id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_70ddf07021b5 | unity_docs | editor | What is `Compilation.CodeOptimization` in Unity? Explain its purpose and usage. | CodeOptimization
enumeration
Description
Code optimization mode defines whether UnityEditor compiles scripts in Debug or Release mode.
Properties
Property
Description
None
Unitialized value for code optimization mode.
Debug
Debug mode enables C# debugging but reduces C# performance.
Release
Release mode disab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cc02f0eac12f | unity_docs | scripting | What is `Apple.ReplayKit.ReplayKit.StartBroadcasting` in Unity? Explain its purpose and usage. | ReplayKit.StartBroadcasting(BroadcastStatusDelegate, bool, bool)
Parameters
Parameter
Description
callback
A callback for getting the status of broadcast initiation.
enableMicrophone
Enable or disable the microphone while broadcasting. Enabling the microphone allows you to include user commentary while broadcas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dd9aa11e383a | unity_docs | scripting | Give me an overview of the `ClipboardUtility` class in Unity. | ClipboardUtility
class in
UnityEditor
Description
A class containing methods to assist with clipboard operations.
Static Properties
Property
Description
canCopyGameObject
Optional filtering functions invoked to determine if a GameObject can be copied before any action is taken.
canCutGameObject
Optional filte... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a4a77918fcda | unity_docs | rendering | What is `RenderTextureFormat.RGInt` in Unity? Explain its purpose and usage. | RenderTextureFormat.RGInt
Description
Two channel (RG) render texture format, 32 bit signed integer per channel.
Note that not all graphics cards support integer render textures.
Use
SystemInfo.SupportsRenderTextureFormat
to check for support.
Additional resources:
RenderTexture
class,
SystemInfo.SupportsRende... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92ca4efc45e8 | unity_docs | rendering | What is `Rendering.BatchRendererGroup.SetLoadingMaterial` in Unity? Explain its purpose and usage. | BatchRendererGroup.SetLoadingMaterial
Declaration
public void
SetLoadingMaterial
(
Material
material
);
Parameters
Parameter
Description
material
The material to display while a shader is compiling. If this value is
null
, Unity does not display anything.
Description
Set the loading material for the
Bat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2ac008c8be23 | unity_docs | rendering | In Unity's 'Creating and editing Terrains', what is 'Terrain Overlay Windows' and how does it work? | Terrain tools can be used with overlays. When a Terrain GameObject is selected, overlays will appear in the Scene View. These overlays can be docked, dragged, and collapsed.
The
Terrain Toolbar
overlay contains the terrain tools, divided into categories. From left to right, the menu buttons are
Sculpt Mode
,
Materials ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9f0200cd84a | unity_docs | rendering | What is `Experimental.GlobalIllumination.DirectionalLight.indirectColor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
DirectionalLight.indirectColor
public
Experimental.GlobalIllumination.LinearColor
indirectColor
;
Description
The indirect light color. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eec2ed115a11 | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.ImportAsset`. | The path of the asset to import.
Description
Import asset at path.
Import an asset at the specified path. Calling this method triggers a number of callbacks including
AssetModificationProcessor.OnWillSaveAssets
and
AssetPostprocessor.OnPostprocessAllAssets
.
All paths are relative to the project folder, for examp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb5a7282c95b | unity_docs | scripting | Show me a Unity C# example demonstrating `GameObject.GetComponentInChildren`. | then call
GetComponentInChildren
on that reference.
Note
: If the type you request is a derivative of MonoBehaviour and the associated script can't be loaded then this function will return `null` for that component.
The following example gets a reference to a hinge joint component on the referenced GameObject, or any... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_91ab1ab4c64c | unity_docs | rendering | In Unity's 'Style UI with UI Builder', what is 'Set inline styles to elements' and how does it work? | You can set inline styles to elements in the
Inlined Styles
section in the element’s Inspector window.
Style fields that appear bold with a solid line on the left of the field label represent style properties that are already set or
overridden
. It’s important to keep track of these overridden style properties, as they... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6cda2a0be6d0 | unity_docs | ui | Show me a Unity C# example demonstrating `GUIStyle.padding`. | GUIStyle.padding
public
RectOffset
padding
;
Description
Space from the edge of
GUIStyle
to the start of the contents.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Prints the left, right, top and down values of the GUIStyle overflow RectOffset rctOff; void OnGUI()
{
rctOff = GUI... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_40f2c8ee0665_doc_0 | github | scripting | What does `CreateTemplateObject` do in this Unity script? Explain its purpose and signature. | Create with default fields
Signature:
```csharp
public static DefaultEditorScriptTemplate CreateTemplateObject()
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
gh_a35f6347a782 | github | scripting | Write a Unity C# script called Character Interaction Module | ```csharp
using UnityEngine;
class CharacterInteractionModule
{
public virtual void OnActivate(CharacterInteraction charInteraction) { }
public virtual void OnDeactivate() { }
public virtual void OnUpdate() { }
}
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_d2667c39f695 | unity_docs | rendering | Explain 'Using the High Definition Render Pipeline' in Unity. | The High Definition Render Pipeline (HDRP) is a prebuilt
Scriptable Render Pipeline
, built by Unity. HDRP lets you create cutting-edge, high-fidelity graphics for high-end platforms.
