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using EddiEvents; namespace EddiNavigationService { public interface IQueryResolver { QueryType Type { get; } RouteDetailsEvent Resolve ( Query query ); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Sistema_de_Vendas { public partial class Form1 : Form { DataTable dt = new DataTable(); public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { txt_username.Focus(); } private void btn_entrar_Click(object sender, EventArgs e) { string queryConsulta = String.Format(@" SELECT tbu.N_IDUSUARIO, tbu.T_USERNAME, tbu.T_SENHA, tbu.N_NIVEL, tbf.T_NOMEFUNCIONARIO FROM tb_usuarios as tbu INNER JOIN tb_funcionarios as tbf on tbf.N_IDFUNCIONARIO = tbu.N_IDFUNCIONARIO WHERE tbu.T_USERNAME ='{0}' and tbu.T_SENHA = '{1}' ", txt_username.Text,txt_senha.Text); if (txt_username.Text == "" || txt_senha.Text == "") { MessageBox.Show("Os campos não podem ficar em branco"); return; } dt = Banco.dql(queryConsulta); if (dt.Rows.Count == 1) { Globais.nome = dt.Rows[0].Field<string>("T_NOMEFUNCIONARIO"); Globais.username = dt.Rows[0].Field<string>("T_USERNAME"); Globais.senha = dt.Rows[0].Field<string>("T_SENHA"); Globais.nivel = int.Parse(dt.Rows[0].Field<Int64>("N_NIVEL").ToString()); this.Hide(); // MessageBox.Show(Globais.nome); Frm_Menu frm_Menu = new Frm_Menu(this); frm_Menu.Show(); } else { MessageBox.Show("Username ou senha incorreto"); } } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Microsoft.AspNetCore.Mvc.Formatters; using UKPR.Hermes.Asp.NetCoreDAL.Services; using Swashbuckle.AspNetCore.Swagger; namespace UKPR.Hermes.Asp.NetCoreApi { public class Startup { public Startup(IConfiguration configuration) { Configuration = configuration; } public IConfiguration Configuration { get; } // This method gets called by the runtime. Use this method to add services to the container. public void ConfigureServices(IServiceCollection services) { services.AddMvc(setupAction => { setupAction.ReturnHttpNotAcceptable = true; var jsonOutputFormatter = setupAction.OutputFormatters .OfType<JsonOutputFormatter>().FirstOrDefault(); if (jsonOutputFormatter != null) { jsonOutputFormatter.SupportedMediaTypes .Add("application/ukpr.hermes.getavailibilitywithwindows+json"); } var jsonInputFormatter = setupAction.InputFormatters .OfType<JsonInputFormatter>().FirstOrDefault(); if (jsonInputFormatter != null) { jsonInputFormatter.SupportedMediaTypes .Add("application/ukpr.hermes.availibilitywithwindowsforcreation+json"); } }) .AddJsonOptions(options => { options.SerializerSettings.DateParseHandling = DateParseHandling.DateTimeOffset; options.SerializerSettings.ContractResolver = new CamelCasePropertyNamesContractResolver(); }); services.AddSwaggerGen(c => { c.SwaggerDoc("v1", new Info { Version = "v1", Title = "My API", Description = "My First ASP.NET Core Web API", TermsOfService = "None", Contact = new Contact() { Name = "Talking Dotnet", Email = "contact@talkingdotnet.com", Url = "www.talkingdotnet.com" } }); }); // Configure CORS so the API allows requests from JavaScript. // For demo purposes, all origins/headers/methods are allowed. services.AddCors(options => { options.AddPolicy("AllowAllOriginsHeadersAndMethods", builder => builder.AllowAnyOrigin().AllowAnyHeader().AllowAnyMethod()); }); //// register the DbContext on the container, getting the connection string from //// appsettings (note: use this during development; in a production environment, //// it's better to store the connection string in an environment variable) // var connectionString = Configuration["ConnectionStrings:TourManagementDB"]; //services.AddDbContext<TourManagementContext>(o => o.UseSqlServer(connectionString)); //// register the repository services.AddScoped<IAvailibilityManagementRepository, AvailibilityManagementRepository>(); // register an IHttpContextAccessor so we can access the current // HttpContext in services by injecting it services.AddSingleton<IHttpContextAccessor, HttpContextAccessor>(); //// register the user info service // services.AddScoped<IUserInfoService, UserInfoService>(); } // This method gets called by the runtime. Use this method to configure the HTTP request pipeline. public void Configure(IApplicationBuilder app, IHostingEnvironment env) { if (env.IsDevelopment()) { app.UseDeveloperExceptionPage(); } else { app.UseExceptionHandler(appBuilder => { appBuilder.Run(async context => { context.Response.StatusCode = 500; await context.Response.WriteAsync("An unexpected fault happened. Try again later."); }); }); } AutoMapper.Mapper.Initialize(config => { config.CreateMap<Models.AvailabilityDeclaration, Dtos.AvailibilityDeclaration>(); config.CreateMap<Models.NGWindow, Dtos.NGWindow>(); config.CreateMap<Dtos.AvailibilityDeclarationForCreation, Models.AvailabilityDeclaration>(); config.CreateMap<Dtos.AvailibilityWithWindowsForCreation, Models.AvailabilityDeclaration>(); config.CreateMap<Dtos.NGWindowForCreation, Models.NGWindow>(); config.CreateMap<Models.AvailabilityDeclaration, Dtos.AvailibilityWithWindows>(); config.CreateMap<Models.NGWindow, Dtos.AvailibilityWithWindows>(); }); // Enable CORS app.UseCors("AllowAllOriginsHeadersAndMethods"); app.UseMvc(); app.UseSwagger(); app.UseSwaggerUI(c => { c.SwaggerEndpoint("/swagger/v1/swagger.json", "My API V1"); }); } } }
using NGeoNames.Entities; using System; using System.Globalization; namespace NGeoNames.Parsers { /// <summary> /// Provides methods for parsing an <see cref="ExtendedGeoName"/> object from a string-array. /// </summary> public class ExtendedGeoNameParser : BaseParser<ExtendedGeoName> { private static readonly char[] csv = { ',' }; /// <summary> /// Gets wether the file/stream has (or is expected to have) comments (lines starting with "#"). /// </summary> public override bool HasComments { get { return false; } } /// <summary> /// Gets the number of lines to skip when parsing the file/stream (e.g. 'headers' etc.). /// </summary> public override int SkipLines { get { return 0; } } /// <summary> /// Gets the number of fields the file/stream is expected to have; anything else will cause a <see cref="ParserException"/>. /// </summary> public override int ExpectedNumberOfFields { get { return 19; } } /// <summary> /// Parses the specified data into an <see cref="ExtendedGeoName"/> object. /// </summary> /// <param name="fields">The fields/data representing an <see cref="ExtendedGeoName"/> to parse.</param> /// <returns>Returns a new <see cref="ExtendedGeoName"/> object.</returns> public override ExtendedGeoName Parse(string[] fields) { return new ExtendedGeoName { Id = int.Parse(fields[0]), Name = fields[1], NameASCII = fields[2], AlternateNames = fields[3].Split(csv, StringSplitOptions.RemoveEmptyEntries), Latitude = double.Parse(fields[4], CultureInfo.InvariantCulture), Longitude = double.Parse(fields[5], CultureInfo.InvariantCulture), FeatureClass = fields[6], FeatureCode = fields[7], CountryCode = fields[8], AlternateCountryCodes = fields[9].Split(csv, StringSplitOptions.RemoveEmptyEntries), Admincodes = new[] { fields[10], fields[11], fields[12], fields[13] }, Population = long.Parse(fields[14]), Elevation = fields[15].Length > 0 ? (int?)int.Parse(fields[15]) : null, Dem = int.Parse(fields[16]), Timezone = fields[17].Replace("_", " "), ModificationDate = DateTime.ParseExact(fields[18], "yyyy-MM-dd", CultureInfo.InvariantCulture) }; } } }
using EPiServer; using EPiServer.Core; using EPiServer.ServiceLocation; using EPiServer.Web.Mvc; using EpiserverSiteFromScratch.Models.Pages; using EpiserverSiteFromScratch.Models.ViewModels; using System.Web.Mvc; namespace EpiserverSiteFromScratch.Controllers { public class StartPageController : PageController<StartPage> { public ActionResult Index(StartPage currentPage) { var contentLoader = ServiceLocator.Current.GetInstance<IContentLoader>(); var startpage = contentLoader.Get<PageData>(ContentReference.StartPage); var logo = startpage.GetPropertyValue<ContentReference>("pageImage"); var model = PageViewModel.Create(currentPage); return View(model); } } }
using System; using MongoDB.Bson; using MongoDB.Driver; using System.Collections.Generic; using ClassLibrary.Models; using System.Linq; namespace MongoFeeder.Services { public class DataBaseTaker { public Car GerCarById(ObjectId id) { var db = DBConnection.DBConnectionInstance(); var car = db.GetCollection<Car>("Cars"); var result = car.AsQueryable().FirstOrDefault(c => c.Id == id); return result; } public List<Car> GetAllCars() { var db = DBConnection.DBConnectionInstance(); var cars = db.GetCollection<Car>("Cars"); var result = cars.AsQueryable().Select(c => new Car() { Brand = c.Brand, Languages = c.Languages, Model = c.Model, ProductionYear = c.ProductionYear }).ToList(); return result; } } }
namespace DZzzz.Net.Serialization.Interfaces { public interface ISerializer<T> { T Serialize<TK>(TK @object); TK Deserialize<TK>(T value); } }
 namespace PhotonInMaze.Common.Controller { public interface IArrowButtonController { bool IsArrowPresent(); void ReinitializeArrowHintsCount(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using SpaceHosting.Index.Sparnn.Distances; using SpaceHosting.Index.Sparnn.Helpers; using MSparseVector = MathNet.Numerics.LinearAlgebra.Double.SparseVector; namespace SpaceHosting.Index.Sparnn.Clusters { internal sealed class TerminalClusterIndex<TRecord> : BaseClusterIndex<TRecord> where TRecord : notnull { private readonly IMatrixMetricSearchSpaceFactory matrixMetricSearchSpaceFactory; private IMatrixMetricSearchSpace<TRecord> recordSpace = null!; private RecordsToIndexMap recordsToIndex = null!; public TerminalClusterIndex( Random random, IList<MSparseVector> featureVectors, TRecord[] recordsData, IMatrixMetricSearchSpaceFactory matrixMetricSearchSpaceFactory, int desiredClusterSize) : base(random, desiredClusterSize) { this.matrixMetricSearchSpaceFactory = matrixMetricSearchSpaceFactory; Init(featureVectors, recordsData); } public override bool IsOverflowed => recordSpace.Elements.Count > desiredClusterSize * 5; public override Task InsertAsync(IList<MSparseVector> featureVectors, TRecord[] records) { return Task.Run( () => { recordsToIndex.AddRecords(records); Reindex(featureVectors, records); }); } public override (IList<MSparseVector> featureVectors, IList<TRecord> records) GetChildData() { return (recordSpace.FeatureMatrix.Vectors, recordSpace.Elements); } public override Task DeleteAsync(IList<TRecord> recordsToBeDeleted) { return Task.Run(() => DeleteInternal(recordsToBeDeleted)); } protected override Task<IEnumerable<NearestSearchResult<TRecord>[]>> SearchInternalAsync(IList<MSparseVector> featureVectors, int resultsNumber, int clustersSearchNumber) { return recordSpace.SearchNearestAsync(featureVectors, resultsNumber); } protected override void Init(IList<MSparseVector> featureVectors, TRecord[] recordsData) { recordSpace = matrixMetricSearchSpaceFactory.Create(featureVectors, recordsData, searchBatchSize); recordsToIndex = new RecordsToIndexMap(recordsData); } private void DeleteInternal(IList<TRecord> recordsToBeDeleted) { var indexesOfEntitiesToBeDeleted = recordsToIndex .GetIndexes(recordsToBeDeleted) .Where(i => i != null) .Select(i => i!.Value) .ToHashSet(); if (indexesOfEntitiesToBeDeleted.Count == 0) return; var newRecords = recordSpace.Elements .Where((record, i) => !indexesOfEntitiesToBeDeleted.Contains(i)); var newFeatureVectors = recordSpace.FeatureMatrix.Vectors .DeleteRows(indexesOfEntitiesToBeDeleted.ToArray()); Init(newFeatureVectors, newRecords.ToArray()); } private class RecordsToIndexMap { private readonly IDictionary<TRecord, int> recordsToIndex; public RecordsToIndexMap(TRecord[] recordsData) { recordsToIndex = recordsData .Select((record, i) => new {Record = record, Index = i}) .ToDictionary(x => x.Record, x => x.Index); } public void AddRecords(TRecord[] recordsData) { var nextIndex = recordsToIndex.Keys.Count; foreach (var record in recordsData) { recordsToIndex[record] = nextIndex++; } } public IEnumerable<int?> GetIndexes(IEnumerable<TRecord> recordsToBeDeleted) { foreach (var record in recordsToBeDeleted) { if (recordsToIndex.TryGetValue(record, out var i)) { yield return i; } else { yield return null; } } } } } }
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.Models { public class Shipping : IModel { public int ShippingId { get; set; } public string CompanyName { get; set; } public decimal Charge { get; set; } public void FromSqlReader(SqlDataReader reader) { if (!reader.HasRows) return; ShippingId = int.Parse(reader["ShippingId"].ToString()); CompanyName = reader["CompanyName"].ToString(); Charge = decimal.Parse(reader["Charge"].ToString()); } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Kingdee.CAPP.UI.ProcessDataManagement { /// <summary> /// 类型说明:公用输入界面 /// 作 者:jason.tang /// 完成时间:2013-03-13 /// </summary> public partial class CommonInputFrm : BaseSkinForm { #region 变量和属性声明 public object CommonObject { get; set; } /// <summary> /// 窗体标题 /// </summary> public string FormTitle { get; set; } #endregion #region 窗体控件事件 public CommonInputFrm() { InitializeComponent(); } /// <summary> /// 确认 /// </summary> private void btnConfirm_Click(object sender, EventArgs e) { CommonObject = pgCommonProperty.SelectedObject; this.DialogResult = System.Windows.Forms.DialogResult.OK; this.Close(); } /// <summary> /// Load事件 /// </summary> private void CommonInputFrm_Load(object sender, EventArgs e) { pgCommonProperty.SelectedObject = CommonObject; this.Text = FormTitle; } /// <summary> /// 取消 /// </summary> private void btnCancel_Click(object sender, EventArgs e) { this.Close(); } #endregion } }
using System; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace Atc.CodeAnalysis.CSharp.SyntaxFactories { public static class SyntaxAttributeListFactory { public static AttributeListSyntax Create(string attributeName) { if (attributeName == null) { throw new ArgumentNullException(nameof(attributeName)); } return SyntaxFactory.AttributeList( SyntaxFactory.SingletonSeparatedList( SyntaxAttributeFactory.Create(attributeName))); } public static AttributeListSyntax Create(string attributeName, AttributeArgumentListSyntax attributeArgumentList) { if (attributeName == null) { throw new ArgumentNullException(nameof(attributeName)); } return SyntaxFactory.AttributeList( SyntaxFactory.SingletonSeparatedList( SyntaxAttributeFactory.Create(attributeName) .WithArgumentList(attributeArgumentList))); } public static AttributeListSyntax CreateWithOneItemWithOneArgument(string attributeName, string argumentValue) { if (attributeName == null) { throw new ArgumentNullException(nameof(attributeName)); } return SyntaxFactory.AttributeList( SyntaxFactory.SingletonSeparatedList( SyntaxAttributeFactory.Create(attributeName) .WithArgumentList( SyntaxFactory.AttributeArgumentList( SyntaxFactory.SingletonSeparatedList( SyntaxAttributeArgumentFactory.Create(argumentValue)))))); } public static AttributeListSyntax CreateWithOneItemWithOneArgumentWithNameEquals(string attributeName, string argumentName, string argumentValue) { if (attributeName == null) { throw new ArgumentNullException(nameof(attributeName)); } return SyntaxFactory.AttributeList( SyntaxFactory.SingletonSeparatedList( SyntaxAttributeFactory .Create(attributeName) .WithArgumentList( SyntaxAttributeArgumentListFactory.CreateWithOneItemWithNameEquals(argumentName, argumentValue)))); } } }
using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { public class VoidBaseEventReferenceUsage { public const int EVENT = 0; public const int EVENT_INSTANCER = 1; public const int COLLECTION_CLEARED_EVENT = 2; public const int LIST_CLEARED_EVENT = 3; public const int COLLECTION_INSTANCER_CLEARED_EVENT = 4; public const int LIST_INSTANCER_CLEARED_EVENT = 5; } /// <summary> /// Event Reference of type `Void`. Inherits from `AtomBaseEventReference&lt;Void, VoidEvent, VoidEventInstancer&gt;`. /// </summary> [Serializable] public sealed class VoidBaseEventReference : AtomBaseEventReference< Void, VoidEvent, VoidEventInstancer>, IGetEvent { /// <summary> /// Get or set the Event used by the Event Reference. /// </summary> /// <value>The event of type `E`.</value> public override VoidEvent Event { get { switch (_usage) { case (VoidBaseEventReferenceUsage.COLLECTION_CLEARED_EVENT): return _collection != null ? _collection.Cleared : null; case (VoidBaseEventReferenceUsage.LIST_CLEARED_EVENT): return _list != null ? _list.Cleared : null; case (VoidBaseEventReferenceUsage.COLLECTION_INSTANCER_CLEARED_EVENT): return _collectionInstancer != null ? _collectionInstancer.Cleared : null; case (VoidBaseEventReferenceUsage.LIST_INSTANCER_CLEARED_EVENT): return _listInstancer != null ? _listInstancer.Cleared : null; case (VoidBaseEventReferenceUsage.EVENT_INSTANCER): return _eventInstancer != null ? _eventInstancer.Event : null; case (VoidBaseEventReferenceUsage.EVENT): default: return _event; } } set { switch (_usage) { case (VoidBaseEventReferenceUsage.COLLECTION_CLEARED_EVENT): { _collection.Cleared = value; break; } case (VoidBaseEventReferenceUsage.LIST_CLEARED_EVENT): { _list.Cleared = value; break; } case (VoidBaseEventReferenceUsage.COLLECTION_INSTANCER_CLEARED_EVENT): { _collectionInstancer.Cleared = value; break; } case (VoidBaseEventReferenceUsage.LIST_INSTANCER_CLEARED_EVENT): { _listInstancer.Cleared = value; break; } case (VoidBaseEventReferenceUsage.EVENT): { _event = value; break; } default: throw new NotSupportedException($"Event not reassignable for usage {_usage}."); } } } /// <summary> /// Collection used if `Usage` is set to `COLLECTION_CLEARED_EVENT`. /// </summary> [SerializeField] private AtomCollection _collection = default(AtomCollection); /// <summary> /// List used if `Usage` is set to `LIST_CLEARED_EVENT`. /// </summary> [SerializeField] private AtomList _list = default(AtomList); /// <summary> /// Collection Instancer used if `Usage` is set to `COLLECTION_INSTANCER_CLEARED_EVENT`. /// </summary> [SerializeField] private AtomCollectionInstancer _collectionInstancer = default(AtomCollectionInstancer); /// <summary> /// List Instancer used if `Usage` is set to `LIST_INSTANCER_CLEARED_EVENT`. /// </summary> [SerializeField] private AtomListInstancer _listInstancer = default(AtomListInstancer); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Recursion { class Program { static void Main(string[] args) { Console.WriteLine("Enter a number"); int n = Convert.ToInt32(Console.ReadLine()); fibonacci(0, 1, 1, n); Console.ReadLine(); } static void fibonacci(int a, int b, int count, int n) { Console.WriteLine(a); if (count < n) fibonacci(b, a + b, count + 1, n); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ejercicio4 { class Program { static void Main(string[] args) { /*Calculadora suma todo void resta no recibe pero retorna multiplicacion reciba parametro pero no retorne division recibe y retorna*/ int flag = 0; double n1, n2; do { Console.WriteLine("Bienvenido. Seleccione el calculo a realizar: " + "\n1.Suma\n2.Resta\n3.Multiplicacion\n4.Division\n5.Salir"); flag = int.Parse(Console.ReadLine()); switch (flag) { case 1: Suma(); break; case 2: double resta = Resta(); Console.WriteLine("El resultado de la resta es: " + resta); break; case 3: Console.WriteLine("Ingrese primer numero (puede contener decimales): "); n1 = double.Parse(Console.ReadLine()); Console.WriteLine("Ingrese segundo numero (puede contener decimales): "); n2 = double.Parse(Console.ReadLine()); Multiplicacion(n1, n2); break; case 4: Console.WriteLine("Ingrese primer numero (puede contener decimales): "); n1 = double.Parse(Console.ReadLine()); eti1: Console.WriteLine("Ingrese segundo numero (puede contener decimales): "); n2 = double.Parse(Console.ReadLine()); double div = Division(n1, n2); if (div == 0.0) { Console.WriteLine("Error! No se puede dividir por cero."); Console.WriteLine("Ingrese un numero valido"); goto eti1; } else { Console.WriteLine("El resultado de la division es: " + div); } break; case 5: Console.WriteLine("\nGracias por usar mi calculadora. Que tengas un buen dia :)\n"); break; default: Console.WriteLine("Opcion incorrecta. Seleccione entre el 1 y 5.\n"); break; } } while (flag != 5); } public static void Suma() { Console.WriteLine("Ingrese primer numero (puede contener decimales): "); double n1 = double.Parse(Console.ReadLine()); Console.WriteLine("Ingrese segundo numero (puede contener decimales): "); double n2 = double.Parse(Console.ReadLine()); Console.WriteLine("La suma de {0} + {1} es igual a {2}", n1, n2, (n1 + n2)); } public static double Resta() { Console.WriteLine("Ingrese primer numero (puede contener decimales): "); double n1 = double.Parse(Console.ReadLine()); Console.WriteLine("Ingrese segundo numero (puede contener decimales): "); double n2 = double.Parse(Console.ReadLine()); return n1 + n2; } public static void Multiplicacion(double n1, double n2) { Console.WriteLine("La multiplicacion de {0} * {1} es igual a {2}", n1, n2, (n1 * n2)); } public static double Division(double n1, double n2) { if (n2 == 0) { return 0.0; } else { return n1 / n2; } } } }
