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4,700
Learning Bayesian Networks from Incomplete Databases
cs.AI
Bayesian approaches to learn the graphical structure of Bayesian Belief Networks (BBNs) from databases share the assumption that the database is complete, that is, no entry is reported as unknown. Attempts to relax this assumption involve the use of expensive iterative methods to discriminate among different structures...
computer science
4,701
A Characterization of the Dirichlet Distribution with Application to Learning Bayesian Networks
cs.AI
We provide a new characterization of the Dirichlet distribution. This characterization implies that under assumptions made by several previous authors for learning belief networks, a Dirichlet prior on the parameters is inevitable.
computer science
4,702
Arriving on time: estimating travel time distributions on large-scale road networks
cs.LG
Most optimal routing problems focus on minimizing travel time or distance traveled. Oftentimes, a more useful objective is to maximize the probability of on-time arrival, which requires statistical distributions of travel times, rather than just mean values. We propose a method to estimate travel time distributions on ...
computer science
4,703
High Level Pattern Classification via Tourist Walks in Networks
cs.AI
Complex networks refer to large-scale graphs with nontrivial connection patterns. The salient and interesting features that the complex network study offer in comparison to graph theory are the emphasis on the dynamical properties of the networks and the ability of inherently uncovering pattern formation of the vertice...
computer science
4,704
Stochastic gradient descent algorithms for strongly convex functions at O(1/T) convergence rates
cs.LG
With a weighting scheme proportional to t, a traditional stochastic gradient descent (SGD) algorithm achieves a high probability convergence rate of O({\kappa}/T) for strongly convex functions, instead of O({\kappa} ln(T)/T). We also prove that an accelerated SGD algorithm also achieves a rate of O({\kappa}/T).
computer science
4,705
A Data Mining Approach to Solve the Goal Scoring Problem
cs.AI
In soccer, scoring goals is a fundamental objective which depends on many conditions and constraints. Considering the RoboCup soccer 2D-simulator, this paper presents a data mining-based decision system to identify the best time and direction to kick the ball towards the goal to maximize the overall chances of scoring ...
computer science
4,706
Beyond One-Step-Ahead Forecasting: Evaluation of Alternative Multi-Step-Ahead Forecasting Models for Crude Oil Prices
cs.LG
An accurate prediction of crude oil prices over long future horizons is challenging and of great interest to governments, enterprises, and investors. This paper proposes a revised hybrid model built upon empirical mode decomposition (EMD) based on the feed-forward neural network (FNN) modeling framework incorporating t...
computer science
4,707
Analogical Dissimilarity: Definition, Algorithms and Two Experiments in Machine Learning
cs.LG
This paper defines the notion of analogical dissimilarity between four objects, with a special focus on objects structured as sequences. Firstly, it studies the case where the four objects have a null analogical dissimilarity, i.e. are in analogical proportion. Secondly, when one of these objects is unknown, it gives a...
computer science
4,708
A Rigorously Bayesian Beam Model and an Adaptive Full Scan Model for Range Finders in Dynamic Environments
cs.AI
This paper proposes and experimentally validates a Bayesian network model of a range finder adapted to dynamic environments. All modeling assumptions are rigorously explained, and all model parameters have a physical interpretation. This approach results in a transparent and intuitive model. With respect to the state o...
computer science
4,709
Non-Deterministic Policies in Markovian Decision Processes
cs.AI
Markovian processes have long been used to model stochastic environments. Reinforcement learning has emerged as a framework to solve sequential planning and decision-making problems in such environments. In recent years, attempts were made to apply methods from reinforcement learning to construct decision support syste...
computer science
4,710
Combining Evaluation Metrics via the Unanimous Improvement Ratio and its Application to Clustering Tasks
cs.AI
Many Artificial Intelligence tasks cannot be evaluated with a single quality criterion and some sort of weighted combination is needed to provide system rankings. A problem of weighted combination measures is that slight changes in the relative weights may produce substantial changes in the system rankings. This paper ...
computer science
4,711
Parameterized Complexity Results for Exact Bayesian Network Structure Learning
cs.AI
Bayesian network structure learning is the notoriously difficult problem of discovering a Bayesian network that optimally represents a given set of training data. In this paper we study the computational worst-case complexity of exact Bayesian network structure learning under graph theoretic restrictions on the (direct...
