id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_6cf7be053e8a | unity_docs | editor | What is `SearchService.SceneSearch` in Unity? Explain its purpose and usage. | SceneSearch
class in
UnityEditor.SearchService
Description
Use this API to perform searches in the Scene. Engines for this type of search implement the
ISceneSearchEngine
interface.
Registered Scene search engines are called during searches in the Scene hierarchy. When the default object selector is used, they ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5a8d307e59b1 | unity_docs | scripting | Explain 'Deep linking for macOS' in Unity. | Deep links are hyperlinks that take a user to a specific location within an app rather than a website. When a user clicks a deep link, the application opens from the designated location, such as a specific scene in a Unity application. There are two ways to enable deep links for macOS applications: URL schemes and univ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b8d35f7f4c7f | unity_docs | physics | In Unity's 'CPU Usage Profiler module reference', what is 'Module details pane toolbar' and how does it work? | When you select the CPU Usage module, the details pane displays a breakdown of where the application spent time in the selected frame. Use the toolbar at the top of the pane to navigate the views.
Property Description Timing data view dropdown
Choose to display the timing data as either a timeline or a hierarchical tab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b13fb29901f | unity_docs | performance | What is `Profiling.FrameDataView.GetSessionMetaData` in Unity? Explain its purpose and usage. | FrameDataView.GetSessionMetaData
Declaration
public NativeArray<T>
GetSessionMetaData
(Guid
id
,
int
tag
);
Declaration
public NativeArray<T>
GetSessionMetaData
(Guid
id
,
int
tag
,
int
index
);
Parameters
Parameter
Description
id
Unique identifier associated with the data.
tag
Data stream index.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_138fdb84a130_doc_2 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | If the language server was initialized, meaning locales are replaced and can be switched.
Signature:
```csharp
private bool _initialized;
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
gh_13e1658e3fa3 | github | scripting | Write a Unity Editor script for Exit Play Mode On Script Compile | ```csharp
using UnityEngine;
using UnityEditor;
namespace Wrld.Editor
{
// Copyright Cape Guy Ltd. 2015. http://capeguy.co.uk.
// Provided under the terms of the MIT license -
// http://opensource.org/licenses/MIT. Cape Guy accepts
// no responsibility for any damages, financial or otherwise,
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2feaf1904af2 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.SerboCroatian`. | SystemLanguage.SerboCroatian
Description
Serbo-Croatian.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Serbo-Croatian language
if (Application.systemLanguage == SystemLanguage.SerboCroatian)
{
//Outputs into consol... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5cbffbbef927 | unity_docs | scripting | What is `U2D.SpriteAtlasAsset` in Unity? Explain its purpose and usage. | SpriteAtlasAsset
class in
UnityEditor.U2D
/
Inherits from:
Object
Description
SpriteAtlasAsset stores inputs for generating SpriteAtlas and generates atlas textures on Import.
Properties
Property
Description
isVariant
Checks whether the Sprite Atlas Importer set the Sprite Atlas as a Variant.
Public Methods... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b38bdfc9e34 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.IsBuildable` in Unity? | Returns bool Returns true if the file can be built. Description Checks if a file with the given extension can be built by Xcode. Note : Returns true if the extension is not known by PBXProject. ```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab9ecd25fa20 | unity_docs | editor | What is `Handles.DrawAAPolyLine` in Unity? Explain its purpose and usage. | Handles.DrawAAPolyLine
Declaration
public static void
DrawAAPolyLine
(Color[]
colors
,
Vector3[]
points
);
Declaration
public static void
DrawAAPolyLine
(float
width
,
Color[]
colors
,
Vector3[]
points
);
Declaration
public static void
DrawAAPolyLine
(params Vector3[]
points
);
Declaration
public st... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d6b6a2f1e01f | unity_docs | networking | Explain 'Mirror multiple Unity Accelerator instances' in Unity. | You can configure multiple Unity Accelerator instances to mirror the same cached data. You might want to have two mirrored cache servers running on the same network for high availability. For example, if one crashes, has a hardware failure, or needs maintenance for whatever reason, the other server can compensate. You ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_18fe061abf0f | unity_docs | editor | What are the parameters of `BuildPipeline.BuildPlayer` in Unity? | Returns BuildReport A BuildReport object containing build process information. Description Builds a player. Use this function to programatically create a build of your project. Calling this method will invalidate any variables in the editor script that reference GameObjects, so they will need to be reacquired after the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8483a87fa45 | unity_docs | math | What is `AndroidJNI.NewBooleanArray` in Unity? Explain its purpose and usage. | AndroidJNI.NewBooleanArray
Declaration
public static IntPtr
NewBooleanArray
(int
size
);
Description
Constructs a new primitive array object.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1cc3881ea34b | unity_docs | rendering | What is `ModelImporter.skinWeights` in Unity? Explain its purpose and usage. | ModelImporter.skinWeights
public
ModelImporterSkinWeights
skinWeights
;
Description
Skin weights import options.
