id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_486ee2f3de71 | unity_docs | physics | Explain 'RenderDoc Integration' in Unity. | The Editor supports integrated launching and capture of the RenderDoc graphics debugger, for detailed frame introspection and debugging.
The integration is only supported for RenderDoc versions 0.26 or later, so if an earlier version is currently installed it is required that you update to at least version 0.26.
Note:
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f364fe253b8 | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.Approximately`. | Approximately
(float
a
,
float
b
);
Description
Compares two floating point values and returns true if they are similar.
Floating point imprecision makes comparing floats using the equals operator inaccurate.
For example,
(1.0 == 10.0 / 10.0)
might not return true every time.
Approximately() compares two float... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_040299d23a4b | unity_docs | networking | What is `Android.AndroidConfiguration.smallestScreenWidthDp` in Unity? Explain its purpose and usage. | AndroidConfiguration.smallestScreenWidthDp
public int
smallestScreenWidthDp
;
Description
Mirrors the Android property
smallestScreenWidthDp
.
For information about this property, refer to the Android developer documentation on
smallestScreenWidthDp
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_940fe654e1cf | unity_docs | scripting | What is `Search.QueryEngine_1.RemoveFilter` in Unity? Explain its purpose and usage. | QueryEngine<T0>.RemoveFilter
Declaration
public void
RemoveFilter
(string
token
);
Declaration
public void
RemoveFilter
(Regex
token
);
Parameters
Parameter
Description
token
The identifier of the filter. Typically what precedes the operator in a filter (for example, "id" in "id>=2").
Description
Remo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9fc07c2be3c2 | unity_docs | scripting | Show me a Unity C# example demonstrating `AI.NavMeshObstacle.center`. | NavMeshObstacle.center
public
Vector3
center
;
Description
The center of the obstacle, measured in the object's local space.
Note:
When a
NavMeshObstacle
is created the
center
is set to zero.
```csharp
// Default center is (0, 0, 0)
using UnityEngine;
using UnityEngine.AI;public class ExampleScript : ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d4237f370d26 | unity_docs | physics | Explain 'The Package Manager window' in Unity. | Access the Package Manager window from the Unity Editor’s Window menu.
Use the Package Manager window to:
View which
packages and feature sets
are available for installation or already installed in your project.
Check
which package versions are available
.
Install, update, or remove
UPM packages or feature sets
.
Downl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92c0f651b790 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.ReadFromString` in Unity? | Description Reads the project from the given string. Current contents of the project are discarded. ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_ReadFromString
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_dd6df5bb20c3_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Binds world-space UI to XR controllers and handles raycasting
Signature:
```csharp
public class XRUIBinder : MonoBehaviour
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_803f84df54fc | unity_docs | editor | What is `TerrainTools.TerrainPaintToolWithOverlaysBase.OnRenderBrushPreview` in Unity? Explain its purpose and usage. | TerrainPaintToolWithOverlaysBase.OnRenderBrushPreview
Declaration
public void
OnRenderBrushPreview
(
Terrain
terrain
,
TerrainTools.IOnSceneGUI
editContext
);
Parameters
Parameter
Description
terrain
Active Terrain object.
editContext
Interface used to communicate between Editor and Paint tools.
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1136b3bd2a5e | unity_docs | animation | What is `Animations.AnimationScriptPlayable.SetJobData` in Unity? Explain its purpose and usage. | AnimationScriptPlayable.SetJobData
Declaration
public void
SetJobData
(T
jobData
);
Parameters
Parameter
Description
jobData
The new
IAnimationJob
data to set in the playable.
Description
Sets a new job data in the playable.
The generic type must be the same as the one used for the creation of the playa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3bc9362bab2e | unity_docs | scripting | What is `AsyncOperation.allowSceneActivation` in Unity? Explain its purpose and usage. | AsyncOperation.allowSceneActivation
public bool
allowSceneActivation
;
Description
Allow Scenes to be activated as soon as it is ready.
You can use this with
SceneManager.LoadSceneAsync
to delay the actual activation of the Scene and unloading of the previous Scene.
When
allowSceneActivation
is set to false... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ab14dc53c6c | unity_docs | rendering | What is `Experimental.Rendering.GraphicsStateCollection.RemoveGraphicsStatesForVariant` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsStateCollection.RemoveGraphicsStatesForVariant
Declaration
public bool
RemoveGraphicsStatesForVariant
(
Shader
shader
,
Rendering.PassIdentifier
passId
,
LocalKeyword[]
keywords
);
Parameters
Parameter
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_700a802537d5 | unity_docs | input | What is `Experimental.GraphView.SelectionDropper.OnMouseDown` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SelectionDropper.OnMouseDown
Declaration
protected void
OnMouseDown
(
UIElements.MouseDownEvent
e
);
Parameters
Parameter
Description
e
The event.