computer science
4,712
Safe Exploration of State and Action Spaces in Reinforcement Learning
cs.LG
In this paper, we consider the important problem of safe exploration in reinforcement learning. While reinforcement learning is well-suited to domains with complex transition dynamics and high-dimensional state-action spaces, an additional challenge is posed by the need for safe and efficient exploration. Traditional e...
computer science
4,713
Near Optimal Bayesian Active Learning for Decision Making
cs.LG
How should we gather information to make effective decisions? We address Bayesian active learning and experimental design problems, where we sequentially select tests to reduce uncertainty about a set of hypotheses. Instead of minimizing uncertainty per se, we consider a set of overlapping decision regions of these hyp...
computer science
4,714
Incremental Learning of Event Definitions with Inductive Logic Programming
cs.LG
Event recognition systems rely on properly engineered knowledge bases of event definitions to infer occurrences of events in time. The manual development of such knowledge is a tedious and error-prone task, thus event-based applications may benefit from automated knowledge construction techniques, such as Inductive Log...
computer science
4,715
Algorithms for multi-armed bandit problems
cs.AI
Although many algorithms for the multi-armed bandit problem are well-understood theoretically, empirical confirmation of their effectiveness is generally scarce. This paper presents a thorough empirical study of the most popular multi-armed bandit algorithms. Three important observations can be made from our results. F...
computer science
4,716
Inductive Logic Boosting
cs.LG
Recent years have seen a surge of interest in Probabilistic Logic Programming (PLP) and Statistical Relational Learning (SRL) models that combine logic with probabilities. Structure learning of these systems is an intersection area of Inductive Logic Programming (ILP) and statistical learning (SL). However, ILP cannot ...
computer science
4,717
Updating Formulas and Algorithms for Computing Entropy and Gini Index from Time-Changing Data Streams
cs.AI
Despite growing interest in data stream mining the most successful incremental learners, such as VFDT, still use periodic recomputation to update attribute information gains and Gini indices. This note provides simple incremental formulas and algorithms for computing entropy and Gini index from time-changing data strea...
computer science
4,718
Exchangeable Variable Models
cs.LG
A sequence of random variables is exchangeable if its joint distribution is invariant under variable permutations. We introduce exchangeable variable models (EVMs) as a novel class of probabilistic models whose basic building blocks are partially exchangeable sequences, a generalization of exchangeable sequences. We pr...
computer science
4,719
Adaptive Monte Carlo via Bandit Allocation
cs.AI
We consider the problem of sequentially choosing between a set of unbiased Monte Carlo estimators to minimize the mean-squared-error (MSE) of a final combined estimate. By reducing this task to a stochastic multi-armed bandit problem, we show that well developed allocation strategies can be used to achieve an MSE that ...
computer science
4,720
Off-Policy Shaping Ensembles in Reinforcement Learning
cs.AI
Recent advances of gradient temporal-difference methods allow to learn off-policy multiple value functions in parallel with- out sacrificing convergence guarantees or computational efficiency. This opens up new possibilities for sound ensemble techniques in reinforcement learning. In this work we propose learning an en...
computer science
4,721
Quantum Annealing for Clustering
cs.AI
This paper studies quantum annealing (QA) for clustering, which can be seen as an extension of simulated annealing (SA). We derive a QA algorithm for clustering and propose an annealing schedule, which is crucial in practice. Experiments show the proposed QA algorithm finds better clustering assignments than SA. Furthe...
computer science
4,722
Efficient Clustering with Limited Distance Information
cs.LG
Given a point set S and an unknown metric d on S, we study the problem of efficiently partitioning S into k clusters while querying few distances between the points. In our model we assume that we have access to one versus all queries that given a point s 2 S return the distances between s and all other points. We show...
computer science
4,723
Exponentiated Gradient Exploration for Active Learning
cs.LG
Active learning strategies respond to the costly labelling task in a supervised classification by selecting the most useful unlabelled examples in training a predictive model. Many conventional active learning algorithms focus on refining the decision boundary, rather than exploring new regions that can be more informa...
computer science
4,724
A two-stage architecture for stock price forecasting by combining SOM and fuzzy-SVM
cs.AI
This paper proposed a model to predict the stock price based on combining Self-Organizing Map (SOM) and fuzzy-Support Vector Machines (f-SVM). Extraction of fuzzy rules from raw data based on the combining of statistical machine learning models is base of this proposed approach. In the proposed model, SOM is used as a ...