To import more than 4 bone weights per vertex, set this property to
ModelImporterSkinWeights.Custom
and set
ModelImporter.maxBonesPerVertex
to the required number. You may also limit the number... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87c05318c205 | unity_docs | rendering | What is `MaterialEditor.LightmapEmissionFlagsProperty` in Unity? Explain its purpose and usage. | MaterialEditor.LightmapEmissionFlagsProperty
Declaration
public void
LightmapEmissionFlagsProperty
(int
indent
,
bool
enabled
);
Declaration
public void
LightmapEmissionFlagsProperty
(int
indent
,
bool
enabled
,
bool
ignoreEmissionColor
);
Parameters
Parameter
Description
indent
Level of indentation ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ea246e075813 | unity_docs | rendering | In Unity's 'Change particle color', what is 'Color over lifetime' and how does it work? | The
Color Over Lifetime
module can change a particle’s color based on how long it has existed.
Many types of natural and fantastical particles vary in color over time, and so this property has many uses. For example, white hot sparks will cool as they pass through the air and a magic spell might burst into a rainbow of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_43a8c11fbda6 | unity_docs | scripting | What is `MonoBehaviour.Start` in Unity? Explain its purpose and usage. | MonoBehaviour.Start()
Description
Start is called on the frame when a script is enabled just before any of the Update methods are called the first time.
Start
is called exactly once in the lifetime of the script and always after
MonoBehaviour.Awake
.
Start
might not be called on the same frame as
Awake
if th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b0095eff0853 | unity_docs | physics | What is `AI.NavMeshObstacle.carving` in Unity? Explain its purpose and usage. | NavMeshObstacle.carving
public bool
carving
;
Description
Should this obstacle make a cut-out in the navmesh.
When enabled, this changes the navmesh by cutting out a hole. The shape of the hole is based on the size and shape set on
NavMeshObstacle
and the navmesh bake settings for radius and height.
When the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2eb1d2be1e7d | unity_docs | rendering | What is `ShaderData.GetSubshader` in Unity? Explain its purpose and usage. | ShaderData.GetSubshader
Declaration
public
ShaderData.Subshader
GetSubshader
(int
index
);
Parameters
Parameter
Description
index
The index of the subshader.
Returns
Subshader
The associated runtime subshader or null if none exists.
Description
Obtains the runtime subshader at the given index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee8303252a54 | unity_docs | scripting | What is `Unity.Properties.Property_2.Accept` in Unity? Explain its purpose and usage. | Property<T0,T1>.Accept
Declaration
public void
Accept
(
Unity.Properties.IPropertyVisitor
visitor
,
ref TContainer
container
);
Parameters
Parameter
Description
visitor
The visitor being run.
container
The container being visited.
Description
Call this method to invoke IPropertyVisitor.Visit_2 with th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_33717a216c49 | unity_docs | scripting | In Unity's 'Create a list view runtime UI', what is 'Create a list entry UI Document' and how does it work? | Create a UI Document and a Style Sheet for the individual entries in the list. The character list entry consists of a colored background frame and the character’s name.
In the UI folder, create a UI Document named
ListEntry.uxml
with the following content:
```
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="Unity... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1ad1d4809643 | unity_docs | scripting | In Unity's 'Receive callbacks when any bound properties change', what is 'Create a Weapon object' and how does it work? | Create a C# script to define the class Weapon as a MonoBehaviour with two properties:
m_BaseDamage and m_HardModeModifier
.
Create a project in Unity with any template.
In your
Project window
, create a folder named
callback-any-SerializedProperty-changes
to store your files.
Create a C# script named
Weapon.cs
and repl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aabd65d0e83b | unity_docs | rendering | What is `Camera.clearStencilAfterLightingPass` in Unity? Explain its purpose and usage. | Camera.clearStencilAfterLightingPass
public bool
clearStencilAfterLightingPass
;
Description
Should the camera clear the stencil buffer after the deferred light pass?
When using Deferred Shading, the G-buffer and lighting passes use the stencil buffer.
By default contents of the stencil buffer are preserved (n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4372133b6fa8 | unity_docs | rendering | Give me an overview of the `TextureImporterType` class in Unity. | TextureImporterType
enumeration
Description
Select this to set basic parameters depending on the purpose of your texture.
Properties
Property
Description
Default
This is the most common setting used for all the textures in general.
NormalMap
Select this to turn the color channels into a format suitable for rea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4def5336445f | unity_docs | editor | What is `EditorGUI.RectIntField` in Unity? Explain its purpose and usage. | EditorGUI.RectIntField
Declaration
public static
RectInt
RectIntField
(
Rect
position
,
RectInt
value
);
Declaration
public static
RectInt
RectIntField
(
Rect
position
,
string
label
,
RectInt
value
);
Declaration
public static
RectInt
RectIntField
(
Rect
position
,
GUIContent
label
,
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_38ab932dd829 | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.UpdateBuildProperty`. | Parameter
Description
targetGuid
The target GUID as returned by NativeTargetByName.
targetGuids
An array of target GUIDs.
name
The name of the build property.
addValues
The values to add to the build property.
removeValues
The values to remove from the build property.