Description
Called on mouse down event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1a046baba1f | unity_docs | rendering | What is `Experimental.GlobalIllumination.RenderSettings.useRadianceAmbientProbe` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
RenderSettings.useRadianceAmbientProbe
public static bool
useRadianceAmbientProbe
;
Description
If enabled, ambient trilight will be sampled using the old radiance sampling method.
This feature is here to maintain backwards ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_704a64bcbbea | unity_docs | ui | Show me a Unity C# example demonstrating `Viewpoint_1`. | s overlay, you can use the Cameras overlay to look through that component in the Scene view.
To use this class, you must have a custom representation of your camera lens in a
MonoBehaviour
.
When detected, the Cameras overlay creates an instance of the Viewpoint class for each component that is type T0 in the scene.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75b361afd958 | unity_docs | scripting | What is `ParticleSystem.ForceOverLifetimeModule.z` in Unity? Explain its purpose and usage. | ParticleSystem.ForceOverLifetimeModule.z
public
ParticleSystem.MinMaxCurve
z
;
Description
The curve defining particle forces in the z-axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_285c0851dff1 | unity_docs | scripting | What is `TerrainData.RemoveDetailPrototype` in Unity? Explain its purpose and usage. | TerrainData.RemoveDetailPrototype
Declaration
public void
RemoveDetailPrototype
(int
index
);
Parameters
Parameter
Description
index
The index of the detail prototype.
Description
Removes the detail prototype at the specified index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6910d9d9a9ea_doc_21 | github | scripting | What does `OnTriggerExit2DAsObservable` do in this Unity script? Explain its purpose and signature. | Sent when another object leaves a trigger collider attached to this object (2D physics only).
Signature:
```csharp
public static IObservable<Collider2D> OnTriggerExit2DAsObservable(this Component component)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_c786cfaa0b8f | unity_docs | scripting | What is `CombineInstance.subMeshIndex` in Unity? Explain its purpose and usage. | CombineInstance.subMeshIndex
public int
subMeshIndex
;
Description
Sub-Mesh index of the Mesh.
This property holds the index to a submesh inside a Mesh object that is to be combined. The property is an integer value of 0 by default.
Additional resources:
Mesh.CombineMeshes
,
mesh
,
transform
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b73856bfc481 | unity_docs | scripting | Explain 'Load SSH keys automatically on macOS' in Unity. | If you use macOS, follow these steps to configure the OpenSSH client so you can use your passphrase-protected SSH key without prompts.
## Before you begin
Check if you have any existing SSH keys. Refer to the GitHub Docs article,
Checking for existing SSH keys
.
If you don’t have an SSH key:
Create one by following t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3eb4e48d07f3 | unity_docs | physics | What are the parameters of `Unity.Profiling.Memory.MemoryProfiler.TakeTempSnapshot` in Unity? | Description Triggers a memory snapshot capture to the Application.temporaryCachePath folder. Internally MemoryProfiler.TakeSnapshot is called with the destination path set to the "< Application.temporaryCachePath >/<projectName>.snap". ```csharp
using System.Collections;
using System.IO;
using Unity.Profiling.Memory;
u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_209c72dd9928 | unity_docs | scripting | Show me a Unity C# example demonstrating `SerializedObject.FindProperty`. | SerializedObject.FindProperty
Declaration
public
SerializedProperty
FindProperty
(string
propertyPath
);
Description
Find serialized property by name.
You can use this to find a specific property in the target object.
Additional resources:
GetIterator
,
SerializedProperty
.
```csharp
using UnityEngine;
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba2815332926 | unity_docs | physics | What are the parameters of `MonoBehaviour.OnCollisionStay2D` in Unity? | Description Sent each frame where a collider on another object is touching this object's collider (2D physics only). Further information about the objects involved is reported in the Collision2D parameter passed during the call. If you don't need this information then you can declare OnCollisionStay2D without the param... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4d8e34b72ce | unity_docs | editor | What is `Unity.Profiling.Editor.ProfilerModule.CreateDetailsViewController` in Unity? Explain its purpose and usage. | ProfilerModule.CreateDetailsViewController
Declaration
public
Unity.Profiling.Editor.ProfilerModuleViewController
CreateDetailsViewController
();
Returns
ProfilerModuleViewController
Returns a
ProfilerModuleViewController
derived object that draws the module’s Details View in the Profiler window. The defau... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_52ccd3526b2d | unity_docs | audio | In Unity's 'Develop an ambisonic audio decoder', what is 'Set up an ambisonic audio decoder plug-in' and how does it work? | You can set up an ambisonic audio decoder in the same way as you’d set up an
Audio Spatializer
. However, the following parameters in the
AudioPluginInterface.h
file are specific to ambisonic audio decoder plug-ins:
The UnityAudioEffectDefinitionFlags_IsAmbisonicDecoder effect definition flag The UnityAudioAmbisonicDat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5233cfb8c7f4 | unity_docs | rendering | What is `CubemapArray.GetPixelData` in Unity? Explain its purpose and usage. | CubemapArray.GetPixelData
Declaration
public NativeArray<T>
GetPixelData
(int
mipLevel
,
CubemapFace
face
,
int
element
);
Parameters
Parameter
Description
mipLevel
The mipmap level to read from. The range is
0
through the texture's
Texture.mipmapCount
. The default value is
0
.
face
The
CubemapF... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09aee1e8c5fc | unity_docs | animation | What is `Animations.AnimatorStateTransition.orderedInterruption` in Unity? Explain its purpose and usage. | AnimatorStateTransition.orderedInterruption
public bool
orderedInterruption
;
Description
The Transition can be interrupted by a transition that has a higher priority.
