id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_dbe4570da7fc | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.MinMaxCurve`. | MaxCurve.mode
. Depending on the mode, this may return randomized values.
For modes that require curves, the value returned is dependent on one or two curves designed in the ParticleSystem Inspector, that can be evaluated to a single value between -n and n, where n is a constant also set in the Inspector. See
Particle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_388d299d7124 | unity_docs | scripting | What is `UIElements.BindingLogLevel` in Unity? Explain its purpose and usage. | BindingLogLevel
enumeration
Description
Options to change the log level for warnings that occur during the update of data bindings.
This option can be changed using
Binding.SetGlobalLogLevel
or
Binding.SetPanelLogLevel
.
Changing the global level won't change the log level of a panel if it already has an o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e7511d301a33 | unity_docs | scripting | What is `UIElements.EventBase` in Unity? Explain its purpose and usage. | EventBase
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
The base class for all UIElements events. The class implements IDisposable to ensure proper release of the event from the pool and of any unmanaged resources, when necessary.
Properties
Property
Description... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1e1d4d19763f | unity_docs | math | What is `Tilemaps.Tilemap.GetTransformMatrix` in Unity? Explain its purpose and usage. | Tilemap.GetTransformMatrix
Declaration
public
Matrix4x4
GetTransformMatrix
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Position of the
Tile
on the
Tilemap
.
Returns
Matrix4x4
The transform matrix.
Description
Gets the transform matrix of a
Tile
given the XYZ coordinates... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_819aed043582 | unity_docs | math | What is `AndroidJNI.CallStaticDoubleMethod` in Unity? Explain its purpose and usage. | AndroidJNI.CallStaticDoubleMethod
Declaration
public static double
CallStaticDoubleMethod
(IntPtr
clazz
,
IntPtr
methodID
,
jvalue[]
args
);
Description
Invokes the specified
methodID
static method on a Java object, optionally passing in an array of arguments (
args
).
Additional resources:
Java Native In... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_202fe4e02c10 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemInfo.processorType`. | SystemInfo.processorType
public static string
processorType
;
Description
Processor name (Read Only).
Will return
SystemInfo.unsupportedIdentifier
on platforms which don't support this property.
```csharp
using UnityEngine;
using System;
using System.Globalization;public class Example : MonoBehaviour
{
void... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f74aedc9b354 | unity_docs | scripting | What is `ClosestPointCommand` in Unity? Explain its purpose and usage. | ClosestPointCommand
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Struct used to set up a closest point command to be performed asynchronously during a job.
When you use this struct to schedule a batch of closest commands, they are performed asynchronously and in parallel to each ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_82b3b289ef58 | unity_docs | scripting | In Unity's 'Check the status of a UPM package for the Asset Store', what is 'Managing publishing' and how does it work? | If your package is Approved , then when the package goes live depends on the option you selected when you
submitted the package for approval
. You’ll receive an email with the following information:
If you chose
Publish immediately
, you’ll be informed that your product is now live.
If you chose
Manually publish
, you’... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_14d19ec20873_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Scans the current scene for MonoBehaviours that derive from the given type and declares them in thedependency context. The MonoBehaviours will be qualified using their name in the scene hierarchy.the context into which the classes should be declared.
Signature:
```csharp
public static void DeclareMonoBehavioursFromSce... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_a788742ee30b | unity_docs | rendering | Explain 'Sprite asset reference' in Unity. | Explore the properties of a sprite asset. Unity displays the properties in the Inspector window when you select a sprite asset in the Project window.
For more information, refer to
Create sprites from a texture
.
Property Description Name
Sets the name of the sprite.
Pivot
Sets the position of the point Unity uses for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a3c912df68d | unity_docs | rendering | What is `Light.layerShadowCullDistances` in Unity? Explain its purpose and usage. | Light.layerShadowCullDistances
public float[]
layerShadowCullDistances
;
Description
Per-light, per-layer shadow culling distances. Directional lights only.
Dynamic shadows can be cast into view from shadow casters that are very far away from the camera. At low incident light angles, this can lead to a lot of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b8037745e9d | unity_docs | animation | What is `Animations.AnimatorStateMachine` in Unity? Explain its purpose and usage. | AnimatorStateMachine
class in
UnityEditor.Animations
/
Inherits from:
Object
Description
A graph controlling the interaction of states. Each state references a motion.
Properties
Property
Description
anyStatePosition
The position of the AnyState node.
anyStateTransitions
The list of AnyState transitions.
b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d39ed193f02e | unity_docs | editor | What is `AssetDatabase.SaveAssetIfDirty` in Unity? Explain its purpose and usage. | AssetDatabase.SaveAssetIfDirty
Declaration
public static void
SaveAssetIfDirty
(
Object
obj
);
Declaration
public static void
SaveAssetIfDirty
(GUID
guid
);
Parameters
Parameter
Description
obj
The asset object to be saved, if dirty.
guid
The GUID of the asset to be saved, if dirty.