Use HDRP for AAA quality games, automotive demos, architectural applications and anything that requires high-fidelity graphics. HDRP use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a903aed1339f | unity_docs | rendering | Explain 'Set up a panoramic video as a skybox' in Unity. | Use your panoramic video as the backdrop of your
Scene
.
This information covers how to create a skybox material and assign it to your default skybox. For more information about how to work with skyboxes, refer to
Create a skybox
.
You can use a panoramic video as a skybox to enhance immersion in various ways. You can ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99779599d0db | unity_docs | scripting | What is `ArticulationDofLock` in Unity? Explain its purpose and usage. | ArticulationDofLock
enumeration
Description
The lock type applied to a particular degree of freedom of an articulation body.
Properties
Property
Description
LockedMotion
The relative motion of the two connected articulation bodies is not allowed.
LimitedMotion
The relative motion of the two connected articulat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f085e257f13 | unity_docs | editor | What is `AssetDatabase.ImportPackageFailedCallback` in Unity? Explain its purpose and usage. | AssetDatabase.ImportPackageFailedCallback
Declaration
public delegate void
ImportPackageFailedCallback
(string
packageName
,
string
errorMessage
);
Parameters
Parameter
Description
packageName
Name of the package that raised the callback.
errorMessage
Reason for failure.
Description
Delegate to be calle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a923bf899e7d | unity_docs | physics | What is `PhysicsVisualizationSettings.GetQueryFilterState` in Unity? Explain its purpose and usage. | PhysicsVisualizationSettings.GetQueryFilterState
Declaration
public static bool
GetQueryFilterState
(
PhysicsVisualizationSettings.QueryFilter
filter
);
Parameters
Parameter
Description
filter
The
QueryFilter
flags that should be checked.
Returns
bool
Wheter all the flags specified by the
filter
are... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b7706122a66 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.RGBA_ASTC4X4_UFloat` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.RGBA_ASTC4X4_UFloat
Description
A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of float RGBA texel data. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_99395bd0da6e | unity_docs | editor | Show me a Unity code example for 'Use C# code to enable optimization settings'. | manually set each of them individually.
Note
: This script only works in the Unity Editor, not in builds.
## Create a C# script to optimize your Web build
To use code to enable most of these optimizations at once in your Unity
project settings
:
Create an
Assets/Editor
folder if you don’t already have one.
Create an ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5c3cab60bb3 | unity_docs | rendering | What is `U2D.SpriteAtlasImporter.includeInBuild` in Unity? Explain its purpose and usage. | SpriteAtlasImporter.includeInBuild
public bool
includeInBuild
;
Description
Property to get/set whether this Sprite Atlas is marked to be included in the build.
Include this method to ensure that the Sprite refers to the Sprite Atlas's packed Texture at runtime.
Conversely, the packed texture will not be in t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_646f0a078c45 | unity_docs | editor | In Unity's 'Manage your license through the command line', what is 'macOS' and how does it work? | Enter the following command into the Terminal to return the license:
```
<unity-command-location> -quit -batchmode -returnlicense -username 'name@example.com' -password 'XXXXXXXXXXXXX'
```
Replace
<unity-command-location>
with the
full path to your Unity Editor application
, concatenated with
/Contents/MacOS/Unity
. Fo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2dca4daedd83 | unity_docs | scripting | What is `Presets.Preset.ctor` in Unity? Explain its purpose and usage. | Preset Constructor
Declaration
public
Preset
(
Object
source
);
Parameters
Parameter
Description
source
Used by the Preset to know its target type and serialized values.
Description
Constructs a new Preset from a given Object. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76cb1f92ff58 | unity_docs | scripting | What is `ChangeChildrenOrderEventArgs.instanceId` in Unity? Explain its purpose and usage. | ChangeChildrenOrderEventArgs.instanceId
public int
instanceId
;
Description
The instance ID of the parent
GameObject
whose children have been reordered. Note that this is not the instance ID of the
Transform
component. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_014b91fbdd55 | unity_docs | scripting | What is `UIElements.TransformOrigin.ctor` in Unity? Explain its purpose and usage. | TransformOrigin Constructor
Declaration
public
TransformOrigin
(
UIElements.Length
x
,
UIElements.Length
y
);
Description
Create a TransformOrigin data with two Lengths for the x and y axis. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9502b1010252 | unity_docs | scripting | What is `UIElements.Tab.closeable` in Unity? Explain its purpose and usage. | Tab.closeable
public bool
closeable
;
Description
A property that adds the ability to close tabs.
The default value is
false
.
