id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_059caf7a67f4 | unity_docs | rendering | Explain 'RenderingLayerMaskField' in Unity. | A RenderingLayerMaskField is an
Editor-only
control that lets users select one or more rendering layers from a list of available HDRP or URP rendering layers defined in
Tags and Layers
.
## Create a RenderingLayerMaskField
You can create a RenderingLayerMaskField with UXML and C#. The following C# example creates a R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_607b18665ac9 | unity_docs | xr | What is `AudioSettings.AudioConfigurationChangeHandler` in Unity? Explain its purpose and usage. | AudioSettings.AudioConfigurationChangeHandler
Declaration
public delegate void
AudioConfigurationChangeHandler
(bool
deviceWasChanged
);
Parameters
Parameter
Description
deviceWasChanged
True if the change was caused by an device change.
Description
A delegate called whenever the global audio settings are... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b1b604cfc38 | unity_docs | scripting | What is `PluginImporter.GetCompatibleWithPlatform` in Unity? Explain its purpose and usage. | PluginImporter.GetCompatibleWithPlatform
Declaration
public bool
GetCompatibleWithPlatform
(
BuildTarget
platform
);
Declaration
public bool
GetCompatibleWithPlatform
(string
platformName
);
Parameters
Parameter
Description
platform
Target platform.
Description
Is plugin compatible with specified pla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee1527fe9d4f | unity_docs | input | Show me a Unity C# example demonstrating `Event.KeyboardEvent`. | eed to check if a certain key has been pressed - possibly with modifiers. The syntax for the key string is a key name
(same as in the Input Manager), optionally prefixed by any number of modifiers:
& = Alternate, ^ = Control, % = Command/Windows key, # = Shift
Examples: &f12 = Alternate + F12, "^[0]" = Control + ke... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fe4f05437f8 | unity_docs | rendering | What is `Texture2D.grayTexture` in Unity? Explain its purpose and usage. | Texture2D.grayTexture
public static
Texture2D
grayTexture
;
Description
Gets a small Texture with all gray pixels.
Unity sets all pixels of this Texture to gray (0.5,0.5,0.5,0.5). The alpha value is also 0.5 (half transparent), and the color is in sRGB color space.
Additional resources:
linearGrayTexture
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6fe424d2f47e | unity_docs | scripting | What is `Video.VideoClip.height` in Unity? Explain its purpose and usage. | VideoClip.height
public uint
height
;
Description
The height of the images in the video clip in pixels. (Read Only).
You can use this property to help get the dimensions of your video and help display your video properly. Also, you can use it to calculate the image aspect ratio.
Additional resources:
VideoClip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e0884376212 | unity_docs | editor | What is `Build.Content.BuildUsageTagSet` in Unity? Explain its purpose and usage. | BuildUsageTagSet
class in
UnityEditor.Build.Content
Description
Container for holding information about how objects are being used in a build.
This class helps ensure the correct Shared Variants, Mesh Channels, and more are included in the build correctly.
Note: this class and its members exist to provide low-lev... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_813cfa173a58 | unity_docs | scripting | What is `SceneManagement.SceneManager.GetActiveScene` in Unity? Explain its purpose and usage. | SceneManager.GetActiveScene
Declaration
public static
SceneManagement.Scene
GetActiveScene
();
Returns
Scene
The active Scene.
Description
Gets the currently active Scene.
The currently active Scene is the Scene which will be used as the destination for new GameObjects and the source of current lighting... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_311b6d33aa67 | unity_docs | math | What is `Compilation.CompilationPipeline.GetResponseFileDefinesFromAssemblyName` in Unity? Explain its purpose and usage. | CompilationPipeline.GetResponseFileDefinesFromAssemblyName
Declaration
public static string[]
GetResponseFileDefinesFromAssemblyName
(string
assemblyName
);
Parameters
Parameter
Description
assemblyName
The name of the assembly without the extension.
Returns
string[]
A string array of #define directives ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_05381a4974d6 | unity_docs | editor | Explain 'scriptmultiplescenes' in Unity. | ## Use scripts to edit multiple scenes
You can edit multiple scenes using scripts within the Editor or at runtime.
## Use scripts within the Editor
When using (or running) scripts within the Editor, use:
Scene
struct: Available both in the Editor and at runtime, Scene struct contains read-only properties that relate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ec9e366cf1c | unity_docs | rendering | What is `Rendering.CullingResults.GetLightIndexMap` in Unity? Explain its purpose and usage. | CullingResults.GetLightIndexMap
Declaration
public NativeArray<int>
GetLightIndexMap
(
Unity.Collections.Allocator
allocator
);
Parameters
Parameter
Description
allocator
The allocator to use.
Returns
NativeArray<int>
Array of indices that map from
VisibleLight
indices to internal per-object light lis... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_96bf71fa1336 | unity_docs | rendering | In Unity's 'Color emojis', what is 'Control emoji fallback search' and how does it work? | You can prioritize searching the
Fallback Emoji Text Assets
for emojis. For example, if a font includes black and white emojis, you can choose whether to use emojis from the primary font or the
Fallback Emoji Text Assets
list.