Description
Wri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d742c99aebf5 | unity_docs | physics | Explain 'iOS Scripting' in Unity. | Most features of the iOS devices are exposed through the Input and Handheld classes. For cross-platform projects,
UNITY_IPHONE
is defined for conditionally compiling iOS-specific C# code.
## Device properties
There are a number of device-specific properties that you can access. See the script reference pages for:
Sys... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f888391525a4 | unity_docs | scripting | What is `PluginImporter.GetIsOverridable` in Unity? Explain its purpose and usage. | PluginImporter.GetIsOverridable
Declaration
public bool
GetIsOverridable
();
Description
Identifies whether or not this plugin will be overridden if a plugin of the same name is placed in your project folder. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1f622a2897a | unity_docs | scripting | Show me a Unity C# example demonstrating `RigidbodyConstraints.FreezePositionY`. | RigidbodyConstraints.FreezePositionY
Description
Freeze motion along the Y-axis.
```csharp
//This example shows how RigidbodyConstraints is used to freeze the position and rotation of a Rigidbody in the y axis at start-up.
//It also shows what happens when these constraints are removed, when you press the space key... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2957ebed760d | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystemRenderer.sortMode`. | ParticleSystemRenderer.sortMode
public
ParticleSystemSortMode
sortMode
;
Description
Specifies how to sort particles within a system.
```csharp
using UnityEngine;
using UnityEditor;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour { private Particle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5711b23620b | unity_docs | rendering | What are the parameters of `Rendering.CommandBuffer.BuildRayTracingAccelerationStructure` in Unity? | Description Adds a command to build the RayTracingAccelerationStructure to be used in a ray tracing dispatch or when using inline ray tracing (ray queries). To ensure that the acceleration structure is up to date, call this method before using the acceleration structure in ray tracing shaders (for example before a Comm... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0cfb02c62c89 | unity_docs | rendering | Explain 'Parallax Diffuse' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
## Parallax Normal mapped Properties
Parallax Normal mapped
is the same as regular
Normal mapped
, but with a better simulation of “depth”. The extra depth effect is achieved through the use of a
Height Map
. The Height Map is contained in the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6953c04ca951 | unity_docs | scripting | What is `WindowsBuildAndRunDeployTarget.DevicePortal` in Unity? Explain its purpose and usage. | WindowsBuildAndRunDeployTarget.DevicePortal
Description
Runs the app on a remote Windows device using Windows DevicePortal (WDP).
To use this option, enable DevicePortal on your target device and provide the
connection address
.
Additionally, if you enable DevicePortal authentication, you must also provide the WDP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_928ca9c469ec | unity_docs | rendering | In Unity's 'Introduction to changing resolution scale', what is 'Upscaling techniques' and how does it work? | The upscaling techniques depend on the
render pipeline
you choose and the platform you build for.
The Built-In Render Pipeline always uses a filtering technique the GPU provides.
Feature
What the feature uses to upscale the image URP HDRP Bilinear The bilinear or linear filtering the graphics API provides.
Yes. Refer t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fa81aefbe95e | unity_docs | audio | What is `Search.ObjectIndexer.IndexPropertyComponents` in Unity? Explain its purpose and usage. | ObjectIndexer.IndexPropertyComponents
Declaration
public void
IndexPropertyComponents
(int
documentIndex
,
string
name
,
string
value
);
Parameters
Parameter
Description
documentIndex
Document handle for the indexed property.
name
Key used to retrieve the value.
value
Value to add to the index.
Descri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e4fc6a54494c | unity_docs | physics | In Unity's 'Configure a particle trigger', what is 'Interaction with multiple colliders' and how does it work? | The following example takes advantage of the additional collision data you can extract from the
GetTriggerParticles()
function. It causes particles inside the first Collider’s bounds to turn red, inside the second Collider’s bounds to turn blue, or inside both Colliders to turn green. It also turns particles white if t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_806119fdda83 | unity_docs | math | What is `Vector4.ctor` in Unity? Explain its purpose and usage. | Vector4 Constructor
Declaration
public
Vector4
(float
x
,
float
y
,
float
z
,
float
w
);
Description
Creates a new vector with given x, y, z, w components.
Declaration
public
Vector4
(float
x
,
float
y
,
float
z
);
Description
Creates a new vector with given x, y, z components and sets
w
to zero.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f3fc0d292a9e | unity_docs | scripting | What is `Video.VideoPlayer.externalReferenceTime` in Unity? Explain its purpose and usage. | VideoPlayer.externalReferenceTime
public double
externalReferenceTime
;
Description
Reference time of the external clock the
VideoPlayer
uses to correct its drift.
Only relevant when
VideoPlayer.timeReference
is set to
VideoTimeReference.ExternalTime
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e409c63ba844 | unity_docs | rendering | What is `ParticleSystem.lights` in Unity? Explain its purpose and usage. | ParticleSystem.lights
public
ParticleSystem.LightsModule
lights
;
Description
Script interface for the LightsModule of a Particle System.
