id stringlengths 15 22 | source stringclasses 2
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values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_sr_9fcd92163041 | unity_docs | scripting | What is `GameObject.Find` in Unity? Explain its purpose and usage. | GameObject.Find
Declaration
public static
GameObject
Find
(string
name
);
Parameters
Parameter
Description
name
The name or hierarchy path of the GameObject to find.
Description
Finds and returns a GameObject with the specified name or hierarchy path.
Only returns active GameObjects. Returns
null
if ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3aad4bf86958 | unity_docs | physics | In Unity's 'Call Unity C# script functions from JavaScript', what is 'Example SendMessage code' and how does it work? | To make the call from a JavaScript plug-in embedded in your project, use the following code:
```
MyGameInstance.SendMessage(objectName, methodName, value);
```
objectName
is the name of an object in your
scene
.
methodName
is the name of a method in the script, currently attached to that object.
value
can be a string, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_113cd3aa867f | unity_docs | scripting | In Unity's 'App slicing', what is 'Modify a variant' and how does it work? | There might be times where you want to use a variant on a specific device, or on devices that run over a set memory limit. To do this, you can change the settings of each variant you use.
To modify a variant, navigate to
Player Settings
>
Other Settings
>
Configuration
and expand
Variant map for app slicing
.
Note
: En... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e68f378d147 | unity_docs | rendering | What is `Rendering.DrawingSettings.GetShaderPassName` in Unity? Explain its purpose and usage. | DrawingSettings.GetShaderPassName
Declaration
public
Rendering.ShaderTagId
GetShaderPassName
(int
index
);
Parameters
Parameter
Description
index
Index of the shader pass to use.
Description
Get the name of the shader pass. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b1faa4f292d5 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.inheritVelocity`. | em.
This module applies velocities to particles based on the velocity of the object that spawned them. For most Particle Systems, this is the GameObject velocity, but for sub-emitters, the velocity comes from the parent particle that the sub-emitter particle originated from.
Particle System modules do not need to be r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64119931c773 | unity_docs | ui | What is `GUI.VerticalScrollbar` in Unity? Explain its purpose and usage. | GUI.VerticalScrollbar
Declaration
public static float
VerticalScrollbar
(
Rect
position
,
float
value
,
float
size
,
float
topValue
,
float
bottomValue
);
Declaration
public static float
VerticalScrollbar
(
Rect
position
,
float
value
,
float
size
,
float
topValue
,
float
bottomValue
,
GUIStyle
st... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6176837b515e | unity_docs | rendering | In Unity's 'Mesh Renderer component reference', what is 'Lightmapping' and how does it work? | The Lightmapping section contains properties relating to baked and real-time
lightmaps
.
This section is visible only if only if Receive Global Illumination
is set to
Lightmaps
.
Property:
Function:
Scale in Lightmap
Specify the relative size of the Renderer’s UVs within a lightmap.
A value of 0 results in the Renderer... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e309a4767e7a | unity_docs | physics | In Unity's 'Texture compression in Web', what is 'Precedence for compression format settings' and how does it work? | You can set the default texture compression format for your Web application from either the
Web build settings
window or the Web
Player settings
window. Before you set the texture compression format, it’s important to decide which of these settings take precedence. The texture compression format value you set in build ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f15aae0e7364 | unity_docs | audio | Show me a Unity C# example demonstrating `AudioChorusFilter.wetMix1`. | AudioChorusFilter.wetMix1
public float
wetMix1
;
Description
Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5.
```csharp
using UnityEngine;[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class Example : MonoBehaviour
{
// Produce random mixes with the Chorus fil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48989b2baaf0 | unity_docs | scripting | What is `Rendering.RenderPipelineAsset.pipelineType` in Unity? Explain its purpose and usage. | RenderPipelineAsset.pipelineType
public Type
pipelineType
;
Description
Returns a
RenderPipeline
type associated with the given
RenderPipelineAsset
instance.
The result is based on the generic parameter type of
RenderPipelineAsset<T0>
. If a custom Render Pipeline Asset does not inherit from the
RenderPip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_640a5125412e | unity_docs | editor | What is `AndroidJNI.RegisterNatives` in Unity? Explain its purpose and usage. | AndroidJNI.RegisterNatives
Declaration
public static int
RegisterNatives
(IntPtr
clazz
,
JNINativeMethod[]
methods
);
Returns
int
Zero on success, negative value on error. Falsely succeeds in Editor.
Description
Registers native methods with the class specified by the clazz argument.
See
JNINativeMetho... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f0eed1de434c | unity_docs | rendering | What is `Camera.orthographic` in Unity? Explain its purpose and usage. | Camera.orthographic
public bool
orthographic
;
Description
Is the camera orthographic (
true
) or perspective (
false
)?
When ortho is
true
, camera's viewing volume is defined by
orthographicSize
.
When orthographic is
false
, camera's viewing volume is defined by
fieldOfView
.
