id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_man_8ab13629a5c9 | unity_docs | rendering | Show me a Unity code example for 'Check how many shader variants you have'. | ics
.
Under
Shader Loading
, you can see how many shaders and shader variants you have next to
Currently tracked:
.
Select
Save to asset…
to create a
shader variant collection asset
.
## Get a list of shader variants Unity creates at build time
After you build your project, open the
Editor.log
log file and search for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2afac7d4a34 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R8G8B8_SInt` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R8G8B8_SInt
Description
A three-component, 24-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d0a8bc36f95 | unity_docs | xr | What is `MPE.ChannelClient.NewRequestId` in Unity? Explain its purpose and usage. | ChannelClient.NewRequestId
Declaration
public int
NewRequestId
();
Declaration
public static int
NewRequestId
(int
clientId
);
Parameters
Parameter
Description
clientId
The ChannelClient ID to generate the request from.
Returns
int
The request ID.
Description
Creates a unique request ID for this ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_48c6b38cd2b3 | unity_docs | editor | Explain 'Package states and lifecycle' in Unity. | Starting from Unity Editor version 2021.1, a package can travel through the following states during its lifecycle:
The Package Manager window displays a label that corresponds to some of these states.
Note
: These package states only apply to packages that Unity develops internally. Contact third-party package develope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d65da81c7c42 | unity_docs | scripting | What are the parameters of `Camera.ViewportPointToRay` in Unity? | Description Returns a ray going from camera through a viewport point. Resulting ray is in world space, starting on the near plane of the camera and going through
position's (x,y) coordinates on the viewport (position.z is ignored). Viewport coordinates are normalized and relative to the camera. The bottom-left of the c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e933d1c9ca2f_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | This is a very basic version of an ID system for GameObjects.Manually setting IDs like this is not desirable. For the demo, it is sufficient.
Signature:
```csharp
public class Identification : MonoBehaviour
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_0c4d8a6c0388 | unity_docs | math | Show me a Unity C# example demonstrating `Ray2D.ToString`. | tring
(string
format
,
IFormatProvider
formatProvider
);
Parameters
Parameter
Description
format
A numeric format string.
formatProvider
An object that specifies culture-specific formatting.
Description
Returns a formatted string for this 2D ray.
Defaults to two digits displayed (format="F2"). For more in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f1ea2a0b904 | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.LateUpdate`. | MonoBehaviour.LateUpdate()
Description
LateUpdate is called every frame, if the
Behaviour
is enabled.
LateUpdate is called after all Update functions have been called.
This is useful to order script execution. For example a follow camera should always be implemented in LateUpdate
because it tracks objects that m... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_621f1b30057d | unity_docs | scripting | What is `AI.NavMeshBuildSourceShape` in Unity? Explain its purpose and usage. | NavMeshBuildSourceShape
enumeration
Description
Used with
NavMeshBuildSource
to define the shape for building NavMesh.
Properties
Property
Description
Mesh
Describes a Mesh source for use with NavMeshBuildSource. Mesh sources must be positioned within 100,000 units of the world origin and must not exceed 100,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45fd73d34851 | unity_docs | animation | What is `Animator.StartRecording` in Unity? Explain its purpose and usage. | Animator.StartRecording
Declaration
public void
StartRecording
(int
frameCount
);
Parameters
Parameter
Description
frameCount
The number of frames (updates) that will be recorded. If frameCount is 0, the recording will continue until the user calls
StopRecording
. The maximum value for frameCount is 10000.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_089f40fa49dd | unity_docs | scripting | What is `Transform` in Unity? Explain its purpose and usage. | Transform
class in
UnityEngine
/
Inherits from:
Component
/
Implemented in:
UnityEngine.CoreModule
Description
Position, rotation and scale of an object.
Every object in a Scene has a Transform.
It's used to store and manipulate the position, rotation and scale of the object.
Every Transform can have a paren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_00fcaa144ff9 | unity_docs | rendering | Explain 'Sparse Textures' in Unity. | Sparse textures
(also known as “tiled textures” or “mega-textures”) are textures that are too large to fit in graphic memory in their entirety. To handle them, Unity breaks the main texture down into smaller rectangular sections known as “tiles”. Individual tiles can then be loaded as necessary. For example, if the cam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c12ca05e95f | unity_docs | editor | What is `Search.SearchViewState` in Unity? Explain its purpose and usage. | SearchViewState
class in
UnityEditor.Search
Implements interfaces:
ISerializationCallbackReceiver
Description
Search view state is used to create new Search windows. See
SearchService.ShowWindow
.
```csharp
using UnityEditor;
using UnityEditor.Search;
using UnityEngine.Search;static class SearchWindows
{
[Menu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_901c2aa07407 | unity_docs | rendering | Give me an overview of the `StandaloneRenderResize` class in Unity. | StandaloneRenderResize
enumeration
Description
Enum used to determine if a Canvas should be resized when a manual Camera.Render call is performed.
