id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_8f802124d268 | unity_docs | rendering | What is `PlayerSettings.iOS.cameraUsageDescription` in Unity? Explain its purpose and usage. | PlayerSettings.iOS.cameraUsageDescription
public static string
cameraUsageDescription
;
Description
Describes the reason for access to the user's camera.
When the OS prompts the user to allow access to the camera, this text is displayed as part of the dialog box. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5bbe5fd64f16 | unity_docs | scripting | In Unity's 'JSON Serialization', what is 'Overwriting objects with JSON' and how does it work? | You can also deserialize JSON data over an existing object, which overwrites any existing data:
```
JsonUtility.FromJsonOverwrite(json, myObject);
```
If the JSON data does not contain a value for a field, the serializer does not change that field’s value. This method allows you to keep allocations to a minimum by reus... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b26323ea80ff | unity_docs | physics | What is `LayerMask.value` in Unity? Explain its purpose and usage. | LayerMask.value
public int
value
;
Description
Converts a layer mask value to an integer value.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Casts a ray using the layer mask,
// which can be modified in the inspector. LayerMask mask = -1;
void Update()
{
if (Physics.Raycast(transfo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_25f40739b5de_doc_2 | github | scripting | What does `Get` do in this Unity script? Explain its purpose and signature. | Retrieves an object from the pool and adds it to the active objects list.A pooled object of type T.
Signature:
```csharp
internal T Get()
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af3d6dff69fb | unity_docs | rendering | What is `Rendering.BuiltinShaderDefine.UNITY_ENABLE_REFLECTION_BUFFERS` in Unity? Explain its purpose and usage. | BuiltinShaderDefine.UNITY_ENABLE_REFLECTION_BUFFERS
Description
UNITY_ENABLE_REFLECTION_BUFFERS is set when deferred shading renders reflection probes in deferred mode. With this option set reflections are rendered into a per-pixel buffer. This is similar to the way lights are rendered into a per-pixel buffer. UNITY... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_910364e5c75e | unity_docs | ui | What is `UIElements.Scroller` in Unity? Explain its purpose and usage. | Scroller
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.VisualElement
/
Implemented in:
UnityEngine.UIElementsModule
Description
A vertical or horizontal scrollbar. For more information, refer to
UXML element Scroller
.
Static Properties
Property
Description
highButtonUssClassName
USS cl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6bd501f7bb91 | unity_docs | scripting | Give me an overview of the `Snapping` class in Unity. | Snapping
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Snap values to rounded increments.
Static Methods
Method
Description
Snap
Rounds value to the closest multiple of snap. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_94c216cb2541_doc_4 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Number of answer (and required buttons). Either One, Two, Three, Four or Differing.
Signature:
```csharp
public AnswersAmount answersAmount = AnswersAmount.Two;
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_a6558a862fa6 | unity_docs | rendering | What is `Rendering.CommandBuffer.SetRayTracingFloatParam` in Unity? Explain its purpose and usage. | CommandBuffer.SetRayTracingFloatParam
Declaration
public void
SetRayTracingFloatParam
(
Rendering.RayTracingShader
rayTracingShader
,
string
name
,
float
val
);
Declaration
public void
SetRayTracingFloatParam
(
Rendering.RayTracingShader
rayTracingShader
,
int
nameID
,
float
val
);
Parameters
Paramet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d53884474d9 | unity_docs | ui | What is `UIElements.Button.ussClassName` in Unity? Explain its purpose and usage. | Button.ussClassName
public static string
ussClassName
;
Description
USS class name of elements of this type.
Unity adds this USS class to every instance of the Button element. Any styling applied to
this class affects every button located beside, or below the stylesheet in the visual tree. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0015b0d8019b | unity_docs | editor | What is `iOS.Xcode.PBXProject.RemoveFile` in Unity? Explain its purpose and usage. | PBXProject.RemoveFile
Declaration
public void
RemoveFile
(string
fileGuid
);
Parameters
Parameter
Description
fileGuid
The GUID of the file or folder reference.
Description
Removes the given file from project.
The file is removed from the list of files to build for each native target and also removed from... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_cf41fd5ba932_doc_3 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Directs the XR Origin's movement when using the hand-relative mode with the left hand.
Signature:
```csharp
public Transform leftControllerTransform
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13e1fb6cc11c | unity_docs | scripting | What is `PackageManager.UI.Sample.ImportOptions` in Unity? Explain its purpose and usage. | ImportOptions
enumeration
Description
Sample import options.
Properties
Property
Description
None
None.
OverridePreviousImports
Override previous imports of the sample.
HideImportWindow
Hide the import window when importing a sample that is an asset package (a .unitypackage file). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0951a582a776 | unity_docs | physics | In Unity's 'Create and apply a custom Physics Material', what is 'Apply a custom Physics Material asset to a collider' and how does it work? | To apply a Physics Material asset to a collider:
Navigate to the target collider’s Material property.