NOTE: Deferred rendering i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_df429f317b75 | unity_docs | rendering | In Unity's 'Set the lighting model in a Surface Shader in the Built-In Render Pipeline', what is 'Custom GI' and how does it work? | Declare the following function to customize the decoding lightmap data and probes:
void Lighting<Name>_GI (SurfaceOutput s, UnityGIInput data, inout UnityGI gi);
Note that to decode standard Unity lightmaps and SH probes, you can use the built-in DecodeLightmap and ShadeSHPerPixel functions, as seen in UnityGI_Base in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_930249988d07 | unity_docs | scripting | Show me a Unity C# example demonstrating `Event.numeric`. | Event.numeric
public bool
numeric
;
Description
Is the current keypress on the numeric keyboard? (Read Only)
Use this flag to destinguish between main & numeric keys.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Creates a Label and prints Numeric Key pad is on/off
// depending on the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d2c2dc5cf65 | unity_docs | scripting | What is `UIElements.UxmlLongAttributeDescription.TryGetValueFromBag` in Unity? Explain its purpose and usage. | UxmlLongAttributeDescription.TryGetValueFromBag
Declaration
public bool
TryGetValueFromBag
(
UIElements.IUxmlAttributes
bag
,
UIElements.CreationContext
cc
,
ref long
value
);
Parameters
Parameter
Description
bag
The bag of attributes.
cc
The context in which the values are retrieved.
value
The valu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48b288227e0a | unity_docs | animation | What is `Animations.CurveFilterOptions.rotationError` in Unity? Explain its purpose and usage. | CurveFilterOptions.rotationError
public float
rotationError
;
Description
The amount the rotation animation curve is allowed to deviate from its original curve. This amount is expressed as a number of degrees. It should be a positive value between 0 and 180. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2137351d8261 | unity_docs | physics | What is `Rigidbody.isKinematic` in Unity? Explain its purpose and usage. | Rigidbody.isKinematic
public bool
isKinematic
;
Description
Controls whether physics affects the rigidbody.
If isKinematic is enabled, Forces, collisions or joints will not affect the rigidbody anymore.
The rigidbody will be under full control of animation or script control by changing transform.position.
Kine... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c0b6c6a526b | unity_docs | scripting | What is `Progress` in Unity? Explain its purpose and usage. | Progress
class in
UnityEditor
Description
The Progress utility class reports the progress of asynchronous tasks to Unity.
The Progress utility class can be used to report progress of asynchronous tasks in multiple ways. Here is an example of a task that runs on the
EditorApplication.update
loop and reports prog... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b526d92bda2c | unity_docs | audio | What is `Audio.AudioMixerUpdateMode` in Unity? Explain its purpose and usage. | AudioMixerUpdateMode
enumeration
Description
The mode in which an AudioMixer should update its time.
Use this with AudioMixer.updateMode to define how the AudioMixer time is updated.
Properties
Property
Description
Normal
Update the AudioMixer with scaled game time.
UnscaledTime
Update the AudioMixer with uns... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_729701531be5 | unity_docs | scripting | What is `Experimental.GraphView.MiniMap.zoomFactorTextChanged` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
MiniMap.zoomFactorTextChanged
public Action<string>
zoomFactorTextChanged
;
Description
Callback for when the zoom factor text has changed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c1e0cb5d47d7 | unity_docs | input | Give me an overview of the `IMECompositionMode` class in Unity. | IMECompositionMode
enumeration
Description
Controls IME input.
Properties
Property
Description
Auto
Enable IME input only when a text field is selected (default).
On
Enable IME input.
Off
Disable IME input. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d88df27e7805 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.LimitVelocityOverLifetimeModule.multiplyDragByParticleVelocity`. | ParticleSystem.LimitVelocityOverLifetimeModule.multiplyDragByParticleVelocity
public bool
multiplyDragByParticleVelocity
;
Description
Adjust the amount of drag this module applies to particles, based on their speeds.
Additional resources:
ParticleSystem.LimitVelocityOverLifetimeModule.drag
,
ParticleSystem.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de602edd0617 | unity_docs | animation | What is `Animations.IAnimationJobPlayable` in Unity? Explain its purpose and usage. | IAnimationJobPlayable
interface in
UnityEngine.Animations
Implements interfaces:
IPlayable
Description
The interface defining an animation playable that uses
IAnimationJob
.
Additional resources:
AnimationScriptPlayable
.
Public Methods
Method
Description
GetJobData
Gets the job data contained in the playa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76704983695b | unity_docs | scripting | What is `Unity.IO.LowLevel.Unsafe.FileHandle.Close` in Unity? Explain its purpose and usage. | FileHandle.Close
Declaration
public
Unity.Jobs.JobHandle
Close
(
Unity.Jobs.JobHandle
dependency
);
Parameters
Parameter
Description
dependency
(Optional) The JobHandle to wait on before closing the file.
