id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_b739bb3713ac | unity_docs | editor | What is `Device.SystemInfo.supportsInstancing` in Unity? Explain its purpose and usage. | SystemInfo.supportsInstancing
public static bool
supportsInstancing
;
Description
This has the same functionality as
SystemInfo.supportsInstancing
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ebb527eb3ca | unity_docs | rendering | What is `Rendering.GraphicsSettings.lightProbeOutsideHullStrategy` in Unity? Explain its purpose and usage. | GraphicsSettings.lightProbeOutsideHullStrategy
public static
Rendering.LightProbeOutsideHullStrategy
lightProbeOutsideHullStrategy
;
Description
Defines the way Unity chooses a probe to light a Renderer that is lit by Light Probes but positioned outside the bounds of the Light Probe tetrahedral hull.
When a R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f018496e1b54 | unity_docs | rendering | Show me a Unity code example for 'Ambient light shader example in the Built-In Render Pipeline'. | The example above does not take any ambient lighting or light probes into account. Let’s fix this!
It turns out we can do this by adding just a single line of code. Both ambient and
light probe
data is passed to shaders in Spherical Harmonics form, and ShadeSH9 function from
UnityCG.cginc
include file
does all the work... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7497b06724e8 | unity_docs | rendering | Explain 'Shader languages reference' in Unity. | Reference for ShaderLab , and High Level Shader Language (HLSL) in Unity.
Page Description ShaderLab language reference
Reference for ShaderLab.
HLSL semantics reference
Reference for supported High-Level Shader Language (HLSL) semantics in Unity.
HLSL pragma directives reference
Reference for HLSL pragma directives in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0ebe066f1fb | unity_docs | rendering | Show me a Unity C# example demonstrating `Texture2D.SetPixel`. | Alpha8
ARGB32
ARGB4444
BGRA32
R16
R16_SIGNED
R8
R8_SIGNED
RFloat
RG16
RG16_SIGNED
RG32
RG32_SIGNED
RGB24
RGB24_SIGNED
RGB48
RGB48_SIGNED
RGB565
RGB9e5Float
RGBA32
RGBA32_SIGNED
RGBA4444
RGBA64
RGBA64_SIGNED
RGBAFloat
RGBAHalf
RGFloat
RGHalf
RHalf
For all other formats, Unity ignores
SetPix... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7467ab95ab33 | unity_docs | performance | What is `Unity.Profiling.LowLevel.Unsafe.ProfilerMarkerData` in Unity? Explain its purpose and usage. | ProfilerMarkerData
struct in
Unity.Profiling.LowLevel.Unsafe
/
Implemented in:
UnityEngine.CoreModule
Description
Describes Profiler metadata parameter that can be associated with a sample.
Used with
ProfilerUnsafeUtility.BeginSampleWithMetadata
method.
The
Type
value defines the data type
Ptr
points to. ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_17f326c32d54 | unity_docs | math | In Unity's 'Create a property visitor with low-level APIs', what is 'Create data and utility classes' and how does it work? | Create the same Data and DebugUtilities classes as in the
Create a property visitor with the PropertyVisitor class
example.
Modify the DebugUtilities class to use the low-level visitor instead of the
PropertyVisitor
-derived visitor as follows:
```csharp
public static class DebugUtilities
{
private static readonly Low... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24156eae0c17 | unity_docs | scripting | What is `PlayerSettings.suppressCommonWarnings` in Unity? Explain its purpose and usage. | PlayerSettings.suppressCommonWarnings
public static bool
suppressCommonWarnings
;
Description
Suppresses common C# warnings.
This property suppresses these C# warnings:
CS0169
,
CS0649
,
CS0282
,
CS1701
, and
CS1702
.
Additional resources:
AdditionalCompilerArguments
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_593b3c31e7d8 | unity_docs | rendering | What is `Mesh.GetBlendShapeBufferRange` in Unity? Explain its purpose and usage. | Mesh.GetBlendShapeBufferRange
Declaration
public
BlendShapeBufferRange
GetBlendShapeBufferRange
(int
blendShapeIndex
);
Parameters
Parameter
Description
blendShapeIndex
Which blend shape to locate the data for.
Returns
BlendShapeBufferRange
A struct that describes the start and end index of the data f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_560ce81799e0 | unity_docs | scripting | Explain 'Property visitors' in Unity. | Property visitors define the logic for visiting the property bag of a given type to perform operations on its properties. If a type has been instrumented to expose its properties through a property bag, then this allows you to create additional functionality for it without further modifying the type directly.
You can c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_226772c2d97b | unity_docs | scripting | Show me a Unity C# example demonstrating `Android.AndroidGame.Automatic.SetGameState`. | droidGameState.GamePlayInterruptible
or
AndroidGameState.GamePlayUninterruptible
during the gameplay.
Once set, the mode remains unchanged until you call this method again. However, if the game is interrupted by a full-screen video or a full-screen ad, the mode automatically changes to
AndroidGameState.Content
.
W... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_144cc3ec3e1e | unity_docs | editor | Show me a Unity C# example demonstrating `EditorApplication.hierarchyChanged`. | s, but rather during the next update of the editor application.
Actions taken with objects that have
HideFlags.HideInHierarchy
set will not cause this event to be raised, but changing
Object.hideFlags
will.
The following example script logs the number of objects to the console whenever the hierarchy changes. Copy i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3efee8219a2d | unity_docs | math | What is `Experimental.GraphView.Placemat.ComputeElementBounds` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Placemat.ComputeElementBounds
Declaration
public static bool
ComputeElementBounds
(ref
Rect
pos
,
List<GraphElement>
elements
,
Experimental.GraphView.Placemat.MinSizePolicy
ensureMinSize
);
Parameters
Parameter
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52f80f99834d | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.GetSourcesBuildPhaseByTarget`. | tSourcesBuildPhaseByTarget
Declaration
public string
GetSourcesBuildPhaseByTarget
(string
targetGuid
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
Returns
string
Returns the GUID of the existing phase or
null
if it does not exist.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0c83e07347db | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.RenderTextureSubElement.Stencil`. | you can use sampling.
When using MSAA RenderTextures, you need to define the Stencil Texture using the equivalent MS Texture types.
You cannot bind the stencil buffer as a RWTexture.
Below is an example Unlit shader that reads the stencil information from a RenderTexture with stencilFormat
R8_UInt
and writes it as co... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_543294288be8 | unity_docs | editor | What is `VersionControl.Provider.LockIsValid` in Unity? Explain its purpose and usage. | Provider.LockIsValid
Declaration
public static bool
LockIsValid
(
VersionControl.AssetList
assets
);
Parameters
Parameter
Description
assets
List of assets to test.
Description
Returns true if the
Provider.Lock
task can be executed on one or more assets from the given asset list.
```csharp
using System... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fb0d4ef2afa | unity_docs | editor | Show me a Unity C# example demonstrating `UIElements.DropdownMenu.InsertSeparator`. | ration
public void
InsertSeparator
(string
subMenuPath
,
int
atIndex
);
Parameters
Parameter
Description
subMenuPath
The submenu path to add the separator to. Path components are delimited by forward slashes ('/').
atIndex
The index to insert the separator at.
Description
Adds a separator line in the men... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_17fafaf037b2 | unity_docs | scripting | Show me a Unity C# example demonstrating `Networking.DownloadHandlerFile.removeFileOnAbort`. | DownloadHandlerFile.removeFileOnAbort
public bool
removeFileOnAbort
;
Description
Should the created file be removed if download is aborted (manually or due to an error). Default: false.
```csharp
using System.Collections;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;public class DownloadHan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_06140af31f5e | unity_docs | scripting | Explain 'Runtime data binding examples' in Unity. | This section provides examples of how to create runtime data bindings in UI Builder.
Topic Description Get started with runtime binding
Learn the basics of runtime binding from an example.
Bind to multiple properties
Learn how to bind to multiple properties from an example.
Create a runtime binding with a type converte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aa524f8eeef1 | unity_docs | scripting | Show me a Unity C# example demonstrating `Hash128.ctor`. | Parameters
Parameter
Description
u32_0
First 32 bits of hash value.
u32_1
Second 32 bits of hash value.
u32_2
Third 32 bits of hash value.
u32_3
Fourth 32 bits of hash value.
u64_0
First 64 bits of hash value.
u64_1
Second 64 bits of hash value.
Description
Directly initialize a Hash128 with a 128-bit v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7014cb16ce48 | unity_docs | scripting | What is `WSA.Application.RunningOnUIThread` in Unity? Explain its purpose and usage. | Application.RunningOnUIThread
Declaration
public static bool
RunningOnUIThread
();
Description
Returns true if you're running on UI thread.
More information on UI and application threads can be found
here
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_216f9baa86ed | github | scripting | Write a Unity C# MonoBehaviour script called Health | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PlainSaveLoad
{
public class Health : MonoBehaviour
{
public int maxHealth;
public int currentHealth;
private void Update()
{
if (currentHealth < 0)
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_25040d242e36 | unity_docs | performance | What is `ProfilerWindow.selectedFrameIndex` in Unity? Explain its purpose and usage. | ProfilerWindow.selectedFrameIndex
public long
selectedFrameIndex
;
Description
The zero-based index of the frame currently selected in the Profiler Window.
To change the currently selected frame in the Profiler window, set this index to any value between and including
ProfilerWindow.firstAvailableFrameIndex
a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5e8f21bb903 | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.RotationBySpeedModule.yMultiplier`. | ParticleSystem.RotationBySpeedModule.yMultiplier
public float
yMultiplier
;
Description
Speed multiplier along the y-axis.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall speed multiplier.
```csharp
using UnityEngine;
using System.Collections;[R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4911b361303f | unity_docs | physics | Give me an overview of the `PhysicsShapeType2D` class in Unity. | PhysicsShapeType2D
enumeration
Description
Options for indicate which primitive shape type is used to interpret geometry contained within a
PhysicsShape2D
object.