Properties
Property
Description
Enabled
Resize the Canvas when a manual Camera.Render call is performed.
Disabled
Do not resize the Canvas when a manual Camera.Rend... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ece2a6c44100 | unity_docs | editor | What is `Compilation.Assembly` in Unity? Explain its purpose and usage. | Assembly
class in
UnityEditor.Compilation
Description
Class that represents an assembly compiled by Unity.
Properties
Property
Description
allReferences
Returns Assembly.assemblyReferences and Assembly.compiledAssemblyReferences combined.This returns all assemblies that are passed to the compiler when building... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_75649bd857af | unity_docs | scripting | Explain 'Integrating third-party code libraries (plug-ins)' in Unity. | In Unity, you normally use scripts to create functionality, but you can also include code created outside Unity in the form of a
plug-in
. You can use two different kinds of plug-in in Unity:
Managed plug-ins
:
managed .NET assemblies
you can create with tools like Visual Studio. They only contain .NET code, which mean... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39509b5d816d | unity_docs | scripting | What is `UIElements.TabView.ReorderTab` in Unity? Explain its purpose and usage. | TabView.ReorderTab
Declaration
public void
ReorderTab
(int
from
,
int
to
);
Parameters
Parameter
Description
from
The current index of the tab to move.
to
The target index to move the tab to.
Description
Moves the tab from the specified index to a new index.
If the TabView contains a view-data-key,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1edde0acfda | unity_docs | scripting | What is `Experimental.GraphView.GraphView.scaleStep` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.scaleStep
public float
scaleStep
;
Description
Zoom step. See
ContentZoomer.scaleStep
for details. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f84be1dadcad | unity_docs | scripting | In Unity's 'Work with blend shapes', what is 'Prepare the artwork' and how does it work? | Once you have set up blend shapes in your 3D modeling application, do the following:
In your 3D modeling application, enable these export settings:
Enable exporting animation.
Enable exporting blend shapes for deformed models.
Export your selection to an .fbx file.
Import your FBX file
into Unity.
Select the newly impo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b23c3abe221 | unity_docs | rendering | What is `Device.SystemInfo.supports3DRenderTextures` in Unity? Explain its purpose and usage. | SystemInfo.supports3DRenderTextures
public static bool
supports3DRenderTextures
;
Description
This has the same functionality as
SystemInfo.supports3DRenderTextures
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b230b25b0bc | unity_docs | rendering | What is `Windows.WebCam.PhotoCaptureFrame.UploadImageDataToTexture` in Unity? Explain its purpose and usage. | PhotoCaptureFrame.UploadImageDataToTexture
Declaration
public void
UploadImageDataToTexture
(
Texture2D
targetTexture
);
Parameters
Parameter
Description
targetTexture
The target texture that the captured image data will be copied to.
Description
This method will copy the captured image data into a user s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dda45d594703 | unity_docs | physics | What is `ArticulationBody.jointVelocity` in Unity? Explain its purpose and usage. | ArticulationBody.jointVelocity
public
ArticulationReducedSpace
jointVelocity
;
Description
The joint velocity in reduced coordinates.
Units of measurement - m/s (meters per second) for linear and rad/s (radians per second) for angular motion. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d8c172ffaea | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Slovenian`. | SystemLanguage.Slovenian
Description
Slovenian.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Slovenian language
if (Application.systemLanguage == SystemLanguage.Slovenian)
{
//Outputs into console that the system ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a679905cf66d | unity_docs | rendering | What is `Rendering.GraphicsTextureDescriptorFlags` in Unity? Explain its purpose and usage. | GraphicsTextureDescriptorFlags
enumeration
Description
The rendering and read/write access mode of a
GraphicsTexture
.
Additional resources:
GraphicsTextureDescriptor
,
GraphicsTexture.descriptor
.
Properties
Property
Description
None
Default mode, allows this GraphicsTexture to be sampled from.
RenderTarg... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d29d982385d4 | unity_docs | scripting | What is `AssetPostprocessor.OnPostprocessPrefab` in Unity? Explain its purpose and usage. | AssetPostprocessor.OnPostprocessPrefab(GameObject root)
Description
Gets a notification when a Prefab completes importing.
To use this function, add it to a subclass. It lets you modify the imported GameObject. GameObjects only exist during the import and Unity destroys them immediately after import.
This function ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b4741e0c5f5 | unity_docs | rendering | Show me a Unity C# example demonstrating `Mesh.subMeshCount`. | bMeshCount
public int
subMeshCount
;
Description
The number of sub-meshes inside the Mesh object.