This module allows you to attach real-time Lights to a percentage of your particles.
The lights module is a simple and powerful module that allows particles to cast light ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d665b446997 | unity_docs | audio | What are the parameters of `AudioImporter.GetOverrideSampleSettings` in Unity? | Returns AudioImporterSampleSettings The override sample settings for the given platform. Description Return the current override settings for the given platform. If there is no override for the passed platform, the default translated settings will be returned. The translated settings are the default settings to use for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36f06498ca5f | unity_docs | scripting | What is `UIElements.BackgroundSize.ctor` in Unity? Explain its purpose and usage. | BackgroundSize Constructor
Declaration
public
BackgroundSize
(
UIElements.Length
sizeX
,
UIElements.Length
sizeY
);
Description
Create a BackgroundSize with x and y repeat
Declaration
public
BackgroundSize
(
UIElements.BackgroundSizeType
sizeType
);
Description
Create a BackgroundSize using Enum | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_40a8001d8d7f | unity_docs | scripting | What is `BuildPlayerWindow.DefaultBuildMethods.BuildPlayer` in Unity? Explain its purpose and usage. | BuildPlayerWindow.DefaultBuildMethods.BuildPlayer
Declaration
public static void
BuildPlayer
(
BuildPlayerOptions
options
);
Parameters
Parameter
Description
options
The options to build with.
Description
The built-in, default handler for executing a player build. Can be used to provide default functional... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a25b9e1dd42b | unity_docs | scripting | What is `Unity.Properties.IProperty_1` in Unity? Explain its purpose and usage. | IProperty<T0>
interface in
Unity.Properties
Implements interfaces:
IProperty
,
IPropertyAccept<T0>
Description
Base interface for working with properties.
This is used to pass or store properties without knowing the underlying value type.
* Property_2
Public Methods
Method
Description
GetValue
Return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1df4af6a9316 | unity_docs | scripting | What is `InstantiateParameters.originalImmutable` in Unity? Explain its purpose and usage. | InstantiateParameters.originalImmutable
public bool
originalImmutable
;
Description
It tells the InstantiateAsync if it's safe to do the serialization step async.
By default InstantiateAsync serializes all the data before returning and the only async part is the creation of the new objects. This is to avoid iss... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6d0514717aa7 | github | scripting | Write a Unity C# script called Triangles | ```csharp
using System;
using UnityEngine;
using Object = UnityEngine.Object;
namespace UnityStandardAssets.ImageEffects
{
class Triangles
{
private static Mesh[] meshes;
private static int currentTris = 0;
static bool HasMeshes()
{
if (meshes == null)
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_d1a593ef6057 | unity_docs | physics | In Unity's 'Cinemachine', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.cinemachine@3.1 released 3.1.0, 3.1.1, 3.1.2, 3.1.3, 3.1.4, 3.1.5, 3.1.6-pre.1, 3.1.6, 3.1.7-pre.1, 3.1.7-pre.2
com.unity.cinemachine@3.0 released 3.0.0-pre.1, 3.0.0-pre.2, 3.0.0-pre.3, 3.0.0-pre.4,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c369945daece | unity_docs | editor | Explain 'Autodetect plug-ins for Embedded Linux' in Unity. | Unity automatically detects plug-ins for Embedded Linux. When you import plug-ins, Unity creates metadata files for each
plug-in
. For example, a.so
for shared objects and shared libraries and an.a
for archive files. These metadata files contain the plug-in information, such as the target architecture and platform. The... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba80043e7f84 | unity_docs | math | What is `TrailRenderer.AddPositions` in Unity? Explain its purpose and usage. | TrailRenderer.AddPositions
Declaration
public void
AddPositions
(Vector3[]
positions
);
Declaration
public void
AddPositions
(out NativeArray<Vector3>
positions
);
Declaration
public void
AddPositions
(out NativeSlice<Vector3>
positions
);
Parameters
Parameter
Description
positions
The positions t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_55153a025cb3 | unity_docs | editor | What is `EditorWindow.TryGetOverlay` in Unity? Explain its purpose and usage. | EditorWindow.TryGetOverlay
Declaration
public bool
TryGetOverlay
(string
id
,
out
Overlays.Overlay
match
);
Parameters
Parameter
Description
id
ID of the overlay to retrieve.
match
Contains the overlay with matching id, or null if no matching overlay was found.
Returns
bool
Returns true if the overl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0fbba5d8d1b7 | unity_docs | animation | In Unity's '2D Blending', what is 'Positions' and how does it work? | You can change the positions of a motion by clicking on its corresponding blue dot in the diagram and dragging it around. You can also edit position coordinates of a motion in the motion list by typing in numbers in the number fields in the Pos X and Pos Y columns.
The
Compute Positions
drop-down will set the positions... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b47c9b10eb5d | unity_docs | editor | What is `Rendering.OnDemandRendering.willCurrentFrameRender` in Unity? Explain its purpose and usage. | OnDemandRendering.willCurrentFrameRender
public static bool
willCurrentFrameRender
;
Description
True
if the current frame will be rendered.