Returns
JobHandle
The JobHandle for the asynchronous close operation. You can use this JobHandle ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a4b9840e9a32 | unity_docs | physics | What is `TerrainTools.TerrainPaintUtility.EndPaintHoles` in Unity? Explain its purpose and usage. | TerrainPaintUtility.EndPaintHoles
Declaration
public static void
EndPaintHoles
(
TerrainTools.PaintContext
ctx
,
string
editorUndoName
);
Parameters
Parameter
Description
ctx
The Terrain holes PaintContext to complete.
editorUndoName
Unique name used for the undo stack.
Description
Helper function to c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_79c253bb1511 | unity_docs | ui | In Unity's 'Bind to a list without ListView', what is 'Create and style a custom control' and how does it work? | Create a custom control with C# that represents a reference to a 2D texture asset, and style it with USS.
In that folder, create a folder named
Editor
.
In the Editor folder, create a C# script named
TexturePreviewElement.cs
.
Replace the contents of
TexturePreviewElement.cs
with the following:
```csharp
using System;
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ae2e9fb64f1 | unity_docs | rendering | What is `Editor.GetPreviewTitle` in Unity? Explain its purpose and usage. | Editor.GetPreviewTitle
Declaration
public
GUIContent
GetPreviewTitle
();
Description
Override this method if you want to change the label of the Preview area.
If null is returned the default text "Preview" will be used.
Note:
Inspector previews are limited to the primary editor of persistent objects (assets)... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_20c5ac1ddb31 | github | scripting | Write a Unity C# script called Player Input | ```csharp
using Unity.Entities;
using Unity.Collections;
using UnityEngine;
namespace Farmer.Core
{
public struct PlayerInput : IComponentData
{ }
class PlayerInputSystem : ComponentSystem
{
public struct Group
{
public int Length;
[ReadOnly] public ComponentDa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e46af5a2d9b4 | unity_docs | rendering | In Unity's 'Writing compute shaders for multiple platforms', what is 'Cross-platform best practices' and how does it work? | DirectX 11 (DX11) supports many actions that are not supported on other platforms (such as Metal or
OpenGL ES
). Therefore, you should always ensure your shader has well-defined behavior on platforms that offer less support, rather than only on DX11. Here are few things to consider:
Out-of-bounds memory accesses are ba... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_11e0216824b0 | unity_docs | scripting | What is `Experimental.GraphView.StackNode.DragLeave` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StackNode.DragLeave
Declaration
public bool
DragLeave
(
UIElements.DragLeaveEvent
evt
,
IEnumerable<ISelectable>
selection
,
Experimental.GraphView.IDropTarget
leftTarget
,
Experimental.GraphView.ISelection
dragSource
);... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d2c451d504d | unity_docs | math | What is `Rendering.RayTracingAccelerationStructure.Settings.managementMode` in Unity? Explain its purpose and usage. | RayTracingAccelerationStructure.Settings.managementMode
public
Rendering.RayTracingAccelerationStructure.ManagementMode
managementMode
;
Description
An enum that determines whether Unity or the user updates a RayTracingAccelerationStructure.
Additional resources:
ManagementMode
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d873d88fa31c | unity_docs | performance | What is `Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.GetCategoryByName` in Unity? Explain its purpose and usage. | ProfilerUnsafeUtility.GetCategoryByName
Declaration
public static ushort
GetCategoryByName
(char*
name
,
int
nameLen
);
Parameters
Parameter
Description
name
Category name.
nameLen
Category name length.
Returns
ushort
Returns Profiler category identifier.
Description
Gets the Profiler category ide... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2322da140164 | unity_docs | scripting | What is `U2D.SpriteAtlasAsset.GetMasterAtlas` in Unity? Explain its purpose and usage. | SpriteAtlasAsset.GetMasterAtlas
Declaration
public
U2D.SpriteAtlas
GetMasterAtlas
();
Returns
SpriteAtlas
Returns the Master Sprite Atlas if set. Otherwise, returns null.
Description
Gets the Master Sprite Atlas for the given Variant Sprite Atlas. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c4ba1b539cb | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.BaseElement.SetCustomAttribute` in Unity? Explain its purpose and usage. | BaseElement.SetCustomAttribute
Declaration
public
Unity.Android.Gradle.Manifest.BaseAttribute
SetCustomAttribute
(string
name
,
string
value
);
Parameters
Parameter
Description
name
Attribute name with namespace.
value
Attribute value.
Description
Sets a custom attribute with name and value. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf55c521bd4b | unity_docs | editor | What is `AssetBundle.memoryBudgetKB` in Unity? Explain its purpose and usage. | AssetBundle.memoryBudgetKB
public static uint
memoryBudgetKB
;
Description
Controls the size of the shared AssetBundle loading cache. Default value is 1MB.
Depending on your AssetBundle build and load strategy, sections of the AssetBundle file may be accessed multiple times. To improve loading performance, the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f90633174947 | unity_docs | rendering | What is `Rendering.ShaderPropertyType` in Unity? Explain its purpose and usage. | ShaderPropertyType
enumeration
Description
Type of a given shader property.
Properties
Property
Description
Color
The property holds a Vector4 value representing a color.
Vector
The property holds a Vector4 value.
Float
The property holds a floating number value.
