license: cc-by-4.0
pretty_name: 'RPX: Robot Perception X'
task_categories:
- image-segmentation
- depth-estimation
- object-detection
- visual-question-answering
language:
- en
tags:
- robotics
- embodied-ai
- rgb-d
- benchmark
- perception
- manipulation
- stereo
- tabular
- image
- video
size_categories:
- 100B<n<1T
configs:
- config_name: multi_object
description: MOS phase records, tertile-cut by Effort-Stratified Difficulty.
default: true
data_files:
- split: easy
path: splits/easy.parquet
- split: medium
path: splits/medium.parquet
- split: hard
path: splits/hard.parquet
- config_name: media_preview
description: >-
Data Studio media table with one video-layout RGB/depth/mask image preview
per MOS phase.
data_files:
- split: preview
path: preview/media_preview.parquet
- config_name: single_object
description: >-
SOS selected-object catalog; one 360 collection per object, no difficulty
split.
data_files:
- split: objects
path: manifest/selected_sos_objects_v1.parquet
RPX: Robot Perception X
A real-world RGB-D benchmark for evaluating robot perception under embodied deployment conditions.
Dataset at a glance
| Multi-object scenes (MOS) | 100 (scene001 to scene100, 3 phases each: clutter / interaction / clean) |
| Single-object scenes (SOS) | 70 selected objects (one 360 collection per object) |
| Frame manifest rows | 110,000 (75,000 MOS + 35,000 selected SOS) |
| MOS mask-object rows | 2,100 local mask IDs mapped to global object IDs |
Scene renames are documented in manifest/scene_name_mapping_v1.csv,
mapping original scene names to scene001 through scene100.
The Hugging Face Dataset Viewer exposes multi_object as structured split
tables and includes a media_preview config with an actual image media column:
one video-layout RGB, depth, and mask preview still for each MOS phase.
Effort-Stratified Difficulty (ESD)
ESD is the difficulty protocol used to split multi-object scenes. Each
sceneXXX.phaseY receives an RPX Difficulty Score (rpx_ds); higher scores
indicate harder perception conditions. The score is produced by
effort_stratified_v1 using primary_method: mean_pn, a weighted aggregate of
the normalized feature set recorded in splits/scene_splits.json.
The released split files expose two levels:
| level | where | construction |
|---|---|---|
| phase-level splits | splits/easy.txt, medium.txt, hard.txt and CSV copies |
all 300 scene phases are sorted by rpx_ds and tertile-cut into 100 easy, 100 medium, 100 hard entries |
| scene-level tiers | splits/scene_splits.json |
each scene score is the mean of its three phase scores, then 100 scenes are tertile-cut into 33 easy, 33 medium, 34 hard scenes |
Because scene tiers are aggregated, a hard scene can still contain an easy phase. Use the phase-level split when downloading or evaluating MOS tasks.
The ESD feature weights are fully accounted for in
splits/scene_splits.json: 27 feature names, 27 weights, no missing weights,
and total weight 1.0. iter_mean and iter_max each carry weight 0.125;
the other 25 features each carry weight 0.03.
| feature group | features |
|---|---|
| refinement effort | iter_mean, iter_max |
| object complexity | obj_mean, obj_std, obj_consist |
| occlusion | occ_mean, occ_p90, occ_heavy |
| depth quality | depth_invalid, depth_invalid_mask, depth_std, depth_std_mask |
| image appearance | specular, dark |
| mask/visibility stability | area_cv, area_drop, vis_instability |
| motion and trajectory | trans_mean, trans_p90, rot_mean, rot_p90, jerk |
| fisheye quality | fisheye_dark, fisheye_bright, fisheye_sharpness, fisheye_corr, fisheye_texture |
The split tables include the final rpx_ds, difficulty, scene_tier, and
scene_score fields for Dataset Viewer filtering. Raw per-feature values are
not duplicated in those tables; splits/scene_splits.json is the source of
truth for the score/tier assignments and the feature/weight provenance.
Modality inventory
The table below describes this cleaned release. cam_pose_icp is not included in this cleaned release.
Use manifest/frames_v1.parquet and the identity manifests under manifest/
as the source of truth.
| modality | files | bytes |
|---|---|---|
cam_pose |
110,000 | 163.3 MB |
depth |
110,000 | 16.9 GB |
fisheye |
220,000 | 63.4 GB |
rgb |
110,000 | 41.0 GB |
masks |
110,000 | 341.7 MB |
Quick start
pip install "rpx-benchmark[hub]"
hf auth login
from rpx_benchmark.dataset_hub import download_for_task
# Pull just RGB + masks for the Easy difficulty tier — never the whole repo.
res = download_for_task(task="segmentation", split="easy",
repo_id="IRVLUTD/RPX")
print(res.local_dir, res.matched_scenes)
# Or from the CLI:
python -m rpx_benchmark.dataset_hub.cli download \
--task segmentation --split easy \
--repo-id IRVLUTD/RPX
A subsequent call for a different task on the same split (e.g.
relative_pose) reuses the cached RGB tars and only fetches the new
modality (cam_pose) as the delta.
