text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace APP_Biblioteca { public partial class AddLibro : Form ...
using EasyHarmonica.DAL.Entities; using Microsoft.AspNet.Identity; namespace EasyHarmonica.DAL.Identity { public class EasyHarmonicaUserManager:UserManager<User> { public EasyHarmonicaUserManager(IUserStore<User> store):base(store) { } } }
namespace Project.Base { public abstract class Service { // The handle of this service public abstract string GetHandle(); // Called after loading the app public virtual void Load() { } // Called before unloading the app public virtual void Unload() { } } ...
using System; using System.Text; namespace gView.Framework.IO { public class ExceptionConverter { public static string ToString(Exception ex) { StringBuilder sb = new StringBuilder(); sb.Append("Details:\r\n"); while (ex != null) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Lava : MonoBehaviour { public PlayerManager character; private void OnCollisionEnter2D(Collision2D col) { if(col.gameObject.tag == "Player" && !character.isBlinking) { character.BlinkH...
using System; using System.Linq; using MassEffect.Exceptions; namespace MassEffect.Engine.Commands { using MassEffect.Interfaces; public class PlotJumpCommand : Command { public PlotJumpCommand(IGameEngine gameEngine) : base(gameEngine) { } public override vo...
namespace MeterReader.Models.ViewModels { using System; public class StatisticByMonth { public Indication ColdWater { get; set; } public Indication HotWater { get; set; } public Indication Electric { get; set; } public Indication Gas { get; set; } public string ...
namespace Model.EF { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("Student")] public partial class Student { [Key] public int MaH...
using System.Collections.Generic; using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class ReportController : DemoController { public ActionResult FormattingRulesReport([ModelBinder(typeof(ParameterDictionaryBinder))] Dictionary<string, string> parameter) { var model = Repor...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Bogus; using Domain.Data.DataModels; using Domain.Ef; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; namespace SimpleWebApi { public static class DbInitializeExpression { pub...
namespace MatchingBrackets { using System; using System.Collections.Generic; using System.Text; public class Startup { public static void Main(string[] args) { var input = Console.ReadLine(); Console.WriteLine(Execute(input)); } private stat...
using System; namespace STUFV { public class LifeSaversViewModel { public LifeSaversViewModel () { } } }
using Claudia.SoundCloud.EndPoints; using Claudia.SoundCloud.EndPoints.Tracks; using System; using System.Windows.Forms; namespace Claudia.Utility { /// <summary> /// 再生時に表示されるトースト/バルーン通知を管理します。 /// </summary> /// <typeparam name="T"> SCFavoriteObjects or Track </typeparam> public class NotifyMessage<T> { #re...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace HNDunit20 { public partial class frmPractice : Form { ArrayList al = new...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Oop.BranchingOverBoolean { class Closed : IAccountState { public IAccountState Close() => this; public IAccountState Deposit(Action addToBalance) => this; ...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.DependencyInjection; using RabbitMQ.Services; namespace RabbitMQ { public static class ApplicationBuilderExtentions { public static Consumer Listener { get; set; } public static IApplicationBuil...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SuperMarket.DAO { class NhapHangDAO { private static NhapHangDAO instance; public static NhapHangDAO Instance { get {...
using System; using System.IO; using System.Collections; using System.Collections.Generic; using System.Runtime.Serialization.Formatters.Binary; using UnityEngine; /// <summary> /// Class responsible to manage login. /// </summary> public class UserManager: GameBase { private Info info; private string accoun...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace St.Eg.M2.Ex2.Generics.After { internal class Program { private static void Main(string[] args) { // TODO: create a dog with Age of type double /...
using System; using System.Linq; using System.Xml.Linq; using Cogito.Web.Configuration; namespace Cogito.IIS.Configuration { public class WebSystemWebServerGlobalModuleConfigurator : IWebElementConfigurator { readonly XElement element; /// <summary> /// Initializes a new instance. ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Dorisol1019.MemorialArchiver.Domain.User; namespace Dorisol1019.MemorialArchiver.Infrastracture.User { public class InMemoryUserRepository : IUserRepository { private readonly Dictionary<long, UserEn...
