id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_2fb7c978b065 | unity_docs | physics | Explain 'Articulation Body component reference' in Unity. | Articulation Bodies enable you to build
physics articulations
such as robotic arms or kinematic chains with GameObjects that are hierarchically organized. They help you get realistic physics behaviors in the context of simulation for industrial applications.
## Properties
An Articulation Body allows you to define in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f1cbf0e60ec9 | github | scripting | Write a Unity C# MonoBehaviour script called Quit | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Quit : MonoBehaviour
{
public void QuitGame()
{
Debug.Log("Quit Game");
Application.Quit();
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_23f0b74ad734 | unity_docs | scripting | What are the parameters of `HashUnsafeUtilities.ComputeHash128` in Unity? | Description Compute a 128 bit hash based on a data. ```csharp
using UnityEngine;public class HashUtilitiesSample
{
public void ComputeHash128_ToULong()
{
unsafe
{
ulong* message = stackalloc ulong[2];
message[0] = 0x73BC2A67F;
message[1] = 0x54B1A5C2C; ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2c2f5fecd29 | unity_docs | math | What is `Rendering.SubPassDescriptor.inputs` in Unity? Explain its purpose and usage. | SubPassDescriptor.inputs
public
Rendering.AttachmentIndexArray
inputs
;
Description
Array of attachment indices to be used as input attachments in this sub pass. These are specificed as indices into the attachment array passed to
CommandBuffer.BeginRenderPass
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9f7ee683902d | unity_docs | rendering | Explain 'GPU instancing' in Unity. | Render multiple copies of the same mesh at the same time.
Page Description Introduction to GPU instancing
Learn about the GPU drawing multiple copies of a mesh at the same time, for example to draw multiple trees or bushes.
Enable GPU instancing
Make sure meshes and shaders are compatible with GPU instancing.
Troublesh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf77def25861 | unity_docs | scripting | Show me a Unity C# example demonstrating `SerializeReference`. | ScriptedImporter.
When types referred to by SerializeReference are no longer available when deserializing, Unity replaces the instance with null, but the serialized information is preserved. for more information see
SerializationUtility.HasManagedReferencesWithMissingTypes
See Also:
SerializedProperty.managedRefere... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_84c55dfb4218 | unity_docs | scripting | Show me a Unity C# example demonstrating `HandleUtility.DistanceToCone`. | the cone.
Returns
float
Distance from mouse to cone in pixels.
Description
Returns the distance in pixels from the mouse pointer to a cone.
Calculates the screen space distance from the mouse pointer to a cone at given world
space
position
with the given
rotation
and
size
.
Returns zero when mouse pointer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_034861c30b6f | unity_docs | scripting | What is `PrefabUtility.GetAddedComponents` in Unity? Explain its purpose and usage. | PrefabUtility.GetAddedComponents
Declaration
public static List<AddedComponent>
GetAddedComponents
(
GameObject
prefabInstance
);
Parameters
Parameter
Description
prefabInstance
The Prefab instance to get information about.
Returns
List<AddedComponent>
List of objects with information about added compon... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1b40c02f23da_doc_3 | github | scripting | What does `OnFixedUpdate` do in this Unity script? Explain its purpose and signature. | Called in response to the lifecycle managerfix update event function being called, if this subsystem is running.
Signature:
```csharp
protected virtual void OnFixedUpdate()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_0770f4404148 | unity_docs | scripting | Show me a Unity C# example demonstrating `Rigidbody.MovePosition`. | Rigidbody.MovePosition
moves a Rigidbody and complies with the interpolation settings. When Rigidbody interpolation is enabled,
Rigidbody.MovePosition
creates a smooth transition between frames. Unity moves a
Rigidbody
in each
FixedUpdate
call. The
position
occurs in world space. To teleport a
Rigidbody
from... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_96a526bf7491 | github | scripting | Write a Unity C# script called Persistant Mono Singleton | ```csharp
using UnityEngine;
namespace GrimTools.Runtime.Core
{
public class PersistantMonoSingleton<T> : MonoSingleton<T> where T : MonoSingleton<T>
{
[SerializeField] private bool UnparentOnAwake = true;
#region Protected Methods
protected override void OnInitializing()
{
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_187abb0017d5 | unity_docs | networking | What is `Unity.Android.Gradle.Manifest.WindowSoftInputMode` in Unity? Explain its purpose and usage. | WindowSoftInputMode
enumeration
Description
Mirrors the
WindowSoftInputMode
enum.
For more information about the attribute, see Android's documentation:
WindowSoftInputMode attribute
Properties
Property
Description
Null
Attribute is not set and will not appear in the element.
