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local_sr_78200c3a1bb9
unity_docs
xr
What is `ShaderUtil.allowAsyncCompilation` in Unity? Explain its purpose and usage.
ShaderUtil.allowAsyncCompilation public static bool allowAsyncCompilation ; Description When true, asynchronous Shader compilation is allowed at the current call site. The Editor compiles Shader Variants on-demand, the first time rendering requires a particular Shader Variant. By default, asynchronous Shader co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_46ef39c6093c
unity_docs
editor
What is `MeshUtility.SetMeshCompression` in Unity? Explain its purpose and usage.
MeshUtility.SetMeshCompression Declaration public static void SetMeshCompression ( Mesh mesh , ModelImporterMeshCompression compression ); Parameters Parameter Description mesh The mesh to set the compression mode for. compression The compression mode to set. Description Change the mesh compression s...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6be3635195cf
unity_docs
scripting
Show me a Unity C# example demonstrating `Event.control`.
Event.control public bool control ; Description Is Control key held down? (Read Only) Returns true if any Control key is held down. ```csharp using UnityEngine;public class Example : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.control) { Debug.Log("Control was pressed."); } } } ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e2460642eab3
unity_docs
math
Show me a Unity C# example demonstrating `Vector2.operator_Vector2`.
Vector2.Vector3 Description Converts a Vector2 to a Vector3 . A Vector2 can be implicitly converted into a Vector3 . (The z is set to zero in the result). ```csharp using UnityEngine;public class ExampleScript : MonoBehaviour { void Start() { Vector2 v2 = new Vector2(1, 2); Debug.Log("Vector2 is: " + v2)...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ae6d4aff3533
unity_docs
scripting
What is `Profiling.HierarchyFrameDataView.columnTotalTime` in Unity? Explain its purpose and usage.
HierarchyFrameDataView.columnTotalTime public static int columnTotalTime ; Description The CPU time in milliseconds that Unity spends in a sample, including the time from child samples. Note: If inverted mode is active, for non-root items, this value represents the part of their parent's columnTotalTime th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_87946daec574
unity_docs
editor
Explain 'Burst' in Unity.
com.unity.burst ## Description Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM. ## Released for Unity Package version 1.8.29 is released for Unity Editor version 6000.0.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_387e21af2040
unity_docs
editor
Give me an overview of the `AndroidArchitecture` class in Unity.
AndroidArchitecture enumeration Description Android CPU architecture. ```csharp using UnityEditor.Build; using UnityEditor; using UnityEngine;public class AndroidArchitectureExample : MonoBehaviour { [MenuItem("Build/Android Architectures Example")] public static void AndroidArchitectures() { PlayerSettings.Se...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d9a29b376b7d
unity_docs
rendering
What is `Rendering.FilteringSettings.batchLayerMask` in Unity? Explain its purpose and usage.
FilteringSettings.batchLayerMask public uint batchLayerMask ; Description Represents which BatchRendererGroup batch layers to enable for rendering. Unity renders the object if you enable the BatchFilterSettings.batchLayer value in this bit mask. You can use BatchFilterSettings.batchLayer to specify a batc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4a956a9972fb
unity_docs
ui
Explain 'Assembly Definition Inspector window reference' in Unity.
Click on an Assembly Definition Asset to set the properties for an assembly in the Inspector window. ## Name Property Description Name The name for the assembly (without a file extension). Assembly names must be unique across the Project. Consider using a reverse-DNS naming style to reduce the chance of name conflict...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cf0fa18b0fe1
unity_docs
scripting
What is `Mesh.MeshData.GetVertexBufferStride` in Unity? Explain its purpose and usage.
Mesh.MeshData.GetVertexBufferStride Declaration public int GetVertexBufferStride (int stream ); Parameters Parameter Description stream The vertex data stream index to check for. Returns int Vertex data size in bytes in this stream, or zero if the stream is not present. Description Get the vertex bu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_25d831325339
unity_docs
scripting
What is `UIElements.Experimental.StyleValues.borderTopLeftRadius` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. StyleValues.borderTopLeftRadius public float borderTopLeftRadius ; Description The radius of the top-left corner when a rounded rectangle is drawn in the element's box.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_13b3c28dd4ef
unity_docs
editor
What are the parameters of `Search.SearchIndexer.Start` in Unity?
Description Starts indexing entries. ```csharp using System.Linq; using UnityEditor; using UnityEditor.Search; using UnityEngine; /// <summary> /// SearchIndexer.Finish is always a threaded operation, meaning that all indexes /// will be computed in a thread and Search will callback when the index is ready /// to be u...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c53a4d203973
unity_docs
math
What is `SerializedProperty.vector3IntValue` in Unity? Explain its purpose and usage.