In UI Builder, select the text element in the Hierarchy panel.
In the Inspector panel, in the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02133c923f52 | unity_docs | rendering | What is `RenderTextureFormat.ARGBFloat` in Unity? Explain its purpose and usage. | RenderTextureFormat.ARGBFloat
Description
Color render texture format, 32 bit floating point per channel.
Note that not all graphics cards support floating point render textures.
Use
SystemInfo.SupportsRenderTextureFormat
to check for support.
Additional resources:
RenderTexture
class,
SystemInfo.SupportsRende... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5cec2b8b5d36 | unity_docs | scripting | Explain 'Troubleshooting the QNX Player' in Unity. | This page lists the common problems and limitations that might occur when using the QNX Player.
## The QNX Player fails to enumerate all display resolutions
Due to an ABI breakage in the QNX 7.1 screen system headers, the Player might not be able to query all available display modes. For more information, refer to th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ac0a7bfcb6ee | unity_docs | editor | Explain 'Introduction to runtime asset management' in Unity. | How you load and manage assets in your project impacts on your application’s memory usage, load times, and build size. Unity provides several asset management systems, each designed for specific use cases and project sizes. Small applications with fixed content sizes can usually use Unity’s
default asset management sys... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a82adb52ca8 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.Queries.ctor` in Unity? Explain its purpose and usage. | Queries Constructor
Declaration
public
Queries
();
Declaration
public
Queries
(
Unity.Android.Gradle.Manifest.Queries
queries
);
Parameters
Parameter
Description
queries
Element to copy.
Description
Element constructor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ffd5b22d12d | unity_docs | rendering | What is `Terrain` in Unity? Explain its purpose and usage. | Terrain
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.TerrainModule
Description
The Terrain component renders the terrain.
Static Properties
Property
Description
activeTerrain
The active Terrain. This is a convenient function to get to the main Terrain in the Scene.
activeT... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5c5aec5a5410 | unity_docs | rendering | Explain 'Metal requirements and compatibility' in Unity. | This page lists the requirements for using Metal as well as the features that Metal is compatible with.
## Platform compatibility
Unity supports Metal for the Unity Player on iOS, tvOS, and macOS. Unity also supports Metal for the Unity Editor on macOS.
## Hardware compatibility
Unity supports Metal for all Apple d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_73acc2c4828d | unity_docs | scripting | What is `UIElements.TimeValue` in Unity? Explain its purpose and usage. | TimeValue
struct in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Represents a time value.
Properties
Property
Description
unit
The unit of the value property.
value
The time value.
Constructors
Constructor
Description
TimeValue
Creates from a float and a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_983cb9579222_doc_2 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | If true, we also consider inactive elements in the scene when we search for an instance.
Signature:
```csharp
protected static bool ConsiderInactiveInstances = false;
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_5ad787646502 | unity_docs | editor | What is `L10n` in Unity? Explain its purpose and usage. | L10n
class in
UnityEditor
Description
Class for text localization.
Use this class to localize your text shown in the Unity Editor. You need a
po
file (ja.po for example) and an asmdef (Assembly Definition) file. Add this syntax to define the
LocalizationAttribute
in any script in the assembly: [assembly:Unity... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f636811010d | unity_docs | physics | Show me a Unity C# example demonstrating `RaycastHit2D.distance`. | cted a
Collider2D
.
When the
RaycastHit2D
result is returned from a physics query, the
distance
refers to the distance from the physics query start position to the position the physics query shape intersected as indicated by
RaycastHit2D.centroid
. For simple linecast or raycast queries,
RaycastHit2D.point
is ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b877f873e7c7 | unity_docs | physics | Show me a Unity C# example demonstrating `Physics.Linecast`. | ryTriggerInteraction.UseGlobal);
Parameters
Parameter
Description
start
Start point.
end
End point.
layerMask
A
Layer mask
that is used to selectively filter which colliders are considered when casting a ray.
queryTriggerInteraction
Specifies whether this query should hit Triggers.
Description
Returns ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_17a3395e95a4 | unity_docs | scripting | What is `Experimental.GraphView.EdgeConnector_1.OnPointerMove` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeConnector<T0>.OnPointerMove
Declaration
protected void
OnPointerMove
(
UIElements.PointerMoveEvent
e
);
Parameters
Parameter
Description
e
The pointer move event.
Description
Called when a pointer move event occurs... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b442323a5896 | unity_docs | scripting | What is `AssetMoveResult` in Unity? Explain its purpose and usage. | AssetMoveResult
enumeration
Description
Result of Asset move
Properties
Property
Description
DidNotMove
Tells the internal implementation that the asset was not moved physically on disk by the script.
FailedMove
Tells the internal implementation that the script could not move the assets.
