text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace APP_Biblioteca
{
public partial class AddLibro : Form
... |
using EasyHarmonica.DAL.Entities;
using Microsoft.AspNet.Identity;
namespace EasyHarmonica.DAL.Identity
{
public class EasyHarmonicaUserManager:UserManager<User>
{
public EasyHarmonicaUserManager(IUserStore<User> store):base(store)
{
}
}
}
|
namespace Project.Base {
public abstract class Service {
// The handle of this service
public abstract string GetHandle();
// Called after loading the app
public virtual void Load() { }
// Called before unloading the app
public virtual void Unload() { }
}
... |
using System;
using System.Text;
namespace gView.Framework.IO
{
public class ExceptionConverter
{
public static string ToString(Exception ex)
{
StringBuilder sb = new StringBuilder();
sb.Append("Details:\r\n");
while (ex != null)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Lava : MonoBehaviour
{
public PlayerManager character;
private void OnCollisionEnter2D(Collision2D col)
{
if(col.gameObject.tag == "Player" && !character.isBlinking)
{
character.BlinkH... |
using System;
using System.Linq;
using MassEffect.Exceptions;
namespace MassEffect.Engine.Commands
{
using MassEffect.Interfaces;
public class PlotJumpCommand : Command
{
public PlotJumpCommand(IGameEngine gameEngine)
: base(gameEngine)
{
}
public override vo... |
namespace MeterReader.Models.ViewModels
{
using System;
public class StatisticByMonth
{
public Indication ColdWater { get; set; }
public Indication HotWater { get; set; }
public Indication Electric { get; set; }
public Indication Gas { get; set; }
public string ... |
namespace Model.EF
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("Student")]
public partial class Student
{
[Key]
public int MaH... |
using System.Collections.Generic;
using System.Web.Mvc;
namespace DevExpress.Web.Demos {
public partial class ReportController : DemoController {
public ActionResult FormattingRulesReport([ModelBinder(typeof(ParameterDictionaryBinder))] Dictionary<string, string> parameter) {
var model = Repor... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Bogus;
using Domain.Data.DataModels;
using Domain.Ef;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
namespace SimpleWebApi
{
public static class DbInitializeExpression
{
pub... |
namespace MatchingBrackets
{
using System;
using System.Collections.Generic;
using System.Text;
public class Startup
{
public static void Main(string[] args)
{
var input = Console.ReadLine();
Console.WriteLine(Execute(input));
}
private stat... |
using System;
namespace STUFV
{
public class LifeSaversViewModel
{
public LifeSaversViewModel ()
{
}
}
}
|
using Claudia.SoundCloud.EndPoints;
using Claudia.SoundCloud.EndPoints.Tracks;
using System;
using System.Windows.Forms;
namespace Claudia.Utility
{
/// <summary>
/// 再生時に表示されるトースト/バルーン通知を管理します。
/// </summary>
/// <typeparam name="T"> SCFavoriteObjects or Track </typeparam>
public class NotifyMessage<T>
{
#re... |
using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace HNDunit20
{
public partial class frmPractice : Form
{
ArrayList al = new... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Oop.BranchingOverBoolean
{
class Closed : IAccountState
{
public IAccountState Close() => this;
public IAccountState Deposit(Action addToBalance) => this;
... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.DependencyInjection;
using RabbitMQ.Services;
namespace RabbitMQ
{
public static class ApplicationBuilderExtentions
{
public static Consumer Listener { get; set; }
public static IApplicationBuil... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SuperMarket.DAO
{
class NhapHangDAO
{
private static NhapHangDAO instance;
public static NhapHangDAO Instance
{
get
{... |
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization.Formatters.Binary;
using UnityEngine;
/// <summary>
/// Class responsible to manage login.
/// </summary>
public class UserManager: GameBase {
private Info info;
private string accoun... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace St.Eg.M2.Ex2.Generics.After
{
internal class Program
{
private static void Main(string[] args)
{
// TODO: create a dog with Age of type double
/... |
using System;
using System.Linq;
using System.Xml.Linq;
using Cogito.Web.Configuration;
namespace Cogito.IIS.Configuration
{
public class WebSystemWebServerGlobalModuleConfigurator : IWebElementConfigurator
{
readonly XElement element;
/// <summary>
/// Initializes a new instance.
