id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_man_9e3910916a04 | unity_docs | scripting | Show me a Unity code example for 'Bind a custom control to custom data type'. | hrenheit.
You can find the completed files that this example creates in this
GitHub repository
.
## Create a custom data type
Create a custom data type Temperature , and use it as a serialized property.
Create a Unity project with any template.
Create a folder named
bind-custom-data-type
to store all the files.
Creat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e933d1c9ca2f | github | scripting | Write a Unity C# MonoBehaviour script called Identification | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PlainSaveLoad
{
/// <summary>
/// This is a very basic version of an ID system for GameObjects.
/// Manually setting IDs like this is not desirable. For the demo, it is sufficient.
/// </summary>
pu... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_f199e62ccf9a | unity_docs | xr | Explain 'VR and MR development in Unity' in Unity. | Get started with
virtual reality and mixed reality
development in Unity.
Virtual Reality (VR) and Mixed Reality (MR) both refer to extended reality experiences where specialized devices provide a way for the user to interact with a virtual environment.
In VR experiences, the environment is closed. This means that the u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee7debc59e94 | unity_docs | math | What is `SerializedProperty.arrayElementType` in Unity? Explain its purpose and usage. | SerializedProperty.arrayElementType
public string
arrayElementType
;
Description
Type name of the element in an array property. (Read Only)
Returns the C# type name of the element in an array property. In the case of
SerializedPropertyType.ObjectReference
and other internal values of SerializedPropertyType, t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8dfa1919b032 | unity_docs | scripting | What is `Search.SearchExpression.ProcessValues` in Unity? Explain its purpose and usage. | SearchExpression.ProcessValues
Declaration
public static IEnumerable<SearchItem>
ProcessValues
(IEnumerable<SearchItem>
items
,
string
outputValueFieldName
,
Func<SearchItem,T>
processHandler
);
Parameters
Parameter
Description
items
Group of items to transform.
outputValueFieldName
Name of the field in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87d5261e427c | unity_docs | math | What is `TrailRenderer.GetVisiblePositions` in Unity? Explain its purpose and usage. | TrailRenderer.GetVisiblePositions
Declaration
public int
GetVisiblePositions
(out Vector3[]
positions
);
Declaration
public int
GetVisiblePositions
(out NativeArray<Vector3>
positions
);
Declaration
public int
GetVisiblePositions
(out NativeSlice<Vector3>
positions
);
Parameters
Parameter
Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_709b94f26011 | unity_docs | math | What is `Animator.rightFeetBottomHeight` in Unity? Explain its purpose and usage. | Animator.rightFeetBottomHeight
public float
rightFeetBottomHeight
;
Description
Get right foot bottom height.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
Animator animator; void Start()
{
animator = GetComponent<Animator>();
} void LateUpdate()
{
if (animator)
{
Vector3 rightFoot... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_716d67b286fe | unity_docs | physics | Show me a Unity C# example demonstrating `Rigidbody2D.linearVelocityX`. | omponents in the X and Y directions (there is no Z direction in 2D physics).
This property lets you read and write only the X component of the
Rigidbody2D.linearVelocity
without affecting the Y component of the
Rigidbody2D.linearVelocity
. This is convenient when dealing with X and Y directions in isolation.
Additio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3a2e6701f9b1 | unity_docs | physics | In Unity's 'External Forces module reference', what is 'Properties' and how does it work? | For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property Function Multiplier
Scale value applied to wind zone forces.
Influence Filter
Choose whether to include Force Fields based on a
Lay... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bafa6d048ed3 | unity_docs | audio | In Unity's 'Audio Reverb Filter', what is 'Properties' and how does it work? | Property:
Function:
Reverb Preset
Custom reverb presets, select user to create your own customized reverbs.
Dry Level
Mix level of dry signal in output in mB. Ranges from –10000.0 to 0.0. Default is 0.
Room
Room effect level at low frequencies in mB. Ranges from –10000.0 to 0.0. Default is 0.0.
Room HF
Room effect high... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5305cc278e62 | unity_docs | scripting | Explain 'Host a scoped registry for your organization' in Unity. | As a custom package provider, you can host a scoped registry, so the location of your registry is available within Package Manager.
## Supported use cases and complying with Terms of Service
The intended scenario for scoped registries is to distribute custom packages within your organization, so your organization mem... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d535e28922a3 | unity_docs | input | What is `Playables.PlayableExtensions.GetInput` in Unity? Explain its purpose and usage. | PlayableExtensions.GetInput
Declaration
public static
Playables.Playable
GetInput
(U
playable
,
int
inputPort
);
Parameters
Parameter
Description
playable
The
Playable
used by this operation.
inputPort
The port index.