Range
The property holds a floating number va... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1184dd7d9e8 | unity_docs | scripting | Give me an overview of the `GradientAlphaKey` class in Unity. | GradientAlphaKey
struct in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Alpha key used by Gradient.
Additional resources:
GradientColorKey
,
Gradient
.
Properties
Property
Description
alpha
Alpha channel of key.
time
Time of the key (0 - 1).
Constructors
Constructor
Description
Gr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_43ae3647ed58 | unity_docs | math | In Unity's 'Load SSH keys automatically on Windows (PuTTY)', what is 'Before you begin' and how does it work? | Make sure you’ve installed the PuTTY suite, which includes Pageant. If it’s not installed, its download link is available at
https://www.putty.org/
.
Check if you have any existing SSH keys. Refer to the GitHub Docs article,
Checking for existing SSH keys
.
If you don’t have an SSH key:
Use the PuTTYgen application to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2536cc2ba392 | unity_docs | physics | What is `Canvas.ForceUpdateCanvases` in Unity? Explain its purpose and usage. | Canvas.ForceUpdateCanvases
Declaration
public static void
ForceUpdateCanvases
();
Description
Force all canvases to update their content.
A canvas performs its layout and content generation calculations at the end of a frame, just before rendering, in order to ensure that it's based on all the latest changes th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_182b50db01f5 | unity_docs | scripting | Explain 'Aim Constraint component' in Unity. | An Aim Constraint rotates a GameObject to face its source GameObjects. It can also maintain a consistent orientation for another axis. For example, you can add an Aim Constraint to a
Camera
. To keep the Camera upright while the Constraint aims it, specify the up axis of the Camera and an up direction to align it to.
U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_678446fe0d94 | github | scripting | Write a Unity C# XR/VR script for Look At Player | ```csharp
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
/// <summary>
/// Make the object look at the xr rig's camera
/// </summary>
public class LookAtPlayer : MonoBehaviour
{
[Tooltip("Follow x axis")]
public bool lookX = false;
[Tooltip("Follow y axis")]
public bool lookY = false;
... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_833923d60421 | unity_docs | scripting | In Unity's 'Game view reference', what is 'Game view control bar' and how does it work? | The Game view control bar is at the top of the Game view and contains options to control the Game view.
Property Description Game/Simulator
Select the Game or Simulator view. Use the Game view to preview how your final, built application looks. Use the Simulator view to preview how your built application looks on a mob... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a45a37e1dd6b | unity_docs | math | What is `AndroidJNI.CallCharMethodUnsafe` in Unity? Explain its purpose and usage. | AndroidJNI.CallCharMethodUnsafe
Declaration
public static char
CallCharMethodUnsafe
(IntPtr
obj
,
IntPtr
methodID
,
jvalue*
args
);
Description
Calls a Java instance method defined by
methodID
, optionally passing an array of arguments (
args
) to the method.
Additional resources:
Java Native Interface Spe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a60c6e32c707 | unity_docs | audio | Explain 'Web request low-level API reference' in Unity. | While the
high-level web request API
minimizes the need for boilerplate code, the low-level web request API offers more flexibility and control.
This section lists key members of the low-level API and the scenarios they’re intended for. In general, using the low-level API involves creating a UnityWebRequest to which yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ece71f76a919 | unity_docs | scripting | What is `UIElements.ContextClickEvent` in Unity? Explain its purpose and usage. | ContextClickEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.MouseEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
The event sent when clicking the right mouse button.
Inherited Members
Properties Property Description
bubbles
Returns whether this event type bubble... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61a1d8afd70a | unity_docs | animation | Show me a Unity C# example demonstrating `Tilemaps.Tilemap.RefreshTile`. | Tilemap.RefreshTile
Declaration
public void
RefreshTile
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Position of the
Tile
on the
Tilemap
.
Description
Refreshes a
Tile
at the given XYZ coordinates of a cell in the
Tilemap
.
The
Tilemap
will retrieve the rendering data, anima... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_75d8548a7b48 | unity_docs | rendering | Explain 'macOS Player settings reference' in Unity. | This page details the Player settings specific to macOS. For a description of the general Player settings, refer to
Player Settings
.
You can find documentation for the properties in the following sections:
Icon
Resolution and Presentation
Splash Image
Other Settings
## Icon
Activate the
Override for Windows, Mac, Li... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5f09a9ff9e20 | unity_docs | scripting | Show me a Unity C# example demonstrating `Cursor.visible`. | Cursor.visible
public static bool
visible
;
Description
Determines whether the hardware pointer is visible or not.
Set this to true to reveal the cursor. Set it to false to hide the cursor. Note that in
CursorLockMode.Locked
mode, the cursor is invisible regardless of the value of this property.
```csharp
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_81e4df238eba | unity_docs | rendering | Show me a Unity C# example demonstrating `Renderer.OnBecameInvisible`. | Renderer.OnBecameInvisible()
Description
OnBecameInvisible
is called when the object is no longer visible by any camera.