SerializedProperty.vector3IntValue public Vector3Int vector3IntValue ; Description Value of a 3D integer vector property. Additional resources: propertyType , SerializedPropertyType.Vector3Int , Vector3Int .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b8faac5cc0f5
unity_docs
rendering
Show me a Unity C# example demonstrating `ShaderKeywordFilter.RemoveIfNotAttribute`.
RemoveIfNotAttribute class in UnityEditor.ShaderKeywordFilter / Inherits from: ShaderKeywordFilter.FilterAttribute Description Remove the specified shader keywords from the build if the data field doesn't match the condition. If the data field under RemoveIf doesn't match the value of condition , Unity remov...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_82fc1cdf3146
unity_docs
scripting
What is `Search.SearchUtils.CreateSceneResult` in Unity? Explain its purpose and usage.
SearchUtils.CreateSceneResult Declaration public static Search.SearchItem CreateSceneResult ( Search.SearchContext context , Search.SearchProvider sceneProvider , GameObject go ); Parameters Parameter Description context Search context used to yield this item. sceneProvider Source search provider....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5d548f9a13e6
unity_docs
physics
In Unity's 'Android External Tools reference', what is 'Android External Tools window' and how does it work?
Use the following settings to configure Android development tools for your project. Setting Description JDK installed with Unity(recommended) Indicates whether to use the recommended version of Java Development Kit (JDK) installed with Unity or the custom JDK installation. If enabled, the setting displays the path to t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6423833509d0
unity_docs
rendering
In Unity's 'Lightmapping settings in the Lighting Settings Asset reference', what is 'Advanced Filtering settings' and how does it work?
Set Filtering to Advanced to manually configure options for each type of lightmap target. The target types are: Direct : Any light that arrives directly from a Light to a sensor (usually the Camera). Indirect : Any light that arrives indirectly from a Light to a sensor. This most commonly applies to light that reflects...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_62d74e7122e3
unity_docs
rendering
What is `Rendering.CameraHDRMode` in Unity? Explain its purpose and usage.
CameraHDRMode enumeration Description The HDR mode to use for rendering. When HDR is enabled for the current GraphicsTier this selects the format to use for the HDR buffer. You can only set a Graphics Tier in the Built-in Render Pipeline. Additional resources: TierSettings.hdr , Camera.allowHDR . Properties ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9441a85a259e
unity_docs
physics
Show me a Unity C# example demonstrating `Collision2D.collider`.
Collision2D.collider public Collider2D collider ; Description The incoming Collider2D involved in the collision with the otherCollider . This collider is attached to the Collision2D.rigidbody . Additional resources: Collider2D and Rigidbody2D . ```csharp using UnityEngine; using System.Collections;pub...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9ae8782edefb
unity_docs
scripting
What is `Transform.right` in Unity? Explain its purpose and usage.
Transform.right public Vector3 right ; Description The red axis of the transform in world space. Manipulate a GameObject’s position on the X axis (red axis) of the transform in world space. Unlike Vector3.right , Transform.right moves the GameObject while also considering its rotation. When a GameObject i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c76f40bf80c6
unity_docs
scripting
What is `Rendering.BatchDrawCommandIndirect.indirectArgsBufferHandle` in Unity? Explain its purpose and usage.
BatchDrawCommandIndirect.indirectArgsBufferHandle public GraphicsBufferHandle indirectArgsBufferHandle ; Description GraphicsBufferHandle of the GraphicsBuffer from which the indirect draw command will be read. The data at indirectArgsBufferOffset in the referenced buffer is interpreted as an IndirectDraw...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a9df6332f42b
unity_docs
scripting
What are the parameters of `ObjectFactory.AddComponent` in Unity?
Returns Component Returns the component that was created and added to the GameObject. Description Creates a new component and adds it to the specified GameObject. ```csharp using UnityEngine; using UnityEditor;public class CreateComponentExample { [MenuItem("ObjectFactoryExample/Add Camera to Selection")] publi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_057218795b32
unity_docs
scripting
What is `Terrain.SampleHeight` in Unity? Explain its purpose and usage.
Terrain.SampleHeight Declaration public float SampleHeight ( Vector3 worldPosition ); Description Samples the height at the given position defined in world space, relative to the Terrain space. This method automatically clamps the world position to the Terrain boundaries. ```csharp using UnityEngine;public c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0f57030a7552
unity_docs
networking
What is `Networking.PlayerConnection.EditorConnection.RegisterDisconnection` in Unity? Explain its purpose and usage.
EditorConnection.RegisterDisconnection Declaration public void RegisterDisconnection (UnityAction<int> callback ); Parameters Parameter Description callback The Action that is called when the Player with the given Player ID disconnects. Description Registers a callback on a Player when that Player disconne...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4958f639232e
unity_docs
rendering
Explain 'Splash Image Player settings' in Unity.