Additional resources:
PhysicsShape2D.shapeType
.
Properties
Property
Description
Circle
Use a circle shape to interpret the PhysicsShape2D geomet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5038f793a0b4 | unity_docs | scripting | Show me a Unity C# example demonstrating `Experimental.Audio.AudioSampleProvider.SampleFramesEventNativeFunction`. | ampleProvider.id
.
sampleFrameCount
Number of sample frames available or overflowed, depending on event type.
Description
Type that represents the native function pointer for handling sample frame events.
Sample frames events are
AudioSampleProvider.sampleFramesAvailable
and
AudioSampleProvider.sampleFramesOver... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c00403266eae | unity_docs | animation | What is `Animations.AnimationHumanStream.SetMuscle` in Unity? Explain its purpose and usage. | AnimationHumanStream.SetMuscle
Declaration
public void
SetMuscle
(
Animations.MuscleHandle
muscle
,
float
value
);
Parameters
Parameter
Description
muscle
The Muscle that is queried.
value
The muscle value.
Description
Sets the muscle value.
Additional resources:
MuscleHandle
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0441b48a3355 | unity_docs | rendering | What is `Rendering.VirtualTexturing.Resolver.UpdateSize` in Unity? Explain its purpose and usage. | Virtual Texturing is experimental and not ready for production use. The feature and documentation might be changed or removed in the future.
Resolver.UpdateSize
Declaration
public void
UpdateSize
(int
width
,
int
height
);
Parameters
Parameter
Description
width
Width of the texture passed in during
Proces... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d2d48040577 | unity_docs | editor | What is `TextClipping` in Unity? Explain its purpose and usage. | TextClipping
enumeration
Description
Different methods for how the GUI system handles text being too large to fit the rectangle allocated.
Properties
Property
Description
Overflow
Text flows freely outside the element.
Clip
Text gets clipped to be inside the element.
Ellipsis
Text gets clipped to be inside th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2b84849bd24 | unity_docs | rendering | What is `Rendering.VertexAttribute.TexCoord0` in Unity? Explain its purpose and usage. | VertexAttribute.TexCoord0
Description
Primary texture coordinate (UV).
UVs usually use
Vector2
format. Vector2 uses two 32-bit floats; 8 bytes in total.
This vertex attribute maps to the
TEXCOORD0
semantic in HLSL. This UV channel is also commonly called "UV0". It corresponds to
Mesh.uv
.
Additional resources:... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e996513b6e3 | unity_docs | ui | What is `ParticleSystem.MainModule.startDelayMultiplier` in Unity? Explain its purpose and usage. | ParticleSystem.MainModule.startDelayMultiplier
public float
startDelayMultiplier
;
Description
A multiplier for
ParticleSystem.MainModule.startDelay
in seconds.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall start delay multiplier.
```csharp
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_57e74712c609 | unity_docs | editor | Show me a Unity C# example demonstrating `SerializedProperty.enumNames`. | SerializedProperty.enumNames
public string[]
enumNames
;
Description
Names of enumeration of an enum property.
Additional resources:
enumDisplayNames
,
propertyType
,
SerializedPropertyType.Enum
,
enumValueIndex
.
```csharp
using UnityEditor;
using UnityEngine;public enum ExampleEnum
{
ValueFirst = 1,
Va... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0329864d8ccb | unity_docs | input | What is `UIElements.Experimental.PointerDownLinkTagEvent` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
PointerDownLinkTagEvent
class in
UnityEngine.UIElements.Experimental
/
Inherits from:
UIElements.PointerEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
This event is sent when a pointer is pressed on... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2c99b972d2cc_doc_5 | github | scripting | What does `IsMagicLeapXREnabled` do in this Unity script? Explain its purpose and signature. | Checks if Magic Leap XR is enabled
Signature:
```csharp
public static bool IsMagicLeapXREnabled()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_d1a5f0bdc9e4 | unity_docs | audio | What is `Experimental.Audio.AudioSampleProvider.ConsumeSampleFrames` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AudioSampleProvider.ConsumeSampleFrames
Declaration
public uint
ConsumeSampleFrames
(NativeArray<float>
sampleFrames
);
Parameters
Parameter
Description
sampleFrames
Buffer where the consumed samples will be transferred.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0167fa4a1393 | unity_docs | input | Show me a Unity code example for 'IntegerField'. | add validation functions to ensure that the entered data meets certain requirements.
Note
: To align an IntegerField with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create an IntegerField
You can create an IntegerField... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9886a17270ba | unity_docs | rendering | What is `Camera.rect` in Unity? Explain its purpose and usage. | Camera.rect
public
Rect
rect
;
Description
Where on the screen is the camera rendered in normalized coordinates.
In
rect
, the bottom-left of the screen is (0,0) and the top-right of the screen is (1,1).
```csharp
using UnityEngine;// Change the width of the viewport each time space key is pressedpublic cl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fc225154ac9b | unity_docs | scripting | In Unity's 'Set up your Render Texture to display video', what is 'Set a Render Texture as your Video Player’s target' and how does it work? | To have your video play on your Render Texture, you need to set up your Video Player component to target your Render Texture:
Click on the GameObject that contains the Video Player component. The Inspector window opens.
