id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_cc55343a1960 | unity_docs | rendering | What is `Rendering.RayTracingMeshInstanceConfig.motionVectorMode` in Unity? Explain its purpose and usage. | RayTracingMeshInstanceConfig.motionVectorMode
public
MotionVectorGenerationMode
motionVectorMode
;
Description
Motion vector mode.
Unity configures the following built-in shader uniforms to calculate motion vectors in HLSL code:
unity_MotionVectorsParams
,
unity_MatrixPreviousM
and
unity_MatrixPreviousMI
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc1fc29443b4 | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.OnDrawGizmos`. | OnDrawGizmos
or
OnDrawGizmosSelected
on the child GameObject’s component.
OnDrawGizmos
uses a mouse position that is relative to the Scene View.
Note
: If
Auto-hide gizmos
is enabled in the Scene View
preferences
, then
OnDrawGizmos
is not called on components that are collapsed in the Inspector.
Use
MonoBeha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5cda55a2cfcc | unity_docs | scripting | Show me a Unity C# example demonstrating `Camera.OnRenderObject`. | Camera.OnRenderObject()
Description
OnRenderObject is called after camera has rendered the Scene.
This can be used to render your own objects using
Graphics.DrawMeshNow
or other functions.
This function is similar to
OnPostRender
, except OnRenderObject is called on any object
that has a script with the functio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1aa1d6e9231d | unity_docs | audio | What is `AudioCompressionFormat` in Unity? Explain its purpose and usage. | AudioCompressionFormat
enumeration
Description
An enum containing different compression types.
This enum is used within the AudioImporter to define what type of compression will be used for an imported AudioClip.
Properties
Property
Description
PCM
Uncompressed pulse-code modulation.
Vorbis
Vorbis compression... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0b641e1eaba0 | unity_docs | rendering | In Unity's 'Web template variables', what is 'Internal preprocessor variables' and how does it work? | The following internal preprocessor variables refer to data in the Project, and Unity assigns value to them at build time according to the values the Editor supplies. JavaScript macros and conditional directives can use these internal preprocessor variables.
Variable Type Description COMPANY_NAME String
The Company Nam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_26412b72ba4c | unity_docs | rendering | In Unity's 'Include sprites in text', what is 'Assign and use Unicode for a sprite' and how does it work? | You can assign a Unicode to a sprite and use the Unicode directly in your text object instead of the
<sprite>
tag.
For example, the Unicode for a smiling face emoji is
U+1F60A
. To assign it to a sprite in your sprite asset:
In the sprite asset’s Inspector window, find the glyph in the
Sprite Character Table
. You can ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7fb18244dec7 | unity_docs | physics | Explain 'Version Control' in Unity. | You can use Unity in conjunction with most common
version control
tools, including Unity Version Control and Perforce. This section gives details of the tools and options available and how to work with them.
Topic Description Version control integration
Integrate Unity with version control systems.
PerForce
Use the Per... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb812b24e571 | unity_docs | editor | Show me a Unity C# example demonstrating `Handles.EndGUI`. | Handles.EndGUI
Declaration
public static void
EndGUI
();
Description
End a 2D GUI block and get back to the 3D handle GUI.
Additional resources:
Handles.BeginGUI
.
GUI in the Scene View.
```csharp
// Change the transform values for the selected object.
// When selected this script starts and the handleExampl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_167e9f533c67 | github | scripting | Write a Unity C# UI script for Text Component | ```csharp
using TMPro;
using UnityEngine;
namespace GI.UnityToolkit.Components.UI
{
[RequireComponent(typeof(TMP_Text))]
public abstract class TextComponent : MonoBehaviour
{
protected TMP_Text Text { get; private set; }
protected void Awake()
{
Text = GetComponent<TMP_... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_378f9539bbb9 | unity_docs | animation | What is `ModelImporter.resampleCurves` in Unity? Explain its purpose and usage. | ModelImporter.resampleCurves
public bool
resampleCurves
;
Description
If set to false, the importer will not resample curves when possible.
Read more about
animation curve resampling
.
Notes:
- Some unsupported FBX features (such as PreRotation or PostRotation on transforms) will override this setting. In these... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3ca5fc2462b2 | unity_docs | networking | What is `Android.AndroidScreenLayoutSize` in Unity? Explain its purpose and usage. | AndroidScreenLayoutSize
enumeration
Description
Options to indicate the size of the device screen.
Additional resources:
AndroidConfiguration.screenLayoutSize
Properties
Property
Description
Undefined
Mirrors the Android property value SCREENLAYOUT_SIZE_UNDEFINED.
Small
Mirrors the Android property value SCR... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c327521ea050 | unity_docs | ui | What is `UIElements.MultiColumnController.BindItem` in Unity? Explain its purpose and usage. | MultiColumnController.BindItem
Declaration
public void
BindItem
(
UIElements.VisualElement
element
,
int
index
,
T
item
);
Parameters
Parameter
Description
element
The element from that row, created by MakeItem().
index
The item index.
item
The item to bind.