Transition priority is based on the order that transitions are listed in the source AnimatorState. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3aea0a4445b6 | unity_docs | rendering | What is `Rendering.CommandBuffer.CopyTexture` in Unity? Explain its purpose and usage. | CommandBuffer.CopyTexture
Declaration
public void
CopyTexture
(
Rendering.RenderTargetIdentifier
src
,
Rendering.RenderTargetIdentifier
dst
);
Declaration
public void
CopyTexture
(
Rendering.RenderTargetIdentifier
src
,
int
srcElement
,
Rendering.RenderTargetIdentifier
dst
,
int
dstElement
);
Decl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46c25d9b64f0 | unity_docs | rendering | What is `Rendering.GraphicsSettings.GetSettingsForRenderPipeline` in Unity? Explain its purpose and usage. | GraphicsSettings.GetSettingsForRenderPipeline
Declaration
public static
Rendering.RenderPipelineGlobalSettings
GetSettingsForRenderPipeline
(Type
renderPipelineType
);
Declaration
public static
Rendering.RenderPipelineGlobalSettings
GetSettingsForRenderPipeline
();
Parameters
Parameter
Description
ren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_611fd53617e0 | unity_docs | scripting | What is `SettingsProvider.settingsPath` in Unity? Explain its purpose and usage. | SettingsProvider.settingsPath
public string
settingsPath
;
Description
Gets Path used to place the SettingsProvider in the tree view of the Settings window. The path should be unique among all other settings paths and should use "/" as its separator. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_363b33f25181 | unity_docs | rendering | What is `FogMode` in Unity? Explain its purpose and usage. | FogMode
enumeration
Description
Fog mode to use.
Additional resources:
RenderSettings.fogMode
,
Lighting Window
.
Properties
Property
Description
Linear
Linear fog.
Exponential
Exponential fog.
ExponentialSquared
Exponential squared fog (default). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d6c7ac497324 | unity_docs | rendering | What is `ParticleSystem.RotationBySpeedModule.xMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.RotationBySpeedModule.xMultiplier
public float
xMultiplier
;
Description
Speed multiplier along the x-axis.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall speed multiplier.
```csharp
using UnityEngine;
using System.Collections;[R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5ee0d37e7a5a | unity_docs | audio | Show me a Unity code example for 'Search the Unity Asset Store'. | search window for the Asset Store provider, from the main menu, select
Window
>
Search
>
Asset Store
.
## Query syntax
Provider token:
store:
Note:
You can’t implicitly use this search provider
as part of a default search
. You must explicitly use its search token or its
visual query
filter.
Query example: Search for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5eac60e12779 | unity_docs | rendering | What is `Rendering.VertexAttribute.TexCoord2` in Unity? Explain its purpose and usage. | VertexAttribute.TexCoord2
Description
Additional texture coordinate.
UVs usually use
Vector2
format. Vector2 uses two 32-bit floats; 8 bytes in total.
This vertex attribute maps to the
TEXCOORD2
semantic in HLSL. This UV channel is also commonly called "UV2". It corresponds to
Mesh.uv3
.
Additional resources: ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_936b3591c1d9 | unity_docs | scripting | What is `Build.Player.ScriptCompilationOptions.Assertions` in Unity? Explain its purpose and usage. | ScriptCompilationOptions.Assertions
Description
Include assertions in the compiled scripts. By default, the assertions are only included in development builds.
Internal use only. See
ScriptCompilationOptions
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1ae44e2f7238 | github | scripting | Write a Unity C# MonoBehaviour script called A Update Manager Behaviour | ```csharp
using System;
using UnityEngine;
namespace Gilzoide.UpdateManager
{
/// <summary>
/// <see cref="MonoBehaviour"/> abstract class with automatic registration in <see cref="UpdateManager"/>.
/// </summary>
/// <remarks>
/// Instances will register themselves for updates in the <c>OnEnable</... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_484cbcf43460_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | A pool that manages MonoBehaviour-based objects, providing methods to create, retrieve, return, and destroy them.The type of MonoBehaviour that is poolable and implements the interface.
Signature:
```csharp
public sealed class MonoPool<T> : PoolBase<T> where T : MonoBehaviour, IPoolable
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_ed05a2c1bb05 | unity_docs | editor | What is `iOS.Xcode.PBXProject.BuildConfigByName` in Unity? Explain its purpose and usage. | PBXProject.BuildConfigByName
Declaration
public string
BuildConfigByName
(string
targetGuid
,
string
name
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
name
The name of the build configuration.
