text stringlengths 13 6.01M |
|---|
namespace ClearBank.DeveloperTest.Types
{
public class MakePaymentResult
{
public bool Success { get; private set; }
public MakePaymentResult()
{
Success = true;
}
public static MakePaymentResult OK()
{
return new MakePaymentResult();
... |
using UnityEngine;
using System.Collections;
public class lgc_indicator : MonoBehaviour {
public longcaster myGun;
public Rect myRect;
public NetworkShipGUI nsg;
void OnGUI () {
if (myGun.firing) {GUI.DrawTexture(myRect,nsg.ind_white,ScaleMode.StretchToFill);}
else {
if (myGun.ready) {if (nsg.n... |
using Microsoft.AspNetCore.Hosting;
using System;
using System.Collections.Generic;
using System.IO;
namespace WaterTrans.GlyphLoader.Demo
{
public interface ITypefaces
{
bool ContainsKey(string key);
Typeface this[string key] { get; }
string[] FontFiles { get; }
}
public clas... |
using Puppeteer.Core;
using System;
using System.Threading.Tasks;
using UnityEngine;
public class ExplosionManager : SingletonMonoBehaviour<ExplosionManager>
{
private void Start()
{
foreach(var agent in PuppeteerManager.Instance.GetAgents())
{
agent.AddOrUpdateWorkingMemory("IsInDanger", false);
}
}
pu... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using HtmlAgilityPack;
namespace WebConsole
{
class Program
{
static void Main(string[] args)
{
StartCrawlerAsync();
... |
using Cinemachine;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay.Cameras
{
public class CameraConfineSensor : MonoBehaviour
{
[SerializeField]
[HideInInspector]
private CameraConfiner m_confiner;
[SerializeField]
private CinemachineVirtualCam... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using FireSharp.Interfaces;
using FireSharp.Config;
using FireSharp.Response;
using Syst... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicio15
{
class Ordenacaomatrizes
{
static void Ordena(string[,] A, int Coluna)
{
for (int P = A.GetLength(0) - 1; P >= 1; P--)
for (int Cor... |
using System;
using System.Collections;
using System.Collections.Generic;
using com.Sconit.Entity.MD;
using com.Sconit.Entity.ORD;
using System.Linq;
using Castle.Services.Transaction;
using com.Sconit.Entity.ACC;
using com.Sconit.Entity;
namespace com.Sconit.Service.Impl
{
[Transactional]
public class PartyMg... |
using UnityEngine;
using UnityEngine.UI;
using SimpleJSON;
using System.Collections;
public class Slot : MonoBehaviour {
public string ItemId;
public string ItemPlayerId;
public string ItemNama;
public string ItemType;
public string ItemLevel;
public string ItemAttack;
public string ItemDefense;
public stri... |
using UnityEngine;
[RequireComponent(typeof(Collider2D))]
public class DialogueTrigger : MonoBehaviour
{
public int priority = 0;
public bool hideOnExit = true;
public bool once = true;
public DialogueData[] onEnter;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.C... |
using LearningSystem.Models.ViewModels.Courses;
namespace LearningSystem.Services.Interfaces
{
public interface ICourseService
{
CourseDetailsVm GetDetailsById(int id);
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Deveres
{
public partial class SubjectCreate : Form
{
... |
namespace IPTV_Checker_2.DTO
{
public class JsonChannel
{
public string Name
{
get;
set;
}
public string Url
{
get;
set;
}
public string Server
{
get;
set;
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp1
{
/// <summary>
/// 基本上是神经元的集合,负责将Pulse()或ApplyLearning()命令传递给它的成员神经元。
/// 这是通过包装List <INeuron>并传递IList <INeuron>方法和属性来实现的
/// </summary>
public class NeuralLay... |
using System;
using System.Drawing;
using System.Reflection;
using System.Threading;
using System.Timers;
using System.Windows.Forms;
using TtyRecDecoder;
using Timer = System.Timers.Timer;
namespace DisplayWindow
{
public partial class DCSSReplayWindow : Form
{
public static Thread m_Thread;
... |
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.Graphics.Effects;
using Microsoft.Xna.Framework;
namespace ReducedGrinding.Items
{
public class Slime_Rain_Potion : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Sl... |
// Animations for the shark, similar to "FishAnims" script
using UnityEngine;
using System.Collections;
public class SharkAnims : MonoBehaviour {
public enum anim {None, IdleLeft, EatLeft, IdleRight, EatRight}