Description
Binds a row of multiple cell... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b65bb4d50964 | unity_docs | rendering | What is `HandleUtility.DistanceToDisc` in Unity? Explain its purpose and usage. | HandleUtility.DistanceToDisc
Declaration
public static float
DistanceToDisc
(
Vector3
center
,
Vector3
normal
,
float
radius
);
Description
Returns the distance in pixels from the mouse pointer to a 3D disc.
Calculates the screen space distance from the mouse pointer to the disc (circle) at given world
sp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d1f6ec87af4 | unity_docs | math | Show me a Unity C# example demonstrating `Matrix4x4.transpose`. | Matrix4x4.transpose
public
Matrix4x4
transpose
;
Description
Returns the transpose of this matrix (Read Only).
The transposed matrix is the one that has the Matrix4x4's columns exchanged with its rows.
```csharp
using UnityEngine;public class ExampleScript : MonoBehaviour
{
// You construct a Matrix4x4 by p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8f87944201b4 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.AttributeString` in Unity? Explain its purpose and usage. | AttributeString
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseAttribute
Description
An attribute that represents a
string
value.
Public Methods
Method
Description
Equals
Determines if this string and specified string have the same values.
EqualsTrue
Determines i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4bddf46d77e9 | unity_docs | networking | What is `Networking.MultipartFormDataSection.fileName` in Unity? Explain its purpose and usage. | MultipartFormDataSection.fileName
public string
fileName
;
Returns
string
The desired file name of this section, or
null
if this is not a file section.
Description
Returns a string denoting the desired filename of this section on the destination server.
Additional resources:
IMultipartFormSection.fileN... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c22570065a2 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.QueryEngine_1.RemoveFilter`. | e<T0>.RemoveFilter
Declaration
public void
RemoveFilter
(string
token
);
Declaration
public void
RemoveFilter
(Regex
token
);
Parameters
Parameter
Description
token
The identifier of the filter. Typically what precedes the operator in a filter (for example, "id" in "id>=2").
Description
Removes a cust... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e8deaf67ac67 | unity_docs | rendering | What are the parameters of `Camera.CopyFrom` in Unity? | Description Makes this camera's settings match other camera. This will copy all camera's variables (field of view, clear flags, culling mask, ...) from the other
camera. It will also set this camera's transform to match the other camera, as well as this camera's
layer to match the layer of the other camera. This can be... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d4a07766081b | unity_docs | rendering | Show me a Unity C# example demonstrating `Material.mainTexture`. | t using the
[MainTexture]
attribute, it is not visible in the Game view when you use the texture streaming
debugging view mode
or a custom debug tool.
This is the same as calling
Material.GetTexture
or
Material.SetTexture
with the property name of the main texture as a parameter.
Additional resources:
SetTextu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6fada94cddc1 | unity_docs | scripting | Give me an overview of the `PhysicsUpdateBehaviour2D` class in Unity. | PhysicsUpdateBehaviour2D
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.Physics2DModule
Description
A base type for 2D physics components that required a callback during FixedUpdate.
Inherited Members
Properties Property Description
enabled
Enabled Behaviours are Updated, disa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28edc35b75c4 | unity_docs | scripting | What is `ConstantForce` in Unity? Explain its purpose and usage. | ConstantForce
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.PhysicsModule
Description
A force applied constantly.
This is a small physics utility class used to apply a continous force to an object.
Rigidbody.AddForce
applies a force to the
Rigidbody
only for one frame, thus... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d93bc0b2ddfa | unity_docs | rendering | In Unity's 'Android Player settings', what is 'Resolution' and how does it work? | Use the Resolution section to customize the screen mode and default size.
Property Description Run Without Focus
Enable this property to keep your application running even when it’s not in focus but is visible, such as on devices supporting split-screen mode. When disabled, the application pauses but remains visible.
F... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ca40ddd97650 | unity_docs | scripting | What is `Playables.PlayableBehaviour.ProcessFrame` in Unity? Explain its purpose and usage. | PlayableBehaviour.ProcessFrame
Declaration
public void
ProcessFrame
(
Playables.Playable
playable
,
Playables.FrameData
info
,
object
playerData
);
Parameters
Parameter
Description
playable
The
Playable
that owns the current PlayableBehaviour.
info
A
FrameData
structure that contains information a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3c7071298f5f | unity_docs | ui | In Unity's 'Use Toggle to create a conditional UI', what is 'Example overview' and how does it work? | The example creates a custom Editor window with two toggles. You can use the toggles to do the following:
Show or hide a label
Activate or deactivate a button
You can find the completed files that this example creates in this
GitHub repository
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6cd3c06e31a | unity_docs | physics | Give me an overview of the `ParticlePhysicsExtensions` class in Unity. | ParticlePhysicsExtensions
class in
UnityEngine
/
Implemented in:
UnityEngine.ParticleSystemModule
Description
Method extension for Physics in Particle System.