Description
Adds and removes values fr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac9950ad823c | unity_docs | physics | Give me an overview of the `PhysicsVisualizationSettings` class in Unity. | PhysicsVisualizationSettings
class in
UnityEditor
Description
This class contains the settings controlling the Physics Debug Visualization.
Additional resources:
PhysicsDebugWindow
.
Static Properties
Property
Description
articulationBodyColor
Color for Articulation Bodies.
baseAlpha
Alpha amount used for t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_9c532eaf46dc | github | scripting | Write a Unity C# script called Spatial Hashing | ```csharp
using UnityEngine;
public static class SpatialHashing
{
public static float CellSize = 1f;
public static int Dimensions = 10;
public static Vector3Int GetCell(Vector3 position, float cellSize)
{
return new Vector3Int((int)( position.x / cellSize ), (int)( position.y / cellSize ), (i... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_f4fdd28cd7de | unity_docs | rendering | What is `LineRenderer.SetPosition` in Unity? Explain its purpose and usage. | LineRenderer.SetPosition
Declaration
public void
SetPosition
(int
index
,
Vector3
position
);
Parameters
Parameter
Description
index
Which position to set.
position
The new position.
Description
Set the position of a vertex in the line.
Consider using
SetPositions
instead, if setting multiple posi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e6104d2609c | unity_docs | rendering | What is `PlayerSettings.vulkanNumSwapchainBuffers` in Unity? Explain its purpose and usage. | PlayerSettings.vulkanNumSwapchainBuffers
public static uint
vulkanNumSwapchainBuffers
;
Description
Set the number of swapchain buffers used when rendering with Vulkan.
The swapchain manages the sequence of images that are presented to the display.
Valid range:
2-3
buffers. The default value is
3
.
2
: Lo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_14bd67d1845b | github | scripting | Write a Unity C# script called Omnideck Continous Move Provider | ```csharp
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
namespace Omnifinity.Omnideck
{
public class OmnideckContinousMoveProvider : ContinuousMoveProviderBase
{
/// <summary>
/// The Omnideck API
/// </summary>
[SerializeField]
private OmnideckInterface m... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_4d8cd1da175c | unity_docs | scripting | What is `Transform.IsChildOf` in Unity? Explain its purpose and usage. | Transform.IsChildOf
Declaration
public bool
IsChildOf
(
Transform
parent
);
Description
Is this transform a child of
parent
?
Returns a boolean value that indicates whether the transform is a child of a given transform.
true if this transform is a child, deep child (child of a child) or identical to this tr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c6153be7bb3f | unity_docs | math | What is `AnimatedValues.AnimFloat` in Unity? Explain its purpose and usage. | AnimFloat
class in
UnityEditor.AnimatedValues
/
Inherits from:
AnimatedValues.BaseAnimValueNonAlloc_1
Description
An animated float value.
Animated using
Mathf.Lerp
.
Constructors
Constructor
Description
AnimFloat
Constructor.
Protected Methods
Method
Description
GetValue
Type specific implementation o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db727ea272b9 | unity_docs | math | Show me a Unity C# example demonstrating `Color.operator_Vector4`. | Color.Color
Description
Colors can be implicitly converted to and from
Vector4
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
Color newColor = new Vector4(0.3f, 0.4f, 0.6f);
}
}
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a0a999331f6 | unity_docs | scripting | What is `Unity.IntegerTime.DiscreteTime` in Unity? Explain its purpose and usage. | DiscreteTime
struct in
Unity.IntegerTime
/
Implemented in:
UnityEngine.CoreModule
Description
Data-type representing a discrete time value.
Static Properties
Property
Description
MaxValue
The maximum representable time.
MaxValueSeconds
The maximum representable time in seconds.
MinValue
The minimum represe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_551202d37208 | unity_docs | physics | What is `CapsuleCollider.height` in Unity? Explain its purpose and usage. | CapsuleCollider.height
public float
height
;
Description
The height of the capsule measured in the object's local space.
The capsule's height will be scaled by the transform's scale.
Note:
The height is the actual height including the half-spheres at each end. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3e151ea93f77 | unity_docs | scripting | In Unity's 'TextElement', what is 'Create a TextElement' and how does it work? | You can create a TextElement with UXML or C#. The following C# example creates a TextElement with a text value and some styles:
```
var textElement = new TextElement()
{
text = "Hello World",
style =
{
fontSize = 14,
unityFontStyleAndWeight = FontStyle.Bold,
unityTextAlign = TextAnchor.MiddleCenter,
color = Colo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04c46b84ea97 | unity_docs | math | What is `Tilemaps.Tilemap.GetSprite` in Unity? Explain its purpose and usage. | Tilemap.GetSprite
Declaration
public
Sprite
GetSprite
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Position of the
Tile
on the
Tilemap
.
Returns
Sprite
Sprite
at the XYZ coordinate.