Configure the splash screen that displays when your application starts. Use the Splash Image Player settings to customize or disable the Unity logo, add your own logos, or disable the splash screen entirely. To access the Splash Image Player settings, go to Edit > Project Settings > Player > Splash Image . You can also...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c63a15dc1953
unity_docs
ui
In Unity's 'Test UI', what is 'Debug styles' and how does it work?
If you don’t know where a style comes from, you can find the styles for an element in the Matching Selectors section in the UI Builder’s Inspector . In the Canvas of the UI Builder, select the element. In the Inspector window, expand StyleSheet > Matching Selectors . The Matching Selectors section displays the followin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_75f48fb22c35
unity_docs
scripting
What is `Event.button` in Unity? Explain its purpose and usage.
Event.button public int button ; Description Which mouse button was pressed. 0 means left mouse button, 1 means right mouse button, 2 means middle mouse button. Used in EventType.MouseDown and EventType.MouseUp events. ```csharp using UnityEngine;public class Example : MonoBehaviour { // Detect which mous...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6bc2bd58100c
unity_docs
scripting
What is `Animator.speed` in Unity? Explain its purpose and usage.
Animator.speed public float speed ; Description The playback speed of the Animator. 1 is normal playback speed. Use Animator.speed to manipulate the playback speed of the Animator. Any animations currently being played by the Animator are slowed down or sped up depending on how the speed is altered. Set spee...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_d2b327005eac_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Affordance receiver applying a Vector3 (Float3) affordance theme to a Transform local scale.Broadcasts new affordance value with Unity Event. Signature: ```csharp public class Vector3ScaleAffordanceReceiver : Vector3AffordanceReceiver ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_27d3b1b5ff6d
unity_docs
scripting
What is `PlayerSettings.GetMobileMTRendering` in Unity? Explain its purpose and usage.
PlayerSettings.GetMobileMTRendering Declaration public static bool GetMobileMTRendering ( Build.NamedBuildTarget buildTarget ); Parameters Parameter Description buildTarget The NamedBuildTarget . (Only iOS, tvOS and Android). Returns bool Returns true if multithreaded rendering option for build target...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_575ef8cd278f
unity_docs
editor
What are the parameters of `EditorGUI.EnumFlagsField` in Unity?
Returns Enum The enum flags value modified by the user. This is a selection BitMask where each bit represents an Enum value index. (Note this returned value is not itself an Enum). Description Displays a menu with an option for every value of the enum type when clicked. An option for the value 0 with name "Nothing" and...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f3722daa2da5
unity_docs
ui
What is `Overlays.IMGUIOverlay.CreatePanelContent` in Unity? Explain its purpose and usage.
IMGUIOverlay.CreatePanelContent Declaration public UIElements.VisualElement CreatePanelContent (); Returns VisualElement Returns the contents of this Overlay . Description CreatePanelContent is invoked by the OverlayCanvas when this Overlay is shown. IMGUIOverlay implements this function. The only me...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e32a5c35d128
unity_docs
scripting
Show me a Unity code example for 'ToolbarButton'.
A ToolbarButton is an Editor-only control that serves as a button in a Toolbar . It’s a Button with a predefined style that matches the Toolbar style. ## Create a ToolbarButton You can create a ToolbarButton with UI Builder, UXML, or C#. The following C# example creates a ToolbarButton with a label: ```csharp using U...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_586b2aacdfc9
unity_docs
editor
Show me a Unity C# example demonstrating `Menu.GetChecked`.
Menu.GetChecked Declaration public static bool GetChecked (string menuPath ); Description Gets the check status of a menu item. ```csharp using UnityEditor; using UnityEngine; public class CheckMenuTest: MonoBehaviour { // Add a menu item named "MenuTest" to MyMenu in the main menu. [MenuItem("MyMenu/Menu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_02654f21fae6
unity_docs
math
Show me a Unity C# example demonstrating `Vector3.Slerp`.
two vectors. Interpolates between a and b by amount t . The difference between this and linear interpolation (aka, "lerp") is that the vectors are treated as directions rather than points in space. The direction of the returned vector is interpolated by the angle and its magnitude is interpolated between the ma...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ad1a9a088533
unity_docs
networking
What is `Android.AndroidAssetPackStatus` in Unity? Explain its purpose and usage.
AndroidAssetPackStatus enumeration Description Values that indicate the status of an Android asset pack. Unity always returns the status value and the error together in AndroidAssetPackInfo or AndroidAssetPackState objects. Unity returns these objects via callback methods after you call either AndroidAssetPacks.Do...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_21ebb07350b3
unity_docs
editor
What is `EditorApplication.QueuePlayerLoopUpdate` in Unity? Explain its purpose and usage.
