a spaceA parent of a new created objectA reference to a new created entity which is attached to a new created GameObject Signature: ```csharp public...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_4e2885ffe0d1
unity_docs
physics
What is `ColliderDistance2D.isValid` in Unity? Explain its purpose and usage.
ColliderDistance2D.isValid public bool isValid ; Description Gets whether the distance is valid or not. When a function returns a ColliderDistance2D struct, it may not be valid because the Collider2D used as distance references were not valid in some way due to them being disabled or not having any valid sh...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e47c65638690
unity_docs
scripting
What is `UIElements.ConverterGroup.TrySetValue` in Unity? Explain its purpose and usage.
ConverterGroup.TrySetValue Declaration public bool TrySetValue (ref TContainer container , ref Unity.Properties.PropertyPath path , TValue value , out Unity.Properties.VisitReturnCode returnCode ); Parameters Parameter Description container The container whose property needs to be set. path The path...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8740b86da018
unity_docs
math
What is `Quaternion.Normalize` in Unity? Explain its purpose and usage.
Quaternion.Normalize Declaration public static Quaternion Normalize ( Quaternion q ); Description Converts this quaternion to a quaternion with the same orientation but with a magnitude of 1.0. Note that this method changes the current quaternion. If you want to keep the current quaternion unchanged, use t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c5564a9cc8a9_doc_4
github
scripting
What does `SetVR` do in this Unity script? Explain its purpose and signature.
Set VR mode.True (default) to set VR mode. False to set video see through mode. Signature: ```csharp public void SetVR(bool isVR = true) ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_31acfea0b2cd
unity_docs
ui
What is `EditorPrefs.GetFloat` in Unity? Explain its purpose and usage.
EditorPrefs.GetFloat Declaration public static float GetFloat (string key ); Declaration public static float GetFloat (string key , float defaultValue = 0.0F); Parameters Parameter Description key Name of key to read float from. defaultValue Float value to return if the key is not in the storage. R...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0f2846886b52
unity_docs
scripting
What is `IMGUI.Controls.TreeView.ContextClicked` in Unity? Explain its purpose and usage.
TreeView.ContextClicked Declaration protected void ContextClicked (); Description Override this method to handle context clicks outside any items (but still in the TreeView rect). Additional resources: ContextClickedItem .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_27ef6b532084
unity_docs
physics
What is `Collider2D.OnCollisionStay2D` in Unity? Explain its purpose and usage.
Collider2D.OnCollisionStay2D(Collision2D) Parameters Parameter Description other The Collision2D data associated with this collision. Description Sent each frame where a collider on another object is touching this object's collider (2D physics only). Further information about the objects involved is reported i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4aa180e5124b
unity_docs
rendering
Show me a Unity code example for 'Write a shader for a Custom Render Texture'.
utility functions and built-in helper variables. The following shader example fills the texture with a color multiplied by a color. When you write a shader for a Custom Render Texture, you must do the following: #include "UnityCustomRenderTexture.cginc" . Use the provided Vertex Shader CustomRenderTextureVertexShader ....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_0f72083e418b
github
scripting
Write a Unity Editor script for Engine Commands
```csharp using UnityEditor; using UnityEngine; using InGame_Console.InGame_Console_System.Scripts; internal static partial class EngineCommands { [ConsoleCommand("Application.Quit")] static void Quit() { #if UNITY_EDITOR EditorApplication.isPlaying = false; #else Application....
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_f3a257262133
unity_docs
ui
What is `UIElements.ToggleButtonGroupState.operator_eq` in Unity? Explain its purpose and usage.
ToggleButtonGroupState.operator == public static bool operator == ( UIElements.ToggleButtonGroupState lhs , UIElements.ToggleButtonGroupState rhs ); Parameters Parameter Description lhs The first option set to be compared against. rhs The second option set to be compared against. Returns bool True ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_76ee906a29e6
unity_docs
animation
Explain 'Playables API' in Unity.
The Playables API provides a way to create tools, effects or other gameplay mechanisms by organizing and evaluating data sources in a tree-like structure known as the PlayableGraph. The PlayableGraph allows you to mix, blend, and modify multiple data sources, and play them through a single output. The Playables API sup...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ff2082dc131e
unity_docs
scripting
What is `Search.QueryEngine_1.GetOperator` in Unity? Explain its purpose and usage.
QueryEngine<T0>.GetOperator Declaration public Search.QueryFilterOperator GetOperator (string op ); Parameters Parameter Description op The operator identifier. Returns QueryFilterOperator The global QueryFilterOperator . Description Get a custom operator added on the QueryEngine . This method r...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4df52b45bc00
unity_docs
input
Show me a Unity code example for 'Input in Web'.
typically used to control the orientation of the player’s angle. Note: As browser support for cursor locking varies, refer to the Mozilla documentation on the Element: requestPointerLock() method . ## Activate cursor locking To lock the cursor, use the Cursor.lockState property. For example, the following code switch...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f5582a38c746
unity_docs
scripting
Explain 'Testing and debugging' in Unity.
This section of the User Manual contains guidance on testing and debugging Android applications. Topic Description Debug on Android devices Debug your application on an Android device via a USB or wireless connection. Android symbols Generate symbols to help you debug a built Android application. Simulate an Android de...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_93d4a4c77133
unity_docs
ui
In Unity's 'Handle event callbacks and value changes', what is 'Send custom data to an event callback' and how does it work?