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Dorisol1019.MemorialArchiver.Domain.User;
namespace Dorisol1019.MemorialArchiver.Infrastracture.User
{
public class InMemoryUserRepository : IUserRepository
{
private readonly Dictionary<long, UserEn... |
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
namespace Phenix.Test.使用指南._21._5
{
class Program
{
[STAThread]
static void Main(string[] args)
{
Console.WriteLine("请启动Bin.Top目录下的Phenix.Services.Host.x86/x64.exe程序");
Console.WriteLine("如需观察日志(被保存在Te... |
using System;
using System.Collections.Generic;
using System.IO;
using GLTF.Schema;
using UnityEngine;
namespace Egret3DExportTools
{
public static class GLTFExtension
{
public static AccessorId WriteAccessor(this GLTFRoot root, BufferId bufferId, int[] arr, bool isIndices = false, BinaryWriter writer ... |
using AutoFixture;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.ViewFeatures;
using Moq;
using NUnit.Framework;
using SFA.DAS.CommitmentsV2.Api.Client;
using SFA.DAS.CommitmentsV2.Shared.Interfaces;
using SFA.DAS.ProviderCommitments.Web.Controllers;
using SFA.DAS.Prov... |
using System;
namespace libairvidproto.types
{
public class BigIntValue : KeyValueBase
{
public BigIntValue(string key, long value) : base(key)
{
Value = value;
}
public long Value
{
get;
private set;
}
... |
using System;
using System.Collections.Generic;
using Tweetinvi.Core.Controllers;
using Tweetinvi.Core.Factories;
using Tweetinvi.Models;
using Tweetinvi.Models.DTO;
using Tweetinvi.Parameters;
namespace Tweetinvi.Controllers.Messages
{
public class MessageController : IMessageController
{
private rea... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
namespace AxisEq
{
/// <summary>
/// Базовый класс эквайринга
/// </summary>
public class AbstractAcquiring
{
/// <summary>
/// Последний считаный баланс
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CreatingAfarm
{
class duck
{
public void DuckSpeak()
{
Console.WriteLine("This is the Duck randy ");
Console.WriteLine(" the Duck goes quakkk")... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using SCANINOUTBL;
using System.IO;
namespace ScanIn_Out
{
public partial class frmRestor : Form
{
public Form1 f1;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Window
{
class Program
{
static void Main(string[] args)
{
int[] a = { 4,5,6,1,2,3 };
int index = SearchRotated.search(a,0,a.Length-1,6);
... |
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Text.RegularExpressions;
using static System.Net.Mime.MediaTypeNames;
namespace FocusStart_TeskTask_Java_.Net_
{
class Program
{
static void Main(string[] args)
{
new MergeFileProg... |
using System;
class SpiralMatrix
{
private static void Main()
{
Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!");
while (true)
{
int iN;
do
{
Console.Write(@"Enter positive integer number N (1 <= N <= 20). : ")... |
using UnityEngine;
[RequireComponent(typeof(EntityBase))]
[DisallowMultipleComponent]
public class PathfindingAgent : MonoBehaviour {
[SerializeField, Min(0)]
[Tooltip("How many units the Entity moves per second.")]
public float walkSpeed = 1f;
[SerializeField, Min(0)]
[Tooltip("How long it takes... |
using System;
using System.Net;
using IMessage = ResumeEditor.Messages.IMessage;
namespace ResumeEditor.Messages
{
public abstract class Message : IMessage
{
public abstract int ByteLength { get; }
protected int CheckWritten(int written)
{
if (written != ByteLength)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.Objects;
namespace birdepobenzin.dataaccess.Helper
{
public class QueryExecuter
{
public void QueryExecute()
{
}
}
}
|
using Crystal.Plot2D.Common;
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace Crystal.Plot2D.Charts
{
public class ViewportHostPanel : ViewportPanel, IPlotterElement
{
static ViewportHostPanel()
{
EventManager.RegisterClassHandler(typeof(Viewpo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PersonInheritance
{
class Child : Person
{
public Child(string name, int age) : base(name, age)
{
}
public override int Age
{
get
... |
using System;
using System.Collections.Generic;
using Hl7.Fhir.Support;
using System.Xml.Linq;
/*
Copyright (c) 2011-2012, HL7, Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Re... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp33
{
class Futbolcu
{
public string AdSoyad { get; set; }
public int FormaNo { get; set; }
public int Hiz { get; set; }
public int Dayaniklik { get; set; }
public int Pas... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _7DRL_2021
{
class PrimitiveBatch<T> : IDisposable where T : struct, IVertexType
{
BlendState BlendState;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Domain.Enums