Description
Gets the
Sprite
used in a
Tile
given the XYZ coordinates of a cell in the T... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ed00abf3bd4 | unity_docs | math | Show me a Unity C# example demonstrating `LineUtility.Simplify`. | esents the provided line but with fewer points(determined by tolerance).
Note:
This function can handle a large number of points as it is non-recursive. The 2D version of this function performs better than this function as it uses a simpler way to evaluate the points.
Additional resources:
LineRenderer.Simplify
.
The... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e090f88c081c | unity_docs | rendering | Explain 'PackageRequirements block in ShaderLab reference' in Unity. | To specify package requirements for a SubShader or a Pass, you use the PackageRequirements block.
ShaderLab
supports a single PackageRequirements block per SubShader or Pass, but each block can specify multiple package requirements.
## Render pipeline compatibility
Feature name Universal Render Pipeline
(URP)
High De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_baf36b62922c | unity_docs | scripting | What is `UIElements.IStyle.opacity` in Unity? Explain its purpose and usage. | IStyle.opacity
public
UIElements.StyleFloat
opacity
;
Description
Specifies the transparency of an element and of its children.
The opacity can be between 0.0 and 1.0. The lower value, the more transparent. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_29fa2645b6db | github | scripting | Write a Unity C# ScriptableObject for Heightmap Generator Editor | ```csharp
/*
* HeightmapGeneratorEditor.cs
*
* Created by Arian - GameDevBox
* YouTube Channel: https://www.youtube.com/@GameDevBox
*
* 🎮 Want more Unity tips, tools, and advanced systems?
* 🧠 Learn from practical examples and well-explained logic.
* 📦 Subscribe to GameDevBox for more game dev cont... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_20b6cbcf1154 | unity_docs | editor | Give me an overview of the `PlatformIconKind` class in Unity. | PlatformIconKind
class in
UnityEditor
Description
Icon kind wrapper.
Each platform implements its own icon kinds. See:
AndroidPlatformIconKind
,
iOSPlatformIconKind
and
tvOSPlatformIconKind
for more information. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_17d3221a7966 | unity_docs | scripting | What is `SceneView.CameraSettings` in Unity? Explain its purpose and usage. | CameraSettings
class in
UnityEditor
Description
Use this class to set
SceneView
Camera properties.
```csharp
// Create a folder (right click in the Assets directory, click Create>Folder)
// and name it Editor if one doesn't exist already. Create a new C# script called CustomSettings
// and place it in that fold... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_eae6a016ac8d | unity_docs | editor | Explain 'Android Logcat' in Unity. | com.unity.mobile.android-logcat
## Description
Android Logcat package provides support for:
- Android log messages
- Android application memory statistics
- Input injection
- Android Screen Capture
- Android Screen Recorder
- Stacktrace Utility
Click the ‘View documentation’ link above for more information.
The windo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_816b4c91081e | unity_docs | scripting | What is `AssetImporters.AssetImporterEditor` in Unity? Explain its purpose and usage. | AssetImporterEditor
class in
UnityEditor.AssetImporters
/
Inherits from:
Editor
Description
Default editor for all asset importer settings.
Use the default editor to edit the import settings for assets. You can define a custom import settings editor for a specific asset type. To do this, create a new class that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f38f869c686 | unity_docs | editor | What is `iOS.Xcode.PBXProject.GetBuildPropertyForAnyConfig` in Unity? Explain its purpose and usage. | PBXProject.GetBuildPropertyForAnyConfig
Declaration
public string
GetBuildPropertyForAnyConfig
(IEnumerable<string>
targetGuids
,
string
name
);
Declaration
public string
GetBuildPropertyForAnyConfig
(string
targetGuid
,
string
name
);
Parameters
Parameter
Description
targetGuid
The GUID of the target... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_576da30e157a | unity_docs | scripting | Show me a Unity C# example demonstrating `Animations.GameObjectRecorder.Bind`. | claration
public void
Bind
(
EditorCurveBinding
binding
);
Parameters
Parameter
Description
binding
The binding definition.
Description
Binds a GameObject's property as defined by
EditorCurveBinding
.
Use this function to bind a specific GameObject's property. The binding is defined in
EditorCurveBinding... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1397f39fa001 | unity_docs | scripting | What is `LowLevel.PlayerLoop.GetCurrentPlayerLoop` in Unity? Explain its purpose and usage. | PlayerLoop.GetCurrentPlayerLoop
Declaration
public static
LowLevel.PlayerLoopSystem
GetCurrentPlayerLoop
();
Description
Returns a Player loop system representing the current update order of all engine systems in Unity.
The
PlayerLoopSystem
returned by this method can be modified to create a custom update ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d223aa24f883 | unity_docs | scripting | Give me an overview of the `ColorUtility` class in Unity. | ColorUtility
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
A collection of common color functions.
Static Methods
Method
Description
ToHtmlStringRGB
Returns the color as a hexadecimal string in the format "RRGGBB".