using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using Pe.Stracon.SGC.Infraestructura.Proxy.SAPProvService; using Pe.Stracon.SGC.Infraestructura.Proxy.SAPBienService; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; using System.IO; using System.Xml; using System.Xml.Serialization; namespace Pe.Stracon.SGC.Infraestructura.Proxy.SAP { /// <summary> /// Proxy del servicio de SAP /// </summary> /// <remarks> /// Creación: Qualis-Tech : 12/12/2018 <br /> /// </remarks> public class SAPProxy : ISAPProxy { /// <summary> /// Obtiene los proveedores /// </summary> /// <param name="request">Request de búsqueda</param> /// <returns>Lista de Proveedores</returns> public List<ProveedorSAPLogic> ZSGC_OBTPROVEEDORES(string request) { List<ProveedorSAPLogic> Proveedores = new List<ProveedorSAPLogic>(); ZWS_ZSGC_OBTPROVEEDORESClient get_SAPProveedor = new ZWS_ZSGC_OBTPROVEEDORESClient(); get_SAPProveedor.ClientCredentials.UserName.UserName = "STRACON"; get_SAPProveedor.ClientCredentials.UserName.Password = "seidor2018"; var get_SAPProveedor_Input = new ZSGC_OBTPROVEEDORES(); Int64 Num; bool isNum = Int64.TryParse(request.ToString(), out Num); if (isNum) { get_SAPProveedor_Input.I_BP = request.ToString() ; } else { get_SAPProveedor_Input.I_BP = "*" + request.ToString() + "*"; } var get_SAPProveedor_Response = new ZSGC_OBTPROVEEDORESResponse(); get_SAPProveedor_Response = get_SAPProveedor.ZSGC_OBTPROVEEDORES(get_SAPProveedor_Input); foreach (var item in get_SAPProveedor_Response.E_PROVEEDOR) { ProveedorSAPLogic proveedor = new ProveedorSAPLogic(); proveedor.Ruc = item.IDENT_FISCAL.ToString(); proveedor.Nombre = item.NOMBRE_BP.ToString(); Proveedores.Add(proveedor); } return Proveedores; } /// <summary> /// Obtener los equipos de SAP /// </summary> /// <returns>Lista de equipos</returns> public List<BienLogic> ObtenerEquipos() { DateTime fromDateValue; List<BienLogic> equipos = new List<BienLogic>(); ZWS_ZETM_DATOS_EQUIPOSClient get_SAPBien = new ZWS_ZETM_DATOS_EQUIPOSClient(); get_SAPBien.ClientCredentials.UserName.UserName = "STRACON"; get_SAPBien.ClientCredentials.UserName.Password = "seidor2018"; var get_SAPBien_Input = new ZETM_DATOS_EQUIPOS(); get_SAPBien_Input.I_MARCA_DESC = "*"; var get_SAPBien_Response = new ZETM_DATOS_EQUIPOSResponse(); get_SAPBien_Response = get_SAPBien.ZETM_DATOS_EQUIPOS(get_SAPBien_Input); foreach (var item in get_SAPBien_Response.T_RESULTADO) { BienLogic bien = new BienLogic(); bien.Marca = item.HERST.ToString(); bien.Modelo = item.TYPBZ.ToString(); bien.NumeroSerie = item.SERGE.ToString(); bien.CodigoIdentificacion = item.TIDNR.ToString(); bien.Descripcion = item.EQKTX.ToString(); var formats = new[] { "dd/MM/yyyy", "yyyy-MM-dd" }; if (DateTime.TryParseExact(item.ANSDT, formats, CultureInfo.InvariantCulture, DateTimeStyles.None, out fromDateValue)) { bien.FechaAdquisicion = DateTime.ParseExact(item.ANSDT, "yyyyMMdd", CultureInfo.InvariantCulture); } equipos.Add(bien); } return equipos; } } }
using Alabo.Data.Targets.Iterations.Domain.Entities; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Data.Targets.Iterations.Domain.Repositories { public interface IIterationRepository : IRepository<Iteration, ObjectId> { } }
using System; public interface IMovableBehaviour : IBaseBehaviour { ITransform CurrentTransform { get; } ITransform TargetPoint { get; set; } Action OnSetMovePoint { get; set; } void SetMovePoint(ITransform transform); void Clean(); bool CheckDestination(); }
using System; using Unity.Burst; using Unity.Collections; using Unity.Entities; using Unity.Jobs; using Unity.Mathematics; using Unity.Rendering; using Unity.Transforms; using UnityEngine.PlayerLoop; [Serializable] public struct BallOriginalTranslation : IComponentData { public float3 Value; } public partial class MoveBallsSystem : JobComponentSystem { private EntityQuery m_Group; [BurstCompile] struct MoveBall : IJobChunk { public ComponentTypeHandle<Translation> TranslationType; [ReadOnly] public ComponentTypeHandle<BallOriginalTranslation> BallOriginalTranslationType; public uint LastSystemVersion; public double ElapsedTime; public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstEntityIndex) { var chunkTranslation = chunk.GetNativeArray(TranslationType); var chunkOrigTranslation = chunk.GetNativeArray(BallOriginalTranslationType); for (int i = 0; i < chunk.Count; i++) { chunkTranslation[i] = new Translation { Value = chunkOrigTranslation[i].Value + (new float3( (float)Math.Cos(ElapsedTime * 10.0f) * 0.7f, (float)Math.Sin(ElapsedTime * 10.0f) * 0.7f, 0.0f)) }; } } } protected override void OnCreate() { m_Group = GetEntityQuery(new EntityQueryDesc { All = new ComponentType[] { typeof(Translation), typeof(BallOriginalTranslation) }, Options = EntityQueryOptions.FilterWriteGroup }); } protected override JobHandle OnUpdate(JobHandle inputDeps) { EntityCommandBuffer entityOriginsCommandBuffer = new EntityCommandBuffer(Allocator.TempJob, PlaybackPolicy.SinglePlayback ); Entities.WithNone<BallOriginalTranslation>().ForEach((Entity entity, in Translation translation, in SphereId sphereId) => { entityOriginsCommandBuffer.AddComponent(entity, new BallOriginalTranslation{ Value = translation.Value }); }).Run(); entityOriginsCommandBuffer.Playback(EntityManager); entityOriginsCommandBuffer.Dispose(); var moveBallJob = new MoveBall { TranslationType = GetComponentTypeHandle<Translation>(), BallOriginalTranslationType = GetComponentTypeHandle<BallOriginalTranslation>(true), LastSystemVersion = LastSystemVersion, ElapsedTime = Time.ElapsedTime }; var moveBallJobHandle = moveBallJob.Schedule(m_Group, inputDeps); return moveBallJobHandle; } }
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Data; namespace DSSAHP { public class RoundNumbersConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { int digits = 4; if (parameter is string s && int.TryParse(s, out int num)) digits = num; return Math.Round((double)value, digits); } public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) { return DependencyProperty.UnsetValue; } } }
using System; using FactoryMethod.Pizza; namespace FactoryMethod { class Program { static void Main(string[] args) { IAnimal animal = AnimalFactory.CreateAnimalObject(Animals.Dog); animal.MakeSound(); Pizza.Pizza pizza = PizzaFactory.CreatePizza(Pizzas.Maxico); pizza.GetName(); pizza.GetPrice(); Employes.Employee employee = Employes.EmployeeFactory.CreateEmployee(Employes.Employess.Nurse); float employeePrice = employee.CalculateMonthPrice(20 * 8); // 20 dni * 8 godzin Console.WriteLine("Pielęgniarka zarobi: {0}", employeePrice); var x = Console.Read(); } } }
using System; using System.Collections.Generic; namespace ServiceDeskSVC.DataAccess.Models { public partial class AssetManager_Software { public AssetManager_Software() { this.AssetManager_AssetAttachments = new List<AssetManager_AssetAttachments>(); } public int Id { get; set; } public int SoftwareAssetNumber { get; set; } public string Name { get; set; } public int SoftwareTypeId { get; set; } public Nullable<int> ProductOwnerId { get; set; } public Nullable<int> ProductUsersId { get; set; } public Nullable<int> SupportingCompanyId { get; set; } public Nullable<int> AssociatedCompanyId { get; set; } public int PublisherId { get; set; } public string AccountingReqNumber { get; set; } public string Notes { get; set; } public string LicensingInfo { get; set; } public System.DateTime DateOfPurchase { get; set; } public Nullable<System.DateTime> EndOfSupportDate { get; set; } public Nullable<int> LicenseCount { get; set; } public System.DateTime CreatedDate { get; set; } public int CreatedById { get; set; } public Nullable<System.DateTime> ModifiedDate { get; set; } public Nullable<int> ModifiedById { get; set; } public virtual ICollection<AssetManager_AssetAttachments> AssetManager_AssetAttachments { get; set; } public virtual AssetManager_Companies AssetManager_Companies { get; set; } public virtual AssetManager_Companies AssetManager_Companies1 { get; set; } public virtual ServiceDesk_Users ServiceDesk_Users { get; set; } public virtual ServiceDesk_Users ServiceDesk_Users1 { get; set; } public virtual ServiceDesk_Users ServiceDesk_Users2 { get; set; } public virtual ServiceDesk_Users ServiceDesk_Users3 { get; set; } public virtual ServiceDesk_Users ServiceDesk_Users4 { get; set; } public virtual AssetManager_Software_AssetType AssetManager_Software_AssetType { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace test { public class FoodItem : MonoBehaviour { void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.GetComponent<PlayerController>()) { PlayerController.instance.health = PlayerController.instance.healthMax; PlayerController.instance.imageHealthBar.fillAmount = PlayerController.instance.health / PlayerController.instance.healthMax; Destroy(gameObject); } } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(TimeInteractable))] public class PlatformAtoB : MonoBehaviour { [SerializeField, Tooltip("Transform of point A, also the start position")] private Transform m_pointA; [SerializeField, Tooltip("Transform of point B")] private Transform m_pointB; [SerializeField, Tooltip("Whether the movement is looped or not")] private bool m_loop; private Vector3 m_velocityDirection; // Start is called before the first frame update void Start() { } void Awake() { gameObject.transform.position = m_pointA.position; m_velocityDirection = m_pointB.position - m_pointA.position; m_velocityDirection.Normalize(); } void FixedUpdate() { float displacement = this.gameObject.GetComponent<TimeInteractable>().CurrentSpeed * Time.fixedDeltaTime; Vector3 newPosition = gameObject.transform.position + Vector3.Scale(m_velocityDirection, new Vector3(displacement, displacement, displacement)); // Checks if newPosition is out of range, if so, corrects its value float t = (newPosition.x - m_pointA.position.x) / (m_pointB.position.x - m_pointA.position.x); if (t < 0) { if (m_loop == true) { newPosition = (m_pointA.position - newPosition) + m_pointA.position; m_velocityDirection.Scale(new Vector3(-1.0f, -1.0f, -1.0f)); } else { newPosition = m_pointA.position; } } else if (t > 1) { if (m_loop == true) { newPosition = (m_pointB.position - newPosition) + m_pointB.position; m_velocityDirection.Scale(new Vector3(-1.0f, -1.0f, -1.0f)); } else { newPosition = m_pointB.position; } } gameObject.transform.position = newPosition; } }
using ApiSGCOlimpiada.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ApiSGCOlimpiada.Data.LogDAO { public interface ILogDAO { IEnumerable<Log> GetAll(); Log Find(long id); bool Add(Log log); bool Update(Log log, long id); bool Remove(long id); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Negocios; using DTO; namespace Apresentacao { public partial class FrmMenuAcaoBanca : Form { Banca bancaold = new Banca(); public FrmMenuAcaoBanca(string Acao, Banca banca, int tccID, int bancaID, string orientadornome) { InitializeComponent(); this.Text = "Banca Examinadora"; if (Acao == "Consultar TCC") { dataGridViewAcaoBancaProfessor.Size = new Size(456, 138); dataGridViewAcaoBancaProfessor.Location = new Point(14, 41); labelAcaoBancaProfessor.Visible = false; labelAcaoBancaTCCOrientador.Visible = false; textBoxAcaoBancaProfessorID.Visible = false; textBoxAcaoBancaProfessorNome.Visible = false; buttonAcaoBancaExcluirProfessor.Visible = false; buttonAcaoBancaInserirProfessor.Visible = false; buttonAcaoBancaConcluir.Visible = false; } labelAcaoBancaTCCOrientador.Text = orientadornome; textBoxAcaoBancaTCCID.Text = tccID.ToString(); textBoxAcaoBancaID.Text = bancaID.ToString(); textBoxAcaoBancaProfessorID.Text = ""; textBoxAcaoBancaProfessorNome.Text = ""; if (textBoxAcaoBancaProfessorID.Text == "") { this.buttonAcaoBancaInserirProfessor.Enabled = false; } } private void buttonAcaoBancaInserirProfessor_Click(object sender, EventArgs e) { Banca banca = new Banca(); BancaNegocios bancaNegocios = new BancaNegocios(); banca.BancaID = Convert.ToInt32(textBoxAcaoBancaID.Text); banca.BancaProfessorID = Convert.ToInt32(textBoxAcaoBancaProfessorID.Text); int verificacao = bancaNegocios.VerificarProfessorExistente(banca); if (labelAcaoBancaTCCOrientador.Text == textBoxAcaoBancaProfessorNome.Text) { verificacao = -1; } if (verificacao > 0) { MessageBox.Show("O professor " + textBoxAcaoBancaProfessorNome.Text + " já está nesta banca.", "Erro"); } else { if (verificacao < 0) { MessageBox.Show("O professor " + textBoxAcaoBancaProfessorNome.Text + " já foi cadastrado como orientador deste TCC!"); } else { string retorno = bancaNegocios.InserirProfessor(banca); } } textBoxAcaoBancaProfessorID.Text = ""; textBoxAcaoBancaProfessorNome.Text = ""; this.buttonAcaoBancaInserirProfessor.Enabled = false; ListarProfessores(); } private void buttonAcaoBancaConcluir_Click(object sender, EventArgs e) { BancaNegocios bancaNegocios = new BancaNegocios(); int verificacao = bancaNegocios.VerificarBancaVazia(Convert.ToInt32(textBoxAcaoBancaID.Text)); if (verificacao == 0) { MessageBox.Show("Não existe professor cadastrado nesta banca. Esta banca será excluída."); bancaNegocios.ExcluirBanca(Convert.ToInt32(textBoxAcaoBancaTCCID.Text)); } this.Close(); } private void buttonAcaoBancaExcluirProfessor_Click(object sender, EventArgs e) { if (dataGridViewAcaoBancaProfessor.SelectedRows.Count == 0) { MessageBox.Show("Nenhum registro selecionado!"); } else { if (dataGridViewAcaoBancaProfessor.SelectedRows.Count != 0) { DialogResult resultado = MessageBox.Show("Deseja mesmo excluir este professor da banca?", "Aviso", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (resultado == DialogResult.No) { } else { Banca bancaSelecao = (dataGridViewAcaoBancaProfessor.SelectedRows[0].DataBoundItem as Banca); BancaNegocios bancaNegocios = new BancaNegocios(); string retorno = bancaNegocios.ExcluirProfessor(bancaSelecao); try { MessageBox.Show("Registro excluído com sucesso!", "Aviso", MessageBoxButtons.OK, MessageBoxIcon.Information); } catch { MessageBox.Show("Não foi possível excluir. Detalhes: " + retorno, "Erro", MessageBoxButtons.OK, MessageBoxIcon.Error); } ListarProfessores(); } } } } private void ListarProfessores() { BancaNegocios bancaNegocios = new BancaNegocios(); BancaColecao bancaColecao = new BancaColecao(); bancaColecao = bancaNegocios.ListarProfessores(Convert.ToInt32(textBoxAcaoBancaID.Text)); dataGridViewAcaoBancaProfessor.DataSource = null; dataGridViewAcaoBancaProfessor.DataSource = bancaColecao; dataGridViewAcaoBancaProfessor.Columns["BancaID"].Visible = false; dataGridViewAcaoBancaProfessor.Columns["BancaBancaProfessorID"].Visible = false; dataGridViewAcaoBancaProfessor.Columns["BancaProfessorID"].HeaderText = "ID"; dataGridViewAcaoBancaProfessor.Columns["BancaProfessorID"].Width = 30; dataGridViewAcaoBancaProfessor.Columns["BancaProfessorNome"].HeaderText = "Professor"; dataGridViewAcaoBancaProfessor.Columns["BancaProfessorNome"].Width = 393; dataGridViewAcaoBancaProfessor.Columns["BancaTCCID"].Visible = false; dataGridViewAcaoBancaProfessor.Update(); dataGridViewAcaoBancaProfessor.Refresh(); } private void FrmMenuAcaoBanca_Load(object sender, EventArgs e) { ListarProfessores(); } private void buttonAcaoBancaProfessorSelecionar_Click(object sender, EventArgs e) { string modulo = "Professores"; FrmMenuSelecao frmMenuSelecao = new FrmMenuSelecao(modulo); frmMenuSelecao.ShowDialog(); if (frmMenuSelecao.ValorID != 0) { textBoxAcaoBancaProfessorID.Text = Convert.ToString(frmMenuSelecao.ValorID); textBoxAcaoBancaProfessorNome.Text = frmMenuSelecao.ValorRetorno1; this.buttonAcaoBancaInserirProfessor.Enabled = true; } } } }
using Newtonsoft.Json; namespace Infra.Model { public class itemRequest { public string responsavel { get; set; } public string titulo { get; set; } public string descricao { get; set; } public string estado { get; set; } } }
using System.Threading.Tasks; using Airelax.Infrastructure.Map.Responses; namespace Airelax.Infrastructure.Map.Abstractions { public interface IGeocodingService { Task<GeocodingInfo> GetGeocodingInfo(string address); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CommandLine; using CSBaseLib; using MessagePack; namespace ChatServer { public class PKHRoom : PKHandler { List<Room> RoomList = new List<Room>(); private int StartRoomNumber; public void SetRoomList(List<Room> roomList) { RoomList = roomList; StartRoomNumber = roomList[0].Number; } public void RegistPacketHandler(Dictionary<int, Action<ServerPacketData>> pakcetHandlerMap) { pakcetHandlerMap.Add((int)PACKETID.REQ_ROOM_ENTER, RequestRoomEnter); pakcetHandlerMap.Add((int)PACKETID.REQ_ROOM_LEAVE, RequestLeave); pakcetHandlerMap.Add((int)PACKETID.NTF_IN_ROOM_LEAVE, NotifyLeaveInternal); pakcetHandlerMap.Add((int)PACKETID.REQ_ROOM_CHAT, RequestChat); } Room GetRoom(int roomNumber) { var index = roomNumber - StartRoomNumber; // RoomList.Count 는 System.Linq Enumerable의 static Method if (index < 0 || index >= RoomList.Count()) { return null; } return RoomList[index]; } // tuple 사용 (bool, Room, RoomUser) CheckRoomAndRoomUser(int userNetSessionIndex) { var user = UserMgr.GetUser(userNetSessionIndex); if (user == null) { return (false, null, null); } var roomNumber = user.RoomNumber; var room = GetRoom(roomNumber); if (room == null) { return (false, null, null); } var roomUser = room.GetUser(userNetSessionIndex); if (roomUser == null) { return (false, room, null); } return (true, room, roomUser); } public int SelectRoom() { int index = -1; foreach (var room in RoomList) { if (room.GetUserCount() == 1) { index = room.Index; } else { continue; } } if (index == -1) { foreach (var room in RoomList) { if (room.ChkRoomFull() == false) { index = room.Index; break; } } } return index; } public void RequestRoomEnter(ServerPacketData packetData) { var sessionID = packetData.SessionID; var sessionIndex = packetData.SessionIndex; MainServer.MainLogger.Debug("RequestRoonEnter"); try { // user는 User 객체 var user = UserMgr.GetUser(sessionIndex); if (user == null || user.IsConfirm(sessionID) == false) { ResponseEnterRoomToClient(ERROR_CODE.ROOM_ENTER_INVALID_USER, sessionID); return; } if (user.IsStateRoom()) { ResponseEnterRoomToClient(ERROR_CODE.ROOM_ENTER_INVALID_STATE, sessionID); return; } // Binary --> Object 직렬화 var reqData = MessagePackSerializer.Deserialize<OMKReqRoomEnter>(packetData.BodyData); // room은 Room 객체 // 06.04 Client는 항상 -1을 Request Body에 담아서 요청을 한다. // 방을 전부 탐색해서 만약 유저가 1명뿐인 방이 있으면 그 방으로 순차적으로 데이터를 넣어준다 // 그렇게 넣어진 방을 return 한다. // 방 객체를 Buffer에 두고 Init 시, userCount 변수도 추가 // 방 탐색하는 함수는 또 쓰일 수 있으니, 함수로 빼도록 하자 int roomNumber = SelectRoom(); var room = GetRoom(roomNumber); //var room = GetRoom(reqData.RoomNumber); Console.WriteLine("roomNumber : " + room.Number); if (reqData.RoomNumber != -1 || room == null) //if(room == null) // test 용 { ResponseEnterRoomToClient(ERROR_CODE.ROOM_ENTER_INVALID_ROOM_NUMBER, sessionID); return; } // UserList<RoomUser> 객체 추가 if (room.AddUser(user.ID(), sessionIndex, sessionID) == false) { ResponseEnterRoomToClient(ERROR_CODE.ROOM_ENTER_FAIL_ADD_USER, sessionID); return; } // User 객체에 유저가 요청하고자 하는 방에 들어갔다고 설정 user.EnteredRoom(roomNumber); // UserList 추가 됐다는 응답 : Packet 뭉침 --> MainServer.SendData room.NotifyPacketUserList(sessionID); // newUser 추가 됐다고 확인 : Packet 뭉침 --> BroadCast room.NofifyPacketNewUser(sessionIndex, user.ID()); // Client가 문제 없이 Room에 입장했다고 응답 : Packet 뭉침 --> mainServer.SendData ResponseEnterRoomToClient(ERROR_CODE.NONE, sessionID); MainServer.MainLogger.Debug("RequestEnterInternal = Success"); } catch (Exception e) { MainServer.MainLogger.Error(e.ToString()); } } void ResponseEnterRoomToClient(ERROR_CODE errorCode, string sessionID) { var resRoomEnter = new OMKResRoomEnter() { Result = (short)errorCode }; // Object --> Binary (Class만 가능) var bodyData = MessagePackSerializer.Serialize(resRoomEnter); //Console.WriteLine($"ResponseEnterRoomToClient BodyData : {Encoding.ASCII.GetString(bodyData)}"); var sendData = PacketToBytes.Make(PACKETID.RES_ROOM_ENTER, bodyData); //Console.WriteLine($"ResponseEnterRoomToClient sendData : {Encoding.ASCII.GetString(sendData)}"); // Room 에 잘 들어갔다고 MainServer.SendData 실행 ServerNetwork.SendData(sessionID, sendData); } public void RequestLeave(ServerPacketData packetData) { var sessionID = packetData.SessionID; var sessionIndex = packetData.SessionIndex; MainServer.MainLogger.Debug("로그인 요청 받음"); try { var user = UserMgr.GetUser(sessionIndex); if (user == null) { return; } // 룸에서 유저 떠남 if (LeaveRoomUser(sessionIndex, user.RoomNumber) == false) { return; } // 유저 객체에 룸에서 떠났다고 알리기 user.LeaveRoom(); // 결과를 해당 유저에게 전달 ResponseLeaveRoomToClient(sessionID); MainServer.MainLogger.Debug("Room RequestLeave - Success"); } catch (Exception e) { MainServer.MainLogger.Error(e.ToString()); } } // 해당 룸에 (roomNumber) 해당 유저(sessinIndex) 떠남 bool LeaveRoomUser(int sessionIndex, int roomNumber) { MainServer.MainLogger.Debug($"LeaveRoomUser. SessionIndex:{sessionIndex}"); // 해당 룸의 객체를 불러옴 var room = GetRoom(roomNumber); // 객체가 비어있으면 fail if (room == null) { return false; } // sessionIndex를 사용해서 해당 룸의 RoomUser를 Get var roomUser = room.GetUser(sessionIndex); if (roomUser == null) { return false; } // sessionIndex-room에 있는 userID를 get var userID = roomUser.UserID; // 해당 userID를 roomUser에서 삭제 room.RemoveUser(roomUser); // Pakcet을 뭉쳐서 모든 유저에게 SendData room.NofifyPacketLeaveUser(userID); return true; } void ResponseLeaveRoomToClient(string sessionID) { // MessagePack var resRoomLeave = new OMKResRoomLeave() { Result = (short)ERROR_CODE.NONE }; var bodyData = MessagePackSerializer.Serialize(resRoomLeave); var sendData = PacketToBytes.Make(PACKETID.RES_ROOM_LEAVE, bodyData); // 해당 유저에게 SendData ServerNetwork.SendData(sessionID, sendData); } // Client는 접속이 끊는다 하였는데 룸에는 입장되어 있는 상황일떄 // 이미 이전에 접속 되어있는지 아닌지는 체크를 했다. 