Repo layout
IRVLUTD/RPX/
├── manifest/
│ ├── frames_v1.parquet # per-frame metadata
│ ├── scene_name_mapping_v1.csv # original scene names to scene001..scene100
│ ├── selected_sos_objects_v1.csv # selected 70-object SOS catalog
│ ├── selected_sos_objects_v1.parquet # Dataset Viewer SOS catalog table
│ ├── object_catalog_v1.json # SOS object/global-ID catalog
│ ├── mos_raw_mask_object_map_v1.csv # MOS local mask IDs from sam2 metadata
│ ├── mos_mask_object_map_v1.csv # MOS local mask IDs joined to SOS global IDs
│ ├── mos_mask_object_map_v1.parquet # parquet copy of the MOS map
│ └── current.json # default version per label modality
├── splits/
│ ├── scene_splits.json
│ ├── easy.txt medium.txt hard.txt # phase-level split IDs
│ ├── easy.csv medium.csv hard.csv # human-readable split tables
│ └── easy.parquet medium.parquet hard.parquet # Dataset Viewer split tables
├── preview/
│ ├── media_preview.parquet # Dataset Viewer image media table
│ ├── data_studio_preview.csv # preview index with source shard links
│ └── image_examples/preview/ # source JPEGs for the media preview
├── scenes/<scene_id>/<phase>/ # MOS
│ ├── rgb.tar depth.tar fisheye.tar
│ └── labels/{cam_pose,masks,masks_aux,sam2_meta}/v1.tar
├── objects/<object_id>/0/ # SOS
│ └── (same modality structure)
├── objects_meta/ # questionnaire dedup
│ ├── _index.json
│ └── <object_id>/questionnaire.json
└── README.md ← this file
Object identity manifests
SOS objects use dataset-wide IDs from manifest/selected_sos_objects_v1.csv
and manifest/object_catalog_v1.json.
| field | meaning |
|---|---|
global_object_id |
New integer ID, 1 to 70 |
source_catalog_id |
Original catalog/PDF ID, kept as a string such as 88.2 |
object_id |
Actual folder name, such as mug.2 |
questionnaire_path |
Linked questionnaire under objects_meta/<object_id>/questionnaire.json |
MOS masks use local IDs. A local_mask_id is only meaningful within one
scene_id + phase; it is not a global object ID. The raw source is
scenes/<scene_id>/<phase_index>/labels/sam2_meta/v1.tar:sam2/mask_to_object.json.
Use manifest/mos_mask_object_map_v1.csv or
manifest/mos_mask_object_map_v1.parquet to join MOS masks to SOS objects:
scene_id,phase,local_mask_id,object_id,global_object_id,source_catalog_id,object_name
scene001,phase0,2,boot.2,11,18.2,boot
That row means scene001/0 mask ID 2 is boot.2, whose global object ID
is 11, with questionnaire
objects_meta/boot.2/questionnaire.json and SOS template objects/boot.2/.
Tasks
Multi-object (use a difficulty split)
| recipe | inputs → labels |
|---|---|
monocular_depth |
['rgb'] → ['depth'] |
rgbd_segmentation |
['depth', 'rgb'] → ['masks'] |
segmentation |
['rgb'] → ['masks'] |
relative_pose |
['rgb'] → ['cam_pose'] |
rgbd_relative_pose |
['depth', 'rgb'] → ['cam_pose'] |
stereo_depth |
['fisheye'] → ['depth'] |
object_tracking |
['rgb'] → ['masks'] |
vqa |
['rgb'] → ['questionnaire', 'vqa'] |
Single-object (no split — these are object templates)
| recipe | inputs → labels |
|---|---|
object_templates |
['rgb'] → ['masks'] |
object_templates_rgbd |
['depth', 'rgb'] → ['masks'] |
object_pose_library |
['depth', 'rgb'] → ['cam_pose', 'masks'] |
Label versioning
Labels live at labels/<name>/v<N>.tar. Newer versions land at new
paths; old versions stay reachable for reproducibility.
| modality | current version |
|---|---|
masks |
v1 |
masks_aux |
v1 |
sam2_meta |
v1 |
cam_pose |
v1 |
To pin to a specific version:
download_for_task(
task="relative_pose", split="easy", repo_id="itaykadosh/RPX",
label_versions={"cam_pose": "v1"}, # don't auto-upgrade to v2
)
Citation
@misc{rpx2026,
title = {RPX: Robot Perception X — A real-world RGB-D benchmark for
embodied perception},
author = {IRVL UT Dallas},
year = 2026,
url = {https://huggingface.co/datasets/itaykadosh/RPX},
}
License
Released under the cc-by-4.0 license.