```csharp
using UnityEngine;
using UnityEngine.Rendering;// This example shows how to determine if the current frame will be presented to the screen.
public class Example... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33926b6ab4b8 | unity_docs | rendering | Give me an overview of the `FogMode` class in Unity. | FogMode
enumeration
Description
Fog mode to use.
Additional resources:
RenderSettings.fogMode
,
Lighting Window
.
Properties
Property
Description
Linear
Linear fog.
Exponential
Exponential fog.
ExponentialSquared
Exponential squared fog (default). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c1d35d7c32ac | unity_docs | ui | In Unity's 'Web template structure and instantiation', what is 'Structure of the index.html file' and how does it work? | The
index.html
contains the code necessary to load the build and should include the following:
A
<canvas>
element. Unity runtime uses the
<canvas>
element to render the application.
JavaScript code to download the build loader. For example:
```
var buildUrl = "Build";
var loaderUrl = buildUrl + "/{{{ LOADER_FILENAME }}... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a9b9ee985529 | unity_docs | rendering | In Unity's 'XR Plug-in Management settings', what is 'XR Plug-in Management menu reference' and how does it work? | For each plug-in provider you enable in the plug-ins section
, a new menu item appears in the left-hand menu, underneath
XR Plug-in Management
. You can open these provider sections to configure provider-specific settings, as described in
Provider plug-in settings
.
This menu also provides options to validate your proj... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a72d78254d4b | unity_docs | rendering | What is `TerrainTools.TerrainBrushPreviewMode` in Unity? Explain its purpose and usage. | TerrainBrushPreviewMode
enumeration
Description
Enum to specify whether DrawBrushPreview previews the source render texture or the destination render texture of a
PaintContext
.
Properties
Property
Description
SourceRenderTexture
Specifies that TerrainPaintUtilityEditor.DrawBrushPreview uses the source render ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_58904796d443 | unity_docs | scripting | Show me a Unity C# example demonstrating `Camera.ViewportPointToRay`. | transform to use. Default is Mono.
Description
Returns a ray going from camera through a viewport point.
Resulting ray is in world space, starting on the near plane of the camera and going through
position's (x,y) coordinates on the viewport (position.z is ignored).
Viewport coordinates are normalized and relative t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c7a31a94a0d7 | unity_docs | rendering | What is `AI.NavMeshAgent.GetAreaCost` in Unity? Explain its purpose and usage. | NavMeshAgent.GetAreaCost
Declaration
public float
GetAreaCost
(int
areaIndex
);
Parameters
Parameter
Description
areaIndex
Area Index.
Returns
float
Current cost for specified area index.
Description
Gets the cost for path calculation when crossing area of a particular type.
The cost of a path is th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5970677676c0 | unity_docs | animation | Give me an overview of the `AnimatorTransitionInfo` class in Unity. | AnimatorTransitionInfo
struct in
UnityEngine
/
Implemented in:
UnityEngine.AnimationModule
Description
Information about the current transition.
Properties
Property
Description
anyState
Returns true if the transition is from an AnyState node, or from Animator.CrossFade.
duration
Duration of the transition.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45f8fc068be8 | unity_docs | scripting | What is `PlayModeWindow.GetPlayModeFocused` in Unity? Explain its purpose and usage. | PlayModeWindow.GetPlayModeFocused
Declaration
public static bool
GetPlayModeFocused
();
Returns
bool
True if the behaviour is normal, and false if it is Maximized or Fullscreen.
Description
Returns the enter play mode behavior for the selected PlayModeView. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e6d2000cb93 | unity_docs | scripting | What is `Android.AndroidAssetPackInfo.name` in Unity? Explain its purpose and usage. | AndroidAssetPackInfo.name
public string
name
;
Description
The name of the Android asset pack that the device is downloading.
Read-only.
Additional resources:
AndroidAssetPacks.DownloadAssetPackAsync
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1518b9cfb61e | unity_docs | scripting | What is `SerializedProperty.fixedBufferSize` in Unity? Explain its purpose and usage. | SerializedProperty.fixedBufferSize
public int
fixedBufferSize
;
Description
The number of elements in the fixed buffer. (Read Only)
See
GetFixedBufferElementAtIndex
for an example of how to use this property.
Additional resources:
isFixedBuffer
,
GetFixedBufferElementAtIndex
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a2ad4b3fab93 | unity_docs | editor | Give me an overview of the `PrefabReplacingSettings` class in Unity. | PrefabReplacingSettings
class in
UnityEditor
Description
Settings controlling the behavior of
PrefabUtility.ReplacePrefabAssetOfPrefabInstance
.
Properties
Property
Description
changeRootNameToAssetName
Change the name of the root GameObject to match the name of the Prefab Asset used when replacing the Prefab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d10cabb1e636 | unity_docs | scripting | Show me a Unity C# example demonstrating `EditorGUI.CurveField`. | sition
Rectangle on the screen to use for the field.
label
Optional label to display in front of the field.
value
The curve to edit.
color
The color to show the curve with.
ranges
Optional rectangle that the curve is restrained within.