Static Methods
Method
Description
GetCollisionEvents
Get the particle collision events for a GameObject. Returns the number of events written to the a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_37e9695d6a96 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.EndRename` in Unity? Explain its purpose and usage. | TreeView.EndRename
Declaration
public void
EndRename
();
Description
Ends renaming if the rename overlay is shown. If called while the rename overlay is not being shown, this method does nothing.
Additional resources:
BeginRename
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_161408a1e02f | unity_docs | xr | In Unity's 'Unity scripting symbol reference', what is 'Unity Editor version symbols' and how does it work? | Unity automatically defines certain scripting symbols based on the version of the Unity Editor that you’re currently using.
Given a version number
X.Y.Z
(for example, 6000.0.33), Unity exposes three global scripting symbols in the following formats:
UNITY_X
,
UNITY_X_Y and UNITY_X_Y_Z
.
Here is an example of scripting ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_794892ea7d1c | unity_docs | physics | Show me a Unity C# example demonstrating `Rigidbody.solverIterations`. | he solverIterations determines how accurately Rigidbody joints and collision contacts are resolved. Overrides
Physics.defaultSolverIterations
. Must be positive.
If you are having trouble with connected Rigidbodies oscillating and behaving erratically setting
a higher solver iteration count may improve their stabilit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bc72b4c7a3cc | unity_docs | rendering | Explain 'Leaf group reference' in Unity. | The leaf group generates leaves from a built-in geometry or an
imported mesh
.
## Using curves
You can use curves to control some properties. For more information, refer to
Editing curves
.
For many properties, the curve controls the details of the leaf’s shape along the length of the branch or trunk.
The slider next... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89796828f443 | unity_docs | scripting | What is `UIElements.SortColumnDescriptions.IndexOf` in Unity? Explain its purpose and usage. | SortColumnDescriptions.IndexOf
Declaration
public int
IndexOf
(
UIElements.SortColumnDescription
desc
);
Parameters
Parameter
Description
desc
The description to locate in the <see cref="SortColumnDescriptions" />.
Returns
int
The index of the
SortColumnDescriptions
if found in the collection; otherwi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_260c602cba29 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.R32G32_SFloat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.R32G32_SFloat
Description
A two-component, 64-bit signed floating-point format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68b1be2fd290 | unity_docs | rendering | What is `Texture2DArray.CopyPixels` in Unity? Explain its purpose and usage. | Texture2DArray.CopyPixels
Declaration
public void
CopyPixels
(
Texture
src
);
Declaration
public void
CopyPixels
(
Texture
src
,
int
srcElement
,
int
srcMip
,
int
dstElement
,
int
dstMip
);
Declaration
public void
CopyPixels
(
Texture
src
,
int
srcElement
,
int
srcMip
,
int
srcX
,
int
srcY
,
i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ed35e2cb881 | unity_docs | scripting | Show me a Unity C# example demonstrating `Undo.RecordObject`. | operations are stored on the stack.
Important:
To correctly handle instances where
objectToUndo
is an instance of a Prefab,
PrefabUtility.RecordPrefabInstancePropertyModifications
must be called after RecordObject.
This is an example of an editor script which allows you to change an effect radius variable. The Und... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_767d880241fe | unity_docs | scripting | Show me a Unity C# example demonstrating `SceneManagement.Scene.name`. | meObject
added to
scene2
.
Click on the
GameObject
and go to the Inspector.
In the
My First Scene
field and
My Second Scene
fields, enter the names of the Scenes you would like to switch between,
scene1
and
scene2
.
Select
scene1
by double-clicking it in the Project, and press
Play
. The
scene1
scene... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb06e0eeac90 | unity_docs | scripting | What is `Search.SearchColumn.Enumerate` in Unity? Explain its purpose and usage. | SearchColumn.Enumerate
Declaration
public static List<SearchColumn>
Enumerate
(
Search.SearchContext
context
,
IEnumerable<SearchItem>
items
);
Parameters
Parameter
Description
context
Search context.
items
Items for which to fetch a set of columns.
Returns
List<SearchColumn>
Search columns.
Descr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c72550ff8a42 | unity_docs | math | What is `Mesh.SetIndexBufferData` in Unity? Explain its purpose and usage. | Mesh.SetIndexBufferData
Declaration
public void
SetIndexBufferData
(NativeArray<T>
data
,
int
dataStart
,
int
meshBufferStart
,
int
count
,
Rendering.MeshUpdateFlags
flags
);
Declaration
public void
SetIndexBufferData
(T[]
data
,
int
dataStart
,
int
meshBufferStart
,
int
count
,
Rendering.MeshUpdate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_464665e7963e | unity_docs | editor | In Unity's 'Assembly metadata and compilation details', what is 'Getting assembly information in build scripts' and how does it work? | Use the CompilationPipeline class to retrieve information about all assemblies built by Unity for a project, including those created based on Assembly Definition assets.
For example, the following script uses the CompilationPipeline class to list all the current Player assemblies in a project:
```csharp
using UnityEdit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5b0dd24c9b6 | unity_docs | scripting | What is `BuildTargetGroup` in Unity? Explain its purpose and usage. | BuildTargetGroup
enumeration
Description
Build target group.
