id stringlengths 15 22 | source stringclasses 2
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values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_man_a4dded2e3a30 | unity_docs | editor | Explain 'ML Agents' in Unity. | com.unity.ml-agents
## Description
Use state-of-the-art machine learning to create intelligent character behaviors in any Unity environment (games, robotics, film, etc.).
## Released for Unity
Package version 4.0.2 is released for Unity Editor version 6000.0.
## Compatible with Unity
These package versions are av... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_41936f6dce57 | unity_docs | rendering | Explain 'Size over Lifetime module reference' in Unity. | Many effects involve a particle changing size according to a curve, which can be set in this module.
## Properties
For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to
Vary Particle System properties over time
.
Property Function Separ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_41889527814d | unity_docs | rendering | What is `BuildOptions.ShaderLivelinkSupport` in Unity? Explain its purpose and usage. | Method group is Obsolete
BuildOptions.ShaderLivelinkSupport
Obsolete
Shader LiveLink is no longer supported.
Description
Enable Shader Livelink support.
When this option is enabled, a Development build of the Player connects to the Editor on startup and obtains missing shader variants. This option has no effect... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2c511b4a346 | unity_docs | math | What is `Rendering.RayTracingShader.SetVectorArray` in Unity? Explain its purpose and usage. | RayTracingShader.SetVectorArray
Declaration
public void
SetVectorArray
(int
nameID
,
Vector4[]
values
);
Declaration
public void
SetVectorArray
(string
name
,
Vector4[]
values
);
Parameters
Parameter
Description
name
The name of the property being set.
nameID
The ID of the property as given by Shade... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe03298358ca | unity_docs | ui | What is `GUISkin.scrollView` in Unity? Explain its purpose and usage. | GUISkin.scrollView
public
GUIStyle
scrollView
;
Description
Style used by default for the background of ScrollView controls (see
GUI.BeginScrollView
).
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Modifies only the background of the ScrollView controls
// of the current GUISkin. V... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4ac89e6cc64e | unity_docs | rendering | Show me a Unity C# example demonstrating `Accessibility.VisionUtility.GetColorBlindSafePalette`. | u need. The return value indicates how many unambiguous colors exist in the palette. If this value is less than the size of the palette, then the palette repeats colors in order.
A window to preview swatches that should be distinguishable for most vision conditions.
Add the following script to Assets/Editor as ColorSw... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_499919ae2762 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.ISearchView.results`. | ISearchView.results
public
Search.ISearchList
results
;
Description
Returns the list of all search results.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Search;
static class Example_ISearchView_results
{
static ISearchList s_Results;
static ISearchView s_View;
[MenuItem("Examples/ISe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0ab1fc1c39cc | github | scripting | Write a Unity C# script called Addressable Prefab Pool Asset | ```csharp
#if HAVE_ADDRESSABLES
using Gilzoide.PrefabPool.Internal;
using UnityEngine;
namespace Gilzoide.PrefabPool
{
public class AddressablePrefabPoolAsset<T> : APrefabPoolAsset<T, AddressablePrefabPool<T>>
where T : Object
{
}
[CreateAssetMenu(menuName = "Prefab Pool/Addressable Prefab Poo... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_63b98ea391f2 | unity_docs | scripting | What is `SearchService.AdvancedObjectSelectorParameters.selectorClosedHandler` in Unity? Explain its purpose and usage. | AdvancedObjectSelectorParameters.selectorClosedHandler
public Action<Object,bool>
selectorClosedHandler
;
Description
Function to call when the advanced Object Selector is closed. Only available during
AdvancedObjectSelectorEventType.OpenAndSearch
.
This function takes two parameters: the object that was selec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b3d4c7c27816 | unity_docs | audio | What is `AudioCurveRendering.DrawMinMaxFilledCurve` in Unity? Explain its purpose and usage. | AudioCurveRendering.DrawMinMaxFilledCurve
Declaration
public static void
DrawMinMaxFilledCurve
(
Rect
r
,
AudioCurveRendering.AudioMinMaxCurveAndColorEvaluator
eval
);
Parameters
Parameter
Description
r
Rectangle determining the size of the graph.
eval
Normalized x-position in the range [0; 1] at which... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7ef732016d75 | unity_docs | scripting | Show me a Unity code example for 'Verify the Unity Accelerator version'. | rver machine.
## Verify on a client machine
From the client, access the API agent health end point by visiting the following page from a browser:
http://[AcceleratorIP]:[AcceleratorPort]/api/agent-health
Alternatively, examine the unity-accelerator.log file in the log folder of the Accelerators configuration director... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e50c3b52051 | unity_docs | math | What is `SerializedProperty.GetEnumerator` in Unity? Explain its purpose and usage. | SerializedProperty.GetEnumerator
Declaration
public IEnumerator
GetEnumerator
();
Description
Retrieves an iterator for enumerating over the visible child properties of the current property. If the property is an array it will enumerate over the array elements.
