id
stringlengths
15
22
source
stringclasses
2 values
category
stringclasses
12 values
instruction
stringlengths
22
180
response
stringlengths
100
46.1k
system
stringclasses
5 values
local_sr_b2d5a4361d35
unity_docs
scripting
Give me an overview of the `GridPalette` class in Unity.
GridPalette class in UnityEditor / Inherits from: ScriptableObject Description GridPalette stores settings for Palette assets when shown in the Palette window. Properties Property Description cellSizing Determines the sizing of cells for a Palette. transparencySortAxis Determines the sorting axis if the Tra...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4b27fb732f8f
unity_docs
scripting
What is `Experimental.GraphView.PlacematContainer.PlacematsLayer` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. PlacematContainer.PlacematsLayer public static int PlacematsLayer ; Description The layer index for placing a PlacematContainer in a GraphView.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a3a388a6d397
unity_docs
scripting
Show me a Unity C# example demonstrating `Cloth.ClearTransformMotion`.
otion of the cloth. You can call ClearTransformMotion on the cloth to change this behavior. Calling ClearTransformMotion will move the cloth simulation particles along with the transform, so that the transform movement has no effect on the cloth simulation. This is useful if you want to teleport Characters from one poi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f3fd3769dce0
unity_docs
networking
What is `Android.AndroidNavigationHidden` in Unity? Explain its purpose and usage.
AndroidNavigationHidden enumeration Description Options to indicate whether the 5-way or DPAD navigation methods are available on the device. Additional resources: AndroidConfiguration.navigationHidden Properties Property Description Undefined Mirrors the Android property value NAVIGATIONHIDDEN_UNDEFINED. No...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_08f9db1e1821
unity_docs
scripting
What is `GUILayoutUtility.GetAspectRect` in Unity? Explain its purpose and usage.
GUILayoutUtility.GetAspectRect Declaration public static Rect GetAspectRect (float aspect ); Declaration public static Rect GetAspectRect (float aspect , GUIStyle style ); Declaration public static Rect GetAspectRect (float aspect , params GUILayoutOption[] options ); Declaration public stati...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e9f8e00df928
unity_docs
input
What is `Camera.ScreenToViewportPoint` in Unity? Explain its purpose and usage.
Camera.ScreenToViewportPoint Declaration public Vector3 ScreenToViewportPoint ( Vector3 position ); Description Transforms position from screen space into viewport space. Screen space is defined in pixels. The bottom-left of the screen is (0,0); the right-top is ( pixelWidth , pixelHeight ). The z positi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2baea94b24a2
unity_docs
rendering
What is `EditorGUIUtility.PixelsToPoints` in Unity? Explain its purpose and usage.
EditorGUIUtility.PixelsToPoints Description Convert from pixel space to point space. Use this to convert values from custom content for use in GUI. For instance, you might be rendering a camera to a render texture, and then drawing GUI on top of that. Screen positions from the camera will be in pixel space, and nee...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7c35e4fdb37d
unity_docs
scripting
What is `Experimental.GraphView.TokenNode.output` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. TokenNode.output public Experimental.GraphView.Port output ; Description The output Port of the TokenNode.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a33fe79ab71c
unity_docs
rendering
Show me a Unity C# example demonstrating `Mesh.GetBoneWeightBuffer`.
s possible to access the buffer with a lower SkinWeigts setting, for instance a mesh with SkinWeights.Unlimited can be accessed with SkinWeights.FourBones and SkinWeights.TwoBones . However, a mesh with SkinWeights.FourBones can not be accessed using SkinWeights.Unlimited . Mesh.isReadable does not need to be ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4dc241500997
unity_docs
rendering
Explain 'Preview a cubemap array' in Unity.
To preview a cubemap array in the Inspector window, navigate to the Project window and select the Texture Asset. The Texture import settings for this Texture Asset are now visible in the Inspector, and Unity renders a preview of the cubemap array at the bottom of the Inspector. The following controls are available in t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3eba845fd4e1
unity_docs
rendering
What is `LineRenderer.textureScale` in Unity? Explain its purpose and usage.
LineRenderer.textureScale public Vector2 textureScale ; Description A multiplier for the UV coordinates of the line texture. ```csharp using UnityEngine; using System.Collections; using UnityEditor;[RequireComponent(typeof(LineRenderer))] public class ExampleClass : MonoBehaviour { public LineTextureMode te...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8f84284d63df
unity_docs
scripting
What is `XR.MeshGenerationResult.Rotation` in Unity? Explain its purpose and usage.