Set this value to
true
to allow the user to close tabs in the tab view. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b00ae47ba41c | unity_docs | rendering | What are the parameters of `Rendering.CommandBuffer.DispatchRays` in Unity? | Description Adds a command to execute a RayTracingShader. When the command buffer executes, the GPU launches the threads of the ray generation shader you specify as an argument for this method. Retrieve the width, height, and depth values with the HLSL DispatchRaysDimensions() function. Retrieve the ray generation shad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52e20e44230d | unity_docs | scripting | What is `UIElements.CollectionViewController.GetIdForIndex` in Unity? Explain its purpose and usage. | CollectionViewController.GetIdForIndex
Declaration
public int
GetIdForIndex
(int
index
);
Parameters
Parameter
Description
index
The item index.
Returns
int
The item id.
Description
Returns the id for the specified index.
For example, the index will be different from the id in a tree. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_028e54f6d1d8 | unity_docs | rendering | What is `ComputeShader.DisableKeyword` in Unity? Explain its purpose and usage. | ComputeShader.DisableKeyword
Declaration
public void
DisableKeyword
(ref
Rendering.LocalKeyword
keyword
);
Declaration
public void
DisableKeyword
(string
keyword
);
Parameters
Parameter
Description
keyword
The
LocalKeyword
to disable.
keyword
The name of the
LocalKeyword
to disable.
Descriptio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79273ecbe8ef | unity_docs | physics | Give me an overview of the `Physics2D` class in Unity. | Physics2D
class in
UnityEngine
/
Implemented in:
UnityEngine.Physics2DModule
Description
Global settings and helpers for 2D physics.
Static Properties
Property
Description
AllLayers
Layer mask constant that includes all layers.
angularSleepTolerance
A Rigidbody cannot sleep if its angular velocity is above ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9201db310f2a | unity_docs | editor | What is `iOS.Xcode.PBXProject.AddFrameworkToProject` in Unity? Explain its purpose and usage. | PBXProject.AddFrameworkToProject
Declaration
public void
AddFrameworkToProject
(string
targetGuid
,
string
framework
,
bool
weak
);
Parameters
Parameter
Description
targetGuid
The GUID of the build configuration as returned by
TargetGuidByName
.
framework
The name of the framework. The extension of the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1471746c0a98 | unity_docs | performance | What is `Profiling.FrameDataView.GetFrameMetaData` in Unity? Explain its purpose and usage. | FrameDataView.GetFrameMetaData
Declaration
public NativeArray<T>
GetFrameMetaData
(Guid
id
,
int
tag
);
Declaration
public NativeArray<T>
GetFrameMetaData
(Guid
id
,
int
tag
,
int
index
);
Parameters
Parameter
Description
id
Project or package identifier.
tag
Data stream index.
index
Chunk index.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3f7f011c7e0f | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.OnGUI`. | rendering and handling GUI events.
OnGUI is the only function that can implement the
"Immediate Mode" GUI (IMGUI)
system for rendering and handling GUI events. Your OnGUI implementation might be called several times per frame (one call per event). For more information on GUI events see the
Event
reference.
If the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_908c00c5df59 | unity_docs | rendering | What is `TerrainData.CopyActiveRenderTextureToTexture` in Unity? Explain its purpose and usage. | TerrainData.CopyActiveRenderTextureToTexture
Declaration
public void
CopyActiveRenderTextureToTexture
(string
textureName
,
int
textureIndex
,
RectInt
sourceRect
,
Vector2Int
dest
,
bool
allowDelayedCPUSync
);
Parameters
Parameter
Description
textureName
The name of the Terrain texture to copy into.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_336802973b72 | unity_docs | scripting | What is `Search.SearchTable.LoadFromFile` in Unity? Explain its purpose and usage. | SearchTable.LoadFromFile
Declaration
public static
Search.SearchTable
LoadFromFile
(string
stcPath
);
Parameters
Parameter
Description
stcPath
Absolute path of the JSON file on disk.
Returns
SearchTable
Loaded search table configuration.
Description
Load a search table configuraiton from a JSON fil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2ca0cf08bbc | unity_docs | rendering | What is `ParticleSystemVertexStreams.Custom2` in Unity? Explain its purpose and usage. | Method group is Obsolete
ParticleSystemVertexStreams.Custom2
Obsolete
ParticleSystemVertexStreams is deprecated. Please use ParticleSystemVertexStream instead.
Description
The second stream of custom data, supplied from script.
Additional resources:
ParticleSystem.SetCustomParticleData
,
ParticleSystem.GetCus... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14f735d3427c | unity_docs | scripting | What is `Unity.Properties.ITypeVisitor` in Unity? Explain its purpose and usage. | ITypeVisitor
interface in
Unity.Properties
Description
Interface used to receive a visitation callbacks for a specific type.
Public Methods
Method
Description
Visit
Implement this method to accept visitation for container type. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f7ca927c592b | unity_docs | scripting | Show me a Unity C# example demonstrating `iOS.DeviceGeneration`. | DeviceGeneration
enumeration
Description
iOS device generation.