Set
Render Mode to Render Texture
.
Assign your Render Texture to
Target Texture
.
Your Video Player... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9d80fdc8543 | unity_docs | scripting | What is `Tools.rectBlueprintMode` in Unity? Explain its purpose and usage. | Tools.rectBlueprintMode
public static bool
rectBlueprintMode
;
Description
Is the rect handle in blueprint mode?
In blueprint mode the rect handle for RectTransforms ignored local rotation and scale. This can make it easier to work with layouts for RectTransforms. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ffb3f4099c1 | unity_docs | scripting | What is `Unity.IntegerTime.DiscreteTime.operator_add` in Unity? Explain its purpose and usage. | DiscreteTime.operator +
public static
Unity.IntegerTime.DiscreteTime
operator +
(
Unity.IntegerTime.DiscreteTime
lhs
,
Unity.IntegerTime.DiscreteTime
rhs
);
Description
Returns the addition of two time values. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8924fcea5bf | unity_docs | rendering | What is `MipmapLimitDescriptor` in Unity? Explain its purpose and usage. | MipmapLimitDescriptor
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Determines whether a texture uses a mipmap limit, and which mipmap limit the texture uses, when you create the texture using a constructor.
Properties
Property
Description
groupName
The TextureMipmapLimitGroup to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_93c6609ae82f | unity_docs | xr | Explain 'Developing for Android' in Unity. | Develop Unity applications for the Android platform.
Refer to the following key topics to get information on the user input, asset management, and debugging that is useful in Android development.
Topic Description Android mobile scripting
Contains information about scripting for Android.
Input for Android devices
Expla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_29d5af8b4a4a | unity_docs | scripting | What is `Search.ISearchView.IsPicker` in Unity? Explain its purpose and usage. | ISearchView.IsPicker
Declaration
public bool
IsPicker
();
Returns
bool
Returns true if the current view is a search window.
Description
Indicates if the search view is being used as an advanced search picker.
See
SearchService.ShowPicker
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c18a2cfed2d0 | unity_docs | physics | Show me a Unity C# example demonstrating `RaycastHit2D.centroid`. | psules or boxes, the
centroid
is the center of the respective shape used when it is in contact with the returned
point
. For example, a circle will always have its
centroid
be its radius away from the returned
point
.
The
centroid
helps identify the position the shape would be at for it to come into contact at ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_478bc5b6b349 | unity_docs | physics | What is `Application.quitting` in Unity? Explain its purpose and usage. | Application.quitting
Description
Unity raises this event when the Player application is quitting.
Add an event handler to this event to receive a notification that the application is quitting.
Notes
: The
Application.quitting
event is raised when the quitting process cannot be cancelled. Examples of when this eve... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dba159e14898 | unity_docs | input | What is `XR.InputFeatureUsage_1.ctor` in Unity? Explain its purpose and usage. | InputFeatureUsage<T0> Constructor
Declaration
public
InputFeatureUsage<T0>
(string
usageName
);
Parameters
Parameter
Description
usageName
The name of the feature usage to query for.
Description
Construct a usage from a usage name. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e3760bd0100 | unity_docs | rendering | What is `LightmapData.lightmapDir` in Unity? Explain its purpose and usage. | LightmapData.lightmapDir
public
Texture2D
lightmapDir
;
Description
Lightmap storing dominant direction of incoming light.
Additional resources:
LightmapSettings
,
Renderer.lightmapIndex
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3515f4818f24 | unity_docs | ui | What is `UIElements.PickingMode` in Unity? Explain its purpose and usage. | PickingMode
enumeration
Description
Describes the picking behavior.
Properties
Property
Description
Position
Picking enabled. Default Value. Performs picking based on the position rectangle. In the VisualElement tree hierarchy,
the picking process works using a similar logic as the rendering but in revers... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6d219f685d5c | unity_docs | scripting | Explain 'Create a property visitor with the PropertyVisitor class' in Unity. | This example demonstrates how to use the PropertyVisitor base class to create a property visitor. For an equivalent example that uses the IPropertyBagVisitor and IPropertyVisitor interfaces, refer to
Use low-level APIs to create a property visitor
.
## Create data and utility classes
Create a simple data class and a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e77991345506 | unity_docs | rendering | Show me a Unity C# example demonstrating `Texture2D.LoadRawTextureData`. | xture is 16 × 8 pixels and RGBA32 format with no mipmaps, the array must be a size of 512 bytes (16 × 8 × 4 bytes). You can use the experimental
GraphicsFormatUtility.ComputeMipmapSize
API to calculate the size of a mipmap level.
The array must start with mipmap level 0.
Additional resources:
SetPixels
,
SetPixels3... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1ec5a8e44614 | unity_docs | scripting | What is `Profiling.Profiler.enableBinaryLog` in Unity? Explain its purpose and usage. | Profiler.enableBinaryLog
public static bool
enableBinaryLog
;
Description
Enables the logging of profiling data to a file.