ToHtmlStringRGBA
Returns the color as a hexadecimal string in the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_357955385760 | unity_docs | scripting | What is `WWWForm.AddField` in Unity? Explain its purpose and usage. | WWWForm.AddField
Declaration
public void
AddField
(string
fieldName
,
string
value
);
Declaration
public void
AddField
(string
fieldName
,
string
value
,
Encoding
e
);
Description
Add a simple field to the form.
Adds field
fieldName
with a given string value.
Declaration
public void
AddField
(strin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5b2ea022741 | unity_docs | xr | What is `Networking.UnityWebRequest.ClearCookieCache` in Unity? Explain its purpose and usage. | UnityWebRequest.ClearCookieCache
Declaration
public static void
ClearCookieCache
();
Declaration
public static void
ClearCookieCache
(Uri
uri
);
Parameters
Parameter
Description
uri
An optional URL to define which cookies are removed. Only cookies that apply to this URL are removed from the cache.
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_84aad1171429 | unity_docs | scripting | What is `Rect.yMin` in Unity? Explain its purpose and usage. | Rect.yMin
public float
yMin
;
Description
The minimum Y coordinate of the rectangle.
This value is the same as
y
, but setting it will resize the rectangle, changing
y
and
height
to preserve
yMax
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ea47e309874d | unity_docs | editor | Show me a Unity C# example demonstrating `EditorWindow.OnHierarchyChange`. | ilarly, changes to the rotation and scale will be seen.
An animation showing how the OnHierarchyChange can be used.
Additional resources: EditorApplication.hierarchyChange
The following example script created an
EditorWindow
that monitors the number of objects and updates whenever the hierarchy changes. Copy it into... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f33ad49cfa63 | unity_docs | physics | In Unity's 'Handling variation in time', what is 'Time variation and the fixed update loop' and how does it work? | The maximumDeltaTime value also affects the
fixed update loop
. The physics system uses the fixed time interval defined by
Time.fixedDeltaTime
to determine how much time to simulate in each step. Unity tries to keep the physics simulation up-to-date with the amount of time that has elapsed and sometimes performs multip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7ded0ee2d43 | unity_docs | scripting | Show me a Unity C# example demonstrating `Collider.Raycast`. | Description
ray
The starting point and direction of the ray.
hitInfo
If true is returned,
hitInfo
will contain more information about where the collider was hit.
maxDistance
The max length of the ray.
Returns
bool
True when the ray intersects the collider, otherwise false.
Description
Casts a
Ray
that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87bab5e2b184 | unity_docs | scripting | What is `AssetPostprocessor.GetPostprocessOrder` in Unity? Explain its purpose and usage. | AssetPostprocessor.GetPostprocessOrder
Declaration
public int
GetPostprocessOrder
();
Description
Override the order in which importers are processed.
By overriding GetImportOrder you can sort in which order postprocessors are executed.
Smaller priorities will be imported first.
The GetPostprocessOrder function... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8878dd440daa | unity_docs | math | What is `AndroidJNI.CallStaticObjectMethodUnsafe` in Unity? Explain its purpose and usage. | AndroidJNI.CallStaticObjectMethodUnsafe
Declaration
public static IntPtr
CallStaticObjectMethodUnsafe
(IntPtr
clazz
,
IntPtr
methodID
,
jvalue*
args
);
Description
Invokes the specified
methodID
static method on a Java object, optionally passing in an array of arguments (
args
).
This method returns a refe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2354882d44b8 | unity_docs | rendering | What is `IHVImageFormatImporter.wrapMode` in Unity? Explain its purpose and usage. | IHVImageFormatImporter.wrapMode
public
TextureWrapMode
wrapMode
;
Description
Texture coordinate wrapping mode.
Using
wrapMode
sets the same wrapping mode on all axes. Different per-axis wrap modes can be set using
wrapModeU
,
wrapModeV
,
wrapModeW
.
Querying the value returns the U axis wrap mode (same ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be9e5489713c | unity_docs | input | What is `Input.GetMouseButton` in Unity? Explain its purpose and usage. | Input.GetMouseButton
Declaration
public static bool
GetMouseButton
(int
button
);
Description
Returns whether the given mouse button is held down.
Note
: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c068f7c3ba55 | unity_docs | rendering | What is `TextureImporterSwizzle.OneMinusA` in Unity? Explain its purpose and usage. | TextureImporterSwizzle.OneMinusA
Description
Use the inverted alpha color channel.
Additional resources:
TextureImporter.swizzleR
,
TextureImporter.swizzleG
,
TextureImporter.swizzleB
,
TextureImporter.swizzleA
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_edcf90f0a042 | unity_docs | scripting | What is `GraphicsBuffer.name` in Unity? Explain its purpose and usage. | GraphicsBuffer.name
public string
name
;
Description
The debug label for the graphics buffer (setter only).
This name shows up in profiling and frame debugging tools, when supported.