Additional resources:
NextVisible
,
GetEndPrope... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_267711f682a7 | unity_docs | rendering | What is `Rendering.RenderTargetBlendState.alphaBlendOperation` in Unity? Explain its purpose and usage. | RenderTargetBlendState.alphaBlendOperation
public
Rendering.BlendOp
alphaBlendOperation
;
Description
Operation used for blending the alpha (A) channel.
Additional resources:
ShaderLab: Blending
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a4b0454d0f9e | unity_docs | scripting | Show me a Unity C# example demonstrating `Physics.IgnoreCollision`. | llider1
and
collider2
.
This is useful, say, for preventing projectiles from colliding with the object that fires them.
Note that
IgnoreCollision
is not persistent. This means ignore collision state will not be stored in the editor when saving a scene.
If
ignore
is false, collisions can occur. Set
ignore
to tr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4b53c964016a | unity_docs | ui | What is `UIElements.MultiColumnController.UnbindItem` in Unity? Explain its purpose and usage. | MultiColumnController.UnbindItem
Declaration
public void
UnbindItem
(
UIElements.VisualElement
element
,
int
index
);
Parameters
Parameter
Description
element
The element from that row, created by MakeItem().
index
The item index.
Description
Unbinds the row at the item index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d5f16cfdffaf | github | scripting | Write a Unity C# XR/VR script for Process Id Component | ```csharp
// // /*===============================================================================
// // Copyright (C) 2023 PhantomsXR Ltd. All Rights Reserved.
// //
// // This file is part of the com.Phantoms.PackageTools.Runtime.
// //
// // The XRMOD-SDK cannot be copied, distributed, or made available to
// // thir... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_5c0de0a1518a | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.AddRemotePackageReferenceAtBranch` in Unity? | Returns string Returns the GUID of the remote package reference. Description Adds a reference to the remote package at the given branch. ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_AddRemotePackageReferenceAtBranch
{
[PostProcessBuild]... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_980d047ff62c | unity_docs | rendering | What is `ParticleSystem.ShapeModule.skinnedMeshRenderer` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.skinnedMeshRenderer
public
SkinnedMeshRenderer
skinnedMeshRenderer
;
Description
SkinnedMeshRenderer to emit particles from.
Additional resources:
ParticleSystem.ShapeModule.shapeType
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_222928a45527 | unity_docs | rendering | What is `Rendering.RayTracingShader.SetTextureFromGlobal` in Unity? Explain its purpose and usage. | RayTracingShader.SetTextureFromGlobal
Declaration
public void
SetTextureFromGlobal
(int
nameID
,
int
globalTextureNameID
);
Declaration
public void
SetTextureFromGlobal
(string
name
,
string
globalTextureName
);
Parameters
Parameter
Description
nameID
The ID of the texture as given by Shader.PropertyT... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e6ec81b8b1ac | unity_docs | editor | What is `AssetDatabase.ExtractAsset` in Unity? Explain its purpose and usage. | AssetDatabase.ExtractAsset
Declaration
public static string
ExtractAsset
(
Object
asset
,
string
newPath
);
Parameters
Parameter
Description
asset
The sub-asset to extract.
newPath
The file path of the new Asset.
Returns
string
An empty string if Unity has successfully extracted the Asset, or an erro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c1b38ddafbce | unity_docs | physics | What is `Rigidbody.OnCollisionExit` in Unity? Explain its purpose and usage. | Rigidbody.OnCollisionExit(Collision)
Description
OnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider.
In contrast to OnTriggerExit, OnCollisionExit is passed the
Collision
class and not a Collider.
The
Collision
class contains information about contact points,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e7e9c9a1bc6 | unity_docs | animation | What is `Playables.AnimationPlayableUtilities.PlayAnimatorController` in Unity? Explain its purpose and usage. | AnimationPlayableUtilities.PlayAnimatorController
Declaration
public static
Animations.AnimatorControllerPlayable
PlayAnimatorController
(
Animator
animator
,
RuntimeAnimatorController
controller
,
out
Playables.PlayableGraph
graph
);
Parameters
Parameter
Description
animator
Target Animator.
contr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b1eedb548e0 | unity_docs | math | What is `Vector4.sqrMagnitude` in Unity? Explain its purpose and usage. | Vector4.sqrMagnitude
public float
sqrMagnitude
;
Description
Returns the squared length of this vector (Read Only).
Calculating the squared magnitude instead of the
magnitude
is much faster.
Additional resources:
magnitude
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b4cf309d65a3 | unity_docs | ui | What are the parameters of `EditorGUI.IntSlider` in Unity? | Returns int The value that has been set by the user. Description Makes a slider the user can drag to change an integer value between a min and a max. Int Slider in an Editor Window. ```csharp
using UnityEditor;
using UnityEngine;
using System.Collections;// Simple editor script that lets you clone your object in a grid... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e0667b060d4 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.GetCacheServerAddress`. | Settings. Returns empty string if IP address is not set in Editor settings.