DidMove
Tells the int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_62845c04d06e | unity_docs | rendering | In Unity's 'Setup a project for 2D games', what is 'Installing packages' and how does it work? | Most packages you need to make a 2D game in Unity are included in the Unity Editor. The following table lists the packages included by default when you choose the
2D template
:
Package Description 2D Animation
2D Animation provides the necessary tooling and runtime components for applying skeletal animation to your
Spr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_401fdbb1051f | unity_docs | scripting | What is `SceneTemplate.SceneTemplatePipelineAdapter.BeforeTemplateInstantiation` in Unity? Explain its purpose and usage. | SceneTemplatePipelineAdapter.BeforeTemplateInstantiation
Declaration
public void
BeforeTemplateInstantiation
(
SceneTemplate.SceneTemplateAsset
sceneTemplateAsset
,
bool
isAdditive
,
string
sceneName
);
Parameters
Parameter
Description
sceneTemplateAsset
The Scene template Asset to instantiate.
isAdditiv... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b016d2f58643_doc_2 | github | scripting | What does `ApplyHorizontalImpulse` do in this Unity script? Explain its purpose and signature. | Applies a horizontal impulse, ignoring vertical forces.Impulse to be applied.
Signature:
```csharp
public void ApplyHorizontalImpulse(Vector3 impulse) => ApplyImpulse(new Vector3(impulse.x, 0.0f, impulse.z));
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_0e91f553c5ce | unity_docs | scripting | What is `Rendering.SubMeshDescriptor.baseVertex` in Unity? Explain its purpose and usage. | SubMeshDescriptor.baseVertex
public int
baseVertex
;
Description
Offset that is added to each value in the index buffer, to compute the final vertex index.
You can use the Base vertex to achieve meshes that are larger than 65535 vertices while using 16 bit index buffers,
as long as each sub-mesh fits within its... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_291afe1b9097 | unity_docs | rendering | What is `Rendering.GraphicsSettings.HasShaderDefine` in Unity? Explain its purpose and usage. | GraphicsSettings.HasShaderDefine
Declaration
public static bool
HasShaderDefine
(
Rendering.GraphicsTier
tier
,
Rendering.BuiltinShaderDefine
defineHash
);
Description
Returns true if shader define was set when compiling shaders for current
GraphicsTier
. Graphics Tiers are only available in the Built-in R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_57f35a909468 | unity_docs | audio | What is `Experimental.Audio.AudioSampleProvider.ClearSampleFramesAvailableNativeHandler` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AudioSampleProvider.ClearSampleFramesAvailableNativeHandler
Declaration
public void
ClearSampleFramesAvailableNativeHandler
();
Description
Clear the native handler set with
AudioSampleProvider.SetSampleFramesAvailableNative... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d922edad4991 | unity_docs | scripting | What is `GizmoInfo.CompareTo` in Unity? Explain its purpose and usage. | GizmoInfo.CompareTo
Declaration
public int
CompareTo
(object
obj
);
Parameters
Parameter
Description
obj
The GizmoInfo to compare.
Returns
int
Returns an integer value comparing the name property of two GizmoInfo types.
Description
Returns an integer value comparing the name property of two GizmoInfo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9353373765c2 | unity_docs | editor | What is `Experimental.GraphView.GraphViewEditorWindow.GetExtraPaneTypes` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphViewEditorWindow.GetExtraPaneTypes
Declaration
public IEnumerable<Type>
GetExtraPaneTypes
();
Returns
IEnumerable<Type>
The extra panes that are specific to the window.
Description
Gets the extra panes associated w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6112941b4b08 | unity_docs | performance | What is `Unity.Jobs.IJobFor.Execute` in Unity? Explain its purpose and usage. | IJobFor.Execute
Declaration
public void
Execute
(int
index
);
Parameters
Parameter
Description
index
The index of the for loop to perform work from.
Description
Performs work against a specific iteration index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fab789723eb | unity_docs | animation | What is `AnimationUtility.EditorCurveBindingsToGenericBindings` in Unity? Explain its purpose and usage. | AnimationUtility.EditorCurveBindingsToGenericBindings
Declaration
public static GenericBinding[]
EditorCurveBindingsToGenericBindings
(EditorCurveBinding[]
editorCurveBindings
);
Parameters
Parameter
Description
editorCurveBindings
The
EditorCurveBinding
to be converted.
Returns
GenericBinding[]
Return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36174b945799 | unity_docs | rendering | What is `Search.SearchProvider.onEnable` in Unity? Explain its purpose and usage. | SearchProvider.onEnable
public
Unity.Android.Gradle.Manifest.Action
onEnable
;
Description
Called when the SearchWindow is opened. Allows the search provider to perform some caching.
```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class Light... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c923437891af | unity_docs | input | What is `XR.InputDevice.subsystem` in Unity? Explain its purpose and usage. | InputDevice.subsystem
public
XR.XRInputSubsystem
subsystem
;
Description
Gets the
XRInputSubsystem
that reported this
InputDevice
.
Will return null if no
XRInputSubsystem
is associated with this device. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e8f9b8d76c0 | unity_docs | scripting | Give me an overview of the `ExcludeFromObjectFactoryAttribute` class in Unity. | ExcludeFromObjectFactoryAttribute
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Add this attribute to a class to prevent the class and its inherited classes from being created with
ObjectFactory
methods.