The name does not affect the rendering process. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61293c9fee3b | unity_docs | math | What are the parameters of `LightTransport.IProbeIntegrator.IntegrateDirectRadiance` in Unity? | Returns void Result indicating success or failure with detailed error information. Description Computes direct lighting contribution at probe positions using spherical sampling. This method performs spherical sampling around each probe position to compute direct lighting contributions from all light sources in the scen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9856b0d499ce | unity_docs | scripting | Give me an overview of the `BeforeRenderOrderAttribute` class in Unity. | BeforeRenderOrderAttribute
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Use this BeforeRenderOrderAttribute when you need to specify a custom callback order for Application.onBeforeRender.
Application.onBeforeRender
will reorder all registered events recievers and call them in orde... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42d2c812bd52 | unity_docs | scripting | What is `Progress.Item.Cancel` in Unity? Explain its purpose and usage. | Progress.Item.Cancel
Declaration
public bool
Cancel
();
Returns
bool
True if the associated task is cancelled, false if something prevents it from being cancelled.
Description
Cancels a running progress indicator.
Additional resources:
Progress.Cancel
,
Progress.Item.RegisterCancelCallback
,
Progress.I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d5caa42db03a | unity_docs | rendering | In Unity's 'Reduce shader duplication in AssetBundles', what is 'Create a separate AssetBundle for each scene or environment type' and how does it work? | Depending on how many shaders you have, putting all your shaders into a single AssetBundle might use a lot of memory at runtime. Shaders might also stay in memory when they’re no longer needed, because you can’t partially unload an AssetBundle.
To avoid this, create a separate AssetBundle for each group of shaders you ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ebe4b44469b | unity_docs | rendering | Show me a Unity C# example demonstrating `EditorGUI.ColorField`. | ould show the eyedropper control. If false, don't show it.
showAlpha
If true, allow the user to set an alpha value for the color. If false, hide the alpha component.
hdr
If true, treat the color as an HDR value. If false, treat it as a standard LDR value.
Returns
Color
The color selected by the user.
Descrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_23b4c48ba62d | unity_docs | rendering | What is `Rendering.SupportedRenderingFeatures.overridesShadowmask` in Unity? Explain its purpose and usage. | SupportedRenderingFeatures.overridesShadowmask
public bool
overridesShadowmask
;
Description
Specifies whether the render pipeline overrides the Shadowmask settings in the Quality settings.
If the render pipeline overrides the Shadowmask settings, Unity hides the built-in Shadowmask settings. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_55b6ce78f765 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.FindRowOfItem` in Unity? Explain its purpose and usage. | TreeView.FindRowOfItem
Declaration
protected int
FindRowOfItem
(
IMGUI.Controls.TreeViewItem
item
);
Parameters
Parameter
Description
item
The item to find the row of.
Returns
int
The row of the TreeViewItem.
Description
Returns the row of the given TreeViewItem. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d8f378979ac | unity_docs | animation | What is `Animations.AnimationLayerMixerPlayable.IsLayerAdditive` in Unity? Explain its purpose and usage. | AnimationLayerMixerPlayable.IsLayerAdditive
Declaration
public bool
IsLayerAdditive
(uint
layerIndex
);
Parameters
Parameter
Description
layerIndex
The layer index.
Returns
bool
True if the layer is additive, false otherwise.
Description
Returns true if the layer is additive, false otherwise. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ff45144d5b92 | unity_docs | physics | Show me a Unity code example for 'OnTrigger events'. | it first makes contact with another collider.
Collider.OnTriggerStay
: Unity calls this function on a trigger collider once per frame if it detects another Collider inside the trigger collider.
Collider.OnTriggerExit
: Unity calls this function on a trigger collider when it ceases contact with another collider.
The fol... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_44863acade36_doc_13 | github | scripting | What does `SetIndoorMap` do in this Unity script? Explain its purpose and signature. | Sets the Indoor Map of this Positioner. If this is unset, the Positioner will be outside instead.The identifier of the indoor map on which the positioner should be displayed.See the IndoorMapApi documentation for more details.The identifier of the indoor map floor on which the Positioner should be displayed.
Signature... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_0879fb15662f | unity_docs | scripting | Give me an overview of the `ModelImporterNormalCalculationMode` class in Unity. | ModelImporterNormalCalculationMode
enumeration
Description
Normal generation options for
ModelImporter
.
Normals can be calculated by Unity using several methods. They can be either unweighted or weighted by area, angle or both.
Additional resources: ModelImporter.normalImportMode.
Properties
Property
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b16a9868c8ba | unity_docs | ui | Explain 'ToggleButtonGroup' in Unity. | Use ToggleButtonGroup to enable single or multiple selections from a logical group of Button elements. The ToggleButtonGroup consists of a label and a set of interactable Button elements.
Note
: To align an element with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_82d6f2effb58 | unity_docs | scripting | Explain 'Create a custom search provider' in Unity. | You can use the Search API to create your own
search provider
. A custom search provider can combine search results from different sources, exclude properties from the search, and perform actions on the search results.
This section provides information on how to create a custom search provider.