이 부분은 체크를 했으니 룸 객체에서 유저를 빼내는 부분을 해야 할 것이다 // 예상 프로세스 : ServerPacketData Object에서 SessionIndex Get -> sessionIndex로 User 객체 Get // --> 현 User 객체가 들어가 있는 roomNumber, Room Get --> 해당 Room 객체에서 RoomUser.Remove // 결과 : sessionIndex로 User 객체 Get // --> roomNumber를 이용해 현 User 객체가 들어가 있는 Room Get --> 해당 Room 객체에서 RoomUser Get // RoomUser에 속해있는 객체의 데이터 중, 해당 userID를 Get --> RoomUser에서 Remove // --> 자기자신을 포함한 모든 RoomUser에게 이 userID는 방을 나갔다고 알림. public void NotifyLeaveInternal(ServerPacketData packetData) { // ServerPacketData Object에서 SessionIndex Get var sessionIndex = packetData.SessionIndex; MainServer.MainLogger.Debug($"NotifyLeaveInternal. SessionIndex:{sessionIndex}"); // MessagePack 직렬화 (RoomNumber, UserID) var reqData = MessagePackSerializer.Deserialize<PKTInternalNTFRoomLeave>(packetData.BodyData); LeaveRoomUser(sessionIndex, reqData.RoomNumber); } public void RequestChat(ServerPacketData packetData) { var sessionID = packetData.SessionID; var sessionIndex = packetData.SessionIndex; MainServer.MainLogger.Debug("Room RequestChat"); try { // 반환 결과, room, roomUser Object var roomObject = CheckRoomAndRoomUser(sessionIndex); // 만약 객체 반환에 실패했다면 return --> MainLogger에는 Request 만 받았다고 출력됨 if (roomObject.Item1 == false) { return; } // Packet의 Body Data에 대한 메세지 직렬화 var reqData = MessagePackSerializer.Deserialize<OMKReqRoomChat>(packetData.BodyData); // MessagePack var notifyPacket = new OMKRoomChat() { // RoomUser의 userID, 여기에는 chat을 보내는 이의 ID UserID = roomObject.Item3.UserID, // body안에 있던 chatMessage ChatMessage = reqData.ChatMessage }; // Packet 직렬화 var body = MessagePackSerializer.Serialize(notifyPacket); var sendData = PacketToBytes.Make(PACKETID.NTF_ROOM_CHAT, body); // BroadCast -1 이니까 모든 Room에 있는 user에게! roomObject.Item2.Broadcast(-1, sendData); MainServer.MainLogger.Debug("Room RequestChat - Success"); } catch (Exception e) { MainServer.MainLogger.Error(e.ToString()); } } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using UnityEngine.SceneManagement; //TODO: // В сохранения добавить Лист с квестами // Решить вопрос с нажатием на кнопки клавиатуры public class PauseGame : MonoBehaviour { //Для управления окнами разных Менюшек public bool ispaused; //true - пауза игры, false - нет паузы public bool isinventory; //true - инвентарь, public bool isTabMenu; //true - органайзер public bool isQuests; //true - задания public bool isMap; //true - map public bool isSkills; //true - skills //Для меню Паузы во время игры public GameObject PauseMenu; //Панель меню с кнопками public GameObject thisHPBar; //Для того, чтобы картинка во время паузы принимала полный размер экрана. //public Image imagePause; //Темный фон во время паузы //Для меню Органайзера во время игры public GameObject Organaizer; //Канвас органайзера //public Image TabMenuImage; //фон для кнопок органайзера //Способ вызвать инвентарь public GameObject InventoryCanvas; //public Image imageInventory; // Фоновая картинка для инвентаря //Способ вызвать задания public GameObject QuestsCanvas; //Пустые фоны для Карты и навыков public GameObject MapCanvas; public GameObject SkillsCanvas; //Для сохранения и загрузки данных public PlayerScript player; //Объект ГГ для сохранения и загрузки данных [System.Serializable] public class PlayerSave //Класс для сохранения данных персонажа { //координаты public float x; public float y; public float z; //Все основные параметры нашего персонажа public float maxHealth; //Максимальное количество жизней public float currentHealth; //текущее количество жизней public float maxEnergy; //Максимальное количество ЭНЕРГИИ public float currentEnergy; //текущее количество ЭНЕРГИИ public int currentGold; //Текущее бабло public int currentWeight; //Насколько тяжела ноша public int maxWeight; //А сколько сможешь поднять ты!? public int Level; //Характеристики //Основные параметры public int strength; // Сила ГГ public int agility; //Ловкость public int endurance; //Выносливость public int intellect; //Интеллект //Дополнительные параметры public int defense; //Защита public int magicdefense; //Магическая Защита public int armor; //Броня public int magicarmor; //Магическая броня //Сопротивляемость public int resistanceToPoisons; //сопротивляемость к ядам public int resistanceToStunning; // сопротивляемость к оглушению public int resistanceToBleeding; //сопротивляемость к кровотечению public int resistanceToMagic; //сопротивляемость к магии public float attackSpeed; //скорость атаки public float physicalDamage; // физический урон public float criticalDamage; // критический урон public float chanceCriticalDamage; //шанс критический урон } // Use this for initialization void Start () { //Если в главном меню была нажата кнопка загрузки игры, то мы осуществляем загрузку if (PlayerPrefs.GetInt("loading") == 1) { LoadButton(); PlayerPrefs.SetInt("loading", 0); //на всякий случай. } //пауза и инвентарь изначально не показываются ispaused = false; isinventory = false; isTabMenu = false; /* //Установке картинке размера во весь экран imagePause.rectTransform.sizeDelta = new Vector2(thisHPBar.GetComponent<RectTransform>().rect.width, thisHPBar.GetComponent<RectTransform>().rect.height); //Установке картинке размера во весь экран TabMenuImage.rectTransform.sizeDelta = new Vector2(thisHPBar.GetComponent<RectTransform>().rect.width, thisHPBar.GetComponent<RectTransform>().rect.height); //Установке картинке размера во весь экран imageInventory.rectTransform.sizeDelta = new Vector2(thisHPBar.GetComponent<RectTransform>().rect.width, thisHPBar.GetComponent<RectTransform>().rect.height); */ } // Update is called once per frame void Update () { //Любой канвас можно вывать с игры. А также с других канвасов исключая себя //На данный момент спиок канвасов (Пауза, Инвентарь, Органайзер, Задания) //Выключаем все и устанавливаем все в false, А по нажатию на опреденную кнопку устанавливаем на труе. if(Input.GetKeyDown(KeyCode.Escape)){ isinventory = false; isTabMenu = false; isQuests = false; isMap = false; isSkills = false; Organaizer.SetActive(false); InventoryCanvas.SetActive(false); QuestsCanvas.SetActive(false); MapCanvas.SetActive(false); SkillsCanvas.SetActive(false); if (ispaused == false){ Time.timeScale = 0.0F; ispaused = true; PauseMenu.SetActive(true); thisHPBar.SetActive(false); } else{ ResumeButton(); } } if(Input.GetKeyDown(KeyCode.Tab)){ ispaused = false; isinventory = false; isQuests = false; isMap = false; isSkills = false; PauseMenu.SetActive(false); InventoryCanvas.SetActive(false); QuestsCanvas.SetActive(false); MapCanvas.SetActive(false); SkillsCanvas.SetActive(false); if (isTabMenu == false){ Time.timeScale = 0.0F; isTabMenu = true; Organaizer.SetActive(true); thisHPBar.SetActive(false); } else{ isTabMenu = false; Organaizer.SetActive(false); Time.timeScale = 1.0F; thisHPBar.SetActive(true); } } if(Input.GetKeyDown(KeyCode.I)){ ispaused = false; isTabMenu = false; isQuests = false; isMap = false; isSkills = false; PauseMenu.SetActive(false); Organaizer.SetActive(false); QuestsCanvas.SetActive(false); MapCanvas.SetActive(false); SkillsCanvas.SetActive(false); if (isinventory == false){ Time.timeScale = 0.0F; isinventory = true; InventoryCanvas.SetActive(true); thisHPBar.SetActive(false); } else{ isinventory = false; InventoryCanvas.SetActive(false); Time.timeScale = 1.0F; thisHPBar.SetActive(true); } } if(Input.GetKeyDown(KeyCode.J)){ ispaused = false; isinventory = false; isTabMenu = false; isMap = false; isSkills = false; PauseMenu.SetActive(false); Organaizer.SetActive(false); InventoryCanvas.SetActive(false); MapCanvas.SetActive(false); SkillsCanvas.SetActive(false); if (isQuests == false){ Time.timeScale = 0.0F; isQuests = true; QuestsCanvas.SetActive(true); thisHPBar.SetActive(false); } else{ isQuests = false; QuestsCanvas.SetActive(false); Time.timeScale = 1.0F; thisHPBar.SetActive(true); } } if (Input.GetKeyDown(KeyCode.K)) { ispaused = false; isinventory = false; isTabMenu = false; isMap = false; isQuests = false; PauseMenu.SetActive(false); Organaizer.SetActive(false); InventoryCanvas.SetActive(false); MapCanvas.SetActive(false); QuestsCanvas.SetActive(false); if (isSkills == false) { Time.timeScale = 0.0F; isSkills = true; SkillsCanvas.SetActive(true); thisHPBar.SetActive(false); } else { isSkills = false; SkillsCanvas.SetActive(false); Time.timeScale = 1.0F; thisHPBar.SetActive(true); } } if (Input.GetKeyDown(KeyCode.M)) { ispaused = false; isinventory = false; isTabMenu = false; isSkills = false; isQuests = false; PauseMenu.SetActive(false); Organaizer.SetActive(false); InventoryCanvas.SetActive(false); SkillsCanvas.SetActive(false); QuestsCanvas.SetActive(false); if (isMap == false) { Time.timeScale = 0.0F; isMap = true; MapCanvas.SetActive(true); thisHPBar.SetActive(false); } else { isMap = false; MapCanvas.SetActive(false); Time.timeScale = 1.0F; thisHPBar.SetActive(true); } } } //Кнопка возвратиться к игре, находиться на Панеле паузы public void ResumeButton() { //Убираем Меню паузы PauseMenu.SetActive(false); thisHPBar.SetActive(true); //Возвращаем игру в движение Time.timeScale = 1.0F; //Меню паузы не вызвано, т.е. false ispaused = false; } //Кнопка сохранить игру, находиться на Панеле паузы public void SaveButton() { //Передаем необходимые параметры классу сохранения PlayerSave positionSave = new PlayerSave(); positionSave.x = player.transform.position.x; positionSave.y = player.transform.position.y; positionSave.z = player.transform.position.z; //positionSave.currentHealth = player.currentHealth; //positionSave.maxHealth = player.maxHealth; //positionSave.maxEnergy = player.maxEnergy; //Максимальное количество ЭНЕРГИИ //positionSave.currentEnergy = player.currentEnergy; //текущее количество ЭНЕРГИИ positionSave.currentGold = player.currentGold; //Текущее бабло positionSave.currentWeight = player.currentWeight; //Насколько тяжела ноша positionSave.maxWeight = player.maxWeight; //А сколько сможешь поднять ты!? positionSave.Level = player.Level; //Характеристики //Основные параметры positionSave.strength = player.strength; // Сила ГГ positionSave.agility = player.agility; //Ловкость positionSave.endurance = player.endurance; //Выносливость positionSave.intellect = player.intellect; //Интеллект //Дополнительные параметры positionSave.defense = player.defense; //Защита positionSave.magicdefense = player.magicdefense; //Магическая Защита positionSave.armor = player.armor; //Броня positionSave.magicarmor = player.magicarmor; //Магическая броня //Сопротивляемость positionSave.resistanceToPoisons = player.resistanceToPoisons; //сопротивляемость к ядам positionSave.resistanceToStunning = player.resistanceToStunning; // сопротивляемость к оглушению positionSave.resistanceToBleeding = player.resistanceToBleeding; //сопротивляемость к кровотечению positionSave.resistanceToMagic = player.resistanceToMagic; //сопротивляемость к магии positionSave.attackSpeed = player.attackSpeed; //скорость атаки positionSave.physicalDamage = player.physicalDamage; // физический урон positionSave.criticalDamage = player.criticalDamage; // критический урон positionSave.chanceCriticalDamage = player.chanceCriticalDamage; //Если папки для сохранения нет, то создаем новую папку if (!Directory.Exists(Application.dataPath + "/saves")) Directory.CreateDirectory(Application.dataPath + "/saves"); //Создаем новый файл (или перезаписываем старый) FileStream fs = new FileStream(Application.dataPath + "/saves/save1.sv", FileMode.Create); BinaryFormatter bformatter = new BinaryFormatter(); bformatter.Serialize(fs, positionSave); fs.Close(); //Возвращаем движение игре ResumeButton(); } //Кнопка загрузить игру, находиться на Панеле паузы public void LoadButton() { //Проверяем, существует ли файл, из которого надо загрузить if (File.Exists(Application.dataPath + "/saves/save1.sv")) { FileStream fs = new FileStream(Application.dataPath + "/saves/save1.sv", FileMode.Open); BinaryFormatter bformatter = new BinaryFormatter(); try { PlayerSave positionPlayer = (PlayerSave)bformatter.Deserialize(fs); player.transform.position = new Vector3(positionPlayer.x, positionPlayer.y, positionPlayer.z); //player.currentHealth = positionPlayer.currentHealth; //player.maxHealth = positionPlayer.maxHealth; //player.HPbar.fillAmount = player.currentHealth / player.maxHealth; //player.maxEnergy = positionPlayer.maxEnergy; //Максимальное количество ЭНЕРГИИ //player.currentEnergy = positionPlayer.currentEnergy; //текущее количество ЭНЕРГИИ player.currentGold = positionPlayer.currentGold; //Текущее бабло player.currentWeight = positionPlayer.currentWeight; //Насколько тяжела ноша player.maxWeight = positionPlayer.maxWeight; //А сколько сможешь поднять ты!? player.Level = positionPlayer.Level; //Характеристики //Основные параметры player.strength = positionPlayer.strength; // Сила ГГ player.agility = positionPlayer.agility; //Ловкость player.endurance = positionPlayer.endurance; //Выносливость player.intellect = positionPlayer.intellect; //Интеллект //Дополнительные параметры player.defense = positionPlayer.defense; //Защита player.magicdefense = positionPlayer.magicdefense; //Магическая Защита player.armor = positionPlayer.armor; //Броня player.magicarmor = positionPlayer.magicarmor; //Магическая броня //Сопротивляемость player.resistanceToPoisons = positionPlayer.resistanceToPoisons; //сопротивляемость к ядам player.resistanceToStunning = positionPlayer.resistanceToStunning; // сопротивляемость к оглушению player.resistanceToBleeding = positionPlayer.resistanceToBleeding; //сопротивляемость к кровотечению player.resistanceToMagic = positionPlayer.resistanceToMagic; //сопротивляемость к магии player.attackSpeed = positionPlayer.attackSpeed; //скорость атаки player.physicalDamage = positionPlayer.physicalDamage; // физический урон player.criticalDamage = positionPlayer.criticalDamage; // критический урон player.chanceCriticalDamage = positionPlayer.chanceCriticalDamage; } catch(System.Exception e) { Debug.Log(e.Message); } finally { fs.Close(); } } //Возвращаем движение игре ResumeButton(); } //Кнопка настройки игры, находиться на Панеле паузы public void SettingsButton() { //Application.LoadLevel(0); } //Кнопка выйти в главное меню, находиться на Панеле паузы public void BacktoMainSceneButton() { //Возвращаем скорость игре, а потом выходим в главное меню ResumeButton(); //Application.LoadLevel(0); SceneManager.LoadScene(0); } //Кнопка выйти из игры, находиться на Панеле паузы public void ExitButton() { Application.Quit(); } //Кнопки для органайзера public void MapButton() { isTabMenu = false; MapCanvas.SetActive(true); Organaizer.SetActive(false); isMap = true; } public void JornalButton() { isTabMenu = false; QuestsCanvas.SetActive(true); Organaizer.SetActive(false); isQuests = true; } public void SkillsButton() { isTabMenu = false; SkillsCanvas.SetActive(true); Organaizer.SetActive(false); isSkills = true; } public void InventoryButton() { isTabMenu = false; isinventory = true; Organaizer.SetActive(false); InventoryCanvas.SetActive(true); } }
using Kafka1.Models; using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Core.IRepositories { public interface IOrderRepository { Task<string> createOrder(OrderRequest orderRequest, CancellationToken cancellationToken); Task<string> updateOrder(OrderRequest orderRequest, CancellationToken cancellationToken); Task<string> deleteOrder(string orderId, CancellationToken cancellationToken); Task<OrderRequest> getOrderById(string orderId, CancellationToken cancellationToken); Task<List<OrderRequest>> getAllOrder(CancellationToken cancellationToken); } }
using Backend.Model.PerformingExamination; using System.ComponentModel.DataAnnotations.Schema; namespace Backend.Model { public class SurveyAboutDoctor { private int examination; [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public int BehaviorOfDoctor { get; set; } public int DoctorProfessionalism { get; set; } public int GettingAdviceByDoctor { get; set; } public int AvailabilityOfDoctor { get; set; } [ForeignKey("Examination")] public int ExaminationId { get; set; } public virtual Examination Examination { get; set; } public SurveyAboutDoctor() { } public SurveyAboutDoctor(int behaviorOfDoctor, int doctorProfessionalism, int gettingAdviceByDoctor, int availabilityOfDoctor, int examinationId) { BehaviorOfDoctor = behaviorOfDoctor; DoctorProfessionalism = doctorProfessionalism; GettingAdviceByDoctor = gettingAdviceByDoctor; AvailabilityOfDoctor = availabilityOfDoctor; ExaminationId = examinationId; } public SurveyAboutDoctor(int behaviorOfDoctor, int doctorProfessionalism, int gettingAdviceByDoctor, int availabilityOfDoctor, Examination examination) { BehaviorOfDoctor = behaviorOfDoctor; DoctorProfessionalism = doctorProfessionalism; GettingAdviceByDoctor = gettingAdviceByDoctor; AvailabilityOfDoctor = availabilityOfDoctor; Examination = examination; } } }
