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**Justin Garrison:** I mean, those are so hardware-specific, right? Because Atari, and Pong, and all this stuff... There's a book about Steve Wozniak, who--
**Autumn Nash:** Or what about the first versions of like Nintendo 64, and when we first got to like the internet, versus like Fortnite now? Because remember we were talking about -- Fortnite is one of the only things you can take off the internet for six hours, and people... Remember -- there's retail studies that if ...
**Justin Garrison:** This year I did reach out to a couple of video game companies... I reached out to Niantic for Pokémon Go, and...
**Autumn Nash:** Oh, that would be so cool.
**Justin Garrison:** What's the other -- there was a...
**Autumn Nash:** Who made the original Sony? Because -- can we just talk? The GameBoy one was so much cooler.
**Justin Garrison:** The Sony... The handheld?
**Autumn Nash:** The Game Boy, yeah. Like, the first Pokémon.
**Justin Garrison:** Oh, the first Pokémon on the GameBoy. Yeah, for Nintendo.
**Autumn Nash:** It was so good. They're so much better than the ones now. My son was like remaking the Pokémon first ones... He made it like exactly like the GameBoys, where in his own little game -- and I was like "This is so much cooler than the ones they have now."
**Justin Garrison:** So if anyone runs software at a video game company or infrastructure video company and you're allowed to talk about it... Because that's always one of those tricky things, where the video game industry is kind of like the movie industry, and they just don't want to talk about it a lot of times.
**Autumn Nash:** I want to talk to people from Baldur's Gate.
**Justin Garrison:** Yeah. So I actually was scrolling through -- there's a conference here that's usually in California, for like the special effects and gaming industry.
**Autumn Nash:** We have \[unintelligible 00:22:44.05\] here.
**Justin Garrison:** Yeah. So I was looking for like speakers for some of those, and like saying "Hey, who would want to come on the show, maybe?" So I'm still looking at it, but if anyone has a guest, or if you do it yourself and would like to be on the new show, send us an email, because we would love to.
**Autumn Nash:** Even if you're talking about games you did in the past... Because there is a lot of turnover in the game development world. So even if it's a game that you worked on years ago, it would still be really interesting to figure out... Because it's different than what we both do, but still similar enough th...
**Justin Garrison:** I think one of my favorite -- I would love to have someone from Netflix that started at the streaming point, when they switched from "We now do streaming", versus only DVDs. Because I was a DVD subscriber for such a long time. And now most of it is streaming-based. And it's like, they had to figure...
**Autumn Nash:** I think that would be also really interesting, where video games got interesting... When you start streaming Call of Duty and all that cool stuff, instead of getting discs to load.
**Justin Garrison:** Yeah. And even the streaming Xbox, the Game Pass... And if anyone worked on a failed -- what was the failed Google, the thing they shut down, that was a gaming platform?
**Autumn Nash:** I think Amazon's was Luna.
**Justin Garrison:** Luna... Yeah. There's Game Pass, there's Luna... Nvidia has one...
**Autumn Nash:** \[24:03\] I'd also love to talk to someone from Minecraft, mostly because we'd get street cred with our children, but also because the amount of hours I've put into Minecraft... But also, it has three different platforms, if you think about it, right? So you've got multiple platforms; you've got the Ja...
**Justin Garrison:** There was a really good Changelog podcast interview with some of the folks that are on Minecraft, specifically in the -- it was the new add-ons, or mods, or whatever it was called, that work on Bedrock. That was a really fascinating episode.
**Autumn Nash:** I'll have to go check it out.
**Justin Garrison:** Because -- yeah, that was probably over summer, I think... But I really enjoyed that one, just because of the difficulties of like "Yeah, this is a multi-platform thing, that we have to like take in basically user code", but it's like not any -- you can't do anything and everything. But I think the...
**Break**: \[25:08\]
**Autumn Nash:** Okay, so what's your next question?
**Justin Garrison:** Well, we talked a little bit about what episodes surprised you, or what topics surprised you...
**Autumn Nash:** Okay, but what was like the really good surprise? Like, I'm trying to think... I feel like there were some that were like wild. I think the .NET, that it does like its own -- what was the recent one...? From our actual last week episode, the fact that it does multiple runtimes, and it knows when to do ...
I think also, going back to the space episode, just learning about the constraints of that... Oh, the Walmart one. How they had servers in every Walmart...
**Justin Garrison:** And that's like a common thing now, where every Target has a Kubernetes cluster. Every Chick-fil-A has a Kubernetes cluster. All of these edge locations...
**Autumn Nash:** But are they ran locally in like each Target, or is it ran --
**Justin Garrison:** Yeah.
**Autumn Nash:** Oh, really?
**Justin Garrison:** Yeah.
**Autumn Nash:** Also, I love that Kubernetes and Target -- I love the Kubernetes community, and then I love Target, and I'm just excited that those two things have some sort of relation. But one person or one team is managing it, right? So isn't that like a little bit more complicated than having physical servers in e...
**Justin Garrison:** What do you mean?
**Autumn Nash:** Because if something breaks, somebody has to go to that store.
**Justin Garrison:** Yeah. I mean, you have some redundancy... There's a few servers in each place, and you have some overheads -- something can break and stay broken for a little while, that you're still okay.
**Autumn Nash:** I just feel like that would stress me out, knowing that I have to call someone and send them to Montana, or somebody like over here, or like...
**Justin Garrison:** I mean, a lot of the stores will have -- like, you'll just ship a pre-imaged machine, "Just go plug this in." It's just like, oh, you can have hands on the ground that do the thing. I remember the episode with David about Rawkode was fascinating... His architecture for every database column was a m...
**Autumn Nash:** Talking to David about anything is fascinating.
**Justin Garrison:** Yeah, that one was fun. Oh, man... I'm just looking at this year of episodes... There's so many amazing people we got to talk to.
**Autumn Nash:** Oh, Tim and his like hot girl, like --
**Justin Garrison:** The hot girl problem? The hot shards? Yeah.
**Autumn Nash:** Yeah. Okay, but databases sharding, and online dating. Who would have thought? Tim is always good for like a crazy surprise... And then the way that man tells stories... Let me tell you. He just tells stories in the most beautifully illustrated way, and you're just like "Okay, I'm so ready. Tell me all...
**Justin Garrison:** I had fun with the like shell-based episodes, with Dave Eddy about Bash, and the Nushell folks that came on... That was really fun to me. I am planning on switching to Nushell in the next year.
**Autumn Nash:** I thought that was really interesting. I need to actually use that. Oh, can we just talk about Tar, but like Tars as like a bedtime story? Like, if that doesn't tell you how like being a nerd and then becoming a parent like affects you... Like, that was just beautiful. Like, who can make that into a be...
**Justin Garrison:** Yeah.
**Autumn Nash:** Also, Hazel gets best dressed ever, because we usually just are in like sweatshirt and a T-shirt... And she rolled up like a fairy godmother of like Kubernetes, and infrastructure, and it was great.