Topic Description The Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4863e8ce0909 | unity_docs | rendering | What is `RenderTextureDescriptor.memoryless` in Unity? Explain its purpose and usage. | RenderTextureDescriptor.memoryless
public
RenderTextureMemoryless
memoryless
;
Description
The render texture memoryless mode property.
Use this property to set or return the render texture memoryless modes.
Additional resources:
RenderTextureMemoryless
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8ad4d6c860f | unity_docs | scripting | What is `PlayerSettings.useMacAppStoreValidation` in Unity? Explain its purpose and usage. | PlayerSettings.useMacAppStoreValidation
public static bool
useMacAppStoreValidation
;
Description
Enable receipt validation for the Mac App Store.
When enabled, your game will only run when it has a valid receipt from the Mac App Store. Use
useMacAppStoreValidation
when submitting games to Apple for publishi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8d04054ce91 | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.MoveArrayElement`. | SerializedProperty.MoveArrayElement
Declaration
public bool
MoveArrayElement
(int
srcIndex
,
int
dstIndex
);
Description
Move an array element from srcIndex to dstIndex.
Additional resources:
isArray
,
InsertArrayElementAtIndex
,
DeleteArrayElementAtIndex
```csharp
using System.Collections.Generic;
using ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_205ab82d0485 | unity_docs | editor | What is `iOS.Xcode.PBXProject.IsKnownExtension` in Unity? Explain its purpose and usage. | PBXProject.IsKnownExtension
Declaration
public static bool
IsKnownExtension
(string
ext
);
Parameters
Parameter
Description
ext
The file extension. The leading
.
is not necessary but is accepted.
Returns
bool
Returns true of the extension is known.
Description
Checks if files with the given extensi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b5fc08b070a | unity_docs | scripting | Show me a Unity C# example demonstrating `Caching.MoveCacheBefore`. | Caching.MoveCacheBefore
Declaration
public static void
MoveCacheBefore
(
Cache
src
,
Cache
dst
);
Parameters
Parameter
Description
src
The Cache to move.
dst
The Cache which should come after the source Cache in the cache list.
Description
Moves the source Cache before the destination Cache in the ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_af468b6ecab7 | unity_docs | editor | Explain 'Package inspection' in Unity. | Inspect the contents of any package in your project.
You can view information about the package in a dedicated Inspector window and access the package’s manifest file.
Topic Description Package Manifest window reference
Learn about the elements in an Inspector window dedicated to displaying information about packages.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd507ae62a94 | unity_docs | rendering | What is `ParticleSystem.RotationBySpeedModule.x` in Unity? Explain its purpose and usage. | ParticleSystem.RotationBySpeedModule.x
public
ParticleSystem.MinMaxCurve
x
;
Description
Rotation by speed curve for the x-axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94a537753ebc | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.positionAmount`. | ParticleSystem.NoiseModule.positionAmount
public
ParticleSystem.MinMaxCurve
positionAmount
;
Description
How much the noise affects the particle positions.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private Par... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_090e50f432a2 | unity_docs | scripting | What are the parameters of `Transform.TransformPoints` in Unity? | Description Transforms multiple points from local space to world space overwriting each original point with the transformed version. Note that the positions of the returned points are affected by scale. Use Transform.TransformDirections if you are dealing with direction vectors. You can perform the opposite conversion,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f7b1e4d9f6dd | github | scripting | Write a Unity Editor script for Input System Event System Patcher | ```csharp
using System.Reflection;
using CoreLibrary;
using HarmonyLib;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UIElements.InputSystem;
using static UnityEngine.InputSystem.CommonUsages;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UIToolkitXRAdapter.XRAdapter {
internal class ... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_7904d1bedc6a | unity_docs | networking | What is `Networking.DownloadHandler.GetNativeData` in Unity? Explain its purpose and usage. | DownloadHandler.GetNativeData
Declaration
protected NativeArray<byte>
GetNativeData
();
Returns
NativeArray<byte>
NativeArray providing access to downloaded data.
Description
Provides allocation-free access to the downloaded data as a NativeArray.
The data is owned by the download handler and memory is re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a77f2dbb6298 | unity_docs | scripting | What is `Search.SearchPropositionFlagsExtensions.HasAll` in Unity? Explain its purpose and usage. | SearchPropositionFlagsExtensions.HasAll
Declaration
public static bool
HasAll
(
Search.SearchPropositionFlags
flags
,
Search.SearchPropositionFlags
all
);
Parameters
Parameter
Description
flags
Flags to be checked.
all
Flags should contains all these value.
Returns
bool
Returns true if flags contai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd9ee97a2cfa | unity_docs | editor | What is `Overlays.OverlayAttribute` in Unity? Explain its purpose and usage. | OverlayAttribute
class in
UnityEditor.Overlays
Description
Attribute used to register a class as an overlay.
Overlay must derive from the Overlay class.