Additional resources:
BuildPipeline.BuildPlayer
,
BuildTarget
.
Properties
Property
Description
Unknown
Unknown target.
Standalone
PC (Windows, Mac, Linux) target.
iOS
Apple iOS target.
Android
Android target.
WebGL
WebGL.
WSA
Windows Store Ap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2e0c77484e0 | unity_docs | scripting | What is `Search.ParsedQuery_1.Apply` in Unity? Explain its purpose and usage. | ParsedQuery<T0>.Apply
Declaration
public IEnumerable<T>
Apply
(IEnumerable<T>
data
);
Parameters
Parameter
Description
data
The data to filter.
Returns
IEnumerable<T>
A filtered IEnumerable.
Description
Applies the filtering on an IEnumerable data set.
See
QueryEngine
for a complete example. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0ffd9e07da1c | unity_docs | rendering | What is `Texture.wrapMode` in Unity? Explain its purpose and usage. | Texture.wrapMode
public
TextureWrapMode
wrapMode
;
Description
Texture coordinate wrapping mode.
Using
wrapMode
sets the same wrapping mode on all axes. Different per-axis wrap modes can be set using
wrapModeU
,
wrapModeV
,
wrapModeW
.
Querying the value returns the U axis wrap mode (same as
wrapModeU
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_427d1bb75330 | unity_docs | editor | Explain 'Web introduction' in Unity. | The Web option in the Unity Editor allows you to publish content as JavaScript programs which use HTML5/JavaScript, WebAssembly,
WebGL
rendering API, and other web standards to run Unity content in a web browser.
For a guided tutorial of the Web platform, refer to
Getting started with Unity Web
.
This section covers th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bdfd0514387c | unity_docs | rendering | Show me a Unity C# example demonstrating `QualitySettings.streamingMipmapsRenderersPerFrame`. | ttings
window, under
Textures
>
Mipmap Streaming
.
Note: Do not change
streamingMipmapsRenderersPerFrame
too frequently at runtime. You should allow enough time between changes for all the renderers to be processed. Updating this value more frequently will lead to unused mips remaining loaded. The following examp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b132b4153e5 | unity_docs | scripting | What is `ChangeGameObjectOrComponentPropertiesEventArgs.scene` in Unity? Explain its purpose and usage. | ChangeGameObjectOrComponentPropertiesEventArgs.scene
public
SceneManagement.Scene
scene
;
Description
The
Scene
that contains the
GameObject
associated with the change. If a
Component
is changed, this is the
GameObject
to which the component belongs. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d8924d174c39 | unity_docs | editor | What is `EditorGUI.ChangeCheckScope.changed` in Unity? Explain its purpose and usage. | EditorGUI.ChangeCheckScope.changed
public bool
changed
;
Description
True if GUI.changed was set to true, otherwise false.
Ends a change check started with ChangeCheckScope.
Additional resources:
EditorGUI.EndChangeCheck
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef0bdf54092d | unity_docs | rendering | What is `Rendering.RenderPipelineAsset.defaultUIMaterial` in Unity? Explain its purpose and usage. | RenderPipelineAsset.defaultUIMaterial
public
Material
defaultUIMaterial
;
Returns
Material
Default material.
Description
Return the default UI
Material
for this pipeline.
This is used whenever a UI object is created in the editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf49ccf0f360 | unity_docs | scripting | What is `AI.NavMeshQueryFilter.SetAreaCost` in Unity? Explain its purpose and usage. | NavMeshQueryFilter.SetAreaCost
Declaration
public void
SetAreaCost
(int
areaIndex
,
float
cost
);
Parameters
Parameter
Description
areaIndex
The area index to set the cost for.
cost
The cost for the supplied area index.
Description
Sets the pathfinding cost multiplier for this filter for a given area ty... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fa93e03841b | unity_docs | rendering | What is `Search.SearchUtils.GetSceneObjectPreview` in Unity? Explain its purpose and usage. | SearchUtils.GetSceneObjectPreview
Declaration
public static
Texture2D
GetSceneObjectPreview
(
GameObject
obj
,
Vector2
size
,
Search.FetchPreviewOptions
options
,
Texture2D
thumbnail
);
Parameters
Parameter
Description
obj
Scene object instance.
size
Preview size.
options
Preview options.
th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0977ead27c3d | unity_docs | physics | In Unity's 'Scene visibility', what is 'Isolate selected GameObjects' and how does it work? | The Isolation view temporarily overrides the Scene visibility settings so that only the selected GameObjects are visible, and everything else is hidden.
To enter the Isolation view:
Press
Shift + H
.
This isolates all selected GameObjects and their children. Isolating hidden GameObjects makes them visible until you exi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_02550c294182 | unity_docs | editor | In Unity's 'Introduction to debugging Unity in Windows', what is 'Built-in debugging tools' and how does it work? | In Unity development, built-in debugging refers to the process of debugging unmanaged code, which is code written in low-level languages such as C, C++, or Assembly. This type of debugging is usually needed for Unity’s engine code, built-in
plug-ins
, or external libraries.