Returns
string
The GUID of the buil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1226cd3ee11 | unity_docs | scripting | What is `UIElements.PanelChangedEventBase_1` in Unity? Explain its purpose and usage. | PanelChangedEventBase<T0>
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.EventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Implements interfaces:
IPanelChangedEvent
Description
Abstract base class for events notifying of a panel change.
Properties
Property
Description
destinationP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59ddf5dc62ef | unity_docs | physics | Give me an overview of the `ConfigurableJointMotion` class in Unity. | ConfigurableJointMotion
enumeration
Description
Constrains movement for a
ConfigurableJoint
along the 6 axes.
Properties
Property
Description
Locked
Motion along the axis will be locked.
Limited
Motion along the axis will be limited by the respective limit.
Free
Motion along the axis will be completely free... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ba1b2d8279f | unity_docs | scripting | What is `Device.Application.productName` in Unity? Explain its purpose and usage. | Application.productName
public static string
productName
;
Description
This has the same functionality as
Application.productName
. At the moment, the Device Simulator doesn't support simulation of this property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_77b91f55958e | unity_docs | physics | In Unity's 'Profiler markers reference', what is 'Main thread base markers' and how does it work? | The main thread base markers provide a clear separation between the time spent on your application and time spent on Unity Editor and Profiler activities. You can also use these markers with the ProfilerRecorder API to get the timing of a frame on the main thread, or the FrameTimingManager API for high level frame stat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83059872ee96 | unity_docs | rendering | Give me an overview of the `LightingExplorerTableColumn` class in Unity. | LightingExplorerTableColumn
class in
UnityEditor
Description
This is used when defining how a column should look and behave in the Lighting Explorer.
Constructors
Constructor
Description
LightingExplorerTableColumn
Constructor.
Delegates
Delegate
Description
ComparePropertiesDelegate
A delegate for compari... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_404dfa4944e7 | unity_docs | math | What is `Experimental.GraphView.Placemat.UncollapsedSize` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Placemat.UncollapsedSize
public
Vector2
UncollapsedSize
;
Description
The size of the placemat when expanded. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8cc45a50f242 | unity_docs | physics | Explain 'Rigidbody component reference' in Unity. | Use the Rigidbody component to apply a Rigidbody to your
GameObject
. A Rigidbody provides a physics-based way to control the movement and position of a GameObject. Instead of the Transform properties, you can use simulated physics forces and torque to move the GameObject, and let the
physics engine
calculate the resul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1686f67a989f | unity_docs | scripting | What is `Rendering.RenderTargetBinding.colorLoadActions` in Unity? Explain its purpose and usage. | RenderTargetBinding.colorLoadActions
public RenderBufferLoadAction[]
colorLoadActions
;
Description
Load actions for color buffers.
Not all platforms support load actions. If the platform you are using does not support load actions,
RenderBufferLoadAction.Load
will be used instead. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ede488a5d5e | unity_docs | scripting | What is `Mesh.GetBlendShapeFrameCount` in Unity? Explain its purpose and usage. | Mesh.GetBlendShapeFrameCount
Declaration
public int
GetBlendShapeFrameCount
(int
shapeIndex
);
Parameters
Parameter
Description
shapeIndex
The shape index to get frame count from.
Description
Returns the frame count for a blend shape. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_378c80fac669 | unity_docs | performance | What is `Profiling.Profiler.GetMonoHeapSizeLong` in Unity? Explain its purpose and usage. | Profiler.GetMonoHeapSizeLong
Declaration
public static long
GetMonoHeapSizeLong
();
Returns
long
The size of the managed heap.
Description
Returns the size of the reserved space for managed-memory.
This will grow when the total allocated managed-memory exceeds the currently reserved amount.
The size of th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e3b38b51ae3 | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.DisposeSentinel.Create` in Unity? Explain its purpose and usage. | DisposeSentinel.Create(AtomicSafetyHandle,DisposeSentinel,int)
Parameters
Parameter
Description
safety
The
AtomicSafetyHandle
to control access to the data related to the newly created
DisposeSentinel
.
sentinel
The new
DisposeSentinel
.
callSiteStackDepth
The stack depth where to extract the logging info... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_17a62095bbe8 | unity_docs | math | What is `Mathf.Approximately` in Unity? Explain its purpose and usage. | Mathf.Approximately
Declaration
public static bool
Approximately
(float
a
,
float
b
);
Description
Compares two floating point values and returns true if they are similar.
Floating point imprecision makes comparing floats using the equals operator inaccurate.
For example,
(1.0 == 10.0 / 10.0)
might not ret... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a964090a9a0a | unity_docs | scripting | Explain 'Audio Listener' in Unity. | The
Audio Listener
acts as a microphone-like device. It receives input from any given
Audio Source
in the scene and plays sounds through the computer speakers. For most applications it makes the most sense to attach the listener to the Main
Camera
. If an audio listener is within the boundaries of a
Reverb Zone
reverbe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2de1eb2bcb7 | unity_docs | scripting | Show me a Unity C# example demonstrating `Object.FindObjectsByType`. | ve
set.Use
Resources.FindObjectsOfTypeAll
to avoid these limitations.