You can send custom data along with the callback to an event. To attach custom data, you must extend the call to register the callback. The following example registers a callback for PointerDownEvent and sends custom data to the callback function: ``` // Send user data along to the callback myElement.RegisterCallback<P...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_01ca58716c7a
unity_docs
ui
Give me an overview of the `PenData` class in Unity.
PenData struct in UnityEngine / Implemented in: UnityEngine.InputLegacyModule Description Structure describing the status of a pen event. The PenData struct is used by Unity to store data relating to a pen event. PenData contains information such as the position, pressure, and tilt of the pen for a given pen in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b950c03312ab
unity_docs
editor
What is `AndroidDeviceFilterData` in Unity? Explain its purpose and usage.
AndroidDeviceFilterData struct in UnityEditor Description Set of parameters used to define an Android device or group of Android devices. Specify a list of parameters to identify an Android device or set of Android devices. Enter values for one or multiple parameters. The parameter values are processed using logi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_7fc167d5d34d_doc_18
github
scripting
What does `GetInstance` do in this Unity script? Explain its purpose and signature.
Get a created instance. Signature: ```csharp public static GlobalBehaviour GetInstance(in Type type) ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_man_a086d68d1a0e
unity_docs
rendering
In Unity's 'Render pipeline feature comparison', what is 'Lights' and how does it work?
Feature Built-in Render Pipeline URP HDRP Directional Yes Yes Yes Spot Yes Supported shapes: Cone Yes Supported shapes: Cone Yes Supported shapes: Cone, Pyramid, Box Point Yes Yes Yes Area Yes Supported shapes: Rectangle (only with Enlighten Realtime Global Illumination), Disc (baked only) Yes Supported shapes: Rectang...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_40436557e3c7
unity_docs
physics
What is `Rigidbody2D.AddTorque` in Unity? Explain its purpose and usage.
Rigidbody2D.AddTorque Declaration public void AddTorque (float torque , ForceMode2D mode = ForceMode2D.Force); Parameters Parameter Description torque Torque to apply. mode The force mode to use. Description Apply a torque at the rigidbody's centre of mass. Applying torque to the Rigidbody2D chang...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c41785e6cb5b
unity_docs
scripting
What is `Presets.Preset.IsEditorTargetAPreset` in Unity? Explain its purpose and usage.
Preset.IsEditorTargetAPreset Declaration public static bool IsEditorTargetAPreset ( Object target ); Description Returns true if the given target is a temporary UnityEngine.Object instance created from inside a PresetEditor. This method has to be used from inside a CustomEditor in order to change what values ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f9d984b215d7
unity_docs
math
Show me a Unity C# example demonstrating `Matrix4x4.MultiplyPoint3x4`.
x4 ( Vector3 point ); Description Transforms a position by this matrix (fast). Returns a position v transformed by the current transformation matrix. This function is a faster version of MultiplyPoint ; but it can only handle regular 3D transformations. MultiplyPoint is slower, but can handle projective tra...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b18e2d945343
unity_docs
editor
Show me a Unity C# example demonstrating `Application.wantsToQuit`.
uaranteed to quit. For a guaranteed quit event take a look at Application.quitting . Returns true and the quit process continues. Returns false and the quit process cancels. Note : The return value of this event is ignored when exiting Play mode in the Editor. Important : The return value has no effect on iOS or iPadO...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d0bdefd923ea
unity_docs
scripting
What is `RigidbodyConstraints.FreezePosition` in Unity? Explain its purpose and usage.
RigidbodyConstraints.FreezePosition Description Freeze motion along all axes. ```csharp //Attach this script to a GameObject with a Rigidbody. Press the up and down keys to move the Rigidbody up and down. //Press the space key to freeze all positions.using UnityEngine;public class Example : MonoBehaviour { Rigidbo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0ae338e56a62
unity_docs
scripting
What is `FontRenderingMode.OSDefault` in Unity? Explain its purpose and usage.
FontRenderingMode.OSDefault Description Use the OS default font rendering mode. This mode is only available for dynamic fonts, as static fonts are generated at build time. This selects either FontRenderingMode.HintedSmooth or FontRenderingMode.HintedRaster on Windows, and either FontRenderingMode.Smooth or F...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b37a35cabd27
unity_docs
editor
What is `EditorUtility.DisplayDialogComplex` in Unity? Explain its purpose and usage.
EditorUtility.DisplayDialogComplex Declaration public static int DisplayDialogComplex (string title , string message , string ok , string cancel , string alt ); Parameters Parameter Description title Title for dialog. message Purpose for the dialog. ok Dialog function chosen. cancel Close dialog wi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_73178f33a368
unity_docs
editor
Show me a Unity C# example demonstrating `MouseCursor`.
MouseCursor enumeration Description Custom mouse cursor shapes used with EditorGUIUtility.AddCursorRect. ```csharp //Create a folder and name it “Editor” if this doesn’t already exist //Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1b2f8e42cb65
unity_docs
editor
What is `AssetDatabase.GetImporterTypes` in Unity? Explain its purpose and usage.
AssetDatabase.GetImporterTypes Declaration public static Type[] GetImporterTypes (ReadOnlySpan<GUID> guids ); Parameters Parameter Description guids Array of asset GUIDs to check. Returns Type[] Returns the importer type for each asset in the array. Description Returns the types of importers associat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_18179b69ad1f
unity_docs
input
In Unity's 'UnsignedLongField', what is 'Set a placeholder text' and how does it work?
You can set a placeholder text for the element. You can also hide the placeholder text on focus. Note : The placeholder text won’t display if you set a value for the element. To unset a value in UI Builder, right-click the Value field in the element’s Inspector tab and select Unset . In C#, use the placeholder and the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.