using System; using System.Collections.Generic; using Conditions.Guards; using Properties.Core.Interfaces; namespace Properties.Core.Objects { public class Landlord : LifetimeBase, IReferenceable<Landlord> { private string _givenName; private string _familyName; private string _knownAs; private string _addressLine1; private string _addressLine2; private string _addressLine3; private string _addressLine4; private string _postcode; private string _county; private string _mobile; private string _landline; private string _email; public int LandlordId { get; set; } public string LandlordReference { get; set; } public string GivenName { get { return _givenName; } set { if (_givenName != value) { _givenName = value; IsDirty = true; } } } public string FamilyName { get { return _familyName; } set { if (_familyName != value) { _familyName = value; IsDirty = true; } } } public string KnownAs { get { return _knownAs; } set { if (_knownAs != value) { _knownAs = value; IsDirty = true; } } } public string AddressLine1 { get { return _addressLine1; } set { if (_addressLine1 != value) { _addressLine1 = value; IsDirty = true; } } } public string AddressLine2 { get { return _addressLine2; } set { if (_addressLine2 != value) { _addressLine2 = value; IsDirty = true; } } } public string AddressLine3 { get { return _addressLine3; } set { if (_addressLine3 != value) { _addressLine3 = value; IsDirty = true; } } } public string AddressLine4 { get { return _addressLine4; } set { if (_addressLine4 != value) { _addressLine4 = value; IsDirty = true; } } } public string Postcode { get { return _postcode; } set { if (_postcode != value) { _postcode = value; IsDirty = true; } } } public string County { get { return _county; } set { if (_county != value) { _county = value; IsDirty = true; } } } public string Mobile { get { return _mobile; } set { if (_email != value) { _mobile = value; IsDirty = true; } } } public string Landline { get { return _landline; } set { if (_landline != value) { _landline = value; IsDirty = true; } } } public string Email { get { return _email; } set { if (_email != value) { _email = value; IsDirty = true; } } } public List<ContactDetail> AlternateContactDetails { get; set; } public List<Property> Properties { get; set; } public List<SubmittedProperty> SubmittedProperties { get; set; } public User User { get; set; } public Referrer Referrer { get; set; } public DateTime DateCreated { get; set; } public Landlord() { LandlordId = 0; LandlordReference = string.Empty; GivenName = string.Empty; FamilyName = string.Empty; KnownAs = string.Empty; AddressLine1 = string.Empty; AddressLine2 = string.Empty; AddressLine3 = string.Empty; AddressLine4 = string.Empty; Postcode = string.Empty; County = string.Empty; Mobile = string.Empty; Landline = string.Empty; Email = string.Empty; AlternateContactDetails = new List<ContactDetail>(); Properties = new List<Property>(); SubmittedProperties = new List<SubmittedProperty>(); User = null; Referrer = null; DateCreated = DateTime.UtcNow; } public Landlord CreateReference(IReferenceGenerator referenceGenerator) { Check.If(referenceGenerator).IsNotNull(); LandlordReference = referenceGenerator.CreateReference("L-", Constants.ReferenceLength); return this; } } }
using IdentityServer3.Shaolinq.DataModel.Interfaces; using Shaolinq; namespace IdentityServer3.Shaolinq.DataModel { [DataAccessModel] public abstract class IdentityServerDataAccessModel : DataAccessModel, IIdentityServerClientDataAccessModel, IIdentityServerScopeDataAccessModel, IIdentityServerOperationalDataAccessModel { [DataAccessObjects] public abstract DataAccessObjects<DbClient> Clients { get; } [DataAccessObjects] public abstract DataAccessObjects<DbClientClaim> ClientsClaims { get; } [DataAccessObjects] public abstract DataAccessObjects<DbClientCorsOrigin> ClientCorsOrigins { get; } [DataAccessObjects] public abstract DataAccessObjects<DbClientCustomGrantType> ClientCustomGrantTypes { get; } [DataAccessObjects] public abstract DataAccessObjects<DbClientIdpRestriction> ClientIdpRestrictions { get; } [DataAccessObjects] public abstract DataAccessObjects<DbClientPostLogoutRedirectUri> ClientPostLogoutRedirectUris { get; } [DataAccessObjects] public abstract DataAccessObjects<DbClientRedirectUri> ClientRedirectUris { get; } [DataAccessObjects] public abstract DataAccessObjects<DbClientScope> ClientScopes { get; } [DataAccessObjects] public abstract DataAccessObjects<DbClientSecret> ClientSecrets { get; } [DataAccessObjects] public abstract DataAccessObjects<DbScope> Scopes { get; } [DataAccessObjects] public abstract DataAccessObjects<DbScopeClaim> ScopeClaims { get; } [DataAccessObjects] public abstract DataAccessObjects<DbConsent> Consents { get; } [DataAccessObjects] public abstract DataAccessObjects<DbToken> Tokens { get; } } }
using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using UnityEditor; public static class CreateCachedScrollRectEditor { [MenuItem("GameObject/UI/Vertical Cached Scroll View", false, 2063)] public static void CreateVerticalScrollRect() { GameObject root = GetOrCreateCanvasGameObject(); GameObject scrollGO = CreateUIObject("VerticalCachedScrollRect", root); scrollGO.GetComponent<RectTransform>().sizeDelta = new Vector2(200, 200); VerticalCachedScrollRect scroll = scrollGO.AddComponent<VerticalCachedScrollRect>(); scroll.enabled = true; scroll.horizontal = false; scroll.vertical = true; scroll.horizontalScrollbar = null; AddSlicedImage(scrollGO, new Color(1f, 1f, 1f, 0.3921569f), GetBackgroundSprite()); GameObject viewportGO = CreateVerticalScrollViewportGO(scrollGO); GameObject contentGO = CreateVerticalScrollContentGO(viewportGO); scroll.viewport = viewportGO.GetComponent<RectTransform>(); scroll.content = contentGO.GetComponent<RectTransform>(); scroll.verticalScrollbar = CreateVerticalScrollbar(scrollGO); scroll.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport; Selection.activeGameObject = scrollGO; } [MenuItem("GameObject/UI/Horizontal Cached Scroll View", false, 2064)] public static void CreaTeHorizontalScrollRect() { GameObject root = GetOrCreateCanvasGameObject(); GameObject scrollGO = CreateUIObject("HorizontalCachedScrollRect", root); scrollGO.GetComponent<RectTransform>().sizeDelta = new Vector2(200, 200); HorizontallCachedScrollRect scroll = scrollGO.AddComponent<HorizontallCachedScrollRect>(); scroll.enabled = true; scroll.horizontal = true; scroll.vertical = false; scroll.verticalScrollbar = null; AddSlicedImage(scrollGO, new Color(1f, 1f, 1f, 0.3921569f), GetBackgroundSprite()); GameObject viewportGO = CreateHorizontalScrollViewportGO(scrollGO); GameObject contentGO = CreateHorizontalScrollContentGO(viewportGO); scroll.viewport = viewportGO.GetComponent<RectTransform>(); scroll.content = contentGO.GetComponent<RectTransform>(); scroll.horizontalScrollbar = CreateHorizontalScrollbar(scrollGO); scroll.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport; Selection.activeGameObject = scrollGO; } private static GameObject CreateVerticalScrollViewportGO(GameObject parent) { GameObject viewportGO = CreateUIObject("Viewport", parent); RectTransform viewportRect = viewportGO.GetComponent<RectTransform>(); SetFullStretch(viewportRect); viewportRect.pivot = new Vector2(0, 1); viewportRect.offsetMax = new Vector2(-20, viewportRect.offsetMax.y); Mask mask = viewportGO.AddComponent<Mask>(); mask.showMaskGraphic = false; Image bg = viewportGO.AddComponent<Image>(); bg.sprite = GetUIMaskSprite(); bg.color = Color.white; bg.type = Image.Type.Sliced; bg.fillCenter = true; return viewportGO; } private static GameObject CreateHorizontalScrollViewportGO(GameObject parent) { GameObject viewportGO = CreateUIObject("Viewport", parent); RectTransform viewportRect = viewportGO.GetComponent<RectTransform>(); SetFullStretch(viewportRect); viewportRect.pivot = new Vector2(0, 1); viewportRect.offsetMin = new Vector2(viewportRect.offsetMin.x, 20); Mask mask = viewportGO.AddComponent<Mask>(); mask.showMaskGraphic = false; Image bg = viewportGO.AddComponent<Image>(); bg.sprite = GetUIMaskSprite(); bg.color = Color.white; bg.type = Image.Type.Sliced; bg.fillCenter = true; return viewportGO; } private static GameObject CreateVerticalScrollContentGO(GameObject parent) { GameObject contentGO = CreateUIObject("Content", parent); RectTransform contentRect = contentGO.GetComponent<RectTransform>(); SetFullStretch(contentRect); contentRect.pivot = new Vector2(0, 1); contentRect.anchorMin = new Vector2(0, 1); contentRect.anchorMax = new Vector2(1, 1); contentRect.localPosition = Vector3.zero; return contentGO; } private static GameObject CreateHorizontalScrollContentGO(GameObject parent) { GameObject contentGO = CreateUIObject("Content", parent); RectTransform contentRect = contentGO.GetComponent<RectTransform>(); SetFullStretch(contentRect); contentRect.pivot = new Vector2(0, 1); contentRect.anchorMin = new Vector2(0, 0); contentRect.anchorMax = new Vector2(0, 1); contentRect.localPosition = Vector3.zero; return contentGO; } private static Scrollbar CreateVerticalScrollbar(GameObject parent) { GameObject scrollBarGO = CreateUIObject("Scrollbar Vertical", parent); RectTransform scrollBarRect = scrollBarGO.GetComponent<RectTransform>(); scrollBarRect.anchorMin = new Vector2(1, 0); scrollBarRect.anchorMax = new Vector2(1, 1); scrollBarRect.pivot = new Vector2(1, 1); scrollBarRect.sizeDelta = new Vector2(20, 0); // --- GameObject slidingAreaGO = CreateUIObject("Sliding Area", scrollBarGO); SetFullStretch(slidingAreaGO.GetComponent<RectTransform>()); // --- GameObject handleGO = CreateUIObject("Handle", slidingAreaGO); SetFullStretch(handleGO.GetComponent<RectTransform>()); Image handleImage = AddSlicedImage(handleGO, Color.white, GetUISpriteSprite()); // --- AddSlicedImage(scrollBarGO, Color.white, GetBackgroundSprite()); Scrollbar ret = scrollBarGO.AddComponent<Scrollbar>(); ret.targetGraphic = handleImage; ret.handleRect = handleGO.GetComponent<RectTransform>(); ret.direction = Scrollbar.Direction.BottomToTop; ret.value = 0.1452992f; ret.size = 0.61f; return ret; } private static Scrollbar CreateHorizontalScrollbar(GameObject parent) { GameObject scrollBarGO = CreateUIObject("Scrollbar Horizontal", parent); RectTransform scrollbarRect = scrollBarGO.GetComponent<RectTransform>(); scrollbarRect.pivot = new Vector2(0, 0); scrollbarRect.anchorMin = new Vector2(0, 0); scrollbarRect.anchorMax = new Vector2(1, 0); scrollbarRect.sizeDelta = new Vector2(0, 20); // --- GameObject slidingAreaGO = CreateUIObject("Sliding Area", scrollBarGO); SetFullStretch(slidingAreaGO.GetComponent<RectTransform>()); // --- GameObject handleGO = CreateUIObject("Handle", slidingAreaGO); SetFullStretch(handleGO.GetComponent<RectTransform>()); Image handleImage = AddSlicedImage(handleGO, Color.white, GetUISpriteSprite()); // --- AddSlicedImage(scrollBarGO, Color.white, GetBackgroundSprite()); Scrollbar ret = scrollBarGO.AddComponent<Scrollbar>(); ret.targetGraphic = handleImage; ret.handleRect = handleGO.GetComponent<RectTransform>(); ret.direction = Scrollbar.Direction.LeftToRight; ret.value = 0; ret.size = 1; return ret; } // Helpers ========================================================== private static void SetFullStretch(RectTransform rectTransform) { rectTransform.anchorMin = Vector2.zero; rectTransform.anchorMax = Vector2.one; rectTransform.offsetMin = Vector2.zero; rectTransform.offsetMax = Vector2.zero; } private static Image AddSlicedImage(GameObject go, Color color, Sprite sprite = null) { Image ret = go.AddComponent<Image>(); ret.sprite = sprite; ret.color = color; ret.type = Image.Type.Sliced; ret.fillCenter = true; return ret; } private static GameObject GetOrCreateCanvasGameObject() { GameObject selectedGO = Selection.activeGameObject; Canvas canvas = selectedGO != null ? selectedGO.GetComponent<Canvas>() : null; if (canvas != null && canvas.gameObject.activeInHierarchy) { return canvas.gameObject; } canvas = (Canvas)Object.FindObjectOfType(typeof(Canvas)); if (canvas != null && canvas.gameObject.activeInHierarchy) { return canvas.gameObject; } return CreateCanvasGameObject(); } private static GameObject CreateCanvasGameObject() { GameObject ret = new GameObject("Canvas"); ret.layer = LayerMask.NameToLayer(s_uiLayer); Canvas canvas = ret.AddComponent<Canvas>(); canvas.renderMode = RenderMode.ScreenSpaceOverlay; ret.AddComponent<CanvasScaler>(); ret.AddComponent<GraphicRaycaster>(); Undo.RegisterCreatedObjectUndo(ret, "Create " + ret.name); CreateEventSystemIfNeeded(); return ret; } private static void CreateEventSystemIfNeeded(GameObject parent = null) { EventSystem evsys = Object.FindObjectOfType<EventSystem>(); if (evsys == null) { GameObject evsysRoot = new GameObject("EventSystem"); GameObjectUtility.SetParentAndAlign(evsysRoot, parent); evsys = evsysRoot.AddComponent<EventSystem>(); evsysRoot.AddComponent<StandaloneInputModule>(); Undo.RegisterCreatedObjectUndo(evsysRoot, "Create " + evsysRoot.name); } } private static GameObject CreateUIObject(string name, GameObject parent) { GameObject ret = new GameObject(name); ret.AddComponent<RectTransform>(); GameObjectUtility.SetParentAndAlign(ret, parent); return ret; } // ================================================================== // Sprite getters =================================================== private static Sprite GetBackgroundSprite() { return AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/Background.psd"); } private static Sprite GetUISpriteSprite() { return AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UISprite.psd"); } private static Sprite GetUIMaskSprite() { return AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UIMask.psd"); } // ================================================================== private static string s_uiLayer = "UI"; }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TeleportScript : MonoBehaviour { public GameObject destination; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } //Teleport ball to new position when colliding with the teleport private void OnTriggerEnter(Collider other) { other.gameObject.transform.position = destination.transform.position; } }
using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Event Instancer of type `Collider2DGameObject`. Inherits from `AtomEventInstancer&lt;Collider2DGameObject, Collider2DGameObjectEvent&gt;`. /// </summary> [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/Collider2DGameObject Event Instancer")] public class Collider2DGameObjectEventInstancer : AtomEventInstancer<Collider2DGameObject, Collider2DGameObjectEvent> { } }
using Android.App; using Android.OS; using Android.Widget; using Java.IO; using Java.Lang; using Java.Util; using SkiaSharp; using SkiaSharp.Views.Android; using System; using System.Collections.Generic; using System.Linq; namespace Packaged_Database { [Activity(Label = "DrawChordActivity")] public class DrawChordActivity : Activity { // obj public SKCanvasView m_skiaView_obj; // containers and constants private List<int> m_chord_frets_parsed; private int m_ChordPos; // used for drawing chord diagram private int m_Dis_ChordPos; //display pos is 1 higher private string m_ChordName; // Drawing constants private float m_space; private float m_x_start; private float m_y_start; private float m_string_len; private float m_fret_len_space; protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); SetContentView(Resource.Layout.activity_draw); //set up objs m_skiaView_obj = FindViewById<SKCanvasView>(Resource.Id.SKIAVIEW_DRAW); // Get Chord from intent string chord_frets = Intent.GetStringExtra("Chord"); m_ChordPos = Intent.GetIntExtra("Chord_pos", 0); m_Dis_ChordPos = m_ChordPos + 1; m_ChordName = Intent.GetStringExtra("Chord_name"); //Parsing chord string into List m_chord_frets_parsed = new List<int>(); string holder = null; //holds 2 digit fret numbers string db_fseperater = Resources.GetString(Resource.String.comma); char db_s = db_fseperater[0];//converts to char for (int i = 0; i < (int)chord_frets.Length; i++) { if (chord_frets[i] != db_s) { holder += chord_frets[i]; } if (chord_frets[i] == db_s | i == (chord_frets.Length - 1)) { if (holder.Contains("X") | holder.Contains("x")) { m_chord_frets_parsed.Add(100); // 100 represents X } else { int holder_int; int.TryParse(holder, out holder_int); m_chord_frets_parsed.Add(holder_int); } holder = null;//empty for next go around } } } protected override void OnResume() { base.OnResume(); m_skiaView_obj.PaintSurface += OnPaintSurface; } protected override void OnPause() { base.OnPause(); m_skiaView_obj.PaintSurface -= OnPaintSurface; } private SKPath DrawX(SKPoint rel_prt) { int dis_size = 20; var path = new SKPath(); path.MoveTo(rel_prt.X - dis_size, rel_prt.Y - dis_size); path.LineTo(dis_size + rel_prt.X, dis_size + rel_prt.Y); path.MoveTo(dis_size + rel_prt.X, rel_prt.Y - dis_size); path.LineTo(rel_prt.X - dis_size, dis_size + rel_prt.Y); return path; } private void gen_note_str(out SKPoint[] str_notes, int string_number) { string_number = 6 - string_number; //backwards str_notes = new SKPoint[4]; int k = 0; for (int j = string_number; j < (string_number + 1); j++) { float x = (m_x_start + (m_space * j)); for (int i = 0; i < 4; i++) { float y = m_y_start + m_fret_len_space / 2 + (m_fret_len_space * i); str_notes[k] = new SKPoint(x, y); k++; } } } private void OnPaintSurface(object sender, SKPaintSurfaceEventArgs args) { // the the canvas and properties SKImageInfo info = args.Info; SKSurface surface = args.Surface; SKCanvas canvas = args.Surface.Canvas; // get the screen density for scaling var scale = Resources.DisplayMetrics.Density; // get the scaled size of the screen in density-indep pixals // pixals = (dp pixals) * DisplayMetrics.Density // (dp pixals) = pixals / DisplayMetrics.Density var scaledSize = new SKSize(info.Width / scale, info.Height / scale); // handle the device screen density canvas.Scale(scale); // make sure the canvas is blank canvas.Clear(SKColors.White); // draw some text var paint = new SKPaint { Color = SKColors.Black, Style = SKPaintStyle.Stroke, StrokeWidth = 10, //in dp IsAntialias = true, }; var paint_red = new SKPaint { Style = SKPaintStyle.Stroke, Color = SKColors.OrangeRed, StrokeWidth = 10, // in dp StrokeCap = SKStrokeCap.Butt, IsAntialias = true, }; var paint_blue = new SKPaint { Style = SKPaintStyle.Stroke, Color = SKColors.Blue, StrokeWidth = 35, //in dp StrokeCap = SKStrokeCap.Round, IsAntialias = true, }; // Create an SKPaint object to display the text var textPaint = new SKPaint { Style = SKPaintStyle.Stroke, FakeBoldText = true, StrokeWidth = 3f, Color = SKColors.Blue, IsAntialias = true, }; /* * Coordinates are specified relative to the upper-left corner of the display surface. * X coordinates increase to the right and Y coordinates increase going down. * In discussion about graphics, often the mathematical notation (x, y) is used to denote a point. * The point (0, 0) is the upper-left corner of the display surface and is often called the origin. */ // Adjust TextSize property so text is 95% of screen width // 95% of width * (Height for width ratio) textPaint.TextSize = 0.15f * scaledSize.Height; // Find the text bounds SKRect textBounds = new SKRect(); textPaint.MeasureText(m_ChordName, ref textBounds); // Calculate offsets to center the text on the screen float xText = scaledSize.Width / 2 - textBounds.MidX; float yText = scaledSize.Height / 7.5f - textBounds.MidY; // And draw the text canvas.DrawText(m_ChordName, xText, yText, textPaint); // 10& of height textPaint.TextSize = 0.1f * scaledSize.Height; // Find the text bounds textBounds = new SKRect(); textPaint.MeasureText(m_Dis_ChordPos.ToString(), ref textBounds); // Calculate offsets to center the text on the screen xText = scaledSize.Width / 9 - textBounds.MidX; yText = scaledSize.Height / 2.5f - textBounds.MidY; // And draw the text textPaint.Color = SKColors.Black; textPaint.Style = SKPaintStyle.StrokeAndFill; canvas.DrawText(m_Dis_ChordPos.ToString(), xText, yText, textPaint); // divide the scaled size width into 7 spaces m_space = ((scaledSize.Width) / 7); m_x_start = m_space + 25; m_y_start = 200; m_string_len = (scaledSize.Height - m_y_start / 2); m_fret_len_space = (m_string_len - 110) / 4; // Strings SKPoint[] string_points = new SKPoint[12]; for (int i = 0; i < 2; i++) { float y = m_y_start + (m_string_len * i) - (m_fret_len_space * i); for (int j = 0; j < 6; j++) { float x = m_x_start + m_space * j; string_points[2 * j + i] = new SKPoint(x, y); } } // Render the points by calling DrawPoints SKPointMode pointMode = SKPointMode.Lines; canvas.DrawPoints(pointMode, string_points, paint); // Frets SKPoint[] fret_points = new SKPoint[10]; for (int i = 0; i < 2; i++) { float x = (m_x_start + (5 * m_space * i)); for (int j = 0; j < 5; j++) { float y = m_y_start + (m_fret_len_space -2.5f) * j; // A slight adj with -2.5 fret_points[2 * j + i] = new SKPoint(x, y); } } // Render the points by calling DrawPoints pointMode = SKPointMode.Lines; canvas.DrawPoints(pointMode, fret_points, paint); // Notes on each string SKPoint[] str_6 = new SKPoint[4]; SKPoint[] str_5 = new SKPoint[4]; SKPoint[] str_4 = new SKPoint[4]; SKPoint[] str_3 = new SKPoint[4]; SKPoint[] str_2 = new SKPoint[4]; SKPoint[] str_1 = new SKPoint[4]; // 6th string E note positions gen_note_str(out str_6, 6); // 5th string A note positions gen_note_str(out str_5, 5); // 4th string D gen_note_str(out str_4, 4); // 3rd string G gen_note_str(out str_3, 3); // 2nd string B gen_note_str(out str_2, 2); // 1st string E gen_note_str(out str_1, 1); // Chord Notes :::: // Converts the chords frets to actual positions on screen // subtracts position - 1 to get relative position // then adds the relative position to an array SKPoint[] chord_prts = new SKPoint[6]; for (int i = 0; i < m_chord_frets_parsed.Count; i++) { // error with larger chords tried m_ChordPos to solve problem if (!(m_chord_frets_parsed[i] >= 100 | m_chord_frets_parsed[i] <= 0))//100 represents "^" { int parse_temp = m_chord_frets_parsed[i]; parse_temp = parse_temp - 1 - m_ChordPos; // -1 for array switch (i) { case 0: chord_prts[i] = str_6[parse_temp]; break; case 1: chord_prts[i] = str_5[parse_temp]; break; case 2: chord_prts[i] = str_4[parse_temp]; break; case 3: chord_prts[i] = str_3[parse_temp]; break; case 4: chord_prts[i] = str_2[parse_temp]; break; case 5: chord_prts[i] = str_1[parse_temp]; break; default: System.Console.WriteLine("Exep: More than 6 notes"); break; } } else if (m_chord_frets_parsed[i] <= 100) { SKPoint temp_adj = new SKPoint(); SKPath x_path = new SKPath(); switch (i) { case 0: temp_adj = str_6[0]; temp_adj.Y = temp_adj.Y - m_fret_len_space / 2; x_path = DrawX(temp_adj); canvas.DrawPath(x_path, paint_red); break; case 1: temp_adj = str_5[0]; temp_adj.Y = temp_adj.Y - m_fret_len_space / 2; x_path = DrawX(temp_adj); canvas.DrawPath(x_path, paint_red); break; case 2: temp_adj = str_4[0]; temp_adj.Y = temp_adj.Y - m_fret_len_space / 2; ; x_path = DrawX(temp_adj); canvas.DrawPath(x_path, paint_red); ; break; case 3: temp_adj = str_3[0]; temp_adj.Y = temp_adj.Y - m_fret_len_space / 2; ; x_path = DrawX(temp_adj); canvas.DrawPath(x_path, paint_red); break; case 4: temp_adj = str_2[0]; temp_adj.Y = temp_adj.Y - m_fret_len_space / 2; ; x_path = DrawX(temp_adj); canvas.DrawPath(x_path, paint_red); break; case 5: temp_adj = str_1[0]; temp_adj.Y = temp_adj.Y - m_fret_len_space / 2; ; x_path = DrawX(temp_adj); canvas.DrawPath(x_path, paint_red); break; default: System.Console.WriteLine("Exep: More than 6 notes"); break; } chord_prts[i] = new SKPoint(-50, -50); // open str (0) = off screen } else { chord_prts[i] = new SKPoint(-50, -50); // open str (0) = off screen } } canvas.DrawPoints(SKPointMode.Points, chord_prts, paint_blue); } } }