```csharp
using UnityEngine;
using UnityEngine.iOS;public class DeviceGenerationExample : MonoBehaviour
{
string m_DeviceGeneration = "Undefined"; void Start()
{
// Check if the device running this is an "iPhone 14 Pro Max"
if (Device.generation =... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d823dc1f737 | unity_docs | rendering | What is `PrefabUtility.GetIconForGameObject` in Unity? Explain its purpose and usage. | PrefabUtility.GetIconForGameObject
Declaration
public static
Texture2D
GetIconForGameObject
(
GameObject
gameObject
);
Parameters
Parameter
Description
gameObject
The GameObject to get an icon for.
Returns
Texture2D
The icon for the GameObject.
Description
Retrieves the icon for the given GameObje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce5e2b94a08d | unity_docs | performance | Give me an overview of the `AndroidJNI` class in Unity. | AndroidJNI
class in
UnityEngine
/
Implemented in:
UnityEngine.AndroidJNIModule
Description
'Raw' JNI interface to Android Java VM from Unity scripting (C#).
Note:
Using
raw
JNI functions requires advanced knowledge of the Android Java Native Interface (JNI).
Please take note.
Static Methods
Method
Descrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02e95f9bf9a8 | unity_docs | scripting | What is `Android.AndroidLocale.country` in Unity? Explain its purpose and usage. | AndroidLocale.country
public string
country
;
Description
Indicates the geographical location as an ISO code.
For example,
US
(United States),
GB
(United Kingdom). For more information, refer to the the Android developer documentation on
Locale
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ed720f4ef537 | unity_docs | scripting | What is `iOS.Device.systemVersion` in Unity? Explain its purpose and usage. | Device.systemVersion
public static string
systemVersion
;
Description
iOS version.
iOS version as a string. E.g. "7.0" or "8.1".
```csharp
using UnityEngine;
using UnityEngine.iOS;public class SystemVersionExample : MonoBehaviour
{
bool allowFeature = true; void Start()
{
// Get the iOS version of the devic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08a039e77467 | unity_docs | scripting | What are the parameters of `Caching.GetCacheByPath` in Unity? | Returns Cache A reference to the Cache with the given path. Description Returns the Cache that has the given cache path. ```csharp
using System.IO;
using UnityEngine;public class Example : MonoBehaviour
{
void GetCacheByPathExample()
{
Directory.CreateDirectory("Cache1");
Directory.CreateDirecto... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a314b3357602 | unity_docs | rendering | What is `LightingSettings.indirectScale` in Unity? Explain its purpose and usage. | LightingSettings.indirectScale
public float
indirectScale
;
Description
Multiplies the intensity of of indirect lighting in lightmaps. (Editor only).
The range is 0 through 5. The default value is 1. A value of greater than 1 increases the brightness of indirect lighting in lightmaps, and a value of less than ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6b301f72f084 | unity_docs | physics | In Unity's 'The Package Manager window', what is 'Advanced settings' and how does it work? | The advanced settings
menu allows you to perform these actions:
Menu item
Action results
Project Settings
Select this item to open the
Package Manager project settings
, where you can:
- List
pre-release packages
when browsing the Unity Registry.
- Add, edit, and remove
scoped registries
in your project.
Preferences
Se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f9d64ba71819 | unity_docs | scripting | In Unity's 'General preferences reference', what is 'Hierarchy window' and how does it work? | Settings for how the
Hierarchy window
is displayed in the Editor.
Property Function Enable Alphanumeric Sorting
Displays a button in the top-right corner of the Hierarchy window to toggle between sorting GameObjects by the default Transform sort, or alphanumeric sort order in the Hierarchy window. This setting isn’t av... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf1e77f6a923 | unity_docs | rendering | What is `Renderer.worldToLocalMatrix` in Unity? Explain its purpose and usage. | Renderer.worldToLocalMatrix
public
Matrix4x4
worldToLocalMatrix
;
Description
Matrix that transforms a point from world space into local space (Read Only).
Use this matrix for shader parameters and calculations related to rendering instead of
Transform.worldToLocalMatrix
.
The matrix from the Transform compo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68f82b6f1555 | unity_docs | xr | What is `Camera.GetStereoViewMatrix` in Unity? Explain its purpose and usage. | Camera.GetStereoViewMatrix
Declaration
public
Matrix4x4
GetStereoViewMatrix
(
Camera.StereoscopicEye
eye
);
Parameters
Parameter
Description
eye
Specifies the stereoscopic eye whose view matrix needs to be returned.
Returns
Matrix4x4
The view matrix of the specified stereoscopic eye.
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d730b0d15213 | unity_docs | rendering | What is `Camera.layerCullSpherical` in Unity? Explain its purpose and usage. | Camera.layerCullSpherical
public bool
layerCullSpherical
;
Description
How to perform per-layer culling for a Camera.
Normally this type of culling is performed by moving the Camera's far plane closer to the eye. By setting this
value to true, the culling is instead based on spherical distance. The benefit is ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d574778c140e | unity_docs | animation | Show me a Unity code example for 'Animation Parameters'. | sented by a checkbox)
Trigger
- a boolean parameter that is reset by the controller when consumed by a transition (represented by a circle button)
Parameters can be assigned values from a script using functions in the Animator class:
SetFloat
,
SetInteger
,
SetBool
,
SetTrigger
, and
ResetTrigger
.