This message is sent to all scripts attached to the renderer.
OnBecameVisible
and
OnBecameInvisible
are useful to avoid computations that are only necessary when the object is visible.
```c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d36043d140e5 | unity_docs | editor | What is `Profiling.Sampler.GetNames` in Unity? Explain its purpose and usage. | Sampler.GetNames
Declaration
public static int
GetNames
(List<string>
names
);
Parameters
Parameter
Description
names
Preallocated list the Sampler names are written to. Or
null
if you want to get number of Samplers only.
Returns
int
Number of active Samplers.
Description
Returns number and names o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a65ba41ca4e5 | unity_docs | rendering | What is `Search.SearchItem.GetPreview` in Unity? Explain its purpose and usage. | SearchItem.GetPreview
Declaration
public
Texture2D
GetPreview
(
Search.SearchContext
context
,
Vector2
size
,
Search.FetchPreviewOptions
options
,
bool
cacheThumbnail
);
Parameters
Parameter
Description
context
Search context used to fetch the preview.
size
Indicates the size of the desired previ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_2fe1e7d655ac_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | A base class for MonoBehaviours that can beinstantiatedor addedto a with three arguments passed to the function of the created instance.Instances of classes inheriting from receive the argumentsvia the method where they can be assigned to member fields or properties. Type of the first argument received in the func... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_ca79a230c784 | unity_docs | rendering | What is `Resources.LoadAll` in Unity? Explain its purpose and usage. | Resources.LoadAll
Declaration
public static Object[]
LoadAll
(string
path
);
Declaration
public static Object[]
LoadAll
(string
path
,
Type
systemTypeInstance
);
Parameters
Parameter
Description
path
Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entir... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ff6000b8bb41 | unity_docs | scripting | Show me a Unity C# example demonstrating `Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics`. | either
GetSummaryOfMetrics
or
GetCurrentSummaryMetrics
, you can filter the data used to compute the summary by passing in a set of
AsyncReadManagerMetricsFilters
objects.
The AsyncReadManagerMetrics class is only available in development builds and the Editor. You should guard usage of this class using the scrip... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dea6ab5a03a7 | unity_docs | rendering | What is `SystemInfo.supportsTextureWrapMirrorOnce` in Unity? Explain its purpose and usage. | SystemInfo.supportsTextureWrapMirrorOnce
public static int
supportsTextureWrapMirrorOnce
;
Description
Returns a value of 1 or higher if the 'Mirror Once' texture wrap mode is supported. (Read Only)
The property returns a value of 1 or higher if the 'Mirror Once' texture wrap mode is supported, or a value of 0 ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a86f1e1867ab | unity_docs | scripting | Give me an overview of the `OperatingSystemFamily` class in Unity. | OperatingSystemFamily
enumeration
Description
Enumeration for
SystemInfo.operatingSystemFamily
.
Determines the operating system family application is running on.
Properties
Property
Description
Other
Returned for operating systems that do not fall into any other category.
MacOSX
macOS operating system famil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6300438b6504 | unity_docs | scripting | What is `Unity.IntegerTime.DiscreteTime.operator_ne` in Unity? Explain its purpose and usage. | DiscreteTime.operator !=
public static bool
operator !=
(
Unity.IntegerTime.DiscreteTime
lhs
,
Unity.IntegerTime.DiscreteTime
rhs
);
Description
Returns whether two time values are different. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ee42f5503315 | unity_docs | editor | What is `SettingsProviderGroupAttribute` in Unity? Explain its purpose and usage. | SettingsProviderGroupAttribute
class in
UnityEditor
Description
Attribute used to register multiple
SettingsProvider
items. Use this attribute to decorate a function that returns an array of
SettingsProvider
instances. If the function returns null, no SettingsProvider appears in the Settings window.
```csharp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e9c923ba427f | unity_docs | networking | What is `Android.AndroidConfiguration.colorModeWideColorGamut` in Unity? Explain its purpose and usage. | AndroidConfiguration.colorModeWideColorGamut
public
Android.AndroidColorModeWideColorGamut
colorModeWideColorGamut
;
Description
Mirrors the Android property
colorMode
based on the
COLOR_MODE_WIDE_COLOR_GAMUT_MASK
value.
For information about this property, refer to the Android developer documentation on ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5cebedcbfa82 | unity_docs | scripting | Explain 'Server configuration code samples' in Unity. | Set up your server configuration file to make your server interact with your Unity Web build.
The following topics give you code samples that you can use in your server projects that set them up for use with your Web build.