using System; namespace Euler_Logic.Problems { public class Problem19 : ProblemBase { public override string ProblemName { get { return "19: Counting Sundays"; } } public override string GetAnswer() { return Solve().ToString(); } private int Solve() { var date = DateTime.Parse("1901-01-01"); var last = DateTime.Parse("2000-12-31"); int count = 0; do { if (date.DayOfWeek == DayOfWeek.Sunday && date.Day == 1) count++; date = date.AddDays(1); } while (date <= last); return count; } } }
using Microsoft.AspNetCore.Razor.TagHelpers; using System.Threading.Tasks; namespace Wee.UI.Core.TagHelpers { [HtmlTargetElement("bootstrap-panel-group")] public class PanelGroupTagHelper : TagHelper { [HtmlAttributeName("class")] public string PanelClass { get; set; } public PanelGroupTagHelper() { } public override async Task ProcessAsync(TagHelperContext context, TagHelperOutput output) { TagHelperContent childContentAsync = await output.GetChildContentAsync(); output.Content.AppendHtml(childContentAsync.GetContent()); output.Attributes.SetAttribute("class", (object) ("panel-group " + this.PanelClass)); output.Attributes.SetAttribute("role", (object) "tablist"); output.Attributes.SetAttribute("aria-multiselectable", (object) "true"); // ISSUE: reference to a compiler-generated method } } }
using System; using System.Linq; using System.Collections.Generic; class RnaTranscription4 { public static string ToRna(string nucleotide) { return string.Concat(nucleotide.Select(x => ("CGTA".Contains(x) ? RnaCodes[x] : throw new ArgumentException($"Invalid argument '{x}' specified.")))); } private static readonly Dictionary<char, char> RnaCodes = new Dictionary<char,char>() { {'C', 'G'}, {'G', 'C'}, {'T', 'A'}, {'A','U'} }; }
using Microsoft.AspNet.Identity; using Microsoft.Owin; using Microsoft.Owin.Security.Cookies; using Owin; using System.Diagnostics.CodeAnalysis; namespace Proxynet { [ExcludeFromCodeCoverage] public partial class Startup { public void ConfigureAuth( IAppBuilder app ) { app.UseCookieAuthentication( new CookieAuthenticationOptions { AuthenticationType = DefaultAuthenticationTypes.ApplicationCookie, LoginPath = new PathString( "/Account/Login" ), } ); } } }
using System; namespace EPI.Strings { public static class StringIntInterConvert { /// <summary> /// Implement string/integer interconversion functions /// Should be able to handle negative numbers /// Cannot use built-in parse/ToString functions /// </summary> public static int StringToInt(string value) { int result = 0; if (!string.IsNullOrEmpty(value)) { int index = 0; bool isNegativeNumber = false; if (value[0] == '-') { isNegativeNumber = true; index++; } for (; index < value.Length; index++) { int digit = value[index] - '0'; if (digit < 0 || digit > 9) { throw new ArgumentException(value + " is NaN", "value"); } result = (10 * result) + digit; } if (isNegativeNumber) { result = -1 * result; } } return result; } public static string IntToString(int number) { bool isNegativeNumber = false; if (number == 0) return "0"; else if (number < 0) { isNegativeNumber = true; number = -number; if (number < 0) { throw new OverflowException(); } } string result = ""; while (number > 0) { int digit = number % 10; result = (char)('0' + digit) + result; number = (number - digit) / 10; } return isNegativeNumber ? '-' + result : result; } } }
using Android.App; using Android.Content.Res; namespace MobileCollector.projects { public class lspContextManager: BaseContextManager { public lspContextManager(AssetManager assetManager, Activity mainContext) : base(Constants.FILE_LSP_FIELDS, assetManager, mainContext) { ProjectCtxt = ProjectContext.Vmmc; KindDisplayNames = Constants.LSP_KIND_DISPLAYNAMES; FIELD_VISITDATE = Constants.FIELD_LSP_DATEOFVISIT; } } }
using System; using System.Collections.Generic; using System.Diagnostics; using Newtonsoft.Json; namespace FindAndCopyFiles { [JsonObject(MemberSerialization.OptIn)] class FindFilesConfiguration { [JsonProperty] private List<string> _from = new List<string>(); [JsonProperty] private List<string> _to = new List<string>(); public IReadOnlyList<string> sources => _from; public IReadOnlyList<string> destinations => _to; public FindFilesConfiguration() { } public FindFilesConfiguration( List<string> aFrom, List<string> aTo ) { _from = aFrom; _to = aTo; } public FindFilesConfiguration( string[] aFrom, string[] aTo ) { _from.AddRange(aFrom); _to.AddRange(aTo); } } }
using System; using System.Linq.Expressions; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; using SFA.DAS.PAS.Account.Api.ClientV2; using SFA.DAS.PAS.Account.Api.ClientV2.Configuration; using StructureMap; namespace SFA.DAS.ProviderCommitments.Web.LocalDevRegistry { public class LocalDevPasAccountApiClientRegistry : Registry { public LocalDevPasAccountApiClientRegistry(Expression<Func<IContext, PasAccountApiConfiguration>> getApiConfig) { For<PasAccountApiConfiguration>().Use(getApiConfig); For<IPasAccountApiClient>().Use(ctx => CreateClient(ctx)).Singleton(); } private IPasAccountApiClient CreateClient(IContext ctx) { var config = ctx.GetInstance<PasAccountApiConfiguration>(); var loggerFactory = ctx.GetInstance<ILoggerFactory>(); var factory = new LocalDevPasAccountApiClientFactory(config, loggerFactory); return factory.CreateClient(); } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using SimpleTaskListSPA.Data; namespace SimpleTaskListSPA.Infrastructure { [AttributeUsage(AttributeTargets.Property, AllowMultiple = false)] public class CorrectDateAttribute : ValidationAttribute { protected override ValidationResult IsValid(object value, ValidationContext validationContext) { DateTime? date = (DateTime?)value; TaskItem taskItem = (TaskItem)validationContext.ObjectInstance; bool isDateUsed = taskItem.IsPlanningDateUsed; string[] memberNames = validationContext.MemberName != null ? new string[] { validationContext.MemberName } : null; if (!date.HasValue && isDateUsed) { return new ValidationResult("Укажите дату в формате чч.мм.гггг", memberNames); } return ValidationResult.Success; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Gun : MonoBehaviour { [SerializeField] [Range(0.5f, 1.5f)] private float fireRate = 1; [SerializeField] [Range(1, 10)] private int damage = 1; [SerializeField] private Transform firePoint; [SerializeField] private ParticleSystem muzzleParticle; private float timer; private JoystickController joystickController; public GameObject bulletObject; public Transform bulletSpawn; public GameObject explosionPrefab; public AudioSource audioSource; public AudioClip shot_Audio = null; private void Start() { joystickController = gameObject.GetComponent<JoystickController>(); audioSource = GetComponent<AudioSource>(); } // Update is called once per frame void Update() { timer += Time.deltaTime; if (timer >= fireRate) { if (joystickController.joystickRightReleased) { timer = 0f; FireGun(); } } } private void FireGun() { //Debug.DrawRay(firePoint.position, firePoint.forward * 100, Color.red, 2f); muzzleParticle.Play(); GenerateBullet(); if(shot_Audio != null) { audioSource.PlayOneShot(shot_Audio); } } private void GenerateBullet() { GameObject bullet = Instantiate(bulletObject); bullet.transform.position = bulletSpawn.transform.position; bullet.transform.rotation = bulletSpawn.transform.rotation; bullet.GetComponent<BulletFly>().initForwardDir = bulletSpawn.transform.up * -1; bullet.GetComponent<BulletFly>().explosion = explosionPrefab; } }
using DChild.Inputs; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Player { public class LadderClimb : MonoBehaviour { [SerializeField] [TabGroup("Sensor")] private RaycastSensor m_ladderSensor; [SerializeField] [TabGroup("Configuration")] private float m_climbInterval; [SerializeField] [TabGroup("Configuration")] private float m_climbSpeed; [SerializeField] private bool m_skillEnabled; private PlayerInput m_input; private CharacterPhysics2D m_characterPhysics2D; private float m_gravity; private bool m_climbUp, m_climbDown; private bool m_moveLeft, m_moveRight; private bool m_grabbing; private float m_nextNode; public void EnableSkill(bool value) => m_skillEnabled = value; public bool isEnabled => m_skillEnabled; private void ClimbUp() { var endPos = m_characterPhysics2D.transform.position; endPos.y += m_characterPhysics2D.transform.position.y + m_climbInterval; m_characterPhysics2D.transform.position = Vector3.Lerp(m_characterPhysics2D.transform.position, endPos, Time.deltaTime * m_climbSpeed); if (m_characterPhysics2D.transform.position.y >= m_nextNode) { m_climbUp = false; } } private void ClimbDown() { var endPos = m_characterPhysics2D.transform.position; endPos.y -= m_characterPhysics2D.transform.position.y - m_climbInterval; m_characterPhysics2D.transform.position = Vector3.Lerp(m_characterPhysics2D.transform.position, endPos, Time.deltaTime * m_climbSpeed); if (m_characterPhysics2D.transform.position.y <= m_nextNode) { m_climbDown = false; } } private void MoveLeft() { var endPos = m_characterPhysics2D.transform.position; endPos.x = m_characterPhysics2D.transform.position.x - m_climbInterval; m_characterPhysics2D.transform.position = Vector3.Lerp(m_characterPhysics2D.transform.position, endPos, Time.deltaTime * m_climbSpeed); if (m_characterPhysics2D.transform.position.x <= m_nextNode) { m_moveLeft = false; } } private void MoveRight() { var endPos = m_characterPhysics2D.transform.position; endPos.x = m_characterPhysics2D.transform.position.x + m_climbInterval; m_characterPhysics2D.transform.position = Vector3.Lerp(m_characterPhysics2D.transform.position, endPos, Time.deltaTime * m_climbSpeed); if (m_characterPhysics2D.transform.position.x <= m_nextNode) { m_moveRight = false; } } private void ReleaseLadder() { m_grabbing = false; m_characterPhysics2D.simulateGravity = true; m_characterPhysics2D.GetComponentInParent<Rigidbody2D>().gravityScale = m_gravity; m_characterPhysics2D.Enable(); } private void Update() { if (m_skillEnabled) { if (m_ladderSensor.isDetecting) { if (Input.GetButton("Interact")) m_grabbing = true; else if (m_input.isJumpPressed) { ReleaseLadder(); } if (m_grabbing) { m_characterPhysics2D.Disable(); m_characterPhysics2D.simulateGravity = false; m_characterPhysics2D.GetComponentInParent<Rigidbody2D>().gravityScale = 0; Debug.Log(m_characterPhysics2D.GetComponentInParent<Rigidbody2D>().gravityScale); if (m_input.direction.isUpPressed || m_input.direction.isUpHeld) { m_nextNode = m_characterPhysics2D.transform.position.y + m_climbInterval; m_climbUp = true; } else if (m_input.direction.isDownPressed || m_input.direction.isDownHeld) { m_nextNode = m_characterPhysics2D.transform.position.y - m_climbInterval; m_climbDown = true; } else if (m_input.direction.isLeftPressed || m_input.direction.isLeftHeld) { m_nextNode = m_characterPhysics2D.transform.position.x - m_climbInterval; m_moveLeft = true; } else if (m_input.direction.isRightPressed || m_input.direction.isRightHeld) { m_nextNode = m_characterPhysics2D.transform.position.x + m_climbInterval; m_moveRight = true; } } } else { ReleaseLadder(); } if (m_climbUp) ClimbUp(); else if (m_climbDown) ClimbDown(); else if (m_moveLeft) MoveLeft(); else if (m_moveRight) MoveRight(); } else { ReleaseLadder(); } } private void Start() { m_input = GetComponentInParent<PlayerInput>(); m_characterPhysics2D = GetComponentInParent<CharacterPhysics2D>(); m_gravity = m_characterPhysics2D.GetComponentInParent<Rigidbody2D>().gravityScale; } } }
using System; using System.Collections.Generic; using System.Threading; namespace Training.Framework { public interface Handles<T> { void Handle(T message); } }
using DFC.ServiceTaxonomy.Banners.Models; using OrchardCore.ContentManagement; using OrchardCore.ContentManagement.Metadata.Models; namespace DFC.ServiceTaxonomy.Banners.ViewModels { public class BannerPartViewModel { public string? WebPageName { get; set; } public string? WebPageURL { get; set; } public BannerPart? BannerPart { get; set; } public ContentPart? Part { get; set; } public ContentTypePartDefinition? PartDefinition { get; set; } } }
using System; using System.Collections.Generic; namespace Groceries { public class Order { public User User{ get; set; } public List<Product> Products{ get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace PiDataAdayProje.Models.Entities { public class Musteri { public Guid Id { get; set; } public Guid IsyeriId { get; set; }//FK public string Ad { get; set; } public string Soyad { get; set; } [DataType(DataType.PhoneNumber)] public string Telefon { get; set; } [DataType(DataType.PhoneNumber)] [Display(Name ="Cep Telefonu")] public string CepTelefon { get; set; } [DataType(DataType.EmailAddress)] public string Mail { get; set; } public virtual Isyeri Isyeri { get; set; } //public virtual IEnumerable<Emlak> Emlaklar { get; set; } } }
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using Models; namespace Data.Migrations { using System.Data.Entity.Migrations; internal sealed class Configuration : DbMigrationsConfiguration<Data.BookShopContext> { public Configuration() { AutomaticMigrationsEnabled = true; ContextKey = "Data.BookShopContext"; } protected override void Seed(Data.BookShopContext context) { var random = new Random(); //using (var reader = new StreamReader("c:\\temp\\authors.txt")) //{ // var line = reader.ReadLine(); // line = reader.ReadLine(); // while (line != null) // { // var data = line.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); // var firstName = data[0]; // var lastNames = data[1]; // context.Authors.Add(new Author() // { // FirstName = firstName, // LastName = lastNames // }); // line = reader.ReadLine(); // } //} //using (var reader = new StreamReader("c:\\temp\\books.txt")) //{ // var authors = context.Authors.ToList(); // var line = reader.ReadLine(); // line = reader.ReadLine(); // while (line != null) // { // var data = line.Split(new[] { ' ' }, 6); // var authorIndex = random.Next(0, authors.Count); // var author = authors[authorIndex]; // var edition = (EditionType)int.Parse(data[0]); // var releaseData = DateTime.ParseExact(data[1], "d/M/yyyy", CultureInfo.InvariantCulture); // var copies = int.Parse(data[2]); // var pricw = decimal.Parse(data[3]); // var ageRestriction = (AgeRestriction)int.Parse(data[4]); // var title = data[5]; // var category = context.Categories.ToArray(); // var categList = new HashSet<Category>() // { // category[random.Next(0, category.Length)], // category[random.Next(0, category.Length)], // category[random.Next(0, category.Length)] // }; // context.Books.Add(new Book() // { // Author = author, // Edition = edition, // ReleaseDateTime = releaseData, // Copies = copies, // Price = pricw, // AgeRestriction = ageRestriction, // Title = title, // Categories = categList // }); // line = reader.ReadLine(); // } //} //using (var reader = new StreamReader("c:\\temp\\categories.txt")) //{ // var line = reader.ReadLine(); // line = reader.ReadLine(); // while (line != null) // { // var name = line.Trim(); // var books = context.Books.ToArray(); // HashSet<Book> booksToAdd = new HashSet<Book>() // { // books[random.Next(1, books.Length)], // books[random.Next(1, books.Length)], // books[random.Next(1, books.Length)] // }; // context.Categories.Add(new Category() // { // Name = name, // Books = booksToAdd // }); // line = reader.ReadLine(); // } //} } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UFIDA.U9.SM.SO; using HBH.DoNet.DevPlatform.EntityMapping; using UFSoft.UBF.Business; using U9.VOB.Cus.HBHTianRiSheng.HBHHelper; using UFSoft.UBF.PL; namespace U9.VOB.Cus.HBHTianRiSheng.BEPlugIn { public class SO_AfterDeleting: UFSoft.UBF.Eventing.IEventSubscriber { public void Notify(params object[] args) { if (args == null || args.Length == 0 || !(args[0] is UFSoft.UBF.Business.EntityEvent)) { return; } UFSoft.UBF.Business.BusinessEntity.EntityKey key = ((UFSoft.UBF.Business.EntityEvent)args[0]).EntityKey; if (key != null) { SO entity = key.GetEntity() as SO; if (entity != null //&& entity.OriginalData != null ) { SOVouchersHead.EntityList list = SOVouchersHead.Finder.FindAll("SO=@SO", new OqlParam(entity.ID)); if (list != null && list.Count > 0 ) { using (ISession session = Session.Open()) { foreach (SOVouchersHead soVou in list) { if (soVou != null ) { soVou.Remove(); } } session.Commit(); } } } } } } }