Returns
AnimationCurve
The curve edited by the user.
Description
Ma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d135de40fbbe | unity_docs | editor | What is `ShortcutManagement.ShortcutManager` in Unity? Explain its purpose and usage. | ShortcutManager
class in
UnityEditor.ShortcutManagement
Description
Provides access to an instance of
IShortcutManager
for managing shortcuts.
Static Properties
Property
Description
defaultProfileId
A constant defining the ID of the default shortcut profile. See the documentation for the IShortcutManager.act... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_43f8c51e3849 | unity_docs | math | In Unity's 'Create a scriptable tile', what is 'Paint with the scriptable tile' and how does it work? | After
importing or saving the PipelineExampleTile.cs
script into your project, you will be able to create the PipelineExampleTile tile asset.
To paint with the PipelineExampleTile tile:
Create a PipelineExampleTile tile asset (menu:
Assets > Create > PipelineExampleTile
).
Select the created tile asset and go to its In... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_57631cb03f7c | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.strengthX`. | ParticleSystem.NoiseModule.strengthX
public
ParticleSystem.MinMaxCurve
strengthX
;
Description
Define the strength of the effect on the x-axis, when using the
ParticleSystem.NoiseModule.separateAxes
option.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[Require... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46b24b75e1d1 | unity_docs | math | What is `UIElements.Vector3IntField.ctor` in Unity? Explain its purpose and usage. | Vector3IntField Constructor
Declaration
public
Vector3IntField
();
Description
Initializes and returns an instance of Vector3IntField.
Declaration
public
Vector3IntField
(string
label
);
Parameters
Parameter
Description
label
The text to use as a label.
Description
Initializes and returns an inst... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5fce84672789 | unity_docs | rendering | What is `WebCamTexture.devices` in Unity? Explain its purpose and usage. | WebCamTexture.devices
public static WebCamDevice[]
devices
;
Description
Return a list of available devices.
This queries the system for the list of devices connected and it can be slow.
You should cache this value by keeping a copy of the result if you want to use it repeatedly.
```csharp
using UnityEngine;
u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04e9ca6b91f3 | unity_docs | rendering | What is `Material.color` in Unity? Explain its purpose and usage. | Material.color
public
Color
color
;
Description
The main color of the Material.
By default, Unity considers a color with the property name name
"_Color"
to be the main color. Use the
[MainColor]
ShaderLab Properties attribute
to make Unity consider a color with a different property name to be the main ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_072aabc642e0 | unity_docs | editor | What is `VersionControl.Provider.ChangeSetStatus` in Unity? Explain its purpose and usage. | Provider.ChangeSetStatus
Declaration
public static
VersionControl.Task
ChangeSetStatus
(
VersionControl.ChangeSet
changeset
);
Declaration
public static
VersionControl.Task
ChangeSetStatus
(string
changesetID
);
Parameters
Parameter
Description
changeset
Changeset to query for assets.
changesetID
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86b405158b30 | unity_docs | scripting | What is `Experimental.GraphView.GraphView.DeleteSelection` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.DeleteSelection
Declaration
public
Experimental.GraphView.EventPropagation
DeleteSelection
();
Returns
EventPropagation
Stop if no elements were selected. Continue otherwise.
Description
Delete selected elem... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_688924b0b294 | unity_docs | networking | Explain 'Packages and package management' in Unity. | A package contains features to fit the various needs of your project. This can include any core Unity features included during the Unity Editor installation, or other packages that you can install as needed.
Unity’s Package Manager has several interfaces you can use to get packages and manage them.
Topic Description Ge... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_662ecbcb845a | unity_docs | scripting | Show me a Unity C# example demonstrating `Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.ctor`. | in the summary calculations.
Description
Constructor for an instance of the Summary Metrics Filters, used to filter the metrics data that is included in the calculation of a summary.
The constructor takes one value of a filter. To take multiple values for the same filter, you can use the array constructor (below). F... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d36da19c278a | unity_docs | math | Show me a Unity C# example demonstrating `GeometryUtility.CalculateFrustumPlanes`. | Returns
Plane[]
The planes that form the camera's view frustum.
Description
Calculates frustum planes.
This function takes the given camera's view frustum and returns six planes that form it. The normal of each plane points into the frustum.
Ordering: [0] = Left, [1] = Right, [2] = Bottom, [3] = Top, [4] = Near... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0d6d90853d6 | unity_docs | scripting | What is `ParticleSystem.NoiseModule.strengthYMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.strengthYMultiplier
public float
strengthYMultiplier
;
Description
y-axis strength multiplier.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall strength multiplier.
Additional resources:
ParticleSystem.NoiseModule.stren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_690d8c3d48b7 | unity_docs | scripting | What is `BoundingSphere` in Unity? Explain its purpose and usage. | BoundingSphere
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Describes a single bounding sphere for use by a
CullingGroup
.