In the Material property field, select the picker icon.
Select the Physics Material asset you want to use.
Alternatively, you can click and drag the Physics Material asset file directly from the
Project window
onto the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8aeceb27792 | unity_docs | scripting | What is `Rendering.SubMeshDescriptor.indexCount` in Unity? Explain its purpose and usage. | SubMeshDescriptor.indexCount
public int
indexCount
;
Description
Index count for this sub-mesh face data.
This property, together with
indexStart
, determines which part of the whole index buffer is used by
a particular sub-mesh. Values in the index buffer are interpreted according to the
topology
property,
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87675ac803ae | unity_docs | audio | Show me a Unity C# example demonstrating `AudioClip.PCMSetPositionCallback`. | o the clip, Unity does the following:
Calls
PCMSetPositionCallback
.
Sets the
position
parameter to 44,100 regardless of the audio channel count.
If the audio clip is stereo (2 channels), each frame has 2 samples- one per channel. The total number of samples at 1 s into the clip is 88200 (44100 frames x 2 channe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c3fef78314b9 | github | scripting | Write a Unity Editor script for Type Drawer | ```csharp
using UnityEngine;
using UnityEditor;
using System;
namespace EssentialEditor.Internal
{
public static class TypeDrawer
{
public static object Draw(Type type, string name, object getValue)
{
object value = null;
if (typeof(int) == type)
{
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_5cf8245450c3 | unity_docs | rendering | In Unity's 'Visual effects', what is 'Additional resources and examples' and how does it work? | 📖
E-Book
:
The definitive guide to creating advanced visual effects in Unity (Unity 6 edition)
📖
E-Book
:
Create popular shaders and visual effects with the Universal Render Pipeline (Unity 6 edition)
📖
E-Book
:
Introduction to the Universal Render Pipeline for advanced creators (Unity 6 edition)
📺
Video
:
Compute ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1628d794ec8d | unity_docs | animation | What is `ParticleSystemAnimationMode` in Unity? Explain its purpose and usage. | ParticleSystemAnimationMode
enumeration
Description
The animation mode.
Properties
Property
Description
Grid
Use a regular grid to construct a sequence of animation frames.
Sprites
Use a list of sprites to construct a sequence of animation frames. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cba690fdab0a | unity_docs | networking | What is `Networking.PlayerConnection.PlayerConnection.TrySend` in Unity? Explain its purpose and usage. | PlayerConnection.TrySend
Declaration
public bool
TrySend
(Guid
messageId
,
byte[]
data
);
Parameters
Parameter
Description
messageId
The type ID of the message that is sent to the Editor.
Returns
bool
Returns true when the Player sends data successfully, and false when there is no space in the socket ri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce8afed454d3 | unity_docs | rendering | What is `IHVImageFormatImporter.wrapModeV` in Unity? Explain its purpose and usage. | IHVImageFormatImporter.wrapModeV
public
TextureWrapMode
wrapModeV
;
Description
Texture V coordinate wrapping mode.
Controls wrapping mode along texture V (vertical) axis.
Additional resources:
Texture.wrapModeV
,
wrapMode
,
texture assets
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95a42a9ca65a | unity_docs | scripting | What is `Search.SearchContext.filterId` in Unity? Explain its purpose and usage. | SearchContext.filterId
public string
filterId
;
Description
Explicit filter ID. Usually it is the first search token like h:, p: to do an explicit search for a given search provider. Can be null. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51f8a55d2f1b | unity_docs | scripting | What is `UnityEngine.DirectorModule` in Unity? Explain its purpose and usage. | UnityEngine.DirectorModule
Description
The Director module implements the PlayableDirector class.
Classes
Class
Description
PlayableDirector
Instantiates a PlayableGraph from a PlayableAsset and controls playback of Playable objects.
This API is mainly designed to provide scheduling and scene binding support a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4773a7e24b84 | unity_docs | scripting | What is `Terrain.treeCrossFadeLength` in Unity? Explain its purpose and usage. | Terrain.treeCrossFadeLength
public float
treeCrossFadeLength
;
Description
Total distance delta that trees will use to transition from billboard orientation to mesh orientation.
Decreasing this value makes the transition happen faster.
Setting it to 0 will produce a visible pop when switching from mesh to billb... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8a655b2b2656 | github | scripting | Write a Unity C# audio script for Audio Playback Modulator | ```csharp
using UnityEngine;
namespace LeakyAbstraction.ReactiveScriptables
{
public class AudioPlaybackModulator : MonoBehaviour
{
[Header("Identifier (cosmetic):")]
[SerializeField]
private string _modulatorName = default;
[Header("Audio source to modulate:")]
[Seria... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_5d9d03c104cf | unity_docs | editor | What are the parameters of `AssetDatabase.ExportPackage` in Unity? | Description Exports the assets identified by assetPathNames to a unitypackage file in fileName . Additional resources: ExportPackageOptions for information on how you can affect what gets exported. ```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;public class AssetDatabaseExamples : Mono... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7b658e08d30e | unity_docs | rendering | What is `ShaderUtil.GetCallableShaderName` in Unity? Explain its purpose and usage. | ShaderUtil.GetCallableShaderName
Declaration
public static string
GetCallableShaderName
(
Rendering.RayTracingShader
s
,
int
shaderIndex
);
Parameters
Parameter
Description
s
The
RayTracingShader
instance.