computer science
4,725
Improving the Interpretability of Support Vector Machines-based Fuzzy Rules
cs.LG
Support vector machines (SVMs) and fuzzy rule systems are functionally equivalent under some conditions. Therefore, the learning algorithms developed in the field of support vector machines can be used to adapt the parameters of fuzzy systems. Extracting fuzzy models from support vector machines has the inherent advant...
computer science
4,726
Injury risk prediction for traffic accidents in Porto Alegre/RS, Brazil
cs.LG
This study describes the experimental application of Machine Learning techniques to build prediction models that can assess the injury risk associated with traffic accidents. This work uses an freely available data set of traffic accident records that took place in the city of Porto Alegre/RS (Brazil) during the year o...
computer science
4,727
Random Coordinate Descent Methods for Minimizing Decomposable Submodular Functions
cs.LG
Submodular function minimization is a fundamental optimization problem that arises in several applications in machine learning and computer vision. The problem is known to be solvable in polynomial time, but general purpose algorithms have high running times and are unsuitable for large-scale problems. Recent work have...
computer science
4,728
Deep Learning for Multi-label Classification
cs.LG
In multi-label classification, the main focus has been to develop ways of learning the underlying dependencies between labels, and to take advantage of this at classification time. Developing better feature-space representations has been predominantly employed to reduce complexity, e.g., by eliminating non-helpful feat...
computer science
4,729
Sequential Relevance Maximization with Binary Feedback
cs.LG
Motivated by online settings where users can provide explicit feedback about the relevance of products that are sequentially presented to them, we look at the recommendation process as a problem of dynamically optimizing this relevance feedback. Such an algorithm optimizes the fine tradeoff between presenting the produ...
computer science
4,730
Efficient Machine Learning for Big Data: A Review
cs.LG
With the emerging technologies and all associated devices, it is predicted that massive amount of data will be created in the next few years, in fact, as much as 90% of current data were created in the last couple of years,a trend that will continue for the foreseeable future. Sustainable computing studies the process ...
computer science
4,731
A Note on Information-Directed Sampling and Thompson Sampling
cs.LG
This note introduce three Bayesian style Multi-armed bandit algorithms: Information-directed sampling, Thompson Sampling and Generalized Thompson Sampling. The goal is to give an intuitive explanation for these three algorithms and their regret bounds, and provide some derivations that are omitted in the original paper...
computer science
4,732
Towards Shockingly Easy Structured Classification: A Search-based Probabilistic Online Learning Framework
cs.LG
There are two major approaches for structured classification. One is the probabilistic gradient-based methods such as conditional random fields (CRF), which has high accuracy but with drawbacks: slow training, and no support of search-based optimization (which is important in many cases). The other one is the search-ba...
computer science
4,733
Interaction Networks for Learning about Objects, Relations and Physics
cs.AI
Reasoning about objects, relations, and physics is central to human intelligence, and a key goal of artificial intelligence. Here we introduce the interaction network, a model which can reason about how objects in complex systems interact, supporting dynamical predictions, as well as inferences about the abstract prope...
computer science
4,734
A Compositional Object-Based Approach to Learning Physical Dynamics
cs.AI
We present the Neural Physics Engine (NPE), a framework for learning simulators of intuitive physics that naturally generalize across variable object count and different scene configurations. We propose a factorization of a physical scene into composable object-based representations and a neural network architecture wh...
computer science
4,735
Extend natural neighbor: a novel classification method with self-adaptive neighborhood parameters in different stages
cs.AI
Various kinds of k-nearest neighbor (KNN) based classification methods are the bases of many well-established and high-performance pattern-recognition techniques, but both of them are vulnerable to their parameter choice. Essentially, the challenge is to detect the neighborhood of various data sets, while utterly ignor...
computer science
4,736
Online Reinforcement Learning for Real-Time Exploration in Continuous State and Action Markov Decision Processes
cs.AI
This paper presents a new method to learn online policies in continuous state, continuous action, model-free Markov decision processes, with two properties that are crucial for practical applications. First, the policies are implementable with a very low computational cost: once the policy is computed, the action corre...
