| --- |
| license: cc-by-4.0 |
| pretty_name: "RPX: Robot Perception X" |
| task_categories: |
| - image-segmentation |
| - depth-estimation |
| - object-detection |
| - visual-question-answering |
| language: |
| - en |
| tags: |
| - robotics |
| - embodied-ai |
| - rgb-d |
| - benchmark |
| - perception |
| - manipulation |
| - stereo |
| - tabular |
| - image |
| - video |
| size_categories: |
| - 100B<n<1T |
| configs: |
| - config_name: multi_object |
| description: "MOS phase records, tertile-cut by Effort-Stratified Difficulty." |
| default: true |
| data_files: |
| - split: "easy" |
| path: "splits/easy.parquet" |
| - split: "medium" |
| path: "splits/medium.parquet" |
| - split: "hard" |
| path: "splits/hard.parquet" |
| - config_name: media_preview |
| description: "Data Studio media table with one video-layout RGB/depth/mask image preview per MOS phase." |
| data_files: |
| - split: "preview" |
| path: "preview/media_preview.parquet" |
| - config_name: single_object |
| description: "SOS selected-object catalog; one 360 collection per object, no difficulty split." |
| data_files: |
| - split: "objects" |
| path: "manifest/selected_sos_objects_v1.parquet" |
| --- |
| |
| # RPX: Robot Perception X |
|
|
| A real-world RGB-D benchmark for evaluating robot perception under |
| embodied deployment conditions. |
|
|
| * Code: https://github.com/IRVLUTD/RPX |
|
|
|  |
|
|
| [Watch the RPX teaser video](assets/rpx-jumbotron.webm) |
|
|
| ## Dataset at a glance |
|
|
| | | | |
| |---|---| |
| | Multi-object scenes (MOS) | **100** (`scene001` to `scene100`, 3 phases each: clutter / interaction / clean) | |
| | Single-object scenes (SOS) | **70 selected objects** (one 360 collection per object) | |
| | Frame manifest rows | **110,000** (75,000 MOS + 35,000 selected SOS) | |
| | MOS mask-object rows | **2,100** local mask IDs mapped to global object IDs | |
|
|
| Scene renames are documented in `manifest/scene_name_mapping_v1.csv`, |
| mapping original scene names to `scene001` through `scene100`. |
|
|
| The Hugging Face Dataset Viewer exposes `multi_object` as structured split |
| tables and includes a `media_preview` config with an actual image media column: |
| one video-layout RGB, depth, and mask preview still for each MOS phase. |
|
|
| ## Effort-Stratified Difficulty (ESD) |
|
|
| ESD is the difficulty protocol used to split multi-object scenes. Each |
| `sceneXXX.phaseY` receives an RPX Difficulty Score (`rpx_ds`); higher scores |
| indicate harder perception conditions. The score is produced by |
| `effort_stratified_v1` using `primary_method: mean_pn`, a weighted aggregate of |
| the normalized feature set recorded in `splits/scene_splits.json`. |
|
|
| The released split files expose two levels: |
|
|
| | level | where | construction | |
| |---|---|---| |
| | phase-level splits | `splits/easy.txt`, `medium.txt`, `hard.txt` and CSV copies | all 300 scene phases are sorted by `rpx_ds` and tertile-cut into 100 easy, 100 medium, 100 hard entries | |
| | scene-level tiers | `splits/scene_splits.json` | each scene score is the mean of its three phase scores, then 100 scenes are tertile-cut into 33 easy, 33 medium, 34 hard scenes | |
|
|
| Because scene tiers are aggregated, a hard scene can still contain an easy |
| phase. Use the phase-level split when downloading or evaluating MOS tasks. |
|
|
| The ESD feature weights are fully accounted for in |