Constructors
Constructor
Description
ExcludeFromObjectFactoryAttribute
Defa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ffea42caf41 | unity_docs | scripting | What is `UIElements.BaseVerticalCollectionView.dragHoverBarUssClassName` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.dragHoverBarUssClassName
public static string
dragHoverBarUssClassName
;
Description
The USS class name of the drag hover bar.
Unity adds this USS class to the bar that appears when the user drags an item in the list.
Any styling applied to this class affects every BaseVerticalCo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8330b4823024 | unity_docs | rendering | What is `Android.AndroidPlatformIconKind` in Unity? Explain its purpose and usage. | AndroidPlatformIconKind
class in
UnityEditor.Android
Description
Contains all Android
PlatformIconKind
supported by Unity.
Use this class to configure icons used in your Android application. For detailed information on Android icons, refer to the Android developer documentation on
Android icon design guideline... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0de301880ca3 | unity_docs | scripting | What is `Search.SearchItem.GetValue` in Unity? Explain its purpose and usage. | SearchItem.GetValue
Declaration
public object
GetValue
(string
name
,
Search.SearchContext
context
);
Parameters
Parameter
Description
name
Field name. Can be null.
context
Search context if available. Can be null.
Returns
object
Search item value.
Description
Get the default search item value o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95ea0589c385 | unity_docs | rendering | What is `Terrain.normalmapFormat` in Unity? Explain its purpose and usage. | Terrain.normalmapFormat
public static
Experimental.Rendering.GraphicsFormat
normalmapFormat
;
Description
Graphics format of the Terrain normal map texture.
Additional resources:
normalmapTexture
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b123254b6a81 | unity_docs | rendering | Show me a Unity C# example demonstrating `EditorGUIUtility.Load`. | EditorGUIUtility.Load
Declaration
public static Object
Load
(string
path
);
Description
Load a built-in resource.
This function will look in Assets/Editor Default Resources/ + path for the resource.
If not there, it will try the built-in editor resources by name.
```csharp
using UnityEngine;
using UnityEditor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_67a39180bb61 | unity_docs | editor | Explain 'Undo History window' in Unity. | The
Undo History
window provides a visual way of navigating through your undo history, or undoing or redoing multiple actions in the Editor at once.
## Undoing and redoing actions
To open the
Undo History
window, click the Undo icon (
), or choose
Edit
>
Undo History
.
Select an entry in the
Undo History
window to re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54bda75b4eb5 | unity_docs | math | What is `Rendering.BatchDrawCommandFlags.HasSortingPosition` in Unity? Explain its purpose and usage. | BatchDrawCommandFlags.HasSortingPosition
Description
Instances in the draw command have explicit world space sorting positions in the
instanceSortingPositions
array. Unity uses those sorting positions for depth sorting. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea0f1f488cf0 | unity_docs | scripting | Give me an overview of the `Sprite` class in Unity. | Sprite
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.CoreModule
Description
Represents a Sprite object for use in 2D gameplay.
Sprites
are 2D graphic objects used for characters, props, projectiles and other elements of 2D gameplay. The graphics are obtained from bitmap images -... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd3b09b01842 | unity_docs | math | What is `Search.SearchUtils.FetchGameObjects` in Unity? Explain its purpose and usage. | SearchUtils.FetchGameObjects
Declaration
public static GameObject[]
FetchGameObjects
(
SceneManagement.Scene
scene
);
Declaration
public static IEnumerable<GameObject>
FetchGameObjects
();
Parameters
Parameter
Description
scene
Scene to get objects from.
Returns
GameObject[]
The array of game object... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca0e92975070 | unity_docs | ui | What is `DeviceSimulation.DeviceSimulatorPlugin` in Unity? Explain its purpose and usage. | DeviceSimulatorPlugin
class in
UnityEditor.DeviceSimulation
Description
Extend this class to create a Device Simulator plug-in.
Extend this class to create a Device Simulator plug-in. A plug-in lets you control custom simulation parameters from a UI inside the Control Panel of a Device Simulator window. Unity cre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4fa84292ce06 | unity_docs | scripting | Give me an overview of the `HeaderAttribute` class in Unity. | HeaderAttribute
class in
UnityEngine
/
Inherits from:
PropertyAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Use this
PropertyAttribute
to add a header above some fields in the Inspector.
The header is done using a
DecoratorDrawer
.
```csharp
using UnityEngine;public class Example : MonoBe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e91c75d175d2 | unity_docs | editor | What is `Tilemaps.Tilemap.HasEditorPreviewTile` in Unity? Explain its purpose and usage. | Tilemap.HasEditorPreviewTile
Declaration
public bool
HasEditorPreviewTile
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Position to check.
Returns
bool
Returns true if there is an Editor Preview Tile at the position. Returns false otherwise.
Description
Returns whether there is ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c6fd675a19b | unity_docs | scripting | What is `GL.LINES` in Unity? Explain its purpose and usage. | GL.LINES
public static int
LINES
;
Description
Mode for
Begin
: draw lines.