For further information on server configuration for the Web platform, refer to
Compressed builds... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e608bb87aa95 | unity_docs | editor | What is `UIElements.AssetMonitoringUtilities.SetResetPanelRenderingOnAssetChange` in Unity? Explain its purpose and usage. | AssetMonitoringUtilities.SetResetPanelRenderingOnAssetChange
Declaration
public static void
SetResetPanelRenderingOnAssetChange
(
EditorWindow
window
,
bool
reset
);
Description
Sets the state that controls if the panel of the EditorWindow should reset its rendering data when an asset changes. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c384eb465997 | unity_docs | rendering | What are the parameters of `Playables.ScriptPlayableBinding.Create` in Unity? | Returns PlayableBinding Returns a PlayableBinding that contains information that is used to create a ScriptPlayableOutput . Description Creates a PlayableBinding that contains information representing a ScriptPlayableOutput . ```csharp
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;pub... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd76dce1ae17 | unity_docs | physics | What are the parameters of `ArticulationBody.GetAccumulatedTorque` in Unity? | Returns Vector3 Accumulated torque expressed in ForceMode.Force . Description Returns the torque that the ArticulationBody has accumulated before the simulation step. The accumulated torque is reset during each physics simulation step. ```csharp
using UnityEngine;public class AddTorqueScript : MonoBehaviour
{
priva... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_983cb9579222_doc_6 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Unity overloads the == operator and this is quite slow. So instead of (instance != null) we use a flag for comparison.
Signature:
```csharp
private static bool _instantiated = false;
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_bba5463b490b | unity_docs | scripting | What is `SceneManagement.SceneManager` in Unity? Explain its purpose and usage. | SceneManager
class in
UnityEngine.SceneManagement
/
Implemented in:
UnityEngine.CoreModule
Description
Scene management at run-time.
Static Properties
Property
Description
loadedSceneCount
The number of loaded Scenes.
sceneCount
The current number of Scenes.
sceneCountInBuildSettings
Number of Scenes in Bu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e306d9049ff7 | unity_docs | physics | What is `ShaderKeywordFilter.ApplyRulesIfNotGraphicsAPIAttribute` in Unity? Explain its purpose and usage. | ApplyRulesIfNotGraphicsAPIAttribute
class in
UnityEditor.ShaderKeywordFilter
/
Inherits from:
ShaderKeywordFilter.GraphicsAPIConstraintAttribute
Description
Enable or disable shader keyword filter attributes based on the graphics API.
If you use this attribute, Unity enables
filter attributes
if the current b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cb32a269237f | unity_docs | rendering | In Unity's 'Customize the Light Explorer', what is 'Useful classes and methods' and how does it work? | Here is a list of classes and methods that you can use to extend the Light Explorer:
ILightingExplorerExtension:
```csharp
public virtual LightingExplorerTab[] GetContentTabs();
public virtual void OnEnable() {}
public virtual void OnDisable() {}
```
DefaultLightingExplorerExtension (inherit from ILightingExplorerExten... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_32ceb19ad7c5 | unity_docs | scripting | What is `GridLayout.CellToLocal` in Unity? Explain its purpose and usage. | GridLayout.CellToLocal
Declaration
public
Vector3
CellToLocal
(
Vector3Int
cellPosition
);
Parameters
Parameter
Description
cellPosition
Cell position to convert.
Returns
Vector3
Local position of the cell position.
Description
Converts a cell position to local position space.
```csharp
// Snap t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_42fd70b098b2 | unity_docs | rendering | What is `RenderingPath.DeferredShading` in Unity? Explain its purpose and usage. | RenderingPath.DeferredShading
Description
Deferred Shading.
This is a standard deferred shading path, that renders Scene information
into G-Buffers using multiple render targets, and computes lighting afterwards.
Due to use of multiple render targets, it requires GPU with MRT support.
Note: Deferred rendering is no... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_d580c03076b5_doc_1 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Returns true if the current headset supports Passthrough Camera API
Signature:
```csharp
public static bool IsSupported
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_95c71f24d65e_doc_4 | github | scripting | What does `ContextWithLocator` do in this Unity script? Explain its purpose and signature. | Create a new Context with a built-in Use this key for registry to the Will delete any entry with conflicting contextKey (if exists)
Signature:
```csharp
public ContextWithLocator(string contextKey, bool willOverwriteByContextKey) : base()
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_45b12bb2b8fa | unity_docs | rendering | What is `Search.SearchProvider.id` in Unity? Explain its purpose and usage. | SearchProvider.id
public string
id
;
Description
Search provider unique ID.
```csharp
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
static class SearchProvider_id
{
internal static string id = "exa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fbda086f5780 | github | scripting | Write a Unity C# UI script for Base Interaction | ```csharp
using UnityEngine;
using UnityEngine.UI;
public class BaseInteraction : MonoBehaviour
{
public Image m_BtnBg;//sample 1
// Start is called before the first frame update
void Start()
{
}
public void SwitchBtnBg()
{
m_BtnBg.color = new Color(Random.value, Random.v... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
gh_e88aa342a4c2_doc_10 | github | scripting | What does `MuteSelfMicrophone` do in this Unity script? Explain its purpose and signature. | Mute self microphoneMuted state, True is muted otherwise is unmuted
Signature:
```csharp
public void MuteSelfMicrophone(bool _muted)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_fc29c23ddc83 | unity_docs | rendering | Show me a Unity C# example demonstrating `Rendering.RenderPipeline.Render`. | t defined points during this method.