StateUnspecified
Mirrors and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39e2f0bf8643 | unity_docs | editor | What are the parameters of `AssetDatabase.GetDependencies` in Unity? | Returns string[] The paths of all assets that the input depends on. Description Returns an array of all the assets that are dependencies of the asset at the specified pathName . Note: GetDependencies () gets the Assets that are referenced by other Assets. For example, a Scene could contain many GameObjects with a Mater... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7142d8640349 | unity_docs | rendering | What is `Rendering.LightProbeOutsideHullStrategy` in Unity? Explain its purpose and usage. | LightProbeOutsideHullStrategy
enumeration
Description
Defines the way Unity chooses a probe to light a Renderer that is lit by Light Probes but positioned outside the bounds of the Light Probe tetrahedral hull.
When a Renderer that is lit by Light Probes is positioned outside the bounds of a Light Probe tetrahedra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_571f283a3f30 | unity_docs | scripting | What is `Search.SearchItem.Equals` in Unity? Explain its purpose and usage. | SearchItem.Equals
Declaration
public bool
Equals
(object
other
);
Declaration
public bool
Equals
(
Search.SearchItem
other
);
Parameters
Parameter
Description
other
AnotherSearchItem to compare.
Returns
bool
Returns true if SearchItems have the same ID.
Description
Check if two SearchItems have... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ea8dc478514 | unity_docs | math | What is `Grid.InverseSwizzle` in Unity? Explain its purpose and usage. | Grid.InverseSwizzle
Declaration
public static
Vector3
InverseSwizzle
(
GridLayout.CellSwizzle
swizzle
,
Vector3
position
);
Parameters
Parameter
Description
swizzle
Determines the rearrangement order for the inverse swizzle.
position
Position to inverse swizzle.
Returns
Vector3
The inversed swizz... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e96b91b65867 | unity_docs | scripting | What is `UIElements.EventBase.PostDispatch` in Unity? Explain its purpose and usage. | EventBase.PostDispatch
Declaration
protected void
PostDispatch
(
UIElements.IPanel
panel
);
Parameters
Parameter
Description
panel
The panel where the event has been dispatched.
Description
Allows subclasses to perform custom logic after the event has been dispatched. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_570773e7b918 | unity_docs | rendering | What is `LightingDataAsset.ctor` in Unity? Explain its purpose and usage. | LightingDataAsset Constructor
Declaration
public
LightingDataAsset
(
SceneManagement.Scene
scene
);
Parameters
Parameter
Description
scene
The scene to associate the LightingDataAsset with.
Description
Constructs an empty LightingDataAsset associated with specific scene. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_556710351afa | unity_docs | scripting | What is `Windows.Speech.DictationRecognizer.DictationError` in Unity? Explain its purpose and usage. | DictationRecognizer.DictationError
Parameters
Parameter
Description
value
Delegate that is to be invoked on DictationError event.
Description
Event that is triggered when the recognizer session encouters an error. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2841ea93b09 | unity_docs | xr | What is `Networking.UnityWebRequest.isHttpError` in Unity? Explain its purpose and usage. | Method group is Obsolete
Description
Returns
true
after this
UnityWebRequest
receives an HTTP response code indicating an error. (Read Only)
True on response codes greater than or equal to 400. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49bc2affe317 | unity_docs | scripting | What are the parameters of `AssetBundle.LoadFromMemoryAsync` in Unity? | Returns AssetBundleCreateRequest Asynchronous load request for an AssetBundle. Use assetBundle property to get an AssetBundle once it is loaded. Description Asynchronously load an AssetBundle from a memory region. Use this method to load an AssetBundle from an array of bytes asynchronously. This is useful when you have... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b814e25c046f | unity_docs | scripting | In Unity's 'Java and Kotlin source plug-ins', what is 'Edit Java or Kotlin files in an exported Android Studio project' and how does it work? | By default, when you
export a Unity project for Android
, Unity copies any Java/Kotlin files over to the Android Studio project. If you edit these files in Android Studio, the changes aren’t reflected in the original files in the Unity project. If you export the Unity project again, the export process overwrites your c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_10ea891c9aa3 | unity_docs | rendering | What is `ParticleSystem.ShapeModule.meshShapeType` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.meshShapeType
public
ParticleSystemMeshShapeType
meshShapeType
;
Description
Where on the Mesh to emit particles from.
Additional resources:
ParticleSystem.ShapeModule.shapeType
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d60f95a0aef | unity_docs | scripting | What is `CullingGroup.StateChanged` in Unity? Explain its purpose and usage. | CullingGroup.StateChanged
Declaration
public delegate void
StateChanged
(
CullingGroupEvent
sphere
);
Parameters
Parameter
Description
sphere
A
CullingGroupEvent
that provides information about the sphere that has changed.
Description
This delegate is used for recieving a callback when a sphere's distan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6516baff8578 | unity_docs | scripting | Give me an overview of the `EditorBuildSettings` class in Unity. | EditorBuildSettings
class in
UnityEditor
/
Inherits from:
Object
Description
This class allows you to modify the Editor
Build Settings
via script.
See
EditorBuildSettings.scenes
for an example of how to use this class.