You can't use
Object.FindObjectsByType
with interfaces directly. Instead, find all components of a base type and then filter the results by interface using LINQ's
OfType
.
In the Editor,
FindObjectsByType
searches the Scene view by default. I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8f204cde826 | unity_docs | scripting | What is `SceneManagement.LoadSceneParameters.ctor` in Unity? Explain its purpose and usage. | LoadSceneParameters Constructor
Declaration
public
LoadSceneParameters
(
SceneManagement.LoadSceneMode
mode
);
Parameters
Parameter
Description
mode
See
LoadSceneParameters.loadSceneMode
.
Description
Constructor for LoadSceneParameters. See
SceneManager.LoadScene
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f8893486258 | unity_docs | editor | What is `EditorUserBuildSettings.exportAsGoogleAndroidProject` in Unity? Explain its purpose and usage. | EditorUserBuildSettings.exportAsGoogleAndroidProject
public static bool
exportAsGoogleAndroidProject
;
Description
Export Android Project for use with Android Studio/Gradle.
Best combined with Split Application Binary to ensure Streaming Assets are not compressed when building the final application. You can als... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b5684f36ad4c | unity_docs | scripting | In Unity's 'Position Constraint component', what is 'Constraint Settings' and how does it work? | Property Description Lock
Enable to let the Constraint move the GameObject. Disable this property to edit the position of this GameObject. You can also edit the
Position At Rest and Position Offset
properties. If
Is Active
is enabled, the Constraint updates the
At Rest or Offset
properties for you as you move the GameO... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_530d2e4979e7 | unity_docs | scripting | What is `Application.GetStackTraceLogType` in Unity? Explain its purpose and usage. | Application.GetStackTraceLogType
Declaration
public static
StackTraceLogType
GetStackTraceLogType
(
LogType
logType
);
Description
Get stack trace logging options. The default value is
StackTraceLogType.ScriptOnly
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_536d6dbd4381 | unity_docs | rendering | In Unity's 'Reduce shader duplication in AssetBundles', what is 'Add all your shaders to a single AssetBundle' and how does it work? | Follow these steps:
Create a file that contains a list of the shader variants your built application uses.
If you target DirectX 12, Vulkan, Metal, or WebGPU, create a.graphicsState
file. For more information, refer to
Trace and manage PSO data collections
.
Otherwise, create a.shaderVariants
file. Refer to
create a sh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8af5d4ab507a | unity_docs | editor | What is `ModelImporter.GetReferencedClipsForModelPath` in Unity? Explain its purpose and usage. | ModelImporter.GetReferencedClipsForModelPath
Declaration
public static string[]
GetReferencedClipsForModelPath
(string
modelPath
);
Parameters
Parameter
Description
modelPath
The model for which to find matching referenced clips.
Returns
string[]
Array of referenced clip GUIDs matching the given model.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c81cdb9a22e4 | unity_docs | scripting | Show me a Unity C# example demonstrating `Projector.orthographic`. | Projector.orthographic
public bool
orthographic
;
Description
Is the projection orthographic (
true
) or perspective (
false
)?
When orthographic is
true
, projection is defined by
orthographicSize
.
When orthographic is
false
, projection is defined by
fieldOfView
.
Additional resources:
projector compo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ec2544868fb | unity_docs | physics | What is `ShortcutManagement.ClutchShortcutAttribute.ctor` in Unity? Explain its purpose and usage. | ClutchShortcutAttribute Constructor
Declaration
public
ClutchShortcutAttribute
(string
id
,
Type
context
= null);
Declaration
public
ClutchShortcutAttribute
(string
id
,
Type
context
,
KeyCode
defaultKeyCode
,
ShortcutManagement.ShortcutModifiers
defaultShortcutModifiers
= None);
Declaration
publi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fc4a58965cf8_doc_18 | github | scripting | What does `IndexOf` do in this Unity script? Explain its purpose and signature. | Determines the index of an item with a aspecific key in the .The key of the entry to locate in the .The zero-based index of the entry when found; otherwise, a value of -1.
Signature:
```csharp
public int IndexOf(TKey key)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_162cbac643f4 | unity_docs | rendering | What is `ShaderKeywordFilter.ApplyRulesIfGraphicsAPIAttribute.ctor` in Unity? Explain its purpose and usage. | ApplyRulesIfGraphicsAPIAttribute Constructor
Declaration
public
ApplyRulesIfGraphicsAPIAttribute
(params GraphicsDeviceType[]
graphicsDeviceTypes
);
Parameters
Parameter
Description
graphicsDeviceTypes
The array of graphics APIs to match to.