MeshGenerationResult.Rotation public Quaternion Rotation ; Description The rotation associated with the generated mesh relative to the session origin. This value will be Quaternion.identity unless the MeshGenerationOptions.ConsumeTransform flag was provided to XRMeshSubsystem.GenerateMeshAsync .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6399b920bffd
unity_docs
scripting
What is `ParticleSystem.ColorBySpeedModule.enabled` in Unity? Explain its purpose and usage.
ParticleSystem.ColorBySpeedModule.enabled public bool enabled ; Description Specifies whether the ColorBySpeedModule is enabled or disabled. Additional resources: ParticleSystem.colorBySpeed . ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(ParticleSystem))] public class Exampl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e0edfcc423bb
unity_docs
rendering
What is `Experimental.GlobalIllumination.RectangleLight.falloff` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. RectangleLight.falloff public Experimental.GlobalIllumination.FalloffType falloff ; Description The falloff model to use for baking the rectangular light. Additional resources: FalloffType . NOTE: This only applies to the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8e8f32cae275
unity_docs
scripting
What is `Experimental.GraphView.GraphElement.IsSnappable` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphElement.IsSnappable Declaration public bool IsSnappable (); Returns bool Returns true if the GraphElement is snappable. Returns false otherwise. Description Checks whether the GraphElement is snappable.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_11b4cebba7ea
unity_docs
ui
Explain 'MinMaxSlider' in Unity.
The MinMaxSlider element is a slider that lets users select a range of values within a specified minimum and maximum range. You can use it to set a range of values for various parameters, such as volume levels, character stats, or other numerical values in your UI. To use it, define the minimum and maximum values, and ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d8157ddc59e7
unity_docs
performance
What is `AI.NavMeshBuildSettings.tileSize` in Unity? Explain its purpose and usage.
NavMeshBuildSettings.tileSize public int tileSize ; Description Sets the tile size in voxel units. The NavMesh is built in square tiles in order to build the mesh in parallel and to control maximum memory usage. It also helps to make the carving changes more local. If you plan to update NavMesh at runtime, a go...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a6ead423258f
unity_docs
performance
What is `Unity.Profiling.ProfilerFlowEventType` in Unity? Explain its purpose and usage.
ProfilerFlowEventType enumeration Description Defines Profiler flow event type. Properties Property Description Begin Use for the flow start point. ParallelNext Use for the parallel flow continuation point. End Use for the flow end point. Next Use for the flow continuation point.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_978f291058a3
unity_docs
editor
Show me a Unity C# example demonstrating `VersionControl.VersionControlObject.OnActivate`.
ation public void OnActivate (); Description Called when your version control system is activated. This happens when user selects new VCS from Version Control settings window, when it gets activated from script, or during Unity startup. Unity calls this method to inform your VersionControlObject that it's now a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b0af65b6564d
unity_docs
rendering
In Unity's 'Animation clips', what is 'Create and edit animation clips within Unity' and how does it work?
You can also create and edit animation clips in Unity’s Animation window. These clips can animate: The position, rotation, and scale of GameObjects . Component properties such as material color, the intensity of a light, and the volume of a sound. Properties within your own scripts including float, integer, enum, vecto...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_61bcb158971d
github
scripting
Write a Unity C# script called Pacman View
```csharp using PacEngine.characters; using DG.Tweening; using PacEngine; using UnityEngine; public class PacmanView : AbstractCharacterView { private const string ANIMATOR_DIE = "Die"; private const string ANIMATOR_WALK = "Walk"; private Pacman EnginePacmanCharacter => (Pacman)EngineCharacter;...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_man_01f122663ae9
unity_docs
rendering
Explain 'Introduction to rendering paths in the Built-In Render Pipeline' in Unity.
Unity’s Built-In Render Pipeline supports different rendering paths. A rendering path is a series of operations related to lighting and shading. Different rendering paths have different capabilities and performance characteristics. Deciding on which rendering path is most suitable for your Project depends on the type o...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8f26f408d767
unity_docs
scripting
Explain 'Scene templates' in Unity.
Use scene templates to create reusable scenes in your project. You can configure scene templates so that they contain basic starting assets and settings that you can then reuse across your project. Topic Description Scene templates introduction Use scene templates to create scenes with pre-defined settings. Creating sc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_920e9121102d
unity_docs
editor
What is `Search.SearchIndexer.AddNumber` in Unity? Explain its purpose and usage.
SearchIndexer.AddNumber Declaration public void AddNumber (string key , double value , int score , int documentIndex ); Parameters Parameter Description key Key used to retrieve the value. value Number value to store in the index. score Relevance score of the word. documentIndex Document where the i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_65fd9ab38303
unity_docs
xr
What is `Networking.UnityWebRequest.GenerateBoundary` in Unity? Explain its purpose and usage.