Returns
Playable
Playable
connected at the index specified, or null if the index... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e473328d6237 | github | scripting | Write a Unity C# ScriptableObject for Sprite Animations | ```csharp
using Unity.Entities;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
[CreateAssetMenu(fileName = "spriteAnim", menuName = "Farmer/Sprite Animation")]
public class SpriteAnimations : ScriptableObject
{
[System.Serializable]
public struct Animation : ISharedComponentData
{
p... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_6814ca514318 | unity_docs | editor | What is `PlayerSettings.WSA.tileShortName` in Unity? Explain its purpose and usage. | PlayerSettings.WSA.tileShortName
public static string
tileShortName
;
Description
An alternative, shorter title name to display in the application's tile.
In the Editor, Unity displays this under
Tile section
in
UWP Player Settings
.
This property is useful when the full display name doesn't fit on a tile. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_586ecd04dd47_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The workhorse for updating any UIComponent children. This component must be updated by another component to provide fine control over when the objects are ticked.
Signature:
```csharp
public class UIComponentManager : MonoBehaviour
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_9b050f861b21 | unity_docs | editor | Show me a Unity C# example demonstrating `EditorApplication.Beep`. | EditorApplication.Beep
Declaration
public static void
Beep
();
Description
Plays system beep sound.
```csharp
// Play beep sound on menu clickusing UnityEditor;
using UnityEngine;public class BeepExample
{
[MenuItem("Examples/Play beep")]
static void DoBeep()
{
EditorApplication.Beep();
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_339211430544 | unity_docs | editor | Show me a Unity C# example demonstrating `FileUtil.ReplaceDirectory`. | FileUtil.ReplaceDirectory
Declaration
public static void
ReplaceDirectory
(string
src
,
string
dst
);
Description
Replaces a directory.
Replaces the directory located at
dst
with the directory located at
src
.
if
dst
doesnt exists it copies the file. If
dst
exists
then it deletes it and copies the dire... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_34facef37d44 | unity_docs | rendering | In Unity's 'Customizing native memory allocators', what is 'Using the Editor' and how does it work? | Open the
Project Settings
window (
Edit
>
Project Settings
).
Select the
Memory Settings
panel.
Select the lock icon next to the value you want to edit.
For more information on how the values affect each allocator, refer to
Native memory allocator examples
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d391cab7d6cf | unity_docs | scripting | What is `Presets.Preset.ApplyTo` in Unity? Explain its purpose and usage. | Preset.ApplyTo
Declaration
public bool
ApplyTo
(
Object
target
);
Declaration
public bool
ApplyTo
(
Object
target
,
string[]
selectedPropertyPaths
);
Parameters
Parameter
Description
target
The target object that will be updated with the Preset serialized values.
selectedPropertyPaths
Optional list... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_168a6b98c28b | unity_docs | animation | What is `Animations.TransformStreamHandle.GetRotation` in Unity? Explain its purpose and usage. | TransformStreamHandle.GetRotation
Declaration
public
Quaternion
GetRotation
(
Animations.AnimationStream
stream
);
Parameters
Parameter
Description
stream
The
AnimationStream
that holds the animated values.
Returns
Quaternion
The rotation of the transform in world space.
Description
Gets the rot... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5424b39b3117 | unity_docs | physics | Give me an overview of the `ArticulationDriveType` class in Unity. | ArticulationDriveType
enumeration
Description
The drive type applied to a particular drive of an
ArticulationBody
.
Additional resources:
ArticulationDrive.driveType
.
Properties
Property
Description
Force
Drives in this mode output forces and torques.
Acceleration
Drives in this mode output accelerations i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd311a5c0f46 | unity_docs | ui | What is `Experimental.GraphView.ClickSelector` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
ClickSelector
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
UIElements.MouseManipulator
Description
Selects element on single click.
Constructors
Constructor
Description
ClickSelector
Constructor for ClickS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5abaa057e2fa | unity_docs | rendering | Explain 'Normal mapping Surface Shader example in the Built-In Render Pipeline' in Unity. | ```csharp
Shader "Example/Diffuse Bump" {
Properties {
_MainTex ("Texture", 2D) = "white" {}
_BumpMap ("Bumpmap", 2D) = "bump" {}
}
SubShader {
Tags { "RenderType" = "Opaque" }
CGPROGRAM
#pragma surface surf Lambert
struct Input {
float2 uv_MainTex;
float2 uv_BumpMap;
};
sampler2D _MainTex;
sampler2D _Bum... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_95b2e6fae340 | unity_docs | ui | In Unity's 'Customize the grid', what is 'Resize the grid' and how does it work? | You can set the size of the grid lines that display in the
Scene view
window. The size of the grid affects how your grid looks and how your GameObjects automatically snap to the grid
and how your GameObjects
move, rotate, or scale using snap increments
.
If you set a size for all axes at once, you display a uniform, sq... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c74f63fb8c97 | unity_docs | rendering | What is `RenderTexture.depthStencilFormat` in Unity? Explain its purpose and usage. | RenderTexture.depthStencilFormat
public
Experimental.Rendering.GraphicsFormat
depthStencilFormat
;
Description
The format of the depth/stencil buffer.
