text
stringlengths
13
6.01M
namespace ClearBank.DeveloperTest.Types { public class MakePaymentResult { public bool Success { get; private set; } public MakePaymentResult() { Success = true; } public static MakePaymentResult OK() { return new MakePaymentResult(); ...
using UnityEngine; using System.Collections; public class lgc_indicator : MonoBehaviour { public longcaster myGun; public Rect myRect; public NetworkShipGUI nsg; void OnGUI () { if (myGun.firing) {GUI.DrawTexture(myRect,nsg.ind_white,ScaleMode.StretchToFill);} else { if (myGun.ready) {if (nsg.n...
using Microsoft.AspNetCore.Hosting; using System; using System.Collections.Generic; using System.IO; namespace WaterTrans.GlyphLoader.Demo { public interface ITypefaces { bool ContainsKey(string key); Typeface this[string key] { get; } string[] FontFiles { get; } } public clas...
using Puppeteer.Core; using System; using System.Threading.Tasks; using UnityEngine; public class ExplosionManager : SingletonMonoBehaviour<ExplosionManager> { private void Start() { foreach(var agent in PuppeteerManager.Instance.GetAgents()) { agent.AddOrUpdateWorkingMemory("IsInDanger", false); } } pu...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using HtmlAgilityPack; namespace WebConsole { class Program { static void Main(string[] args) { StartCrawlerAsync(); ...
using Cinemachine; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Cameras { public class CameraConfineSensor : MonoBehaviour { [SerializeField] [HideInInspector] private CameraConfiner m_confiner; [SerializeField] private CinemachineVirtualCam...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using FireSharp.Interfaces; using FireSharp.Config; using FireSharp.Response; using Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio15 { class Ordenacaomatrizes { static void Ordena(string[,] A, int Coluna) { for (int P = A.GetLength(0) - 1; P >= 1; P--) for (int Cor...
using System; using System.Collections; using System.Collections.Generic; using com.Sconit.Entity.MD; using com.Sconit.Entity.ORD; using System.Linq; using Castle.Services.Transaction; using com.Sconit.Entity.ACC; using com.Sconit.Entity; namespace com.Sconit.Service.Impl { [Transactional] public class PartyMg...
using UnityEngine; using UnityEngine.UI; using SimpleJSON; using System.Collections; public class Slot : MonoBehaviour { public string ItemId; public string ItemPlayerId; public string ItemNama; public string ItemType; public string ItemLevel; public string ItemAttack; public string ItemDefense; public stri...
using UnityEngine; [RequireComponent(typeof(Collider2D))] public class DialogueTrigger : MonoBehaviour { public int priority = 0; public bool hideOnExit = true; public bool once = true; public DialogueData[] onEnter; private void OnTriggerEnter2D(Collider2D collision) { if (collision.C...
using LearningSystem.Models.ViewModels.Courses; namespace LearningSystem.Services.Interfaces { public interface ICourseService { CourseDetailsVm GetDetailsById(int id); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Deveres { public partial class SubjectCreate : Form { ...
namespace IPTV_Checker_2.DTO { public class JsonChannel { public string Name { get; set; } public string Url { get; set; } public string Server { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1 { /// <summary> /// 基本上是神经元的集合,负责将Pulse()或ApplyLearning()命令传递给它的成员神经元。 /// 这是通过包装List <INeuron>并传递IList <INeuron>方法和属性来实现的 /// </summary> public class NeuralLay...
using System; using System.Drawing; using System.Reflection; using System.Threading; using System.Timers; using System.Windows.Forms; using TtyRecDecoder; using Timer = System.Timers.Timer; namespace DisplayWindow { public partial class DCSSReplayWindow : Form { public static Thread m_Thread; ...
using Terraria; using Terraria.ID; using Terraria.ModLoader; using Terraria.Graphics.Effects; using Microsoft.Xna.Framework; namespace ReducedGrinding.Items { public class Slime_Rain_Potion : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Sl...