using UnityEngine; using System.Collections; public class titlePlay : MonoBehaviour { private GUIStyle style; void Start(){ style = new GUIStyle(); style.fontSize = 30; style.fontStyle = FontStyle.Italic; } void OnGUI(){ Rect rect = new Rect(220, 110, 400, 300); GUI.Label(rect, "Play !!", style); rect = new Rect(230, 250, 400, 300); GUI.Label(rect, "Score", style); } void Update () { if(Input.GetMouseButtonDown(0)){ var ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit raycastHit; bool hit = transform.GetComponent<BoxCollider>().Raycast(ray,out raycastHit,100); if(hit){ Application.LoadLevel("mainScene"); } } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using Traditional.PageObjects; namespace Traditional { public class TraditionalApproach { private HackathonPage hackathonPage; [SetUp] public void Initialize() { Console.WriteLine("Test Initialized"); } [Test] public void Verify_Login_Page_Contents() { hackathonPage = new HackathonPage(PageUrl.Version2); //Login Button Assert.IsTrue(hackathonPage.IsLoginButtonPresent(),"Login Button Present ?"); //User Name Assert.IsTrue(hackathonPage.IsUserNameLabelPresent(),"UserName Label Present ?"); Assert.IsTrue(hackathonPage.IsUserNameInputFieldPresent(),"User Name Input Field Present ?"); //Bug:Placeholder Showing User Name In V2 Assert.AreEqual(hackathonPage.GetUserNameFieldPlaceHolder(),"Enter your username","Placeholder equal ?"); //Bug: User Name icon is missing in V@ Assert.IsTrue(hackathonPage.IsUserNameIconPresent(),"User Name Icon Present ?"); //Password //Bug:Password Label Is Changed To "Pwd" in V2 Assert.IsTrue(hackathonPage.IsPasswordLabelPresent(), "Password Label Present ?"); Assert.IsTrue(hackathonPage.IsPasswordInputFieldPresent(), "Password Input Field Present ?"); //Bug:Placeholder Showing Password of a user Assert.AreEqual(hackathonPage.GetPasswordFieldPlaceHolder(), "Enter your password", "Placeholder equal ?"); //Bug: Password icon is missing in V2 Assert.IsTrue(hackathonPage.IsPasswordIconPresent(), "Password Icon Present ?"); //Remember Me Assert.IsTrue(hackathonPage.IsRememberMeCheckboxPresent(), "Remember Me Checkbox Present ?"); Assert.IsTrue(hackathonPage.IsRememberMeTextBoxPresent(), "Remember Me Textbox Present ?"); //Social Media Icons Assert.IsTrue(hackathonPage.IsTwitterIconPresent(), "Twitter Icon Present ?"); Assert.IsTrue(hackathonPage.IsFacebookIconPresent(), "Facebook Icon Present ?"); //Bug:LinkedIn Icon Is missing in V2 Assert.IsTrue(hackathonPage.IsLinkedInIconPresent(), "Linked In Icon Present ?"); //Top Part Assert.IsTrue(hackathonPage.IsTopLogoPresent(), "Top Logo Present ?"); //Bug: "Login Form" is changed to "Logout Form" Assert.IsTrue(hackathonPage.IsLoginFormTextPresent(), "Login Form Text Present ?"); } [Test] public void Verify_Login_Functionality() { hackathonPage = new HackathonPage(PageUrl.Version2); //Verify Error Thrown When Username and password are no entered hackathonPage.ClickOnLoginButton(); Assert.IsTrue(hackathonPage.IsErrorMessagePresent(),"Error Message Should Be Present"); /*Validation Message Has Been Changed In V2*/ Assert.AreEqual(hackathonPage.GetErrorMessage(), "Please enter both username and password", "Message Equal ?"); //Verify If Only UserName IS Entered, Error Is Thrown hackathonPage.EnterUserName("test"); hackathonPage.ClickOnLoginButton(); Assert.IsTrue(hackathonPage.IsErrorMessagePresent(), "Error Message Should Be Present"); /*Bug: Validation Message Is Not Shown In The UI. However, the Assertion Is Correct.*/ Assert.AreEqual(hackathonPage.GetErrorMessage(), "Password must be present", "Message Equal ?"); hackathonPage.ClearTextField("Username"); //Verify If Only Password IS Entered, Error Is Thrown hackathonPage.EnterPassword("test"); hackathonPage.ClickOnLoginButton(); Assert.IsTrue(hackathonPage.IsErrorMessagePresent(), "Error Message Should Be Present"); /*Validation Message Is Not Aligned.*/ Assert.AreEqual(hackathonPage.GetErrorMessage(), "Username must be present", "Message Equal ?"); hackathonPage.ClearTextField("Password"); //Verify User Is Logged In with both credentials hackathonPage.EnterUserName("test"); hackathonPage.EnterPassword("test"); hackathonPage.ClickOnLoginButton(); Assert.IsFalse(hackathonPage.IsErrorMessagePresent(), "Error Message Should Be Present"); Assert.IsTrue(hackathonPage.IsUserLoggedIn(),"Is User Logged In ?"); } [Test] public void Verify_Table_Sort_Test() { hackathonPage = new HackathonPage(PageUrl.Version2); Dictionary<int, List<string>> tableData= new Dictionary<int,List<string>>() { { 1, new List<string>() { "", "Pending", "Yesterday", "7:45am", "MailChimp Services", "- 320.00 USD" } }, { 2, new List<string>() { "", "Complete", "Jan 7th", "9:51am", "Ebay Marketplace", "- 244.00 USD" } }, { 3, new List<string>() { "", "Pending", "Jan 23rd", "2:7pm", "Shopify product", "+ 17.99 USD" } }, { 4, new List<string>() { "", "Pending", "Jan 9th", "7:45pm", "Templates Inc", "+ 340.00 USD" } }, { 5, new List<string>() { "", "Declined", "Jan 19th", "3:22pm", "Stripe Payment Processing", "+ 952.23 USD" } }, { 6, new List<string>() { "", "Complete", "Today", "1:52am", "Starbucks coffee", "+ 1,250.00 USD" } } }; hackathonPage.EnterUserName("test"); hackathonPage.EnterPassword("test"); hackathonPage.ClickOnLoginButton(); SiteDriver.WaitForCondition(hackathonPage.IsLoggedInUserNamePresent); //Verify Sorting hackathonPage.ClickOnAmountColumn(); var amounts = hackathonPage.GetAllAmounts(); /*Bug : Data is not sorted in ascending order.*/ Assert.IsTrue(amounts.IsInAscendingOrder(),"Are amounts sorted in ascending order ?"); //Verify Rows Are Intact After Sort for (int i = 1; i <= tableData.Count; i++) { CollectionAssert.AreEqual(tableData[i], hackathonPage.GetGridValueByRow(i), "Data Intact After Sort ?"); } } [Test] public void Verify_Canvas_Chart() { hackathonPage = new HackathonPage(PageUrl.Version2); hackathonPage.EnterUserName("test"); hackathonPage.EnterPassword("test"); hackathonPage.ClickOnLoginButton(); hackathonPage.ClickOnCompareExpensesLink(); Assert.IsTrue(hackathonPage.IsCanvasChartPresent(),"Chart Present ?"); /* * Chart cannot be validated using selenium traditional approach as we cannot access the data from the DOM element representing the chart. */ } [Test] public void Verify_Ads_In_The_Page() { hackathonPage = new HackathonPage(PageUrl.Version2withAd); hackathonPage.EnterUserName("test"); hackathonPage.EnterPassword("test"); hackathonPage.ClickOnLoginButton(); /*Bug: Test is passing even though image is missing in version 2 of the app.*/ Assert.IsTrue(hackathonPage.IsFlashSaleAdsPresent(),"Flash Ads Present ?"); } [TearDown] public void TestCleanUp() { SiteDriver.Close(); } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using AccManagerKw.Common; using DataAccess; using Model; using Model.Interfaces; using Utilities; namespace AccManagerKw.Masters.Accounts { public partial class FrmAccGroupMaster : FrmBaseMaster, ICrud { private ClsCommonFn _oCommFn = new ClsCommonFn(); private vwAccountGroup row; private ClsDataFn _oDataFn = new ClsDataFn(); public FrmAccGroupMaster() { InitializeComponent(); } private void FrmAccGroupMaster_Shown(object sender, EventArgs e) { _oCommFn.GroupControl_Setting(gclMain); _oCommFn.GroupControl_Setting(gclOpen); _oCommFn.GridSetting(gvGroups, gcGroups); _oDataFn.SetDataSource(ClsGlobalEnums.EDataSourceType.AccGroups, lucGroups, "GroupName", "GrpId"); } public bool OperationSave() { try { if (IsValid()) { if ((Mode == ClsGlobalVarz.Mode.Add || Mode == ClsGlobalVarz.Mode.Edit) && _oCommFn.ValidateCrud(Mode)) { OperationAccGroup(); _oCommFn.MsgBoxCrud(Mode); return true; } else if (Mode != ClsGlobalVarz.Mode.Add && Mode != ClsGlobalVarz.Mode.Edit) { _oCommFn.WarningMsg("Check Mode"); return false; } } return false; } catch (Exception ex) { _oCommFn.TryCatchErrorMsg(ex.Message); return false; } } private void OperationAccGroup() { using (var context = new AccManagerEntities()) { var oAccGrp = new AccountGroup(); if (Mode == ClsGlobalVarz.Mode.Add) { oAccGrp.GrpId = context.AccountGroups.ToList().Count > 0 ? context.AccountGroups.Max(x => x.GrpId) + 1 : 1; } else if (Mode == ClsGlobalVarz.Mode.Edit) { oAccGrp = context.AccountGroups.Single(x => x.GrpId == row.GrpId); } oAccGrp.GroupCode = txtCode.Text; oAccGrp.GroupName = txtName.Text; oAccGrp.UnderGrpId = lucGroups.Value; if (oAccGrp.UnderGrpId != 0) oAccGrp.GroupType = context.AccountGroups.Single(x => x.GrpId == oAccGrp.UnderGrpId).GroupType; else oAccGrp.GroupType = txtCode.Text; if (Mode == ClsGlobalVarz.Mode.Add) context.AccountGroups.Add(oAccGrp); context.SaveChanges(); } } public void OperationOpen() { gclOpen.BringToFront(); var context = new AccManagerEntities(); gcGroups.DataSource = context.vwAccountGroups.ToList(); } private void gvGroups_DoubleClick(object sender, EventArgs e) { row = (vwAccountGroup)gvGroups.GetFocusedRow(); txtCode.Text = row.GroupCode; txtName.Text = row.GroupName; lucGroups.EditValue = row.UnderGrpId != 0 ? row.UnderGrpId : null; _oCommFn.DisableControls(gclMain, true); gclMain.BringToFront(); } public void OperationEdit() { if (_oCommFn.ValidateOpenRecord(row.GrpId)) { _oCommFn.DisableControls(gclMain, false); SetMode(ClsGlobalVarz.Mode.Edit); } } public bool OperationDelete() { try { if (_oCommFn.ValidateOpenRecord(row.GrpId)) { SetMode(ClsGlobalVarz.Mode.Delete); if (_oCommFn.ValidateCrud(Mode)) { using (var context = new AccManagerEntities()) { var oAccGrp = context.AccountGroups.Single(x => x.GrpId == row.GrpId); context.AccountGroups.Remove(oAccGrp); context.SaveChanges(); _oCommFn.MsgBoxCrud(Mode); } return true; } } return false; } catch (Exception ex) { _oCommFn.TryCatchErrorMsg(ex.Message); return false; } } public void ResetData() { _oCommFn.ClearFields(this); _oCommFn.DisableControls(gclMain, false); gclMain.BringToFront(); SetMode(ClsGlobalVarz.Mode.Add); row = new vwAccountGroup(); _oDataFn.SetDataSource(ClsGlobalEnums.EDataSourceType.AccGroups, lucGroups, "GroupName", "GrpId"); } public bool IsValid() { ccDxValidationProvider1.Validate(); return ccDxValidationProvider1.GetInvalidControls().Count <= 0; } } }
using System; namespace AckermannCalculation { class Program { static void Main(string[] args) { string input = ""; int inputM = -1; int inputN = -1; int result = 0; bool invalidInput = false; do { invalidInput = false; //Prompt for and read in 'm' typecasting the input string to an integer and check validity Console.WriteLine("Please enter a positive interger number for M."); input = Console.ReadLine(); if (!int.TryParse(input, out inputM)) { Console.WriteLine("Not an integer, try again."); inputM = -1; } else { //Prompt for and read in 'n' typecasting the input string to an integer and check validity Console.WriteLine("Please enter a positive interger number for N."); input = Console.ReadLine(); if (!int.TryParse(input, out inputN)) { Console.WriteLine("Not an integer, try again."); inputN = -1; } } //Ensure M and N are positive if (inputM < 0 || inputN < 0) { Console.WriteLine("Invalid inputs, please enter positive integers for both M and N."); invalidInput = true; } } while (invalidInput != false); //Call function to calculate the Ackermann value result = Ackermann(inputM, inputN); Console.WriteLine("The Ackermann result for {0} and {1} is: {2}.", inputM, inputN, result); } //Ackermann recursive function static int Ackermann(int m, int n) { //Base case if (m == 0) { return n + 1; } //First recursive path else if (m > 0 && n == 0) { return Ackermann(m - 1, 1); } //Second recursive path else if (m > 0 && n > 0) { return Ackermann(m - 1, Ackermann(m, n - 1)); } return -1; } } }
using System; using System.Collections.Generic; using PterodactylEngine; using Xunit; namespace UnitTestEngine { public class TestFlowchartNode_NodeHelper : TheoryData<string, List<FlowchartNode>, int, string> { public TestFlowchartNode_NodeHelper() { Add("First", null, 0, "First"); Add("Second", new List<FlowchartNode> { new FlowchartNode("First", null, 0) }, 0, "Second"); Add("Third", new List<FlowchartNode> { new FlowchartNode("First", null, 0), new FlowchartNode("Second", null, 0) }, 0, "Third"); Add("Third", new List<FlowchartNode> { new FlowchartNode("Second", new List<FlowchartNode> {new FlowchartNode("First", null, 0)}, 0) }, 0, "Third"); Add("First", null, 1, "First"); Add("Third", new List<FlowchartNode> { new FlowchartNode("First", null, 0), new FlowchartNode("Second", null, 0) }, 2, "Third"); Add("Space text", null, 1, "Space_text"); } } public class TestFlowchartNode_Node { [Theory] [ClassData(typeof(TestFlowchartNode_NodeHelper))] public void CorrectData(string text, List<FlowchartNode> previousNodes, int shape, string expectedText) { FlowchartNode testObject = new FlowchartNode(text, shape); Assert.Equal(expectedText, testObject.Text); Assert.Equal(shape, testObject.Shape); } [Fact] public void TestFlowchartNodeToString() { FlowchartNode testObject = new FlowchartNode("Test", 0); Assert.Equal("Flowchart Node: Test", testObject.ToString()); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using IdomOffice.Interface.BackOffice.Booking; using IdomOffice.Interface.BackOffice.Booking.Entity; using V50_IDOMBackOffice.AspxArea.Booking.Controllers; using V50_IDOMBackOffice.AspxArea.Booking.Models; using V50_IDOMBackOffice.AspxArea.MasterData.Controllers; using V50_IDOMBackOffice.PlugIn.Controller; namespace V50_IDOMBackOffice.SupportForms { public partial class BookingView : System.Web.UI.Page { string modelid; UnitPopUpController controller = new UnitPopUpController(); //BookingProcessController bookingcontroller = new BookingProcessController(); CustomerController customercontroller = new CustomerController(); CustomerViewModel customer; protected void Page_Load(object sender, EventArgs e) { Uri u = HttpContext.Current.Request.Url; modelid = HttpUtility.ParseQueryString(u.Query).Get("id"); customer = customercontroller.GetCustomer(modelid); Bind(); } private void Bind() { comboboxSite.DataSource = controller.GetSiteCodes(); comboboxSite.DataBind(); } protected void comboboxSite_SelectedIndexChanged(object sender, EventArgs e) { string data = comboboxSite.SelectedItem.Text; comboboxUnit.DataSource = controller.GetUnitCodes(data); comboboxUnit.DataBind(); } protected void comboboxUnit_SelectedIndexChanged(object sender, EventArgs e) { string unit = comboboxUnit.SelectedItem.Text; string site = comboboxSite.SelectedItem.Text; comboboxOffer.DataSource = controller.GetOfferCodes(site,unit); comboboxOffer.DataBind(); } protected void btnAdd_Click(object sender, EventArgs e) { var manager = PlugInManager.GetBookingDataManager(); var bookingprocess = new BookingProcess(); bookingprocess.Id = Guid.NewGuid().ToString(); bookingprocess.Status = DocumentProcessStatus.Close; bookingprocess.OfferInfo.Country = txtCountry.Text; bookingprocess.OfferInfo.PlaceName = txtPlace.Text; bookingprocess.OfferInfo.SiteCode=comboboxSite.SelectedItem!=null?comboboxSite.SelectedItem.Text:""; string sitecode = bookingprocess.OfferInfo.SiteCode; string sitename = controller.GetSiteName(sitecode); bookingprocess.OfferInfo.SiteName = sitename; bookingprocess.OfferInfo.UnitCode = comboboxUnit.SelectedItem != null ? comboboxUnit.SelectedItem.Text : ""; bookingprocess.OfferInfo.OfferCode = comboboxOffer.SelectedItem != null ? comboboxOffer.SelectedItem.Text : ""; string offercode = bookingprocess.OfferInfo.OfferCode; string offername = controller.GetOfferName(offercode); bookingprocess.OfferInfo.OfferName = offername; bookingprocess.OfferInfo.TourOperatorCode = txtTourOperator.Text.Trim(); bookingprocess.OfferInfo.CheckIn = ASPxDateEditCheckIn.Date; bookingprocess.OfferInfo.CheckOut = ASPxDateEditCheckOut.Date; bookingprocess.OfferInfo.Adults = int.Parse(txtAdults.Text.Trim()); bookingprocess.OfferInfo.Children = int.Parse(txtChildren.Text.Trim()); bookingprocess.TravelApplicant.FirstName = customer.FirstName; bookingprocess.TravelApplicant.LastName = customer.LastName; bookingprocess.TravelApplicant.Contry = customer.Country; bookingprocess.TravelApplicant.Adress = customer.Adress; bookingprocess.TravelApplicantId = customer.CustomerNr; bookingprocess.SellingPartner = int.Parse(txtPartnerId.Text.Trim()); bookingprocess.Season = txtSeason.Text; bookingprocess.TravelApplicant.MobilePhone = customer.MobilePhone; bookingprocess.TravelApplicant.Phone = customer.Phone; bookingprocess.TravelApplicant.ZipCode = customer.ZipCode; bookingprocess.TravelApplicant.Place = customer.Place; bookingprocess.TravelApplicant.Salutation = customer.Salutation; bookingprocess.TravelApplicant.EMail = customer.EMail; List<TravelApplicantPayment> payments = bookingprocess.Payments; TravelApplicantPayment applicantPayment = new TravelApplicantPayment(); applicantPayment.Date = ASPxDateEditPayment.Date; applicantPayment.Value = Decimal.Parse(txtPaymetnValue.Text.Trim()); payments.Add(applicantPayment); bookingprocess.Payments = payments; bookingprocess.BookingNumber = txtBookingNumber.Text; manager.AddMasterData(bookingprocess); } } }
using Framework.Core.Common; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.CustomForm.CustomFormBuild { public class BuildPageAddCodeDialog : CustomFormBuildPage { public BuildPageAddCodeDialog(Driver driver) : base(driver) { } public IWebElement Name { get { return _driver.FindElement(By.Name("Name")); } } public IWebElement Description { get { return _driver.FindElement(By.Name("Description")); } } public IWebElement ParentCodeList { get { return _driver.FindElement(By.ClassName("ParentCodeList")); } } public IWebElement CreateAndClose { get { return _driver.FindElement(By.Id("createCodeAndClose")); } } public void SetName(string name) { _driver.SendKeys(Name,name); } public void ClickCreateAndClose() { _driver.Click(CreateAndClose); } } }
using System; using System.Collections.Generic; using System.Text; namespace SAAS.FrameWork.Extensions { public static partial class TypeExtensions { #region IsStringType /// <summary> /// Gets a value indicating whether the <see cref="T:System.Type"></see> is string type /// </summary> /// <param name="type"></param> /// <returns></returns> public static bool IsStringType(this global::System.Type type) { return type == typeof(string); } #endregion #region TypeIsValueTypeOrStringType /// <summary> /// Gets a value indicating whether the <see cref="T:System.Type"></see> is a value type or string type /// </summary> /// <param name="type"></param> /// <returns></returns> public static bool TypeIsValueTypeOrStringType(this global::System.Type type) { if (type == null) { return false; //throw new ArgumentNullException(nameof(type)); } return type.IsValueType || type.IsStringType(); } #endregion #region GetUnderlyingTypeIfNullable /// <summary> /// 若为Nullable类型(例如 long?)则获取对应的值类型(例如long),否则返回自身。 /// </summary> /// <param name="type"></param> /// <returns></returns> public static global::System.Type GetUnderlyingTypeIfNullable(this global::System.Type type) { if (type == null) { throw new ArgumentNullException(nameof(type)); } //Nullable.GetUnderlyingType(type); // We need to check whether the property is NULLABLE // If it is NULLABLE, then get the underlying type. eg if "Nullable<long>" then this will return just "long" return (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Nullable<>)) ? type.GetGenericArguments()[0] : type; } #endregion #region DefaultValue /// <summary> /// 功能类似 default(T) /// </summary> /// <param name="type"></param> /// <returns></returns> public static object DefaultValue(this Type type) { if (null == type || !type.IsValueType) return null; return Activator.CreateInstance(type); } #endregion #region Convert /// <summary> /// 若Type为Nullable类型(例如 long?)则转换为对应的值类型(例如long),否则直接转换。 /// 若转换失败,会返回default(T) /// </summary> /// <typeparam name="T"></typeparam> /// <param name="value"></param> /// <returns></returns> public static T Convert<T>(this Object value) { if (value == null) { return default(T); //throw new ArgumentNullException(nameof(value)); } //try //{ return (T)System.Convert.ChangeType(value, typeof(T).GetUnderlyingTypeIfNullable()); //} //catch (System.Exception) //{ // throw; // return default(T); //} } /// <summary> /// 若为Nullable类型(例如 long?)则转换为对应的值类型(例如long),否则直接转换。 /// </summary> /// <param name="type"></param> /// <param name="value"></param> /// <returns></returns> public static Object Convert(this Object value, global::System.Type type) { if (value == null) { return null; //throw new ArgumentNullException(nameof(value)); } return System.Convert.ChangeType(value, type.GetUnderlyingTypeIfNullable()); } #endregion } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity.Core; namespace CNWTT.Models.DAO { public class AccountInforDAO { public static int addAccountInfor(accountInfor accIn) { int idAccInfo = -1; using (var db = new cnwttEntities()) { try { db.accountInfors.Add(accIn); db.SaveChanges(); idAccInfo = accIn.id; } catch (EntityCommandExecutionException e) { } catch (EntityException e) { } } return idAccInfo; } public static bool deleteAccountInfoByIdAccount(int idAccount) { bool b = false; using (var db = new cnwttEntities()) { using (var dbTransaction = db.Database.BeginTransaction()) { try { accountInfor accInfor = db.accountInfors .Where(a => a.account_id == idAccount) .Single(); db.accountInfors.Remove(accInfor); db.SaveChanges(); dbTransaction.Commit(); b = true; } catch (InvalidOperationException) { } catch (EntityCommandExecutionException e) { } catch (EntityException e) { } } } return b; } public static accountInfor getAccountInfoByIdAccount(int idAccount) { accountInfor accountInfo = null; using (var db = new cnwttEntities()) { try { accountInfo = db.accountInfors .Where(accIn => accIn.account_id == idAccount) .Single(); } catch (InvalidOperationException) { } catch (EntityCommandExecutionException e) { } catch (EntityException e) { } } return accountInfo; } public static IList<accountInfor> getListAll() { IList<accountInfor> list = null; using (var db = new cnwttEntities()) { try { list = db.accountInfors .ToList(); } catch (InvalidOperationException) { } catch (EntityCommandExecutionException e) { } catch (EntityException e) { } } return list; } } }