The returned format is the actual format that is used when
RenderTexture.Create
is called. This format can be different than the depth/stencil format that ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2f1b79746c8 | unity_docs | audio | Give me an overview of the `AudioClipLoadType` class in Unity. | AudioClipLoadType
enumeration
Description
Determines how the audio clip is loaded in.
Determines whether the audio clip will be either loaded in memory in compressed form, such that every playback will decode the data on the fly ("CompressedInMemory"), decompressed at Scene startup such that the clip can be played... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f6f654f2dc7d | unity_docs | scripting | In Unity's 'Build your application for tvOS', what is 'Incremental build pipeline' and how does it work? | Unity uses the
incremental build pipeline
when it builds the Player for tvOS. This means that Unity incrementally builds/generates files such as
Information Property List
(plist) files and Entitlement files. If you implement callbacks that modify or move any iOS file or asset that the incremental build pipeline uses, s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_44502ce0cac8 | unity_docs | rendering | Give me an overview of the `MipmapLimitDescriptor` class in Unity. | MipmapLimitDescriptor
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Determines whether a texture uses a mipmap limit, and which mipmap limit the texture uses, when you create the texture using a constructor.
Properties
Property
Description
groupName
The TextureMipmapLimitGroup to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_046fff98abbc | unity_docs | animation | Give me an overview of the `AvatarTarget` class in Unity. | AvatarTarget
enumeration
Description
Target.
Additional resources:
Animator.SetTarget
and
Animator.MatchTarget
.
Properties
Property
Description
Root
The root, the position of the game object.
Body
The body, center of mass.
LeftFoot
The left foot.
RightFoot
The right foot.
LeftHand
The left hand.
Right... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2942f00a0c8a | unity_docs | xr | What is `Android.Permission` in Unity? Explain its purpose and usage. | Permission
struct in
UnityEngine.Android
/
Implemented in:
UnityEngine.AndroidJNIModule
Description
Structure describing a permission that requires user authorization.
Static Properties
Property
Description
Camera
Used when requesting permission or checking if permission has been granted to use the camera.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_508a3f00e646 | unity_docs | editor | Show me a Unity C# example demonstrating `SceneManagement.EditorSceneManager.CloseScene`. | ceneManagement.Scene
scene
,
bool
removeScene
);
Parameters
Parameter
Description
scene
The Scene to be closed/removed.
removeScene
Bool flag to indicate if the Scene should be removed after closing.
Returns
bool
Returns true if the Scene is closed/removed.
Description
Close the Scene. If removeScen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_57fae7558bbb | unity_docs | xr | In Unity's 'Create an XR project', what is 'Create a new XR project' and how does it work? | To create an XR project using a template:
Open the Unity Hub.
In the Hub, click the
New Project
button.
Select the desired template:
Mixed Reality
,
VR
, or
AR Mobile
.
If necessary, click
Download template
.
Set a project name and save location.
Click
Create project
. Refer to the
Unity Hub documentation
for more info... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1b52b40215e9 | unity_docs | rendering | Explain 'Example of a Surface Shader that supports GPU Instancing in the Built-In Render Pipeline' in Unity. | The following example demonstrates how to create an instanced Surface Shader with different color values for each instance.
```csharp
Shader "Custom/InstancedColorSurfaceShader"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0,1)) = 0.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ace0fcca62ab | unity_docs | ui | What is `EditorWindow.saveChangesMessage` in Unity? Explain its purpose and usage. | EditorWindow.saveChangesMessage
public string
saveChangesMessage
;
Description
The message that displays to the user if they are prompted to save
Set saveChangesMessage in a derived class to prevent users from accidentally losing unsaved work. For saveChangesMessage to work, you must use it with
EditorWindow.h... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2afca912d33c | github | scripting | Write a Unity C# ScriptableObject for Settings | ```csharp
using UnityEngine;
namespace BehaviourInject.Internal
{
[CreateAssetMenu(fileName = "BInjectSettings", menuName = "BInject/Create Settings")]
public class Settings : ScriptableObject {
public const string SETTINGS_PATH = "BInjectSettings";
private static Settings _instance;
[Tooltip("List of con... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_bb26ae1dfbf4 | unity_docs | scripting | Show me a Unity C# example demonstrating `RenderingLayerMask.GetMask`. | params string[]
renderingLayerNames
);
Parameters
Parameter
Description
renderingLayerNames
List of layer names to convert to a rendering layer mask.
Returns
uint
The rendering layer mask created from the
renderingLayerNames
.
Description
Given a set of rendering layer names as defined in the
Tags and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_05bbdf8fec2f | unity_docs | math | What is `AndroidJNIHelper.ConvertToJNIArray` in Unity? Explain its purpose and usage. | AndroidJNIHelper.ConvertToJNIArray
Declaration
public static IntPtr
ConvertToJNIArray
(Array
array
);
Parameters
Parameter
Description
array
Managed array to be converted into a Java array object.
Description
Creates a Java array from a managed array.