Here’s an example of... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cee944daa43c | unity_docs | physics | What is `PhysicsScene2D.CapsuleCast` in Unity? Explain its purpose and usage. | PhysicsScene2D.CapsuleCast
Declaration
public
RaycastHit2D
CapsuleCast
(
Vector2
origin
,
Vector2
size
,
CapsuleDirection2D
capsuleDirection
,
float
angle
,
Vector2
direction
,
float
distance
,
int
layerMask
= Physics2D.DefaultRaycastLayers);
Declaration
public
RaycastHit2D
CapsuleCast
(
Vecto... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a44547368e1a | unity_docs | scripting | What is `Experimental.GraphView.StickyNoteChangeEvent.GetPooled` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StickyNoteChangeEvent.GetPooled(StickyNote,Change)
Parameters
Parameter
Description
target
The target [StickyNote].
change
The type of change.
Returns
void
Returns an initialized event.
Description
Gets an event from... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3fdca7e27c75_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | -enabled update job structs must implement this interface to be executed by .
Signature:
```csharp
public interface IUpdateTransformJob
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_9e7c50f127a7 | unity_docs | scripting | What is `MPE.ChannelService.GetPort` in Unity? Explain its purpose and usage. | ChannelService.GetPort
Declaration
public static int
GetPort
();
Returns
int
The port number of the ChannelService.
Description
Retrieves the port where the ChannelService runs. This port is chosen randomly when the ChannelService first starts. Alternatively you can specify the port from the command line, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f742d191da5 | unity_docs | scripting | Show me a Unity C# example demonstrating `Camera.worldToCameraMatrix`. | or to provide a custom Camera's
location that is not based on the transform.
Note that camera space matches OpenGL convention: camera's forward is the negative
Z axis. This is different from Unity's convention, where forward is the positive Z
axis.
If you change this matrix, the camera no longer updates its rendering b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5e6115896bf | unity_docs | editor | What is `UIElements.Column.comparison` in Unity? Explain its purpose and usage. | Column.comparison
public Comparison<int>
comparison
;
Description
The comparison to use when using
ColumnSortingMode.Default
. Compares two items by their index in the source.
The following example creates a
MultiColumnListView
that can be sorted with the default algorithm:
```csharp
using System;
u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a4e1efb70a9b | unity_docs | scripting | What is `HighlightSearchMode` in Unity? Explain its purpose and usage. | HighlightSearchMode
enumeration
Description
Used to specify how to find a given element in the editor to highlight.
Let's consider various approaches to highlighting the Scale control in the Transform component.
Using the
HighlightSearchMode.PrefixLabel
mode you can specify the label text "Scale" as the identifi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9e15828c4a08 | unity_docs | physics | Show me a Unity C# example demonstrating `Rigidbody2D.linearVelocity`. | y is affected by user specified forces, impulses from collisions, gravity and
Rigidbody2D.linearDamping
.
Note:
A velocity in Unity is represented as world units per second. World units are arbitrary and often thought of as metres, but they can also represent millimetres or light years.
Additional resources:
Rigidbo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7fbf1d05f143 | unity_docs | editor | What is `Rendering.GraphicsTier.Tier1` in Unity? Explain its purpose and usage. | GraphicsTier.Tier1
Description
The lowest graphics tier. Corresponds to low-end devices.
Note:
Graphics tiers are only supported in the Built-in Render Pipeline.
For information on which devices this graphics tier corresponds to, and how to work with graphics tiers, see
Graphics tiers
.
Additional resources:
Gra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7dd5bd0b8617 | unity_docs | ui | In Unity's 'Relative and absolute positioning', what is 'Create the example for the runtime UI' and how does it work? | Create a USS file named
PositioningTest.uss
with the following content:
```.box {
height: 70px;
width: 70px;
margin-bottom: 2px;
background-color: gray;
}
#relative{
width: 70px;
height: 70px;
background-color: purple;
left: 25px;
margin-bottom: 2px;
position:relative;
}
#absolutePositionElement{
left: 25px;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c90b310c2468 | unity_docs | scripting | What is `Experimental.Rendering.GraphicsFormat.B8G8R8_UInt` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormat.B8G8R8_UInt
Description
A three-component, 24-bit unsigned integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2 | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_99aefc0e2b9d | unity_docs | rendering | What are the parameters of `ImageConversion.EncodeArrayToEXR` in Unity? | Description Encodes this array into the EXR format. This function returns a byte array which is the EXR file data. You can store the encoded data as a file or send it over the network without further processing. This function does not work on any compressed format.
Although it is best to use this fu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_16040b4c6695 | unity_docs | rendering | What is `PlayerSettings.spriteBatchVertexThreshold` in Unity? Explain its purpose and usage. | PlayerSettings.spriteBatchVertexThreshold
public static int
spriteBatchVertexThreshold
;
Description
Specifies the max vertex limit for Sprite batching.