shaderIndex
The callable Shader index for which to retrieve the name. The callable Shaders define... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d35333d1dcce_doc_2 | github | scripting | What does `AddSubscription_internal` do in this Unity script? Explain its purpose and signature. | Subscribes to a GameEvent, and handles all relevant responsibilities, i.e. automatically suspends subscription while the GameObject is disabled.The GameEvent to subscribe to.The method to be called when the event fires.
Signature:
```csharp
protected void AddSubscription<T>(GameEvent<T> gameEvent, Action<T> callback)
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38e24ea4c629 | unity_docs | input | What is `Search.SearchExpression.GetFormatString` in Unity? Explain its purpose and usage. | SearchExpression.GetFormatString
Declaration
public static bool
GetFormatString
(
Search.SearchExpression
expr
,
out string
formatStr
);
Parameters
Parameter
Description
expr
Expression to convert to a format string.
formatStr
Extracted format string.
Returns
bool
Returns true if the SearchExpression... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e742e1a806e5 | unity_docs | xr | What is `Android.Permission.FineLocation` in Unity? Explain its purpose and usage. | Permission.FineLocation
public static string
FineLocation
;
Description
Used when requesting permission or checking if permission has been granted to use the users location with high precision. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_23bbc8e8f133 | unity_docs | input | Explain 'Input Manager' in Unity. | Important
:
Input Manager
is a legacy feature and not recommended for new projects.
For new projects you should use the
Input System Package
.
The
Input Manager
window allows you to define input axes and their associated actions for your Project. To access it, from Unity’s main menu, go to
Edit > Project Settings
, the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a2c65db84d0f | unity_docs | scripting | What is `Experimental.GraphView.StackNode.InsertElement` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StackNode.InsertElement
Declaration
public void
InsertElement
(int
index
,
Experimental.GraphView.GraphElement
element
);
Parameters
Parameter
Description
index
The index where the specified GraphElement will be insert... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_44b011b0da93 | github | scripting | Write a Unity C# MonoBehaviour script called Example | ```csharp
using UnityEngine;
using System.Collections.Generic;
namespace EssentialEditor.Example
{
public class Example : MonoBehaviour
{
public Vector2 foo1;
public float foo2;
[ExposeProperty]
public float Foo
{
get { return foo2; }
set { foo2... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_cf41cb1ca545 | unity_docs | physics | Show me a Unity C# example demonstrating `Compilation.CompilationPipeline.compilationFinished`. | he
context
as a key, and capture start time or relevant state. On compilation finish, you can then look up the same entry via the
context
, compute duration, summarize results, and clean up.
Note:
Performing Player builds or triggering additional compilation tasks from callbacks is not supported. This is because th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6dc754aaa91f | unity_docs | input | What is `AndroidInput` in Unity? Explain its purpose and usage. | AndroidInput
class in
UnityEngine
/
Implemented in:
UnityEngine.InputLegacyModule
Description
AndroidInput provides support for off-screen touch input, such as a touchpad.
Static Properties
Property
Description
secondaryTouchEnabled
Property indicating whether the system provides secondary touch input.
seco... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_954273f56d4b | unity_docs | scripting | What is `Transform.LookAt` in Unity? Explain its purpose and usage. | Transform.LookAt
Declaration
public void
LookAt
(
Transform
target
);
Declaration
public void
LookAt
(
Transform
target
,
Vector3
worldUp
= Vector3.up);
Parameters
Parameter
Description
target
Object to point towards.
worldUp
Vector specifying the upward direction.
Description
Rotates the tra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_80f9afe2f184 | unity_docs | rendering | What is `RenderPickingArgs.renderPickingType` in Unity? Explain its purpose and usage. | RenderPickingArgs.renderPickingType
public
RenderPickingType
renderPickingType
;
Description
Specifies the type of the current picking rendering the callback is invoked with.
Unity picking rendering is categorized into two types that have two different purposes. Your rendering must adhere to this type specifi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b86139204c73 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R8G8B8A8_SRGB` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R8G8B8A8_SRGB
Description
A four-component, 32-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ac64645ec88 | unity_docs | editor | What is `AssetImporters.ScriptedImporterAttribute.overrideFileExtensions` in Unity? Explain its purpose and usage. | ScriptedImporterAttribute.overrideFileExtensions
public string[]
overrideFileExtensions
;
Description
List of file name extensions (not including the leading period character) that the scripted importer can handle in addition to the default file name extension(s).