Additional resources:
AndroidJNIHelper.ConvertFromJNI... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_87549e11197b | unity_docs | scripting | In Unity's 'PSO tracing and warming example', what is 'Sample script reference' and how does it work? | The following table outlines the key PSO tracing and warming scripts used in this sample and their function:
Script Description Assets/SharedAssets/Scripts/Runtime/GraphicsStateCollectionManager.cs
Performs PSO tracing and warmup at runtime. Holds a list of recorded collections.
Assets/SharedAssets/Scripts/Editor/Graph... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99c6ee00c815 | unity_docs | animation | What is `Animations.AimConstraint.GetSource` in Unity? Explain its purpose and usage. | AimConstraint.GetSource
Declaration
public
Animations.ConstraintSource
GetSource
(int
index
);
Parameters
Parameter
Description
index
The index of the source.
Returns
ConstraintSource
The source object and its weight.
Description
Gets a constraint source by index.
Throws ArgumentOutOfRangeExceptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76cbc26e9cf0 | unity_docs | math | What is `Mesh.MeshData.GetUVs` in Unity? Explain its purpose and usage. | Mesh.MeshData.GetUVs
Declaration
public void
GetUVs
(int
channel
,
NativeArray<Vector2>
outUVs
);
Declaration
public void
GetUVs
(int
channel
,
NativeArray<Vector3>
outUVs
);
Declaration
public void
GetUVs
(int
channel
,
NativeArray<Vector4>
outUVs
);
Parameters
Parameter
Description
channel
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d75c6a2db8c6 | unity_docs | rendering | What is `ParticleSystem.ShapeModule.position` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.position
public
Vector3
position
;
Description
Apply an offset to the position from which the system emits particles.
Additional resources:
ParticleSystem.ShapeModule.shapeType
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b55060d2d05 | unity_docs | rendering | What is `Rendering.BatchDrawCommandIndirect.batchID` in Unity? Explain its purpose and usage. | BatchDrawCommandIndirect.batchID
public
Rendering.BatchID
batchID
;
Description
The batch ID that this draw command uses. Determines the metadata values that are available to a shader.
This determines the metadata values that are available to a shader and which Graphics buffer to bind as the
unity_DOTSInstan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6619958a2802 | unity_docs | rendering | Show me a Unity C# example demonstrating `Texture2D.GetPixels32`. | at the texture uses into
Color32
. To get pixel data more quickly, use
GetPixelData
instead.
A single call to
GetPixels32
is usually faster than multiple calls to
GetPixel
, especially for large textures.
If
GetPixels32
fails, Unity throws an exception.
GetPixels32
might fail if the array contains too much da... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2fe6c5d43fc3 | unity_docs | editor | Show me a Unity C# example demonstrating `Selection.transforms`. | Selection.transforms
public static Transform[]
transforms
;
Description
Returns the top level selection, excluding Prefabs.
This is the most common selection type when working with Scene objects.
```csharp
using UnityEngine;
using UnityEditor;class LookAtMainCamera : ScriptableObject
{
[MenuItem("Example/Sele... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_116d5fa6c16d | unity_docs | rendering | What is `TerrainTools.PaintContext.GatherNormals` in Unity? Explain its purpose and usage. | PaintContext.GatherNormals
Declaration
public void
GatherNormals
();
Description
Gathers the normal information into
sourceRenderTexture
.
This function collects the terrain mesh normalmap data from all Terrain tiles in the PaintContext into
sourceRenderTexture
.
This function is called internally by
Terra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1e846c5bf6c5 | unity_docs | rendering | Explain 'Vertex-Lit' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
## Vertex-Lit Properties
Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader is
Vertex-Lit
, which is one of the simplest shaders. All lights shining on it are rendered in a single pass and calculated at vertice... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33248c13ffbc | unity_docs | scripting | What is `HashUtilities.AppendHash` in Unity? Explain its purpose and usage. | HashUtilities.AppendHash
Declaration
public static void
AppendHash
(ref
Hash128
inHash
,
ref
Hash128
outHash
);
Parameters
Parameter
Description
inHash
Hash to append.
outHash
Hash that will be updated.
Description
Append inHash in outHash. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0c37372b5a7c | unity_docs | scripting | What is `U2D.PixelPerfectRendering.pixelSnapSpacing` in Unity? Explain its purpose and usage. | PixelPerfectRendering.pixelSnapSpacing
public static float
pixelSnapSpacing
;
Description
To achieve a pixel perfect render, Sprites must be displaced to discrete positions at render time. This value defines the minimum distance between these positions. This doesn’t affect the GameObject's transform position.
B... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ddf8c4e3365e | unity_docs | physics | What are the parameters of `Rigidbody.SweepTest` in Unity? | Returns bool True when the rigidbody sweep intersects any collider, otherwise false. Description Tests if a rigidbody would collide with anything, if it was moved through the Scene. Tests if a rigidbody would collide with anything, if it was moved through the Scene.