Description
Gets the IP address of the Cache Server in Editor Settings.
Note: If you set a new value for the IP address, your new settings are not applied until you call AssetDatabase.RefreshSettings(). However, this method will return the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d585d54188c4_doc_6 | github | scripting | What does `GetPackageThumbnails` do in this Unity script? Explain its purpose and signature. | Retrieve the thumbnail textures for all packages within the provided json structure and perform a given action after each retrievalA json file retrieved from Return cached thumbnails if they are foundAction to perform upon a successful thumbnail retrieval - Package Id - Associated ThumbnailAction to perform upon a fa... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_823fcb32263a | unity_docs | math | What is `Experimental.GraphView.PlacematContainer.GetPortCenterOverride` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
PlacematContainer.GetPortCenterOverride
Declaration
public bool
GetPortCenterOverride
(
Experimental.GraphView.Port
port
,
out
Vector2
overriddenPosition
);
Parameters
Parameter
Description
port
The specific port.
ov... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d40d7ee4a45f | unity_docs | scripting | What is `GUISkin.toggle` in Unity? Explain its purpose and usage. | GUISkin.toggle
public
GUIStyle
toggle
;
Description
Style used by default for
GUI.Toggle
controls.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Modifies only the toggle style of the current GUISkin GUIStyle style;
public bool val = false; void OnGUI()
{
GUI.skin.toggle = style;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e75ed61b869c | unity_docs | editor | What is `IMGUI.Controls.MultiColumnHeader.DefaultGUI` in Unity? Explain its purpose and usage. | DefaultGUI
class in
UnityEditor.IMGUI.Controls
Description
Default GUI methods and properties for the MultiColumnHeader class.
Static Properties
Property
Description
columnContentMargin
Margin that can be used by clients of the MultiColumnHeader to control spacing between content in multiple columns.
defaultH... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad8487c7c723 | unity_docs | rendering | What is `LightTransport.ReferenceContext.WriteBuffer` in Unity? Explain its purpose and usage. | ReferenceContext.WriteBuffer
Declaration
public void
WriteBuffer
(BufferSlice<T>
dst
,
NativeArray<T>
src
);
Declaration
public void
WriteBuffer
(BufferSlice<T>
dst
,
NativeArray<T>
src
,
LightTransport.EventID
id
);
Parameters
Parameter
Description
dst
The buffer slice to write to.
src
The array... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e78a56a2cf8c | unity_docs | math | What is `AndroidJNI.GetDoubleArrayElement` in Unity? Explain its purpose and usage. | AndroidJNI.GetDoubleArrayElement
Declaration
public static double
GetDoubleArrayElement
(IntPtr
array
,
int
index
);
Description
Returns the value of one element of a primitive array.
This function is a special case of GetDoubleArrayRegion(), called with region size set to 1.
Additional resources:
Java Nativ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d02b78a7572 | unity_docs | rendering | What are the parameters of `Rendering.FilteringSettings.ctor` in Unity? | Description Creates a FilteringSettings struct for use with Rendering.ScriptableRenderContext.DrawRenderers. Note: If you call new FilteringSettings() without any parameters, Unity creates an empty FilteringSettings struct. An empty struct contains no data and all internal values default to 0; for example, it has a lay... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8abe2238a004 | unity_docs | ui | In Unity's 'Keyboard events', what is 'Event List' and how does it work? | The following list provides the name, description, and target of each event in the event family.
By default, a
visual element
doesn’t receive keyboard events. Only elements that are focusable and currently in focus are targeted for keyboard events. This is because keyboard events trickle down and bubble up, allowing pa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1efe272e865 | unity_docs | rendering | What is `SkinnedMeshRenderer.GetBlendShapeWeight` in Unity? Explain its purpose and usage. | SkinnedMeshRenderer.GetBlendShapeWeight
Declaration
public float
GetBlendShapeWeight
(int
index
);
Parameters
Parameter
Description
index
The index of the BlendShape whose weight you want to retrieve. Index must be smaller than the
Mesh.blendShapeCount
of the Mesh attached to this Renderer.
Returns
floa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d0e87252efc | unity_docs | editor | Show me a Unity C# example demonstrating `PlayerSettings.Android.buildApkPerCpuArchitecture`. | PlayerSettings.Android.buildApkPerCpuArchitecture
public static bool
buildApkPerCpuArchitecture
;
Description
Create a separate APK for each CPU architecture.
```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;public class BuildApkPerCpuArchitectureSample : MonoBehaviour
{
[MenuItem("Buil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_38e1fc17ecd9_doc_3 | github | scripting | What does `GetAttributeFieldByName` do in this Unity script? Explain its purpose and signature. | Get first FieldInfo for by
Signature:
```csharp
public static FieldInfo GetAttributeFieldByName(Attribute attribute, string fieldName)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_4bc26106fad8 | unity_docs | rendering | What is `LightShadowCasterMode` in Unity? Explain its purpose and usage. | LightShadowCasterMode
enumeration
Description
Allows mixed lights to control shadow caster culling when Shadowmasks are present.