This Importer is registered as a Override Impor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4092446ac3fa | unity_docs | scripting | What is `SceneView.MoveToView` in Unity? Explain its purpose and usage. | SceneView.MoveToView
Declaration
public void
MoveToView
();
Declaration
public void
MoveToView
(
Transform
target
);
Parameters
Parameter
Description
target
A transform to place at the scene
pivot
.
Description
Transforms all selected object to the scene
pivot
.
If no argument is passed, each selec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bf5cf5c5d6e1_doc_7 | github | scripting | What does `IsLittleGrabbing` do in this Unity script? Explain its purpose and signature. | Returns true if the given hand's little finger tip is closer to the wrist than the little proximal joint.Hand to check for the required pose.True if the given hand's little finger tip is closer to the wrist than the little proximal joint, false otherwise.
Signature:
```csharp
static bool IsLittleGrabbing(XRHand hand)
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_58f2ab067d55 | unity_docs | xr | In Unity's 'Foveated rendering', what is 'Control foveated rendering' and how does it work? | Control foveated rendering by setting the foveatedRenderingLevel property of the XRDisplaySubsystem to a value between zero and one. You must enable foveated runtime in your project’s provider plug-in settings or the runtime setting is ignored.
The following example method sets the foveation level:
```csharp
public voi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c0b55fac7624 | unity_docs | scripting | Show me a Unity code example for 'TwoPaneSplitView'. | ent is a container that arranges its children in two panes, either horizontally or vertically. The user can resize the panes by dragging the divider between them. A TwoPaneSplitView must have exactly two children.
## Create a TwoPaneSplitView
You can create a TwoPaneSplitView with UXML and C#.
To create a TwoPaneSpli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2555fd29c70d | unity_docs | rendering | What is `LineRenderer.BakeMesh` in Unity? Explain its purpose and usage. | LineRenderer.BakeMesh
Declaration
public void
BakeMesh
(
Mesh
mesh
,
bool
useTransform
);
Declaration
public void
BakeMesh
(
Mesh
mesh
,
Camera
camera
,
bool
useTransform
);
Parameters
Parameter
Description
mesh
A static mesh that will receive the snapshot of the line.
camera
The camera used f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1aba88188071 | unity_docs | scripting | Show me a Unity C# example demonstrating `Handles.DotHandleCap`. | ents.
Description
Draw a dot handle. Pass this into handle functions.
On
EventType.Layout
event, calculates handle distance to mouse and calls
HandleUtility.AddControl
accordingly.
On
EventType.Repaint
event, draws the handle shape.
Dot Handle Cap in the Scene View.
Add the following script to your Assets fol... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a2c278b64bb8 | unity_docs | editor | In Unity's 'Create a drag-and-drop UI to drag between Editor windows', what is 'Create a manipulator to store event callbacks' and how does it work? | A manipulator is an object that registers and un-registers event callbacks related to the input. Create a custom manipulator in a C# script to register pointer events and drag events for the Editor window.
In the
drag-and-drop-across-window
folder, create a folder named
Editor
.
In the Editor folder, create a C# file n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3151b184af9 | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.CommandBuffer.SetViewProjectionMatrices`. | table Render Pipelines.
Note: The camera space in Unity matches OpenGL convention, so the negative z-axis is the camera's forward. This
is different from usual Unity convention, where the camera's forward is the positive z-axis. If you are
manually creating the view matrix, for example with an inverse of
Matrix4x4.Loo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05817d6baa0d | unity_docs | scripting | What is `UIElements.TabView` in Unity? Explain its purpose and usage. | TabView
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.VisualElement
/
Implemented in:
UnityEngine.UIElementsModule
Description
Creates a tab view that groups a one or more
Tab
elements.
A tab view provides additional functionality to the Tab. It allows a group of tabs to interact between e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1e35081565b | unity_docs | rendering | Show me a Unity C# example demonstrating `VersionControl.IIconOverlayExtension.DrawOverlay`. | IIconOverlayExtension.DrawOverlay
Declaration
public void
DrawOverlay
(string
assetPath
,
VersionControl.IconOverlayType
type
,
Rect
rect
);
Parameters
Parameter
Description
assetPath
Asset path.
type
Icon overlay type.
rect
Icon bounding box.
Description
Draws icon overlay.
Unity calls this met... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76a9c937cb2f | unity_docs | physics | Give me an overview of the `WheelFrictionCurve` class in Unity. | WheelFrictionCurve
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
WheelFrictionCurve is used by the
WheelCollider
to describe friction properties of the wheel tire.
The curve takes a measure of tire slip as an input and gives a force as output. The curve is approximated by
a two... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94dbb412d5c5 | unity_docs | xr | What is `Camera.SetStereoProjectionMatrix` in Unity? Explain its purpose and usage. | Camera.SetStereoProjectionMatrix
Declaration
public void
SetStereoProjectionMatrix
(
Camera.StereoscopicEye
eye
,
Matrix4x4
matrix
);
Parameters
Parameter
Description
eye
Specifies the stereoscopic eye whose projection matrix needs to be set.
matrix
The matrix to be set.