{
public enum ImageFilters
{
BLUR,
MONO,
SEPIA,
NEGATIVE,
PAINT,
PIXEL
}
}
|
using NUnit.Framework;
using NASTYADANYA;
namespace NASTYADANYATest
{
[TestFixture]
public class AcosTests
{
[TestCase(0, 1.5708)]
[TestCase(1, 0.0000)]
[TestCase(-1, 3.1416)]
public void CalculateTest(double firstValue, double expected)
{
var calculator... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using CityGenerator;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CityGenerator.Tests
{
[TestClass()]
public class TensorFieldTests
{
[TestMethod()]
public v... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace PayRentAndUse_V3.Models
{
public class VendorClass
{
public int Id { get; set; }
[Required(ErrorMessage = "Please Enter Name")]
[Display(Name = "E... |
using Spring.Context;
using Spring.Context.Support;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using ZY.OA.Common;
using ZY.OA.IBLL;
using ZY.OA.Model;
using ZY.OA.Model.Enum;
namespace ZY.OA.UI.PortalNew.Controllers
{
public class BaseController : C... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Event property drawer of type `BoolPair`. Inherits from `AtomEventEditor<BoolPair, BoolPairEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/... |
/****************************************************************************
* Copyright (c) 2017 liangxie
*
* http://liangxiegame.com
* https://github.com/liangxiegame/QFramework
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Euler_Logic.Problems.AdventOfCode.Y2021 {
public class Problem18 : AdventOfCodeBase {
public override string ProblemName {
get { return "Advent of Code 2021: 18"; }
}
public overrid... |
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("AutoTests.Framework.Models")]
[assembly: AssemblyProduct("AutoTests.Framework")]
[assembly: ComVisible(false)]
[assembly: Guid("05ba50f8-ec90-406d-af94-aee1bebf0998")] |
using Thrift.Protocol;
using Thrift.Transport;
using VersionExample;
namespace v2server
{
public class ServiceHttpHandler : THttpHandler
{
public ServiceHttpHandler()
: base(CreateProcessor(), CreateJsonFactory())
{
}
private static ServerService.Processor CreatePr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DSharpPlus;
using DSharpPlus.Entities;
using DSharpPlus.Exceptions;
using Humanizer;
using NodaTime;
using PluralKit.Core;
namespace PluralKit.Bot {
public class EmbedService
{
private readonly IDa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
using KartLib;
namespace KartSystem
{
interface IRegistryReportView : IAxiTradeView
{
/// <summary>
/// Документы
/// </summary>
IList<RegistryReportRecord> RegistryReportRe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FitApp.Services;
using Xamarin.Forms;
namespace FitApp.ViewModels
{
public class RecipeViewModel : ContentPage
{
public MealsService mealsService;
public RecipeViewModel()
{
mealsSer... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace TrafficNavigation
{
public class OrbitGenerator
{
/// <summary>
/// Generates correct orbit for both similar as well as non similar destination
/// </summary>
/// <param name="orbits"></param>
... |
using Data.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Data.Contracts
{
public interface IDepartmentRepository : IGenericRepository<Department>
{
}
}
|
using System;
using System.Collections.Generic;
using System.Net;
using System.Web.Mvc;
using Modelos;
using Servicos;
namespace WEBTeste.Controllers
{
[Authorize]
public class ProdutoController : Controller
{
ProdutoServico serv = new ProdutoServico();
UsuarioServico servUsu = new Usuario... |
using System;
using System.Reflection;
using System.ServiceModel;
using System.ServiceModel.Activation;
using Phenix.Core.Dictionary;
using Phenix.Core.Log;
using Phenix.Core.Mapping;
using Phenix.Services.Host.Core;
namespace Phenix.Services.Host.Service.Wcf
{
[ServiceBehavior(InstanceContextMode = InstanceContext... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IRAP.Entity.MESRMM
{
/// <summary>
/// 技能熟练程度
/// </summary>
public class SkillLevel
{
/// <summary>
/// 技能熟练等级
/// </summary>
public int Level { get; set;... |
using System;
namespace Docller.Core.Models
{
public class BlobBase : BaseFederatedModel
{
public string UniqueIdentifier { get; set; }
public long FileId { get; set; }
public Guid FileInternalName { get; set; }
public string ContentType { get; set; }
public string FileN... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity;
using System.Security.Claims;
using System.Threading.Tasks;
using BugTracker.Models.TicketAddonsModels;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Id... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EBS.Query;