UnityWebRequest.GenerateBoundary Declaration public static byte[] GenerateBoundary (); Returns byte[] 40 random bytes, guaranteed to contain only printable ASCII values. Description Generate a random 40-byte array for use as a multipart form boundary.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_51a48c32d17d
unity_docs
editor
Give me an overview of the `AndroidSdkVersions` class in Unity.
AndroidSdkVersions enumeration Description The Android API levels to specify in scripts. Note : The lowest API level listed here strictly corresponds to the lowest supported API level. However, do not use these values to determine the highest supported API level. The following code example demonstrates how you ca...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_99edc6b07b0c
unity_docs
scripting
Explain 'Smooth Height' in Unity.
The Smooth Height tool smooths the heightmap and softens Terrain features. In the Terrain Inspector , select Paint Terrain , and select Smooth Height from the list of Terrain tools. To access the Set Height tool from an overlay: In the Terrain Tools overlay, select Sculpt Mode . Sculpt Mode tools display at the end of ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f0b973561bf1
unity_docs
scripting
Give me an overview of the `Resources` class in Unity.
Resources class in UnityEngine / Implemented in: UnityEngine.CoreModule Description The Resources class allows you to find and access objects including assets. When you build your project, all assets in any Resources folders are included in the built Player. You can then load these assets at runtime using Re...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_3c7ba9861ed7
unity_docs
rendering
In Unity's 'Model Import Settings reference', what is 'Animation' and how does it work?
Contains settings for animation clips. You can define any series of different poses that happen over a set of frames, such as walking, running, or idling as an animation clip . You can reuse clips for any model that has an identical rig. Often a single file contains several different actions, each of which you can defi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_863c018c5adb
unity_docs
editor
What is `EditorApplication.isUpdating` in Unity? Explain its purpose and usage.
EditorApplication.isUpdating public static bool isUpdating ; Description True if the Editor is currently refreshing the AssetDatabase. During AssetDatabase refreshing time, the editor checks to see if any files have changed, whether they need to be reimported, and reimports them. The isUpdating property will r...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c7f161b75175
unity_docs
rendering
What is `ParticleSystem.LightsModule.enabled` in Unity? Explain its purpose and usage.
ParticleSystem.LightsModule.enabled public bool enabled ; Description Specifies whether the LightsModule is enabled or disabled. Additional resources: ParticleSystem.lights . ```csharp using UnityEngine; using System.Collections;// For best results, use Deferred Rendering (see Camera settings) [RequireCompon...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_28835f3a448f
unity_docs
editor
What is `Menu.SetChecked` in Unity? Explain its purpose and usage.
Menu.SetChecked Declaration public static void SetChecked (string menuPath , bool isChecked ); Description Sets the check status of a menu item. The check status of a menu item is cleared when the Editor restarts. ```csharp using UnityEditor; using UnityEngine; public class CheckMenuTest: MonoBehaviour { ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_be5d5910889c
unity_docs
editor
Explain 'Engineering feature set' in Unity.
The Engineering feature set contains packages for integration of C# integrated development environments (IDEs), unit testing, code coverage and performance analysis. ## Getting started For a list of IDEs Unity supports, refer to Integrated development environment (IDE) support . To choose which IDE to use with the Un...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ead85a0771c2
unity_docs
scripting
Show me a Unity C# example demonstrating `Gizmos.DrawLine`.
Gizmos.DrawLine Declaration public static void DrawLine ( Vector3 from , Vector3 to ); Description Draws a line starting at from towards to . If you need to draw many lines consider the Gizmos.DrawLineList or Gizmos.DrawLineStrip functions which are much faster than repeatedly calling this function ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8af676245274
unity_docs
scripting
What is `AI.NavMeshAgent.agentTypeID` in Unity? Explain its purpose and usage.
NavMeshAgent.agentTypeID public int agentTypeID ; Description The type ID for the agent. This identifier determines which NavMeshes are available for the Agent to move on. See also NavMeshBuildSettings.agentTypeID . Changing this ID will reset the Agent's current path.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ec808cbd1d05
unity_docs
rendering
Show me a Unity code example for 'ShaderLab: legacy fog'.
alpha value, only its RGB components. ## Valid parameter values Parameter Value Function Mode Off Do not apply built-in fog to this Pass. Global Apply built-in fog to this Pass, based on the project settings. Note that if fog is disabled in the project settings, Unity will not apply it to this Pass. ## Examples Thi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_740766eb0399
unity_docs
scripting
What is `Unity.Android.Gradle.Dependencies.AddDependencyImplementationByName` in Unity? Explain its purpose and usage.