using System; using System.Collections.Generic; using System.Net; using System.Net.Http; namespace Phenix.Test.使用指南._21._5 { class Program { [STAThread] static void Main(string[] args) { Console.WriteLine("请启动Bin.Top目录下的Phenix.Services.Host.x86/x64.exe程序"); Console.WriteLine("如需观察日志(被保存在Te...
using System; using System.Collections.Generic; using System.IO; using GLTF.Schema; using UnityEngine; namespace Egret3DExportTools { public static class GLTFExtension { public static AccessorId WriteAccessor(this GLTFRoot root, BufferId bufferId, int[] arr, bool isIndices = false, BinaryWriter writer ...
using AutoFixture; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.ViewFeatures; using Moq; using NUnit.Framework; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Web.Controllers; using SFA.DAS.Prov...
using System; namespace libairvidproto.types { public class BigIntValue : KeyValueBase { public BigIntValue(string key, long value) : base(key) { Value = value; } public long Value { get; private set; } ...
using System; using System.Collections.Generic; using Tweetinvi.Core.Controllers; using Tweetinvi.Core.Factories; using Tweetinvi.Models; using Tweetinvi.Models.DTO; using Tweetinvi.Parameters; namespace Tweetinvi.Controllers.Messages { public class MessageController : IMessageController { private rea...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace AxisEq { /// <summary> /// Базовый класс эквайринга /// </summary> public class AbstractAcquiring { /// <summary> /// Последний считаный баланс /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CreatingAfarm { class duck { public void DuckSpeak() { Console.WriteLine("This is the Duck randy "); Console.WriteLine(" the Duck goes quakkk")...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using SCANINOUTBL; using System.IO; namespace ScanIn_Out { public partial class frmRestor : Form { public Form1 f1; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Window { class Program { static void Main(string[] args) { int[] a = { 4,5,6,1,2,3 }; int index = SearchRotated.search(a,0,a.Length-1,6); ...
using System; using System.Collections; using System.Diagnostics; using System.IO; using System.Text.RegularExpressions; using static System.Net.Mime.MediaTypeNames; namespace FocusStart_TeskTask_Java_.Net_ { class Program { static void Main(string[] args) { new MergeFileProg...
using System; class SpiralMatrix { private static void Main() { Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!"); while (true) { int iN; do { Console.Write(@"Enter positive integer number N (1 <= N <= 20). : ")...
using UnityEngine; [RequireComponent(typeof(EntityBase))] [DisallowMultipleComponent] public class PathfindingAgent : MonoBehaviour { [SerializeField, Min(0)] [Tooltip("How many units the Entity moves per second.")] public float walkSpeed = 1f; [SerializeField, Min(0)] [Tooltip("How long it takes...
using System; using System.Net; using IMessage = ResumeEditor.Messages.IMessage; namespace ResumeEditor.Messages { public abstract class Message : IMessage { public abstract int ByteLength { get; } protected int CheckWritten(int written) { if (written != ByteLength) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Objects; namespace birdepobenzin.dataaccess.Helper { public class QueryExecuter { public void QueryExecute() { } } }
using Crystal.Plot2D.Common; using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Crystal.Plot2D.Charts { public class ViewportHostPanel : ViewportPanel, IPlotterElement { static ViewportHostPanel() { EventManager.RegisterClassHandler(typeof(Viewpo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PersonInheritance { class Child : Person { public Child(string name, int age) : base(name, age) { } public override int Age { get ...
using System; using System.Collections.Generic; using Hl7.Fhir.Support; using System.Xml.Linq; /* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp33 { class Futbolcu { public string AdSoyad { get; set; } public int FormaNo { get; set; } public int Hiz { get; set; } public int Dayaniklik { get; set; } public int Pas...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021 { class PrimitiveBatch<T> : IDisposable where T : struct, IVertexType { BlendState BlendState;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Domain.Enums { public enum ImageFilters { BLUR, MONO, SEPIA, NEGATIVE, PAINT, PIXEL } }
using NUnit.Framework; using NASTYADANYA; namespace NASTYADANYATest { [TestFixture] public class AcosTests { [TestCase(0, 1.5708)] [TestCase(1, 0.0000)] [TestCase(-1, 3.1416)] public void CalculateTest(double firstValue, double expected) { var calculator...