Unity will automatically batch SpriteRenderers into the same draw call if they share the same Material and fulfill other criteria. The default limit is 300 ve... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0794c5eee706 | unity_docs | scripting | What is `TerrainTools.TerrainPaintTool_1.GetDescription` in Unity? Explain its purpose and usage. | TerrainPaintTool<T0>.GetDescription
Declaration
public string
GetDescription
();
Returns
string
Tool description.
Description
Retrieves the description of the custom terrain tool.
This function must be implemented. Unity calls this method to populate the terrain tool inspector.
Additional resources:
Ter... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1e24d0a683b | unity_docs | rendering | What is `ParticleSystem.RotationOverLifetimeModule.x` in Unity? Explain its purpose and usage. | ParticleSystem.RotationOverLifetimeModule.x
public
ParticleSystem.MinMaxCurve
x
;
Description
Rotation over lifetime curve for the x-axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBeh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6e0c9ccf4a9 | unity_docs | scripting | Show me a Unity C# example demonstrating `MeshUtility.Optimize`. | icant as both will change.
You should only use this function on meshes you generate procedurally in code, for regular mesh assets it is called automatically by the import pipeline when 'Optimize Mesh' is enabled in the mesh importer settings.
This function is effectively the same as calling
Mesh.Optimize
or
Mesh.Opt... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9fe1f7291ef | unity_docs | scripting | What is `IntegrityCheckLevel` in Unity? Explain its purpose and usage. | IntegrityCheckLevel
enumeration
Description
Enumeration specifying a integrity check level.
Additional resources:
Debug.CheckIntegrity
Properties
Property
Description
Low
Fast checks.
Medium
Moderate checks.
High
Thorough but slow checks. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1d3c0d7ac608 | github | scripting | Write a Unity C# MonoBehaviour script called A Managed Behaviour | ```csharp
using UnityEngine;
namespace Gilzoide.UpdateManager
{
/// <summary>
/// <see cref="MonoBehaviour"/> abstract class with automatic registration in <see cref="UpdateManager"/>.
/// </summary>
/// <remarks>
/// Instances will register themselves for updates in the <c>OnEnable</c> message and... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ec24b79b3bb | unity_docs | editor | Show me a Unity C# example demonstrating `PrefabUtility.InstantiatePrefab`. | he Prefab is instantiated in the active Scene.
Note:
You should not instantiate Prefabs from the
OnValidate()
or
Awake()
method. This is because the order in which GameObjects become awake is not deterministic, and therefore can result in unexpected behaviour. If you try this, Unity will generate a warning reading... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_938b3b03e198_doc_2 | github | scripting | What does `InheritorAwake` do in this Unity script? Explain its purpose and signature. | Called in Awake when object is not destroyed immediately.
Signature:
```csharp
protected virtual void InheritorAwake()
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_c112e98925c1 | unity_docs | scripting | In Unity's 'The Debug class', what is 'Excluding Debug code from non-development builds' and how does it work? | The
UnityEngine.Debug
logging APIs aren’t stripped from
release builds
, and write to log files if called. You can prevent this by using
#if
directives or a conditional attribute to make compilation of Debug calls dependent on a scripting symbol that’s only defined in
development builds
.
The following example uses a c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0bb31fe7867b | unity_docs | performance | Give me an overview of the `PickingIncludeExcludeList` class in Unity. | PickingIncludeExcludeList
struct in
UnityEditor
Description
Represents a list of Unity Object and
DOTS Entity
IDs that picking algorithms can either consider or discard.
Properties
Property
Description
ExcludeEntities
An array of DOTS Entity IDs that the picking algorithm doesn't consider when it selects the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_93ab72ccd15e | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.AddTargetDependency` in Unity? | Description Creates a dependency between this target and another target. The other target may be in a different project. ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_AddTargetDependency
{
[PostProcessBuild]
public static void OnPost... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b7bb41972949 | unity_docs | xr | In Unity's 'Introduction to packages', what is 'Manifests' and how does it work? | There are two types of manifest files:
Project manifests
(
manifest.json
) store information that the Package Manager needs to locate and load the right packages, including a list of packages and versions declared as dependencies.
Package manifests
(
package.json
) store information about a specific package, and a list... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb5b0dde18b8 | unity_docs | audio | What is `AudioClip.LoadAudioData` in Unity? Explain its purpose and usage. | AudioClip.LoadAudioData
Declaration
public bool
LoadAudioData
();
Returns
bool
Returns true if the clip is loaded into memory.
Description
Loads the asset data of an
AudioClip
into memory, so it will immediately be ready to play.
Use this method when your application can afford an upfront performance o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5cafc9bbe00 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.QueryEngine_1.ParseQuery`. | string.
useFastYieldingQueryHandler
Set to true to get a query that yields null results for elements that don't pass the query, instead of only the elements that pass the query.
Returns
ParsedQuery<TData>
ParsedQuery operation of type TData.
Description
Parses a query string into a ParsedQuery operation. This... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_44863acade36_doc_15 | github | scripting | What does `GetIndoorMapFloorId` do in this Unity script? Explain its purpose and signature. | Get the Indoor Map Floor Id of this Positioner.The Indoor Map Floor Id of this Positioner.