Draws lines between each pair of vertices passed. If you pass four vertices, A, B, C and D, two lines are drawn: one between A and B, and one between C and D.
To set up the screen for drawing in 2D, use
GL.LoadOrtho
or
GL.LoadPixelM... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_47ff13b24e79 | unity_docs | rendering | What is `Rendering.LocalKeywordSpace.operator_ne` in Unity? Explain its purpose and usage. | LocalKeywordSpace.operator !=
public static bool
operator !=
(
Rendering.LocalKeywordSpace
lhs
,
Rendering.LocalKeywordSpace
rhs
);
Description
Returns true if the local shader keyword spaces are not the same. Otherwise, returns false. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89d16e677328 | unity_docs | scripting | What is `Pool.IObjectPool_1.Get` in Unity? Explain its purpose and usage. | IObjectPool<T0>.Get
Declaration
public T
Get
();
Returns
T
A pooled object or a new instance if the pool is empty.
Description
Get an instance from the pool. If the pool is empty then a new instance will be created.
```csharp
using System.Text;
using UnityEngine;
using UnityEngine.Pool;// This component r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35d67e87d797 | unity_docs | physics | What is `Collision2D.otherCollider` in Unity? Explain its purpose and usage. | Collision2D.otherCollider
public
Collider2D
otherCollider
;
Description
The other
Collider2D
involved in the collision with the
collider
.
This collider is attached to the
Collision2D.otherRigidbody
.
Additional resources:
Collider2D
and
Rigidbody2D
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5378b91090b7 | unity_docs | ui | What is `Experimental.GraphView.RectangleSelector` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
RectangleSelector
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
UIElements.MouseManipulator
Description
Rectangle selection box manipulator.
Constructors
Constructor
Description
RectangleSelector
RectangleS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2748cfc10de9 | unity_docs | editor | What is `EditorCurveBinding.isSerializeReferenceCurve` in Unity? Explain its purpose and usage. | EditorCurveBinding.isSerializeReferenceCurve
public bool
isSerializeReferenceCurve
;
Description
Returns true if the binding is to a curve that points to field on a
SerializeReference
instance. Returns false otherwise. (Read Only) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a498211ce80e | unity_docs | xr | Explain 'Troubleshooting for Android' in Unity. | Learn how to resolve common issues when developing Android applications using Unity.
## Android manifest file contains unexpected permissions
When building a Unity Android application, the final application manifest might contain permissions that you didn’t explicitly add to your project. Such unexpected permissions ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b70387c623ef | unity_docs | animation | What is `Animations.TransformStreamHandle.SetLocalScale` in Unity? Explain its purpose and usage. | TransformStreamHandle.SetLocalScale
Declaration
public void
SetLocalScale
(
Animations.AnimationStream
stream
,
Vector3
scale
);
Parameters
Parameter
Description
scale
The scale of the transform relative to the parent.
stream
The
AnimationStream
that holds the animated values.
Description
Sets the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b4af96e31b1 | unity_docs | scripting | What is `ArticulationBody.AddForce` in Unity? Explain its purpose and usage. | ArticulationBody.AddForce
Declaration
public void
AddForce
(
Vector3
force
,
ForceMode
mode
= ForceMode.Force);
Parameters
Parameter
Description
force
The force vector to apply.
mode
The type of force to apply.
Description
Applies a force to the
ArticulationBody
.
Note that the force accumulates ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8483b5325624 | unity_docs | ui | What are the parameters of `GUILayout.VerticalSlider` in Unity? | Returns float The value that has been set by the user. Description A vertical slider the user can drag to change a value between a min and a max. Vertical slider in the Game View. ```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
// Draws a vertical slider control that goes from 10 (top) to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_94ff6a007dfa | github | scripting | Write a Unity C# script called Logger | ```csharp
using System.Linq;
using DilmerGames.Core.Singletons;
using TMPro;
using UnityEngine;
using System;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class Logger : Singleton<Logger>
{
[SerializeField]
private TextMeshProUGUI debugAreaText = null;
[SerializeField]
private bool en... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_caf4293d25db | unity_docs | math | In Unity's 'Introduction to Unity Properties', what is 'Fundamental features' and how does it work? | The Unity Properties framework has the following fundamental features that you can use to handle C# type data generically:
Property bags
: An
IPropertyBag<T>
describes the fields and properties of type
T
. Unity generates property bags so the system can enumerate properties of your type.
Visitors
: You implement a visi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3bb225e439d2 | unity_docs | scripting | What is `PlayerSettings.GetDefaultScriptingBackend` in Unity? Explain its purpose and usage. | PlayerSettings.GetDefaultScriptingBackend
Declaration
public static
ScriptingImplementation
GetDefaultScriptingBackend
(
Build.NamedBuildTarget
buildTarget
);
Parameters
Parameter
Description
buildTarget
The
NamedBuildTarget
.