Description
Enable or disable shader keyword filter attributes ba... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2cfc73919a94 | unity_docs | rendering | What are the parameters of `Matrix4x4.Perspective` in Unity? | Returns Matrix4x4 The projection matrix. Description Create a perspective projection matrix. Projection matrices in Unity follow OpenGL convention, i.e. clip space near plane is at z=-1 , and far plane is at z=1 . The returned matrix embeds a z-flip operation whose purpose is to cancel the z-flip performed by the camer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_97899d457da9 | unity_docs | rendering | Explain 'Get started with 3D game development' in Unity. | Tip:
If you have never used the Unity Editor before, start with the
First time users
documentation.
Everything in the Unity documentation, other than the 2D section, is relevant to 3D game development.
## Select platforms and render pipelines
The first two choices you must make are your 3D
render pipeline
and the pla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_60b97b127411 | unity_docs | scripting | What is `Unity.Hierarchy.Hierarchy.Exists` in Unity? Explain its purpose and usage. | Hierarchy.Exists
Declaration
public bool
Exists
(ref
Unity.Hierarchy.HierarchyNode
node
);
Parameters
Parameter
Description
node
The hierarchy node.
Returns
bool
true
if the node exists,
false
otherwise.
Description
Determines whether a node exists or not. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3eb94006031c | unity_docs | ui | In Unity's 'Navigation events', what is 'NavigationMoveEvent' and how does it work? | The NavigationMoveEvent is sent when the user presses the D-pad, moves a joystick, or presses the arrow keys.
Some controls will use the arrow keys for their own functionality. For example, the ListView allows the user to select items using the up and down arrow keys. In this case, the control will cancel the Navigatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_77b148e55784 | unity_docs | ui | What is `EditorTools.ToolAttribute` in Unity? Explain its purpose and usage. | ToolAttribute
class in
UnityEditor.EditorTools
Description
Base class from which
EditorToolAttribute
and
EditorToolContextAttribute
inherit.
Static Properties
Property
Description
defaultPriority
The default value for ToolAttribute.toolPriority and ToolAttribute.variantPriority. Specify a priority lower th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2cfa5836cdf7 | unity_docs | rendering | What is `ParticleSystemRenderer.SetActiveTrailVertexStreams` in Unity? Explain its purpose and usage. | ParticleSystemRenderer.SetActiveTrailVertexStreams
Declaration
public void
SetActiveTrailVertexStreams
(List<ParticleSystemVertexStream>
streams
);
Parameters
Parameter
Description
streams
The new array of enabled vertex streams.
Description
Enables a set of Vertex Shader streams on the
ParticleSystemRend... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7da6d4944778 | unity_docs | rendering | What is `CustomRenderTexture.ctor` in Unity? Explain its purpose and usage. | CustomRenderTexture.CustomRenderTexture Constructor
Declaration
public
CustomRenderTexture
(int
width
,
int
height
,
RenderTextureFormat
format
,
RenderTextureReadWrite
readWrite
= RenderTextureReadWrite.Default);
Description
Create a new Custom Render Texture. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42b066ab2bea | unity_docs | xr | What is `Collider.GetGeometry` in Unity? Explain its purpose and usage. | Collider.GetGeometry
Declaration
public T
GetGeometry
();
Returns
T
Type of geometrical shape.
Description
Returns the geometric shape of the collider of the requested type.
Throws an InvalidOperationException if you request a shape that is not present in the collider.
Additional resources:
BoxGeometry
,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fc4a58965cf8_doc_15 | github | scripting | What does `GetEnumerator` do in this Unity script? Explain its purpose and signature. | Gets an object for enumerating over the ordered collection of keys and values.The new .
Signature:
```csharp
public Enumerator GetEnumerator()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_b510786c5fe5 | unity_docs | scripting | What is `Search.SearchContextAttribute` in Unity? Explain its purpose and usage. | SearchContextAttribute
class in
UnityEngine.Search
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
This attribute can be attached to a component object field in order to have the ObjectField use the advanced Object Picker.
```csharp
[SearchContext("t:mesh is:nested mesh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df2c4cd9d0bb | unity_docs | scripting | What is `Color.a` in Unity? Explain its purpose and usage. | Color.a
public float
a
;
Description
Alpha component of the color (0 is transparent, 1 is opaque).
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
public Color color = Color.white; void Start()
{
color.a = 0.42f;
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e47ca06a4df0 | unity_docs | math | What are the parameters of `Mesh.SetIndexBufferData` in Unity? | Description Sets the data of the index buffer of the Mesh. Note: This method is designed for advanced users aiming for maximum performance because it operates on the underlying mesh data structures that primarily work on raw index buffers, vertex buffers and mesh subset data. Using this method, Unity performs very litt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5178344a74ea | unity_docs | rendering | Explain 'Safe Mode' in Unity. | Unity’s Safe Mode is a mode that the Unity Editor can enter when you open a project that has script compilation errors. Safe Mode is designed to provide the best environment for resolving compilation errors, so that you can quickly return your project to a functional state.