This is similar to doing a Physics.Raycast for all po... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_aadb4181c232 | unity_docs | editor | Explain 'Create a drag-and-drop UI inside a custom Editor window' in Unity. | Version
: 2021.3+
Drag-and-drop is a common feature in UI design. You can use UI Toolkit to create a drag-and-drop UI inside a custom Editor window or inside an application built by Unity. This example demonstrates how to create a drag-and-drop UI inside a custom Editor window.
## Example overview
The example adds se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_247ea1e744d1 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.ForceOverLifetimeModule.z`. | ParticleSystem.ForceOverLifetimeModule.z
public
ParticleSystem.MinMaxCurve
z
;
Description
The curve defining particle forces in the z-axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoB... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_69afc459e810 | unity_docs | rendering | What is `LightTransport.PostProcessing.ReferenceProbePostProcessor` in Unity? Explain its purpose and usage. | ReferenceProbePostProcessor
class in
UnityEngine.LightTransport.PostProcessing
Implements interfaces:
IProbePostProcessor
Description
ReferenceProbePostProcessor is a post processor for light probes. The ReferenceProbePostProcessor implements the
IProbePostProcessor
interface.
The implementation favors correct... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_489fe1ad04db | unity_docs | scripting | In Unity's 'Video playback in Web', what is 'Video player' and how does it work? | You can use the Video Player component to control how to time video playback relative to other interactive behaviors in Web. For more information, refer to the
Clock management with the Video Player component
.
The only exceptions are:
Web doesn’t support frame accuracy.
The VideoPlayer component doesn’t support synchr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ee2a469fc4eb | unity_docs | editor | Explain 'Create a 2D texture array in a script' in Unity. | To create a 2D texture array in a script, use the Texture2DArray API.
For example:
```
// Set the 2D texture array parameters
int width = 32;
int height = 32;
int slices = 8;
TextureFormat format = TextureFormat.RGBA32;
bool mipChain = false;
// Create a 2D texture array with a width and height of 32 pixels, and 8 sli... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_58310d873da5 | unity_docs | scripting | What is `AI.NavMeshBuildSettings.maxJumpAcrossDistance` in Unity? Explain its purpose and usage. | NavMeshBuildSettings.maxJumpAcrossDistance
public float
maxJumpAcrossDistance
;
Description
Maximum agent jump distance.
Jump-Across link generation is controlled by the Jump Distance parameter. The parameter controls what is the furthest distance that will be connected. Setting the value to 0 will disable the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_63228aecf06f | unity_docs | scripting | What are the parameters of `Animator.GetCurrentAnimatorClipInfo` in Unity? | Returns AnimatorClipInfo[] An array of all the AnimatorClipInfo in the current state. Description Returns an array of all the AnimatorClipInfo in the current state of the given layer. ```csharp
//This script outputs the name and length of the Animation clip played at start-up.using UnityEngine;public class GetCurrentAn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_431c82e19e78 | unity_docs | rendering | In Unity's 'Lighting Data Assets', what is 'Default Lighting Data Assets' and how does it work? | When you add a new scene, Unity uses a default Lighting Data Asset. The asset references a hidden ambient probe and a hidden Reflection Probe that capture environment lighting from Unity’s built-in Default
Skybox
. The asset doesn’t appear in the
Project window
.
The data in the hidden probes is fixed. For example, if ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3f14681aaa26 | unity_docs | networking | Explain 'Introduction to Unity Accelerator' in Unity. | Unity Accelerator is a caching proxy agent that keeps copies of a team’s imported assets to help reduce development iteration time. Unity Accelerator uses the Asset Import Pipeline to coordinate asset sharing when your team is working on the same local network so that you don’t need to reimport portions of your project... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13f8b8bfad03 | unity_docs | scripting | What is `Pool.LinkedPool_1` in Unity? Explain its purpose and usage. | LinkedPool<T0>
class in
UnityEngine.Pool
/
Implemented in:
UnityEngine.CoreModule
Implements interfaces:
IObjectPool<T0>
Description
A linked list version of
IObjectPool<T0>
.
Object Pooling is a way to optimize your projects and lower the burden that is placed on the CPU when having to rapidly create and des... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_810d7d5130d4 | unity_docs | scripting | What are the parameters of `Color32.ToString` in Unity? | Description Returns a formatted string for this color. ```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Color32 color = Color.white;
print(color.ToString("x"));
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0caca354304 | unity_docs | editor | What is `Build.IProcessSceneWithReport.OnProcessScene` in Unity? Explain its purpose and usage. | IProcessSceneWithReport.OnProcessScene
Declaration
public void
OnProcessScene
(
SceneManagement.Scene
scene
,
Build.Reporting.BuildReport
report
);
Parameters
Parameter
Description
scene
The current scene being processed.
report
A report containing information about the current build. When this callbac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9488dd523215 | unity_docs | physics | Show me a Unity C# example demonstrating `JointSpring`. | JointSpring
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
JointSpring is used add a spring force to
HingeJoint
and
PhysicsMaterial
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
HingeJoint hinge = GetComponent<HingeJoint>(); // Make the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59e64d10d9e2 | unity_docs | editor | What is `SceneManagement.StageHandle` in Unity? Explain its purpose and usage. | StageHandle
struct in
UnityEditor.SceneManagement
Description
Struct that represents a stage handle.