OTAnimatingSprite mySprite;
anim currentAnim;
public GameObject Shark;
private Shark shark;
// ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace gView.Framework.Geometry
{
public static class GeometryConst
{
public const double Epsilon = 1e-8;
}
}
|
using Exiled.API.Features;
using Server = Exiled.Events.Handlers.Server;
using Player = Exiled.Events.Handlers.Player;
using System;
namespace SCP106ContainRework
{
public class Main : Plugin<Config>
{
EventHandlers EventHandler;
public override Version Version => new Version(1, 0, 1);
... |
using System;
using System.Threading;
using System.Web;
namespace HTB.v2.intranetx
{
public abstract class Task
{
protected object _results;
protected string _taskID;
public Task(string taskID)
{
_taskID = taskID;
}
public abstract void Run();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CuredZombie : MonoBehaviour
{
private SpriteRenderer Sprite;
public ZombieDamageController zombieDamageController;
// Start is called before the first frame update
void Start()
{
Sprite = gameObj... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace NA
{
public static class Utility
{
public static IEnumerator Lerp<T>(
T begin,
T end,
float duration,
AnimationCurve curve,
Func<T, T, floa... |
using Puppeteer.UI.External.GraphVisualizer;
using System;
using UnityEditor;
using UnityEngine;
namespace Puppeteer.UI
{
internal class PuppeteerPlanGraphRenderer : DefaultGraphRenderer
{
public PuppeteerPlanGraphRenderer(Action<VisualiserBaseNode> _nodeClickedCallback)
{
OnNodeClicked += _node => _nodeClic... |
using System.Collections;
using System.Windows;
namespace Crystal.Plot2D.DataSources
{
/// <summary>
/// This enumerator enumerates given enumerable object as sequence of points
/// </summary>
/// <typeparam name="T">Type parameter of source IEnumerable</typeparam>
public sealed class EnumerablePointEnumera... |
using RoboticMovementType.BaseMovementModel;
using RoboticMovementType.Enums;
using RoboticMovementType.Interface;
using System;
namespace RoboticMovementType
{
/// <summary>
/// Rover can move with the command
/// Rover also moves on the plateau on the planets
/// </summary>
public class RoboticR... |
using System;
using System.Collections.Generic;
namespace _2018_08_11
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Please choose what to record:");
Console.WriteLine("1) Cat");
Console.WriteLine("2) Dog");
Console.WriteL... |
using UnityEngine;
using UnityEditor;
using Ardunity;
[CustomEditor(typeof(ExplosionReactor))]
public class ExplosionReactorEditor : ArdunityObjectEditor
{
private bool _useGizmo = true;
SerializedProperty script;
SerializedProperty effectRadius;
SerializedProperty explosionForce;
SerializedProper... |
using DChild.Gameplay.Player;
using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MagicRegen : MonoBehaviour {
[SerializeField]
[MinValue(0)]
private int m_regen;
private IMagicPoint m_playerMagicPoint;
private IEnumerator Regen... |
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Android.App;
using Android.Content;
using Android.Gms.Common.Apis;
using Android.Gms.Location;
using Android.Gms.Maps.Model;
using Android.Runtime;
using Android.Support.V7.App;
using Android.Util;
using Android.Views;
using A... |
using System;
using FrontDesk.Core.Aggregates;
using PluralsightDdd.SharedKernel;
using Xunit;
namespace UnitTests.Core.AggregatesEntities.AppointmentTests
{
public class Appointment_UpdateTime
{
private readonly DateTime _startTime = new DateTime(2021, 01, 01, 10, 00, 00);
private readonly DateTime _endT... |
using System;
namespace Task_05
{
class Program
{
static string Triangle(double AB, double BC, double CA)
{
string bad_result = "Треугольник не существует";
string result = AB + BC > CA ? (BC + CA > AB ? (CA + AB > BC ? "Треугольник существует" : bad_result) : bad_resu... |
namespace Funding.Common.Constants
{
public class ProjectConst
{
public const string ProjectNameRequired = "Your project should have a name";
public const string ProjectDescriptionRequired = "Your project should have a clear description";
public const string ProjectImageUrlRequire... |
namespace Azure.Security.Tests
{
using System;
using System.IO;
using System.Runtime.Caching;
using Interfaces;
using Security;