If you are writing a custom SRP, you can either add code directly to this method body, or call the delegates yourself using
RenderPipeline.BeginContextRendering
,
RenderPipeline.BeginCameraRendering
,
RenderPipeline.EndCameraRendering
and
RenderPipeline.EndContextRendering
.
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cf214c39257e | unity_docs | rendering | What is `Device.SystemInfo.supportsCubemapArrayTextures` in Unity? Explain its purpose and usage. | SystemInfo.supportsCubemapArrayTextures
public static bool
supportsCubemapArrayTextures
;
Description
This has the same functionality as
SystemInfo.supportsCubemapArrayTextures
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad4d593a8c47 | unity_docs | xr | What is `XR.XRDevice.DisableAutoXRCameraTracking` in Unity? Explain its purpose and usage. | XRDevice.DisableAutoXRCameraTracking(Camera, Disabled)
Parameters
Parameter
Description
Camera
The camera that we wish to change behavior on
Disabled
True if the camera's transform is set externally. False if the camera is to be driven implicitly by XRDevice,
Returns
void
Nothing. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e7d68ebb6608 | unity_docs | xr | What is `WSA.Tile` in Unity? Explain its purpose and usage. | Tile
class in
UnityEngine.WSA
/
Implemented in:
UnityEngine.CoreModule
Description
Represents tile on Windows start screen
This class can be used to create or update secondary tiles on start screen and get instances of tiles to send notifications to them.
Static Properties
Property
Description
main
Returns ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1c490f9a8c0d | unity_docs | scripting | What is `ParticleSystem.LimitVelocityOverLifetimeModule.dampen` in Unity? Explain its purpose and usage. | ParticleSystem.LimitVelocityOverLifetimeModule.dampen
public float
dampen
;
Description
Controls how much this module dampens particle velocities that exceed the velocity limit.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBeha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_43143e3c4f44 | unity_docs | scripting | What is `SerializedPropertyNumericType.Unknown` in Unity? Explain its purpose and usage. | SerializedPropertyNumericType.Unknown
Description
Represents a type that is not a numeric type.
Returned by
SerializedProperty.numericType
if the type of the property is not a numeric type.
Additional resources:
SerializedProperty.propertyType
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1428e9ed6a1c | unity_docs | scripting | What is `ParticleSystem.InheritVelocityModule.mode` in Unity? Explain its purpose and usage. | ParticleSystem.InheritVelocityModule.mode
public
ParticleSystemInheritVelocityMode
mode
;
Description
Specifies how to apply emitter velocity to particles.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private Par... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_707acc57594b | unity_docs | performance | Show me a Unity C# example demonstrating `Profiling.RawFrameDataView`. | its from:
Profiling.FrameDataView
Description
Provides access to the Profiler data for a specific frame and thread.
Use
RawFrameDataView
to retrieve unstructured Profiler samples data for the particular frame.
The order of samples is determined by the order they are generated in the code.
RawFrameDataView
can q... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8b9a6c586071 | unity_docs | scripting | What is `UIElements.BaseListViewController.RemoveItems` in Unity? Explain its purpose and usage. | BaseListViewController.RemoveItems
Declaration
public void
RemoveItems
(List<int>
indices
);
Parameters
Parameter
Description
indices
A list of indices to remove.
Description
Removes items from the source, by indices. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_42ab324b724a | unity_docs | rendering | In Unity's 'Autodesk Interactive shader in the Built-In Render Pipeline', what is 'Properties' and how does it work? | The properties of the Autodesk Interactive shader work in the same way as the Material Properties in the Standard Shader, with the exception of
Roughness
.
For more information on all other properties, see
Material Parameters
.
Property Description Rendering Mode
Controls how Unity displays this material. Choose from O... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ccdf74fd50e | unity_docs | editor | What is `Search.SearchAction.closeWindowAfterExecution` in Unity? Explain its purpose and usage. | SearchAction.closeWindowAfterExecution
public bool
closeWindowAfterExecution
;
Description
Indicates if the search view should be closed after the action execution.
```
new SearchAction("asset", "print_dependencies", new GUIContent("Print Dependencies", null, "Print all dependencies of an asset."))
{
// If thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09aa47964f8e | unity_docs | physics | What is `ArticulationBody.GetDriveForces` in Unity? Explain its purpose and usage. | ArticulationBody.GetDriveForces
Declaration
public int
GetDriveForces
(List<float>
forces
);
Parameters
Parameter
Description
forces
Supplied list of floats to store the drive force data.
Returns
int
Total degrees of freedom (DOF) for the entire hierarchy of Articulation Bodies.
Description
Reads th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59fe80d07f1e | unity_docs | scripting | What is `RenderingLayerMask.GetDefinedRenderingLayerNames` in Unity? Explain its purpose and usage. | RenderingLayerMask.GetDefinedRenderingLayerNames
Declaration
public static string[]
GetDefinedRenderingLayerNames
();
Returns
string[]
List of the defined Rendering Layers names.