Dependencies.AddDependencyImplementationByName Declaration public Unity.Android.Gradle.Element AddDependencyImplementationByName (string name ); Parameters Parameter Description name Implementation name. Returns Element The added dependency. Description Adds a plugin implementation element with nam...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b4763237cc6b
unity_docs
scripting
Show me a Unity C# example demonstrating `Search.SearchExpressionType.Variadic`.
SearchExpressionType.Variadic Description Used in SearchExpressionEvaluatorAttribute to specify that a parameter can be used multiples times. For example count{Iterable1, Iterable2,... IterableN} can be executed with any number of iterables are parameters. ```csharp [SearchExpressionEvaluator(SearchExpressionType...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b1c247be0145
unity_docs
rendering
Explain 'Strip shader variants' in Unity.
You can prevent shader variants from being compiled. This is called stripping . Stripping unneeded variants can greatly reduce build times, file size, shader loading times, and runtime memory usage. In larger projects, or projects with complex shaders, this is a very important consideration. If you strip a shader varia...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f346cc092f7d
unity_docs
animation
What is `Animator.avatarRoot` in Unity? Explain its purpose and usage.
Animator.avatarRoot public Transform avatarRoot ; Description Returns the Avatar root Transform. The Avatar root Transform specifies where the Avatar hierarchy is nested in the Animator hierarchy.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1d2c1d33f067
unity_docs
scripting
What is `InspectorNameAttribute` in Unity? Explain its purpose and usage.
InspectorNameAttribute class in UnityEngine / Inherits from: PropertyAttribute / Implemented in: UnityEngine.CoreModule Description Use this attribute on enum value declarations to change the display name shown in the Inspector. Additional resources: SerializedProperty.enumDisplayNames ```csharp using Unity...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1028647eac54
unity_docs
scripting
Show me a Unity C# example demonstrating `MonoBehaviour.OnRenderObject`.
function is similar to OnPostRender , except OnRenderObject is called on any object that has a script with the function; no matter if it's attached to a Camera or not. You should only use this function to draw and not to change any high level rendering states. Be aware that this function can have a performance impact ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_51bc51b7b17b
unity_docs
scripting
What is `PrimitiveType.Cube` in Unity? Explain its purpose and usage.
PrimitiveType.Cube Description A cube primitive. Additional resources: GameObject.CreatePrimitive . ```csharp using UnityEngine; using System.Collections;// Creates a cube primitivepublic class ExampleClass : MonoBehaviour { void Start() { GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); } } ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ae213ac8e038
unity_docs
scripting
Give me an overview of the `AnimationWindow` class in Unity.
AnimationWindow class in UnityEditor / Inherits from: EditorWindow Implements interfaces: IHasCustomMenu Description Use the AnimationWindow class to select and edit Animation clips. The Animation window will update when selecting Animation clips in the Project window or game objects with Animation players (su...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6ab14e660f32
unity_docs
scripting
What is `WSA.Launcher` in Unity? Explain its purpose and usage.
Launcher class in UnityEngine.WSA / Implemented in: UnityEngine.CoreModule Description Class which is capable of launching user's default app for file type or a protocol. See also PlayerSettings where you can specify file or URI associations. Static Methods Method Description LaunchFile Launches the default ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_71d4c1742470
unity_docs
math
What is `AndroidJNI.CallStaticSByteMethod` in Unity? Explain its purpose and usage.
AndroidJNI.CallStaticSByteMethod Declaration public static sbyte CallStaticSByteMethod (IntPtr clazz , IntPtr methodID , jvalue[] args ); Description Invokes the specified methodID static method on a Java object, optionally passing in an array of arguments ( args ). Additional resources: Java Native Inter...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_766519a223f3
unity_docs
scripting
What is `Search.StringView.Contains` in Unity? Explain its purpose and usage.
StringView.Contains Declaration public bool Contains (char c , stringComparison ordinal ); Parameters Parameter Description c A character. ordinal A string comparison option. Returns bool True if the character is found, otherwise false. Description Checks if a character is contained in the String...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_88946ca143da
unity_docs
scripting
In Unity's 'Recommended Player settings to optimize your Web build', what is 'Change the API Compatibility Level' and how does it work?
To change the API Compatibility Level via script instead, add this code to one of your scripts : ``` PlayerSettings.SetApiCompatibilityLevel(namedBuildTarget, ApiCompatibilityLevel.NET_2_0); ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_42e91994ed34
unity_docs
ui
Explain 'Introduction to USS' in Unity.
A Unity Style Sheet (USS) is a text file recognized as an asset that supports style rules. The USS text file must have the.uss extension. You can use USS files to define the appearance and styles for the UI elements in your games and applications. USS provides a way to separate the appearance and styling of UI elements...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9670785887e8
unity_docs
audio
In Unity's 'Audio Parametric Equalizer Effect', what is 'Properties' and how does it work?