EditorApplication.QueuePlayerLoopUpdate Declaration public static void QueuePlayerLoopUpdate (); Description Normally, a player loop update will occur in the editor when the Scene has been modified. This method allows you to queue a player loop update regardless of whether the Scene has been modified. When the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ee20768cbd58
unity_docs
scripting
What is `ModelImporter.meshCompression` in Unity? Explain its purpose and usage.
ModelImporter.meshCompression public ModelImporterMeshCompression meshCompression ; Description Mesh compression setting. Compressing meshes saves space in the built game, but more compression introduces more artifacts in vertex data. Additional resources: ModelImporterMeshCompression .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_33e6f7a06edf
unity_docs
editor
What is `CrashReporting.CrashReportingSettings.captureEditorExceptions` in Unity? Explain its purpose and usage.
CrashReportingSettings.captureEditorExceptions public static bool captureEditorExceptions ; Description This Boolean field will cause the CrashReporting feature in Unity to capture exceptions that occur in the editor while running in Play mode if true, or ignore those errors if false.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fd9784315b28
unity_docs
scripting
What is `ScriptableObject.OnDisable` in Unity? Explain its purpose and usage.
ScriptableObject.OnDisable() Description This function is called when the scriptable object goes out of scope. OnDisable is called in the following scenarios: On loading a scene in the Hierarchy window , for any ScriptableObject that is currently loaded in memory but is not referenced in that scene. On invocat...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fa883b1fdbdb
unity_docs
scripting
Show me a Unity code example for 'Package Manager troubleshooting'.
ng or window doesn’t open The Package Manager window might get moved offscreen or hidden by another window. When this happens, it looks like the Package Manager window failed to open. In this case, you can try to reset the window layout ( Window > Layouts > Default ) and reopen the Package Manager window again. If the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_31e0f8c440f4
unity_docs
animation
Explain 'Differences between package types' in Unity.
Unity’s Package Manager supports two package types: UPM packages (Unity Package Manager built-in format). Asset packages (.unitypackage format). The following table compares the differentiating characteristics of these package types: Characteristic UPM packages Asset packages Format Collection of files and folders, whi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_3f50aa8c6d66
unity_docs
xr
In Unity's 'XR Origin', what is 'XR tracking space' and how does it work?
XR devices choose an origin point in the real world at initialization. The positions and orientations of all tracked entities, such as the user’s headset or hand-held device, XR controllers, hands, and physical objects detected around the user, are reported relative to this chosen point. Note: The criteria for choosing...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1b76fd9b2732
unity_docs
rendering
What is `CustomRenderTextureManager.textureLoaded` in Unity? Explain its purpose and usage.
CustomRenderTextureManager.textureLoaded Description Unity raises this event when it loads a CustomRenderTexture. Use this event to keep track of CustomRenderTexture loading. This is useful if you are writing your own CustomRenderTexture update loop. Additional resources: Rendering.GraphicsSettings.disableBuiltinCu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_309610ed081d
unity_docs
rendering
What are the parameters of `AssetDatabase.LoadMainAssetAtPath` in Unity?
Returns Object Returns the main asset object at assetPath . Description Obtains the main asset object at assetPath . The main asset is the asset at the root of a hierarchy (such as a Maya file which might contain multiple meshes and GameObjects). All paths are relative to the project folder, for example: Assets/MyTextu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_892e7ee978c6
unity_docs
rendering
What is `Light.RemoveCommandBuffer` in Unity? Explain its purpose and usage.
Light.RemoveCommandBuffer Declaration public void RemoveCommandBuffer ( Rendering.LightEvent evt , Rendering.CommandBuffer buffer ); Parameters Parameter Description evt When to execute the command buffer during rendering. buffer The buffer to execute. Description Remove command buffer from executio...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4eb4f634a7ae
unity_docs
rendering
What is `Lightmapping.SetAdditionalBakeDelegate` in Unity? Explain its purpose and usage.
Lightmapping.SetAdditionalBakeDelegate Declaration public static void SetAdditionalBakeDelegate ( Lightmapping.AdditionalBakeDelegate del ); Description Set a delegate that bakes additional data. This delegates must set its done parameter to true once baking is finished to unlock the baking pipeline. Must be r...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_18e865281360
unity_docs
ui
In Unity's 'Launch and use the Search window', what is 'Press Tab for autocomplete' and how does it work?
For autocomplete suggestions for the current query, press Tab . Tab works with both the visual query builder and textual queries. For textual queries, Tab shows autocomplete suggestions like filters, tokens, and recent searches. For the visual query builder: If your cursor isn’t next to any text, Tab shows the availabl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b02818f15c6f
unity_docs
editor
Show me a Unity C# example demonstrating `Editor.HasFrameBounds`.
ds() Description Validates whether custom bounds can be calculated for this Editor. Use this to validate if Editor.OnGetFrameBounds should be called for this window. The Scene view calls `HasFrameBounds` and `OnGetFrameBounds` when the Frame action is invoked. The Frame action can be called from anywhere, but it ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_658d166cea3b
unity_docs
scripting
What is `Transform.Translate` in Unity? Explain its purpose and usage.