Description
Sets a custom pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab89d640f0d0 | unity_docs | scripting | What is `UIElements.BaseTreeViewController.GetChildIndexForId` in Unity? Explain its purpose and usage. | BaseTreeViewController.GetChildIndexForId
Declaration
public int
GetChildIndexForId
(int
id
);
Parameters
Parameter
Description
id
The item ID.
Returns
int
The child index under the parent. Returns -1 if the item has no parent or doesn't exist in the tree.
Description
Gets the child index under the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_600ca2e0914b | unity_docs | editor | Explain 'Create a 3D texture via script' in Unity. | Use the Texture3D API to create a 3D texture via script.
For example:
```
// Set the texture parameters
int size = 32;
TextureFormat format = TextureFormat.RGBA32;
bool mipChain = false;
// Create a 3D texture with a width, height and depth of 32 pixels
Texture3D texture = new Texture3D(size, size, size, format, mipCh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_95d5c140cdef | unity_docs | xr | Explain 'Git dependencies' in Unity. | When the Package Manager fetches a package from a Git repository, it adds the package locally to your project. This allows you to test unpublished changes, but you can’t use it to contribute to that Git repository. To set up an existing local Git repository as a dependency in your project, use a
path to your local Git ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4506cfdb6c2c | unity_docs | editor | What is `Callbacks.RunAfterAssemblyAttribute.ctor` in Unity? Explain its purpose and usage. | RunAfterAssemblyAttribute Constructor
Declaration
public
RunAfterAssemblyAttribute
(string
assemblyName
);
Parameters
Parameter
Description
assemblyName
The name of the assembly that should be run before this callback.
Description
Add this attribute to a callback method to mark that this callback must be r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8607b89b7b47 | unity_docs | rendering | What is `RenderBuffer.GetNativeRenderBufferPtr` in Unity? Explain its purpose and usage. | RenderBuffer.GetNativeRenderBufferPtr
Declaration
public IntPtr
GetNativeRenderBufferPtr
();
Description
Returns native RenderBuffer. Be warned this is not native Texture, but rather pointer to unity struct that can be used with native unity API. Currently such API exists only on iOS. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1516043e3860 | unity_docs | rendering | What is `Search.CustomObjectIndexerAttribute` in Unity? Explain its purpose and usage. | CustomObjectIndexerAttribute
class in
UnityEditor.Search
Description
Allows a user to register a custom Indexing function for a specific type.
When you have special properties you would like to index for an asset or a Unity Object, Unity suggests Writing a custom indexer routine . The newly indexed words or prop... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2faff7176d17 | unity_docs | physics | What is `ArticulationDrive` in Unity? Explain its purpose and usage. | ArticulationDrive
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Drive applies forces and torques to the connected bodies.
Drive moves the body along one degree of freedom, be it a linear motion along a particular axis or a rotational motion around a particular axis. The drive wil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_40062cd9b9b7 | unity_docs | scripting | In Unity's 'Inspecting scripts', what is 'Public and private fields' and how does it work? | All public fields are editable in the Inspector window by default. To prevent a public variable from being displayed in the Inspector window, add the HideInInspector attribute to it. To make a private field editable in the Inspector window, add the SerializeField attribute to it.
Note
: You can change the value of a sc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea285223a3c5 | unity_docs | animation | What is `SharedBetweenAnimatorsAttribute` in Unity? Explain its purpose and usage. | SharedBetweenAnimatorsAttribute
class in
UnityEngine
/
Implemented in:
UnityEngine.AnimationModule
Description
The SharedBetweenAnimatorsAttribute specifies that this StateMachineBehaviour is instantiated only once and shared by all Animator instances. This attribute reduces the memory footprint for each control... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_53af6a1d28c2 | unity_docs | editor | What are the parameters of `Build.IProcessSceneWithReport.OnProcessScene` in Unity? | Description Implement this method to receive a callback for each scene during the build. Unity invokes this callback during Player and AssetBundle builds, and also when a scene is reloaded while entering Play mode. Use BuildPipeline.isBuildingPlayer to determine in which context the callback is called. This callback su... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3905b94e1952 | unity_docs | rendering | What is `Rendering.ScriptableRenderContext.CreateWireOverlayRendererList` in Unity? Explain its purpose and usage. | ScriptableRenderContext.CreateWireOverlayRendererList
Declaration
public
Rendering.RendererList
CreateWireOverlayRendererList
(
Camera
camera
);
Parameters
Parameter
Description
camera
The camera that is used for rendering the WireOverlay.
Returns
RendererList
Returns a new RendererList based on the s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d1b616d65c4 | unity_docs | audio | What is `AudioClip.PCMSetPositionCallback` in Unity? Explain its purpose and usage. | AudioClip.PCMSetPositionCallback
Declaration
public delegate void
PCMSetPositionCallback
(int
position
);
Parameters
Parameter
Description
position
The audio clip's new playback position in sample frames.