When enabled, the Unity player saves profiling data to the file specified in the
Profiler.logFile
file. The player automatically assigns the file extension, “.raw” to this log file. You c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_78cfbefe9923 | unity_docs | rendering | Explain 'Cubemap texture Import Settings window reference' in Unity. | You can further refine Cubemap shape textures with the following properties:
Here’s your fixed Markdown table with properly aligned rows:
Property
Sub-property Description Mapping
-
Use Mapping to specify how the Texture is projected onto your
GameObject
. This is set to Auto by default.
Mapping Auto Unity tries to cre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ac99e800741 | unity_docs | scripting | Give me an overview of the `ValidationLevel` class in Unity. | ValidationLevel
enumeration
Description
Enumeration specifying a validation level.
Additional resources:
Debug.IsValidationLevelEnabled
Properties
Property
Description
None
No validation.
Low
Fast validation.
Medium
Moderate validation.
High
Thorough but slow validation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e8fdba13770 | unity_docs | physics | What is `JointProjectionMode` in Unity? Explain its purpose and usage. | JointProjectionMode
enumeration
Description
Determines how to snap physics joints back to its constrained position when it drifts off too much.
Additional resources:
ConfigurableJoint
.
Properties
Property
Description
None
Don't snap at all.
PositionAndRotation
Snap both position and rotation. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb78ce807dfe | unity_docs | scripting | What is `VideoClipImporter` in Unity? Explain its purpose and usage. | VideoClipImporter
class in
UnityEditor
/
Inherits from:
AssetImporter
Description
VideoClipImporter lets you modify
VideoClip
import settings from Editor scripts.
See the
Movie File Format Support Notes
section in the
VideoPlayer
class documentation for supported movie file formats and encoding guideline... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aaceca0934cf | unity_docs | animation | What is `Animations.AnimatorLayerBlendingMode` in Unity? Explain its purpose and usage. | AnimatorLayerBlendingMode
enumeration
Description
Specifies how the layer is blended with the previous layers.
Properties
Property
Description
Override
Animations overrides to the previous layers.
Additive
Animations are added to the previous layers. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_55ad304b1a50 | unity_docs | rendering | Explain 'Introduction to lightmaps and baking' in Unity. | Lightmapping is the process of pre-calculating the brightness of surfaces in a Scene , and storing the result in a Texture called a lightmap for later use.
Lightmaps can include both direct and indirect light. This lighting texture can be used together with surface information like color (albedo) and relief (normals) b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d4f600edae45 | unity_docs | scripting | In Unity's 'Awaitable completion and continuation', what is '.NET Task continuations' and how does it work? | Information about the state code was in when it began awaiting is referred to as the synchronization context. The .NET platform provides the SynchronizationContext class for capturing this type of information.
Task
continuations run in the synchronization context from which the asynchronous method was called, or throug... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f3028192a49 | unity_docs | rendering | What is `Rendering.ShaderCompilerPlatform` in Unity? Explain its purpose and usage. | ShaderCompilerPlatform
enumeration
Description
Shader compiler used to generate player data shader variants.
In Unity,
shader programs
are written in a variant of
HLSL
language.
Each
platform
supports one or multiple graphics APIs. For example, Vulkan and Direct3D 12 are both supported in Windows.
When bu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec7970cb75b0 | unity_docs | rendering | What is `Rendering.VirtualTexturing.Streaming.RequestRegion` in Unity? Explain its purpose and usage. | Virtual Texturing is experimental and not ready for production use. The feature and documentation might be changed or removed in the future.
Streaming.RequestRegion
Declaration
public static void
RequestRegion
(
Material
mat
,
int
stackNameId
,
Rect
r
,
int
mipMap
,
int
numMips
);
Parameters
Parameter
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a5f4b6ef802a | unity_docs | scripting | Show me a Unity C# example demonstrating `Unity.IO.LowLevel.Unsafe.FileHandle.Close`. | synchronously closes the file referenced by this FileHandle and disposes the FileHandle instance.
Always close FileHandles when done to avoid memory leaks and needlessly locking files. FileHandles that fail to open must still be closed.
Once closed, the FileHandle instance is disposed and becomes invalid. To check for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bc66510ce728 | unity_docs | rendering | What is `XR.XRDisplaySubsystem.XRRenderPass.motionVectorRenderTargetDesc` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.XRRenderPass.motionVectorRenderTargetDesc
public
RenderTextureDescriptor
motionVectorRenderTargetDesc
;
Description
The render texture description for the target texture for the motion-vector render pass. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3318aa7bbf47 | unity_docs | scripting | What is `CullingGroupEvent` in Unity? Explain its purpose and usage. | CullingGroupEvent
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Provides information about the current and previous states of one sphere in a CullingGroup.
Additional resources:
CullingGroup.onStateChanged
.