using Exceptions;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Microsoft.WindowsAzure.Storage;
[TestClass]
[D... |
using ProjetoMVC.Ultis;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
namespace ProjetoMVC.Models.Repositorios
{
public class FornecedorREP : Repositorio<Fornecedor, int>
{
///<summary>Exclui um fornecedor pela entidade
///<param name="entity"... |
using Comun.EntityFramework;
using Datos.Interface;
using Datos.Repositorio;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Datos.Fachada
{
public class UsuarioFachada
{
private readonly IUsuario interfaz;
public Us... |
using Sales.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
namespace Sales.Services
{
public class ClientServices
{
ClientAccountServices caServ = new ClientAccountServices();
public void AddClient(Client client)
{
usin... |
using System;
namespace NewFeatures._7_0
{
public class ReferenceDemo
{
public static void Run()
{
int[] numbers = {1, 2, 3};
ref int refToSecond = ref numbers[1];
// getting value -> copy to variable
var valueOfSecond = refToSecond;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BenefitDeductionAPI.Models.EmployeeBenefitDeduction
{
public class BenefitDeductionDetailDto
{
public decimal AnnualTotalCostGross { get; set; }
public decimal AnnualTotalCostNet { get; ... |
namespace BettingSystem.Application.Competitions.Leagues.Commands.Edit
{
using Common;
using FluentValidation;
public class EditLeagueCommandValidator : AbstractValidator<EditLeagueCommand>
{
public EditLeagueCommandValidator()
=> this.Include(new LeagueCommandValidator<EditLeagueC... |
using AutoMapper;
using FamilyAccounting.AutoMapper;
using FamilyAccounting.BL.DTO;
using FamilyAccounting.BL.Interfaces;
using FamilyAccounting.BL.Services;
using FamilyAccounting.DAL.Connection;
using FamilyAccounting.DAL.Entities;
using FamilyAccounting.DAL.Interfaces;
using FamilyAccounting.DAL.Repositories;
using... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class gameover : MonoBehaviour {
public float elapseTime; //setting the elapsed time for running
public float endTime = 2.0f; //when reach end time it will go to another scene
// Update is called once per frame
void Upda... |
using Euler_Logic.Helpers;
using System.Collections.Generic;
using System.Linq;
namespace Euler_Logic.Problems {
public class Problem152 : ProblemBase {
public override string ProblemName {
get { return "152: Writing 1/2 as a sum of inverse squares"; }
}
/*
Wheneve... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ControllerCamera : MonoBehaviour {
public float speedMoveWinCamera = 1;
public float speedLossVibrate = 10f;
public GameObject EffectLoss;
private bool gameIsFinish = false;
private bool isLoss =... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class DetectCollisions : MonoBehaviour
{
Player player;
GameManager gameManager;
void Start()
{
player = Find... |
using System.Runtime.Serialization;
namespace com.Sconit.CodeMaster
{
public enum PermissionCategoryType
{
Menu = 0,
Url = 1,
Region = 2,
Customer = 3,
Supplier = 4,
Terminal = 5,
SI = 6,
OrderType = 7,
Carrier = 8
}
public enu... |
using System;
using System.IO;
using System.Security.Cryptography;
namespace DirectoryBackupService.Shared
{
public static class Files
{
public static byte[] SafelyReadFile(string filePath)
{
using (var s = File.Open(filePath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TinhLuongDataAdapter;
namespace TinhLuongDAL
{
public class QuyLuongDAL
{
public DataTable GetListQuyLuong(decimal thang, decimal na... |
using SpotifyAPI.Web;
using System.Collections.Generic;
namespace Spotify_2._0.Classes
{
internal class Song
{
public string name { get; set; }
public string album_name { get; set; }
public string album_img { get; set; }
public string[] album_artists { get; set; }
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Security.Cryptography;
namespace FolderBackup.Shared
{
public static class AuthenticationPrimitives
{
static public string hashPassword(string password, string salt, string ... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference Listener of type `Quaternion`. Inherits from `AtomEventReferenceListener<Quaternion, QuaternionEvent, QuaternionEventReference, QuaternionUnityEvent>`.