Description
Unity calls this delegate each time
AudioClip
changes read position.
Unity uses this d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_90d737558772 | unity_docs | audio | Explain 'Audio Flange Effect' in Unity. | The
Audio Flange Effect
is used to create the
audio effect
produced by mixing two identical signals together, one signal delayed by a small and gradually changing period, usually smaller than 20 milliseconds.
## Properties
Property:
Function:
Drymix
Percentage of original signal to pass to output from 0.0 to 100.0%. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_932c645e7465 | unity_docs | math | What is `TerrainData.GetPatchMinMaxHeights` in Unity? Explain its purpose and usage. | TerrainData.GetPatchMinMaxHeights
Declaration
public PatchExtents[]
GetPatchMinMaxHeights
();
Returns
PatchExtents[]
Minimum and maximum height values for each patch.
Description
Returns an array of min max height values for all the renderable patches in a terrain. The returned array can be modified and th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1aab4e9e318a | unity_docs | scripting | What is `UIElements.CallbackEventHandler.SendEvent` in Unity? Explain its purpose and usage. | CallbackEventHandler.SendEvent
Declaration
public void
SendEvent
(
UIElements.EventBase
e
);
Parameters
Parameter
Description
e
The event to send.
Description
Sends an event to the event handler.
UI Toolkit sends events to visual elements through the panel. The event is sent to the event handler's r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88ef4b155170 | unity_docs | physics | What is `ArticulationBody.jointForce` in Unity? Explain its purpose and usage. | ArticulationBody.jointForce
public
ArticulationReducedSpace
jointForce
;
Description
The joint force in reduced coordinates.
Units of measurement - N (newtons) for linear and Nm (newton-meters) for angular motion. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d0f07a479b7 | unity_docs | input | What are the parameters of `UIElements.KeyboardEventBase_1.GetPooled` in Unity? | Returns T An initialized event. Description Gets a keyboard event from the event pool and initializes it with the given values. Use this function
instead of creating new events. Events obtained using this method need to be released back to the pool.
You can use Dispose() to release them. Declaration public static T G... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2366e5fa68d9 | unity_docs | rendering | Give me an overview of the `RendererExtensions` class in Unity. | RendererExtensions
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Extension methods to the Renderer class, used only for the UpdateGIMaterials method used by the Global Illumination System.
Static Methods
Method
Description
UpdateGIMaterials
Schedules an update of the albedo and em... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e8fd30df0c51 | unity_docs | rendering | Explain 'Setup a project for 2D games' in Unity. | Note
: For this guide, Unity recommends and assumes that you choose the
Universal Render Pipeline (URP)
and not the
Built-in Render Pipeline
.
Install Unity version 2019 LTS or a later version; see
Installing Unity
.
Create a new project with the
2D template
.
In the Package Manager, install the latest
URP package
vers... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f265541f23c9 | unity_docs | animation | What is `Animations.ParentConstraint.GetRotationOffset` in Unity? Explain its purpose and usage. | ParentConstraint.GetRotationOffset
Declaration
public
Vector3
GetRotationOffset
(int
index
);
Parameters
Parameter
Description
index
The index of the constraint source.
Returns
Vector3
The rotation offset, as Euler angles.
Description
Gets the rotation offset associated with a source by index.
Thr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88f283c5003f | unity_docs | rendering | What is `SystemInfo.maxComputeBufferInputsFragment` in Unity? Explain its purpose and usage. | SystemInfo.maxComputeBufferInputsFragment
public static int
maxComputeBufferInputsFragment
;
Description
Determines how many compute buffers Unity supports simultaneously in a fragment shader for reading. (Read Only) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ccff07ae0873 | unity_docs | physics | What is `LowLevelPhysics.CapsuleGeometry` in Unity? Explain its purpose and usage. | CapsuleGeometry
struct in
UnityEngine.LowLevelPhysics
/
Implemented in:
UnityEngine.PhysicsModule
Implements interfaces:
IGeometry
Description
Contains the basic geometric shape of a capsule.
When Unity retrieves the geometry from the
CapsuleCollider
, the
CapsuleCollider.direction
is not included. For this... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_826645efdb08 | unity_docs | animation | What is `Animations.AnimationHumanStream` in Unity? Explain its purpose and usage. | AnimationHumanStream
struct in
UnityEngine.Animations
/
Implemented in:
UnityEngine.AnimationModule
Description
The humanoid stream of animation data passed from one
Playable
to another.
The AnimationHumanStream structure is passed through the animation
Playable
structures, like
AnimationClipPlayable
and ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e3565e3522f | unity_docs | rendering | What is `LightTransport.RadeonRaysContext.Flush` in Unity? Explain its purpose and usage. | RadeonRaysContext.Flush
Declaration
public bool
Flush
();
Returns
bool
True if the flush was successful.
Description
Flush the device context.