In Safe Mode, Unity provides a minimal versio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_806026867f7b | unity_docs | rendering | What is `PlayerSettings.colorSpace` in Unity? Explain its purpose and usage. | PlayerSettings.colorSpace
public static
ColorSpace
colorSpace
;
Description
Set the rendering color space for the current project.
See
Linear and Gamma rendering
documentation for more details.
Note that changing the project color space may cause a reimport of some assets.
Additional resources:
Linear ren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8feba5fed453 | unity_docs | editor | What is `EditorSettings.cacheServerNamespacePrefix` in Unity? Explain its purpose and usage. | EditorSettings.cacheServerNamespacePrefix
public static string
cacheServerNamespacePrefix
;
Description
Sets the namespace prefix to use for the cache server.
Each entry on the cache server is stored using a namespace/key/value tuple. The namespace can be used for grouping cached results together. This will min... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a1ea50baf0e0 | unity_docs | ui | In Unity's 'Bind to a list without ListView', what is 'Create an object that contains a list' and how does it work? | Create a C# class that contains a list. This list is the target of the binding.
Create a project in Unity with any template.
In your
Project window
, create a folder named
bind-to-list-without-ListView
to store all your files.
Create a C# script named
TexturePackAsset.cs
and replace its contents with the following:
```... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b12299dbc86f | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUI.BeginFoldoutHeaderGroup`. | n
Make a label with a foldout arrow to the left of it.
This is useful for folder-like structures, where child objects only appear if you've unfolded the parent folder. This control cannot be nested in another BeginFoldoutHeaderGroup. To use multiple of these foldouts, you must end each method with EndFoldoutHeaderGro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce66c05f3faa | unity_docs | rendering | What is `Rendering.VertexAttributeDescriptor` in Unity? Explain its purpose and usage. | VertexAttributeDescriptor
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Information about a single
VertexAttribute
of a Mesh vertex.
Mesh
vertex data comprised of different Vertex Attributes. For example, a vertex can include a Position, Normal, TexCoord0, and Color.
Me... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e100a2b17f37 | unity_docs | editor | Explain 'Deterministic builds' in Unity. | Deterministic builds produce identical output when given the same source code, assets, and build settings. This consistency is essential for reliable deployment pipelines, debugging, and collaborative development.
In Unity, many factors can introduce non-deterministic behavior, which causes builds to vary.
Topic Descri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_47a6d2ec76b0 | unity_docs | scripting | What is `ModelImporterNormalSmoothingSource` in Unity? Explain its purpose and usage. | ModelImporterNormalSmoothingSource
enumeration
Description
Source of smoothing information for calculation of normals in
ModelImporter
.
Describes how Unity calculates whether edges have hard or smooth normals (from smoothing groups or the angle between faces). By default, Unity uses smoothing groups if they are ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b0e59ceb316 | unity_docs | input | What is `UIElements.LongField` in Unity? Explain its purpose and usage. | LongField
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TextValueField_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Makes a text field for entering long integers. For more information, refer to
UXML element LongField
.
Static Properties
Property
Description
inputUssClassNa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8012fd19b90 | unity_docs | rendering | What is `Material.IsPropertyOverriden` in Unity? Explain its purpose and usage. | Material.IsPropertyOverriden
Declaration
public bool
IsPropertyOverriden
(string
name
);
Declaration
public bool
IsPropertyOverriden
(int
nameID
);
Parameters
Parameter
Description
nameID
Property name ID, use
Shader.PropertyToID
to get it.
name
Property name, e.g. "_SrcBlend".
Returns
bool
Ret... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a8056ab37fef | unity_docs | editor | Show me a Unity C# example demonstrating `Selection.activeTransform`. | Selection.activeTransform
public static
Transform
activeTransform
;
Description
Returns the active transform. (The one shown in the inspector).
This never returns Prefabs or non-modifiable objects.
```csharp
using UnityEngine;
using UnityEditor;class Example : EditorWindow
{
class SelectionActiveTransform :... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c274d4b0ac5 | unity_docs | scripting | What is `UIElements.Binding.SetPanelLogLevel` in Unity? Explain its purpose and usage. | Binding.SetPanelLogLevel
Declaration
public static void
SetPanelLogLevel
(
UIElements.IPanel
panel
,
UIElements.BindingLogLevel
logLevel
);
Parameters
Parameter
Description
panel
The panel to apply to.
logLevel
The log level.
Description
Sets the log level for binding failures on a panel. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a326a9e5b629_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Author: Cameron ReuschelThis class holds a number of generic coroutine building blocks.These are necessary for a more fluent approach to using coroutines.By using these building blocks, one may construct complex coroutineswithout bloating the class with many private IEnumerator foo(...) functions.By using static import... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2321186c91a | unity_docs | editor | What is `Rendering.RenderPipelineManager.currentPipeline` in Unity? Explain its purpose and usage. | RenderPipelineManager.currentPipeline
public static
Rendering.RenderPipeline
currentPipeline
;
Description
Returns the active
RenderPipeline
.