Each sub-mesh corresponds to a
Material
in a
Renderer
, such as
MeshRenderer
or
SkinnedMeshRenderer
. A sub-mesh consists of a list of triangles, which refer to a set of vertices. Vertices can be shared betw... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_46d2f100c4b2 | unity_docs | scripting | In Unity's 'Aim Constraint component', what is 'Constraint settings' and how does it work? | Contains additional settings for the Aim Constraint.
Property Description Lock
Enable this setting to let the Constraint rotate the GameObject. Disable this property to edit the rotation of this GameObject. You can also edit the Rotation At Rest and Rotation Offset properties. If Is Active is enabled, the Constraint up... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_316edd80814c | unity_docs | rendering | What is `Experimental.GlobalIllumination.SpotLightBoxShape.shadow` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
SpotLightBoxShape.shadow
public bool
shadow
;
Description
Specifies whether the light casts shadows or not. This is true if the light does cast shadows and false otherwise. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ee320c1dfdf1 | unity_docs | scripting | Explain 'Video and cutscenes' in Unity. | Use Unity’s video system to integrate video into your application. Video footage can add realism to your game, reduce rendering complexity, or help you integrate content available externally. Unity’s video features include the
Hardware-accelerated and software-based decoding
of video sources,
Transparency support
, mul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_79cbdc610ae2 | unity_docs | math | In Unity's 'Create a property visitor with low-level APIs', what is 'Create the visitor' and how does it work? | Create the low-level visitor class as follows:
Create a LowLevelVisitor class that implements the IPropertyVisitor and IPropertyBagVisitor interfaces.
Add a StringBuilder field to the class. This can be used to build a string that represents the current state of an object.
Add a Reset method that clears the StringBuild... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_235713a60041 | unity_docs | rendering | What is `ParticleSystem.RotationBySpeedModule.y` in Unity? Explain its purpose and usage. | ParticleSystem.RotationBySpeedModule.y
public
ParticleSystem.MinMaxCurve
y
;
Description
Rotation by speed curve for the y-axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_83ad8971ab45 | unity_docs | editor | What is `Build.Profile.BuildProfile.SetActiveBuildProfile` in Unity? Explain its purpose and usage. | BuildProfile.SetActiveBuildProfile
Declaration
public static void
SetActiveBuildProfile
(
Build.Profile.BuildProfile
buildProfile
);
Parameters
Parameter
Description
buildProfile
The build profile to be set as the active build profile. When the value is null, Unity sets the platform profile as active.
Desc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3bf3d02c7837 | unity_docs | scripting | What is `SerializationUtility.HasManagedReferencesWithMissingTypes` in Unity? Explain its purpose and usage. | SerializationUtility.HasManagedReferencesWithMissingTypes
Declaration
public static bool
HasManagedReferencesWithMissingTypes
(
Object
obj
);
Description
This API returns true if one or more managed references is missing its type.
Managed references are objects that are referenced from a
MonoBehaviour
,
Scr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c06aa070b58b | unity_docs | xr | In Unity's 'Details panel reference', what is 'Labels' and how does it work? | Some packages display labels next to the package name or version number. These labels offer information about the source or state of the package:
Source
label types indicate where the package originates from (for example, whether it comes from a local folder or if you downloaded it from a package registry).
State
label... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0cb63f01353d | unity_docs | editor | What is `iOS.Xcode.PBXProject.SetTeamId` in Unity? Explain its purpose and usage. | PBXProject.SetTeamId
Declaration
public void
SetTeamId
(string
targetGuid
,
string
teamId
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
teamId
The code signing team ID to be used for this target.
Description
Sets the Team ID of an ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c209790d9ffc | unity_docs | xr | What is `NVIDIA.DLSSTextureTable` in Unity? Explain its purpose and usage. | DLSSTextureTable
struct in
UnityEngine.NVIDIA
/
Implemented in:
UnityEngine.NVIDIAModule
Description
The set of texture slots available for the
DLSSContext
. SA
GraphicsDevice.ExecuteDLSS
Properties
Property
Description
biasColorMask
A mask, same size as colorInput, preferably of format R8_UNORM that infor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_006d2937f64e | unity_docs | scripting | What is `LightTransport.RadeonRaysContext.Wait` in Unity? Explain its purpose and usage. | RadeonRaysContext.Wait
Declaration
public bool
Wait
(
LightTransport.EventID
id
);
Parameters
Parameter
Description
id
ID of the event.
Returns
bool
Returns true of the event completed successfully.
Description
Wait for an asynchronous event.
This is a blocking method which stalls the current CPU t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b54f20e063aa | unity_docs | scripting | Show me a Unity C# example demonstrating `Networking.UnityWebRequestAssetBundle.GetAssetBundle`. | cts happens. With CachedAssetBundle struct, you can use
CachedAssetBundle.name
to customized the cache path to avoid the cache conflicts. You can also utilize this to organize the cache data structure.