Properties
Property
Description
currentDistance
The current distance b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8ead9f75edcc | unity_docs | rendering | In Unity's 'Set up a panoramic video', what is 'Render an equirectangular video to a render texture' and how does it work? | To render an equirectangular video to a
render texture
, you must change the default behavior of the video player. To do this, use the following steps:
Go to
Assets
>
Create
>
Rendering
>
Render Texture
.
Click on the new render texture. The Inspector window shows.
Set Size to match your video’s dimensions.
To check th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b93d760d79d | unity_docs | input | What is `UIElements.MouseCaptureController` in Unity? Explain its purpose and usage. | MouseCaptureController
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
Class that manages capturing mouse events.
Static Methods
Method
Description
CaptureMouse
Assigns an event handler to capture mouse events.
HasMouseCapture
Checks if the event handler i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e6ed46abe71 | unity_docs | scripting | Show me a Unity C# example demonstrating `Keyframe.inWeight`. | Keyframe.inWeight
public float
inWeight
;
Description
Sets the incoming weight for this key. The incoming weight affects the slope of the curve from the previous key to this key.
The weight is a value between 0 and 1. Set
weightedMode
to
WeightedMode.In
or
WeightedMode.Both
to include weight when calculat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89cb53e6620d | unity_docs | rendering | What is `LightTransport.PostProcessing.ReferenceProbePostProcessor.ScaleSphericalHarmonicsL2` in Unity? Explain its purpose and usage. | ReferenceProbePostProcessor.ScaleSphericalHarmonicsL2
Declaration
public bool
ScaleSphericalHarmonicsL2
(
LightTransport.IDeviceContext
context
,
BufferSlice<SphericalHarmonicsL2>
shIn
,
BufferSlice<SphericalHarmonicsL2>
shOut
,
int
probeCount
,
float
scale
);
Parameters
Parameter
Description
context
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_43aa6b3c5219 | unity_docs | scripting | What is `TerrainChangedFlags.Heightmap` in Unity? Explain its purpose and usage. | TerrainChangedFlags.Heightmap
Description
Indicates a change to the heightmap data.
This flag is set when heightmap data has been changed, for instance after
TerrainData.SetHeights
calls. Note that
TerrainData.SetHeightsDelayLOD
doesn't set this flag, even though the heightmap data is updated. See
DelayedHeigh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_5ffd0c9da100 | github | scripting | Write a Unity Editor script for Type Ref Dropdown Attribute Drawer | ```csharp
using System;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace FieldSearch.Attributes.Drawers
{
/// <summary>
/// Drawer for <see cref="TypeRefDropdownAttribute"/>
/// </summary>
[CustomPropertyDrawer(typeof(TypeRefDropdownAttribute))]
public class TypeRefDropdownAttrib... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_ea7d2278fb08 | unity_docs | performance | What is `Profiling.RawFrameDataView.GetSampleStartTimeNs` in Unity? Explain its purpose and usage. | RawFrameDataView.GetSampleStartTimeNs
Declaration
public ulong
GetSampleStartTimeNs
(int
sampleIndex
);
Parameters
Parameter
Description
sampleIndex
Index of the Profiler sample.
Returns
ulong
Returns sample start time in nanoseconds.
Description
Gets the start time of the sample. The amount of time ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ada6486c47c1 | unity_docs | rendering | What is `Shader.globalRenderPipeline` in Unity? Explain its purpose and usage. | Shader.globalRenderPipeline
public static string
globalRenderPipeline
;
Description
Render pipeline currently in use.
This value is used to filter sub shaders based on the "RenderPipeline" tag. If a sub shader uses the "RenderPipeline" tag, it is used if and only if globalRenderPipeline matches the value compl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9be366b4a2b3 | unity_docs | scripting | Explain 'Create USS variables' in Unity. | You can create a USS variable and use it in other USS properties. When you update a USS variable, all of the USS properties that use that variable update. You can also specify default values for USS variables.
## Create and use USS variables
To create a USS variable, prefix its name with a double-hyphen (
--
).
```
-... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f0b381a31f7 | unity_docs | scripting | What is `RectTransform.Edge` in Unity? Explain its purpose and usage. | Edge
enumeration
Description
Enum used to specify one edge of a rectangle.
Properties
Property
Description
Left
The left edge.
Right
The right edge.
Top
The top edge.
Bottom
The bottom edge. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_729c14f8235c | unity_docs | editor | What are the parameters of `AssetImporter.AddRemap` in Unity? | Description Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. Apply changes by writing the metadata and reimporting the Asset. Instances of the Asset automatically use the mapped object once you have reimported the Asset. If the type of the external asset does not match... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_897658eb9cd8 | unity_docs | rendering | What is `Camera.overrideSceneCullingMask` in Unity? Explain its purpose and usage. | Camera.overrideSceneCullingMask
public ulong
overrideSceneCullingMask
;
Description
Sets the culling mask used to determine which objects from which Scenes to draw.