On Windows, debugging tools use Program Datab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb5a3b92e85b | unity_docs | rendering | What is `Rendering.RayTracingShader.SetInts` in Unity? Explain its purpose and usage. | RayTracingShader.SetInts
Declaration
public void
SetInts
(string
name
,
params int[]
values
);
Declaration
public void
SetInts
(int
nameID
,
params int[]
values
);
Parameters
Parameter
Description
name
The name of the property being set.
nameID
The ID of the property as given by Shader.PropertyToID.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_430048057a9b | unity_docs | ui | Explain 'Reuse UXML files' in Unity. | You can create a UXML file as a template and reuse it in other UXML files.
## Import a UXML template
When you design a large user interface, you can create template UXML files that define parts of the UI, and use the
<Template>
and
<Instance>
elements to import it into another UXML file.
For example, if you have a po... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_468b73962794 | unity_docs | editor | Show me a Unity C# example demonstrating `PlayerSettings.Android.runWithoutFocus`. | PlayerSettings.Android.runWithoutFocus
public static bool
runWithoutFocus
;
Description
Allows your application to continue to run even when it’s not in focus.
When enabled, the application keeps running even when not in focus and remains visible on devices that support split-screen mode. When disabled, the ap... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f1613769c06 | unity_docs | ui | Show me a Unity C# example demonstrating `UIElements.InspectorElement.FillDefaultInspector`. | rameters
Parameter
Description
container
The parent VisualElement
serializedObject
The SerializedObject to inspect
editor
The editor currently used
Description
Adds default inspector property fields under a container VisualElement.
The following example shows how to fill a container with default inspecto... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_625e0a48129e | unity_docs | rendering | Show me a Unity C# example demonstrating `ImageConversion.LoadImage`. | he
default, and linear if the parameter was set to
true
.)
Note:
In previous versions of Unity, texture data from all PNG textures containing a gAMA block
was returned in gamma 2.0 space. If you want to retain this old behavior, for example when working
with older projects that dynamically load textures using LoadIma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_320ff9d741ae | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.Cos`. | an acceptable range for input angle values for this method, beyond which the calculation will fail. On windows, the acceptable range is approximately between -9223372036854775295 to 9223372036854775295. This range may differ on other platforms. For values outside of the acceptable range, the Cos method returns the inpu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a478e80717b5 | unity_docs | rendering | What is `Graphics.RenderMesh` in Unity? Explain its purpose and usage. | Graphics.RenderMesh
Declaration
public static void
RenderMesh
(ref
RenderParams
rparams
,
Mesh
mesh
,
int
submeshIndex
,
Matrix4x4
objectToWorld
,
Nullable<Matrix4x4>
prevObjectToWorld
= null);
Parameters
Parameter
Description
rparams
The parameters Unity uses to render the mesh.
mesh
The
Mesh
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62ba000843e2 | unity_docs | rendering | Show me a Unity C# example demonstrating `Editor.HasPreviewGUI`. | ing on the target asset.
The default implementation simply returns false, so if you override
OnPreviewGUI
you have to override this method as well.
Note:
Inspector previews are limited to the primary editor of persistent objects (assets), e.g., GameObjectInspector, MaterialEditor, TextureInspector.
This means that i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_50a3fedc7764 | github | scripting | Write a Unity Editor script for Tool Style | ```csharp
using UnityEditor;
using UnityEngine;
namespace CurvePickerTool
{
public class ToolStyle
{
public static bool drawLocation = false;
// axis
public static int AixsNumberX = 7;
public static int AixsNumberY = 3;
public static SkinnedColor axisTickColor = new S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8be34bc9b7c7 | unity_docs | editor | Show me a Unity C# example demonstrating `Profiling.FrameDataView.GetMarkerMetadataInfo`. | arameters
Parameter
Description
markerId
Marker identifier.
Returns
MarkerMetadataInfo[]
Returns an array of metadata information structures.
Description
Gets Profiler marker metadata information for the specific marker identifier.
Use to get name, unit type and value type for the metadata parameters which... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8c1a914d8f36 | unity_docs | rendering | In Unity's 'Root node reference', what is 'Geometry' and how does it work? | Property Function LOD Quality Default level of detail (LOD) for the entire tree. Note that you can change the value for specific branch groups. The higher the LOD, the more complex the tree and the higher its performance impact. The
Hierarchy Stats
field in the
Tree hierarchy
view shows the
mesh
’s complexity as a coun... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3055e61ac9d1 | unity_docs | rendering | What is `SceneView.camera` in Unity? Explain its purpose and usage. | SceneView.camera
public
Camera
camera
;
Description
The
Camera
that is rendering this
SceneView
.
Note that the
SceneView
resets
Camera
properties prior to rendering. Changes made to this object will not be reflected in the Scene view. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0c29eaa775c | unity_docs | rendering | What is `MaterialProperty.intValue` in Unity? Explain its purpose and usage. | MaterialProperty.intValue
public int
intValue
;
Description
Int value of the property.