Transform.Translate Declaration public void Translate ( Vector3 translation ); Declaration public void Translate ( Vector3 translation , Space relativeTo = Space.Self); Description Moves the transform in the direction and distance of translation . If relativeTo is left out or set to Space.Self ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2a48b8151aa3
unity_docs
scripting
What is `SystemLanguage.English` in Unity? Explain its purpose and usage.
SystemLanguage.English Description English. ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { //This checks if your computer's operating system is in the English language if (Application.systemLanguage == SystemLanguage.English) { //Outputs into console that the system is Engli...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8e20fd217673
unity_docs
animation
What is `Tilemaps.Tilemap.SetTileAnimationFlags` in Unity? Explain its purpose and usage.
Tilemap.SetTileAnimationFlags Declaration public void SetTileAnimationFlags ( Vector3Int position , Tilemaps.TileAnimationFlags flags ); Parameters Parameter Description position The position of the Tile on the Tilemap . flags The TileAnimationFlags to set onto the Tile . Description Sets the Ti...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_42fcd48460ab
unity_docs
scripting
What is `SystemInfo.graphicsMultiThreaded` in Unity? Explain its purpose and usage.
SystemInfo.graphicsMultiThreaded public static bool graphicsMultiThreaded ; Description Is graphics device using multi-threaded rendering (Read Only)? On many platforms Unity can use multi-threaded rendering, where actual calls to underlying graphics API are done on a separate thread. Normally you do not have t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ec19230fea3b
unity_docs
editor
What is `EditorTools.ToolManager.activeContextChanged` in Unity? Explain its purpose and usage.
ToolManager.activeContextChanged Parameters Parameter Description value An event issued after the active EditorToolContext changes. Description Defines an event handler for when the active EditorToolContext changes.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_65ee19a7852c
unity_docs
editor
What are the parameters of `GenericMenu.AddItem` in Unity?
Description Add an item to the menu. Additional resources: GenericMenu.AddDisabledItem , GenericMenu.AddSeparator . Declaration public void AddItem ( GUIContent content , bool on , GenericMenu.MenuFunction2 func , object userData ); Parameters Parameter Description content The GUIContent to add as a menu item. on Speci...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b77a6ea1bff8
unity_docs
input
What is `Input.imeIsSelected` in Unity? Explain its purpose and usage.
Input.imeIsSelected public static bool imeIsSelected ; Description Does the user have an IME keyboard input source selected? Note : This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5840f5e1a635
unity_docs
scripting
What is `UIElements.UxmlAttributeNames` in Unity? Explain its purpose and usage.
UxmlAttributeNames struct in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Description Holds the description data of a UXML attribute. This is used by the code generator when a control is using UxmlElementAttribute and UxmlAttributeAttribute . Properties Property Description...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4f8e7ecf96d5
unity_docs
editor
In Unity's 'UITK Text Settings assets', what is 'Fallback Emoji Text Assets' and how does it work?
Manage the global fallback font assets list for this font asset. Note : The local fallback set in the Font Asset Properties has precedence over the global fallback . Property Description Text Asset List Select + and - to add and remove font slots. Click the circle icon next to a font to open an Object Picker where you ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c2852abd5b91_doc_7
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Whether to apply the passthrough process. Signature: ```csharp public bool ProcessCameraManager ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e6d9b3050bab
unity_docs
rendering
What is `LazyLoadReference_1` in Unity? Explain its purpose and usage.
LazyLoadReference<T0> struct in UnityEngine / Implemented in: UnityEngine.CoreModule Description Serializable lazy reference to a UnityEngine.Object contained in an asset file. Allows an asset to reference another asset but delays loading the referenced asset until it is used, instead of loading it when the ref...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b45cc8c70bda
unity_docs
rendering
Explain 'Root node reference' in Unity.
The root node has properties that affect the entire tree, although you can override some properties at the branch or leaf group level. ## Distribution Property Function Tree Seed The randomizing seed for the tree. Change the seed to vary the tree’s procedural generation. Note that the seed from the root node changes ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_44863acade36_doc_2
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Notification that the resultant transformed point of this Positioner instance has changed.An app may hook to this event in order to respond to a change to a Positioner by accessing theupdated resultant transformed point via Positioner.TryGetECEFLocation or Positioner.TryGetLatLongAltitude.See also PositionerApi.OnPosit...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
gh_84b35345c60d_doc_3
github
scripting
What does `GetCharacterFromFontAsset` do in this Unity script? Explain its purpose and signature.