/// </summary>
[EditorIcon("atom-icon-orange")]
[AddCom... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace WziumStars.Models
{
public class Podkategoria
{
[Key]
public int Id { get; set; }
... |
using System.ComponentModel.DataAnnotations;
namespace GucciBazaar.Models
{
public class ShoppingCartProduct : BaseModel
{
public long ShoppingCartId { get; set; }
public long ProductId { get; set; }
public int Quantity { get; set; }
public double Price { get; set; }
p... |
namespace CarDealer.Services
{
using Data.Interfaces;
public abstract class Service
{
protected Service(IDataProvidable data)
{
this.Data = data;
}
protected IDataProvidable Data { get; }
}
} |
using BetterShippingBox.Menus;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Menus;
namespace BetterShippingBox
{
public class BetterShippingBox : Mod
{
/// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <par... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Tp3_Azure.Data.Context;
using Tp3_Azure.Domain;
using Tp3_Azure.Service.Helper;
namespace Tp3_Azure.Client.Controllers
{
public class Prod... |
using DataAccess.Tables;
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
namespace DataAccess.Dao {
public class LanguageDao {
private Entities db;
public LanguageDao(Entities db) {
this.db = db;
}
public IEnumerable<Language> Get... |
using Xunit;
namespace NStandard.Collections.Test
{
public class CounterTests
{
[Fact]
public void ParseTest()
{
var counter = Counter.Parse("aba");
Assert.Equal(2, counter['a']);
Assert.Equal(1, counter['b']);
}
[Fact]
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Umbraco.Web.Mvc;
using MySite.Models;
using System.Net.Mail;
using System.Configuration;
namespace MySite.Controllers
{
public class ContactController : SurfaceController
{
public ActionRes... |
using System;
using UnityEngine;
using System.Collections.Generic;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MainUITool : MonoBehaviour {
#region 属性和字段
/// <summary>
/// 静态实例
/// </summary>
public static MainUITool Instance
{
... |
using gView.Framework.Data;
using gView.Framework.system;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Globalization;
using System.Windows.Forms;
namespace gView.Plugins.Editor.Controls
{
internal partial class AttributeControl : UserControl, IErro... |
using LHRLA.Model;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace LHRLA.DAL.Model
{
[MetadataType(typeof(tbl_Case_TypesMetaData))]
public partial class tbl_Case_Types
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Fix_Emails
{
class Program
{
static void Main(string[] args)
{
var emailsDict = new Dictionary<string, string>();
while (true)
{
... |
using System;
namespace Tast1_2
{
class Program
{
static void Main(string[] args)
{
int[] numbers = {34, 5, 67, 1, 99, 34, 44, 78, 34, 0};
int total = 0;
for(int i = 0; i < numbers.Length; i++)
{
total = total + numbers[i];
... |
using System.ComponentModel.DataAnnotations;
using Tomelt.DisplayManagement.Shapes;
namespace Tomelt.MediaLibrary.MediaFileName
{
public class MediaFileNameEditorViewModel : Shape {
[Required]
public string FileName { get; set; }
}
} |
using AzureAI.CallCenterTalksAnalysis.Core.Services;
using AzureAI.CallCenterTalksAnalysis.Core.Services.Interfaces;
using Microsoft.Extensions.DependencyInjection;
namespace AzureAI.CallCenterTalksAnalysis.FunctionApps.Core.DependencyInjection
{
public static class FileFormatValidationServiceExtensions
{
... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using ExamOnline.BaseClass;
namespace ExamOnline.Admin
{
public partial class ExaminationInfo : System.Web.UI.Page
{
protected void Pa... |