using Microsoft.VisualStudio.TestTools.UnitTesting; using CityGenerator; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CityGenerator.Tests { [TestClass()] public class TensorFieldTests { [TestMethod()] public v...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace PayRentAndUse_V3.Models { public class VendorClass { public int Id { get; set; } [Required(ErrorMessage = "Please Enter Name")] [Display(Name = "E...
using Spring.Context; using Spring.Context.Support; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ZY.OA.Common; using ZY.OA.IBLL; using ZY.OA.Model; using ZY.OA.Model.Enum; namespace ZY.OA.UI.PortalNew.Controllers { public class BaseController : C...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityEngine.UIElements; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Event property drawer of type `BoolPair`. Inherits from `AtomEventEditor&lt;BoolPair, BoolPairEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /...
/**************************************************************************** * Copyright (c) 2017 liangxie * * http://liangxiegame.com * https://github.com/liangxiegame/QFramework * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Euler_Logic.Problems.AdventOfCode.Y2021 { public class Problem18 : AdventOfCodeBase { public override string ProblemName { get { return "Advent of Code 2021: 18"; } } public overrid...
using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyTitle("AutoTests.Framework.Models")] [assembly: AssemblyProduct("AutoTests.Framework")] [assembly: ComVisible(false)] [assembly: Guid("05ba50f8-ec90-406d-af94-aee1bebf0998")]
using Thrift.Protocol; using Thrift.Transport; using VersionExample; namespace v2server { public class ServiceHttpHandler : THttpHandler { public ServiceHttpHandler() : base(CreateProcessor(), CreateJsonFactory()) { } private static ServerService.Processor CreatePr...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DSharpPlus; using DSharpPlus.Entities; using DSharpPlus.Exceptions; using Humanizer; using NodaTime; using PluralKit.Core; namespace PluralKit.Bot { public class EmbedService { private readonly IDa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using KartLib; namespace KartSystem { interface IRegistryReportView : IAxiTradeView { /// <summary> /// Документы /// </summary> IList<RegistryReportRecord> RegistryReportRe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using FitApp.Services; using Xamarin.Forms; namespace FitApp.ViewModels { public class RecipeViewModel : ContentPage { public MealsService mealsService; public RecipeViewModel() { mealsSer...
using System; using System.Collections.Generic; using System.Linq; namespace TrafficNavigation { public class OrbitGenerator { /// <summary> /// Generates correct orbit for both similar as well as non similar destination /// </summary> /// <param name="orbits"></param> ...
using Data.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Data.Contracts { public interface IDepartmentRepository : IGenericRepository<Department> { } }
using System; using System.Collections.Generic; using System.Net; using System.Web.Mvc; using Modelos; using Servicos; namespace WEBTeste.Controllers { [Authorize] public class ProdutoController : Controller { ProdutoServico serv = new ProdutoServico(); UsuarioServico servUsu = new Usuario...
using System; using System.Reflection; using System.ServiceModel; using System.ServiceModel.Activation; using Phenix.Core.Dictionary; using Phenix.Core.Log; using Phenix.Core.Mapping; using Phenix.Services.Host.Core; namespace Phenix.Services.Host.Service.Wcf { [ServiceBehavior(InstanceContextMode = InstanceContext...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.MESRMM { /// <summary> /// 技能熟练程度 /// </summary> public class SkillLevel { /// <summary> /// 技能熟练等级 /// </summary> public int Level { get; set;...
using System; namespace Docller.Core.Models { public class BlobBase : BaseFederatedModel { public string UniqueIdentifier { get; set; } public long FileId { get; set; } public Guid FileInternalName { get; set; } public string ContentType { get; set; } public string FileN...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity; using System.Security.Claims; using System.Threading.Tasks; using BugTracker.Models.TicketAddonsModels; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Id...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Query; using EBS.Query.DTO; using EBS.Domain.Entity; using EBS.Domain.ValueObject; using Dapper.DBContext; using System.Dynamic; using EBS.Infrastructure.Extension; namespace EBS.Query.Service...