Note
, that while you can use this API to load Asset Bundle from local storage (using file:// URI or jar:file// on A... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_480d04cced44 | unity_docs | scripting | What is `Unity.Properties.PropertyPathPartKind` in Unity? Explain its purpose and usage. | PropertyPathPartKind
enumeration
Description
A
PropertyPathPartKind
specifies a type for a
PropertyPathPart
.
Properties
Property
Description
Name
Represents a named part of the path.
Index
Represents an indexed part of the path.
Key
Represents a keyed part of the path. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5df84c851899 | unity_docs | math | In Unity's 'Build a structure with prefabs', what is 'Attach the script to an empty GameObject' and how does it work? | Create an empty
GameObject
. Right-click on the Hierarchy and select
Create Empty
.
Attach the Wall script to the empty GameObject.
Drag the Block prefab asset into the Block field,
Enter Play mode and Unity generates a wall with the Block prefab.
You can also use code to place prefabs in a grid or other configurations... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ebf70ca71608 | unity_docs | math | What is `CompositeCollider2D.GetPath` in Unity? Explain its purpose and usage. | CompositeCollider2D.GetPath
Declaration
public int
GetPath
(int
index
,
Vector2[]
points
);
Parameters
Parameter
Description
index
The index of the path from 0 to
pathCount
minus 1.
points
An ordered array of the vertices (points) in the selected path.
Returns
int
Returns the number of points placed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3cf82466cf5 | unity_docs | performance | What is `Rendering.CommandBuffer.ctor` in Unity? Explain its purpose and usage. | CommandBuffer Constructor
Declaration
public
CommandBuffer
();
Description
Create a new empty command buffer.
You might want to set
name
for the buffer, so it is easier to see its activity in Profiler or Frame Debugger. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f270ededac4b | unity_docs | physics | Show me a Unity C# example demonstrating `FrameTimingManager`. | lts aren't immediately available at the end of each frame on most platforms, so
FrameTimingManager
waits to get synchronized CPU and GPU data for the frame. However the delay doesn't guarantee GPU data available for all frames, because the GPU might not have any available resources to return the results, or might fai... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb4434632424 | unity_docs | animation | What is `Animations.AnimatorStateMachine.RemoveStateMachine` in Unity? Explain its purpose and usage. | AnimatorStateMachine.RemoveStateMachine
Declaration
public void
RemoveStateMachine
(
Animations.AnimatorStateMachine
stateMachine
);
Parameters
Parameter
Description
stateMachine
The state machine to remove.
Description
Utility function to remove a state machine from its parent state machine.
If the stat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3eb6f2034618 | unity_docs | ui | What are the parameters of `Audio.AudioMixer.SetFloat` in Unity? | Returns bool Returns false if the exposed parameter was not found or snapshots are currently being edited. Description AudioMixer.SetFloat sets the value of the exposed parameter specified. Once you call this function, mixer snapshots will no longer control the exposed parameter, and you can only modify the parameter u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_65305cdde04d | unity_docs | editor | What is `EditorWindow.BeginWindows` in Unity? Explain its purpose and usage. | EditorWindow.BeginWindows
Declaration
public void
BeginWindows
();
Description
Mark the beginning area of all popup windows.
GUI.Window
behaves somewhat differently in the editor than inside your games. In games,
GUI.Window
pops up a window on your screen. In the editor,
GUI.Window
shows a subwindow inside... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_030e878d02dd | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormatUtility.IsIEEE754Format` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.IsIEEE754Format
Declaration
public static bool
IsIEEE754Format
(
Experimental.Rendering.GraphicsFormat
format
);
Description
Returns true if the format is a floating point format. Returns false otherwi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c2852abd5b91_doc_6 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The that controls passthrough via AR Foundation.
Signature:
```csharp
public ARCameraManager CameraManager
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_d44237f9a7ac | unity_docs | scripting | What is `UIElements.BaseBoolField` in Unity? Explain its purpose and usage. | BaseBoolField
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.BaseField_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
A BaseBoolField is a clickable element that represents a boolean value.
Properties
Property
Description
text
Optional text that appears after the BaseBoolFie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_285fb7295cba | unity_docs | physics | What is `UIElements.BaseVerticalCollectionView.itemsChosen` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.itemsChosen
Description
Callback triggered when the user acts on a selection of one or more items, for example by double-clicking or pressing Enter.
This callback receives an enumerable that contains the item or items chosen.
Note
: A single-click only changes the selection. Use a d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_82337f6364a0 | github | scripting | Write a Unity C# script called Twirl | ```csharp
using System;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Displacement/Twirl")]
public class Twirl : ImageEffectBase
{
public Vector2 radius = new Vector2(0.3F,0.3F);
[Range(0.0f,360.0f)]
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_d38858d0f469 | unity_docs | scripting | What is `UIElements.UxmlFloatAttributeDescription` in Unity? Explain its purpose and usage. | UxmlFloatAttributeDescription
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TypedUxmlAttributeDescription_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Describes a UXML
float
attribute.