| `splits/scene_splits.json`: 27 feature names, 27 weights, no missing weights, |
| and total weight `1.0`. `iter_mean` and `iter_max` each carry weight `0.125`; |
| the other 25 features each carry weight `0.03`. |
|
|
| | feature group | features | |
| |---|---| |
| | refinement effort | `iter_mean`, `iter_max` | |
| | object complexity | `obj_mean`, `obj_std`, `obj_consist` | |
| | occlusion | `occ_mean`, `occ_p90`, `occ_heavy` | |
| | depth quality | `depth_invalid`, `depth_invalid_mask`, `depth_std`, `depth_std_mask` | |
| | image appearance | `specular`, `dark` | |
| | mask/visibility stability | `area_cv`, `area_drop`, `vis_instability` | |
| | motion and trajectory | `trans_mean`, `trans_p90`, `rot_mean`, `rot_p90`, `jerk` | |
| | fisheye quality | `fisheye_dark`, `fisheye_bright`, `fisheye_sharpness`, `fisheye_corr`, `fisheye_texture` | |
|
|
| The split tables include the final `rpx_ds`, `difficulty`, `scene_tier`, and |
| `scene_score` fields for Dataset Viewer filtering. Raw per-feature values are |
| not duplicated in those tables; `splits/scene_splits.json` is the source of |
| truth for the score/tier assignments and the feature/weight provenance. |
|
|
| ## Modality inventory |
|
|
| The table below describes this cleaned release. `cam_pose_icp` is not included in this cleaned release. |
| Use `manifest/frames_v1.parquet` and the identity manifests under `manifest/` |
| as the source of truth. |
|
|
| | modality | files | bytes | |
| |---|---:|---:| |
| | `cam_pose` | 110,000 | 163.3 MB | |
| | `depth` | 110,000 | 16.9 GB | |
| | `fisheye` | 220,000 | 63.4 GB | |
| | `rgb` | 110,000 | 41.0 GB | |
| | `masks` | 110,000 | 341.7 MB | |
|
|
| ## Quick start |
|
|
| ```bash |
| pip install "rpx-benchmark[hub]" |
| hf auth login |
| ``` |
|
|
| ```python |
| from rpx_benchmark.dataset_hub import download_for_task |
| |
| # Pull just RGB + masks for the Easy difficulty tier — never the whole repo. |
| res = download_for_task(task="segmentation", split="easy", |
| repo_id="IRVLUTD/RPX") |
| print(res.local_dir, res.matched_scenes) |
| ``` |
|
|
| ```bash |
| # Or from the CLI: |
| python -m rpx_benchmark.dataset_hub.cli download \ |
| --task segmentation --split easy \ |
| --repo-id IRVLUTD/RPX |
| ``` |
|
|
| A subsequent call for a different task on the same split (e.g. |
| `relative_pose`) reuses the cached RGB tars and only fetches the new |
| modality (`cam_pose`) as the delta. |
|
|
| ## Repo layout |
|
|
| ``` |
| IRVLUTD/RPX/ |
| ├── manifest/ |
| │ ├── frames_v1.parquet # per-frame metadata |
| │ ├── scene_name_mapping_v1.csv # original scene names to scene001..scene100 |
| │ ├── selected_sos_objects_v1.csv # selected 70-object SOS catalog |
| │ ├── selected_sos_objects_v1.parquet # Dataset Viewer SOS catalog table |
| │ ├── object_catalog_v1.json # SOS object/global-ID catalog |
| │ ├── mos_raw_mask_object_map_v1.csv # MOS local mask IDs from sam2 metadata |
| │ ├── mos_mask_object_map_v1.csv # MOS local mask IDs joined to SOS global IDs |
| │ ├── mos_mask_object_map_v1.parquet # parquet copy of the MOS map |
| │ └── current.json # default version per label modality |
| ├── splits/ |
| │ ├── scene_splits.json |
| │ ├── easy.txt medium.txt hard.txt # phase-level split IDs |
| │ ├── easy.csv medium.csv hard.csv # human-readable split tables |
| │ └── easy.parquet medium.parquet hard.parquet # Dataset Viewer split tables |
| ├── preview/ |
| │ ├── media_preview.parquet # Dataset Viewer image media table |