using EBS.Query.DTO;
using EBS.Domain.Entity;
using EBS.Domain.ValueObject;
using Dapper.DBContext;
using System.Dynamic;
using EBS.Infrastructure.Extension;
namespace EBS.Query.Service... |
using System;
using System.Collections.Generic;
using Laan.Sql.Parser.Expressions;
namespace Laan.Sql.Parser.Entities
{
public class Top
{
public Top( Expression value, bool brackets )
{
Brackets = brackets;
Expression = value;
}
public ove... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.Content.PM;
namespace CN.Jpush.Android.UI {
[Activity(Name = "cn.jpush.android.ui.PushA... |
using System.Web.UI;
namespace mssngrrr
{
public partial class MsgForm : UserControl
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LandmineADC : MonoBehaviour
{
public string type = "LandMine";
public bool randomizeCount = true;
public int count;
public List<GameObject> icon;
private void Start()
{
if (randomizeCount)
... |
using System;
using System.Collections.Generic;
namespace Podemski.Musicorum.Interfaces.Repositories
{
public interface IRepository<T>
{
void Save(T item);
void Delete(int id);
T Get(int id);
bool Exists(int id);
IEnumerable<T> Find(Func<T, bool> searchCriteria);
... |
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
[Serializable]
public class FireBallSkill : AbstractSkillUse
{
public override void StartUse(SkillProperties properties, Vector3 target, Vector3 start,int playerId)
{
base.StartUse(properties, target, start, p... |
using UnityEngine;
using System.Collections;
/**
* @author Chris Foulston
*/
namespace Malee.Hive.Util {
public static class PhysicsUtil {
public static void ClampVelocity(Rigidbody rigidbody, float threshold) {
Vector3 velocity = rigidbody.velocity;
float speed = velocity.magnitude;
if (speed > t... |
using System;
namespace ServiceDesk.Infrastructure
{
public class DomainEvent : Message
{
public DateTime Timestamp { get; private set; }
public DomainEvent()
{
Timestamp = DateTime.UtcNow;
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BugTracker.Entities
{
class Categoria
{
public int IdCategoria { get; set; }
public string Nombre { get; set; }
public Categoria()
{
}
... |
using System;
using System.Text;
using System.Collections.Generic;
using System.Web;
using System.IO;
using System.Xml;
using System.Linq;
using System.Net;
using System.Xml.Serialization;
using ASCOM;
using ASCOM.Controls;
using ASCOM.Utilities.Video;
using ASCOM.DeviceInterface;
using ASCOM.DriverAccess;
using ASCOM... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.IO;
namespace demo1
{
public partial class myleaves : System.Web.UI.Page
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WhiteQuestions : AllQuestions {
public WhiteQuestions()
{
this.allPossibleQuestions = new List<QuestionObject>();
Effect decreaseGold = new Effect(0, -10, 0);
Effect hiredFriend = new Effect(0, 20... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FluentValidation;
using TableroComando.Dominio;
namespace Dominio.Validations
{
public class IndicadorValidator : ModelValidator<Indicador>
{
public IndicadorValidator()
{
RuleF... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DFrame;
using PM=DAV.ProgramMonitor;
using DPYM;
namespace DPYM_DEBUG
{
/// <summary>
/// 场景中程序记录器的操作对象
/// </summary>
public class PMLogger : MonoBehaviour {
public bool isOpen = false;... |
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Reflection;
using System.Windows.Forms;
using System.Threading;
u... |
using ClinicManagement.Core.Aggregates;
using ClinicManagement.Core.ValueObjects;
namespace UnitTests.Builders
{
public class PatientBuilder
{
private Patient _patient;
public PatientBuilder()
{
WithDefaultValues();
}
public PatientBuilder Id(int id)
{
_patient.Id = id;
... |
namespace SpeckleBot.Data
{
public class Links
{
public static string PLEADING_BRICK = "https://user-images.githubusercontent.com/7717434/101414600-49facb00-38de-11eb-95c5-771c5baba15d.png";
}
}
|
using System;
namespace useSOLIDin
{
class Swap : ISwap
{
public void SwapElementOnPosition(Int32 cpl, Int32 cpt, GameBoard gb)
{
int pos = cpl + cpt * (int)Math.Sqrt(gb.CodedLevelData.Length);
char charInPos = gb.CodedLevelData[pos];
char[] temp = gb.CodedL... |
/******************************************************************************
* File : pLab_KJPOCMainMenu.cs
* Lisence : BSD 3-Clause License
* Copyright : Lapland University of Applied Sciences
* Authors : Toni Westerlund (toni.westerlund@lapinamk.fi)
Arto Söde... |
using Common.Data;
using Common.Exceptions;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Data;
using Common.Extensions;
namespace Entity
{
public partial class MovieGenre
{