using System; using System.Collections.Generic; using Laan.Sql.Parser.Expressions; namespace Laan.Sql.Parser.Entities { public class Top { public Top( Expression value, bool brackets ) { Brackets = brackets; Expression = value; } public ove...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Android.Content.PM; namespace CN.Jpush.Android.UI { [Activity(Name = "cn.jpush.android.ui.PushA...
using System.Web.UI; namespace mssngrrr { public partial class MsgForm : UserControl { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LandmineADC : MonoBehaviour { public string type = "LandMine"; public bool randomizeCount = true; public int count; public List<GameObject> icon; private void Start() { if (randomizeCount) ...
using System; using System.Collections.Generic; namespace Podemski.Musicorum.Interfaces.Repositories { public interface IRepository<T> { void Save(T item); void Delete(int id); T Get(int id); bool Exists(int id); IEnumerable<T> Find(Func<T, bool> searchCriteria); ...
using UnityEngine; using System.Collections; using System; using System.Collections.Generic; [Serializable] public class FireBallSkill : AbstractSkillUse { public override void StartUse(SkillProperties properties, Vector3 target, Vector3 start,int playerId) { base.StartUse(properties, target, start, p...
using UnityEngine; using System.Collections; /** * @author Chris Foulston */ namespace Malee.Hive.Util { public static class PhysicsUtil { public static void ClampVelocity(Rigidbody rigidbody, float threshold) { Vector3 velocity = rigidbody.velocity; float speed = velocity.magnitude; if (speed > t...
using System; namespace ServiceDesk.Infrastructure { public class DomainEvent : Message { public DateTime Timestamp { get; private set; } public DomainEvent() { Timestamp = DateTime.UtcNow; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BugTracker.Entities { class Categoria { public int IdCategoria { get; set; } public string Nombre { get; set; } public Categoria() { } ...
using System; using System.Text; using System.Collections.Generic; using System.Web; using System.IO; using System.Xml; using System.Linq; using System.Net; using System.Xml.Serialization; using ASCOM; using ASCOM.Controls; using ASCOM.Utilities.Video; using ASCOM.DeviceInterface; using ASCOM.DriverAccess; using ASCOM...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.IO; namespace demo1 { public partial class myleaves : System.Web.UI.Page { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WhiteQuestions : AllQuestions { public WhiteQuestions() { this.allPossibleQuestions = new List<QuestionObject>(); Effect decreaseGold = new Effect(0, -10, 0); Effect hiredFriend = new Effect(0, 20...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using FluentValidation; using TableroComando.Dominio; namespace Dominio.Validations { public class IndicadorValidator : ModelValidator<Indicador> { public IndicadorValidator() { RuleF...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DFrame; using PM=DAV.ProgramMonitor; using DPYM; namespace DPYM_DEBUG { /// <summary> /// 场景中程序记录器的操作对象 /// </summary> public class PMLogger : MonoBehaviour { public bool isOpen = false;...
using System; using System.Runtime.InteropServices; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Reflection; using System.Windows.Forms; using System.Threading; u...
using ClinicManagement.Core.Aggregates; using ClinicManagement.Core.ValueObjects; namespace UnitTests.Builders { public class PatientBuilder { private Patient _patient; public PatientBuilder() { WithDefaultValues(); } public PatientBuilder Id(int id) { _patient.Id = id; ...
namespace SpeckleBot.Data { public class Links { public static string PLEADING_BRICK = "https://user-images.githubusercontent.com/7717434/101414600-49facb00-38de-11eb-95c5-771c5baba15d.png"; } }
using System; namespace useSOLIDin { class Swap : ISwap { public void SwapElementOnPosition(Int32 cpl, Int32 cpt, GameBoard gb) { int pos = cpl + cpt * (int)Math.Sqrt(gb.CodedLevelData.Length); char charInPos = gb.CodedLevelData[pos]; char[] temp = gb.CodedL...