// Animations for the shark, similar to "FishAnims" script using UnityEngine; using System.Collections; public class SharkAnims : MonoBehaviour { public enum anim {None, IdleLeft, EatLeft, IdleRight, EatRight} OTAnimatingSprite mySprite; anim currentAnim; public GameObject Shark; private Shark shark; // ...
using System; using System.Collections.Generic; using System.Text; namespace gView.Framework.Geometry { public static class GeometryConst { public const double Epsilon = 1e-8; } }
using Exiled.API.Features; using Server = Exiled.Events.Handlers.Server; using Player = Exiled.Events.Handlers.Player; using System; namespace SCP106ContainRework { public class Main : Plugin<Config> { EventHandlers EventHandler; public override Version Version => new Version(1, 0, 1); ...
using System; using System.Threading; using System.Web; namespace HTB.v2.intranetx { public abstract class Task { protected object _results; protected string _taskID; public Task(string taskID) { _taskID = taskID; } public abstract void Run(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CuredZombie : MonoBehaviour { private SpriteRenderer Sprite; public ZombieDamageController zombieDamageController; // Start is called before the first frame update void Start() { Sprite = gameObj...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace NA { public static class Utility { public static IEnumerator Lerp<T>( T begin, T end, float duration, AnimationCurve curve, Func<T, T, floa...
using Puppeteer.UI.External.GraphVisualizer; using System; using UnityEditor; using UnityEngine; namespace Puppeteer.UI { internal class PuppeteerPlanGraphRenderer : DefaultGraphRenderer { public PuppeteerPlanGraphRenderer(Action<VisualiserBaseNode> _nodeClickedCallback) { OnNodeClicked += _node => _nodeClic...
using System.Collections; using System.Windows; namespace Crystal.Plot2D.DataSources { /// <summary> /// This enumerator enumerates given enumerable object as sequence of points /// </summary> /// <typeparam name="T">Type parameter of source IEnumerable</typeparam> public sealed class EnumerablePointEnumera...
using RoboticMovementType.BaseMovementModel; using RoboticMovementType.Enums; using RoboticMovementType.Interface; using System; namespace RoboticMovementType { /// <summary> /// Rover can move with the command /// Rover also moves on the plateau on the planets /// </summary> public class RoboticR...
using System; using System.Collections.Generic; namespace _2018_08_11 { class Program { static void Main(string[] args) { Console.WriteLine("Please choose what to record:"); Console.WriteLine("1) Cat"); Console.WriteLine("2) Dog"); Console.WriteL...
using UnityEngine; using UnityEditor; using Ardunity; [CustomEditor(typeof(ExplosionReactor))] public class ExplosionReactorEditor : ArdunityObjectEditor { private bool _useGizmo = true; SerializedProperty script; SerializedProperty effectRadius; SerializedProperty explosionForce; SerializedProper...
using DChild.Gameplay.Player; using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MagicRegen : MonoBehaviour { [SerializeField] [MinValue(0)] private int m_regen; private IMagicPoint m_playerMagicPoint; private IEnumerator Regen...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using Android.App; using Android.Content; using Android.Gms.Common.Apis; using Android.Gms.Location; using Android.Gms.Maps.Model; using Android.Runtime; using Android.Support.V7.App; using Android.Util; using Android.Views; using A...
using System; using FrontDesk.Core.Aggregates; using PluralsightDdd.SharedKernel; using Xunit; namespace UnitTests.Core.AggregatesEntities.AppointmentTests { public class Appointment_UpdateTime { private readonly DateTime _startTime = new DateTime(2021, 01, 01, 10, 00, 00); private readonly DateTime _endT...
using System; namespace Task_05 { class Program { static string Triangle(double AB, double BC, double CA) { string bad_result = "Треугольник не существует"; string result = AB + BC > CA ? (BC + CA > AB ? (CA + AB > BC ? "Треугольник существует" : bad_result) : bad_resu...
namespace Funding.Common.Constants { public class ProjectConst { public const string ProjectNameRequired = "Your project should have a name"; public const string ProjectDescriptionRequired = "Your project should have a clear description"; public const string ProjectImageUrlRequire...
namespace Azure.Security.Tests { using System; using System.IO; using System.Runtime.Caching; using Interfaces; using Security; using Exceptions; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.WindowsAzure.Storage; [TestClass] [D...
using ProjetoMVC.Ultis; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; namespace ProjetoMVC.Models.Repositorios { public class FornecedorREP : Repositorio<Fornecedor, int> { ///<summary>Exclui um fornecedor pela entidade ///<param name="entity"...
using Comun.EntityFramework; using Datos.Interface; using Datos.Repositorio; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Datos.Fachada { public class UsuarioFachada { private readonly IUsuario interfaz; public Us...
using Sales.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; namespace Sales.Services { public class ClientServices { ClientAccountServices caServ = new ClientAccountServices(); public void AddClient(Client client) { usin...