Properties
Property
Description
defaultValueAsString
The default value for the attrib... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_adc2026ac808 | unity_docs | scripting | What is `Awaitable.Cancel` in Unity? Explain its purpose and usage. | Awaitable.Cancel
Declaration
public void
Cancel
();
Description
Cancels the awaitable. If the awaitable is being awaited, the awaiter receives a System.OperationCanceledException.
Note:
some methods returning an
Awaitable
also accept a CancellationToken. Both cancelation models are equivalent. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5bba30ffa3a5 | unity_docs | input | What is `TouchScreenKeyboard.area` in Unity? Explain its purpose and usage. | TouchScreenKeyboard.area
public static
Rect
area
;
Description
Indicates the portion of the screen that is currently covered by the on-screen keyboard.
On Android, this property returns zero-Rect, that is Rect(0,0,0,0). For more information, refer to
Rect
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5d3879f48ef3 | unity_docs | scripting | Explain 'Debug production Web builds' in Unity. | Use external symbols, JavaScript error handlers, and stack trace mapping to debug deployed Web builds.
Unity Web builds don’t support full source-level debugging. However, you can preserve some debugging information and use browser error reporting to investigate runtime failures in deployed builds.
## Use external sym... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e4630e1cc0d7 | unity_docs | rendering | Explain 'Select GameObjects' in Unity. | You can select a single GameObject in the
Scene view
or from the
Hierarchy window
. You can also select more than one GameObject at a time.
The Editor highlights selected GameObjects and their children in the Scene view. By default, the selection outline color is orange, and the child outline color is blue. You can als... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cae61963b06a | unity_docs | scripting | Show me a Unity C# example demonstrating `Rigidbody.linearDamping`. | the Rigidbody linear velocity.
linearDamping can be used to slow down an object.
Zero indicates that no damping should be used whereas higher values increase the damping, effectively slowing down the linear motion faster.
Note:
The following formula is how the linear damping is applied:
linearVelocity *= ( 1 ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d871c1d6e25 | unity_docs | scripting | What is `PenStatus` in Unity? Explain its purpose and usage. | PenStatus
enumeration
Description
Options for specifying the state of the pen. For example, whether the pen is in contact with the screen or tablet, whether the pen is inverted, and whether buttons are pressed. You can combine states using bitwise OR operators.
Before you process an event as a pen event, you shoul... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bae396b2453f | unity_docs | editor | What are the parameters of `EditorGUI.TagField` in Unity? | Returns string The tag selected by the user. Description Makes a tag selection field. Tag field in an Editor window. ```csharp
using UnityEngine;
using UnityEditor;
// Change the Tag and/or the layer of the selected GameObjects.class EditorGUITagLayerField : EditorWindow
{
string selectedTag = "";
int selectedL... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3a2d58220ed | unity_docs | scripting | What are the parameters of `Caching.GetCacheAt` in Unity? | Returns Cache A reference to the Cache at the index specified. Description Returns the Cache at the given position in the cache list. ```csharp
using System.IO;
using UnityEngine;public class Example : MonoBehaviour
{
void GetCacheAtExample()
{
Directory.CreateDirectory("Cache1");
Directory.Crea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_10fbd6dad691 | unity_docs | xr | In Unity's 'XR architecture', what is 'XR provider plug-in framework' and how does it work? | An XR provider plug-in is a Unity plug-in that supports one or more XR device platforms. For example, the ARCore plugin supports the Android AR platform on hand-held Android devices, while the OpenXR plug-in supports several XR devices on multiple operating systems.
An XR provider plug-in implements interfaces called
s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_44863acade36_doc_4 | github | scripting | What does `TryGetECEFLocation` do in this Unity script? Explain its purpose and signature. | Try to get the resultant transformed position of this Positioner as an ECEF coordinate.The method returns false if the resultant transformed position is not currently defined - in whichcase IsTransformedPointDefined would also return false.If the return value is true, the resultant transformed position ofthis Positione... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_99f46875522d | unity_docs | editor | In Unity's 'Create a simple transition with UI Builder and C# scripts', what is 'Create the transition with UI Builder' and how does it work? | In UI Builder, use the StyleSheets window to create a hover style for the label, which triggers the transition. Set the transition on the label rather than the hover. If you set the transition on the hover, the transition doesn’t work if the cursor leaves the label.
Open
TransitionExample.uxml
in the UI Builder.
In the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c373de714fb8_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Relative path to custom global gitignore file
Signature:
```csharp
protected const string GlobalGitignorePath = "FieldSearch/gitignore.global";
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_77b6a15a5273 | unity_docs | scripting | What are the parameters of `Animator.Play` in Unity? | Description Plays a state. When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Bounce state in the Base Layer , the name is Base Layer.Bounce .