Properties
Property
Description
Default
Use the global Shadowmask Mode from the quality settings.
NonLightmappedOnly
Render only non-lightmapped objects into the shadow map. This cor... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a1f428468077 | unity_docs | rendering | What is `ShaderKeywordFilter.TagConstraintAttribute` in Unity? Explain its purpose and usage. | TagConstraintAttribute
class in
UnityEditor.ShaderKeywordFilter
Description
Enable or disable shader keyword filter attributes based on shader tags.
You can use
TagConstraintAttribute
to enable or disable
filter attributes
based on shader tags. For example, you can filter shader keywords differently on differ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee64d6d52e53 | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.AssetName` in Unity? Explain its purpose and usage. | AsyncReadManagerRequestMetric.AssetName
public string
AssetName
;
Description
The name of the asset being read.
Note: This will often be empty, due to many reads not being directly relatable to assets, or subsystems that are unable to get contextual information of the read. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c62e6d0c7fd8_doc_0 | github | scripting | What does `InitTooltip` do in this Unity script? Explain its purpose and signature. | Use to initialize visibility of the tooltip once created.
Signature:
```csharp
public void InitTooltip()
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_715fa4f83095 | unity_docs | rendering | What is `QualitySettings.shadowNearPlaneOffset` in Unity? Explain its purpose and usage. | QualitySettings.shadowNearPlaneOffset
public static float
shadowNearPlaneOffset
;
Description
Offset shadow frustum near plane.
Offset shadow near plane to account for large triangles being distorted by shadow pancaking.
Additional resources:
Quality Settings
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6ec536dd5e24 | unity_docs | scripting | What is `SceneManagement.LocalPhysicsMode` in Unity? Explain its purpose and usage. | LocalPhysicsMode
enumeration
Description
Provides options for 2D and 3D local physics.
By default, when a
Scene
is created or loaded, any 2D or 3D physics component added to a GameObject within the Scene is added to the default physics Scene. Each
Scene
however has the ability to create and own its own (local)... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3d145f073328 | github | scripting | Write a Unity C# XR/VR script for AR Capabilities Manager | ```csharp
using System.Collections;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
public class ARCapabilitiesManager : MonoBehaviour
{
private ARSession arSession;
private void Awake()
{
arSession = FindObjectOfType<ARSession>();
arSession.enabled = false;
}
private void S... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_8867890b3f2f | unity_docs | physics | Show me a Unity C# example demonstrating `PhysicsShape2D.radius`. | PhysicsShape2D.radius
public float
radius
;
Description
The radius of the shape.
All
PhysicsShapeType2D
use this radius with the exception of the
Polygon
type. Refer to the individual shape types for details on how the radius is used for the respective shape.
```csharp
using UnityEngine;
using UnityEngine.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c87b109ecd4d | unity_docs | editor | What is `EditorWindow.maxSize` in Unity? Explain its purpose and usage. | EditorWindow.maxSize
public
Vector2
maxSize
;
Description
The maximum size of this window when it is floating or modal. The maximum size is not used when the window is docked.
An EditorWindow can be resized. The
maxSize
variable provides the largest
width and height that is supported. This is typically a V... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_115e18112049 | unity_docs | audio | What is `Audio.AudioPlayableBinding.Create` in Unity? Explain its purpose and usage. | AudioPlayableBinding.Create
Declaration
public static
Playables.PlayableBinding
Create
(string
name
,
Object
key
);
Parameters
Parameter
Description
key
A reference to a UnityEngine.Object that acts as a key for this binding.
name
The name of the AudioPlayableOutput.
Returns
PlayableBinding
Return... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7ad4e5bfe77 | unity_docs | scripting | Show me a Unity C# example demonstrating `Object.DestroyImmediate`. | lts in an error.
Using
DestroyImmediate
with the optional
allowDestroyingAssets
parameter set to
true
can permanently remove assets from your project.
Destroying or removing objects from a collection (such as an array or list) while looping through it can cause skipped elements, out-of-bounds errors, or other un... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c3914b78f301 | unity_docs | math | What is `Unity.Hierarchy.HierarchyPropertyStorageType` in Unity? Explain its purpose and usage. | HierarchyPropertyStorageType
enumeration
Description
Describes how property values of a specific property are stored in memory.
Properties
Property
Description
Sparse
The property is stored in a sparse array. In a sparse array, memory is allocated for each node regardless if the node has a value for the pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49f35165bbce | unity_docs | animation | What is `AnimationMode.StopAnimationMode` in Unity? Explain its purpose and usage. | AnimationMode.StopAnimationMode
Declaration
public static void
StopAnimationMode
();
Declaration
public static void
StopAnimationMode
(
AnimationModeDriver
driver
);
Parameters
Parameter
Description
driver
An
AnimationModeDriver
object must be specified if one was specified when the Animation mode was... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62f8e0ad8030 | unity_docs | scripting | What is `VideoClipImporter.GetResizeModeName` in Unity? Explain its purpose and usage. | VideoClipImporter.GetResizeModeName
Declaration
public string
GetResizeModeName
(
VideoResizeMode
mode
);
Parameters
Parameter
Description
mode
Mode for which the width is queried.