The active render pipeline is the render pipeline that Unity is currently using to render your application and parts of the Editor such as the Scene view and Game vie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38d5da00865e | unity_docs | scripting | Show me a Unity C# example demonstrating `RenderMode.ScreenSpaceOverlay`. | RenderMode.ScreenSpaceOverlay
Description
Render at the end of the Scene using a 2D Canvas.
```csharp
//Attach this script to your Canvas GameObjectusing UnityEngine;public class Example : MonoBehaviour
{
enum RenderModeStates { camera, overlay, world };
RenderModeStates m_RenderModeStates; Canvas m_Canvas; // Us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_40b66b8d9c91 | unity_docs | editor | What is `iOS.Xcode.PBXProject.GetUnityTestTargetName` in Unity? Explain its purpose and usage. | PBXProject.GetUnityTestTargetName
Declaration
public static string
GetUnityTestTargetName
();
Returns
string
The default test target name.
Description
Returns the default test target name.
Use the returned target name to retrieve the GUID of the target via
TargetGuidByName
.
Note
: This function can onl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_abf5ae03de38 | unity_docs | scripting | Explain 'UWP scripting symbols' in Unity. | Unity has a range of built-in scripting symbols which represent options that you can use in your scripts to selectively include or exclude portions of code from compilation. For more information on conditional compilation, refer to
Conditional compilation
.
Note:
You can also refer to scripting symbols can as define sy... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33586a60a6f2 | unity_docs | physics | What is `AI.NavMeshBuilder.CollectSources` in Unity? Explain its purpose and usage. | NavMeshBuilder.CollectSources
Description
For convenience, you can create a list of build sources directly from the current geometry.
The collection can be controlled in terms of layers, type of geometry and by collecting either by hierarchy or volume.
Declaration
public static void
CollectSources
(
Bounds
incl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5d605f0a6498 | unity_docs | rendering | Explain 'Troubleshooting camera output' in Unity. | The Camera component Inspector window indicates when a camera is rendering a depth or a depth+normals texture.
The way that depth textures are requested from the Camera (
Camera.depthTextureMode
) might mean that after you disable an effect that needed them, the Camera might still continue rendering them. If there are ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ac7c1a813d4 | unity_docs | scripting | What is `UIElements.IntegerField.StringToValue` in Unity? Explain its purpose and usage. | IntegerField.StringToValue
Declaration
protected int
StringToValue
(string
str
);
Parameters
Parameter
Description
str
The string to convert.
Returns
int
The integer parsed from the string.
Description
Converts a string to an integer. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e517a9ab7ef8 | unity_docs | scripting | Explain 'Extend the default Unity activity' in Unity. | The UnityPlayerActivity of a Unity Android application is responsible for basic interactions between the Android operating system and the application. You can use
plug-ins
to create your own Activity that extends and overrides Unity’s default
UnityPlayerActivity
.
Note
: If you’re creating a custom activity with GameAc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09ce2df0a8d8 | unity_docs | editor | What is `AssetDatabase.ImportPackageCallback` in Unity? Explain its purpose and usage. | AssetDatabase.ImportPackageCallback
Declaration
public delegate void
ImportPackageCallback
(string
packageName
);
Parameters
Parameter
Description
packageName
Name of the package that raised the callback.
Description
Delegate to be called from
AssetDatabase.ImportPackage
callbacks.
ImportPackageCallback... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c05906bf5192 | unity_docs | scripting | What is `ContextMenu.ctor` in Unity? Explain its purpose and usage. | ContextMenu Constructor
Declaration
public
ContextMenu
(string
itemName
);
Declaration
public
ContextMenu
(string
itemName
,
bool
isValidateFunction
);
Declaration
public
ContextMenu
(string
itemName
,
bool
isValidateFunction
,
int
priority
);
Parameters
Parameter
Description
itemName
The name o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6d1f066740f | unity_docs | scripting | What is `Experimental.GraphView.Port.Create` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Port.Create
Declaration
public static
Experimental.GraphView.Port
Create
(
Experimental.GraphView.Orientation
orientation
,
Experimental.GraphView.Direction
direction
,
Experimental.GraphView.Port.Capacity
capacity
,
Ty... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9383a896be0f | unity_docs | ui | What is `UIElements.BindingExtensions.TrackPropertyValue` in Unity? Explain its purpose and usage. | BindingExtensions.TrackPropertyValue
Declaration
public static void
TrackPropertyValue
(
UIElements.VisualElement
element
,
SerializedProperty
property
,
Action<SerializedProperty>
callback
);
Parameters
Parameter
Description
element
VisualElement tracking a property.
property
The SerializedProperty t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39d0c41eaf73 | unity_docs | scripting | What is `UIElements.BaseListView.foldoutHeaderUssClassName` in Unity? Explain its purpose and usage. | BaseListView.foldoutHeaderUssClassName
public static string
foldoutHeaderUssClassName
;
Description
The USS class name for the foldout header of the ListView.
Unity adds this USS class to the foldout element in the ListView. Any styling applied to this class
affects every foldout located beside, or below t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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