/****************************************************************************** * File : pLab_KJPOCMainMenu.cs * Lisence : BSD 3-Clause License * Copyright : Lapland University of Applied Sciences * Authors : Toni Westerlund (toni.westerlund@lapinamk.fi) Arto Söde...
using Common.Data; using Common.Exceptions; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Data; using Common.Extensions; namespace Entity { public partial class MovieGenre { public List<string> GetMovieGenres(string connectionString, int id) { List<string> result =...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Ejercicios_LibroCSharp.Cap._9.Entidades; using Ejercicios_LibroCSharp.Cap._9.UI.Registro; using Eje...
using UnityEngine; using System.Collections; using System; public class BulletOracleBehaviour : Bullet { public Transform render; Vector3 myScale = Vector3.zero; void OnEnable() { if (myScale == Vector3.zero) myScale = transform.localScale; transform.localScale = myScale;...
using System.Collections; using System.Collections.Generic; using BP12.Events; using DChild.Gameplay.Combat; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Objects.Characters.Enemies { public class Goblin : Minion { [SerializeField] [MinValue(1f)] [TabGroup("...
using Entities; using System.Collections.Generic; namespace DataAccess { public interface INoteHandler { Note GetNoteById(int id); List<Note> GetNotes(); void AddNote(Note note); bool UpdateNote(int id,Note note); bool DeleteNote(int id); void AddLabel(int noteId...
using Microsoft.SharePoint.Client; namespace DistCWebSite.SharePoint.Utility { public static class ListItemExtension { public static string GetValue(this ListItem item, string fieldName) { if (item == null || string.IsNullOrEmpty(fieldName)) { return "";...
namespace WinAppDriver.SystemWrapper.Windows.Input { using System.Windows.Input; internal class KeyInteropWrap : IKeyInteropWrap { public Key KeyFromVirtualKey(int virtualKey) { return KeyInterop.KeyFromVirtualKey(virtualKey); } public int VirtualKey...
using UnityEditor; using UnityAtoms.Editor; using UnityEngine; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Variable Inspector of type `Collision2D`. Inherits from `AtomVariableEditor` /// </summary> [CustomEditor(typeof(Collision2DVariable))] public sealed class Collision2DVariableEdi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TreehouseDefense { abstract class Invader : IInvader //This is not saying that the Invader inherits from the IInvader but that Invader implements the IInvader interface//Interfa...
using Revisao.LogConfing; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Mail; using System.Text; using System.Threading.Tasks; namespace ExceptionControl.LogConfing { public class SendEmailWay { public void SendEmailWAy(Email ema...
using MySql.Data.MySqlClient; using PROYECTOFINAL.Models; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.Mvc; using Libreria; namespace PROYECTOFINAL.Controllers { public class CajaController : Controller { // GET: Caja ...
using System.Collections.Generic; using System.Linq; using Giusti.Chat.Model.Results; using Giusti.Chat.Business.Library; using Giusti.Chat.Data; using Giusti.Chat.Model; using System; using Giusti.Chat.Model.Dominio; using System.Web.Security; namespace Giusti.Chat.Business { public class EmpresaBusiness : Busin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using System.Data.SqlClient; using System.Net; using System.Net.Sockets; using System.IO; namespace HealthApp...
using System; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.VIEW; using com.Sconit.Entity.SYS; //TODO: Add other using statements here namespace com.Sconit.Entity.INV { public partial class ProductBarCode { #region Non O/R Mapping Properties #endregion ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace DataStrcture.LinkedList { // TODO impelment generic LinkedList<T> /// <summary> /// Linear Linked List /// </su...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GravitacioJavito : MonoBehaviour { // Ha a játékos a platform oldalán van, nem tud mozogni private void OnTriggerEnter2D(Collider2D collision) { if(collision.gameObject.tag == "Player") { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using MyHotel.Business.Entity; using Obout.Ajax.UI.TreeView; using MyHotel.Business.Entity.Incomes; using MyHotel.Business.Entity.Booking; using MyHotel.Utils; namespa...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class InventoryTextObject : MonoBehaviour { public List<string> textList; int currentEntry; Text inventoryText; // Use this for initialization public void AddTextList (List<string> list) { inv...
using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using System.Linq; using System.IO; public class SCSetEditor : EditorWindow { #region UI properties private Vector2 windowScrollPos; #endregion #region builder model private SCSet scSet; #endregion #region...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DamageCalculatorFinal { class SwordDamage : WeaponDamage { private const int BASE_DAMAGE = 3; // Since these constants aren't going to be used by any other cla...