Setting a new value will apply it to all material
targets
, and will automatically record an undo operation.
Additional resources:
type
,
MaterialEditor
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3d7d803754ed | unity_docs | math | What is `Sprite.triangles` in Unity? Explain its purpose and usage. | Sprite.triangles
public ushort[]
triangles
;
Description
Returns a copy of the array containing Sprite mesh triangles.
The array is a list of triangles that contains indices into the vertex array. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_23787dd7c292 | unity_docs | math | What is `Vector3Int.Scale` in Unity? Explain its purpose and usage. | Vector3Int.Scale
Declaration
public static
Vector3Int
Scale
(
Vector3Int
a
,
Vector3Int
b
);
Description
Multiplies two vectors component-wise.
Every component in the result is a component of
a
multiplied by the same component of
b
.
Declaration
public void
Scale
(
Vector3Int
scale
);
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f61563da6d5 | unity_docs | xr | Show me a Unity C# example demonstrating `Search.SearchService.GetAction`. | GetAction
Declaration
public static
Search.SearchAction
GetAction
(
Search.SearchProvider
provider
,
string
actionId
);
Parameters
Parameter
Description
provider
Search provider to look up.
actionId
Unique action ID within the search provider.
Returns
SearchAction
The matching action.
Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_56b482c110b8 | unity_docs | scripting | What is `ILogger.IsLogTypeAllowed` in Unity? Explain its purpose and usage. | ILogger.IsLogTypeAllowed
Declaration
public bool
IsLogTypeAllowed
(
LogType
logType
);
Returns
bool
Retrun true in case logs of LogType will be logged otherwise returns false.
Description
Check logging is enabled based on the LogType.
Additional resources:
Logger.IsLogTypeAllowed
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6cfdda46aa38 | unity_docs | ui | What is `UIElements.OverflowClipBox` in Unity? Explain its purpose and usage. | OverflowClipBox
enumeration
Description
Boxes against which the VisualElement content is clipped.
Properties
Property
Description
PaddingBox
Clip the content against the box outside the padding areas but inside the borders.
ContentBox
Clip the content against the box inside the padding areas. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_067c71962252 | unity_docs | rendering | What is `TerrainTools.TerrainPaintUtility.GetBlitMaterial` in Unity? Explain its purpose and usage. | TerrainPaintUtility.GetBlitMaterial
Declaration
public static
Material
GetBlitMaterial
();
Returns
Material
Built in "Hidden/BlitCopy" material.
Description
Returns the default material for blitting operations. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfbd6b13c009 | unity_docs | scripting | What is `Analytics.AnalyticsSettings.RequireInBuildDelegate` in Unity? Explain its purpose and usage. | AnalyticsSettings.RequireInBuildDelegate
Declaration
public delegate bool
RequireInBuildDelegate
();
Description
Defines the delegate signature to handle AnalyticsSettings.RequireInBuildDelegate events. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c8a36177691 | unity_docs | xr | Show me a Unity C# example demonstrating `Mesh.vertexBufferTarget`. | Mesh.vertexBufferTarget
public
GraphicsBuffer.Target
vertexBufferTarget
;
Description
The intended target usage of the Mesh GPU vertex buffer.
By default, Mesh vertex buffers have
GraphicsBuffer.Target.Vertex
usage target. If you want to access
the mesh vertex buffer from a compute shader, additional targe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb6b80166dfb | unity_docs | rendering | What is `ParticleSystem.MinMaxGradient.gradient` in Unity? Explain its purpose and usage. | ParticleSystem.MinMaxGradient.gradient
public
Gradient
gradient
;
Description
Set the gradient.
Useful when
ParticleSystem.MinMaxGradient.mode
is set to
ParticleSystemGradientMode.Gradient
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e624eaa5ef4 | unity_docs | scripting | What is `Rect.Overlaps` in Unity? Explain its purpose and usage. | Rect.Overlaps
Declaration
public bool
Overlaps
(
Rect
other
);
Declaration
public bool
Overlaps
(
Rect
other
,
bool
allowInverse
);
Parameters
Parameter
Description
other
Other rectangle to test overlapping with.
allowInverse
Does the test allow the widths and heights of the Rects to be negative?
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_30bcb5225563 | unity_docs | math | Show me a Unity C# example demonstrating `Quaternion.Euler`. | ee floats to a Quaternion.
Returns a rotation that rotates z degrees around the z-axis, x degrees around the x-axis, and y degrees around the y-axis. Rotations are applied in ZXY order. The output is represented as a Quaternion. The rotation direction is counter-clockwise when looking from the origin along the axis of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_397df5a2408b | unity_docs | rendering | What is `Rendering.RayTracingGeometryInstanceConfig.material` in Unity? Explain its purpose and usage. | RayTracingGeometryInstanceConfig.material
public
Material
material
;
Description
The
Material
the ray tracing instance uses.
