RPX / README.md
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---
license: cc-by-4.0
pretty_name: "RPX: Robot Perception X"
task_categories:
- image-segmentation
- depth-estimation
- object-detection
- visual-question-answering
language:
- en
tags:
- robotics
- embodied-ai
- rgb-d
- benchmark
- perception
- manipulation
- stereo
- tabular
- image
- video
size_categories:
- 100B<n<1T
configs:
- config_name: multi_object
description: "MOS phase records, tertile-cut by Effort-Stratified Difficulty."
default: true
data_files:
- split: "easy"
path: "splits/easy.parquet"
- split: "medium"
path: "splits/medium.parquet"
- split: "hard"
path: "splits/hard.parquet"
- config_name: media_preview
description: "Data Studio media table with one video-layout RGB/depth/mask image preview per MOS phase."
data_files:
- split: "preview"
path: "preview/media_preview.parquet"
- config_name: single_object
description: "SOS selected-object catalog; one 360 collection per object, no difficulty split."
data_files:
- split: "objects"
path: "manifest/selected_sos_objects_v1.parquet"
---
# RPX: Robot Perception X
A real-world RGB-D benchmark for evaluating robot perception under
embodied deployment conditions.
* Code: https://github.com/IRVLUTD/RPX
![RPX teaser](assets/rpx_teaser.png)
[Watch the RPX teaser video](assets/rpx-jumbotron.webm)
## Dataset at a glance
| | |
|---|---|
| Multi-object scenes (MOS) | **100** (`scene001` to `scene100`, 3 phases each: clutter / interaction / clean) |
| Single-object scenes (SOS) | **70 selected objects** (one 360 collection per object) |
| Frame manifest rows | **110,000** (75,000 MOS + 35,000 selected SOS) |
| MOS mask-object rows | **2,100** local mask IDs mapped to global object IDs |
Scene renames are documented in `manifest/scene_name_mapping_v1.csv`,
mapping original scene names to `scene001` through `scene100`.
The Hugging Face Dataset Viewer exposes `multi_object` as structured split
tables and includes a `media_preview` config with an actual image media column:
one video-layout RGB, depth, and mask preview still for each MOS phase.
## Effort-Stratified Difficulty (ESD)
ESD is the difficulty protocol used to split multi-object scenes. Each
`sceneXXX.phaseY` receives an RPX Difficulty Score (`rpx_ds`); higher scores
indicate harder perception conditions. The score is produced by
`effort_stratified_v1` using `primary_method: mean_pn`, a weighted aggregate of
the normalized feature set recorded in `splits/scene_splits.json`.
The released split files expose two levels:
| level | where | construction |
|---|---|---|
| phase-level splits | `splits/easy.txt`, `medium.txt`, `hard.txt` and CSV copies | all 300 scene phases are sorted by `rpx_ds` and tertile-cut into 100 easy, 100 medium, 100 hard entries |
| scene-level tiers | `splits/scene_splits.json` | each scene score is the mean of its three phase scores, then 100 scenes are tertile-cut into 33 easy, 33 medium, 34 hard scenes |
Because scene tiers are aggregated, a hard scene can still contain an easy
phase. Use the phase-level split when downloading or evaluating MOS tasks.
The ESD feature weights are fully accounted for in
`splits/scene_splits.json`: 27 feature names, 27 weights, no missing weights,
and total weight `1.0`. `iter_mean` and `iter_max` each carry weight `0.125`;
the other 25 features each carry weight `0.03`.
| feature group | features |
|---|---|
| refinement effort | `iter_mean`, `iter_max` |
| object complexity | `obj_mean`, `obj_std`, `obj_consist` |
| occlusion | `occ_mean`, `occ_p90`, `occ_heavy` |
| depth quality | `depth_invalid`, `depth_invalid_mask`, `depth_std`, `depth_std_mask` |
| image appearance | `specular`, `dark` |
| mask/visibility stability | `area_cv`, `area_drop`, `vis_instability` |
| motion and trajectory | `trans_mean`, `trans_p90`, `rot_mean`, `rot_p90`, `jerk` |
| fisheye quality | `fisheye_dark`, `fisheye_bright`, `fisheye_sharpness`, `fisheye_corr`, `fisheye_texture` |
The split tables include the final `rpx_ds`, `difficulty`, `scene_tier`, and
`scene_score` fields for Dataset Viewer filtering. Raw per-feature values are
not duplicated in those tables; `splits/scene_splits.json` is the source of
truth for the score/tier assignments and the feature/weight provenance.
## Modality inventory
The table below describes this cleaned release. `cam_pose_icp` is not included in this cleaned release.
Use `manifest/frames_v1.parquet` and the identity manifests under `manifest/`
as the source of truth.
| modality | files | bytes |
|---|---:|---:|
| `cam_pose` | 110,000 | 163.3 MB |
| `depth` | 110,000 | 16.9 GB |
| `fisheye` | 220,000 | 63.4 GB |
| `rgb` | 110,000 | 41.0 GB |
| `masks` | 110,000 | 341.7 MB |
## Quick start
```bash
pip install "rpx-benchmark[hub]"
hf auth login
```
```python
from rpx_benchmark.dataset_hub import download_for_task
# Pull just RGB + masks for the Easy difficulty tier — never the whole repo.
res = download_for_task(task="segmentation", split="easy",
repo_id="IRVLUTD/RPX")
print(res.local_dir, res.matched_scenes)
```
```bash
# Or from the CLI:
python -m rpx_benchmark.dataset_hub.cli download \
--task segmentation --split easy \
--repo-id IRVLUTD/RPX
```
A subsequent call for a different task on the same split (e.g.