Additional resources:
EditorBuildSettingsScene
,
EditorUserBuildSettings
,
BuildPlayer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8106b34c8bd6 | unity_docs | rendering | What is `LightTransport.InputExtraction` in Unity? Explain its purpose and usage. | InputExtraction
class in
UnityEngine.LightTransport
Description
Provides methods for extracting scene data and populating integration worlds for use in light transport calculations.
The InputExtraction class serves as the primary interface for converting Unity scene data into formats suitable for light transport ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4091f4462a28 | github | scripting | Write a Unity C# MonoBehaviour script called Load Scene | ```csharp
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// Load scene using name, or reload the active scene
/// </summary>
public class LoadScene : MonoBehaviour
{
public void LoadSceneUsingName(string sceneName)
{
SceneManager.LoadScene(sceneName);
}
public void Reloa... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_3cbec954d868 | unity_docs | math | What is `BoundsInt.max` in Unity? Explain its purpose and usage. | BoundsInt.max
public
Vector3Int
max
;
Description
The maximal point of the box.
This point is not contained in the box.
Sets the maximum value of the
BoundsInt
. If you enter a maximum value that is less than the current minimum value, then the entered value becomes the new minimum value and the previous mi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a06e02407fa | unity_docs | physics | What are the parameters of `PhysicsScene2D.OverlapCollider` in Unity? | Returns int The list to receive results. Description Checks a Collider against Colliders in the PhysicsScene2D, returning all intersections. An "OverlapCollider" is conceptually like looking at the Scene through a Collider shape to determine what can be seen. Any Collider2D seen can be detected and reported. The intege... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3640667d55ee | unity_docs | scripting | What is `Keyframe.outTangent` in Unity? Explain its purpose and usage. | Keyframe.outTangent
public float
outTangent
;
Description
Sets the outgoing tangent for this key. The outgoing tangent affects the slope of the curve from this key to the next key.
The outgoing tangent matches the outgoing slope of the curve. A positive value for
inTangent
results in an upward tangent, while ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c432ad8ecf0f | github | scripting | Write a Unity C# script called Navigation | ```csharp
using System;
using shadcnui.GUIComponents.Core.Base;
using shadcnui.GUIComponents.Core.Styling;
using shadcnui.GUIComponents.Core.Theming;
using shadcnui.GUIComponents.Core.Utils;
using UnityEngine;
namespace shadcnui.GUIComponents.Layout
{
public class Navigation : BaseComponent
{
private c... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_29226ae99f08 | unity_docs | audio | Show me a Unity C# example demonstrating `AudioSource.clip`. | AudioSource.clip
public
AudioClip
clip
;
Description
The default
AudioClip
to play.
AudioSource
clip
determines the audio clip that should play next.
When you assign a new audio clip to
clip
, the old clip it replaces (if any) stops and is replaced by the new one. However, the new clip doesn't automati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52fd9d4d47f0 | unity_docs | animation | What is `Animations.AnimationLayerMixerPlayable.SetLayerAdditive` in Unity? Explain its purpose and usage. | AnimationLayerMixerPlayable.SetLayerAdditive
Declaration
public void
SetLayerAdditive
(uint
layerIndex
,
bool
value
);
Parameters
Parameter
Description
layerIndex
The layer index.
value
Whether the layer is additive or not. Set to
true
for an additive blend, or
false
for a regular blend.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e36b23f850dd | unity_docs | scripting | What is `MonoImporter.GetDefaultReference` in Unity? Explain its purpose and usage. | MonoImporter.GetDefaultReference
Declaration
public Object
GetDefaultReference
(string
name
);
Parameters
Parameter
Description
name
The name of a public field in the imported
MonoScript
.
Returns
Object
The Unity object to use as a default value for the given reference field.
Description
Gets the d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76122485f76d | unity_docs | editor | What is `PackageManager.PackageRegistrationEventArgs` in Unity? Explain its purpose and usage. | PackageRegistrationEventArgs
class in
UnityEditor.PackageManager
Description
Structure describing the
PackageInfo
entries to register or unregister during the Package Manager registration process.
Note:
The
changedFrom
and
changedTo
collections are guaranteed to match in length and ordering.
Properties
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c5774df0daf | unity_docs | scripting | Show me a Unity C# example demonstrating `DeviceType`. | DeviceType
enumeration
Description
Enumeration for
SystemInfo.deviceType
, denotes a coarse grouping of kinds of devices.
Universal Windows Platform
: tablets are treated as desktop machines, thus
DeviceType.Handheld
will only be returned for Windows Phones and IoT family devices.
```csharp
//Attach this scrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_43abad250712 | unity_docs | scripting | What is `WSA.Tile.PeriodicUpdate` in Unity? Explain its purpose and usage. | Tile.PeriodicUpdate
Declaration
public void
PeriodicUpdate
(string
uri
,
float
interval
);
Parameters
Parameter
Description
uri
a remote location fromwhere to retrieve tile update
interval
a time interval in minutes, will be rounded to a value, supported by the system
Description
Starts periodic update ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_490004ee0950 | unity_docs | editor | What is `SelectionBaseAttribute` in Unity? Explain its purpose and usage. | SelectionBaseAttribute
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Add this attribute to a script class to mark its GameObject as a selection base object for Scene View picking.