A stage is an editing context which includes a collection of Scenes. The main stage contains all the currently open regular Scenes, while a Prefab stage contains a preview Scene used solely for editing the Prefab ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51ff9a324b0c | unity_docs | scripting | What is `UIElements.UxmlSerializedDataUtility` in Unity? Explain its purpose and usage. | UxmlSerializedDataUtility
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
This is used by the code generator when a custom control is using the
UxmlElementAttribute
.
Static Methods
Method
Description
CopySerialized
This is used by the code generator when a cu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df5ca094a4a2 | unity_docs | xr | What is `MPE.EventService.IsRequestPending` in Unity? Explain its purpose and usage. | EventService.IsRequestPending
Declaration
public static bool
IsRequestPending
(string
eventType
);
Parameters
Parameter
Description
eventType
Event type name.
Returns
bool
True if there is a pending request for this event. False otherwise.
Description
Checks whether a request is pending on a specific... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_44f95274436c | unity_docs | ui | Show me a Unity C# example demonstrating `EditorWindow.ShowUtility`. | of the new active window. This means
the
EditorWindow.ShowUtility
window is never hidden by the Unity editor. It is, however, not
dockable to the editor.
Utility windows will always be in front of normal Unity windows. It will be hidden when
the user switches from Unity to another application.
Note:
You do not need ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3b6d890cd71b | unity_docs | math | Show me a Unity code example for 'Use P/Invoke'. | ink library (DLL) name to P/Invoke into specific system libraries. If you try to P/Invoke into any DLL that exists outside of the project, it will result in a DllNotFoundException at runtime. Therefore, it’s possible to use the __Internal keyword in place of the DLL name, which will use the C++ linker to resolve the fu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3eef43a3b85b | unity_docs | physics | Explain 'Use components' in Unity. | You can use different components to change or add functions to your
GameObjects
. You can use the Inspector window to change the properties of any component, or you can use
scripts
.
For more information on how to use your components with scripts, see the
components script reference
page.
## Add components
You can ad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac4b3bf6dab4 | unity_docs | rendering | What is `Rendering.RenderPipelineManager.beginCameraRendering` in Unity? Explain its purpose and usage. | RenderPipelineManager.beginCameraRendering
Description
Delegate that you can use to invoke custom code before Unity renders an individual Camera.
When Unity calls
RenderPipeline.BeginCameraRendering
, it executes the methods in this delegate's invocation list.
In the Universal Render Pipeline (URP) and the High De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_84404e2daed0 | unity_docs | scripting | What is `TerrainData.SetTreeInstance` in Unity? Explain its purpose and usage. | TerrainData.SetTreeInstance
Declaration
public void
SetTreeInstance
(int
index
,
TreeInstance
instance
);
Parameters
Parameter
Description
index
The index of the tree instance.
instance
The new TreeInstance value.
Description
Sets the tree instance with new parameters at the specified index. However, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a13b3113149d | unity_docs | editor | What are the parameters of `EditorGUILayout.Foldout` in Unity? | Returns bool The foldout state selected by the user. If true, you should render sub-objects. Description Make a label with a foldout arrow to the left of it. This is useful for creating tree or folder like structures where child objects are only shown if the parent is folded out. Foldout in an Editor Window. ```csharp
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6722f58259f4 | unity_docs | audio | What is `AudioSpeakerMode.Surround` in Unity? Explain its purpose and usage. | AudioSpeakerMode.Surround
Description
The Surround 5.0 speaker setup which contains five channels.
The Surround 5.0 speaker mode contains 5 channels:
Front left
Front center
Front right
Surround left
Surround right (no subwoofer).
If not supported, Unity picks a supported mode (often
AudioSpeakerMode.Stereo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_249691f4532b | unity_docs | scripting | What is `Caching.AddCache` in Unity? Explain its purpose and usage. | Caching.AddCache
Declaration
public static
Cache
AddCache
(string
cachePath
);
Parameters
Parameter
Description
cachePath
Path to the cache folder.
Description
Add a cache with the given path.
This allows you to add a new cache to the cache list. A reference to a Cache will be returned.
```csharp
using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fb933b055f95 | unity_docs | scripting | In Unity's 'Supporting presets for custom types', what is 'Example: Preset settings in a custom Editor window' and how does it work? | The following series of examples demonstrate how to add preset settings to a simple
EditorWindow
. When creating a custom EditorWindow class with settings that can be saved to presets:
Use a ScriptableObject to store a copy of your settings. Optionally, add a CustomEditor attribute. The preset system handles this objec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ac0f5791e53 | unity_docs | scripting | Give me an overview of the `LensFlare` class in Unity. | LensFlare
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.CoreModule
Description
Script interface for a
Lens flare component
.