The normalizedTime parameter varies between 0 and 1. If this parameter is left at ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a6b73dd4d5e | unity_docs | animation | Show me a Unity C# example demonstrating `Playables.PlayableBehaviour`. | ned behaviour to a
PlayableGraph
.
A PlayableBehaviour must be part of a branch of a
PlayableGraph
that is connected to an output to be active.
In the following example, two
AnimationClip
are controlled by two
AnimationClipPlayable
, which are blended by a
AnimationMixerPlayable
. A custom BlenderPlayableBehavio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_561324a35056 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.UsesConfiguration` in Unity? Explain its purpose and usage. | UsesConfiguration
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseElement
Description
The C# definition of the
<uses-configuration>
Android Manifest element.
For more information about the element, see Android's documentation:
UsesConfiguration element
Properties
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6e6bf56cbe18 | unity_docs | physics | In Unity's 'Reference other files from UXML', what is 'Thepathattribute' and how does it work? | The path attribute uses the Unity Resources mechanisms, but doesn’t offer error reporting at import time and doesn’t allow relative paths. This is a legacy way to reference other files and is not recommended. Use it only if you need to reference files that can only be loaded from the Resources folder.
The path attribut... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4e1c489b0759 | unity_docs | rendering | In Unity's 'Upgrade to Unity 2023.1', what is 'Page outline' and how does it work? | Render pipelines
Gaussian Filter Radius properties from LightingSettings are now floating point values
Improvements to light probe energy conservation
Enlighten Baked Global Illumination is no longer available
Android: Java class UnityPlayer needs to be renamed to UnityPlayerForActivityOrService
Android: UnityPlayer ja... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_071b0b89517e | unity_docs | editor | What is `TerrainTools.TerrainPaintToolWithOverlaysBase.OnInspectorGUI` in Unity? Explain its purpose and usage. | TerrainPaintToolWithOverlaysBase.OnInspectorGUI
Declaration
public void
OnInspectorGUI
(
Terrain
terrain
,
TerrainTools.IOnInspectorGUI
editContext
);
Parameters
Parameter
Description
terrain
Active Terrain object.
editContext
Interface used to communicate between Editor and Paint tools.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9fd186423cad | unity_docs | rendering | What is `ShaderVariantCollection.WarmUpProgressively` in Unity? Explain its purpose and usage. | ShaderVariantCollection.WarmUpProgressively
Declaration
public bool
WarmUpProgressively
(int
variantCount
);
Parameters
Parameter
Description
variantCount
The maximum number of variants to warm up.
Returns
bool
True if all variants in this shader variant collection have been warmed up, false otherwise.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c82e33fb3f6b | unity_docs | scripting | What is `Video.VideoTimeReference` in Unity? Explain its purpose and usage. | VideoTimeReference
enumeration
Description
The clock that the
VideoPlayer
observes to detect and correct drift.
Use these settings to control how the playback time of the video is synchronized with time sources.
```csharp
// This script changes the video playback speed based on a custom timer.
// Attach this s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_55b6a7017507 | unity_docs | audio | What is `Experimental.Audio.AudioSampleProvider.ConsumeSampleFramesNativeFunction` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AudioSampleProvider.ConsumeSampleFramesNativeFunction
Declaration
public delegate uint
ConsumeSampleFramesNativeFunction
(uint
providerId
,
IntPtr
interleavedSampleFrames
,
uint
sampleFrameCount
);
Parameters
Parameter
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6bf5d401eaa | unity_docs | rendering | What is `Tilemaps.TilemapRenderer.SortOrder.BottomLeft` in Unity? Explain its purpose and usage. | TilemapRenderer.SortOrder.BottomLeft
Description
Sorts tiles for rendering starting from the tile with the lowest X and the lowest Y cell positions.
The
TilemapRenderer
will iterate through tiles by the next higher X value first before tiles with a higher Y value. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d906c9acc0b1 | unity_docs | rendering | What is `Rendering.CommandBuffer.SetGlobalVector` in Unity? Explain its purpose and usage. | CommandBuffer.SetGlobalVector
Declaration
public void
SetGlobalVector
(string
name
,
Vector4
value
);
Declaration
public void
SetGlobalVector
(int
nameID
,
Vector4
value
);
Description
Add a "set global shader vector property" command.
When the command buffer will be executed, a global shader vector... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c239b04ac52d | unity_docs | scripting | Show me a Unity C# example demonstrating `RigidbodyConstraints.FreezeRotationX`. | RigidbodyConstraints.FreezeRotationX
Description
Freeze rotation along the X-axis.
```csharp
//This example shows how RigidbodyConstraints is used to freeze the position and rotation of a Rigidbody in the x axis at start-up.