using UnityEngine;
using System;
using System.Collections;
[Serializable]
public class ActionObject
{
public GameObject actionObject;//要操作的对象
public Vector3 startPosition;//开始位置,用于置放实体零部件
public Vector3 endPosition;//结束位置,用于指定运动路线及高亮提示所在的位置
public Vector3 startRotation;//开始角度
public Vector3 endRota... |
#region MIT License
/*
* Copyright (c) 2009 University of Jyväskylä, Department of Mathematical
* Information Technology.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without res... |
using Microsoft.VisualStudio.DebuggerVisualizers;
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Xml.Serialization;
namespace IEnume... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _2.LettersAndDigits
{
class LettersDigits
{
static void Main()
{
Console.WriteLine("Enter six elements long text: ");
string text = Console.Read... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InoDrive.Domain.Models.InputModels
{
public class InputManageBidModel
{
public String UserId { get; set; }
public Int32 TripId { get; set; }
public Int32 BidId ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Platform : Programmable
{
// Lowest position relative to the platform's original position
public float MinElevation = 0.0f;
// Highest position relative to the platform's original position
public float MaxElev... |
using System.Globalization;
using Autofac;
using Tests.Pages.ActionID;
using Framework.Core.Common;
using NUnit.Framework;
using Tests.Data.Oberon;
using Tests.Pages.Oberon.CodeManagement;
using Tests.Pages.Oberon.Contact;
using Tests.Pages.Oberon.Event;
namespace Tests.Projects.Oberon.Event
{
public ... |
using Application.Common;
using Domain.Extensions;
using Infrastructure.Persistent;
using Microsoft.AspNetCore.Mvc.Testing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Extension... |
using INOTE.Core.Domain;
using INOTE.View.Pages;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.W... |
using System.Web.Mvc;
namespace DevExpress.Web.Demos {
public partial class EditorsController : DemoController {
public ActionResult LargeDataComboBox() {
return DemoView("LargeDataComboBox");
}
public ActionResult LargeDataComboBoxPartial() {
return PartialView();
... |
namespace Mio.TileMaster {
[System.Serializable]
public class ScoreItemModel {
public int highestScore;
public int highestStar;
public int highestCrown;
public string itemName;
}
} |
namespace KartSystem.Common
{
public class UserControlRelation
{
public UserControlRelation(object keyName, string userControlClassName)
{
KeyName = keyName;
ClassName = userControlClassName;
}
public object KeyName { get; set; }
public string Cl... |
using GDS.BLL;
using GDS.Comon;
using GDS.Entity;
using GDS.Entity.Constant;
using GDS.Entity.Result;
using GDS.Query;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Web;
using System.Web.Mvc;
using GDS.WebApi.Models;
namespace ... |
namespace CODE.Framework.Wpf.Mvvm
{
/// <summary>
/// Provides information about a launched view
/// </summary>
public interface IViewInformation
{
/// <summary>
/// Location this view was originally loaded from
/// </summary>
string OriginalViewLoadLocation { get; s... |
using System;
using System.Linq;
using Upgrader.Infrastructure;
namespace Upgrader.SqlServer
{
public class SqlServerDatabase : Database
{
private static readonly Lazy<ConnectionFactory> ConnectionFactory = new Lazy<ConnectionFactory>(() => new ConnectionFactory(new AdoProvider("Microsoft.Data.SqlCli... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _02.Float_or_Double
{
class Program
{
static void Main(string[] args)
{
//double: 34.567839023, 12.345, 8923.1234857, 3456.091?