See
EditorSceneManager.SetSceneCullingMask
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d3258cde8d5 | unity_docs | scripting | What is `Device.Application.cloudProjectId` in Unity? Explain its purpose and usage. | Application.cloudProjectId
public static string
cloudProjectId
;
Description
This has the same functionality as
Application.cloudProjectId
. At the moment, the Device Simulator doesn't support simulation of this property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_882c8178cc6a | unity_docs | scripting | What is `DeviceType.Desktop` in Unity? Explain its purpose and usage. | DeviceType.Desktop
Description
Desktop or laptop computer.
```csharp
//Attach this script to a GameObject
//This script checks what device type the Application is running on and outputs this to the consoleusing UnityEngine;public class DeviceTypeExample : MonoBehaviour
{
//This is the Text for the Label at the top... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15d3a25bd9e8 | unity_docs | scripting | What is `Android.AndroidGame.GameMode` in Unity? Explain its purpose and usage. | AndroidGame.GameMode
public static
Android.AndroidGameMode
GameMode
;
Description
Calls
getGameMode()
in the Android application to retrieve the user selected game mode for the application and returns
AndroidGameMode
. Requires API level 31 (Android 12). (Read Only)
When target device does not support the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_96bae3038489 | unity_docs | ui | Explain 'Raise or Lower Terrain' in Unity. | Use the
Raise or Lower Terrain
tool to alter the height of a Terrain tile.
To access the tool, click the
Paint Terrain
icon, and in the drop-down menu, select
Raise or Lower Terrain
. Select a brush from the palette, then click and drag the cursor over a Terrain object to raise its height. Click and drag while holding ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4bf4eddfa1c4 | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetDatabase.FindAssetGUIDs`. | ample,
glob:Editor
will find all Editor folders in a project,
glob:(Editor|Resources)
will find all Editor and Resources folders in a project,
glob:Editor/*
will return all assets inside Editor folders in a project, while
glob:Editor/**
will return all assets within Editor folders recursively.
Note:
Searchi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4561e09b660b | unity_docs | scripting | Give me an overview of the `SceneVisibilityManager` class in Unity. | SceneVisibilityManager
class in
UnityEditor
/
Inherits from:
ScriptableSingleton_1
Description
Manages Scene Visibility in the editor.
Public Methods
Method
Description
AreAllDescendantsHidden
Checks whether all the descendants of a GameObject are hidden.
AreAllDescendantsVisible
Checks whether all the desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ce97b87c1e1 | unity_docs | physics | What is `Joint2D.collideConnected` in Unity? Explain its purpose and usage. | Removed
Joint2D.collideConnected
Obsolete
Joint2D.collideConnected has been deprecated. Use Joint2D.enableCollision instead.
Upgrade to
enableCollision
public bool
collideConnected
;
Description
Can the joint collide with the other Rigidbody2D object to which it is attached?
Additional resources:
Rigidbod... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3ea982bbc6d4 | unity_docs | xr | Explain 'Apple visionOS XR Plugin' in Unity. | com.unity.xr.visionos
## Description
Provides support for Apple visionOS XR features. This includes build post-processing code and the following subsystem implementations:
- XRSessionSubsystem
- XRDisplaySubsystem
- XRInputSubsystem
- XRMeshSubsystem
- XRPlaneSubsystem
- XRImageTrackingSubsystem
- XRAnchorSubsystem
-... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f69393033d81 | unity_docs | rendering | Show me a Unity C# example demonstrating `Camera.ViewportToScreenPoint`. | orms
position
from viewport space into screen space.
Viewport space is normalized and relative to the camera. The bottom-left of the camera is
(0,0); the top-right is (1,1). The z position is in world units from the camera.
Screen space is defined in pixels. The bottom-left of the screen is (0,0); the right-top
is (... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1767fc70ba5e | unity_docs | scripting | What is `Experimental.GraphView.StackNode` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StackNode
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
Experimental.GraphView.Node
Implements interfaces:
IDropTarget
Description
Use this class to customize StackNodes and to manage dragging GraphElements ov... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a7937dd97b2 | unity_docs | rendering | What is `SystemInfo.supportsMultisampledTextures` in Unity? Explain its purpose and usage. | SystemInfo.supportsMultisampledTextures
public static int
supportsMultisampledTextures
;
Description
Returns a value of 1 or higher if multisampled textures are supported. (Read Only)
The property returns a value of 1 or higher if multisampled textures are supported, or a value of 0 if they are not supported.
A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c7f78e2d0cf | unity_docs | xr | What is `XR.InputDevices.GetDevicesWithCharacteristics` in Unity? Explain its purpose and usage. | InputDevices.GetDevicesWithCharacteristics
Declaration
public static void
GetDevicesWithCharacteristics
(
XR.InputDeviceCharacteristics
desiredCharacteristics
,
List<InputDevice>
inputDevices
);
Parameters
Parameter
Description
desiredCharacteristics
A bitwise combination of the characteristics you are loo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b95f216d11c4 | unity_docs | rendering | What is `ComputeShader.GetKernelThreadGroupSizes` in Unity? Explain its purpose and usage. | ComputeShader.GetKernelThreadGroupSizes
Declaration
public void
GetKernelThreadGroupSizes
(int
kernelIndex
,
out uint
x
,
out uint
y
,
out uint
z
);
Parameters
Parameter
Description
kernelIndex
Which kernel to query. A single compute shader asset can have multiple kernel entry points.