Returns
ScriptingImplementation
A ScriptingImplementation object that des... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b0aa6b414fd | unity_docs | ui | What is `GUIContent.none` in Unity? Explain its purpose and usage. | GUIContent.none
public static
GUIContent
none
;
Description
Shorthand for empty content.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
void OnGUI()
{
GUI.Button(new Rect(0, 0, 100, 20), GUIContent.none);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1dbf43ece3e6 | unity_docs | rendering | What is `EditorCurveBinding.PPtrCurve` in Unity? Explain its purpose and usage. | EditorCurveBinding.PPtrCurve
Declaration
public static
EditorCurveBinding
PPtrCurve
(string
inPath
,
Type
inType
,
string
inPropertyName
);
Parameters
Parameter
Description
inPath
The transform path to the object to animate.
inType
The type of the object to animate.
inPropertyName
The name of the pro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_155dfa7ad246 | unity_docs | audio | In Unity's 'Audio Clip Import Settings reference', what is 'Platform-specific audio clip override settings' and how does it work? | The following table shows the options available in the platform-specific overrides panel in the
Audio Clip Import Settings
Inspector window. In this panel, you can configure the audio clip’s settings for various platforms. To access the settings for a specific platform, select the tab for that platform.
Property Functi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8d3cc2ecc2b | unity_docs | editor | What is `BuildPipeline.BuildPlayer` in Unity? Explain its purpose and usage. | BuildPipeline.BuildPlayer
Declaration
public static
Build.Reporting.BuildReport
BuildPlayer
(
BuildPlayerOptions
buildPlayerOptions
);
Parameters
Parameter
Description
buildPlayerOptions
Provide various options to control the behavior of
BuildPipeline.BuildPlayer
.
Returns
BuildReport
A
BuildReport
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e79ecc9a7611 | unity_docs | rendering | Give me an overview of the `TransparencySortMode` class in Unity. | TransparencySortMode
enumeration
Description
Transparent object sorting mode of a
Camera
.
By default, perspective cameras sort objects based on distance from camera position
to the object center; and orthographic cameras sort based on distance along the view direction.
If you're making a 2D game with a perspecti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1dc84afc2646 | unity_docs | scripting | What is `LightTransport.RadeonRaysContext.ReadBuffer` in Unity? Explain its purpose and usage. | RadeonRaysContext.ReadBuffer
Declaration
public void
ReadBuffer
(BufferSlice<T>
src
,
NativeArray<T>
dst
);
Declaration
public void
ReadBuffer
(BufferSlice<T>
src
,
NativeArray<T>
dst
,
LightTransport.EventID
id
);
Parameters
Parameter
Description
src
The buffer slice to read from.
dst
The array ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_135f8803eb88 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystemRenderer.maxParticleSize`. | ParticleSystemRenderer.maxParticleSize
public float
maxParticleSize
;
Description
Clamp the maximum particle size.
Particles can become very heavy on fillrate. Use this setting to make sure they don't
use too much performance when up close to the viewer.
```csharp
using UnityEngine;
using System.Collections;[R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7cad72058db | unity_docs | editor | What is `Profiling.FrameDataView.GetUnityObjectInfo` in Unity? Explain its purpose and usage. | FrameDataView.GetUnityObjectInfo
Declaration
public bool
GetUnityObjectInfo
(int
instanceId
,
out
Profiling.FrameDataView.UnityObjectInfo
info
);
Parameters
Parameter
Description
instanceId
UnityEngine.Object instance identifier.
info
UnityEngine.Object information output struct with name and other attr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ffde57c9f25b | unity_docs | physics | Explain 'Force over Lifetime module reference' in Unity. | Particles can be accelerated by forces (such as wind or attraction) that are specified in this module.
## Properties
For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property Function X, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8c2a6761767 | unity_docs | scripting | What is `SerializedProperty.managedReferenceFieldTypename` in Unity? Explain its purpose and usage. | SerializedProperty.managedReferenceFieldTypename
public string
managedReferenceFieldTypename
;
Description
String corresponding to the value of the managed reference field full type string.
Contains a valid value when
propertyType
is
SerializedPropertyType.ManagedReference
. This property is Read Only (you ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99f144fb6328 | unity_docs | physics | What is `PhysicsMaterial2D` in Unity? Explain its purpose and usage. | PhysicsMaterial2D
class in
UnityEngine
/
Inherits from:
Object
/
Implemented in:
UnityEngine.Physics2DModule
Description
Asset type that defines the surface properties of a
Collider2D
.
When two Colllider2D come into contact, the physics system uses both friction and bounciness if it needs to calculate a col... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ee255a3d917 | unity_docs | editor | Show me a Unity C# example demonstrating `PlayerSettings.Android.useCustomKeystore`. | Description
Enable application signing with a custom keystore.
When enabled, the Android application is signed with the key specified in
keyaliasName
from the keystore specified in
keystoreName
. When disabled, the application is signed with a debug key.
The following code example demonstrates how to enable applic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d1522ba2328 | unity_docs | math | What is `Unity.Collections.LowLevel.Unsafe.NativeSliceUnsafeUtility.GetUnsafeReadOnlyPtr` in Unity? Explain its purpose and usage. | NativeSliceUnsafeUtility.GetUnsafeReadOnlyPtr
Declaration
public static void*
GetUnsafeReadOnlyPtr
(NativeSlice<T>
nativeSlice
);
Parameters
Parameter
Description
nativeSlice
The NativeSlice to check.