Returns the text element (character) for the given unicode value taking into consideration the requested font style and weight.Function searches the source font asset, its list of font assets assigned as alternative typefaces and potentially its fallbacks.The font asset out parameter contains a reference to the font as...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_bf6c65a9da3d
unity_docs
scripting
What is `Experimental.GraphView.GraphView.unserializeAndPaste` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphView.unserializeAndPaste public Experimental.GraphView.GraphView.UnserializeAndPasteDelegate unserializeAndPaste ; Description Callback for unserializing graph elements and adding them to the graph.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0e4f314c4aab
unity_docs
ui
What is `UIElements.VisualElement.HasBinding` in Unity? Explain its purpose and usage.
VisualElement.HasBinding Declaration public bool HasBinding ( UIElements.BindingId bindingId ); Parameters Parameter Description bindingId The binding ID. Returns bool true if the property has a binding; false otherwise. Description Allows to know if a target property has a binding associated to ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5d4abd1029aa
unity_docs
scripting
Show me a Unity C# example demonstrating `Input.GetTouch`.
ches. If Input.touchCount is greater than zero, the GetTouch index sets which screen touch to check. Touch returns a struct with the screen touch details. Each extra screen touch uses an increasing Input.touchCount . GetTouch returns a Touch struct. Use zero to obtain the first screen touch. As an example...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8e35d256aa27
unity_docs
scripting
What is `InteractionMode.AutomatedAction` in Unity? Explain its purpose and usage.
InteractionMode.AutomatedAction Description Use this setting to prevent a method from showing any dialog boxes to the user, and to prevent it recording to the undo history. You can only use this setting with methods that accept an InteractionMode parameter.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4e11726165cf
unity_docs
scripting
What is `UIElements.AlignmentUtils` in Unity? Explain its purpose and usage.
AlignmentUtils class in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Description Static class containing utility methods for aligning visual elements. Static Methods Method Description CeilToPanelPixelSize Return the next larger value representing a whole number of pixels on the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d2d80290b735
unity_docs
scripting
Show me a Unity C# example demonstrating `KeyCode.B`.
KeyCode.B Description 'b' key. ```csharp //Attach this to a GameObject //This script tells when the B arrow key is pressed down and when it is released using UnityEngine;public class Example : MonoBehaviour { void Update() { //Detect when the B arrow key is pressed down if (Input.GetKeyDown(KeyCode.B)) Debug.L...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_0c795a73d767
unity_docs
ui
Explain 'GUI Skin (IMGUI System)' in Unity.
GUISkins are a collection of GUIStyles that can be applied to your GUI. Each Control type has its own Style definition. Skins are intended to allow you to apply style to an entire UI, instead of a single Control by itself. To create a GUISkin, select Assets->Create->GUI Skin from the menubar. Please Note : This page re...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_be808ee1c4d3
unity_docs
math
What is `XR.Eyes` in Unity? Explain its purpose and usage.
Eyes struct in UnityEngine.XR / Implemented in: UnityEngine.XRModule Description Contains eye tracking data from the device at an XRNode in the XR input subsystem. Represents eye tracking data collected by the device. The Eyes type contains eye position, rotation, and data indicating the eye fixation point an...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ba36757189b1
unity_docs
math
What is `HumanTrait.BoneFromMuscle` in Unity? Explain its purpose and usage.
HumanTrait.BoneFromMuscle Declaration public static int BoneFromMuscle (int i ); Parameters Parameter Description i Muscle index. Description Return the bone to which a particular muscle is connected. The bone and muscle indices used by this function are the same as those of the BoneName and MuscleName...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_802442989ea0
unity_docs
scripting
Show me a Unity C# example demonstrating `FilterMode`.
FilterMode enumeration Description Filtering mode for textures. Corresponds to the settings in a texture inspector . Additional resources: Texture.filterMode , texture assets . ```csharp //This script changes the filter mode of your Texture you attach when you press the space key in Play Mode. It switches betw...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a227cb8d8f85
unity_docs
rendering
What is `Rendering.BuiltinRenderTextureType.GBuffer4` in Unity? Explain its purpose and usage.
BuiltinRenderTextureType.GBuffer4 Description Deferred shading G-buffer #4 (typically occlusion mask for static lights if any). Built-in deferred shaders put baked direct light occlusion into RGBA channels of this texture on platform that support at least 8 render targets. Additional resources: CommandBuffer .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_bcf98b95b198
github
scripting
Write a Unity C# UI script for Hierarchy Context
```csharp using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using BehaviourInject.Internal; namespace BehaviourInject { [DisallowMultipleComponent] public class HierarchyContext : MonoBehaviour { [SerializeField] [HideInInspector] private int _contextInd...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_man_ba528ae9e8a8
unity_docs
rendering
Explain 'Materials tab' in Unity.