`relative_pose`) reuses the cached RGB tars and only fetches the new
modality (`cam_pose`) as the delta.
## Repo layout
```
IRVLUTD/RPX/
├── manifest/
│ ├── frames_v1.parquet # per-frame metadata
│ ├── scene_name_mapping_v1.csv # original scene names to scene001..scene100
│ ├── selected_sos_objects_v1.csv # selected 70-object SOS catalog
│ ├── selected_sos_objects_v1.parquet # Dataset Viewer SOS catalog table
│ ├── object_catalog_v1.json # SOS object/global-ID catalog
│ ├── mos_raw_mask_object_map_v1.csv # MOS local mask IDs from sam2 metadata
│ ├── mos_mask_object_map_v1.csv # MOS local mask IDs joined to SOS global IDs
│ ├── mos_mask_object_map_v1.parquet # parquet copy of the MOS map
│ └── current.json # default version per label modality
├── splits/
│ ├── scene_splits.json
│ ├── easy.txt medium.txt hard.txt # phase-level split IDs
│ ├── easy.csv medium.csv hard.csv # human-readable split tables
│ └── easy.parquet medium.parquet hard.parquet # Dataset Viewer split tables
├── preview/
│ ├── media_preview.parquet # Dataset Viewer image media table
│ ├── data_studio_preview.csv # preview index with source shard links
│ └── image_examples/preview/ # source JPEGs for the media preview
├── scenes/<scene_id>/<phase>/ # MOS
│ ├── rgb.tar depth.tar fisheye.tar
│ └── labels/{cam_pose,masks,masks_aux,sam2_meta}/v1.tar
├── objects/<object_id>/0/ # SOS
│ └── (same modality structure)
├── objects_meta/ # questionnaire dedup
│ ├── _index.json
│ └── <object_id>/questionnaire.json
└── README.md ← this file
```
## Object identity manifests
SOS objects use dataset-wide IDs from `manifest/selected_sos_objects_v1.csv`
and `manifest/object_catalog_v1.json`.
| field | meaning |
|---|---|
| `global_object_id` | New integer ID, 1 to 70 |
| `source_catalog_id` | Original catalog/PDF ID, kept as a string such as `88.2` |
| `object_id` | Actual folder name, such as `mug.2` |
| `questionnaire_path` | Linked questionnaire under `objects_meta/<object_id>/questionnaire.json` |
MOS masks use local IDs. A `local_mask_id` is only meaningful within one
`scene_id + phase`; it is not a global object ID. The raw source is
`scenes/<scene_id>/<phase_index>/labels/sam2_meta/v1.tar:sam2/mask_to_object.json`.
Use `manifest/mos_mask_object_map_v1.csv` or
`manifest/mos_mask_object_map_v1.parquet` to join MOS masks to SOS objects:
```csv
scene_id,phase,local_mask_id,object_id,global_object_id,source_catalog_id,object_name
scene001,phase0,2,boot.2,11,18.2,boot
```
That row means `scene001/0` mask ID `2` is `boot.2`, whose global object ID
is `11`, with questionnaire
`objects_meta/boot.2/questionnaire.json` and SOS template `objects/boot.2/`.
## Tasks
### Multi-object (use a difficulty split)
| recipe | inputs → labels |
|---|---|
| `monocular_depth` | ['rgb'] → ['depth'] |
| `rgbd_segmentation` | ['depth', 'rgb'] → ['masks'] |
| `segmentation` | ['rgb'] → ['masks'] |
| `relative_pose` | ['rgb'] → ['cam_pose'] |
| `rgbd_relative_pose` | ['depth', 'rgb'] → ['cam_pose'] |
| `stereo_depth` | ['fisheye'] → ['depth'] |
| `object_tracking` | ['rgb'] → ['masks'] |
| `vqa` | ['rgb'] → ['questionnaire', 'vqa'] |
### Single-object (no split — these are object templates)
| recipe | inputs → labels |
|---|---|
| `object_templates` | ['rgb'] → ['masks'] |
| `object_templates_rgbd` | ['depth', 'rgb'] → ['masks'] |
| `object_pose_library` | ['depth', 'rgb'] → ['cam_pose', 'masks'] |
## Label versioning
Labels live at `labels/<name>/v<N>.tar`. Newer versions land at new
paths; old versions stay reachable for reproducibility.
| modality | current version |
|---|---|
| `masks` | `v1` |
| `masks_aux` | `v1` |
| `sam2_meta` | `v1` |
| `cam_pose` | `v1` |
To pin to a specific version:
```python
download_for_task(
task="relative_pose", split="easy", repo_id="itaykadosh/RPX",
label_versions={"cam_pose": "v1"}, # don't auto-upgrade to v2
)
```
## Citation
```bibtex
@misc{rpx2026,
title = {RPX: Robot Perception X — A real-world RGB-D benchmark for
embodied perception},
author = {IRVL UT Dallas},
year = 2026,
url = {https://huggingface.co/datasets/itaykadosh/RPX},
}
```
## License
Released under the **cc-by-4.0** license.