using System; namespace NewFeatures._7_0 { public class ReferenceDemo { public static void Run() { int[] numbers = {1, 2, 3}; ref int refToSecond = ref numbers[1]; // getting value -> copy to variable var valueOfSecond = refToSecond; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BenefitDeductionAPI.Models.EmployeeBenefitDeduction { public class BenefitDeductionDetailDto { public decimal AnnualTotalCostGross { get; set; } public decimal AnnualTotalCostNet { get; ...
namespace BettingSystem.Application.Competitions.Leagues.Commands.Edit { using Common; using FluentValidation; public class EditLeagueCommandValidator : AbstractValidator<EditLeagueCommand> { public EditLeagueCommandValidator() => this.Include(new LeagueCommandValidator<EditLeagueC...
using AutoMapper; using FamilyAccounting.AutoMapper; using FamilyAccounting.BL.DTO; using FamilyAccounting.BL.Interfaces; using FamilyAccounting.BL.Services; using FamilyAccounting.DAL.Connection; using FamilyAccounting.DAL.Entities; using FamilyAccounting.DAL.Interfaces; using FamilyAccounting.DAL.Repositories; using...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class gameover : MonoBehaviour { public float elapseTime; //setting the elapsed time for running public float endTime = 2.0f; //when reach end time it will go to another scene // Update is called once per frame void Upda...
using Euler_Logic.Helpers; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems { public class Problem152 : ProblemBase { public override string ProblemName { get { return "152: Writing 1/2 as a sum of inverse squares"; } } /* Wheneve...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ControllerCamera : MonoBehaviour { public float speedMoveWinCamera = 1; public float speedLossVibrate = 10f; public GameObject EffectLoss; private bool gameIsFinish = false; private bool isLoss =...
using System; using System.Collections; using System.Collections.Generic; using System.Text; using TMPro; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; public class DetectCollisions : MonoBehaviour { Player player; GameManager gameManager; void Start() { player = Find...
using System.Runtime.Serialization; namespace com.Sconit.CodeMaster { public enum PermissionCategoryType { Menu = 0, Url = 1, Region = 2, Customer = 3, Supplier = 4, Terminal = 5, SI = 6, OrderType = 7, Carrier = 8 } public enu...
using System; using System.IO; using System.Security.Cryptography; namespace DirectoryBackupService.Shared { public static class Files { public static byte[] SafelyReadFile(string filePath) { using (var s = File.Open(filePath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) ...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using TinhLuongDataAdapter; namespace TinhLuongDAL { public class QuyLuongDAL { public DataTable GetListQuyLuong(decimal thang, decimal na...
using SpotifyAPI.Web; using System.Collections.Generic; namespace Spotify_2._0.Classes { internal class Song { public string name { get; set; } public string album_name { get; set; } public string album_img { get; set; } public string[] album_artists { get; set; } publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Security.Cryptography; namespace FolderBackup.Shared { public static class AuthenticationPrimitives { static public string hashPassword(string password, string salt, string ...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Reference Listener of type `Quaternion`. Inherits from `AtomEventReferenceListener&lt;Quaternion, QuaternionEvent, QuaternionEventReference, QuaternionUnityEvent&gt;`. /// </summary> [EditorIcon("atom-icon-orange")] [AddCom...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace WziumStars.Models { public class Podkategoria { [Key] public int Id { get; set; } ...
using System.ComponentModel.DataAnnotations; namespace GucciBazaar.Models { public class ShoppingCartProduct : BaseModel { public long ShoppingCartId { get; set; } public long ProductId { get; set; } public int Quantity { get; set; } public double Price { get; set; } p...
namespace CarDealer.Services { using Data.Interfaces; public abstract class Service { protected Service(IDataProvidable data) { this.Data = data; } protected IDataProvidable Data { get; } } }
using BetterShippingBox.Menus; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley; using StardewValley.Menus; namespace BetterShippingBox { public class BetterShippingBox : Mod { /// <summary>The mod entry point, called after the mod is first loaded.</summary> /// <par...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Tp3_Azure.Data.Context; using Tp3_Azure.Domain; using Tp3_Azure.Service.Helper; namespace Tp3_Azure.Client.Controllers { public class Prod...
using DataAccess.Tables; using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace DataAccess.Dao { public class LanguageDao { private Entities db; public LanguageDao(Entities db) { this.db = db; } public IEnumerable<Language> Get...
using Xunit; namespace NStandard.Collections.Test { public class CounterTests { [Fact] public void ParseTest() { var counter = Counter.Parse("aba"); Assert.Equal(2, counter['a']); Assert.Equal(1, counter['b']); } [Fact] publi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Umbraco.Web.Mvc; using MySite.Models; using System.Net.Mail; using System.Configuration; namespace MySite.Controllers { public class ContactController : SurfaceController { public ActionRes...