This allows you to change the brightness and color of lens flares at runtime.
Properties
Property
Description
brightness
The strength of the flare.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39979e1f5df3 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Unknown`. | SystemLanguage.Unknown
Description
Unknown.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in an unknown language
if (Application.systemLanguage == SystemLanguage.Unknown)
{
//Outputs into console that the system language ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4cd8bfb27513 | unity_docs | rendering | What are the parameters of `Mesh.GetBlendShapeBufferRange` in Unity? | Returns BlendShapeBufferRange A struct that describes the start and end index of the data for the given blend shape. Description Get the location of blend shape vertex data for a given blend shape. When you call Mesh.GetBlendShapeBuffer with BlendShapeBufferLayout.PerShape , Unity returns a GraphicsBuffer that contains... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b66b4df35b24 | unity_docs | scripting | What is `Video.VideoPlayer.time` in Unity? Explain its purpose and usage. | VideoPlayer.time
public double
time
;
Description
The presentation time of the currently available frame in
VideoPlayer.texture
in seconds.
Use
VideoPlayer.time
to achieve the following actions:
Start the video at a certain time.
Search through a video.
Synchronize a part of your clip with another eleme... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_12fbb116f2be | unity_docs | editor | In Unity's 'Debug C# code in Unity', what is 'Breakpoints' and how does it work? | Breakpoints allow you to specify points in your code where you want to pause its execution. In your external code editor, you can set a breakpoint on a line of code where you want the debugger to stop. While the code editor is at a breakpoint, you can view the contents of variables step by step.
If you have attached yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e54a6762d185 | unity_docs | rendering | In Unity's 'Add built-in keyword sets', what is 'Shader directive shortcuts' and how does it work? | Shortcut
Shader keywords Unity adds
Unity adds a shader variant with all the keywords off
Shader pass that uses the shader variants multi_compile_fog FOG_LINEAR
,
FOG_EXP
,
FOG_EXP2 Yes Fog multi_compile_fwdadd POINT DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE No PassType.ForwardAdd multi_compile_fwdadd_fullshadow... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2be99df1d0c | unity_docs | math | What is `TestTools.Coverage.GetStatsForAllCoveredMethods` in Unity? Explain its purpose and usage. | Coverage.GetStatsForAllCoveredMethods
Declaration
public static CoveredMethodStats[]
GetStatsForAllCoveredMethods
();
Returns
CoveredMethodStats[]
Array of coverage summaries.
Description
Returns the coverage summary for all methods that have been called since either the Unity process was started or Covera... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_70fd0fda1d23 | unity_docs | rendering | What is `Texture2D.streamingMipmaps` in Unity? Explain its purpose and usage. | Texture2D.streamingMipmaps
public bool
streamingMipmaps
;
Description
Determines whether mipmap streaming is enabled for this Texture.
Mipmap streaming can only be enabled using the TextureImporter and cannot be changed at run time. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38cef8509d48 | unity_docs | animation | What is `Animations.AnimationHumanStream.SetHintPosition` in Unity? Explain its purpose and usage. | AnimationHumanStream.SetHintPosition
Declaration
public void
SetHintPosition
(
AvatarIKHint
index
,
Vector3
pos
);
Parameters
Parameter
Description
index
The AvatarIKHint that is queried.
pos
The position of this IK hint.
Description
Sets the position of this IK hint in world space.
Additional resou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b77df4f30d2b | unity_docs | rendering | What is `Material.GetColorArray` in Unity? Explain its purpose and usage. | Material.GetColorArray
Declaration
public Color[]
GetColorArray
(string
name
);
Declaration
public Color[]
GetColorArray
(int
nameID
);
Parameters
Parameter
Description
nameID
The name ID of the property retrieved by
Shader.PropertyToID
.
name
The name of the property.
Description
Get a named colo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_27df92850088 | unity_docs | ui | Explain 'Dispatch events' in Unity. | The
event system
listens for events that come from the operating system or scripts , then uses the EventDispatcher to dispatch those events to
visual elements
. The event dispatcher determines an appropriate dispatching strategy for each event it sends. Once determined, the dispatcher executes the strategy.
Visual elem... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_175839b3b551 | github | scripting | Write a Unity Editor script for Joint Rotation Config List Editor | ```csharp
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise a... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_12e7ad56400f | unity_docs | scripting | What is `Quaternion.Equals` in Unity? Explain its purpose and usage. | Quaternion.Equals
Declaration
public bool
Equals
(object
other
);
Declaration
public bool
Equals
(
Quaternion
other
);
Parameters
Parameter
Description
other
The quaternion to compare with.
Returns
bool
true
if the quaternion components (x, y, z, w) are exactly equal.