In the Unity Scene View, when clicking to select objects, Unity will try to figure out the best object t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c4d66b4c09c | unity_docs | editor | What is `Unity.Profiling.Editor.ProfilerModule.DisplayName` in Unity? Explain its purpose and usage. | ProfilerModule.DisplayName
public string
DisplayName
;
Description
The module’s display name.
The module’s
ProfilerModuleMetadataAttribute.DisplayName
specifies the module’s display name.
A string. Read-only. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_38929eca39b3 | unity_docs | audio | In Unity's 'An overview of the concepts and Audio Mixer', what is 'Audio Mixer View' and how does it work? | The Asset - Containing all AudioGroups and AudioSnapshots as sub-assets.
The Hierarchy view - This contains the entire mixing hierarchy of AudioGroups within the Audio Mixer.
The Mixer Views - This is a list of cached visibility settings of the mixer. Each view only shows a sub-set of the entire hierarchy in the main m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4d564059b1d8 | unity_docs | ui | Explain 'UI Document component' in Unity. | A UI Document component references a UXML document and a Panel Settings asset. It serves as a bridge between the Scene and a UXML document. The UXML document specifies the UI structure, while the Panel Settings asset handles rendering.
## Create a UI Document component
To create a UI Document component, do one of the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7eb754c39799 | unity_docs | xr | Explain 'Notarize with Xcode and command-line tools' in Unity. | You must notarize your application to distribute it outside of the Mac App Store. The process verifies your application, ensuring it has a Developer ID code signature and doesn’t contain malicious content. You can notarize your application with Xcode, Xcode command-line tools, or
Unity Build Automation
.
Unity can crea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4020df01650 | unity_docs | scripting | What is `Experimental.GraphView.GraphView.ViewTransformChanged` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.ViewTransformChanged
Declaration
public delegate void
ViewTransformChanged
(
Experimental.GraphView.GraphView
graphView
);
Parameters
Parameter
Description
graphView
GraphView reference.
Description
View tran... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f21b6672ac9 | unity_docs | input | What is `UIElements.MouseCaptureEventBase_1.GetPooled` in Unity? Explain its purpose and usage. | MouseCaptureEventBase<T0>.GetPooled
Declaration
public static T
GetPooled
(
UIElements.IEventHandler
target
,
UIElements.IEventHandler
relatedTarget
);
Parameters
Parameter
Description
target
The handler taking or releasing the mouse capture.
relatedTarget
The related target.
Returns
T
An initializ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_011d23593c06 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.noise`. | apply turbulence to the movement of your particles. Use the low quality settings to create computationally efficient Noise, or simulate smoother, richer Noise with the higher quality settings. You can also choose to define the behavior of the Noise individually for each axis.
Particle System modules do not need to be r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_28132f7838b2 | unity_docs | xr | Explain 'AssetBundle platform considerations' in Unity. | AssetBundles are platform specific, meaning at runtime you can only load AssetBundles built for the target platform. This is because AssetBundles contain platform-specific asset formats, which leads to unexpected behavior if loaded on other platforms. This restriction prevents the accidental delivery of incorrect conte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_21b2ada06b80 | unity_docs | rendering | What are the parameters of `MaterialPropertyBlock.CopyProbeOcclusionArrayFrom` in Unity? | Description This function copies the entire source array into a Vector4 property array named unity_ProbesOcclusion for use with instanced Shadowmask rendering. If the array property doesn't exist on the MaterialPropertyBlock, it will be created with the length of the source array. Call LightProbes.CalculateInterpolated... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0e7451ec6a79 | github | scripting | Write a Unity C# UI script for Old GUI Examples CS | ```csharp
using UnityEngine;
using System.Collections;
using DentedPixel;
public class OldGUIExamplesCS : MonoBehaviour {
public Texture2D grumpy;
public Texture2D beauty;
private float w;
private float h;
private LTRect buttonRect1;
private LTRect buttonRect2;
private LTRect buttonRect3;
private LTRect butt... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_a34067272977 | unity_docs | rendering | What is `Rendering.ShadowSplitData.GetCullingPlane` in Unity? Explain its purpose and usage. | ShadowSplitData.GetCullingPlane
Declaration
public
Plane
GetCullingPlane
(int
index
);
Parameters
Parameter
Description
index
The culling plane index.
Returns
Plane
The culling plane.
Description
Gets a culling plane. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_06d2882d2bd1 | unity_docs | audio | Explain 'Video file compatibility with target platforms' in Unity. | The
Video Player component
uses the native audio and video decoding libraries of your Unity Editor platform to play
video files in the Editor
. You need to check that the files meet the system requirements for the target build platform.