You can use this tab to change how Unity deals with materials and textures when importing your model. When Unity imports a model without any material assigned, it uses the Unity diffuse material. If the model has materials, Unity imports them as subassets. If your model has textures, you can also extract them into your...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_282a5871d590
unity_docs
animation
What is `Animations.AnimatorControllerPlayable.GetLayerWeight` in Unity? Explain its purpose and usage.
AnimatorControllerPlayable.GetLayerWeight Declaration public float GetLayerWeight (int layerIndex ); Parameters Parameter Description layerIndex The layer index. Returns float The layer weight. Description Returns the weight of the layer at the specified index.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e9aa4cace23e
unity_docs
rendering
What is `ParticleSystem.MinMaxGradient.ctor` in Unity? Explain its purpose and usage.
ParticleSystem.MinMaxGradient Constructor Declaration public ParticleSystem.MinMaxGradient ( Color color ); Parameters Parameter Description color Constant color. Description A single constant color for the entire gradient. Declaration public ParticleSystem.MinMaxGradient ( Gradient gradient ); Pa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f94bee5a2c7c
unity_docs
audio
What is `Windows.Speech.DictationRecognizer.InitialSilenceTimeoutSeconds` in Unity? Explain its purpose and usage.
DictationRecognizer.InitialSilenceTimeoutSeconds public float InitialSilenceTimeoutSeconds ; Description The time length in seconds before dictation recognizer session ends due to lack of audio input in case there was no audio heard in the current session. The default value is 5 seconds.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9a052738052a
unity_docs
math
What is `GridBrushBase.Select` in Unity? Explain its purpose and usage.
GridBrushBase.Select Declaration public void Select ( GridLayout gridLayout , GameObject brushTarget , BoundsInt position ); Parameters Parameter Description grid Grid used for layout. brushTarget Targets of paint operation. By default the currently selected GameObject. position Area to get selec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_95a6f71cfd9b
unity_docs
scripting
What is `Search.PropertyDatabase.CreatePropertyHash` in Unity? Explain its purpose and usage.
PropertyDatabase.CreatePropertyHash Declaration public static Hash128 CreatePropertyHash (string propertyPath ); Parameters Parameter Description propertyPath The path or name of a property. Returns Hash128 The computed property hash. Description Creates a property hash from a property path. Addit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f8d0e50f452c
unity_docs
editor
What is `EditorGUI.Vector3IntField` in Unity? Explain its purpose and usage.
EditorGUI.Vector3IntField Declaration public static Vector3Int Vector3IntField ( Rect position , string label , Vector3Int value ); Declaration public static Vector3Int Vector3IntField ( Rect position , GUIContent label , Vector3Int value ); Parameters Parameter Description position Rect...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_afacb32d2499
github
scripting
Write a Unity C# script called Raycaster
```csharp using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; namespace VrBlocks { public class Raycaster : GraphicRaycaster { protected const float UI_CONTROL_OFFSET = 0.00001f; protected Vector2 lastKnownPosition; private static ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_eec2d5292723
unity_docs
scripting
What is `UIElements.Experimental.StyleValues.opacity` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. StyleValues.opacity public float opacity ; Description Specifies the transparency of an element. The opacity can be between 0.0 and 1.0. The lower value, the more transparent.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_74c6bed9ec0c
unity_docs
editor
Show me a Unity C# example demonstrating `MonoImporter.SetIcon`.
th the imported MonoScript . When the value is null, Unity restores the default icon. Description Sets a custom icon to associate with the imported MonoScript . MonoScripts can have an associated custom icon. This icon is used in the Scene view, the Inspector, and the Project window. Additional resources: MonoImp...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b3f0ff4a9747
unity_docs
networking
What is `Android.AndroidConfiguration.uiModeNight` in Unity? Explain its purpose and usage.
AndroidConfiguration.uiModeNight public Android.AndroidUIModeNight uiModeNight ; Description Mirrors the Android property uiMode based on the UI_MODE_NIGHT_MASK value. For information about this property, refer to the Android developer documentation on uiMode and UI_MODE_NIGHT_MASK .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_93eec2e13924
unity_docs
scripting
What is `PrefabUtility.IsDefaultOverride` in Unity? Explain its purpose and usage.
PrefabUtility.IsDefaultOverride Declaration public static bool IsDefaultOverride ( PropertyModification modification ); Parameters Parameter Description modification The modification for the property in question. Returns bool True if the property is a default override. Description Returns true if th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b697858ba16b
unity_docs
editor
In Unity's 'AssetBundle and Addressables determinism', what is 'Addressable determinism' and how does it work?