computer science
4,737
Anomaly Detection Using the Knowledge-based Temporal Abstraction Method
cs.LG
The rapid growth in stored time-oriented data necessitates the development of new methods for handling, processing, and interpreting large amounts of temporal data. One important example of such processing is detecting anomalies in time-oriented data. The Knowledge-Based Temporal Abstraction method was previously propo...
computer science
4,738
Separation of Concerns in Reinforcement Learning
cs.LG
In this paper, we propose a framework for solving a single-agent task by using multiple agents, each focusing on different aspects of the task. This approach has two main advantages: 1) it allows for training specialized agents on different parts of the task, and 2) it provides a new way to transfer knowledge, by trans...
computer science
4,739
A Survey of Inductive Biases for Factorial Representation-Learning
cs.LG
With the resurgence of interest in neural networks, representation learning has re-emerged as a central focus in artificial intelligence. Representation learning refers to the discovery of useful encodings of data that make domain-relevant information explicit. Factorial representations identify underlying independent ...
computer science
4,740
Defensive Player Classification in the National Basketball Association
cs.LG
The National Basketball Association(NBA) has expanded their data gathering and have heavily invested in new technologies to gather advanced performance metrics on players. This expanded data set allows analysts to use unique performance metrics in models to estimate and classify player performance. Instead of grouping ...
computer science
4,741
Self-Correcting Models for Model-Based Reinforcement Learning
cs.LG
When an agent cannot represent a perfectly accurate model of its environment's dynamics, model-based reinforcement learning (MBRL) can fail catastrophically. Planning involves composing the predictions of the model; when flawed predictions are composed, even minor errors can compound and render the model useless for pl...
computer science
4,742
Parallelized Tensor Train Learning of Polynomial Classifiers
cs.LG
In pattern classification, polynomial classifiers are well-studied methods as they are capable of generating complex decision surfaces. Unfortunately, the use of multivariate polynomials is limited to kernels as in support vector machines, because polynomials quickly become impractical for high-dimensional problems. In...
computer science
4,743
A Base Camp for Scaling AI
cs.AI
Modern statistical machine learning (SML) methods share a major limitation with the early approaches to AI: there is no scalable way to adapt them to new domains. Human learning solves this in part by leveraging a rich, shared, updateable world model. Such scalability requires modularity: updating part of the world mod...
computer science
4,744
Preconditioned Temporal Difference Learning
cs.LG
This paper has been withdrawn by the author. This draft is withdrawn for its poor quality in english, unfortunately produced by the author when he was just starting his science route. Look at the ICML version instead: http://icml2008.cs.helsinki.fi/papers/111.pdf
computer science
4,745
Building Rules on Top of Ontologies for the Semantic Web with Inductive Logic Programming
cs.AI
Building rules on top of ontologies is the ultimate goal of the logical layer of the Semantic Web. To this aim an ad-hoc mark-up language for this layer is currently under discussion. It is intended to follow the tradition of hybrid knowledge representation and reasoning systems such as $\mathcal{AL}$-log that integrat...
computer science
4,746
A New Understanding of Prediction Markets Via No-Regret Learning
cs.AI
We explore the striking mathematical connections that exist between market scoring rules, cost function based prediction markets, and no-regret learning. We show that any cost function based prediction market can be interpreted as an algorithm for the commonly studied problem of learning from expert advice by equating ...
computer science
4,747
Learning from Logged Implicit Exploration Data
cs.LG
We provide a sound and consistent foundation for the use of \emph{nonrandom} exploration data in "contextual bandit" or "partially labeled" settings where only the value of a chosen action is learned. The primary challenge in a variety of settings is that the exploration policy, in which "offline" data is logged, is ...
computer science
4,748
A Brief Introduction to Temporality and Causality
cs.LG
Causality is a non-obvious concept that is often considered to be related to temporality. In this paper we present a number of past and present approaches to the definition of temporality and causality from philosophical, physical, and computational points of view. We note that time is an important ingredient in many r...
computer science
4,749
Separate Training for Conditional Random Fields Using Co-occurrence Rate Factorization
cs.LG
The standard training method of Conditional Random Fields (CRFs) is very slow for large-scale applications. As an alternative, piecewise training divides the full graph into pieces, trains them independently, and combines the learned weights at test time. In this paper, we present \emph{separate} training for undirecte...