## Recommendations for codec support
Follow the vendor recommendations for your p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e53c10d49d94 | unity_docs | physics | What is `PhysicsVisualizationSettings.QueryFilter.Box` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.QueryFilter.Box
Description
Whether the filter includes box shaped queries.
For example, box shaped queries include
Physics.BoxCast
,
Physics.CheckBox
, and
Physics.OverlapBox
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38dcc9eff2a3 | unity_docs | input | What is `UnityEngine.InputLegacyModule` in Unity? Explain its purpose and usage. | UnityEngine.InputLegacyModule
Description
The InputLegacy module implements the
Input
class used to read player Input.
Classes
Class
Description
AndroidInput
AndroidInput provides support for off-screen touch input, such as a touchpad.
Compass
Interface into compass functionality.
Gyroscope
Interface into th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ed9e43a73109 | unity_docs | rendering | Explain 'Act on search results' in Unity. | After you search, you can perform actions on the items Search returns in the Preview Inspector pane or through More Options (⋮) . The actions you can perform depend on the type of item.
For example, if Search returns a package, you can install/uninstall it. If Search returns an Asset, you can select, open, or highlight... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c0cce52340e | unity_docs | scripting | What is `AudioImporter` in Unity? Explain its purpose and usage. | AudioImporter
class in
UnityEditor
/
Inherits from:
AssetImporter
Description
Use this class to modify
AudioClip
import settings from editor scripts.
Use these settings to ensure all or a subset of your audio files have the same import settings. You can also edit these settings in the
Audio Clip
Inspector. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d43e7e519f2 | unity_docs | animation | What is `ModelImporterAvatarSetup.NoAvatar` in Unity? Explain its purpose and usage. | ModelImporterAvatarSetup.NoAvatar
Description
Disable Avatar creation for this model.
No Avatar sub-asset is copied or created, and no Animator component is added.
Additional resources:
ModelImporter.avatarSetup
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_27311b93b9b1 | unity_docs | animation | What is `Animations.ScaleConstraint.RemoveSource` in Unity? Explain its purpose and usage. | ScaleConstraint.RemoveSource
Declaration
public void
RemoveSource
(int
index
);
Parameters
Parameter
Description
index
The index of the source to remove.
Description
Removes a source from the component.
Throws InvalidOperationException, if the list of sources is empty. Throws ArgumentOutOfRangeException, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dcd7a0106fb4 | unity_docs | math | What is `Mathf.Log` in Unity? Explain its purpose and usage. | Mathf.Log
Declaration
public static float
Log
(float
f
,
float
p
);
Description
Returns the logarithm of a specified number in a specified base.
```csharp
using UnityEngine;public class ScriptExample : MonoBehaviour
{
void Start()
{
// logarithm of 6 in base 2
// prints 2.584963
Debug.Log(Mathf.Log(6, 2... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f0ed31338ff7 | unity_docs | animation | What is `Animations.AnimationClipPlayable` in Unity? Explain its purpose and usage. | AnimationClipPlayable
struct in
UnityEngine.Animations
/
Implemented in:
UnityEngine.AnimationModule
Implements interfaces:
IPlayable
Description
A
Playable
that controls an
AnimationClip
.
NOTE: You can use
PlayableExtensions
methods with AnimationClipPlayable objects.
Public Methods
Method
Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_139710d76f91 | unity_docs | scripting | Give me an overview of the `ClosestPointCommand` class in Unity. | ClosestPointCommand
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Struct used to set up a closest point command to be performed asynchronously during a job.
When you use this struct to schedule a batch of closest commands, they are performed asynchronously and in parallel to each ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64174c2c6d7b | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RG_BC5_UNorm` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RG_BC5_UNorm
Description
A two-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RG texel data with the first 64 bits encoding red values fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7505a393681a | unity_docs | physics | What is `PhysicsShapeGroup2D.localToWorldMatrix` in Unity? Explain its purpose and usage. | PhysicsShapeGroup2D.localToWorldMatrix
public
Matrix4x4
localToWorldMatrix
;
Description
Gets or sets a matrix that transforms the
PhysicsShapeGroup2D
vertices from local space into world space.
When retrieving a
PhysicsShapeGroup2D
via
Rigidbody2D.GetShapes
or
Collider2D.GetShapes
, this matrix will b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_081baa3e9ec2 | unity_docs | xr | Show me a Unity C# example demonstrating `LightTransport.IProbeIntegrator.SetProgressReporter`. | ntegration operations. The integrator updates the progress state during execution, allowing external systems to display progress information and handle cancellation requests.
The progress reporter provides:
Completion percentage (0.0 to 1.0).
Ability to cancel operations.
Work step tracking for detailed progress.