Returns
string
Name for the specified resize mode.
Description
Get the full name of the resize operation for the specif... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bd5969e828d3_doc_16 | github | scripting | What does `AnimateTo` do in this Unity script? Explain its purpose and signature. | Smoothly animates the camera to view the supplied interest point. Requires that a camera has been set using SetControlledCamera.The latitude and longitude of the point on the ground which the camera should be looking at once the transition is complete.Optional. The distance in metres from the interest point at which th... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_d269a6ffab0a | unity_docs | scripting | What is `EditorGUI.Vector3Field` in Unity? Explain its purpose and usage. | EditorGUI.Vector3Field
Declaration
public static
Vector3
Vector3Field
(
Rect
position
,
string
label
,
Vector3
value
);
Declaration
public static
Vector3
Vector3Field
(
Rect
position
,
GUIContent
label
,
Vector3
value
);
Parameters
Parameter
Description
position
Rectangle on the screen t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b1e5483bbdd | unity_docs | editor | What is `HideFlags.DontSaveInEditor` in Unity? Explain its purpose and usage. | HideFlags.DontSaveInEditor
Description
The object will not be saved to the Scene in the editor.
For Prefab instances in a scene, you can set the hideflag on the Prefab instance handle object as a way to set the same hideflags on all the objects of the Prefab instance. (See
PrefabUtility.GetPrefabInstanceHandle
). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28da6a121a62 | unity_docs | scripting | What is `Experimental.GraphView.Attacher.Detach` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Attacher.Detach
Declaration
public void
Detach
();
Description
Stop monitoring the target element and postioning the attached element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_751dcee342e3 | github | scripting | Write a Unity Editor script for Asset Store Tools | ```csharp
using UnityEditor;
using UnityEngine;
using System;
using AssetStoreTools.Uploader;
using AssetStoreTools.Validator;
using AssetStoreTools.Utility;
namespace AssetStoreTools
{
internal class AssetStoreTools : EditorWindow
{
[MenuItem("Asset Store Tools/Asset Store Uploader", false, 0)]
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_f239e8fc3b43 | unity_docs | editor | What is `PackageManager.VersionsInfo` in Unity? Explain its purpose and usage. | VersionsInfo
class in
UnityEditor.PackageManager
Description
Identifies the available versions of a package and which are the compatible, latest, and recommended versions.
Properties
Property
Description
all
All available versions of the package.
compatible
Versions of the package compatible with the current... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f348f286f89d | unity_docs | scripting | What is `GUIStyle.ctor` in Unity? Explain its purpose and usage. | GUIStyle Constructor
Declaration
public
GUIStyle
();
Description
Constructor for empty GUIStyle.
Declaration
public
GUIStyle
(
GUIStyle
other
);
Description
Constructs GUIStyle identical to given other GUIStyle. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54dd0aee2e0a | unity_docs | networking | What is `Networking.PlayerConnection.EditorConnection.Unregister` in Unity? Explain its purpose and usage. | EditorConnection.Unregister
Declaration
public void
Unregister
(Guid
messageId
,
UnityAction<MessageEventArgs>
callback
);
Parameters
Parameter
Description
messageId
Message ID associated with the callback that you wish to deregister.
callback
The Action callback you wish to deregister.
Description
Dere... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_84514ae9d332 | unity_docs | scripting | What is `ParticleSystem.CollisionModule.type` in Unity? Explain its purpose and usage. | ParticleSystem.CollisionModule.type
public
ParticleSystemCollisionType
type
;
Description
The type of particle collision to perform.
Here is an example of plane collsiion:
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehavio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f642e57dd09 | unity_docs | rendering | What is `Camera.GetGateFittedLensShift` in Unity? Explain its purpose and usage. | Camera.GetGateFittedLensShift
Declaration
public
Vector2
GetGateFittedLensShift
();
Returns
Vector2
Returns the effective lens shift value.
Description
Retrieves the effective lens offset of the camera, including GateFit.
Fitting the sensor gate and the resolution gate has an impact on the final obliq... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b8029ed5317 | unity_docs | scripting | What is `AudioHighPassFilter` in Unity? Explain its purpose and usage. | AudioHighPassFilter
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.AudioModule
Description
The Audio High Pass Filter passes high frequencies of an AudioSource, and cuts off signals with frequencies lower than the Cutoff Frequency.
Additional resources:
Audio High Pass Filter
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_21b878d12c5b | unity_docs | editor | Show me a Unity C# example demonstrating `Gradient`. | y time value and that it is ensured to always have a minimum of 2 color keys and 2 alpha keys.