Property: Function: Center freq The frequency in Hertz where the gain is applied (range 20.0 to 22000.0, default = 8000.0 Hz). Octave Range The number of Octaves over which the gain is applied (Centered on the Center Frequency) (range 0.20 to 5.00, default = 1.0 octave). Frequency Gain The gain applied (range 0.05 to 3...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9ecef208c8d0
unity_docs
rendering
What is `MaterialEditor.EndProperty` in Unity? Explain its purpose and usage.
MaterialEditor.EndProperty Declaration public static void EndProperty (); Description Closes a property wrapper that begins with MaterialEditor.BeginProperty . Additional resources: MaterialEditor.BeginProperty .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5918c1d065d6
unity_docs
rendering
What is `Device.SystemInfo.supportsRawShadowDepthSampling` in Unity? Explain its purpose and usage.
SystemInfo.supportsRawShadowDepthSampling public static bool supportsRawShadowDepthSampling ; Description This has the same functionality as SystemInfo.supportsRawShadowDepthSampling and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_648e2d409faa
unity_docs
math
What are the parameters of `Bounds.ToString` in Unity?
Description Returns a formatted string for the bounds. Defaults to two digits displayed (format="F2"). For more information, see Microsoft's documentation on Standard numeric format strings . ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { Bounds bounds = new Bounds(Vec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bbca755ddaad
unity_docs
editor
What is `EditorApplication.isCompiling` in Unity? Explain its purpose and usage.
EditorApplication.isCompiling public static bool isCompiling ; Description Is editor currently compiling scripts? (Read Only) Editor Window that tells you if Unity is compiling scripts. ```csharp // Small example that shows when scripts are being compiled.using UnityEditor; using UnityEngine;public class isCom...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ceed2920a913
unity_docs
rendering
What is `Rendering.CommandBuffer.DispatchRays` in Unity? Explain its purpose and usage.
CommandBuffer.DispatchRays Declaration public void DispatchRays ( Rendering.RayTracingShader rayTracingShader , string rayGenName , uint width , uint height , uint depth , Camera camera ); Declaration public void DispatchRays ( Rendering.RayTracingShader rayTracingShader , string rayGenName , Graphi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8b54ac2a97c4
unity_docs
physics
Give me an overview of the `AnimatorControllerParameterType` class in Unity.
AnimatorControllerParameterType enumeration Description The type of the parameter. Can be bool, float, int or trigger. Properties Property Description Float Float type parameter. Int Int type parameter. Bool Boolean type parameter. Trigger Trigger type parameter.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4b2b74e59a90
unity_docs
scripting
What is `IconAttribute` in Unity? Explain its purpose and usage.
IconAttribute class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Attribute to specify an icon for a MonoBehaviour or ScriptableObject . Properties Property Description path A project-relative path to a texture. Constructors Constructor Description IconAttribute Create an IconAtt...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f296033f3c61
unity_docs
scripting
In Unity's 'Visual query builder reference', what is 'Toggle the visual query builder' and how does it work?
To use the visual query builder, in the Search window, select Toggle Query Builder Mode . The search field changes to a visual query builder: To return to the textual search, select Toggle Query Builder Mode again.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e02949e3d8f5
unity_docs
editor
What is `Analytics.AnalyticsSettings.initializeOnStartup` in Unity? Explain its purpose and usage.
AnalyticsSettings.initializeOnStartup public static bool initializeOnStartup ; Description Controls whether Unity initializes Analytics immediately on startup. Set this property to false to delay the initialization of Analytics until you call Analytics.ResumeInitialization . For example, if you want to ask the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8664aac3d558
unity_docs
rendering
What is `ParticleSystem.ShapeModule.arc` in Unity? Explain its purpose and usage.
ParticleSystem.ShapeModule.arc public float arc ; Description Angle of the circle arc to emit particles from. Note that you should specify the value in degrees. Additional resources: ParticleSystem.ShapeModule.shapeType .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_dacbcb7e74e0
unity_docs
scripting
Explain 'Social API' in Unity.
Note : Social API is deprecated and will be removed in a future release. Social API is Unity’s point of access to social features, such as: User profiles Friends lists Achievements Statistics / Leaderboards It provides a unified interface to different social back-ends, such as GameCenter , and is meant to be used prima...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6a87ce8c602c
unity_docs
physics
In Unity's 'Enable conservative rasterization in a shader', what is 'Example' and how does it work?
``` Shader "Examples/CommandExample" { SubShader { // The rest of the code that defines the SubShader goes here. Pass { // Enable conservative rasterization for this Pass. Conservative True // The rest of the code that defines the Pass goes here. } } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_43ef4a642480
unity_docs
scripting
What is `EditorGUILayout.Vector4Field` in Unity? Explain its purpose and usage.