Properties
Property
Description
position
The position of the center of the BoundingSphere.
radius
The radius of the BoundingSphere.
Constructors
Constru... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4dd065ba6c9 | unity_docs | editor | What is `SearchService.ObjectSelectorEngineAttribute` in Unity? Explain its purpose and usage. | ObjectSelectorEngineAttribute
class in
UnityEditor.SearchService
Description
Use this class attribute to register ObjectSelector search engines automatically. Search engines with this attribute must implement the
IObjectSelectorEngine
interface.
The following example creates an ObjectSelector search engine:
``... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1fc46cd3ba99 | unity_docs | rendering | What is `CameraEditor.Settings` in Unity? Explain its purpose and usage. | Settings
class in
UnityEditor
Description
Contains all drawable elements of the
CameraEditor
.
Use this class to access the renderable settings for the
CameraEditor
. This can be used as a helper to draw a custom
CameraEditor
.
Properties
Property
Description
allowDynamicResolution
Exposed SerializedProper... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c6e4f92a6ee8 | unity_docs | rendering | Give me an overview of the `EditorStyles` class in Unity. | EditorStyles
class in
UnityEditor
Description
Common GUIStyles used for EditorGUI controls.
Static Properties
Property
Description
boldFont
Bold font.
boldLabel
Style for bold label.
centeredGreyMiniLabel
Style for label with small font which is centered and grey.
colorField
Style used for headings for Colo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb357a558b78 | unity_docs | math | What is `AndroidJNI.GetObjectArrayElement` in Unity? Explain its purpose and usage. | AndroidJNI.GetObjectArrayElement
Declaration
public static IntPtr
GetObjectArrayElement
(IntPtr
array
,
int
index
);
Description
Returns an element of an
Object
array.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ac059244ef3 | unity_docs | animation | What is `Animations.AnimatorControllerLayer.syncedLayerIndex` in Unity? Explain its purpose and usage. | AnimatorControllerLayer.syncedLayerIndex
public int
syncedLayerIndex
;
Description
Specifies the index of the Synced Layer.
When set to -1 there is no Synced Layer and the layer uses its own AnimatorStateMachine. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f07cf5fc348 | unity_docs | scripting | What is `Advertisements.AdvertisementSettings.GetGameId` in Unity? Explain its purpose and usage. | AdvertisementSettings.GetGameId
Declaration
public static string
GetGameId
(
RuntimePlatform
platform
);
Returns
string
The platform specific game identifier.
Description
Gets the game identifier specified for a runtime platform. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dcd78787ae7f | unity_docs | rendering | Explain 'Set the blending mode in a shader' in Unity. | The Blend command determines how the GPU combines the output of the fragment shader with the render target.
The functionality of this command depends on the blending operation, which you can set using the BlendOp command. Note that while blending itself is supported on all graphics APIs and hardware, some blending oper... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ecb2c88373ef | unity_docs | input | What is `TouchScreenKeyboard.Status` in Unity? Explain its purpose and usage. | Status
enumeration
Description
The status of the on-screen keyboard.
Properties
Property
Description
Visible
The on-screen keyboard is visible.
Done
The user has finished providing input.
Canceled
The on-screen keyboard was canceled.
LostFocus
The on-screen keyboard has lost focus. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_34d337626052 | unity_docs | rendering | In Unity's 'Introduction to Light Probe Proxy Volumes in the Built-In Render Pipeline', what is 'Images for comparison' and how does it work? | A simple Mesh Renderer using a Standard Shader:
With Light Probe Proxy Volume (resolution: 4x1x1)
Without Light Probe Proxy Volume
A skinned
Mesh Renderer
using a Standard Shader:
With Light Probe Proxy Volume (resolution: 2x2x2)
Without Light Probe Proxy Volume | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1673aa2b177 | unity_docs | scripting | What is `Rendering.StencilState.compareFunctionFront` in Unity? Explain its purpose and usage. | StencilState.compareFunctionFront
public
Rendering.CompareFunction
compareFunctionFront
;
Description
The function used to compare the reference value to the current contents of the buffer for front-facing geometry. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d2fc92065cf6 | unity_docs | rendering | In Unity's 'Set the camera background with Clear Flags in the Built-In Render Pipeline', what is 'Skybox' and how does it work? | This is the default setting. Any empty portions of the screen will display the current Camera’s skybox. If the current Camera has no skybox set, it will default to the skybox chosen in the
Lighting Window
(menu:
Window
>
Rendering
>
Lighting
). It will then fall back to the
Background Color
. Alternatively a
Skybox com... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b67629b4d907 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.AddFileToBuildWithFlags` in Unity? | Description Configure a file for building for the given target with specific compiler flags. The function is equivalent to AddFileToBuild except that the compile flags are specified.