float fNum0 = 12... |
using System;
namespace GraphicalEditorServer.DTO.EventSourcingDTO
{
public class FloorChangeEventDTO
{
public String Username { get; set; }
public int BuildingNumber { get; set; }
public int Floor { get; set; }
public FloorChangeEventDTO() { }
public FloorChangeEvent... |
namespace CC.Mobile.Routing
{
public interface INavigationPage{
int Screen{ get;}
IViewModel NavModel{get;}
}
}
|
using System;
using System.Collections.Generic;
namespace DemoEF.Domain.Models
{
public partial class TbOrderCompleted
{
public long Id { get; set; }
public long? OrderFlowId { get; set; }
public long? DecoratorFlowId { get; set; }
public DateTime? AddTime { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace EntityFrameworkCoreDemo.Models
{
public class School : BaseObject
{
public string Name { get; set; }
public List<Course> Courses { get; set; }
public School(string name) : base()... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Core.DAL;
using Core.BIZ;
using System.Globalization;
using PagedList;
namespace WebForm.Areas.Admin.Controllers
{
public class PhieuXuatController : BaseController
{
#region Private Prope... |
using System;
using Xunit;
using Xunit.Abstractions;
using ClearBank.DemoFramework.Services;
using ClearBank.DemoFramework.Types;
namespace ClearBank.DemoFramework.Tests.Services
{
public sealed class PaymentServiceShould : IDisposable
{
private DataStoreService _ds;
private AccountService _as... |
using System.Collections.Generic;
using IrsMonkeyApi.Models.DB;
namespace IrsMonkeyApi.Models.Dto
{
public class FormQuestionDto
{
public int? Ordering { get; set; }
public string Label { get; set; }
public string ControlId { get; set; }
public string Image { get; set;... |
using System;
using System.Collections.Generic;
using Uintra.Core.Member.Models;
namespace Uintra.Features.UserList.Models
{
public class MembersRowsViewModel
{
public IEnumerable<ProfileColumnModel> SelectedColumns { get; set; }
public IEnumerable<MemberModel> Members { get; set; }
pu... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.ApplicationModel.Background;
using Windows.ApplicationModel.Core;
using Windows.Storage;
using Windows.System.Threading;
using Windows.UI.Core;
using Windows.UI.Xa... |
using SimpleRESTChat.DAL.Context;
using SimpleRESTChat.DAL.Repository.Interfaces;
using SimpleRESTChat.Entities;
namespace SimpleRESTChat.DAL.Repository
{
public class UserRepository : RepositoryBase<User>, IUserRepository
{
public UserRepository(SimpleRestChatDbContext dbContext) : base(dbContext)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PasswordCreator22
{
public abstract class LetterFactory //AllLetterとNonMarkLetterどちらを使うか選ぶためのもの
{
public abstract Letter Create(Random random, int i); //抽象メソッドにするためのなので処理は書かない
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Bunq.Sdk.Context;
using Bunq.Sdk.Model.Generated.Endpoint;
using ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Laoziwubo.Model.Common
{
public class GenericM
{
public string TableName { get; set; }
public string Identity { get; set; }
public Dictionary<string, object> Fields { get; set; }
}
}
|
using System;
using System.Web;
namespace Honeybadger.ErrorReporter
{
public class HoneybadgerErrorRegistrationModule : IHttpModule
{
public void Init(HttpApplication httpApplication)
{
httpApplication.AuthenticateRequest += AuthenticateRequest;
httpApplicatio... |
using AbstractFactoryPattern.AbstractEntity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AbstractFactoryPattern.ConcreteEntity
{
public class RegularScooter : IScooter
{
public string Name()
{
return ... |
namespace FirstMvcApp.Models
{
public class QuickSearchModel
{
public string Name { get; set; }
public int Amount { get; set; }
}
} |
using System;
using System.IO;
using Aspose.Slides;
using Aspose.Slides.Export;
namespace Profiling2.Infrastructure.Aspose.Loader
{
public class PresentationLoader : BaseAsposeLoader
{
protected Presentation Presentation { get; set; }
public PresentationLoader(Stream stream, string password)
... |
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