Properties
Property
Description
defaultDisplay
Whether the target Overlay is shown when a new instance of the EditorWindow type is instantiated.
defaultDock... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b3ace52dd8fa | unity_docs | ui | Show me a Unity C# example demonstrating `SceneManagement.LoadSceneMode`. | LoadSceneMode
enumeration
Description
Used when loading a Scene in a player.
Use LoadSceneMode to choose what type of Scene loads when using
SceneManager.LoadScene
. The available modes are Single and Additive.
Single mode loads a standard Unity Scene which then appears on its own in the Hierarchy window. Additiv... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04a2b5779d66 | unity_docs | rendering | What is `Device.SystemInfo.supportsRenderTargetArrayIndexFromVertexShader` in Unity? Explain its purpose and usage. | SystemInfo.supportsRenderTargetArrayIndexFromVertexShader
public static bool
supportsRenderTargetArrayIndexFromVertexShader
;
Description
This has the same functionality as
SystemInfo.supportsRenderTargetArrayIndexFromVertexShader
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8264ed73252 | unity_docs | math | What are the parameters of `Search.QueryEngine_1.SetDefaultParamFilter` in Unity? | Description Sets the default filter handler for function filters that were not registered. ```csharp
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class Example_QueryEngine_SetDefaultParamFilter
{
static List<MyObjectType> s_Data;
[... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0506d3c5968b | unity_docs | ui | Show me a Unity code example for 'Change events'. | gisterCallback works on all visual elements, regardless of whether they store internal values or not. If you want to listen to any changes that happen in the child controls of a parent element, this is the method to use.
Because ChangeEvent is a typed event, you must specify the type when registering the event. The cod... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90c473592d71 | unity_docs | scripting | What is `Mesh.GetBaseVertex` in Unity? Explain its purpose and usage. | Mesh.GetBaseVertex
Declaration
public uint
GetBaseVertex
(int
submesh
);
Parameters
Parameter
Description
submesh
The sub-mesh index. See
subMeshCount
.
Returns
uint
The offset applied to all vertex indices of this sub-mesh.
Description
Gets the base vertex index of the given
sub-mesh
.
The base ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fcc0ec5d86c5 | unity_docs | animation | In Unity's 'Avatar Mask window reference', what is 'Transform selection' and how does it work? | If your animation does not use a Humanoid Avatar and you want more detailed control over which bones are masked, you can select or deselect portions of the Model’s hierarchy:
Assign a reference to the Avatar whose transform you would like to mask.
Click the
Import Skeleton
button. The hierarchy of the avatar appears in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8fcc787cb23a | unity_docs | rendering | What is `LightingSettings.lightmapper` in Unity? Explain its purpose and usage. | LightingSettings.lightmapper
public
LightingSettings.Lightmapper
lightmapper
;
Description
Determines which backend to use for baking lightmaps in the Baked Global Illumination system. (Editor only).
The default value is
Progressive CPU
.
When Unity serializes this
LightingSettings
object as a
Lighting S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_71986db0be29 | unity_docs | editor | Show me a Unity C# example demonstrating `Handles.DrawOutline`. | exceeds 100).
The alpha values of
parentNodeColor
and
childNodeColor
control the intensity of the outline, 0 makes it completely transparent and 1 makes it fully opaque.
The
fillOpacity
controls the weight of the color multiplier for the Renderer. Higher
fillOpacity
values make the color more intense and leave ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f7c1711a587 | unity_docs | scripting | What is `Undo.undoRedoEvent` in Unity? Explain its purpose and usage. | Undo.undoRedoEvent
public static
Undo.UndoRedoEventCallback
undoRedoEvent
;
Description
Callback that is triggered after any undo or redo event.
```csharp
using UnityEditor;
using UnityEngine;public class ExampleUndoRedoEventScript : MonoBehaviour
{
void Start()
{
Undo.undoRedoEvent += OnUndoRedoEvent;
} ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3ee345ee41d6 | unity_docs | scripting | Show me a Unity code example for 'JSON Serialization'. | Use the JsonUtility class to convert Unity objects to and from the JSON format. For example, you can use JSON Serialization to interact with web services, or to easily pack and unpack data to a text-based format.
JSON Serialization uses a notion of “structured” JSON: you create a class or structure to describe what var... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49e8337e5cd8 | unity_docs | scripting | What is `RigidbodyConstraints.FreezePositionX` in Unity? Explain its purpose and usage. | RigidbodyConstraints.FreezePositionX
Description
Freeze motion along the X-axis.
```csharp
//This example shows how RigidbodyConstraints is used to freeze the position and rotation of a Rigidbody in the x axis at start-up.
//It also shows what happens when these constraints are removed, when you press the space key... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48168f0ba4f7 | unity_docs | rendering | What is `WebCamDevice` in Unity? Explain its purpose and usage. | WebCamDevice
struct in
UnityEngine
/
Implemented in:
UnityEngine.AudioModule
Description
A structure describing the webcam device.
Properties
Property
Description
availableResolutions
Possible WebCamTexture resolutions for this device.
depthCameraName
A string identifier used to create a depth data based We... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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