This value is optional. If you use ray tracing shaders and don't set a Material, the GPU doesn't execute any code when rays hit the geometry associated with this ray tracing instance. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_87c9cba92986 | unity_docs | scripting | What is `Experimental.GraphView.EdgeDragHelper_1.ctor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeDragHelper<T0> Constructor
Declaration
public
EdgeDragHelper<T0>
(
Experimental.GraphView.IEdgeConnectorListener
listener
);
Parameters
Parameter
Description
listener
The edge connector listener.
Description
EdgeDr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c514119717a2 | unity_docs | rendering | What is `ModelImporter.secondaryUVMinLightmapResolution` in Unity? Explain its purpose and usage. | ModelImporter.secondaryUVMinLightmapResolution
public float
secondaryUVMinLightmapResolution
;
Description
The minimum lightmap resolution in texels per unit that the associated model is expected to have. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4b6e8f93846 | unity_docs | xr | What is `Android.PermissionCallbacks.PermissionDeniedAndDontAskAgain` in Unity? Explain its purpose and usage. | PermissionCallbacks.PermissionDeniedAndDontAskAgain
Parameters
Parameter
Description
value
Permission name.
Description
Triggered when the user chooses
Deny And Don't Ask Again
for a permission request or denies the permission twice on newer Android versions, or the operating system determines that it should ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fe27b8dbe2e1 | unity_docs | editor | Explain 'Managed code stripping' in Unity. | During the build process, Unity removes unused or unreachable code through a process called managed code stripping, which can significantly decrease your application’s final size. Managed code stripping removes code from managed assemblies, including assemblies built from the C#
scripts
in your project, assemblies that... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f02041953be | unity_docs | audio | Show me a Unity C# example demonstrating `Experimental.Audio.AudioSampleProvider.consumeSampleFramesNativeFunction`. | Pointer to the native function that provides access to audio sample frames.
This function pointer can be passed to native plug-ins that need to consume sample frames while avoiding any overhead related to going from native to C# or garbage collection interference.
Importing a native function that uses this type, for p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1f953448a3a | unity_docs | scripting | Show me a Unity C# example demonstrating `Handles.ScaleHandle`. | ser's interaction with the handle. If the user has not moved the handle, it will return the same value as you passed into the function.
Description
Make a Scene view scale handle.
This will behave like the built-in scale tool
Note:
Use
HandleUtility.GetHandleSize
where you might want to have constant screen-siz... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e98c67793b62 | unity_docs | scripting | Explain 'Optimize rendering lots of objects' in Unity. | Speed up rendering lots of similar objects by optimizing draw calls, which reduces how often the CPU sends information to the GPU.
Page Description Introduction to optimizing draw calls
Understand why reducing draw calls improves rendering time.
Choose a method for optimizing draw calls
Compare the different methods fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_93fa9354ac8b | unity_docs | math | What is `RectTransformUtility` in Unity? Explain its purpose and usage. | RectTransformUtility
class in
UnityEngine
/
Implemented in:
UnityEngine.UIModule
Description
Utility class containing helper methods for working with
RectTransform
.
Static Methods
Method
Description
CalculateRelativeRectTransformBounds
Creates a Bounds object that encapsulates all the child RectTransform o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3cb5cf1380be | unity_docs | rendering | In Unity's 'Android permissions in Unity', what is 'Runtime permissions' and how does it work? | You can request runtime permissions at any time while the application is running. It’s best practice to request permission for restricted data or a device feature when the application requires the data/feature for the first time. You should also show the user a message that explains why the application requires the dat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_945d3c4b4f0f | unity_docs | math | What is `Unity.Android.Gradle.Manifest.AttributeEnumArray_1` in Unity? Explain its purpose and usage. | AttributeEnumArray<T0>
class in
Unity.Android.Gradle.Manifest
/
Inherits from:
Unity.Android.Gradle.Manifest.BaseAttribute
Description
An attribute that represents an
Enum[]
value.
Public Methods
Method
Description
Get
Gets the value of the Enum[] attribute.
Set
Sets a new Enum[] value for the attribute.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d254876075c | unity_docs | animation | What is `Animations.AnimationHumanStream.SolveIK` in Unity? Explain its purpose and usage. | AnimationHumanStream.SolveIK
Declaration
public void
SolveIK
();
Description
Execute the IK solver.
The humanoid IK solver is executed using the IK goal position, rotation, and weight currently set in the
AnimationHumanStream
.
```csharp
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Animat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7f15c09d91d3 | unity_docs | physics | Explain 'Physics' in Unity. | Unity helps you simulate physics in your Project to ensure that the objects correctly accelerate and respond to collisions , gravity, and various other forces. Unity provides different
physics engine
implementations which you can use according to your Project needs: 3D, 2D, object-oriented, or data-oriented. This page ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_404ea3809f42_doc_6 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The property returns a reference to IWorldContext which contains the entity that's linkedto the view
Signature:
```csharp
public IWorldContext WorldContext
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_man_ddef18ade73a | unity_docs | xr | Show me a Unity code example for 'Dynamic heap allocator example'. | ## Example usage report
An example usage report for the dynamic heap allocator is as follows:
```
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [16.0 MB-32.0 MB]: 497 frames, [32.0 MB-64.0 MB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 54.2 MB
Peak Large allocation bytes 40.2 MB
```... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_18595de613c0 | unity_docs | scripting | In Unity's 'Change the layout of an overlay', what is 'Expand a collapsed overlay' and how does it work? | Overlays that aren’t toolbars, such as the Orientation overlay, collapse when they are docked to an edge of the Scene view and can’t be expanded.