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bd5969e828d3_doc_8 | github | scripting | What does `GeographicToViewportPoint` do in this Unity script? Explain its purpose and signature. | Transforms the supplied geographical coordinates into viewport space, using the supplied camera (if specified) or the camera previously set via SetControlledCamera if not.The geographical coordinates of the position to transform to viewport space.The camera for which to perform the transform. If this is left out, any c... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_c7e20d6b1662 | unity_docs | ui | In Unity's 'TemplateContainer', what is 'Inherited UXML attributes' and how does it work? | This element inherits the following attributes from its base class:
Name Type Description
binding-path string Path of the target property to be bound.
focusable boolean If false, this prevents the element from being focused.
The element can only be focused if its canGrabFocus property is true.
tabindex int An integer u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_df044a92fb8c | unity_docs | editor | What is `EditorGUIUtility.AddCursorRect` in Unity? Explain its purpose and usage. | EditorGUIUtility.AddCursorRect
Declaration
public static void
AddCursorRect
(
Rect
position
,
MouseCursor
mouse
);
Declaration
public static void
AddCursorRect
(
Rect
position
,
MouseCursor
mouse
,
int
controlID
);
Parameters
Parameter
Description
position
The rectangle the control should be sh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5096b21e79af | unity_docs | editor | What is `AssetDatabase.IsCacheServerEnabled` in Unity? Explain its purpose and usage. | AssetDatabase.IsCacheServerEnabled
Declaration
public static bool
IsCacheServerEnabled
();
Returns
bool
Returns true when the Cache Server is enabled. Returns false otherwise.
Description
Checks whether the Cache Server is enabled in Project Settings.
```csharp
using UnityEngine;
using UnityEditor;public ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_562892759ccc | github | scripting | Write a Unity C# script called Open XR Node Record | ```csharp
namespace Tilia.CameraRigs.OpenXR
{
using UnityEngine;
using UnityEngine.XR;
using Zinnia.Extension;
using Zinnia.Tracking.CameraRig;
/// <summary>
/// Provides the description for an OpenXR CameraRig node element.
/// </summary>
public class OpenXRNodeRecord : BaseDeviceDetai... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_47e792931f79 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.SearchExpression.Execute`. | ssion.
c
SearchExpressionContext that will encapsulate all information relative to expression evaluation.
Returns
void
Returns an enumerable list of SearchItem.
Description
Execute a SearchEXpression givent a certain
SearchContext
Depending on flags the expression might be valuated in a worker thread (by de... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ac206c8ea189 | github | scripting | Write a Unity Editor script for Value Range Interactable Editor | ```csharp
using UnityEngine;
using UnityEditor;
using ExPresSXR.Interaction.ValueRangeInteractable;
using UnityEditor.XR.Interaction.Toolkit;
namespace ExPresSXR.Editor.Editors
{
/// <summary>
/// This class describes the default editor for all ValueRangeInteractables without their own editor
/// and can ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f85a83ef795f | unity_docs | editor | What is `EditorGUI.TextField` in Unity? Explain its purpose and usage. | EditorGUI.TextField
Declaration
public static string
TextField
(
Rect
position
,
string
text
,
GUIStyle
style
= EditorStyles.textField);
Declaration
public static string
TextField
(
Rect
position
,
string
label
,
string
text
,
GUIStyle
style
= EditorStyles.textField);
Declaration
public static ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8dbae1e71924 | unity_docs | physics | What is `ArticulationBody.solverVelocityIterations` in Unity? Explain its purpose and usage. | ArticulationBody.solverVelocityIterations
public int
solverVelocityIterations
;
Description
The solverVelocityIterations affects how accurately articulation body joints and collision contacts are resolved during bounce.
Increasing this value will result in higher accuracy of the resulting exit velocity after a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59dc6eb0bdac | unity_docs | animation | What is `AnimationUtility.GetFloatValue` in Unity? Explain its purpose and usage. | AnimationUtility.GetFloatValue
Declaration
public static bool
GetFloatValue
(
GameObject
root
,
EditorCurveBinding
binding
,
out float
data
);
Parameters
Parameter
Description
root
The root GameObject of the animated hierarchy.
binding
The binding that defines the path and the properties of the value.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3be3a0c8b26b | github | scripting | Write a Unity C# XR/VR script for CSV Example | ```csharp
using System;
using System.Collections.Generic;
using TinyCSV;
using UnityEngine;
namespace GameUtil.Config.Example
{
[ExecuteAlways]
public class CSVExample : MonoBehaviour
{
public void CSVReadAndWriteTest()
{
//Support List<> data type.
Deb... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_a05e2df03391 | unity_docs | scripting | What is `ShortcutManagement.IShortcutManager.GetAvailableProfileIds` in Unity? Explain its purpose and usage. | IShortcutManager.GetAvailableProfileIds
Declaration
public IEnumerable<string>
GetAvailableProfileIds
();
Returns
IEnumerable<string>
Enumerable of available profile IDs.
Description
Returns an enumeration of all of avaliable profile IDs.