Start execution of the enqueued operations on the device. On some platforms the underlying implementation or driver flushes automatically, on others it is up to th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3eddce8479c1 | unity_docs | editor | Explain 'Troubleshooting the Linux Editor issues' in Unity. | This page lists the known issues for the Linux Unity Editor and provides tested solutions.
## Unity Editor crashes with Pipe error ! message
Opening projects with large number of assets crashes the Editor and logs a
Pipe error !
message. The error message appears in the terminal if you opened the Editor via the termi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_05c92b93b1a0 | unity_docs | scripting | In Unity's 'TagField', what is 'Create a TagField element' and how does it work? | You can create a TagField with UI Builder, UXML, or C#. The following C# example creates a TagField with a default tag:
```csharp
using UnityEditor.UIElements;
...
var tagField = new TagField();
tagField.label = "Tag";
tagField.value = "Player";
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_566c28938327 | unity_docs | scripting | What is `TerrainData.treeInstances` in Unity? Explain its purpose and usage. | TerrainData.treeInstances
public TreeInstance[]
treeInstances
;
Description
Contains the current trees placed in the terrain.
Note that setting the treeInstances property will not automatically snap Tree instances onto the surface of the Terrain heightmap. To do so, use
SetTreeInstances
instead. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_530a710d0709 | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.Sign`. | Mathf.Sign
Declaration
public static float
Sign
(float
f
);
Description
Returns the sign of
f
.
Returns a value of 1 when
f
is 0 or greater. Returns a value of -1 when
f
is negative.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Debug.Log(Mathf.Sign(-10));
Debug.L... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d2d833304b0 | unity_docs | rendering | What is `Renderer.GetClosestReflectionProbes` in Unity? Explain its purpose and usage. | Renderer.GetClosestReflectionProbes
Declaration
public void
GetClosestReflectionProbes
(List<ReflectionProbeBlendInfo>
result
);
Description
Returns an array of closest reflection probes with weights, weight shows how much influence the probe has on the renderer, this value is also used when blending between re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3633ef44075e | unity_docs | physics | What is `Time.fixedDeltaTime` in Unity? Explain its purpose and usage. | Time.fixedDeltaTime
public static float
fixedDeltaTime
;
Description
The interval in seconds of in-game time at which physics and other fixed frame rate updates (like MonoBehaviour's
FixedUpdate
) are performed.
The
fixedDeltaTime
interval is always relative to the in-game time which
Time.timeScale
affects... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e96c970c2802 | unity_docs | ui | What is `UIElements.VisualElement.customStyle` in Unity? Explain its purpose and usage. | VisualElement.customStyle
public
UIElements.ICustomStyle
customStyle
;
Description
The custom style properties accessor of a
VisualElement
(Read Only).
To get the custom styles properties of an element, call the
ICustomStyle.TryGetValue
method to query the returned object of this property.
For ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72f2f854baaa | unity_docs | performance | Show me a Unity C# example demonstrating `Profiling.FrameDataView.GetSessionMetaData`. | retrieve the data that the
Profiler.EmitSessionMetaData
method wrote to the Profiler stream.
Profiler data can contain frames from different sessions.
Use
id
to identify the metadata from your Project or package.
Use
tag
to distinguish between different data streams.
Use
index
to retrieve separate data chunks... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f5a5eea0881 | unity_docs | ui | What is `Inspector.GraphicsSettingsInspectors.GraphicsSettingsInspectorUtility.OpenAndScrollTo` in Unity? Explain its purpose and usage. | GraphicsSettingsInspectorUtility.OpenAndScrollTo
Declaration
public static void
OpenAndScrollTo
(Type
renderPipelineGraphicsSettingsType
);
Declaration
public static void
OpenAndScrollTo
(string
propertyPath
);
Declaration
public static void
OpenAndScrollTo
(string
propertyPath
);
Declaration
public st... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b4345d98809 | unity_docs | physics | What is `ParticleSystem.CollisionModule.GetPlane` in Unity? Explain its purpose and usage. | ParticleSystem.CollisionModule.GetPlane
Declaration
public
Transform
GetPlane
(int
index
);
Parameters
Parameter
Description
index
The plane to return.
Returns
Transform
The plane.
Description
Get a collision plane associated with this Particle System. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b63447500a9a_doc_7 | github | scripting | What does `Awake` do in this Unity script? Explain its purpose and signature. | A Unity event function that is called when an enabled script instance is being loaded.Adds the listeners/actions to the buttons that have beenspecified/added to the dialog.
Signature:
```csharp
protected virtual void Awake()
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_63e5c0a378d0 | unity_docs | xr | What is `Networking.UnityWebRequest.redirectLimit` in Unity? Explain its purpose and usage. | UnityWebRequest.redirectLimit
public int
redirectLimit
;
Description
Indicates the number of redirects that this
UnityWebRequest
follows before halting with a
Redirect Limit Exceeded
system error.