x
Thread group si... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b411038efbc1 | unity_docs | rendering | What are the parameters of `AssetDatabase.Contains` in Unity? | Returns bool Returns true if the object, EntityID, or InstanceID corresponds to a file in the Assets folder. Otherwise, returns false. Description Checks whether a given object is an asset. ```csharp
using UnityEditor;
using UnityEngine;public class AssetDatabaseExamples : MonoBehaviour
{
[MenuItem("AssetDatabase/C... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_46192677864c | unity_docs | physics | What is `LowLevelPhysics.ImmediateTransform` in Unity? Explain its purpose and usage. | ImmediateTransform
struct in
UnityEngine.LowLevelPhysics
/
Implemented in:
UnityEngine.PhysicsModule
Description
A transform, containing a position and rotation.
Properties
Property
Description
Position
The world space position of the object.
Rotation
The world space rotation of the object. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bceaee1fc547 | unity_docs | physics | Explain 'Apply interpolation to a Rigidbody' in Unity. | Interpolation provides a way to manage the appearance of jitter in the movement of your Rigidbody GameObjects
at run time.
Jitter can happen when the rate of physics simulation updates (determined by the
Fixed Timestep
) is slower than the application’s frame rate. It is most noticeable if you have a Rigidbody with phy... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_980c8fbb631d | unity_docs | physics | In Unity's 'Prepare a Mesh for Mesh colliders', what is 'Configure Mesh cooking' and how does it work? | To calculate collisions with a Mesh collider, the physics system needs to be able to access the Mesh’s geometry. “Mesh cooking” refers to the process of converting a 3D mesh from its original format (for example, FBX or OBJ) into a format that the physics system can read. The cooking process takes the raw Mesh data and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ffd1d27a5c4e | unity_docs | math | What is `Tilemaps.Tilemap.FloodFill` in Unity? Explain its purpose and usage. | Tilemap.FloodFill
Declaration
public void
FloodFill
(
Vector3Int
position
,
Tilemaps.TileBase
tile
);
Parameters
Parameter
Description
position
Start position of the flood fill on the
Tilemap
.
tile
Tile
to place.
Description
Does a flood fill with the given
Tile
to place. on the
Tilemap
starti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_03f497ee1fc1 | unity_docs | math | What is `AndroidJNIHelper.GetConstructorID` in Unity? Explain its purpose and usage. | AndroidJNIHelper.GetConstructorID
Declaration
public static IntPtr
GetConstructorID
(IntPtr
javaClass
);
Declaration
public static IntPtr
GetConstructorID
(IntPtr
javaClass
,
string
signature
);
Parameters
Parameter
Description
javaClass
Raw JNI Java class object (obtained by calling AndroidJNI.FindCla... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b9390fd928d6 | unity_docs | scripting | What is `UIElements.ConverterGroup.ctor` in Unity? Explain its purpose and usage. | ConverterGroup Constructor
Declaration
public
ConverterGroup
(string
id
,
string
displayName
,
string
description
);
Parameters
Parameter
Description
id
The group id.
displayName
The group display name.
description
The group description.
Description
Creates a ConverterGroup. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7f7eb027f8d | unity_docs | rendering | What is `Experimental.GlobalIllumination.LightDataGI.cookieScale` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
LightDataGI.cookieScale
public float
cookieScale
;
Description
The uniform scale factor for downscaling cookies during lightmapping. Can be used as an optimization when full resolution cookies are not needed for indirect ligh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_8e0e6f762530_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Control number of successive camera frames to skip while recording.This is very useful for GIF recording, which typically has a lower framerate appearance.
Signature:
```csharp
public int frameSkip;
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
gh_02e8dd62f2b3 | github | scripting | Write a Unity C# ScriptableObject for Ordered Dictionary New Entry Manager | ```csharp
// Copyright (c) Rotorz Limited. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root.
using Rotorz.Games.UnityEditorExtensions;
using System;
using System.Linq;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Rotorz.Games.Collectio... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_2a03d655aea3 | unity_docs | editor | What is `iOS.Xcode.PBXProject.GetShellScriptBuildPhaseForTarget` in Unity? Explain its purpose and usage. | PBXProject.GetShellScriptBuildPhaseForTarget
Declaration
public string
GetShellScriptBuildPhaseForTarget
(string
targetGuid
,
string
name
,
string
shellPath
,
string
shellScript
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
name
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_181d8cc53d00 | unity_docs | scripting | What is `StaticOcclusionCulling.GenerateInBackground` in Unity? Explain its purpose and usage. | StaticOcclusionCulling.GenerateInBackground
Declaration
public static bool
GenerateInBackground
();
Description
Used to compute static occlusion culling data asynchronously.
The memory limit (specified in bytes) is a hint to the PVS baking system about the likely memory requirements.
Additional resources:
Comp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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