| # Asset Storage Specification |
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| ## Canonical path |
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| ```text |
| assets/<source>/raw/<asset_type>/<category>/<asset_id>/ |
| ``` |
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| For large upstream trees that rely on many relative references, use the same four-level layout and store the upstream tree inside the collection asset directory: |
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| ```text |
| assets/<source>/raw/<asset_type>/<category>/<asset_id>/ |
| ``` |
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| In that case, keep the upstream directory layout intact inside the collection directory and index the collection with a root `metadata.yaml`. |
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| Example: |
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| ```text |
| assets/discoverse/raw/collections/models/discoverse_models/ |
| ├── metadata.yaml |
| ├── mjcf/ |
| ├── meshes/ |
| └── urdf/ |
| ``` |
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| ## Derived assets |
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| Generated or transformed outputs must not overwrite raw assets. Store them under: |
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| ```text |
| assets/<source>/derived/<asset_type>/<category>/<asset_id>/ |
| ``` |
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| Use this for: |
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| - convex decomposition results |
| - primitive collision proxies |
| - collision-only meshes |
| - format conversions |
| - normalized or cleaned variants |
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| If a derived asset keeps a direct dependency on a raw asset, reference the raw asset in metadata and preserve provenance links. |
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| Current derived collision asset types: |
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| ```text |
| assets/<source>/derived/convex_decompositions/<category>/<asset_id>/ |
| assets/<source>/derived/primitive_collision_proxies/<category>/<asset_id>/ |
| ``` |
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| Convex decomposition details are in: |
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| ```text |
| docs/convex_decomposition_spec.md |
| ``` |
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| Primitive collision proxy details are in: |
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| ```text |
| docs/primitive_collision_proxy_spec.md |
| ``` |
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| ## Required per-asset files |
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| - Source asset files, preserving upstream structure where practical. |
| - `metadata.yaml`. |
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| If a source is reorganized during import, also record the upstream-to-local structure mapping in: |
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| ```text |
| docs/structure_mapping.md |
| docs/source_notes/<source>.md |
| ``` |
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| ## Global index |
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| All assets must be indexed in: |
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| ```text |
| manifest/assets.jsonl |
| ``` |
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| Use one JSON object per line. |
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| ## MJCF assets |
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| For MuJoCo/MJCF assets: |
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| - `model.xml` is the preferred entry file. |
| - Meshes and textures should remain relative to `model.xml`. |
| - Common mesh formats: `.obj`, `.stl`, `.dae`. |
| - Common texture formats: `.png`, `.jpg`, `.jpeg`. |
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| Example: |
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| ```text |
| assets/robocasa/raw/fixtures/dishwashers/Dishwasher031/ |
| ├── metadata.yaml |
| ├── model.xml |
| └── visuals/ |
| ├── Body001.obj |
| └── T_BC001.png |
| ``` |
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