Signature:
```csharp
public int GetIndoorMapFloorId()
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_4327b6de4850 | unity_docs | scripting | What is `SceneTemplate.SceneTemplateAsset` in Unity? Explain its purpose and usage. | SceneTemplateAsset
class in
UnityEditor.SceneTemplate
/
Inherits from:
ScriptableObject
Description
An Asset that stores everything required to instantiate a new Scene from a templated Scene.
Properties
Property
Description
addToDefaults
Use this field to add this template to the list of default templates in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cc8565b2e99b | unity_docs | scripting | In Unity's 'Apple’s privacy manifest policy requirements', what is 'Privacy manifest for third-party SDKs, packages, and plug-ins' and how does it work? | If you’re a plug-in, package, or SDK owner, and you provide a service or package to be included within a Unity project as a .framework, follow these steps:
Assess if your native code or native library includes any of the following categories of information:
Any type of data
categorized by Apple
Any APIs listed under
re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0fbcb62f224b | unity_docs | editor | What is `SettingsProvider.GetSearchKeywordsFromPath` in Unity? Explain its purpose and usage. | SettingsProvider.GetSearchKeywordsFromPath
Declaration
public static IEnumerable<string>
GetSearchKeywordsFromPath
(string
path
);
Parameters
Parameter
Description
path
Path of the Asset on disk.
Returns
IEnumerable<string>
Returns the list of keywords.
Description
Extract search keywords from the se... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1899536b090b | unity_docs | scripting | What are the parameters of `Actions.ContextMenuUtility.AddMenuItemsForType` in Unity? | Description Adds all MenuItem of a specific type to the Scene view context menu. ```csharp
using UnityEditor;
using UnityEditor.Actions;
using UnityEditor.Overlays;
using UnityEngine;
using UnityEngine.UIElements;
[Overlay(typeof(SceneView), "Context Menu Example", defaultDisplay = true)]
class ContextMenuExample : Ov... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c7d58355d662 | unity_docs | physics | Show me a Unity code example for 'Uses of layers in Unity'. | Unity uses
Physics.DefaultRaycastLayers
which matches every layer except Ignore Raycast.
The Physics.Raycast function uses a bitmask, and each bit determines if a layer is ignored by rays or not. If all bits in the layerMask are on, the ray collides against all
colliders
. If the layerMask = 0, there are no
collisions
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dcb5f62802f7 | unity_docs | editor | What is `Build.IPreprocessBuildWithReport` in Unity? Explain its purpose and usage. | IPreprocessBuildWithReport
interface in
UnityEditor.Build
Implements interfaces:
IOrderedCallback
Description
Implement this interface to receive a callback before the Player build is started.
Public Methods
Method
Description
OnPreprocessBuild
Implement this function to receive a callback before the build is... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0a212619fc54_doc_2 | github | scripting | What does `IPoolable` do in this Unity script? Explain its purpose and signature. | Retrieves an object from the MonoBehaviour-based pool for the specified type.The type of the poolable MonoBehaviour object.The poolable object from the pool.
Signature:
```csharp
public static T GetMono<T>() where T : MonoBehaviour, IPoolable => _poolService.GetMono<T>();
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_7d7104391a68 | unity_docs | rendering | What is `TextureFormat.RGB48_SIGNED` in Unity? Explain its purpose and usage. | TextureFormat.RGB48_SIGNED
Description
Three color (RGB) texture format, 16-bits signed integer per channel.
Import textures of this format in .DDS files.
Note that not all graphics cards support all texture formats, use
SystemInfo.SupportsTextureFormat
to check.
Additional resources:
Texture2D.format
,
texture... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_34e1df70b799 | unity_docs | rendering | What is `U2D.SpriteAtlasExtensions.GetPlatformSettings` in Unity? Explain its purpose and usage. | SpriteAtlasExtensions.GetPlatformSettings
Declaration
public static
TextureImporterPlatformSettings
GetPlatformSettings
(
U2D.SpriteAtlas
spriteAtlas
,
string
buildTarget
);
Parameters
Parameter
Description
buildTarget
The name of the build target.
Description
Returns the platform settings of the build... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15dff678f66d | unity_docs | editor | What are the parameters of `PrefabUtility.SaveAsPrefabAssetAndConnect` in Unity? | Returns GameObject The root GameObject of the saved Prefab Asset, if available. Description Creates a Prefab Asset at the given path from the given GameObject, including any children in the Scene and at the same time make the given GameObject into an instance of the new Prefab. In case some of the children are Prefab i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8a61a2f5a56 | unity_docs | xr | What is `XR.XRSettings.enabled` in Unity? Explain its purpose and usage. | XRSettings.enabled
public static bool
enabled
;
Description
Globally enables or disables XR for the application.
Set this to true to enable XR mode for the application. Note that this does not activate XR mode. XR mode is activated when a supported Head Mounted Display (HMD) is connected.