public List<string> GetMovieGenres(string connectionString, int id)
{
List<string> result =... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Ejercicios_LibroCSharp.Cap._9.Entidades;
using Ejercicios_LibroCSharp.Cap._9.UI.Registro;
using Eje... |
using UnityEngine;
using System.Collections;
using System;
public class BulletOracleBehaviour : Bullet
{
public Transform render;
Vector3 myScale = Vector3.zero;
void OnEnable()
{
if (myScale == Vector3.zero)
myScale = transform.localScale;
transform.localScale = myScale;... |
using System.Collections;
using System.Collections.Generic;
using BP12.Events;
using DChild.Gameplay.Combat;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay.Objects.Characters.Enemies
{
public class Goblin : Minion
{
[SerializeField]
[MinValue(1f)]
[TabGroup("... |
using Entities;
using System.Collections.Generic;
namespace DataAccess
{
public interface INoteHandler
{
Note GetNoteById(int id);
List<Note> GetNotes();
void AddNote(Note note);
bool UpdateNote(int id,Note note);
bool DeleteNote(int id);
void AddLabel(int noteId... |
using Microsoft.SharePoint.Client;
namespace DistCWebSite.SharePoint.Utility
{
public static class ListItemExtension
{
public static string GetValue(this ListItem item, string fieldName)
{
if (item == null || string.IsNullOrEmpty(fieldName))
{
return "";... |
namespace WinAppDriver.SystemWrapper.Windows.Input
{
using System.Windows.Input;
internal class KeyInteropWrap : IKeyInteropWrap
{
public Key KeyFromVirtualKey(int virtualKey)
{
return KeyInterop.KeyFromVirtualKey(virtualKey);
}
public int VirtualKey... |
using UnityEditor;
using UnityAtoms.Editor;
using UnityEngine;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Variable Inspector of type `Collision2D`. Inherits from `AtomVariableEditor`
/// </summary>
[CustomEditor(typeof(Collision2DVariable))]
public sealed class Collision2DVariableEdi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TreehouseDefense
{
abstract class Invader : IInvader //This is not saying that the Invader inherits from the IInvader but that Invader implements the IInvader interface//Interfa... |
using Revisao.LogConfing;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Mail;
using System.Text;
using System.Threading.Tasks;
namespace ExceptionControl.LogConfing
{
public class SendEmailWay
{
public void SendEmailWAy(Email ema... |
using MySql.Data.MySqlClient;
using PROYECTOFINAL.Models;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Libreria;
namespace PROYECTOFINAL.Controllers
{
public class CajaController : Controller
{
// GET: Caja
... |
using System.Collections.Generic;
using System.Linq;
using Giusti.Chat.Model.Results;
using Giusti.Chat.Business.Library;
using Giusti.Chat.Data;
using Giusti.Chat.Model;
using System;
using Giusti.Chat.Model.Dominio;
using System.Web.Security;
namespace Giusti.Chat.Business
{
public class EmpresaBusiness : Busin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.Data.SqlClient;
using System.Net;
using System.Net.Sockets;
using System.IO;
namespace HealthApp... |
using System;
using System.ComponentModel.DataAnnotations;
using com.Sconit.Entity.VIEW;
using com.Sconit.Entity.SYS;
//TODO: Add other using statements here
namespace com.Sconit.Entity.INV
{
public partial class ProductBarCode
{
#region Non O/R Mapping Properties
#endregion
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace DataStrcture.LinkedList
{
// TODO impelment generic LinkedList<T>
/// <summary>
/// Linear Linked List
/// </su... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GravitacioJavito : MonoBehaviour
{
// Ha a játékos a platform oldalán van, nem tud mozogni
private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.gameObject.tag == "Player")
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using MyHotel.Business.Entity;
using Obout.Ajax.UI.TreeView;
using MyHotel.Business.Entity.Incomes;
using MyHotel.Business.Entity.Booking;
using MyHotel.Utils;
namespa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class InventoryTextObject : MonoBehaviour {
public List<string> textList;
int currentEntry;
Text inventoryText;
// Use this for initialization
public void AddTextList (List<string> list)
{
inv... |
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.IO;
public class SCSetEditor : EditorWindow
{
#region UI properties
private Vector2 windowScrollPos;
#endregion
#region builder model
private SCSet scSet;
#endregion
#region... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DamageCalculatorFinal
{
class SwordDamage : WeaponDamage
{
private const int BASE_DAMAGE = 3; // Since these constants aren't going to be used by any other cla... |
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