computer science
4,750
A Learning Algorithm based on High School Teaching Wisdom
cs.AI
A learning algorithm based on primary school teaching and learning is presented. The methodology is to continuously evaluate a student and to give them training on the examples for which they repeatedly fail, until, they can correctly answer all types of questions. This incremental learning procedure produces better le...
computer science
4,751
POWERPLAY: Training an Increasingly General Problem Solver by Continually Searching for the Simplest Still Unsolvable Problem
cs.AI
Most of computer science focuses on automatically solving given computational problems. I focus on automatically inventing or discovering problems in a way inspired by the playful behavior of animals and humans, to train a more and more general problem solver from scratch in an unsupervised fashion. Consider the infini...
computer science
4,752
Learning using Local Membership Queries
cs.LG
We introduce a new model of membership query (MQ) learning, where the learning algorithm is restricted to query points that are \emph{close} to random examples drawn from the underlying distribution. The learning model is intermediate between the PAC model (Valiant, 1984) and the PAC+MQ model (where the queries are all...
computer science
4,753
Minimal cost feature selection of data with normal distribution measurement errors
cs.AI
Minimal cost feature selection is devoted to obtain a trade-off between test costs and misclassification costs. This issue has been addressed recently on nominal data. In this paper, we consider numerical data with measurement errors and study minimal cost feature selection in this model. First, we build a data model w...
computer science
4,754
Distributed Non-Stochastic Experts
cs.LG
We consider the online distributed non-stochastic experts problem, where the distributed system consists of one coordinator node that is connected to $k$ sites, and the sites are required to communicate with each other via the coordinator. At each time-step $t$, one of the $k$ site nodes has to pick an expert from the ...
computer science
4,755
Optimally fuzzy temporal memory
cs.AI
Any learner with the ability to predict the future of a structured time-varying signal must maintain a memory of the recent past. If the signal has a characteristic timescale relevant to future prediction, the memory can be a simple shift register---a moving window extending into the past, requiring storage resources t...
computer science
4,756
On the Use of Non-Stationary Policies for Stationary Infinite-Horizon Markov Decision Processes
cs.LG
We consider infinite-horizon stationary $\gamma$-discounted Markov Decision Processes, for which it is known that there exists a stationary optimal policy. Using Value and Policy Iteration with some error $\epsilon$ at each iteration, it is well-known that one can compute stationary policies that are $\frac{2\gamma}{(1...
computer science
4,757
Learning to Understand by Evolving Theories
cs.LG
In this paper, we describe an approach that enables an autonomous system to infer the semantics of a command (i.e. a symbol sequence representing an action) in terms of the relations between changes in the observations and the action instances. We present a method of how to induce a theory (i.e. a semantic description)...
computer science
4,758
Multi-dimensional Parametric Mincuts for Constrained MAP Inference
cs.LG
In this paper, we propose novel algorithms for inferring the Maximum a Posteriori (MAP) solution of discrete pairwise random field models under multiple constraints. We show how this constrained discrete optimization problem can be formulated as a multi-dimensional parametric mincut problem via its Lagrangian dual, and...
computer science
4,759
Spontaneous Analogy by Piggybacking on a Perceptual System
cs.AI
Most computational models of analogy assume they are given a delineated source domain and often a specified target domain. These systems do not address how analogs can be isolated from large domains and spontaneously retrieved from long-term memory, a process we call spontaneous analogy. We present a system that repres...
computer science
4,760
Ensemble Relational Learning based on Selective Propositionalization
cs.LG
Dealing with structured data needs the use of expressive representation formalisms that, however, puts the problem to deal with the computational complexity of the machine learning process. Furthermore, real world domains require tools able to manage their typical uncertainty. Many statistical relational learning appro...
computer science
4,761
Clustering Markov Decision Processes For Continual Transfer
cs.AI
We present algorithms to effectively represent a set of Markov decision processes (MDPs), whose optimal policies have already been learned, by a smaller source subset for lifelong, policy-reuse-based transfer learning in reinforcement learning. This is necessary when the number of previous tasks is large and the cost o...
computer science
4,762
A hybrid decision support system : application on healthcare
cs.AI
Many systems based on knowledge, especially expert systems for medical decision support have been developed. Only systems are based on production rules, and cannot learn and evolve only by updating them. In addition, taking into account several criteria induces an exorbitant number of rules to be injected into the syst...