Profiles loaded from disk or created using
CreateProfile
are avai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb6c9730207c | unity_docs | rendering | What is `Shader.GetPropertyDefaultVectorValue` in Unity? Explain its purpose and usage. | Shader.GetPropertyDefaultVectorValue
Declaration
public
Vector4
GetPropertyDefaultVectorValue
(int
propertyIndex
);
Parameters
Parameter
Description
propertyIndex
The index of the shader property.
Description
Returns the default Vector4 value of the shader property at the specified index.
The shader pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4901dfb2db6 | unity_docs | scripting | What is `Rendering.AttachmentDescriptor` in Unity? Explain its purpose and usage. | AttachmentDescriptor
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
A declaration of a single color or depth rendering surface to be attached into a RenderPass.
A AttachmentDescriptor object identifies a single color or depth rendering surface that can be used with a Render... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5e9c1c64b4f | unity_docs | rendering | What is `Material.HasTexture` in Unity? Explain its purpose and usage. | Material.HasTexture
Declaration
public bool
HasTexture
(string
name
);
Declaration
public bool
HasTexture
(int
nameID
);
Parameters
Parameter
Description
nameID
The name ID of the property. Use
Shader.PropertyToID
to get this ID.
name
The name of the property.
Returns
bool
Returns true if the S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22c48f5220c8 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchIndexer.name`. | SearchIndexer.name
public string
name
;
Description
Name of the index. Generally this name is set by a user from SearchDatabase.Settings.
```csharp
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
/// <summary>
/// The index name can be used t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_43c866691b7a | unity_docs | physics | What are the parameters of `VersionControl.Provider.Checkout` in Unity? | Description Checkout an asset or a list of assets from the version control system. Some version control systems like Perforce or Plastic SCM require an asset to be checked out before it can be edited. ```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;publ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00006346df1d | unity_docs | rendering | What is `LightmapParameters.resolution` in Unity? Explain its purpose and usage. | LightmapParameters.resolution
public float
resolution
;
Description
The texel resolution per meter used for real-time lightmaps. This value is multiplied by
LightingSettings.indirectResolution
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_75f77a5d95fa | unity_docs | editor | What is `HandleUtility.niceMouseDelta` in Unity? Explain its purpose and usage. | HandleUtility.niceMouseDelta
public static float
niceMouseDelta
;
Description
Get nice mouse delta to use for dragging a float value (Read Only).
This will autodetect the users preference for X / Y axis dragging and give you back
a float that is measured accordingly. This also handles modifier keys correctly, i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ac4475661729_doc_2 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can be initialized using two arguments.-derived classes that implement this interface can be instantiated with arguments using the function.-derived classes that implement this interface can be added to a with arguments using the GameObject.AddComponent function.These functions can automatica... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_f2c0782553f8 | unity_docs | math | Show me a Unity C# example demonstrating `BoundsInt.allPositionsWithin`. | BoundsInt.allPositionsWithin
public
BoundsInt.PositionEnumerator
allPositionsWithin
;
Description
A BoundsInt.PositionCollection that contains all positions within the
BoundsInt
.
Positions within the BoundsInt are not inclusive of the positions on the upper limits of the BoundsInt. This iterator will only r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_36b8b9ff13ba_doc_4 | github | scripting | What does `SetPreloadBudgetFraction` do in this Unity script? Explain its purpose and signature. | Set the RAM budget for preloading, as a fraction of total system RAM.E.g. 0.3 means 30% of system RAM. Pass 0 to disable budget limit.
Signature:
```csharp
public void SetPreloadBudgetFraction(float fraction)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_99899aa350cd | unity_docs | rendering | What is `AssetDatabase.GetTypeFromPathAndFileID` in Unity? Explain its purpose and usage. | AssetDatabase.GetTypeFromPathAndFileID
Declaration
public static Type
GetTypeFromPathAndFileID
(string
assetPath
,
long
localIdentifierInFile
);
Parameters
Parameter
Description
assetPath
The Asset's path.
localIdentifierInFile
The object's local file identifier.
Returns
Type
The object's type.
Des... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5fbbf4f8f57 | unity_docs | animation | What is `Animator.GetIKPositionWeight` in Unity? Explain its purpose and usage. | Animator.GetIKPositionWeight
Declaration
public float
GetIKPositionWeight
(
AvatarIKGoal
goal
);
Parameters
Parameter
Description
goal
The AvatarIKGoal that is queried.
Description
Gets the translative weight of an IK goal (0 = at the original animation before IK, 1 = at the goal).
An IK goal is a targe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_accc4f570525 | unity_docs | physics | In Unity's 'Distribution size and code stripping', what is 'Code stripping' and how does it work? | Unity removes all unused code from your build by default. You can change this via the Player settings (menu:
Edit
>
Project Settings
, then select the Player category): Select the
Other Settings
panel to access the
Strip Engine Code
option. It is better to build with stripping enabled.
With code stripping, Unity scans ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90c7a3ed9969 | unity_docs | performance | Show me a Unity C# example demonstrating `Screen.dpi`. | ning a range of DPI values rather than providing an exact value. Alternatively, you can calculate the DPI value using an average of
xdpi
and
ydpi
as shown in the following code example.