In projects containing multiple native targets, you can configure a single file or folder reference to build in all, some, or none of the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cffb82d7d0fa | unity_docs | rendering | What is `TrailRenderer.textureScale` in Unity? Explain its purpose and usage. | TrailRenderer.textureScale
public
Vector2
textureScale
;
Description
A multiplier for the UV coordinates of the trail texture.
```csharp
using UnityEditor;
using UnityEngine;
using System.Collections;[RequireComponent(typeof(TrailRenderer))]
public class ExampleClass : MonoBehaviour
{
public LineTextureMode... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7434ec4006f | unity_docs | rendering | What is `XR.XRDisplaySubsystem.SetFocusPlane` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.SetFocusPlane
Declaration
public void
SetFocusPlane
(
Vector3
point
,
Vector3
normal
,
Vector3
velocity
);
Parameters
Parameter
Description
point
The position of the focal point in the Scene, relative to the Camera.
normal
Surface normal of the plane being viewed at the focal poin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_07d8ba5161f9_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | ScriptableObject that automagically adds itself to Unity's preloaded assets.
Signature:
```csharp
public abstract class PreloadedScriptableObject : ScriptableObject
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_295d230f2c5c | unity_docs | scripting | What is `UIElements.BaseTreeViewController.GetChildrenIds` in Unity? Explain its purpose and usage. | BaseTreeViewController.GetChildrenIds
Declaration
public IEnumerable<int>
GetChildrenIds
(int
id
);
Parameters
Parameter
Description
id
The item ID.
Returns
IEnumerable<int>
The children IDs.
Description
Get all children of a specific ID in the tree. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c91e9a0c10a6 | unity_docs | scripting | What is `SerializedPropertyType.Integer` in Unity? Explain its purpose and usage. | SerializedPropertyType.Integer
Description
Represents an integer property, for example int, byte, short, uint and long.
The specific type of integer is exposed by
SerializedProperty.numericType
.
Additional resources:
SerializedProperty
,
SerializedProperty.intValue
,
SerializedProperty.uintValue
,
Serializ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1b91f584c6eb | unity_docs | rendering | Show me a Unity C# example demonstrating `LineRenderer.alignment`. | LineRenderer.alignment
public
LineAlignment
alignment
;
Description
Select whether the line will face the camera, or the orientation of the Transform Component.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(LineRenderer))]
public class ExampleClass : MonoBehaviour
{
private ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5b4dd752c1b | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.A10R10G10B10_XRUNormPack32` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.A10R10G10B10_XRUNormPack32
Description
A four-component, 64-bit packed unsigned normalized format that has a 10-bit A component in bits 30..39, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7bcfa167e08 | unity_docs | rendering | What is `RaycastHit.textureCoord2` in Unity? Explain its purpose and usage. | RaycastHit.textureCoord2
public
Vector2
textureCoord2
;
Description
The secondary uv texture coordinate at the impact point.
This can be used for 3D texture painting or drawing bullet marks.
If the collider is not a mesh collider,
Vector2.zero
will be returned.
If the mesh contains no secondary uv set, the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fd76bda02c46 | unity_docs | scripting | In Unity's 'Offer an Asset Store package at a discount', what is 'Promote an Asset Store discount' and how does it work? | You can promote a discounted Asset Store package in the following ways:
Use your own website or social media page to advertise the promotion.
Don’t add any discount-related images to your Asset Store package’s marketing and sales imagery.
Provide details of your discount in the description text for your package while t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d9642cf9b35c | github | scripting | Write a Unity C# script called Bool Enabled Canvas | ```csharp
using System.Collections;
using GI.UnityToolkit.Utilities;
using GI.UnityToolkit.Variables;
using UnityEngine;
#if ODIN_INSPECTOR
using Sirenix.OdinInspector;
#else
using GI.UnityToolkit.Attributes;
#endif
namespace GI.UnityToolkit.Components.UI.Variables
{
/// <summary>
/// Enables and disables a c... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_7376b8293a9e | unity_docs | input | In Unity's 'Manipulators', what is 'Supported manipulators' and how does it work? | The following table lists the supported manipulator classes:
Manipulator
Inherits from Description Manipulator
Base class for all provided manipulators.
KeyboardNavigationManipulator Manipulator Handles translation of device-specific input events to higher-level navigation operations with a keyboard.
MouseManipulator M... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_56cbae44bf89 | unity_docs | rendering | What is `Experimental.GlobalIllumination.DirectionalLight.mode` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
DirectionalLight.mode
public
Experimental.GlobalIllumination.LightMode
mode
;
Description
The lightmode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a00db9afaf86 | unity_docs | physics | Show me a Unity C# example demonstrating `Collider2D.attachedRigidbody`. | is present then on a
Rigidbody2D
on the nearest parent
GameObject
. The property will be null if no
Rigidbody2D
is attached. In this case, the
Collider2D
is attached to a hidden body known as the ground body that lives at the world origin as is set to be
RigidbodyType2D.Static
. No reference to this hidden body... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9213942085e | unity_docs | ui | What is `VersionControl.VersionControlObject.isConnected` in Unity? Explain its purpose and usage. | VersionControlObject.isConnected
public bool
isConnected
;
Description
Tests whether the
VersionControlObject
is connected to an underlying version control system.