//It also shows what happens when these constraints are removed, when you press the space k... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6547780d6e98 | unity_docs | animation | What is `Tilemaps.Tilemap.loopEndedForTileAnimation` in Unity? Explain its purpose and usage. | Tilemap.loopEndedForTileAnimation
Parameters
Parameter
Description
value
A callback set by a user to notify them when Tiles have reached the end of their loop for their Tile Animation.
Description
Callback when Tiles on a Tilemap have reached the end of their loop for their Tile Animation.
This returns the lis... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_23f838ee6783 | unity_docs | rendering | What is `Rendering.CommandBuffer.SetGlobalInteger` in Unity? Explain its purpose and usage. | CommandBuffer.SetGlobalInteger
Declaration
public void
SetGlobalInteger
(int
nameID
,
int
value
);
Declaration
public void
SetGlobalInteger
(string
name
,
int
value
);
Description
Adds a command to set the value of a given property for all Shaders, where the property is an integer.
When Unity executes t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c9338d5d8621 | unity_docs | rendering | In Unity's 'Introduction to normal maps (bump mapping)', what is 'How normal mapping works' and how does it work? | Normal mapping takes this modification of
surface normals
one step further, by using a texture to store information about how to modify the surface normals across the model. A normal map is an image texture mapped to the surface of a model, similar to regular colour textures, however each pixel in the texture of the no... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34dc18ef107a | unity_docs | math | What is `HandleUtility.DistancePointLine` in Unity? Explain its purpose and usage. | HandleUtility.DistancePointLine
Declaration
public static float
DistancePointLine
(
Vector3
point
,
Vector3
lineStart
,
Vector3
lineEnd
);
Description
Calculate distance between a point and a line.
Additional resources:
ProjectPointLine
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5fc764ec6c60 | unity_docs | xr | What is `Rendering.BatchRendererGroup.OnPerformCulling` in Unity? Explain its purpose and usage. | BatchRendererGroup.OnPerformCulling
Declaration
public delegate
Unity.Jobs.JobHandle
OnPerformCulling
(
Rendering.BatchRendererGroup
rendererGroup
,
Rendering.BatchCullingContext
cullingContext
,
Rendering.BatchCullingOutput
cullingOutput
,
IntPtr
userContext
);
Parameters
Parameter
Description
rend... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8c581405a12f | unity_docs | rendering | In Unity's '2D renderer sorting', what is 'Transparent Queue Sorting Order by Priority' and how does it work? | 2D Renderers within the Transparent Queue generally follow the priority order below:
Sorting Layer and Order in Layer
Specify Render Queue
Distance to Camera Perspective Orthographic
Custom Axis sort mode
Sprite Sort Point
Sorting Group
Material/Shader Tiebreaker There are other factors which can cause the sorting orde... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_090157566738 | unity_docs | physics | What is `Collider.isTrigger` in Unity? Explain its purpose and usage. | Collider.isTrigger
public bool
isTrigger
;
Description
Specify if this collider is configured as a trigger.
A trigger doesn't register a collision with an incoming
Rigidbody
. Instead, it sends
OnTriggerEnter
,
OnTriggerExit
and
OnTriggerStay
message
when a rigidbody enters or exits the trigger volume.
`... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2303fd5e39ff | unity_docs | editor | Show me a Unity code example for 'Gradle project structure'. | is a library that you can integrate into any other Gradle project. Use it to embed Unity into existing Android applications.
Launcher
module: Contains the application’s name and all its icons. This is a simple Android application module that launches Unity, which you can replace with your own application if required.
R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92529fe06094 | unity_docs | audio | Show me a Unity C# example demonstrating `AudioSource.pitch`. | he pitch property is clamped to the range [-3..3]. When
resource
is an AudioRandomContainer, the pitch property is ignored, and if it is not in the range [0.0001..3.0], a warning appears in the console. This is due to AudioRandomContainer not supporting reverse/pause playback from the pitch. Any values outside this r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f9ac8db2be6 | unity_docs | scripting | What is `TrueTypeFontImporter.includeFontData` in Unity? Explain its purpose and usage. | TrueTypeFontImporter.includeFontData
public bool
includeFontData
;
Description
If this is enabled, the actual font will be embedded into the asset for Dynamic fonts.
When you disable this, the user must have the font installed in their system to use it. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_519228cc93d1 | unity_docs | editor | What is `Experimental.GraphView.RectUtils` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
RectUtils
class in
UnityEditor.Experimental.GraphView
Description
Utilities for rectangle selections.
Constructors
Constructor
Description
RectUtils
RectUtils' constructor.
Static Methods
Method
Description
Encompass
Cr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7d24bd495969 | unity_docs | editor | In Unity's 'Access package assets using scripts', what is 'Referring to package paths' and how does it work? | To refer to assets that are defined inside a package, use this path scheme:
```
"Packages/<package-name>/..."
```
The path of the asset inside a package begins with
Packages/
and the package name (not the
display name
).
By contrast, you access project assets using this scheme:
```
"Assets/..."