| │ ├── data_studio_preview.csv # preview index with source shard links |
| │ └── image_examples/preview/ # source JPEGs for the media preview |
| ├── scenes/<scene_id>/<phase>/ # MOS |
| │ ├── rgb.tar depth.tar fisheye.tar |
| │ └── labels/{cam_pose,masks,masks_aux,sam2_meta}/v1.tar |
| ├── objects/<object_id>/0/ # SOS |
| │ └── (same modality structure) |
| ├── objects_meta/ # questionnaire dedup |
| │ ├── _index.json |
| │ └── <object_id>/questionnaire.json |
| └── README.md ← this file |
| ``` |
|
|
| ## Object identity manifests |
|
|
| SOS objects use dataset-wide IDs from `manifest/selected_sos_objects_v1.csv` |
| and `manifest/object_catalog_v1.json`. |
|
|
| | field | meaning | |
| |---|---| |
| | `global_object_id` | New integer ID, 1 to 70 | |
| | `source_catalog_id` | Original catalog/PDF ID, kept as a string such as `88.2` | |
| | `object_id` | Actual folder name, such as `mug.2` | |
| | `questionnaire_path` | Linked questionnaire under `objects_meta/<object_id>/questionnaire.json` | |
|
|
| MOS masks use local IDs. A `local_mask_id` is only meaningful within one |
| `scene_id + phase`; it is not a global object ID. The raw source is |
| `scenes/<scene_id>/<phase_index>/labels/sam2_meta/v1.tar:sam2/mask_to_object.json`. |
|
|
| Use `manifest/mos_mask_object_map_v1.csv` or |
| `manifest/mos_mask_object_map_v1.parquet` to join MOS masks to SOS objects: |
|
|
| ```csv |
| scene_id,phase,local_mask_id,object_id,global_object_id,source_catalog_id,object_name |
| scene001,phase0,2,boot.2,11,18.2,boot |
| ``` |
|
|
| That row means `scene001/0` mask ID `2` is `boot.2`, whose global object ID |
| is `11`, with questionnaire |
| `objects_meta/boot.2/questionnaire.json` and SOS template `objects/boot.2/`. |
|
|
| ## Tasks |
|
|
| ### Multi-object (use a difficulty split) |
|
|
| | recipe | inputs → labels | |
| |---|---| |
| | `monocular_depth` | ['rgb'] → ['depth'] | |
| | `rgbd_segmentation` | ['depth', 'rgb'] → ['masks'] | |
| | `segmentation` | ['rgb'] → ['masks'] | |
| | `relative_pose` | ['rgb'] → ['cam_pose'] | |
| | `rgbd_relative_pose` | ['depth', 'rgb'] → ['cam_pose'] | |
| | `stereo_depth` | ['fisheye'] → ['depth'] | |
| | `object_tracking` | ['rgb'] → ['masks'] | |
| | `vqa` | ['rgb'] → ['questionnaire', 'vqa'] | |
|
|
| ### Single-object (no split — these are object templates) |
|
|
| | recipe | inputs → labels | |
| |---|---| |
| | `object_templates` | ['rgb'] → ['masks'] | |
| | `object_templates_rgbd` | ['depth', 'rgb'] → ['masks'] | |
| | `object_pose_library` | ['depth', 'rgb'] → ['cam_pose', 'masks'] | |
| |
| ## Label versioning |
| |
| Labels live at `labels/<name>/v<N>.tar`. Newer versions land at new |
| paths; old versions stay reachable for reproducibility. |
| |
| | modality | current version | |
| |---|---| |
| | `masks` | `v1` | |
| | `masks_aux` | `v1` | |
| | `sam2_meta` | `v1` | |
| | `cam_pose` | `v1` | |
|
|
| To pin to a specific version: |
|
|
| ```python |
| download_for_task( |
| task="relative_pose", split="easy", repo_id="itaykadosh/RPX", |
| label_versions={"cam_pose": "v1"}, # don't auto-upgrade to v2 |
| ) |
| ``` |
|
|
| ## Citation |
|
|
| ```bibtex |
| @misc{rpx2026, |
| title = {RPX: Robot Perception X — A real-world RGB-D benchmark for |
| embodied perception}, |
| author = {IRVL UT Dallas}, |
| year = 2026, |
| url = {https://huggingface.co/datasets/itaykadosh/RPX}, |
| } |
| ``` |
|
|
| ## License |
|
|
| Released under the **cc-by-4.0** license. |
|
|