There are various reasons why your VersionControlObject may not be connected. For example:
Your VCS might need to be configured before establishi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86864c0e33c5 | unity_docs | animation | What is `Animations.PositionConstraint.RemoveSource` in Unity? Explain its purpose and usage. | PositionConstraint.RemoveSource
Declaration
public void
RemoveSource
(int
index
);
Parameters
Parameter
Description
index
The index of the source to remove.
Description
Removes a source from the component.
Throws InvalidOperationException, if the list of sources is empty. Throws ArgumentOutOfRangeExceptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0960a80052f7 | unity_docs | rendering | What is `TerrainLayerUtility.ValidateNormalMapTextureUI` in Unity? Explain its purpose and usage. | TerrainLayerUtility.ValidateNormalMapTextureUI
Declaration
public static void
ValidateNormalMapTextureUI
(
Texture2D
texture
,
bool
normalMapTextureType
);
Parameters
Parameter
Description
texture
The texture to validate.
normalMapTextureType
The return value from the
CheckNormalMapTextureType
method i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8516f3f61b00 | unity_docs | math | What is `Mathf.Lerp` in Unity? Explain its purpose and usage. | Mathf.Lerp
Declaration
public static float
Lerp
(float
a
,
float
b
,
float
t
);
Parameters
Parameter
Description
a
The start value.
b
The end value.
t
The interpolation value between the two floats.
Returns
float
The interpolated float result between the two float values.
Description
Linearly ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d16e61bc5a8e | unity_docs | scripting | What is `VersionControl.Provider.preSubmitCallback` in Unity? Explain its purpose and usage. | Provider.preSubmitCallback
public static
VersionControl.Provider.PreSubmitCallback
preSubmitCallback
;
Description
User-supplied callback to be called before Version Control Submit operation.
See
PreSubmitCallback
for more information. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b5d6aa223c1 | unity_docs | rendering | What is `Experimental.GlobalIllumination.DiscLight.falloff` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
DiscLight.falloff
public
Experimental.GlobalIllumination.FalloffType
falloff
;
Description
The falloff model to use for baking the disc light.
Additional resources:
FalloffType
.
NOTE: This only applies to the Progressive... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a3f4823fa00b | unity_docs | scripting | Show me a Unity C# example demonstrating `Android.AndroidApplication.currentActivity`. | dApplication.currentActivity
public static
AndroidJavaObject
currentActivity
;
Description
Indicates the Java instance of the current activity.
Notes:
This object is managed by Unity runtime, so do not call
AndroidJavaObject.Dispose
on it.
If the application is a service rather than an activity, this prop... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_232c3bbe1c75 | unity_docs | scripting | What is `UIElements.TemplateContainer.templateSource` in Unity? Explain its purpose and usage. | TemplateContainer.templateSource
public
UIElements.VisualTreeAsset
templateSource
;
Description
Stores the template asset reference, if the generated element is cloned from a VisualTreeAsset as a
Template declaration inside another VisualTreeAsset. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1bd520a88772 | unity_docs | scripting | What is `Events.UnityEventBase.GetValidMethodInfo` in Unity? Explain its purpose and usage. | UnityEventBase.GetValidMethodInfo
Declaration
public static
Profiling.FrameDataView.MethodInfo
GetValidMethodInfo
(object
obj
,
string
functionName
,
Type[]
argumentTypes
);
Parameters
Parameter
Description
obj
Object to search for the method.
functionName
Function name to search for.
argumentTypes
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7d54e4b34c2b | unity_docs | xr | What is `Networking.UnityWebRequest.Result` in Unity? Explain its purpose and usage. | Result
enumeration
Description
Defines codes describing the possible outcomes of a UnityWebRequest.
Properties
Property
Description
InProgress
The request hasn't finished yet.
Success
The request succeeded.
ConnectionError
Failed to communicate with the server. For example, the request couldn't connect or it ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d24f5fe3c6e | unity_docs | rendering | Show me a Unity C# example demonstrating `GL.LoadPixelMatrix`. | s such that the X and Y coordinates map directly to pixels. The
coordinate (0,0) is at the bottom left corner of current camera's viewport. The Z coordinates go from 1 at the near
plane to -100 at the far plane.
Changing the model, view or projection matrices overrides the current rendering matrices.
It is good practic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3efcb76df39 | unity_docs | math | What is `Animator.MatchTarget` in Unity? Explain its purpose and usage. | Animator.MatchTarget
Declaration
public void
MatchTarget
(
Vector3
matchPosition
,
Quaternion
matchRotation
,
AvatarTarget
targetBodyPart
,
MatchTargetWeightMask
weightMask
,
float
startNormalizedTime
,
float
targetNormalizedTime
= 1);
Parameters
Parameter
Description
matchPosition
The position... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.