```
For example, the pat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2aab2e2e6f57 | unity_docs | physics | What is `ForceReserializeAssetsOptions.ReserializeAssetsAndMetadata` in Unity? Explain its purpose and usage. | ForceReserializeAssetsOptions.ReserializeAssetsAndMetadata
Description
Specifies that
AssetDatabase.ForceReserializeAssets
should load, upgrade, and save both the assets at the paths passed to the function, and also their accompanying .meta files. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_45ce33fca1f6 | unity_docs | scripting | What is `Camera.onPostRender` in Unity? Explain its purpose and usage. | Camera.onPostRender
public static
Camera.CameraCallback
onPostRender
;
Description
Delegate that you can use to execute custom code after a
Camera
renders the scene.
In the Built-in Render Pipeline, Unity calls
onPostRender
after any Camera finishes rendering. To execute custom code at this point, create... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_72f9e47471a2 | unity_docs | rendering | Explain 'TabView' in Unity. | You can group multiple Tab elements within a TabView element to create a tab-based navigation system.
## Create a TabView
You can create a TabView with UI Builder, UXML, or C#.
To create a TabView with C#, create a new instance of the TabView object and then add Tab elements to it. For example:
```
var tabView = new ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_590ef935896a | unity_docs | rendering | What is `LightingDataAsset.SetDefaultReflectionCubemap` in Unity? Explain its purpose and usage. | LightingDataAsset.SetDefaultReflectionCubemap
Declaration
public void
SetDefaultReflectionCubemap
(
Texture
cubemap
);
Parameters
Parameter
Description
cubemap
The cubemap to set.
Description
Sets the default reflection cubemap stored in a LightingDataAsset. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0047ce87fcf5 | unity_docs | physics | What are the parameters of `AI.NavMesh.Raycast` in Unity? | Returns bool True if the ray is terminated before reaching target position. Otherwise returns false. Description Trace a line between two points on the NavMesh. The source and destination points are first mapped on the NavMesh, then a ray is traced from the source point towards the target. If the ray hits a NavMesh bou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c760d81b5bd4 | unity_docs | editor | What are the parameters of `AssetDatabase.ClearImporterOverride` in Unity? | Description Clears the importer override for the asset. ```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;
using UnityEngine.Assertions;public class AssetDatabaseExamples : MonoBehaviour
{
[MenuItem("AssetDatabase/Example Importer Actions")]
static void AllImporterActions()
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7dd932745d9a | unity_docs | scripting | What is `UIElements.BaseCompositeField_3.multilineVariantUssClassName` in Unity? Explain its purpose and usage. | BaseCompositeField<T0,T1,T2>.multilineVariantUssClassName
public static string
multilineVariantUssClassName
;
Description
USS class name of elements of this type when the fields are displayed on multiple lines. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9ac1cc74caf | unity_docs | rendering | What is `RenderTexture.depthBuffer` in Unity? Explain its purpose and usage. | RenderTexture.depthBuffer
public
RenderBuffer
depthBuffer
;
Description
Depth/stencil buffer of the render texture (Read Only).
Additional resources:
RenderBuffer
,
colorBuffer
,
Graphics.SetRenderTarget
,
Graphics.Blit
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6f0c360be00a | unity_docs | editor | What is `Unity.Profiling.Editor.ProfilerCounterDescriptor.ctor` in Unity? Explain its purpose and usage. | ProfilerCounterDescriptor Constructor
Declaration
public
ProfilerCounterDescriptor
(string
name
,
Unity.Profiling.ProfilerCategory
category
);
Parameters
Parameter
Description
name
The name of the Profiler counter to describe. A string.
category
The category of the Profiler counter to describe. A
Profi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f94df062ba0 | unity_docs | math | Show me a Unity C# example demonstrating `Hash128.Compute`. | Hash128
The 128-bit hash.
Description
Compute a hash of input data.
The value must be an "unmanaged" C# type. Primitive types like
int
,
float
,
bool
,
enums, pointers, or structs containing primitive types are all unmanaged types. See
Unmanaged types
in C# language reference.
The
int
and
float
overload... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_072c7f030d99 | unity_docs | editor | What are the parameters of `EditorGUILayout.ToggleLeft` in Unity? | Description Make a toggle field where the toggle is to the left and the label immediately to the right of it. EditorGUILayout.ToggleLeft is similar to GUILayout.Toggle but
respects the EditorGUI.showMixedValue property and handles keyboard focus
consistent with other Editor controls. Edi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db4922a63d03 | unity_docs | editor | What is `PlayerSettings.WSA.applicationDescription` in Unity? Explain its purpose and usage. | PlayerSettings.WSA.applicationDescription
public static string
applicationDescription
;
Description
The description text that the Microsoft Store displays with your application.
In the Editor, Unity displays this text under
Application UI
in
UWP Player Settings
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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