using System; using System.Collections.Generic; using System.Linq; namespace Crystal.Plot2D.Charts { public sealed class MinorNumericTicksProvider : ITicksProvider<double> { private readonly ITicksProvider<double> parent; private Range<double>[] ranges; internal void SetRanges(IEnumerable<Range<double>> ranges) { this.ranges = ranges.ToArray(); } private double[] coeffs; public double[] Coeffs { get { return coeffs; } set { if (value == null) { throw new ArgumentNullException("value"); } coeffs = value; Changed.Raise(this); } } internal MinorNumericTicksProvider(ITicksProvider<double> parent) { this.parent = parent; Coeffs = new double[] { 0.3, 0.3, 0.3, 0.3, 0.6, 0.3, 0.3, 0.3, 0.3 }; } #region ITicksProvider<double> Members public event EventHandler Changed; public ITicksInfo<double> GetTicks(Range<double> range, int ticksCount) { if (Coeffs.Length == 0) { return new TicksInfo<double>(); } var minorTicks = ranges.Select(r => CreateTicks(r)).SelectMany(m => m); var res = new TicksInfo<double> { TickSizes = minorTicks.Select(m => m.Value).ToArray(), Ticks = minorTicks.Select(m => m.Tick).ToArray() }; return res; } public MinorTickInfo<double>[] CreateTicks(Range<double> range) { double step = (range.Max - range.Min) / (Coeffs.Length + 1); MinorTickInfo<double>[] res = new MinorTickInfo<double>[Coeffs.Length]; for (int i = 0; i < Coeffs.Length; i++) { res[i] = new MinorTickInfo<double>(Coeffs[i], range.Min + step * (i + 1)); } return res; } public int DecreaseTickCount(int ticksCount) { return ticksCount; } public int IncreaseTickCount(int ticksCount) { return ticksCount; } public ITicksProvider<double> MinorProvider { get { return null; } } public ITicksProvider<double> MajorProvider { get { return parent; } } #endregion } }
using Divar.Core.Domain.Shared.ValueObjects; using Divar.Core.Domain.UserProfiles.Entities; using Divar.Core.Domain.UserProfiles.ValueObjects; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Divar.Infrastructures.Data.SqlServer.UserProfiles { public class UserProfileConfig : IEntityTypeConfiguration<UserProfile> { public void Configure(EntityTypeBuilder<UserProfile> builder) { builder.Property(c => c.FirstName).HasConversion(c => c.Value, d => FirstName.FromString(d)); builder.Property(c => c.LastName).HasConversion(c => c.Value, d => LastName.FromString(d)); builder.Property(c => c.DisplayName).HasConversion(c => c.Value, d => DisplayName.FromString(d)); builder.Property(c => c.Email).HasConversion(c => c.Value, d => Email.FromString(d)); } } }
using UnityEngine; using System.Collections; public class BONUS : MonoBehaviour { public static int AllStars; // Use this for initialization void Start () { Object[] b = GameObject.FindObjectsOfType (typeof(BONUS)); AllStars = b.Length; } // Update is called once per frame void Update () { } public void OnTriggerEnter (Collider other) { PlayerAttrib.CollectedStars += 1; this.gameObject.SetActive (false); } }
using System; using System.Drawing.Imaging; using System.Collections; using System.Drawing; using System.IO; using System.Security.Cryptography; namespace Com.Colin.Lib { /// <summary> /// 枚举,生成缩略图模式 /// </summary> public enum ThumbnailMod : byte { /// <summary> /// HW /// </summary> HW, /// <summary> /// W /// </summary> W, /// <summary> /// H /// </summary> H, /// <summary> /// Cut /// </summary> Cut }; /// <summary> /// 操作图片类,生成缩略图,添加水印 /// </summary> public static class ImageHelper { private static Hashtable htmimes = new Hashtable(); internal static readonly string AllowExt = ".jpe|.jpeg|.jpg|.png|.tif|.tiff|.bmp"; #region 生成缩略图 /// <summary> /// 生成缩略图 /// </summary> /// <param name="originalImagePath"></param> /// <param name="width"></param> /// <param name="height"></param> /// <param name="mode"></param> /// <returns></returns> public static bool MakeThumbnail(string originalImagePath, int width, int height, ThumbnailMod mode) { string thumbnailPath = originalImagePath.Substring(0, originalImagePath.LastIndexOf('.')) + "s.jpg"; Image originalImage = Image.FromFile(originalImagePath); int towidth = width; int toheight = height; int x = 0; int y = 0; int ow = originalImage.Width; int oh = originalImage.Height; switch (mode) { case ThumbnailMod.HW://指定高宽缩放(可能变形) break; case ThumbnailMod.W://指定宽,高按比例 toheight = originalImage.Height * width / originalImage.Width; break; case ThumbnailMod.H://指定高,宽按比例 towidth = originalImage.Width * height / originalImage.Height; break; case ThumbnailMod.Cut://指定高宽裁减(不变形) if ((double)originalImage.Width / (double)originalImage.Height > (double)towidth / (double)toheight) { oh = originalImage.Height; ow = originalImage.Height * towidth / toheight; y = 0; x = (originalImage.Width - ow) / 2; } else { ow = originalImage.Width; oh = originalImage.Width * height / towidth; x = 0; y = (originalImage.Height - oh) / 2; } break; default: break; } //新建一个bmp图片 Image bitmap = new Bitmap(towidth, toheight); //新建一个画板 Graphics g = Graphics.FromImage(bitmap); //设置高质量插值法 g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High; //设置高质量,低速度呈现平滑程度 g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; //清空画布并以透明背景色填充 g.Clear(System.Drawing.Color.Transparent); //在指定位置并且按指定大小绘制原图片的指定部分 g.DrawImage(originalImage, new Rectangle(0, 0, towidth, toheight), new Rectangle(x, y, ow, oh), GraphicsUnit.Pixel); bool isok = false; try { //以jpg格式保存缩略图 bitmap.Save(thumbnailPath, ImageFormat.Jpeg); isok = true; } catch (Exception) { thumbnailPath = originalImagePath; } finally { originalImage.Dispose(); bitmap.Dispose(); g.Dispose(); } return isok; } #endregion #region 在图片上生成图片水印 ///// <summary> ///// 在图片上生成图片水印 ///// </summary> ///// <param name="Path">原服务器图片路径</param> ///// <param name="Path_syp">生成的带图片水印的图片路径</param> ///// <param name="Path_sypf">水印图片路径</param> /// <summary> /// 在图片上生成图片水印 /// </summary> /// <param name="Path">原服务器图片路径</param> /// <param name="Path_sypf">水印图片路径</param> public static void AddWaterPic(string Path, string Path_sypf) { try { Image image = Image.FromFile(Path); Image copyImage = Image.FromFile(Path_sypf); Graphics g = Graphics.FromImage(image); g.DrawImage(copyImage, new System.Drawing.Rectangle(image.Width - copyImage.Width, image.Height - copyImage.Height, copyImage.Width, copyImage.Height), 0, 0, copyImage.Width, copyImage.Height, System.Drawing.GraphicsUnit.Pixel); g.Dispose(); image.Save(Path + ".temp"); image.Dispose(); System.IO.File.Delete(Path); File.Move(Path + ".temp", Path); } catch { } } #endregion /// <summary> /// 公共方法 /// </summary> private static void GetImgType() { htmimes[".jpe"] = "image/jpeg"; htmimes[".jpeg"] = "image/jpeg"; htmimes[".jpg"] = "image/jpeg"; htmimes[".png"] = "image/png"; htmimes[".tif"] = "image/tiff"; htmimes[".tiff"] = "image/tiff"; htmimes[".bmp"] = "image/bmp"; } #region 返回新图片尺寸 /// <summary> /// 返回新图片尺寸 /// </summary> /// <param name="width">原始宽</param> /// <param name="height">原始高</param> /// <param name="maxWidth">新图片最大宽</param> /// <param name="maxHeight">新图片最大高</param> /// <returns></returns> public static Size ResizeImage(int width, int height, int maxWidth, int maxHeight) { decimal MAX_WIDTH = (decimal)maxWidth; decimal MAX_HEIGHT = (decimal)maxHeight; decimal ASPECT_RATIO = MAX_WIDTH / MAX_HEIGHT; int newWidth, newHeight; decimal originalWidth = (decimal)width; decimal originalHeight = (decimal)height; if (originalWidth > MAX_WIDTH || originalHeight > MAX_HEIGHT) { decimal factor; // determine the largest factor if (originalWidth / originalHeight > ASPECT_RATIO) { factor = originalWidth / MAX_WIDTH; newWidth = Convert.ToInt32(originalWidth / factor); newHeight = Convert.ToInt32(originalHeight / factor); } else { factor = originalHeight / MAX_HEIGHT; newWidth = Convert.ToInt32(originalWidth / factor); newHeight = Convert.ToInt32(originalHeight / factor); } } else { newWidth = width; newHeight = height; } return new Size(newWidth, newHeight); } #endregion #region 生成随机数字 /// <summary> /// 生成随机数字 /// </summary> /// <param name="length">生成长度</param> public static string Number(int Length) { return Number(Length, false); } /// <summary> /// 生成随机数字 /// </summary> /// <param name="Length">生成长度</param> /// <param name="Sleep">是否要在生成前将当前线程阻止以避免重复</param> public static string Number(int Length, bool Sleep) { if (Sleep) System.Threading.Thread.Sleep(3); string result = ""; System.Random random = new Random(); for (int i = 0; i < Length; i++) { result += random.Next(10).ToString(); } return result; } #endregion #region 生成随机字母与数字 /// <summary> /// 生成随机字母与数字 /// </summary> /// <param name="IntStr">生成长度</param> public static string Str(int Length) { return Str(Length, false); } /// <summary> /// 生成随机字母与数字 /// </summary> /// <param name="Length">生成长度</param> /// <param name="Sleep">是否要在生成前将当前线程阻止以避免重复</param> public static string Str(int Length, bool Sleep) { if (Sleep) System.Threading.Thread.Sleep(3); char[] Pattern = new char[] { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z' }; string result = ""; int n = Pattern.Length; System.Random random = new Random(~unchecked((int)DateTime.Now.Ticks)); for (int i = 0; i < Length; i++) { int rnd = random.Next(0, n); result += Pattern[rnd]; } return result; } #endregion #region 生成随机纯字母随机数 /// <summary> /// 生成随机纯字母随机数 /// </summary> /// <param name="IntStr">生成长度</param> public static string Str_char(int Length) { return Str_char(Length, false); } /// <summary> /// 生成随机纯字母随机数 /// </summary> /// <param name="Length">生成长度</param> /// <param name="Sleep">是否要在生成前将当前线程阻止以避免重复</param> public static string Str_char(int Length, bool Sleep) { if (Sleep) System.Threading.Thread.Sleep(3); char[] Pattern = new char[] { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z' }; string result = ""; int n = Pattern.Length; System.Random random = new Random(~unchecked((int)DateTime.Now.Ticks)); for (int i = 0; i < Length; i++) { int rnd = random.Next(0, n); result += Pattern[rnd]; } return result; } #endregion } /// <summary> /// 验证图片类 /// </summary> public class YZMHelper { #region 私有字段 private string text; private Bitmap image; private int letterCount = 4; //验证码位数 private int letterWidth = 16; //单个字体的宽度范围 private int letterHeight = 20; //单个字体的高度范围 private static byte[] randb = new byte[4]; private static RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider(); private Font[] fonts = { new Font(new FontFamily("Times New Roman"),10 +Next(1),System.Drawing.FontStyle.Regular), new Font(new FontFamily("Georgia"), 10 + Next(1),System.Drawing.FontStyle.Regular), new Font(new FontFamily("Arial"), 10 + Next(1),System.Drawing.FontStyle.Regular), new Font(new FontFamily("Comic Sans MS"), 10 + Next(1),System.Drawing.FontStyle.Regular) }; #endregion #region 公有属性 /// <summary> /// 验证码 /// </summary> public string Text { get { return this.text; } } /// <summary> /// 验证码图片 /// </summary> public Bitmap Image { get { return this.image; } } #endregion #region 私有方法 /// <summary> /// 获得下一个随机数 /// </summary> /// <param name="max">最大值</param> private static int Next(int max) { rand.GetBytes(randb); int value = BitConverter.ToInt32(randb, 0); value = value % (max + 1); if (value < 0) value = -value; return value; } /// <summary> /// 获得下一个随机数 /// </summary> /// <param name="min">最小值</param> /// <param name="max">最大值</param> private static int Next(int min, int max) { int value = Next(max - min) + min; return value; } #endregion #region 公共方法 /// <summary> /// 绘制验证码 /// </summary> public void CreateImage() { int int_ImageWidth = this.text.Length * letterWidth; Bitmap image = new Bitmap(int_ImageWidth, letterHeight); Graphics g = Graphics.FromImage(image); g.Clear(Color.White); for (int i = 0; i < 2; i++) { int x1 = Next(image.Width - 1); int x2 = Next(image.Width - 1); int y1 = Next(image.Height - 1); int y2 = Next(image.Height - 1); g.DrawLine(new Pen(Color.Silver), x1, y1, x2, y2); } int _x = -12, _y = 0; for (int int_index = 0; int_index < this.text.Length; int_index++) { _x += Next(12, 16); _y = Next(-2, 2); string str_char = this.text.Substring(int_index, 1); str_char = Next(1) == 1 ? str_char.ToLower() : str_char.ToUpper(); Brush newBrush = new SolidBrush(GetRandomColor()); Point thePos = new Point(_x, _y); g.DrawString(str_char, fonts[Next(fonts.Length - 1)], newBrush, thePos); } for (int i = 0; i < 10; i++) { int x = Next(image.Width - 1); int y = Next(image.Height - 1); image.SetPixel(x, y, Color.FromArgb(Next(0, 255), Next(0, 255), Next(0, 255))); } image = TwistImage(image, true, Next(1, 3), Next(4, 6)); g.DrawRectangle(new Pen(Color.LightGray, 1), 0, 0, int_ImageWidth - 1, (letterHeight - 1)); this.image = image; } /// <summary> /// 字体随机颜色 /// </summary> public Color GetRandomColor() { Random RandomNum_First = new Random((int)DateTime.Now.Ticks); System.Threading.Thread.Sleep(RandomNum_First.Next(50)); Random RandomNum_Sencond = new Random((int)DateTime.Now.Ticks); int int_Red = RandomNum_First.Next(180); int int_Green = RandomNum_Sencond.Next(180); int int_Blue = (int_Red + int_Green > 300) ? 0 : 400 - int_Red - int_Green; int_Blue = (int_Blue > 255) ? 255 : int_Blue; return Color.FromArgb(int_Red, int_Green, int_Blue); } /// <summary> /// 正弦曲线Wave扭曲图片 /// </summary> /// <param name="srcBmp">图片路径</param> /// <param name="bXDir">如果扭曲则选择为True</param> /// <param name="nMultValue">波形的幅度倍数,越大扭曲的程度越高,一般为3</param> /// <param name="dPhase">波形的起始相位,取值区间[0-2*PI)</param> public System.Drawing.Bitmap TwistImage(Bitmap srcBmp, bool bXDir, double dMultValue, double dPhase) { double PI = 6.283185307179586476925286766559; Bitmap destBmp = new Bitmap(srcBmp.Width, srcBmp.Height); Graphics graph = Graphics.FromImage(destBmp); graph.FillRectangle(new SolidBrush(Color.White), 0, 0, destBmp.Width, destBmp.Height); graph.Dispose(); double dBaseAxisLen = bXDir ? (double)destBmp.Height : (double)destBmp.Width; for (int i = 0; i < destBmp.Width; i++) { for (int j = 0; j < destBmp.Height; j++) { double dx = 0; dx = bXDir ? (PI * (double)j) / dBaseAxisLen : (PI * (double)i) / dBaseAxisLen; dx += dPhase; double dy = Math.Sin(dx); int nOldX = 0, nOldY = 0; nOldX = bXDir ? i + (int)(dy * dMultValue) : i; nOldY = bXDir ? j : j + (int)(dy * dMultValue); Color color = srcBmp.GetPixel(i, j); if (nOldX >= 0 && nOldX < destBmp.Width && nOldY >= 0 && nOldY < destBmp.Height) { destBmp.SetPixel(nOldX, nOldY, color); } } } srcBmp.Dispose(); return destBmp; } #endregion } }
namespace BettingSystem.Domain.Games.Models.Matches { using System; using Exceptions; using FakeItEasy; using FluentAssertions; using Xunit; using static StadiumFakes.Data; public class StadiumSpecs { [Fact] public void ValidStadiumShouldNotThrowException() { Action act = () => A.Dummy<Stadium>(); act.Should().NotThrow<InvalidMatchException>(); } [Theory] [InlineData(null)] [InlineData("")] [InlineData("cs")] public void InvalidNameShouldThrowException(string name) { Action act = () => GetStadium(name); act.Should().Throw<InvalidMatchException>(); } } }
namespace WinAppDriver.UI { using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Runtime.InteropServices; using System.Windows.Input; using SystemWrapper.Windows.Input; using WinUserWrapper; internal class Keyboard : IKeyboard { [SuppressMessage("StyleCop.CSharp.OrderingRules", "SA1214:StaticReadonlyElementsMustAppearBeforeStaticNonReadonlyElements", Justification = "Reviewed.")] private static ILogger logger = Logger.GetLogger("WinAppDriver"); private static readonly List<Key> ModifierKeys = new List<Key> { Key.LeftCtrl, Key.RightCtrl, Key.LeftAlt, Key.RightAlt, Key.LeftShift, Key.RightShift, Key.LWin, Key.RWin, }; private IKeyboardWrap keyboard; private IWinUserWrap winUser; private IKeyInteropWrap keyInterop; public Keyboard(IKeyboardWrap keyboard, IKeyInteropWrap keyInterop, IWinUserWrap winUser) { this.keyboard = keyboard; this.keyInterop = keyInterop; this.winUser = winUser; } public bool IsModifierKey(Key key) { return ModifierKeys.Contains(key); } public bool IsModifierKeysPressed(ModifierKeys keys) { return (this.keyboard.Modifiers & keys) == keys; } public void ReleaseAllModifierKeys() { foreach (var key in ModifierKeys) { if ((this.keyboard.GetKeyStates(key) & KeyStates.Down) > 0) { this.SendKeyboardInput(key, KEYEVENTF.KEYUP); } } } public void KeyUpOrDown(Key key) { bool down = (this.keyboard.GetKeyStates(key) & KeyStates.Down) > 0; logger.Debug("Toggle the (modifier) key ({0}), currently pressed? {1}", key, down); KEYEVENTF type = down ? KEYEVENTF.KEYUP : KEYEVENTF.KEYDOWN; this.SendKeyboardInput(key, type); } public void KeyPress(Key key) { this.SendKeyboardInput(key, KEYEVENTF.KEYDOWN); this.SendKeyboardInput(key, KEYEVENTF.KEYUP); } public void Type(char key) { short vkeyModifiers = this.winUser.VkKeyScan(key); if (vkeyModifiers != -1) { var vkey = vkeyModifiers & 0xff; var modifiers = vkeyModifiers >> 8; // high-order byte = shift state bool shiftNeeded = (modifiers & 1) != 0; bool shiftPressed = this.IsModifierKeysPressed(System.Windows.Input.ModifierKeys.Shift); if (shiftNeeded && !shiftPressed) { this.SendKeyboardInput(Key.LeftShift, KEYEVENTF.KEYDOWN); this.SendKeyboardInput(vkey, KEYEVENTF.KEYDOWN); this.SendKeyboardInput(vkey, KEYEVENTF.KEYUP); this.SendKeyboardInput(Key.LeftShift, KEYEVENTF.KEYUP); } else { this.SendKeyboardInput(vkey, KEYEVENTF.KEYDOWN); this.SendKeyboardInput(vkey, KEYEVENTF.KEYUP); } } else { var message = string.Format("Unicode input is not supported yet. (U+{0})", ((int)key).ToString("X")); throw new WinAppDriverException(message); // TODO Unicode input } } private void SendKeyboardInput(Key key, KEYEVENTF type) { this.SendKeyboardInput(this.keyInterop.VirtualKeyFromKey(key), type); } private void SendKeyboardInput(int vkey, KEYEVENTF type) { INPUT input = new INPUT { type = (int)INPUTTYPE.KEYBOARD, u = new InputUnion { ki = new KEYBDINPUT { wVk = (ushort)vkey, wScan = 0, dwFlags = (uint)type, dwExtraInfo = this.winUser.GetMessageExtraInfo(), } } }; this.winUser.SendInput(1, new INPUT[] { input }, Marshal.SizeOf(typeof(INPUT))); } } }