Returns
void*
The memory buffer pointer of
nativeSlice
.
Description
Gets a NativeSlice memory buff... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a29af7ead01 | unity_docs | performance | What is `GraphicsJobMode` in Unity? Explain its purpose and usage. | GraphicsJobMode
enumeration
Description
Enum used to specify the graphics jobs mode to use.
Additional resources:
PlayerSettings.graphicsJobMode
.
Properties
Property
Description
Native
Native Graphics Jobs.
Legacy
Legacy Graphics Jobs ("Jobified Rendering").
Split
Split Graphics Jobs. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24b4e2a4631d | unity_docs | rendering | What is `LineRenderer.alignment` in Unity? Explain its purpose and usage. | LineRenderer.alignment
public
LineAlignment
alignment
;
Description
Select whether the line will face the camera, or the orientation of the Transform Component.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(LineRenderer))]
public class ExampleClass : MonoBehaviour
{
private ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fdf0ba9b43a7 | unity_docs | editor | What is `EditorGUI.DoubleField` in Unity? Explain its purpose and usage. | EditorGUI.DoubleField
Declaration
public static double
DoubleField
(
Rect
position
,
double
value
,
GUIStyle
style
= EditorStyles.numberField);
Declaration
public static double
DoubleField
(
Rect
position
,
string
label
,
double
value
,
GUIStyle
style
= EditorStyles.numberField);
Declaration
pu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a65420960a8b | unity_docs | xr | In Unity's 'Property bags', what is 'Performance considerations' and how does it work? | Generating property bags by reflection can introduce performance overhead the first time you request a property bag for a given container type. Creating properties for field members through reflection can allocate memory and increase garbage collector overhead in IL2CPP builds.
To avoid reflection and improve performan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_63a8cd58f090 | unity_docs | scripting | What are the parameters of `Mesh.RecalculateNormals` in Unity? | Description Recalculates the normals of the Mesh from the triangles and vertices. After modifying the vertices it is often useful to update the normals to reflect the change. Normals are calculated from all shared vertices. Imported Meshes sometimes don't share all vertices. For example, a vertex at a UV seam is split ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9908a61a749e | unity_docs | ui | Explain 'Launch and use the Search window' in Unity. | The Search window finds assets in your project, packages in Unity’s registry, assets from the Unity
Asset Store
, log information, and so on. You can compare items, view them in an Inspector tab, and act on them.
This page reviews the window’s interface.
## Launch Search
To launch Search, do one of the following:
Pre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6194a4e5cf21 | unity_docs | rendering | What are the parameters of `ImageConversion.EncodeToJPG` in Unity? | Description Encodes this texture into JPG format. This function returns a byte array which is the JPG file data. You can store the encoded data as a file or send it over the network without further processing. This function does not work on any compressed format. Texture.isReadable must be true .
The encoded JPG data w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e19b78e36595 | unity_docs | editor | What is `AssetDatabase.RemoveUnusedAssetBundleNames` in Unity? Explain its purpose and usage. | AssetDatabase.RemoveUnusedAssetBundleNames
Declaration
public static void
RemoveUnusedAssetBundleNames
();
Description
Remove all the unused AssetBundle names in the Asset Database.
```csharp
using System.Linq;
using UnityEngine;
using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour
{
[MenuItem(... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_85092b831255 | unity_docs | physics | Explain 'Search your project and scenes' in Unity. | You can search your project and scenes with the Hierarchy, Project, and Asset Database search providers:
Hierarchy
: Search GameObjects in the loaded scenes.
Project
: Search the project’s assets. This is a faster search than the Asset Database search, and supports more filters. The Project provider includes more infor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8fca012879b7 | unity_docs | rendering | What is `Graphics.DrawMeshNow` in Unity? Explain its purpose and usage. | Graphics.DrawMeshNow
Declaration
public static void
DrawMeshNow
(
Mesh
mesh
,
Vector3
position
,
Quaternion
rotation
);
Declaration
public static void
DrawMeshNow
(
Mesh
mesh
,
Vector3
position
,
Quaternion
rotation
,
int
materialIndex
);
Declaration
public static void
DrawMeshNow
(
Mesh
m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a41b3583f5f0 | unity_docs | editor | What is `U2D.SpriteAtlasUtility` in Unity? Explain its purpose and usage. | SpriteAtlasUtility
class in
UnityEditor.U2D
Description
Utility methods to pack atlases in the Project.
Static Methods
Method
Description
CleanupAtlasPacking
Cleanup internal states after packing SpriteAtlas assets. Must be called after a call to SpriteAtlasUtility.PackAllAtlases.
PackAllAtlases
Pack all the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_71c8dafd05e1 | unity_docs | scripting | Explain 'The visual tree' in Unity. | In your UI, you structure elements into a
visual tree
.