The GearVR cannot be d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0619dc8dddec | unity_docs | rendering | In Unity's 'Mesh asset Inspector window reference', what is 'View mode dropdown' and how does it work? | For more information, refer to
Use the Mesh asset Inspector Preview
.
Value Description Shaded
Provides a visualization of the mesh with a basic light. This is the default view. For more information, see
Shaded view
.
UV Checker
Applies a checkerboard texture to the mesh to visualize how the mesh’s UV layout maps textu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4cddf2eb1805 | unity_docs | scripting | What is `Profiling.HierarchyFrameDataView.invalidSampleId` in Unity? Explain its purpose and usage. | HierarchyFrameDataView.invalidSampleId
public static int
invalidSampleId
;
Description
Index of the invalid item.
If the
invalidSampleId
is the same item as returned by
HierarchyFrameDataView.GetRootItemID
, then the data is unavailable. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b141c36d9019 | unity_docs | scripting | What is `Toolbars.EditorToolbarDropdownToggle` in Unity? Explain its purpose and usage. | EditorToolbarDropdownToggle
class in
UnityEditor.Toolbars
/
Inherits from:
UIElements.BaseField_1
Description
A control that is both a toggle and a dropdown used with
EditorToolbarElementAttribute
.
Properties
Property
Description
dropdownClickable
Clickable object for this dropdown.
icon
The text associ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b09bea7375f3 | github | scripting | Write a Unity C# script called Singleton Attribute | ```csharp
using System;
using UnityEngine;
namespace E
{
[AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = false)]
public sealed class SingletonAttribute : Attribute
{
public SingletonAttribute()
{
HideFlags = HideFlags.None;
}
public boo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb239f8b6f6f | unity_docs | rendering | What is `ScreenCapture.CaptureScreenshot` in Unity? Explain its purpose and usage. | ScreenCapture.CaptureScreenshot
Declaration
public static void
CaptureScreenshot
(string
filename
,
int
superSize
);
Declaration
public static void
CaptureScreenshot
(string
filename
,
ScreenCapture.StereoScreenCaptureMode
stereoCaptureMode
);
Parameters
Parameter
Description
filename
The path to sa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c55e799a528c | unity_docs | rendering | In Unity's 'Upgrade to Unity 2023.2', what is 'Auto-generated lighting has been removed' and how does it work? | The
Auto Generate
setting in the Lighting window has been removed, and related APIs are now obsolete.
To generate baked lighting for a scene, you can do any of the following:
Select
Generate Lighting
in the Lighting window.
Use the
Lightmapping.Bake
API.
Use the
Lightmapping.BakeAsync
API.
To check lightmaps while you’... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0a108399fcce | unity_docs | rendering | Show me a Unity code example for 'Custom data Surface Shader example in the Built-In Render Pipeline'. | ective
vertex:functionName
is used, but the function should take two parameters:
inout appdata_full and out Input
. You can fill in any Input member that is not a built-in value there.
Note:
Custom Input members used in this way must not have names beginning with ‘uv’ or they won’t work properly.
The example below defi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f335d81bdc5 | unity_docs | animation | What is `Animator.writeDefaultValuesOnDisable` in Unity? Explain its purpose and usage. | Animator.writeDefaultValuesOnDisable
public bool
writeDefaultValuesOnDisable
;
Description
Specifies whether playable graph values are reset or preserved when the
Animator
is disabled.
Set this property to true to reset the playable graph to its default values when the
Animator
is disabled.
Set to this pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_98f07313dc81 | unity_docs | editor | What is `RuntimePlatform.WindowsEditor` in Unity? Explain its purpose and usage. | RuntimePlatform.WindowsEditor
Description
In the Unity editor on Windows.
Additional resources:
RuntimePlatform
,
Platform dependent compilation
.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
if (Application.platform == RuntimePlatform.WindowsEditor)
{
Debug.Log("Do some... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e44acff7d8aa | unity_docs | scripting | What is `Video.VideoPlayer.Pause` in Unity? Explain its purpose and usage. | VideoPlayer.Pause
Declaration
public void
Pause
();
Description
Pauses the playback and leaves the current time intact.
Use this method to pause the playback of a video. This method sets
VideoPlayer.isPlaying
to
false
. To play again, use
VideoPlayer.Play
.
If you pause the video when the VideoPlayer isn't... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b7dada2a871 | unity_docs | input | What is `Touch.position` in Unity? Explain its purpose and usage. | Touch.position
public
Vector2
position
;
Description
The position of the touch in screen space pixel coordinates.
Position returns the current position of a touch contact as it's dragged. If you need the original position of the touch see
Touch.rawPosition
.
The bottom-left of the screen or window is at (0, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_53c5d2133143 | unity_docs | math | Show me a Unity C# example demonstrating `Mathf.RoundToInt`. | Mathf.RoundToInt
Declaration
public static int
RoundToInt
(float
f
);
Description
Returns
f
rounded to the nearest integer.
If the number ends in .5 so it is halfway between two integers, one of which is even and the other odd, the even number is returned.
```csharp
using UnityEngine;public class ExampleSc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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