How the colors are interpolated between the keys is controlled by
GradientMode
.
Public Gradient variables used in scripts automatically display the gradient editor in the inspector window.
GradientUsageAttribute
allows sp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e41105e5552 | unity_docs | rendering | Show me a Unity C# example demonstrating `Profiling.Sampler.isValid`. | Sampler.isValid
public bool
isValid
;
Description
Returns true if Sampler is valid. (Read Only)
Invalid Sampler represents non-existing Profiler label.
Note:
At the moment all built-in counters are available only in the Editor and Development Players.
Sampler.Get
in non-Development Players returns invalid Sa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8aad8a91b703 | unity_docs | xr | What is `ObjectChangeEventStream.GetChangeRootOrderEvent` in Unity? Explain its purpose and usage. | ObjectChangeEventStream.GetChangeRootOrderEvent
Declaration
public void
GetChangeRootOrderEvent
(int
eventIdx
,
out
ChangeRootOrderEventArgs
data
);
Parameters
Parameter
Description
eventIdx
The index of the event to get the data for.
data
The data associated with the event.
Description
Retrieves the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_394f5700b96c | unity_docs | networking | Explain 'Debug C# code' in Unity. | Before you can debug C# code with IL2CPP for your Universal Windows Platform (UWP) application, you need to do the following:
Go to
File
>
Build Profiles
. In the
Platform Settings
section, enable
Script Debugging
.
In Player settings, enable the InternetClient ,
InternetClientServer
, and PrivateNetworkClientServer ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6982a850555d | unity_docs | editor | Show me a Unity C# example demonstrating `EditorGUI.PropertyField`. | true
the property including children is drawn; otherwise only the control itself (such as only a foldout but nothing below it).
Returns
bool
True if the property has children and is expanded and includeChildren was set to false; otherwise false.
Description
Use this to make a field for a
SerializedProperty
i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_98df70f80efc | unity_docs | rendering | In Unity's 'Color gradients', what is 'Create a color gradient preset' and how does it work? | To create a color gradient with one or more colors, and place it in a specific folder, follow these steps:
From the menu, select
Assets
>
create
>
Text Core
>
Color Gradient
to add a new color gradient preset.
In the Color Gradient’s Inspector window, select a color mode from the dropdown menu:
Single
: Applies a singl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5cb0302e7ed | unity_docs | math | What is `LightProbes.GetPositionsSelf` in Unity? Explain its purpose and usage. | LightProbes.GetPositionsSelf
Declaration
public Vector3[]
GetPositionsSelf
();
Returns
Vector3[]
The array of positions of the baked light probes.
Description
Gets the positions of the baked light probes stored in this
LightProbes
object.
Additional resources:
LightProbes.countSelf
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b61dd28c300 | unity_docs | math | Show me a Unity C# example demonstrating `TrailRenderer.AddPositions`. | nderer.time
property, is used to determine when they will be removed. For trails to disappear smoothly, each position must have a unique, increasing timestamp. When positions are supplied from script and the current time is identical for multiple points, position timestamps are adjusted to interpolate smoothly between... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9e3650fd8b61 | unity_docs | input | Show me a Unity code example for 'Create a custom activity'. | ity application entry point, you need to create a class that extends UnityPlayerGameActivity class.
In the new class, override the various base Activity methods to implement the custom behavior you want your activity to have. For more information, refer to Android’s Activity documentation.
## Example activity
The fol... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_86309ba6af19 | unity_docs | physics | What is `BoxCollider2D.center` in Unity? Explain its purpose and usage. | Removed
BoxCollider2D.center
Obsolete
BoxCollider2D.center has been deprecated. Use BoxCollider2D.offset instead.
Upgrade to
offset
public
Vector2
center
;
Description
The center point of the collider in local space. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e65a6abc140 | unity_docs | scripting | Show me a Unity C# example demonstrating `Object.GetInstanceID`. | efore the sign of the InstanceID value is not a safe indicator for whether or not the object is persistent.
The ID changes between sessions of the player runtime and Editor. As such, the ID is not reliable for performing actions that could span between sessions, for example, loading an object state from a file.
Additio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5035c9bfd5d6 | unity_docs | audio | What is `AudioConfiguration.numVirtualVoices` in Unity? Explain its purpose and usage. | AudioConfiguration.numVirtualVoices
public int
numVirtualVoices
;
Description
The maximum number of managed sounds in the game. Beyond this limit sounds will simply stop playing.
WebGL:
This setting doesn't affect WebGL because there is no limit on the number of audio channels in the WebGL platform.
For an exa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_46f2f322cb51 | unity_docs | physics | In Unity's 'Particle emissions and emitters', what is 'Configuring mesh-based emitter shapes' and how does it work? | You can choose to only emit particles from a particular material (sub-Mesh) by checking the
Single Material
property and you can offset the emission position along the Mesh’s normals by checking the
Normal Offset
property.