using System; using UnityEngine; using System.Collections.Generic; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MainUITool : MonoBehaviour { #region 属性和字段 /// <summary> /// 静态实例 /// </summary> public static MainUITool Instance { ...
using gView.Framework.Data; using gView.Framework.system; using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Globalization; using System.Windows.Forms; namespace gView.Plugins.Editor.Controls { internal partial class AttributeControl : UserControl, IErro...
using LHRLA.Model; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace LHRLA.DAL.Model { [MetadataType(typeof(tbl_Case_TypesMetaData))] public partial class tbl_Case_Types { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fix_Emails { class Program { static void Main(string[] args) { var emailsDict = new Dictionary<string, string>(); while (true) { ...
using System; namespace Tast1_2 { class Program { static void Main(string[] args) { int[] numbers = {34, 5, 67, 1, 99, 34, 44, 78, 34, 0}; int total = 0; for(int i = 0; i < numbers.Length; i++) { total = total + numbers[i]; ...
using System.ComponentModel.DataAnnotations; using Tomelt.DisplayManagement.Shapes; namespace Tomelt.MediaLibrary.MediaFileName { public class MediaFileNameEditorViewModel : Shape { [Required] public string FileName { get; set; } } }
using AzureAI.CallCenterTalksAnalysis.Core.Services; using AzureAI.CallCenterTalksAnalysis.Core.Services.Interfaces; using Microsoft.Extensions.DependencyInjection; namespace AzureAI.CallCenterTalksAnalysis.FunctionApps.Core.DependencyInjection { public static class FileFormatValidationServiceExtensions { ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using ExamOnline.BaseClass; namespace ExamOnline.Admin { public partial class ExaminationInfo : System.Web.UI.Page { protected void Pa...
using UnityEngine; using System; using System.Collections; [Serializable] public class ActionObject { public GameObject actionObject;//要操作的对象 public Vector3 startPosition;//开始位置,用于置放实体零部件 public Vector3 endPosition;//结束位置,用于指定运动路线及高亮提示所在的位置 public Vector3 startRotation;//开始角度 public Vector3 endRota...
#region MIT License /* * Copyright (c) 2009 University of Jyväskylä, Department of Mathematical * Information Technology. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without res...
using Microsoft.VisualStudio.DebuggerVisualizers; using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.IO; using System.Linq; using System.Reflection; using System.Xml.Serialization; namespace IEnume...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _2.LettersAndDigits { class LettersDigits { static void Main() { Console.WriteLine("Enter six elements long text: "); string text = Console.Read...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InoDrive.Domain.Models.InputModels { public class InputManageBidModel { public String UserId { get; set; } public Int32 TripId { get; set; } public Int32 BidId ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Platform : Programmable { // Lowest position relative to the platform's original position public float MinElevation = 0.0f; // Highest position relative to the platform's original position public float MaxElev...
using System.Globalization; using Autofac; using Tests.Pages.ActionID; using Framework.Core.Common; using NUnit.Framework; using Tests.Data.Oberon; using Tests.Pages.Oberon.CodeManagement; using Tests.Pages.Oberon.Contact; using Tests.Pages.Oberon.Event; namespace Tests.Projects.Oberon.Event { public ...
using Application.Common; using Domain.Extensions; using Infrastructure.Persistent; using Microsoft.AspNetCore.Mvc.Testing; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; using Microsoft.Extension...
using INOTE.Core.Domain; using INOTE.View.Pages; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.W...
using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class EditorsController : DemoController { public ActionResult LargeDataComboBox() { return DemoView("LargeDataComboBox"); } public ActionResult LargeDataComboBoxPartial() { return PartialView(); ...
 namespace Mio.TileMaster { [System.Serializable] public class ScoreItemModel { public int highestScore; public int highestStar; public int highestCrown; public string itemName; } }
namespace KartSystem.Common { public class UserControlRelation { public UserControlRelation(object keyName, string userControlClassName) { KeyName = keyName; ClassName = userControlClassName; } public object KeyName { get; set; } public string Cl...
using GDS.BLL; using GDS.Comon; using GDS.Entity; using GDS.Entity.Constant; using GDS.Entity.Result; using GDS.Query; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Web; using System.Web.Mvc; using GDS.WebApi.Models; namespace ...