Topic Description Introduction to visual elements and visual tree Understand visual elements
in the visual tree and how to use it.
Panels
Understand panels in the visual tree.
Draw order
Understand the elements ordering in the visual tree.
Coordinate and position ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fc63028c582c | unity_docs | rendering | Explain 'Colors preferences reference' in Unity. | The Colors preferences let you pick colors for various user interface elements in the Unity Editor. To open the preferences, go to
Edit > Preferences > Colors
(macOS:
Unity > Settings > Colors
).
## General colors
Use this setting to customize color preferences for General settings.
Property Function Playmode Tint
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_93584d94b472 | unity_docs | scripting | Explain 'Create prefabs' in Unity. | To create and use prefabs in your project, you must do the following:
Create a prefab asset
.
Create an instance of the prefab asset
.
## Create a prefab asset
To create a prefab asset, perform the following steps:
Create a GameObject and configure its position, scale, rotation, components, and other properties as ne... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f522d911594a | unity_docs | scripting | What is `AI.NavMeshAgent.destination` in Unity? Explain its purpose and usage. | NavMeshAgent.destination
public
Vector3
destination
;
Description
Gets or attempts to set the destination of the agent in world-space units.
Getting:
Returns the destination set for this agent.
• If a destination is set but the path is not yet processed the position returned will be valid navmesh position tha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3f6489641ae6 | unity_docs | physics | In Unity's 'Example scripts for collider events', what is 'Example: Send an event message every physics update' and how does it work? | The following example uses a trigger collider to produce a hoverpad. The trigger collider is positioned directly on top of a hoverpad GameObject, and applies a constant upward force to any GameObject within its trigger.
```csharp
using UnityEngine;
using System.Collections;
public class HoverPad : MonoBehaviour
{
// ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_318dd8eaf442 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.QueryEngine_1.AddTypeParser`. | n be converted into TFilterConstant. Takes a string and returns a ParseResult object. This contains the success flag, and the converted value if it succeeds.
Description
Adds a type parser that parses a string and returns a custom type. Used by custom operator handlers (see
AddOperatorHandler
).
<TFilterConstant>: ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d86629ad07e0 | unity_docs | xr | What is `Android.DownloadAssetPackAsyncOperation.downloadedAssetPacks` in Unity? Explain its purpose and usage. | DownloadAssetPackAsyncOperation.downloadedAssetPacks
public string[]
downloadedAssetPacks
;
Description
Gets the names of Android asset packs downloaded by this operation.
This property returns the names of asset packs that the device downloaded and made available to the app based on the download request that t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d60d8cddc97f | unity_docs | rendering | What is `ParticleSystem.proceduralSimulationSupported` in Unity? Explain its purpose and usage. | ParticleSystem.proceduralSimulationSupported
public bool
proceduralSimulationSupported
;
Description
Determines whether this system supports Procedural Simulation.
Internally, each of the Built-In Particle Systems has two modes of operation: procedural and non-procedural.
In procedural mode, it is possible to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6183d7e91f4e | unity_docs | scripting | What is `Mesh.GetSubMesh` in Unity? Explain its purpose and usage. | Mesh.GetSubMesh
Declaration
public
Rendering.SubMeshDescriptor
GetSubMesh
(int
index
);
Parameters
Parameter
Description
index
Sub-mesh index. See
subMeshCount
. Out of range indices throw an exception.
Returns
SubMeshDescriptor
Sub-mesh data.
Description
Get information about a sub-mesh of the M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ca6f0cc2fdc | unity_docs | scripting | What is `GameObject.CreatePrimitive` in Unity? Explain its purpose and usage. | GameObject.CreatePrimitive
Declaration
public static
GameObject
CreatePrimitive
(
PrimitiveType
type
);
Parameters
Parameter
Description
type
The type of primitive object to create, specified as a member of the
PrimitiveType
enum.
Description
Creates a GameObject of the specified PrimtiveType with a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b57bdaed36b6 | unity_docs | xr | What is `AssetBundle.LoadAssetWithSubAssetsAsync` in Unity? Explain its purpose and usage. | AssetBundle.LoadAssetWithSubAssetsAsync
Declaration
public
AssetBundleRequest
LoadAssetWithSubAssetsAsync
(string
name
);
Declaration
public
AssetBundleRequest
LoadAssetWithSubAssetsAsync
(string
name
);
Declaration
public
AssetBundleRequest
LoadAssetWithSubAssetsAsync
(string
name
,
Type
type
);
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_29c745fec15b | unity_docs | scripting | Explain 'Animator component' in Unity. | Use an
Animator component
to assign animation to a GameObject in your
Scene
. The Animator component requires a reference to an
Animator Controller
which defines which
animation clips
to use, and controls when and how to blend and transition between them.
If the GameObject is a humanoid character with an Avatar definit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_db9e7d867e39_doc_1 | github | scripting | What does `IsTracked` do in this Unity script? Explain its purpose and signature. | Define if the current controller is tracked not depending on handeness.True if the controller is tracked
Signature:
```csharp
public abstract bool IsTracked();
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
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