To ignore the color of the Mesh, check the
Use Mesh Colors
property. To read the texture colors f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d5addab25616 | unity_docs | rendering | What is `ParticleSystem.ShapeModule.scale` in Unity? Explain its purpose and usage. | ParticleSystem.ShapeModule.scale
public
Vector3
scale
;
Description
Apply scale to the shape from which the system emits particles.
Additional resources:
ParticleSystem.ShapeModule.shapeType
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_72c2de9d7006 | unity_docs | scripting | Give me an overview of the `HideFlags` class in Unity. | HideFlags
enumeration
Description
Bit mask that controls object destruction, saving and visibility in inspectors.
Additional resources:
Object.hideFlags
.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
// Creates a material that is explicitly created & destroye... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f74d2cf12e32 | unity_docs | xr | Explain 'Unity scripting symbol reference' in Unity. | ## Platform symbols
Unity automatically defines certain symbols based on the authoring and build target platform. These are as follows:
Define Function UNITY_EDITOR
Scripting symbol to call Unity Editor scripts from your game code.
UNITY_EDITOR_WIN
Scripting symbol for Editor code on Windows.
UNITY_EDITOR_OSX
Scriptin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2f14af221351 | unity_docs | rendering | Explain 'Save and load lighting settings with Lightmap Parameters Assets' in Unity. | A Lightmap Parameters Asset contains a set of values for the parameters that control Unity’s lighting features. These Assets allow you to define and save different sets of values for lighting, for use in different situations.
Lightmap Parameters Assets allow you to quickly create presets optimized for different types o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8254f598e8c5 | unity_docs | xr | Show me a Unity C# example demonstrating `Search.SearchFlags.NoIndexing`. | SearchFlags.NoIndexing
Description
Prevents the search from using indexing. Asset Provider will use its builtin Find in Files provider.
```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
public class SearchFlags_NoIndexing
{
[MenuI... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_08d14346d92f_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Stores a transient collection of strokes for implementing features such as Copy, Paste andDuplicate. The ClipboardManager implicitly uses the SelectionManager as the source for brushstrokes during copy operations.Future work: support other types of objects such as reference images, models, guides, mirrorposition, etc.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7ced4f458ef | unity_docs | scripting | What is `Events.UnityEventTools.UnregisterPersistentListener` in Unity? Explain its purpose and usage. | UnityEventTools.UnregisterPersistentListener
Declaration
public static void
UnregisterPersistentListener
(
Events.UnityEventBase
unityEvent
,
int
index
);
Parameters
Parameter
Description
unityEvent
Event to modify.
index
Index to unregister.
Description
Unregisters the given listener at the specified ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_23c614bfa85b | unity_docs | math | Explain 'Sample a cubemap array in a shader' in Unity. | Here is an example of a shader that uses a cubemap array.
```
Shader "CubemapArrayShaderExample" {
Properties {
_MainTex ("CubemapArray", CubeArray) = "" {}
_Mip ("Mip", Float) = 0.0
_Intensity ("Intensity", Float) = 1.0
_SliceIndex ("Slice", Int) = 0
_Exposure ("Exposure", Float) = 0.0
}
SubShader {
Tags {"Queu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7af7c6c039fc | unity_docs | rendering | What are the parameters of `ImageConversion.LoadImage` in Unity? | Returns bool Returns true if the data can be loaded, false otherwise. Description Loads PNG, JPG or EXR image byte array into a texture. The LoadImage function replaces texture contents with new image data. This function can also change texture
size and format. JPG files are loaded into RGB24 format,
PNG files are load... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c05f9c645095 | unity_docs | animation | In Unity's 'State machine basics', what is 'State machines in Mecanim' and how does it work? | Unity’s Mecanim Animation system uses a state machine to arrange and play animation associated with a character or
GameObject
. Like a traditional state machine, an
animation state machine
remains in the same state until it satisfies the criteria for a transition. This criteria might be when an animation completes, a s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2dcf724aea1 | unity_docs | rendering | What is `SystemInfo.supportsMotionVectors` in Unity? Explain its purpose and usage. | SystemInfo.supportsMotionVectors
public static bool
supportsMotionVectors
;
Description
Whether motion vectors are supported on this platform.
Will return true on platforms where motion vectors are supported. This means that the target supports
RenderTextureFormat.RGHalf
and the configured motion vector shade... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d845cb95c6f | unity_docs | animation | What is `Animator.targetRotation` in Unity? Explain its purpose and usage. | Animator.targetRotation
public
Quaternion
targetRotation
;
Description
Returns the rotation of the target specified by
SetTarget
.
The rotation is only valid when a frame is being evaluated after the
SetTarget
call.
Animator.applyRootMotion
must be enabled for targetRotation to be calculated. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8675ad7ef70 | unity_docs | scripting | What is `IMGUI.Controls.MultiColumnHeader.OnSortingChanged` in Unity? Explain its purpose and usage. | MultiColumnHeader.OnSortingChanged
Declaration
protected void
OnSortingChanged
();
Description
Called when sorting changes and dispatches the
sortingChanged
event.