While this approach might provide more accurate DPI value, some Android devices might report incorrect
xdpi
and
ydpi
values. I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_115147e6ff47 | unity_docs | rendering | Show me a Unity C# example demonstrating `Material.shader`. | Material.shader
public
Shader
shader
;
Description
The shader used by the material.
Additional resources:
Shader.Find
method,
Materials
,
ShaderLab documentation
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Toggle between Diffuse and Transparent/Diffuse shaders
// when space... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab3426950a56 | unity_docs | math | What is `Rendering.SubMeshDescriptor.firstVertex` in Unity? Explain its purpose and usage. | SubMeshDescriptor.firstVertex
public int
firstVertex
;
Description
First vertex in the index buffer for this sub-mesh.
Together with
vertexCount
, this defines the range of vertices that are possibly used by this sub-mesh.
These values are important for any CPU-based mesh processing that would be done, for exa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90f30eb2923a | unity_docs | scripting | What is `Playables.PlayableGraph.DestroyPlayable` in Unity? Explain its purpose and usage. | PlayableGraph.DestroyPlayable
Declaration
public void
DestroyPlayable
(U
playable
);
Parameters
Parameter
Description
playable
The playable to destroy.
Description
Destroys the Playable.
Playables connected to the destroyed Playable output ports are orphaned. These orphaned Playables still exist in the Pl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b36f8f8fc415 | unity_docs | math | What is `Mesh.normals` in Unity? Explain its purpose and usage. | Mesh.normals
public Vector3[]
normals
;
Description
The normals of the Mesh.
If the Mesh contains no normals, an empty array is returned.
```csharp
// Rotate the normals by speed every frameusing UnityEngine;public class ExampleClass : MonoBehaviour
{
float speed = 100.0f; // Update is called once per frame
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f522b91ce703_doc_18 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Represents an object which can receive seven arguments as part of its initialization process.Base interface of .
Signature:
```csharp
public interface ISevenArguments
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
gh_0a212619fc54_doc_10 | github | scripting | What does `IPoolable` do in this Unity script? Explain its purpose and signature. | Destroys all objects in the MonoBehaviour-based pool.The type of MonoBehaviour objects to destroy.
Signature:
```csharp
public static void DestroyAllMono<T>() where T : MonoBehaviour, IPoolable => _poolService.DestroyAllMono<T>();
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_84ac972bb986 | unity_docs | editor | What is `Search.SearchIndexer.skipEntryHandler` in Unity? Explain its purpose and usage. | SearchIndexer.skipEntryHandler
public Func<string,bool>
skipEntryHandler
;
Description
Handler used to skip entries.
```csharp
using System;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class Example_SearchIndexer_skipEntryHandler
{
[MenuItem("Examples/SearchIndexer/skipEntryHandler"... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0cef42f93ea | unity_docs | rendering | What are the parameters of `GUI.RepeatButton` in Unity? | Returns bool True when the users clicks the button. Description Make a button that is active as long as the user holds it down. ```csharp
// Draws 2 buttons, one with an image, and other with a text
// Prints a message when they get clicked.// Prints a message when they get clicked.using UnityEngine;
using System.Colle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a0f1065625d4 | unity_docs | input | Show me a Unity code example for 'Synthesize and send events'. | ct from the pool of events.
Fill in the event properties.
Enclose the event in a using block to ensure it’s returned to the event pool.
Pass the event to
panel.visualTree.SendEvent()
.
You can send operating system events, such as keyboard and pointer events. To do so, use a
UnityEngine.Event
to initialize the UI Toolk... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_958f0e0d4585 | unity_docs | audio | Explain 'Audio Distortion Effect' in Unity. | The
Distortion Effect
distorts the sound from an AudioMixer group.
## Properties
Property:
Function:
Distortion
Distortion value. 0.0 to 1.0. Default = 0.5.
## Details
Apply the
Distortion Effect
to simulate the sound of a low quality radio transmission. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9cd8aae42cd0 | unity_docs | scripting | What is `UIElements.BaseTreeView.AddItem` in Unity? Explain its purpose and usage. | BaseTreeView.AddItem
Declaration
public void
AddItem
(TreeViewItemData<T>
item
,
int
parentId
,
int
childIndex
,
bool
rebuildTree
);
Parameters
Parameter
Description
item
Item to add.
parentId
The parent id for the item.
childIndex
The child index in the parent's children list.
rebuildTree
Whether w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_515356085bcb | unity_docs | animation | What is `Animations.AimConstraint.AddSource` in Unity? Explain its purpose and usage. | AimConstraint.AddSource
Declaration
public int
AddSource
(
Animations.ConstraintSource
source
);
Parameters
Parameter
Description
source
The source object and its weight.
Returns
int
Returns the index of the added source.
Description
Adds a constraint source. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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