computer science
4,763
Ranking Algorithms by Performance
cs.AI
A common way of doing algorithm selection is to train a machine learning model and predict the best algorithm from a portfolio to solve a particular problem. While this method has been highly successful, choosing only a single algorithm has inherent limitations -- if the choice was bad, no remedial action can be taken ...
computer science
4,764
One-Class Classification: Taxonomy of Study and Review of Techniques
cs.LG
One-class classification (OCC) algorithms aim to build classification models when the negative class is either absent, poorly sampled or not well defined. This unique situation constrains the learning of efficient classifiers by defining class boundary just with the knowledge of positive class. The OCC problem has been...
computer science
4,765
Improving circuit miniaturization and its efficiency using Rough Set Theory
cs.LG
High-speed, accuracy, meticulousness and quick response are notion of the vital necessities for modern digital world. An efficient electronic circuit unswervingly affects the maneuver of the whole system. Different tools are required to unravel different types of engineering tribulations. Improving the efficiency, accu...
computer science
4,766
A Methodology for Player Modeling based on Machine Learning
cs.AI
AI is gradually receiving more attention as a fundamental feature to increase the immersion in digital games. Among the several AI approaches, player modeling is becoming an important one. The main idea is to understand and model the player characteristics and behaviors in order to develop a better AI. In this work, we...
computer science
4,767
Scalable Planning and Learning for Multiagent POMDPs: Extended Version
cs.AI
Online, sample-based planning algorithms for POMDPs have shown great promise in scaling to problems with large state spaces, but they become intractable for large action and observation spaces. This is particularly problematic in multiagent POMDPs where the action and observation space grows exponentially with the numb...
computer science
4,768
Extreme State Aggregation Beyond MDPs
cs.AI
We consider a Reinforcement Learning setup where an agent interacts with an environment in observation-reward-action cycles without any (esp.\ MDP) assumptions on the environment. State aggregation and more generally feature reinforcement learning is concerned with mapping histories/raw-states to reduced/aggregated sta...
computer science
4,769
PGMHD: A Scalable Probabilistic Graphical Model for Massive Hierarchical Data Problems
cs.AI
In the big data era, scalability has become a crucial requirement for any useful computational model. Probabilistic graphical models are very useful for mining and discovering data insights, but they are not scalable enough to be suitable for big data problems. Bayesian Networks particularly demonstrate this limitation...
computer science
4,770
'Almost Sure' Chaotic Properties of Machine Learning Methods
cs.LG
It has been demonstrated earlier that universal computation is 'almost surely' chaotic. Machine learning is a form of computational fixed point iteration, iterating over the computable function space. We showcase some properties of this iteration, and establish in general that the iteration is 'almost surely' of chaoti...
computer science
4,771
Domain-Independent Optimistic Initialization for Reinforcement Learning
cs.LG
In Reinforcement Learning (RL), it is common to use optimistic initialization of value functions to encourage exploration. However, such an approach generally depends on the domain, viz., the scale of the rewards must be known, and the feature representation must have a constant norm. We present a simple approach that ...
computer science
4,772
Where do goals come from? A Generic Approach to Autonomous Goal-System Development
cs.LG
Goals express agents' intentions and allow them to organize their behavior based on low-dimensional abstractions of high-dimensional world states. How can agents develop such goals autonomously? This paper proposes a detailed conceptual and computational account to this longstanding problem. We argue to consider goals ...
computer science
4,773
A Parallel and Efficient Algorithm for Learning to Match
cs.LG
Many tasks in data mining and related fields can be formalized as matching between objects in two heterogeneous domains, including collaborative filtering, link prediction, image tagging, and web search. Machine learning techniques, referred to as learning-to-match in this paper, have been successfully applied to the p...
computer science
4,774
A Comparison of learning algorithms on the Arcade Learning Environment
cs.LG
Reinforcement learning agents have traditionally been evaluated on small toy problems. With advances in computing power and the advent of the Arcade Learning Environment, it is now possible to evaluate algorithms on diverse and difficult problems within a consistent framework. We discuss some challenges posed by the ar...