Can be overridden to control the dispatching of the
sortingChanged
event. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bd5969e828d3_doc_17 | github | scripting | What does `AnimateTo` do in this Unity script? Explain its purpose and signature. | Smoothly animates the camera to view the supplied interest point. Requires that a camera has been set using SetControlledCamera.The latitude and longitude of the point on the ground which the camera should be looking at once the transition is complete.The latitude, longitude and altitude from which the camera will look... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_108075b43cd7 | unity_docs | scripting | Explain 'Overriding prefab instance data' in Unity. | Use overrides to create variations of
prefab instances
, while still linking those instances to the same prefab asset.
Topic Description Override prefab instances
Modify properties, components, or child GameObjects on individual prefab instances.
Remove unused override data
Clean up override data that’s no longer in us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a19f27187f6c | unity_docs | editor | Show me a Unity C# example demonstrating `AssetSettingsProvider.CreateProviderFromObject`. | to compare against what the user is searching for. When the user enters values in the search box on the Settings window,
SettingsProvider.HasSearchInterest
tries to match those keywords to this list.
Returns
AssetSettingsProvider
Returns an AssetSettingsProvider that will create an
Editor
for this particular as... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59c2ed0041b2 | unity_docs | physics | What is `AreaEffector2D.forceVariation` in Unity? Explain its purpose and usage. | AreaEffector2D.forceVariation
public float
forceVariation
;
Description
The variation of the magnitude of the force to be applied.
A random value between 0 and
forceVariation
is used and added to the force magnitude. The
forceVariation
can be negative to randomly reduce the force magnitude.
Additional resou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2df3ef1e62e | unity_docs | editor | Show me a Unity C# example demonstrating `VersionControl.Provider.LockIsValid`. | Provider.LockIsValid
Declaration
public static bool
LockIsValid
(
VersionControl.AssetList
assets
);
Parameters
Parameter
Description
assets
List of assets to test.
Description
Returns true if the
Provider.Lock
task can be executed on one or more assets from the given asset list.
```csharp
using System... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c44bfdba6cdd | github | scripting | Write a Unity Editor script for Class Type Dropdown Item | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using System.Linq;
using System.Reflection;
using UnityEditor.IMGUI.Controls;
using MBT;
namespace MBTEditor
{
public class ClassTypeDropdownItem : AdvancedDropdownItem
{
public Ty... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_ecf5c027a1af | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.CancelInvoke`. | MonoBehaviour.CancelInvoke
Declaration
public void
CancelInvoke
();
Description
Cancels all Invoke calls on this MonoBehaviour.
```csharp
using UnityEngine;
using System.Collections.Generic;public class ExampleScript : MonoBehaviour
{
public GameObject projectile; void Start()
{
// Starting in 2 seconds, a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90275fcc6b2a | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.LimitVelocityOverLifetimeModule.enabled`. | ParticleSystem.LimitVelocityOverLifetimeModule.enabled
public bool
enabled
;
Description
Specifies whether the LimitForceOverLifetimeModule is enabled or disabled.
Additional resources: ParticleSystem.limitForceOverLifetime.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(Partic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_28f6a6323ad3 | unity_docs | editor | What is `EditorUserBuildSettings.iOSXcodeBuildConfig` in Unity? Explain its purpose and usage. | EditorUserBuildSettings.iOSXcodeBuildConfig
public static
XcodeBuildConfig
iOSXcodeBuildConfig
;
Description
The scheme Xcode uses to run this project.
You can change the project scheme later in Xcode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_52082b61fc80 | unity_docs | audio | Explain 'Reverb Zones' in Unity. | Reverb Zones
take an
Audio Clip
and distorts it depending where the
audio listener
is located inside the reverb zone. They are used when you want to gradually change from a point where there is no ambient effect to a place where there is one, for example when you are entering a cavern.
## Properties
Property:
Functio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_211387f89e33_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | An object that allows users to edit objects when using the Unity inspector.
Signature:
```csharp
public sealed class EditableOrderedDictionary_string_Texture : EditableEntry<OrderedDictionary_string_Texture>
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_604c81cbae79 | unity_docs | xr | Explain 'Behavior' in Unity. | com.unity.behavior
## Description
Unity Behavior is a graph-based tool to create and run behavior trees with a modular architecture.
Human-readable graphs flow top-to-bottom with plain-language nodes
Comprehensive library of pre-built nodes for movement, detection, and decision-making
Seamless C# integration with a f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1ccf3cf25260 | unity_docs | ui | In Unity's 'Structure UI with C# scripts', what is 'Add controls to a UI with C# scripts' and how does it work? | To use a control in a UI, add it to the
visual tree
.
The following example adds a Button control to an existing visual tree.
```
var newButton = new Button("Click me!");
rootVisualElement.Add(newButton);
```
When adding controls to a UI hierarchy, the
layout engine
automatically handles the sizing and positioning. You... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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