If you want to disable redirects altogether, set this property to zero - this
UnityWebRequest
will then refus... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0983e190b8a0 | github | scripting | Write a Unity C# script called Spatial Hashing | ```csharp
using UnityEngine;
namespace DefaultNamespace
{
public static class SpatialHashing
{
public static float CellSize = 1f;
public static int Dimensions = 10;
public static Vector3Int GetCell(Vector3 position)
{
Debug.Assert(position.x >= 0f, "Position x must ... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_f63060142679 | unity_docs | physics | What is `EditorUserBuildSettings.explicitDivideByZeroChecks` in Unity? Explain its purpose and usage. | EditorUserBuildSettings.explicitDivideByZeroChecks
public static bool
explicitDivideByZeroChecks
;
Description
Are divide by zero's actively validated?
Divide by zero will trigger a runtime exception. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4e3c00f40eaf | unity_docs | scripting | What is `ParticleSystem.NoiseModule.strength` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.strength
public
ParticleSystem.MinMaxCurve
strength
;
Description
How strong the overall noise effect is.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b8dde73d7813 | github | scripting | Write a Unity C# script called Float Variable Text | ```csharp
using System;
using System.Globalization;
using GI.UnityToolkit.Variables;
using UnityEngine;
namespace GI.UnityToolkit.Components.UI.Variables
{
public class FloatVariableText : TextComponent
{
[SerializeField] private FloatVariable floatVariable;
[SerializeField] private bool isTime... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_a81e9f1ea17c | unity_docs | rendering | In Unity's 'Adding a device', what is 'screen' and how does it work? | Property Required Description width Yes
The width, in pixels , of the screen.
height Yes The height, in pixels, of the screen.
navigationBarHeight No The height, in pixels, of the on-screen Android navigation bar that appears on some devices when not in fullscreen.
dpi Yes The dpi of the screen.
orientations No A list ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_30b3e2a66d4e | unity_docs | editor | What is `EditorPrefs.SetInt` in Unity? Explain its purpose and usage. | EditorPrefs.SetInt
Declaration
public static void
SetInt
(string
key
,
int
value
);
Parameters
Parameter
Description
key
Name of key to write integer to.
value
Value of the integer to write into the storage.
Description
Sets the value of the preference identified by key as an integer.
Sets the value o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa905e98d208 | unity_docs | rendering | What is `TerrainTools.TerrainPaintUtility.GetBuiltinPaintMaterial` in Unity? Explain its purpose and usage. | TerrainPaintUtility.GetBuiltinPaintMaterial
Declaration
public static
Material
GetBuiltinPaintMaterial
();
Returns
Material
Built-in terrain paint material.
Description
Returns the built-in in paint material used by the built-in tools. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9631764bc484 | unity_docs | networking | In Unity's 'Unity multiplayer overview', what is 'Multiplayer Center' and how does it work? | The
Multiplayer Center
provides a starting point to create a multiplayer game. It recommends Unity multiplayer packages and services based on the needs of your game, and gives you access to samples and tutorials to help you use them.
The Multiplayer Center package is installed in the Editor by default. It opens automat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_35f8fb3212ea_doc_8 | github | scripting | What does `OnInitializePotentialDrag` do in this Unity script? Explain its purpose and signature. | Initialize drag tracking: cache parent ScrollRect and record starting position.This enables both button clicks and scroll gestures to work together.
Signature:
```csharp
public void OnInitializePotentialDrag(PointerEventData eventData)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_39f55cb4c314 | github | scripting | Write a Unity C# script called Rotation Axis Lock Grab Transformer | ```csharp
using UnityEngine.XR.Interaction.Toolkit.Transformers;
namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
{
/// <summary>
/// An XR grab transformer that allows for the locking of specific rotation axes. When an object is grabbed and manipulated,
/// this class ensures that rotati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_201dffc4326b | unity_docs | scripting | What is `Unity.Android.Gradle.ProductFlavors` in Unity? Explain its purpose and usage. | ProductFlavors
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.BaseBlock
Description
The C# definition of acustom
productFlavor
element in a gradle file.
For more information about the element, see Gradle's documentation:
ProductFlavor
Constructors
Constructor
Description
ProductFlavo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5ccd8061c14 | unity_docs | xr | What is `AssetBundleRequest.allAssets` in Unity? Explain its purpose and usage. | AssetBundleRequest.allAssets
public Object[]
allAssets
;
Description
Asset objects with sub assets being loaded. (Read Only)
Note that accessing asset before
isDone
is true will stall the loading process. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_11aee45dc23e | unity_docs | editor | What is `BuildAssetBundleOptions.IgnoreTypeTreeChanges` in Unity? Explain its purpose and usage. | BuildAssetBundleOptions.IgnoreTypeTreeChanges
Description
Ignore the type tree changes when doing the incremental build check.
This allows you to ignore the type tree changes when doing the incremental build check. With this flag set, if the included assets haven't change but type trees have changed, the target ass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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