computer science
4,775
Warranty Cost Estimation Using Bayesian Network
cs.AI
All multi-component product manufacturing companies face the problem of warranty cost estimation. Failure rate analysis of components plays a key role in this problem. Data source used for failure rate analysis has traditionally been past failure data of components. However, failure rate analysis can be improved by mea...
computer science
4,776
Falling Rule Lists
cs.AI
Falling rule lists are classification models consisting of an ordered list of if-then rules, where (i) the order of rules determines which example should be classified by each rule, and (ii) the estimated probability of success decreases monotonically down the list. These kinds of rule lists are inspired by healthcare ...
computer science
4,777
Efficient Algorithms for Bayesian Network Parameter Learning from Incomplete Data
cs.LG
We propose an efficient family of algorithms to learn the parameters of a Bayesian network from incomplete data. In contrast to textbook approaches such as EM and the gradient method, our approach is non-iterative, yields closed form parameter estimates, and eliminates the need for inference in a Bayesian network. Our ...
computer science
4,778
The Computational Theory of Intelligence: Information Entropy
cs.AI
This paper presents an information theoretic approach to the concept of intelligence in the computational sense. We introduce a probabilistic framework from which computational intelligence is shown to be an entropy minimizing process at the local level. Using this new scheme, we develop a simple data driven clustering...
computer science
4,779
The Libra Toolkit for Probabilistic Models
cs.LG
The Libra Toolkit is a collection of algorithms for learning and inference with discrete probabilistic models, including Bayesian networks, Markov networks, dependency networks, and sum-product networks. Compared to other toolkits, Libra places a greater emphasis on learning the structure of tractable models in which e...
computer science
4,780
Detecting Falls with X-Factor Hidden Markov Models
cs.LG
Identification of falls while performing normal activities of daily living (ADL) is important to ensure personal safety and well-being. However, falling is a short term activity that occurs infrequently. This poses a challenge to traditional classification algorithms, because there may be very little training data for ...
computer science
4,781
Bridging belief function theory to modern machine learning
cs.AI
Machine learning is a quickly evolving field which now looks really different from what it was 15 years ago, when classification and clustering were major issues. This document proposes several trends to explore the new questions of modern machine learning, with the strong afterthought that the belief function framewor...
computer science
4,782
Exploring Bayesian Models for Multi-level Clustering of Hierarchically Grouped Sequential Data
cs.LG
A wide range of Bayesian models have been proposed for data that is divided hierarchically into groups. These models aim to cluster the data at different levels of grouping, by assigning a mixture component to each datapoint, and a mixture distribution to each group. Multi-level clustering is facilitated by the sharing...
computer science
4,783
Optimal Nudging: Solving Average-Reward Semi-Markov Decision Processes as a Minimal Sequence of Cumulative Tasks
cs.LG
This paper describes a novel method to solve average-reward semi-Markov decision processes, by reducing them to a minimal sequence of cumulative reward problems. The usual solution methods for this type of problems update the gain (optimal average reward) immediately after observing the result of taking an action. The ...
computer science
4,784
Use of Ensembles of Fourier Spectra in Capturing Recurrent Concepts in Data Streams
cs.AI
In this research, we apply ensembles of Fourier encoded spectra to capture and mine recurring concepts in a data stream environment. Previous research showed that compact versions of Decision Trees can be obtained by applying the Discrete Fourier Transform to accurately capture recurrent concepts in a data stream. Howe...
computer science
4,785
Comparison of Training Methods for Deep Neural Networks
cs.LG
This report describes the difficulties of training neural networks and in particular deep neural networks. It then provides a literature review of training methods for deep neural networks, with a focus on pre-training. It focuses on Deep Belief Networks composed of Restricted Boltzmann Machines and Stacked Autoencoder...
computer science
4,786
Selective Greedy Equivalence Search: Finding Optimal Bayesian Networks Using a Polynomial Number of Score Evaluations
cs.LG
We introduce Selective Greedy Equivalence Search (SGES), a restricted version of Greedy Equivalence Search (GES). SGES retains the asymptotic correctness of GES but, unlike GES, has polynomial performance guarantees. In particular, we show that when data are sampled independently from a distribution that is perfect wit...
computer science
4,787
ASlib: A Benchmark Library for Algorithm Selection
cs.AI
The task of algorithm selection involves choosing an algorithm from a set of algorithms on a per-instance basis in order to exploit the varying performance of algorithms over a set of instances. The algorithm selection problem is attracting increasing attention from researchers and practitioners in AI. Years of fruitfu...