namespace CODE.Framework.Wpf.Mvvm { /// <summary> /// Provides information about a launched view /// </summary> public interface IViewInformation { /// <summary> /// Location this view was originally loaded from /// </summary> string OriginalViewLoadLocation { get; s...
using System; using System.Linq; using Upgrader.Infrastructure; namespace Upgrader.SqlServer { public class SqlServerDatabase : Database { private static readonly Lazy<ConnectionFactory> ConnectionFactory = new Lazy<ConnectionFactory>(() => new ConnectionFactory(new AdoProvider("Microsoft.Data.SqlCli...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _02.Float_or_Double { class Program { static void Main(string[] args) { //double: 34.567839023, 12.345, 8923.1234857, 3456.091? float fNum0 = 12...
using System; namespace GraphicalEditorServer.DTO.EventSourcingDTO { public class FloorChangeEventDTO { public String Username { get; set; } public int BuildingNumber { get; set; } public int Floor { get; set; } public FloorChangeEventDTO() { } public FloorChangeEvent...
 namespace CC.Mobile.Routing { public interface INavigationPage{ int Screen{ get;} IViewModel NavModel{get;} } }
using System; using System.Collections.Generic; namespace DemoEF.Domain.Models { public partial class TbOrderCompleted { public long Id { get; set; } public long? OrderFlowId { get; set; } public long? DecoratorFlowId { get; set; } public DateTime? AddTime { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EntityFrameworkCoreDemo.Models { public class School : BaseObject { public string Name { get; set; } public List<Course> Courses { get; set; } public School(string name) : base()...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Core.DAL; using Core.BIZ; using System.Globalization; using PagedList; namespace WebForm.Areas.Admin.Controllers { public class PhieuXuatController : BaseController { #region Private Prope...
using System; using Xunit; using Xunit.Abstractions; using ClearBank.DemoFramework.Services; using ClearBank.DemoFramework.Types; namespace ClearBank.DemoFramework.Tests.Services { public sealed class PaymentServiceShould : IDisposable { private DataStoreService _ds; private AccountService _as...
using System.Collections.Generic; using IrsMonkeyApi.Models.DB; namespace IrsMonkeyApi.Models.Dto { public class FormQuestionDto { public int? Ordering { get; set; } public string Label { get; set; } public string ControlId { get; set; } public string Image { get; set;...
using System; using System.Collections.Generic; using Uintra.Core.Member.Models; namespace Uintra.Features.UserList.Models { public class MembersRowsViewModel { public IEnumerable<ProfileColumnModel> SelectedColumns { get; set; } public IEnumerable<MemberModel> Members { get; set; } pu...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.ApplicationModel.Background; using Windows.ApplicationModel.Core; using Windows.Storage; using Windows.System.Threading; using Windows.UI.Core; using Windows.UI.Xa...
using SimpleRESTChat.DAL.Context; using SimpleRESTChat.DAL.Repository.Interfaces; using SimpleRESTChat.Entities; namespace SimpleRESTChat.DAL.Repository { public class UserRepository : RepositoryBase<User>, IUserRepository { public UserRepository(SimpleRestChatDbContext dbContext) : base(dbContext) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PasswordCreator22 { public abstract class LetterFactory //AllLetterとNonMarkLetterどちらを使うか選ぶためのもの { public abstract Letter Create(Random random, int i); //抽象メソッドにするためのなので処理は書かない } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Bunq.Sdk.Context; using Bunq.Sdk.Model.Generated.Endpoint; using ...
using System; using System.Collections.Generic; using System.Text; namespace Laoziwubo.Model.Common { public class GenericM { public string TableName { get; set; } public string Identity { get; set; } public Dictionary<string, object> Fields { get; set; } } }
using System; using System.Web; namespace Honeybadger.ErrorReporter { public class HoneybadgerErrorRegistrationModule : IHttpModule { public void Init(HttpApplication httpApplication) { httpApplication.AuthenticateRequest += AuthenticateRequest; httpApplicatio...
using AbstractFactoryPattern.AbstractEntity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AbstractFactoryPattern.ConcreteEntity { public class RegularScooter : IScooter { public string Name() { return ...
namespace FirstMvcApp.Models { public class QuickSearchModel { public string Name { get; set; } public int Amount { get; set; } } }
using System; using System.IO; using Aspose.Slides; using Aspose.Slides.Export; namespace Profiling2.Infrastructure.Aspose.Loader { public class PresentationLoader : BaseAsposeLoader { protected Presentation Presentation { get; set; } public PresentationLoader(Stream stream, string password) ...