Description
Performs exac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8ff50e226eb1 | unity_docs | scripting | Explain 'Introduction to SerializedObject data binding' in Unity. | You can use the SerializedObject data binding system to bind to
serialized properties
. This means you can bind
visual elements
to the following objects that are compatible with the
Serialization system
:
User-defined ScriptableObject classes
User-defined MonoBehaviour classes
Native Unity component types
Native Unity ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6463dc469efb | unity_docs | ui | What is `UIElements.UQueryState_1.RebuildOn` in Unity? Explain its purpose and usage. | UQueryState<T0>.RebuildOn
Declaration
public UQueryState<T>
RebuildOn
(
UIElements.VisualElement
element
);
Parameters
Parameter
Description
element
The element on which to apply the selection rules.
Returns
UQueryState<T>
A new QueryState with the same selection rules, applied on this element.
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13155afc558d | unity_docs | editor | What is `EditorGUILayout.SelectableLabel` in Unity? Explain its purpose and usage. | EditorGUILayout.SelectableLabel
Declaration
public static void
SelectableLabel
(string
text
,
params GUILayoutOption[]
options
);
Declaration
public static void
SelectableLabel
(string
text
,
GUIStyle
style
,
params GUILayoutOption[]
options
);
Parameters
Parameter
Description
text
The text to show... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1cafe28a4ab | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.cullingMode`. | ParticleSystem.MainModule.cullingMode
public
ParticleSystemCullingMode
cullingMode
;
Description
Configure whether the Particle System will still be simulated each frame, when it is offscreen.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class Exampl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ad39546a695 | unity_docs | math | What is `EditorUserBuildSettings.explicitArrayBoundsChecks` in Unity? Explain its purpose and usage. | EditorUserBuildSettings.explicitArrayBoundsChecks
public static bool
explicitArrayBoundsChecks
;
Description
Are array bounds actively validated?
Access to data outside array bounds will trigger a runtime exception. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9906d693ec39 | unity_docs | rendering | In Unity's 'Splash Image Player settings', what is 'Splash Screen' and how does it work? | Settings for displaying the splash screen.
Setting Description Show Splash Screen
Enable or disable the splash screen.
Preview
Load a preview of the splash screen in the Game view. The preview reflects the resolution and
aspect ratio
of the Game view.
Splash Style
Choose the color style of the Unity logo.
Light on Dark... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ac1e17f7b39 | unity_docs | editor | What is `Profiling.IProfilerFrameTimeViewSampleSelectionController.SetSelection` in Unity? Explain its purpose and usage. | IProfilerFrameTimeViewSampleSelectionController.SetSelection
Declaration
public bool
SetSelection
(
Profiling.ProfilerTimeSampleSelection
selection
);
Parameters
Parameter
Description
selection
A fully described selection created via a the
ProfilerTimeSampleSelection
constructor or previously retrieved vi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f2fcb2329534 | unity_docs | scripting | Show me a Unity code example for 'GradientField'. | ontrol that lets users set a color gradient from a Gradient Editor.
Note
: To align an element with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a GradientField
You can create a GradientField with UI Builder, UXML... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f0c30822ac3c | unity_docs | animation | What is `Animations.AnimationScriptPlayable.GetProcessInputs` in Unity? Explain its purpose and usage. | AnimationScriptPlayable.GetProcessInputs
Declaration
public bool
GetProcessInputs
();
Returns
bool
true
if the inputs will be processed;
false
otherwise.
Description
Returns whether the playable inputs will be processed or not.
Additional resources:
AnimationScriptPlayable.SetProcessInputs
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_20830fe3aaea | unity_docs | rendering | In Unity's 'Control material properties in the Inspector window', what is 'Create a custom editor class for a shader asset' and how does it work? | To define a custom editor for shader assets that represent a given
Shader object
, you create a script that inherits from the ShaderGUI class. Place your script in a folder named Editor , in your Assets folder.
The script should follow this format:
```csharp
using UnityEditor;
public class ExampleShaderGUI : ShaderGUI... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9d5443f6441b | unity_docs | scripting | What is `UIElements.Experimental.PointerOutLinkTagEvent.ctor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
PointerOutLinkTagEvent Constructor
Declaration
public
PointerOutLinkTagEvent
();
Description
Constructor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f43290b0f864 | unity_docs | rendering | Show me a Unity C# example demonstrating `LineRenderer.SetPosition`. | etPosition
(int
index
,
Vector3
position
);
Parameters
Parameter
Description
index
Which position to set.
position
The new position.
Description
Set the position of a vertex in the line.
Consider using
SetPositions
instead, if setting multiple positions, as it is much faster than making individual fun... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e76b5460fc11 | unity_docs | rendering | In Unity's 'Linear textures', what is 'Linear authored Textures' and how does it work? | It is also important that lookup Textures, masks, and other textures with RGB values that mean something specific and have no gamma correction applied to them bypass sRGB sampling. This prevents values from the sampled Texture having non-existent gamma correction removed before they are used in the Shader, with calcula... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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