computer science
4,788
The Online Coupon-Collector Problem and Its Application to Lifelong Reinforcement Learning
cs.LG
Transferring knowledge across a sequence of related tasks is an important challenge in reinforcement learning (RL). Despite much encouraging empirical evidence, there has been little theoretical analysis. In this paper, we study a class of lifelong RL problems: the agent solves a sequence of tasks modeled as finite Mar...
computer science
4,789
Fast Online Clustering with Randomized Skeleton Sets
cs.AI
We present a new fast online clustering algorithm that reliably recovers arbitrary-shaped data clusters in high throughout data streams. Unlike the existing state-of-the-art online clustering methods based on k-means or k-medoid, it does not make any restrictive generative assumptions. In addition, in contrast to exist...
computer science
4,790
Online Transfer Learning in Reinforcement Learning Domains
cs.AI
This paper proposes an online transfer framework to capture the interaction among agents and shows that current transfer learning in reinforcement learning is a special case of online transfer. Furthermore, this paper re-characterizes existing agents-teaching-agents methods as online transfer and analyze one such teach...
computer science
4,791
Emphatic Temporal-Difference Learning
cs.LG
Emphatic algorithms are temporal-difference learning algorithms that change their effective state distribution by selectively emphasizing and de-emphasizing their updates on different time steps. Recent works by Sutton, Mahmood and White (2015), and Yu (2015) show that by varying the emphasis in a particular way, these...
computer science
4,792
On the Computability of Solomonoff Induction and Knowledge-Seeking
cs.AI
Solomonoff induction is held as a gold standard for learning, but it is known to be incomputable. We quantify its incomputability by placing various flavors of Solomonoff's prior M in the arithmetical hierarchy. We also derive computability bounds for knowledge-seeking agents, and give a limit-computable weakly asympto...
computer science
4,793
A Weakly Supervised Learning Approach based on Spectral Graph-Theoretic Grouping
cs.LG
In this study, a spectral graph-theoretic grouping strategy for weakly supervised classification is introduced, where a limited number of labelled samples and a larger set of unlabelled samples are used to construct a larger annotated training set composed of strongly labelled and weakly labelled samples. The inherent ...
computer science
4,794
Maintaining prediction quality under the condition of a growing knowledge space
cs.AI
Intelligence can be understood as an agent's ability to predict its environment's dynamic by a level of precision which allows it to effectively foresee opportunities and threats. Under the assumption that such intelligence relies on a knowledge space any effective reasoning would benefit from a maximum portion of usef...
computer science
4,795
Lifted Representation of Relational Causal Models Revisited: Implications for Reasoning and Structure Learning
cs.AI
Maier et al. (2010) introduced the relational causal model (RCM) for representing and inferring causal relationships in relational data. A lifted representation, called abstract ground graph (AGG), plays a central role in reasoning with and learning of RCM. The correctness of the algorithm proposed by Maier et al. (201...
computer science
4,796
Type-Constrained Representation Learning in Knowledge Graphs
cs.AI
Large knowledge graphs increasingly add value to various applications that require machines to recognize and understand queries and their semantics, as in search or question answering systems. Latent variable models have increasingly gained attention for the statistical modeling of knowledge graphs, showing promising r...
computer science
4,797
Artificial Prediction Markets for Online Prediction of Continuous Variables-A Preliminary Report
cs.AI
We propose the Artificial Continuous Prediction Market (ACPM) as a means to predict a continuous real value, by integrating a range of data sources and aggregating the results of different machine learning (ML) algorithms. ACPM adapts the concept of the (physical) prediction market to address the prediction of real val...
computer science
4,798
Value function approximation via low-rank models
cs.LG
We propose a novel value function approximation technique for Markov decision processes. We consider the problem of compactly representing the state-action value function using a low-rank and sparse matrix model. The problem is to decompose a matrix that encodes the true value function into low-rank and sparse componen...
computer science
4,799
Reinforcement Learning with Parameterized Actions
cs.AI
We introduce a model-free algorithm for learning in Markov decision processes with parameterized actions-discrete actions with continuous parameters. At each step the agent must select both which action to use and which parameters to use with that action. We introduce the Q-PAMDP algorithm for learning in these domains...
computer science