Because the Addressables system is built on top of the AssetBundle API, all the determinism best practices from the previous AssetBundle section apply to Addressables. Addressable builds are deterministic when the build environment and inputs are identical. The deterministic behavior of Addressables also depends on bot...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_36a018b600dd
unity_docs
scripting
What is `UIElements.HandleDragAndDropArgs.childIndex` in Unity? Explain its purpose and usage.
HandleDragAndDropArgs.childIndex public int childIndex ; Description The child index under the parentId that the drag-and-drop operation targets. Used only for trees. Will always be -1 for drag-and-drop operations in list views.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_631338cec933
unity_docs
rendering
In Unity's 'Working with Heightmaps', what is 'Import and export options' and how does it work?
Property Description Depth Determines how many bits Unity uses per pixel in the imported or exported heightmap. • Bit 16: Uses 16 bits (2 bytes) • Bit 8: Uses 8 bits (1 byte) Resolution The texture resolution (width and height) of the imported heightmap. Byte Order Determines how Unity orders the bytes for each pixel i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_32d4e9950a0b
unity_docs
scripting
What is `Unity.IntegerTime.RationalTime.FromDouble` in Unity? Explain its purpose and usage.
RationalTime.FromDouble Declaration public static Unity.IntegerTime.RationalTime FromDouble (double t , Unity.IntegerTime.RationalTime.TicksPerSecond ticksPerSecond ); Parameters Parameter Description t The duration in seconds. ticksPerSecond The rational number representing the number of ticks per se...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_a5889bb29b1c_doc_21
github
scripting
What does `SetGameObject` do in this Unity script? Explain its purpose and signature.
Sets a GameObject at the position in the brush.Position to set the GameObject in the brush.GameObject to set in the brush. Signature: ```csharp public void SetGameObject(Vector3Int position, GameObject go) ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_a62c382ca7c7
unity_docs
scripting
What is `AudioSource.PlayScheduled` in Unity? Explain its purpose and usage.
AudioSource.PlayScheduled Declaration public void PlayScheduled (double time ); Parameters Parameter Description time Time in seconds on the absolute time-line that AudioSettings.dspTime refers to for when the sound should start playing. Description Plays the clip at a specific time on the absolute time...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8fc12207603e
unity_docs
editor
What is `IMGUI.Controls.ArcHandle.angleHandleDrawFunction` in Unity? Explain its purpose and usage.
ArcHandle.angleHandleDrawFunction public Handles.CapFunction angleHandleDrawFunction ; Description The CapFunction to use when displaying the angle control handle. Defaults to DefaultAngleHandleDrawFunction for new instances of ArcHandle . No angle handle will be drawn if a value of null is assigned. A...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_91e307e446df
unity_docs
networking
Explain 'Use Unity Accelerator on the command line' in Unity.
Unity Accelerator has a large set of command line tools you can use to troubleshoot, configure, and make use of one or more cache servers. For ease of use, it’s best practice to add the location of the unity-accelerator executable to your PATH . The executable was installed in the path you chose when running the instal...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_57b7b0fbd822
unity_docs
editor
Show me a Unity C# example demonstrating `AssetDatabase.GetAssetPathsFromAssetBundleAndAssetName`.
ame The name of the AssetBundle. assetName The name of the asset. Description Get the Asset paths for all Assets tagged with assetBundleName and named assetName. Get the Asset paths for all Assets tagged with assetBundleName and named assetName, regardless of extension or path e.g. "Assets/House.prefab", "Asse...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_4a1e04725075_doc_1
github
scripting
What does `IsNullOrNone` do in this Unity script? Explain its purpose and signature.
Search status is inactive Signature: ```csharp public bool IsNullOrNone => string.IsNullOrEmpty(searchText) || searchFilters.Equals(SearchFilter.None); ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_7c7d372b2def
unity_docs
animation
What is `Animations.AnimatorController.SetStateEffectiveMotion` in Unity? Explain its purpose and usage.
AnimatorController.SetStateEffectiveMotion Declaration public void SetStateEffectiveMotion ( Animations.AnimatorState state , Motion motion ); Declaration public void SetStateEffectiveMotion ( Animations.AnimatorState state , Motion motion , int layerIndex ); Parameters Parameter Description sta...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_46df0f7f1bf8
unity_docs
scripting
What is `Experimental.GraphView.EdgeControl` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. EdgeControl class in UnityEditor.Experimental.GraphView / Inherits from: UIElements.VisualElement Description VisualElement that draws the edge lines and detects if mouse is on top of edge. Static Properties Property Descr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_390cba63bc13
unity_docs
scripting
What is `UIElements.RectField` in Unity? Explain its purpose and usage.
RectField class in UnityEngine.UIElements / Inherits from: UIElements.BaseCompositeField_3 / Implemented in: UnityEngine.UIElementsModule Description A Rect field. For more information, refer to UXML element RectField . Static Properties Property Description inputUssClassName USS class name of inpu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.