Description
Returns a names of the defined Rendering Layers in the
Tags and Layers manager
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9801bf7c4289 | unity_docs | performance | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManager.Read` in Unity? Explain its purpose and usage. | AsyncReadManager.Read
Declaration
public static
Unity.IO.LowLevel.Unsafe.ReadHandle
Read
(string
filename
,
ReadCommand*
readCmds
,
uint
readCmdCount
,
string
assetName
,
ulong
typeID
,
Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem
subsystem
);
Parameters
Parameter
Description
filename
The filename... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49cb70efd655 | unity_docs | scripting | What is `GUISettings.tripleClickSelectsLine` in Unity? Explain its purpose and usage. | GUISettings.tripleClickSelectsLine
public bool
tripleClickSelectsLine
;
Description
Should triple-clicking select whole text in text fields.
Bu default is set to true.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
// Disables line selecting with triple click on the text area
string str =... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_19851a5d99be | unity_docs | scripting | What is `Assertions.Comparers.FloatComparer.ctor` in Unity? Explain its purpose and usage. | FloatComparer Constructor
Declaration
public
FloatComparer
();
Declaration
public
FloatComparer
(bool
relative
);
Declaration
public
FloatComparer
(float
error
);
Declaration
public
FloatComparer
(float
error
,
bool
relative
);
Parameters
Parameter
Description
relative
Should a relative check ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3258d204168 | unity_docs | scripting | Give me an overview of the `ObjectChangeEvents` class in Unity. | ObjectChangeEvents
class in
UnityEditor
Description
Exposes events that allow you to track undoable changes to objects in the editor.
Any undoable change to any object loaded in the editor (both
GameObject
and assets such as
Material
object) are recorded and exposed as a stream of events. See
ObjectChangeKin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9f1197e99dc2 | unity_docs | rendering | Explain 'Smart merge' in Unity. | Use the UnityYAMLMerge tool to merge scene and prefab files in a semantically correct way. The tool can be accessed from the command line and is also available to third-party
version control
software.
## Setting up smart merging in Unity
In the Version Control project settings (menu:
Edit
>
Project Settings
>
Version... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2467587b2c9 | unity_docs | editor | What is `EditorGUI.HelpBox` in Unity? Explain its purpose and usage. | EditorGUI.HelpBox
Declaration
public static void
HelpBox
(
Rect
position
,
string
message
,
MessageType
type
);
Declaration
public static void
HelpBox
(
Rect
position
,
GUIContent
content
);
Parameters
Parameter
Description
position
Rectangle on the screen to draw the help box within.
message
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b6694bb1f47b | unity_docs | physics | Show me a Unity C# example demonstrating `RaycastHit.triangleIndex`. | RaycastHit.triangleIndex
public int
triangleIndex
;
Description
The index of the triangle that was hit.
Triangle index is only valid if the collider that was hit is a
MeshCollider
.
```csharp
// This script draws a debug line around mesh triangles
// as you move the mouse over them.
using UnityEngine;
using S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31435beec2ef | unity_docs | rendering | What is `SceneView.CameraSettings.dynamicClip` in Unity? Explain its purpose and usage. | SceneView.CameraSettings.dynamicClip
public bool
dynamicClip
;
Description
When enabled, the
SceneView
Camera's near and far clipping planes are calculated relative to the viewport size of the Scene. When disabled, nearClip and farClip are used instead. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0bb9100aad7 | unity_docs | rendering | What is `WebCamTexture.requestedWidth` in Unity? Explain its purpose and usage. | WebCamTexture.requestedWidth
public int
requestedWidth
;
Description
Set the requested width of the camera device.
It will use a closest resolution to the one requested which is supported by the camera.
The requested values only have an effect when set while the camera is not running. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7fe1fc6816c1_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Example of a "Plain" version of a Unity component. In this case, Material is simply convertedto its plain version by loading it by its material name and folder.
Signature:
```csharp
public class PlainMaterial
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_061bde422157 | unity_docs | rendering | What is `TerrainTools.TerrainPaintUtilityEditor` in Unity? Explain its purpose and usage. | TerrainPaintUtilityEditor
class in
UnityEditor.TerrainTools
Description
Terrain paint utility editor helper functions.
Static Methods
Method
Description
DrawBrushPreview
Draws a Terrain brush preview mesh from a heightmap PaintContext using the provided procedural material.
GetDefaultBrushPreviewMaterial
Retu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c43cb32057b7 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.startSizeMultiplier`. | ParticleSystem.MainModule.startSizeMultiplier
public float
startSizeMultiplier
;
Description
A multiplier for the initial size of particles when the Particle System first spawns them.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall size multiplie... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef4a11669e5d | unity_docs | physics | What is `AnchoredJoint2D` in Unity? Explain its purpose and usage. | AnchoredJoint2D
class in
UnityEngine
/
Inherits from:
Joint2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Parent class for all joints that have anchor points.
Additional resources:
DistanceJoint2D
class,
HingeJoint2D
class,
SliderJoint2D
class,
SpringJoint2D
class,
WheelJoint2D
class.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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