To expand an overlay, right-click the handle (
=
) of a collapsed overlay and select
Expand
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5ec70bc108e | unity_docs | rendering | Show me a Unity C# example demonstrating `Material.SetOverrideTag`. | rs (such as rendering DepthNormals) work even if the original shader only supports a certain render type. For example if a shader only supports a specific render type but renders in many ways using keywords, SetOverrideTag can be used fom a custom material inspector to ensure that the material renders correctly even if... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e337cd7cfdd | unity_docs | ui | What is `IMGUI.Controls.TreeView.DoFoldoutCallback` in Unity? Explain its purpose and usage. | TreeView.DoFoldoutCallback
Declaration
public delegate bool
DoFoldoutCallback
(
Rect
position
,
bool
expandedState
,
GUIStyle
style
);
Parameters
Parameter
Description
position
Rect to draw the foldout.
expandedState
Current foldout state.
style
Toggle button style.
Returns
bool
Returns true if ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e134c35ac1c9 | unity_docs | rendering | In Unity's 'Tags and Layers', what is 'Layers' and how does it work? | Use Layers throughout the Unity Editor as a way to create groups of objects that share particular characteristics (see documentation on Layers for further details). Use Layers primarily to restrict operations such as raycasting or rendering, so that they are only applied to the relevant groups of objects. Layers marked... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_799451a46822 | unity_docs | input | What is `Screen.orientation` in Unity? Explain its purpose and usage. | Screen.orientation
public static
ScreenOrientation
orientation
;
Description
Specifies logical orientation of the screen.
The default value is taken from the
Default Orientation
property in
Player Settings
. Currently screen orientation is only relevant on mobile platforms.
For example, if a mobile device ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d86a0f49c49 | unity_docs | rendering | What is `Rendering.RayTracingAccelerationStructure.AddInstances` in Unity? Explain its purpose and usage. | RayTracingAccelerationStructure.AddInstances
Declaration
public int
AddInstances
(ref
Rendering.RayTracingMeshInstanceConfig
config
,
T[]
instanceData
,
int
instanceCount
= -1,
int
startInstance
= 0,
uint
id
);
Declaration
public int
AddInstances
(ref
Rendering.RayTracingMeshInstanceConfig
config
,
L... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b218755baaee | unity_docs | audio | What is `VideoClipImporter.GetSourceAudioChannelCount` in Unity? Explain its purpose and usage. | VideoClipImporter.GetSourceAudioChannelCount
Declaration
public ushort
GetSourceAudioChannelCount
(ushort
audioTrackIdx
);
Parameters
Parameter
Description
audioTrackIdx
Index of the audio track to query.
Returns
ushort
Number of channels.
Description
Number of audio channels in the specified source ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0a86dd7e33a6 | github | scripting | Write a Unity C# script called FB Permission Callback Android | ```csharp
#if UNITY_EDITOR || UNITY_ANDROID
using System.Threading;
using UnityEngine;
namespace SimpleFileBrowser
{
public class FBPermissionCallbackAndroid : AndroidJavaProxy
{
private object threadLock;
public int Result { get; private set; }
public FBPermissionCallbackAndroid( object threadLock ) : base(... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bd658d5c467b | unity_docs | rendering | What is `Search.SearchService.Request` in Unity? Explain its purpose and usage. | SearchService.Request
Declaration
public static
Search.ISearchList
Request
(string
searchText
,
Search.SearchFlags
options
);
Declaration
public static
Search.ISearchList
Request
(
Search.SearchContext
context
,
Search.SearchFlags
options
);
Parameters
Parameter
Description
searchText
Search ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b383840f2dc4 | unity_docs | rendering | What is `ParticleSystem.ShapeModule.meshMaterialIndex` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.meshMaterialIndex
public int
meshMaterialIndex
;
Description
Emit particles from a single Material of a Mesh.
Additional resources:
ParticleSystem.ShapeModule.shapeType
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59c19197cc96 | unity_docs | scripting | What is `UIElements.VersionChangeType` in Unity? Explain its purpose and usage. | VersionChangeType
enumeration
Description
Value used to signify some changes in the VisualElement
Properties
Property
Description
Bindings
Some data was bound
ViewData
persistent data ready
Hierarchy
changes to hierarchy
Layout
changes to properties that may have an impact on layout
Style... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d45ce7276333 | unity_docs | rendering | Explain 'Set the order of multiple cameras' in Unity. | You can create multiple Cameras and assign each one to a different depth. Use the following properties in the Camera Inspector
window:
Depth
if your project uses the Built-In
Render Pipeline
.
Priority
if your project uses the Universal Render Pipeline (URP).
Cameras are drawn from low depth to high depth. In other wor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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