EditorGUILayout.Vector4Field Declaration public static Vector4 Vector4Field (string label , Vector4 value , params GUILayoutOption[] options ); Parameters Parameter Description label Label to display above the field. value The value to edit. options An optional list of layout options that specify e...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_75724c5566ad
unity_docs
rendering
What is `LightTransport.IProbeIntegrator.IntegrateIndirectRadiance` in Unity? Explain its purpose and usage.
IProbeIntegrator.IntegrateIndirectRadiance(IDeviceContext,int,int,int,BufferSlice<SphericalHarmonicsL2>) Parameters Parameter Description context Device context for computation and memory operations. positionOffset Starting index in the probe position buffer. positionCount Number of probe positions to process...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d0b93ca2131b
unity_docs
rendering
In Unity's 'Set the lighting model in a Surface Shader in the Built-In Render Pipeline', what is 'Render pipeline compatibility' and how does it work?
Feature name Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP) Custom SRP Built-in Render Pipeline Surface Shaders No For a streamlined way of creating Shader objects in URP, see Shader Graph . No For a streamlined way of creating Shader objects in HDRP, see Shader Graph .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_84de9f486476
unity_docs
scripting
What is `UIElements.DragVisualMode` in Unity? Explain its purpose and usage.
DragVisualMode enumeration Description The status of a drag-and-drop operation. Properties Property Description None The drag-and-drop is currently unhandled. Copy The drag-and-drop handlers want to copy data. Move The drag-and-drop handlers want to move data. Rejected The drag-and-drop oper...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f5f056d227c0
unity_docs
xr
In Unity's 'Behavior', what is 'Description' and how does it work?
Unity Behavior is a graph-based tool to create and run behavior trees with a modular architecture. Human-readable graphs flow top-to-bottom with plain-language nodes Comprehensive library of pre-built nodes for movement, detection, and decision-making Seamless C# integration with a familiar lifecycle model Hierarchical...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_35767697b207
unity_docs
rendering
What are the parameters of `TerrainTools.TerrainPaintUtility.BeginPaintHoles` in Unity?
Returns PaintContext PaintContext that contains the combined Terrain holes data for the specified region. Description Helper function to set up a PaintContext for modifying the Terrain holes of one or more Terrain tiles. BeginPaintHoles identifies all of the Terrain holes pixels that are within extraBorderPixels of the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0fccfbf72bec
unity_docs
xr
In Unity's 'Configure your network for Package Manager', what is 'Configuring your firewall' and how does it work?
To ensure that the Unity Package Manager can access the domains it uses, you must add the domains to your firewall’s safe list. For a complete list of these domains, and all domains that the Unity Editor requires, refer to Endpoints that Unity applications access . You can either use the list to add entire domains, or ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7343998fbd1f
unity_docs
rendering
What is `PlatformIcon.height` in Unity? Explain its purpose and usage.
PlatformIcon.height public int height ; Description The height of the icon in pixels. The actual texture can be of any size and will be automatically upscaled or downscaled when building the Unity project.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5429f9dc8771
unity_docs
physics
Show me a Unity C# example demonstrating `EditorGUI.Popup`.
edIndex The index of the option the field shows. displayedOptions An array with the options shown in the popup. style Optional GUIStyle . Returns int The index of the option that has been selected by the user. Description Makes a generic popup selection field. Takes the currently selected index as a para...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e00658144a5e
unity_docs
physics
What is `MeshCollider` in Unity? Explain its purpose and usage.
MeshCollider class in UnityEngine / Inherits from: Collider / Implemented in: UnityEngine.PhysicsModule Description A mesh collider allows you to do collision detection between meshes and primitives. Additional resources: BoxCollider , CapsuleCollider , PhysicsMaterial , Rigidbody . Properties Proper...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a1422aef197c
unity_docs
physics
What is `PhysicsScene2D.OverlapCircle` in Unity? Explain its purpose and usage.
PhysicsScene2D.OverlapCircle Declaration public Collider2D OverlapCircle ( Vector2 point , float radius , int layerMask = Physics2D.DefaultRaycastLayers); Declaration public Collider2D OverlapCircle ( Vector2 point , float radius , ContactFilter2D contactFilter ); Parameters Parameter Descrip...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_70bdb402b557
unity_docs
scripting
What is `TerrainTools.PaintDetailsToolUtility.CopyDetailPrototype` in Unity? Explain its purpose and usage.
