Asset Storage Specification
Canonical path
assets/<source>/raw/<asset_type>/<category>/<asset_id>/
For large upstream trees that rely on many relative references, use the same four-level layout and store the upstream tree inside the collection asset directory:
assets/<source>/raw/<asset_type>/<category>/<asset_id>/
In that case, keep the upstream directory layout intact inside the collection directory and index the collection with a root metadata.yaml.
Example:
assets/discoverse/raw/collections/models/discoverse_models/
├── metadata.yaml
├── mjcf/
├── meshes/
└── urdf/
Derived assets
Generated or transformed outputs must not overwrite raw assets. Store them under:
assets/<source>/derived/<asset_type>/<category>/<asset_id>/
Use this for:
- convex decomposition results
- primitive collision proxies
- collision-only meshes
- format conversions
- normalized or cleaned variants
If a derived asset keeps a direct dependency on a raw asset, reference the raw asset in metadata and preserve provenance links.
Current derived collision asset types:
assets/<source>/derived/convex_decompositions/<category>/<asset_id>/
assets/<source>/derived/primitive_collision_proxies/<category>/<asset_id>/
Convex decomposition details are in:
docs/convex_decomposition_spec.md
Primitive collision proxy details are in:
docs/primitive_collision_proxy_spec.md
Required per-asset files
- Source asset files, preserving upstream structure where practical.
metadata.yaml.
If a source is reorganized during import, also record the upstream-to-local structure mapping in:
docs/structure_mapping.md
docs/source_notes/<source>.md
Global index
All assets must be indexed in:
manifest/assets.jsonl
Use one JSON object per line.
MJCF assets
For MuJoCo/MJCF assets:
model.xmlis the preferred entry file.- Meshes and textures should remain relative to
model.xml. - Common mesh formats:
.obj,.stl,.dae. - Common texture formats:
.png,.jpg,.jpeg.
Example:
assets/robocasa/raw/fixtures/dishwashers/Dishwasher031/
├── metadata.yaml
├── model.xml
└── visuals/
├── Body001.obj
└── T_BC001.png