PaintDetailsToolUtility.CopyDetailPrototype Declaration public static int CopyDetailPrototype ( Terrain terrain , Terrain sourceTerrain , int sourceDetail ); Parameters Parameter Description terrain The target terrain. sourceTerrain The source terrain. sourceDetail The index of the source detail. R...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_fc4a58965cf8_doc_10
github
scripting
What does `Insert` do in this Unity script? Explain its purpose and signature.
Insert new entry into the ordered dictionary.Zero-based index at which to insert the new entry.Unique key for the new entry.Value for the new entry.If is out of the range of the ordered dictionary.If is null.If dictionary already contains an entry with the specified key. Signature: ```csharp public void Insert(int i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fa7453a3522e
unity_docs
ui
What is `GUIStyle.border` in Unity? Explain its purpose and usage.
GUIStyle.border public RectOffset border ; Description The borders of all background images. This corresponds to the border settings for IMGUI elements. It only affects the rendering of the background image and has no effect on positioning. ```csharp using UnityEngine;public class Example : MonoBehaviour { ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dc38e60794bb
unity_docs
scripting
What is `Search.SearchExpressionContext.valid` in Unity? Explain its purpose and usage.
SearchExpressionContext.valid public bool valid ; Description Is the current context valid or not. If invalid it means the associated SearchExpression is null or the SearchExiressionRuntime is invalid.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_4537818d0785_doc_1
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
The current scale to the children, relative to their initial scale. Signature: ```csharp private float _scaleFactor = 1.0f; ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_23723a70fc81
unity_docs
performance
What is `ParticleSystemJobs.ParticleSystemJobData.customData1` in Unity? Explain its purpose and usage.
ParticleSystemJobData.customData1 public ParticleSystemJobs.ParticleSystemNativeArray4 customData1 ; Description This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ea1dfcaf2338
unity_docs
ui
What is `Experimental.GraphView.SelectionDropper` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. SelectionDropper class in UnityEditor.Experimental.GraphView / Inherits from: UIElements.Manipulator Description Selection drag&drop manipulator. Properties Property Description activateButton Mouse button used to activat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0dd208e26ab8
unity_docs
animation
What is `SerializedProperty.animationCurveValue` in Unity? Explain its purpose and usage.
SerializedProperty.animationCurveValue public AnimationCurve animationCurveValue ; Description Value of a animation curve property. Additional resources: propertyType , SerializedPropertyType.AnimationCurve , AnimationCurve .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_892e6bd649e7
unity_docs
scripting
What is `SpritePackingMode` in Unity? Explain its purpose and usage.
SpritePackingMode enumeration Description Sprite packing modes for the Sprite Packer. Properties Property Description Tight Tight mesh based packing. Rectangle Alpha-cropped rectangle packing.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b8332135831f
unity_docs
scripting
What is `ExposedReference_1.Resolve` in Unity? Explain its purpose and usage.
ExposedReference<T0>.Resolve(ExposedPropertyResolver) Parameters Parameter Description resolver The ExposedPropertyResolver context object. Returns void The resolved reference value. Description Gets the value of the reference by resolving it given the ExposedPropertyResolver context object. Additional r...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f9ccdece5d20
unity_docs
rendering
What is `UIElements.MeshGenerationContext.Allocate` in Unity? Explain its purpose and usage.
MeshGenerationContext.Allocate Declaration public UIElements.MeshWriteData Allocate (int vertexCount , int indexCount , Texture texture ); Parameters Parameter Description vertexCount The number of vertices to allocate. The maximum is 65535 (or UInt16.MaxValue). indexCount The number of triangle list...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_20642c7dfb00
unity_docs
physics
Show me a Unity C# example demonstrating `Rigidbody.rotation`.
is is faster than updating the rotation using Transform.rotation, as Transform.rotation causes all attached Colliders to recalculate their rotation relative to the Rigidbody, whereas Rigidbody.rotation sets the values directly to the physics system. If you want to continuously rotate a rigidbody use MoveRotation inst...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ea92a2856141
unity_docs
scripting
In Unity's 'Callback from native code', what is 'Use delegates' and how does it work?
When you use delegates, the method on the C# side must be static and marked with the MonoPInvokeCallback attribute. To use delegates: Pass the method as a delegate to the extern method. Implement the extern method in native code as a function that accepts a pointer to functions with the corresponding signature. The fun...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fbad52070f7d
unity_docs
scripting
What is `Experimental.GraphView.Group.OnElementsAdded` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Group.OnElementsAdded Declaration protected void OnElementsAdded (IEnumerable<GraphElement> elements ); Parameters Parameter Description elements The added elements. Description Called when elements are added to this gr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_84d32a75db78
unity_docs
rendering
What is `Unity.Profiling.ProfilerRecorder.Count` in Unity? Explain its purpose and usage.
ProfilerRecorder.Count public int Count ; Description Collected samples count. Use to determine how many samples had been collected by the ProfilerRecorder. Count is always >= 0 and < Capacity . Note: If recorder is created with ProfilerRecorderOptions.WrapAroundWhenCapacityReached the Count property determ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0f92a5138896
unity_docs
math
What is `CullingGroup.SetDistanceReferencePoint` in Unity? Explain its purpose and usage.
CullingGroup.SetDistanceReferencePoint Declaration public void SetDistanceReferencePoint ( Vector3 point ); Declaration public void SetDistanceReferencePoint ( Transform transform ); Parameters Parameter Description point A fixed point to measure the distance from. transform A transform to measure t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b1877f3cebf0
unity_docs
scripting
What is `Playables.ScriptPlayableBinding` in Unity? Explain its purpose and usage.
ScriptPlayableBinding class in UnityEngine.Playables / Implemented in: UnityEngine.CoreModule Description A PlayableBinding that contains information representing a ScriptingPlayableOutput. Static Methods Method Description Create Creates a PlayableBinding that contains information representing a ScriptPla...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9e2164301a53
unity_docs
physics
What is `Build.OverrideTextureCompression.ForceNoCrunchCompression` in Unity? Explain its purpose and usage.
OverrideTextureCompression.ForceNoCrunchCompression Description Import textures with crunch compression disabled. You can set EditorUserBuildSettings.overrideTextureCompression to ForceNoCrunchCompression to import all textures with Crunch compression disabled. This is the same as if all the textures had their ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c82d606ced0f
unity_docs
rendering
What is `Experimental.GlobalIllumination.DirectionalLight.orientation` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. DirectionalLight.orientation public Quaternion orientation ; Description The light's orientation. Only relevant for cookie placement.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6b44ddb2bc39
unity_docs
scripting
What is `Unity.Android.Gradle.ModuleBuildGradleFile` in Unity? Explain its purpose and usage.
ModuleBuildGradleFile class in Unity.Android.Gradle / Inherits from: Unity.Android.Gradle.BaseGradleFile Description The C# definition of module-level gradle file. For more information about the file, see Android's documentation: The module-level build file Properties Property Description Android The C# de...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_56df236b2918
unity_docs
scripting
What is `Object.FindObjectsOfType` in Unity? Explain its purpose and usage.
Method group is Obsolete Object.FindObjectsOfType Obsolete Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID, but if you do not need this using FindObjectSortMode.No...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_7375de3ea7fc_doc_1
github
scripting
What does `AddPackage` do in this Unity script? Explain its purpose and signature.
Adds a package dependency to the Project. This is the equivalent of installing a package.--- To install the latest compatible version of a package, specify only the package.--- To install a git package, specify a git url --- To install a local package, specify a value in the format "file:pathtopackagefolder".--- To ins...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_4e7101f032a2
unity_docs
editor
What is `Embree.GpuBvhPrimitiveDescriptor` in Unity? Explain its purpose and usage.
GpuBvhPrimitiveDescriptor struct in UnityEditor.Embree Description Characteristics of a primitive used in the BVH build. Properties Property Description lowerBound Lower bound of the primitive's bounding box. primID Specify the primitive ID. The ID is written in leaf nodes. upperBound Upper bound of the prim...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e73afc86c863
unity_docs
scripting
What is `AudioConfiguration` in Unity? Explain its purpose and usage.
AudioConfiguration struct in UnityEngine / Implemented in: UnityEngine.AudioModule Description Specifies the current properties or desired properties to be set for the audio system. Use these properties to change how Unity outputs all audio in your project, including how many sounds can play at one time and wha...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2e2b9ae41899
unity_docs
scripting
Show me a Unity C# example demonstrating `Application.memoryUsageChanged`.
application when memory usage becomes critical. iOS, Android, and Universal Windows Platform (UWP) support this event, but not every platform supports all possible ApplicationMemoryUsage values. Android supports Medium , High , and Critical . Note: When targeting GameActivity , only Critical is supported. i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bc191fa5d3af
unity_docs
scripting
What is `Time.fixedTime` in Unity? Explain its purpose and usage.
Time.fixedTime public static float fixedTime ; Description The time at which the current FixedUpdate started in seconds since the start of the game (Read Only). This value is updated in fixed increments equal to Time.fixedDeltaTime .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1c42e16bf9c4
unity_docs
scripting
Show me a Unity C# example demonstrating `Windows.WebCam.PhotoCapture.TakePhotoAsync`.
photo directly to disk as either a png or jpg. EXIF metadata will be encoded into the captured image when saving the image in the JPEG format. You may save the captured image in the JPEG format when using the BGRA32 and NV12 pixel formats. You may only save the captured image as a PNG when using the BGRA32 pixel forma...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.