using UnityEngine; using System.Collections; using System.Collections.Generic; #if UNITY_EDITOR using UnityEditor; #endif public static class UltiDraw { [System.Serializable] public class GUIRect { [Range(0f, 1f)] public float X = 0.5f; [Range(0f, 1f)] public float Y = 0.5f; [Range(0f, 1f)] public float W = 0.5f; [Range(0f, 1f)] public float H = 0.5f; public GUIRect(float x, float y, float w, float h) { X = x; Y = y; W = w; H = h; } public Vector2 GetPosition() { return new Vector2(X, Y); } public Vector2 GetSize() { return new Vector2(W, H); } #if UNITY_EDITOR public void Inspector() { X = EditorGUILayout.Slider("X", X, 0f, 1f); Y = EditorGUILayout.Slider("Y", Y, 0f, 1f); W = EditorGUILayout.Slider("W", W, 0f, 1f); H = EditorGUILayout.Slider("H", H, 0f, 1f); } #endif } public static Color None = new Color(0f, 0f, 0f, 0f); public static Color White = Color.white; public static Color Black = Color.black; public static Color Red = Color.red; public static Color DarkRed = new Color(0.75f, 0f, 0f, 1f); public static Color Green = Color.green; public static Color DarkGreen = new Color(0f, 0.75f, 0f, 1f); public static Color Blue = Color.blue; public static Color Cyan = Color.cyan; public static Color Magenta = Color.magenta; public static Color Yellow = Color.yellow; public static Color Grey = Color.grey; public static Color LightGrey = new Color(0.75f, 0.75f, 0.75f, 1f); public static Color DarkGrey = new Color(0.25f, 0.25f, 0.25f, 1f); public static Color BlackGrey = new Color(0.125f, 0.125f, 0.125f, 1f); public static Color Orange = new Color(1f, 0.5f, 0f, 1f); public static Color Brown = new Color(0.5f, 0.25f, 0f, 1f); public static Color Mustard = new Color(1f, 0.75f, 0.25f, 1f); public static Color Teal = new Color(0f, 0.75f, 0.75f, 1f); public static Color Purple = new Color(0.5f, 0f, 0.5f, 1f); public static Color DarkBlue = new Color(0f, 0f, 0.75f, 1f); public static Color IndianRed = new Color(205f/255f, 92f/255f, 92f/255f, 1f); public static Color Gold = new Color(212f/255f, 175f/255f, 55f/255f, 1f); private static int Resolution = 30; private static Mesh Initialised; private static bool Active; private static Material GLMaterial; private static Material MeshMaterial; private static float GUIOffset = 0.001f; private static Camera Camera; private static Vector3 ViewPosition; private static Quaternion ViewRotation; private static PROGRAM Program = PROGRAM.NONE; private enum PROGRAM {NONE, LINES, TRIANGLES, TRIANGLE_STRIP, QUADS}; private static Mesh CircleMesh; private static Mesh QuadMesh; private static Mesh CubeMesh; private static Mesh SphereMesh; private static Mesh CylinderMesh; private static Mesh CapsuleMesh; private static Mesh ConeMesh; private static Mesh PyramidMesh; private static Mesh BoneMesh; private static Vector3[] CircleWire; private static Vector3[] QuadWire; private static Vector3[] CubeWire; private static Vector3[] SphereWire; private static Vector3[] CylinderWire; private static Vector3[] CapsuleWire; private static Vector3[] ConeWire; private static Vector3[] PyramidWire; private static Vector3[] BoneWire; private static Font FontType; //------------------------------------------------------------------------------------------ //CONTROL FUNCTIONS //------------------------------------------------------------------------------------------ public static void Begin() { if(Active) { Debug.Log("Drawing is still active. Call 'End()' to stop."); } else { Initialise(); Camera = GetCamera(); if(Camera != null) { ViewPosition = Camera.transform.position; ViewRotation = Camera.transform.rotation; } Active = true; } } public static void End() { if(Active) { SetProgram(PROGRAM.NONE); Camera = null; ViewPosition = Vector3.zero; ViewRotation = Quaternion.identity; Active = false; } else { Debug.Log("Drawing is not active. Call 'Begin()' to start."); } } public static void SetDepthRendering(bool enabled) { Initialise(); SetProgram(PROGRAM.NONE); GLMaterial.SetInt("_ZWrite", enabled ? 1 : 0); GLMaterial.SetInt("_ZTest", enabled ? (int)UnityEngine.Rendering.CompareFunction.LessEqual : (int)UnityEngine.Rendering.CompareFunction.Always); MeshMaterial.SetInt("_ZWrite", enabled ? 1 : 0); MeshMaterial.SetInt("_ZTest", enabled ? (int)UnityEngine.Rendering.CompareFunction.LessEqual : (int)UnityEngine.Rendering.CompareFunction.Always); } public static void SetCurvature(float value) { Initialise(); SetProgram(PROGRAM.NONE); MeshMaterial.SetFloat("_Power", value); } public static void SetFilling(float value) { value = Mathf.Clamp(value, 0f, 1f); Initialise(); SetProgram(PROGRAM.NONE); MeshMaterial.SetFloat("_Filling", value); } //------------------------------------------------------------------------------------------ //3D SCENE DRAWING FUNCTIONS //------------------------------------------------------------------------------------------ public static void DrawLine(Vector3 start, Vector3 end, Color color) { if(Return()) {return;}; SetProgram(PROGRAM.LINES); GL.Color(color); GL.Vertex(start); GL.Vertex(end); } public static void DrawLine(Vector3 start, Vector3 end, float thickness, Color color) { DrawLine(start, end, thickness, thickness, color); } public static void DrawLine(Vector3 start, Vector3 end, float startThickness, float endThickness, Color color) { if(Return()) {return;}; SetProgram(PROGRAM.QUADS); GL.Color(color); Vector3 dir = (end-start).normalized; Vector3 orthoStart = startThickness/2f * (Quaternion.AngleAxis(90f, (start - ViewPosition)) * dir); Vector3 orthoEnd = endThickness/2f * (Quaternion.AngleAxis(90f, (end - ViewPosition)) * dir); GL.Vertex(end+orthoEnd); GL.Vertex(end-orthoEnd); GL.Vertex(start-orthoStart); GL.Vertex(start+orthoStart); } public static void DrawTriangle(Vector3 a, Vector3 b, Vector3 c, Color color) { if(Return()) {return;}; SetProgram(PROGRAM.TRIANGLES); GL.Color(color); GL.Vertex(b); GL.Vertex(a); GL.Vertex(c); } public static void DrawCircle(Vector3 position, float size, Color color) { DrawMesh(CircleMesh, position, ViewRotation, size*Vector3.one, color); } public static void DrawCircle(Vector3 position, Quaternion rotation, float size, Color color) { DrawMesh(CircleMesh, position, rotation, size*Vector3.one, color); } public static void DrawWireCircle(Vector3 position, float size, Color color) { DrawWire(CircleWire, position, ViewRotation, size*Vector3.one, color); } public static void DrawWireCircle(Vector3 position, Quaternion rotation, float size, Color color) { DrawWire(CircleWire, position, rotation, size*Vector3.one, color); } public static void DrawWiredCircle(Vector3 position, float size, Color circleColor, Color wireColor) { DrawCircle(position, size, circleColor); DrawWireCircle(position, size, wireColor); } public static void DrawWiredCircle(Vector3 position, Quaternion rotation, float size, Color circleColor, Color wireColor) { DrawCircle(position, rotation, size, circleColor); DrawWireCircle(position, rotation, size, wireColor); } public static void DrawEllipse(Vector3 position, float width, float height, Color color) { DrawMesh(CircleMesh, position, ViewRotation, new Vector3(width, height, 1f), color); } public static void DrawEllipse(Vector3 position, Quaternion rotation, float width, float height, Color color) { DrawMesh(CircleMesh, position, rotation, new Vector3(width, height, 1f), color); } public static void DrawWireEllipse(Vector3 position, float width, float height, Color color) { DrawWire(CircleWire, position, ViewRotation, new Vector3(width, height, 1f), color); } public static void DrawWireEllipse(Vector3 position, Quaternion rotation, float width, float height, Color color) { DrawWire(CircleWire, position, rotation, new Vector3(width, height, 1f), color); } public static void DrawWiredEllipse(Vector3 position, float width, float height, Color ellipseColor, Color wireColor) { DrawEllipse(position, ViewRotation, width, height, ellipseColor); DrawWireEllipse(position, ViewRotation, width, height, wireColor); } public static void DrawWiredEllipse(Vector3 position, Quaternion rotation, float width, float height, Color ellipseColor, Color wireColor) { DrawEllipse(position, rotation, width, height, ellipseColor); DrawWireEllipse(position, rotation, width, height, wireColor); } public static void DrawArrow(Vector3 start, Vector3 end, float tipPivot, float shaftWidth, float tipWidth, Color color) { tipPivot = Mathf.Clamp(tipPivot, 0f, 1f); Vector3 pivot = start + tipPivot * (end-start); DrawLine(start, pivot, shaftWidth, color); DrawLine(pivot, end, tipWidth, 0f, color); } public static void DrawArrow(Vector3 start, Vector3 end, float tipPivot, float shaftWidth, float tipWidth, Color shaftColor, Color tipColor) { tipPivot = Mathf.Clamp(tipPivot, 0f, 1f); Vector3 pivot = start + tipPivot * (end-start); DrawLine(start, pivot, shaftWidth, shaftColor); DrawLine(pivot, end, tipWidth, 0f, tipColor); } public static void DrawGrid(Vector3 center, Quaternion rotation, int cellsX, int cellsY, float sizeX, float sizeY, Color color) { if(Return()) {return;} float width = cellsX * sizeX; float height = cellsY * sizeY; Vector3 start = center - width/2f * (rotation * Vector3.right) - height/2f * (rotation * Vector3.forward); Vector3 dirX = rotation * Vector3.right; Vector3 dirY = rotation * Vector3.forward; for(int i=0; i<cellsX+1; i++) { DrawLine(start + i*sizeX*dirX, start + i*sizeX*dirX + height*dirY, color); } for(int i=0; i<cellsY+1; i++) { DrawLine(start + i*sizeY*dirY, start + i*sizeY*dirY + width*dirX, color); } } public static void DrawQuad(Vector3 position, Quaternion rotation, float width, float height, Color color) { DrawMesh(QuadMesh, position, rotation, new Vector3(width, height, 1f), color); } public static void DrawWireQuad(Vector3 position, Quaternion rotation, float width, float height, Color color) { DrawWire(QuadWire, position, rotation, new Vector3(width, height, 1f), color); } public static void DrawWiredQuad(Vector3 position, Quaternion rotation, float width, float height, Color quadColor, Color wireColor) { DrawQuad(position, rotation, width, height, quadColor); DrawWireQuad(position, rotation, width, height, wireColor); } public static void DrawCube(Vector3 position, Quaternion rotation, float size, Color color) { DrawMesh(CubeMesh, position, rotation, size*Vector3.one, color); } public static void DrawCube(Matrix4x4 matrix, float size, Color color) { DrawCube(matrix.GetPosition(), matrix.GetRotation(), size, color); } public static void DrawWireCube(Vector3 position, Quaternion rotation, float size, Color color) { DrawWire(CubeWire, position, rotation, size*Vector3.one, color); } public static void DrawWireCube(Matrix4x4 matrix, float size, Color color) { DrawWireCube(matrix.GetPosition(), matrix.GetRotation(), size, color); } public static void DrawWiredCube(Vector3 position, Quaternion rotation, float size, Color cubeColor, Color wireColor) { DrawCube(position, rotation, size, cubeColor); DrawWireCube(position, rotation, size, wireColor); } public static void DrawWiredCube(Matrix4x4 matrix, float size, Color cubeColor, Color wireColor) { DrawWiredCube(matrix.GetPosition(), matrix.GetRotation(), size, cubeColor, wireColor); } public static void DrawCuboid(Vector3 position, Quaternion rotation, Vector3 size, Color color) { DrawMesh(CubeMesh, position, rotation, size, color); } public static void DrawCuboid(Matrix4x4 matrix, Color color) { DrawMesh(CubeMesh, matrix, color); } public static void DrawWireCuboid(Vector3 position, Quaternion rotation, Vector3 size, Color color) { DrawWire(CubeWire, position, rotation, size, color); } public static void DrawWireCuboid(Matrix4x4 matrix, Color color) { DrawWire(CubeWire, matrix, color); } public static void DrawWiredCuboid(Vector3 position, Quaternion rotation, Vector3 size, Color cuboidColor, Color wireColor) { DrawCuboid(position, rotation, size, cuboidColor); DrawWireCuboid(position, rotation, size, wireColor); } public static void DrawWiredCuboid(Matrix4x4 matrix, Color cuboidColor, Color wireColor) { DrawCuboid(matrix, cuboidColor); DrawWireCuboid(matrix, wireColor); } public static void DrawSphere(Vector3 position, Quaternion rotation, float size, Color color) { DrawMesh(SphereMesh, position, rotation, size*Vector3.one, color); } public static void DrawSphere(Matrix4x4 matrix, float size, Color color) { DrawMesh(SphereMesh, matrix.GetPosition(), matrix.GetRotation(), size*Vector3.one, color); } public static void DrawWireSphere(Vector3 position, Quaternion rotation, float size, Color color) { DrawWire(SphereWire, position, rotation, size*Vector3.one, color); } public static void DrawWireSphere(Matrix4x4 matrix, float size, Color color) { DrawWire(SphereWire, matrix.GetPosition(), matrix.GetRotation(), size*Vector3.one, color); } public static void DrawWiredSphere(Vector3 position, Quaternion rotation, float size, Color sphereColor, Color wireColor) { DrawSphere(position, rotation, size, sphereColor); DrawWireSphere(position, rotation, size, wireColor); } public static void DrawWiredSphere(Matrix4x4 matrix, float size, Color sphereColor, Color wireColor) { DrawSphere(matrix, size, sphereColor); DrawWireSphere(matrix, size, wireColor); } public static void DrawEllipsoid(Vector3 position, Quaternion rotation, float width, float height, Color color) { DrawMesh(SphereMesh, position, rotation, new Vector3(width, height, width), color); } public static void DrawWireEllipsoid(Vector3 position, Quaternion rotation, float width, float height, Color color) { DrawWire(SphereWire, position, rotation, new Vector3(width, height, width), color); } public static void DrawWiredEllipsoid(Vector3 position, Quaternion rotation, float width, float height, Color ellipsoidColor, Color wireColor) { DrawEllipsoid(position, rotation, width, height, ellipsoidColor); DrawWireEllipsoid(position, rotation, width, height, wireColor); } public static void DrawCylinder(Vector3 position, Quaternion rotation, float width, float height, Color color) { DrawMesh(CylinderMesh, position, rotation, new Vector3(width, height/2f, width), color); } public static void DrawCylinder(Matrix4x4 matrix, float width, float height, Color color) { DrawCylinder(matrix.GetPosition(), matrix.GetRotation(), width, height, color); } public static void DrawWireCylinder(Vector3 position, Quaternion rotation, float width, float height, Color color) { DrawWire(CylinderWire, position, rotation, new Vector3(width, height/2f, width), color); } public static void DrawWireCylinder(Matrix4x4 matrix, float width, float height, Color color) { DrawWireCylinder(matrix.GetPosition(), matrix.GetRotation(), new Vector3(width, height/2f, width), color); } public static void DrawWiredCylinder(Vector3 position, Quaternion rotation, float width, float height, Color cylinderColor, Color wireColor) { DrawCylinder(position, rotation, width, height, cylinderColor); DrawWireCylinder(position, rotation, width, height, wireColor); } public static void DrawWiredCylinder(Matrix4x4 matrix, float width, float height, Color cylinderColor, Color wireColor) { DrawWiredCylinder(matrix.GetPosition(), matrix.GetRotation(), width, height, cylinderColor, wireColor); } public static void DrawCylinder(Vector3 position, Quaternion rotation, Vector3 size, Color color) { DrawMesh(CylinderMesh, position, rotation, new Vector3(size.x, size.y/2f, size.z), color); } public static void DrawWireCylinder(Vector3 position, Quaternion rotation, Vector3 size, Color color) { DrawWire(CylinderWire, position, rotation, new Vector3(size.x, size.y/2f, size.z), color); } public static void DrawWiredCylinder(Vector3 position, Quaternion rotation, Vector3 size, Color cylinderColor, Color wireColor) { DrawCylinder(position, rotation, size, cylinderColor); DrawWireCylinder(position, rotation, size, wireColor); } public static void DrawCapsule(Vector3 position, Quaternion rotation, float width, float height, Color color) { DrawMesh(CapsuleMesh, position, rotation, new Vector3(width, height/2f, width), color); } public static void DrawWireCapsule(Vector3 position, Quaternion rotation, float width, float height, Color color) { DrawWire(CapsuleWire, position, rotation, new Vector3(width, height/2f, width), color); } public static void DrawWiredCapsule(Vector3 position, Quaternion rotation, float width, float height, Color capsuleColor, Color wireColor) { DrawCapsule(position, rotation, width, height, capsuleColor); DrawWireCapsule(position, rotation, width, height, wireColor); } public static void DrawCone(Vector3 position, Quaternion rotation, float width, float height, Color color) { DrawMesh(ConeMesh, position, rotation, new Vector3(width, height, width), color); } public static void DrawWireCone(Vector3 position, Quaternion rotation, float width, float height, Color color) { DrawWire(ConeWire, position, rotation, new Vector3(width, height, width), color); } public static void DrawWiredCone(Vector3 position, Quaternion rotation, float width, float height, Color coneColor, Color wireColor) { DrawCone(position, rotation, width, height, coneColor); DrawWireCone(position, rotation, width, height, wireColor); } public static void DrawPyramid(Vector3 position, Quaternion rotation, float width, float height, Color color) { DrawMesh(PyramidMesh, position, rotation, new Vector3(width, height, width), color); } public static void DrawWirePyramid(Vector3 position, Quaternion rotation, float width, float height, Color color) { DrawWire(PyramidWire, position, rotation, new Vector3(width, height, width), color); } public static void DrawWiredPyramid(Vector3 position, Quaternion rotation, float width, float height, Color pyramidColor, Color wireColor) { DrawPyramid(position, rotation, width, height, pyramidColor); DrawWirePyramid(position, rotation, width, height, wireColor); } public static void DrawBone(Vector3 position, Quaternion rotation, float width, float length, Color color) { DrawMesh(BoneMesh, position, rotation, new Vector3(width, width, length), color); } public static void DrawWireBone(Vector3 position, Quaternion rotation, float width, float length, Color color) { DrawWire(BoneWire, position, rotation, new Vector3(width, width, length), color); } public static void DrawWiredBone(Vector3 position, Quaternion rotation, float width, float length, Color boneColor, Color wireColor) { DrawBone(position, rotation, width, length, boneColor); DrawWireBone(position, rotation, width, length, wireColor); } public static void DrawTranslateGizmo(Vector3 position, Quaternion rotation, float size) { if(Return()) {return;} DrawLine(position, position + 0.8f*size*(rotation*Vector3.right), Red); DrawCone(position + 0.8f*size*(rotation*Vector3.right), rotation*Quaternion.Euler(0f, 0f, -90f), 0.15f*size, 0.2f*size, Red); DrawLine(position, position + 0.8f*size*(rotation*Vector3.up), Green); DrawCone(position + 0.8f*size*(rotation*Vector3.up), rotation*Quaternion.Euler(0f, 0f, 0f), 0.15f*size, 0.2f*size, Green); DrawLine(position, position + 0.8f*size*(rotation*Vector3.forward), Blue); DrawCone(position + 0.8f*size*(rotation*Vector3.forward), rotation*Quaternion.Euler(90f, 0f, 0f), 0.15f*size, 0.2f*size, Blue); } public static void DrawTranslateGizmo(Matrix4x4 matrix, float size) { DrawTranslateGizmo(matrix.GetPosition(), matrix.GetRotation(), size); } public static void DrawRotateGizmo(Vector3 position, Quaternion rotation, float size) { if(Return()) {return;} SetProgram(PROGRAM.NONE); DrawWireCircle(position, rotation*Quaternion.Euler(0f, 90f, 0f), 2f*size, Red); SetProgram(PROGRAM.NONE); DrawWireCircle(position, rotation*Quaternion.Euler(90f, 0f, 90f), 2f*size, Green); SetProgram(PROGRAM.NONE); DrawWireCircle(position, rotation*Quaternion.Euler(0f, 0f, 0f), 2f*size, Blue); SetProgram(PROGRAM.NONE); } public static void DrawScaleGizmo(Vector3 position, Quaternion rotation, float size) { if(Return()) {return;} DrawLine(position, position + 0.85f*size*(rotation*Vector3.right), Red); DrawCube(position + 0.925f*size*(rotation*Vector3.right), rotation, 0.15f, Red); DrawLine(position, position + 0.85f*size*(rotation*Vector3.up), Green); DrawCube(position + 0.925f*size*(rotation*Vector3.up), rotation, 0.15f, Green); DrawLine(position, position + 0.85f*size*(rotation*Vector3.forward), Blue); DrawCube(position + 0.925f*size*(rotation*Vector3.forward), rotation, 0.15f, Blue); } public static void DrawMesh(Mesh mesh, Vector3 position, Quaternion rotation, Vector3 scale, Color color) { if(Return()) {return;} SetProgram(PROGRAM.NONE); MeshMaterial.color = color; MeshMaterial.SetPass(0); Graphics.DrawMeshNow(mesh, Matrix4x4.TRS(position, rotation, scale)); } public static void DrawMesh(Mesh mesh, Matrix4x4 matrix, Color color) { if(Return()) {return;} SetProgram(PROGRAM.NONE); MeshMaterial.color = color; MeshMaterial.SetPass(0); Graphics.DrawMeshNow(mesh, matrix); } //------------------------------------------------------------------------------------------ //GUI DRAWING FUNCTIONS //------------------------------------------------------------------------------------------ public static bool DrawGUIButton(Rect rect, string text, Color backgroundColor, Color fontColor) { GUI.backgroundColor = backgroundColor; GUIStyle style = new GUIStyle(GUI.skin.button); style.font = FontType; style.normal.textColor = fontColor; style.alignment = TextAnchor.MiddleCenter; bool value = GUI.Button(rect, text); GUI.backgroundColor = Color.black; return value; } public static void DrawGUILabel(float x, float y, float size, string text, Color color) { int fontSize = Mathf.RoundToInt(size*Screen.width); if(fontSize == 0) { return; } GUIStyle style = new GUIStyle(); style.font = FontType; style.alignment = TextAnchor.UpperLeft; style.fontSize = fontSize; style.normal.textColor = color; GUI.Label(new Rect(x*Screen.width, y*Screen.height, (1f-x)*Screen.width, fontSize), text, style); } public static void DrawGUILine(Vector2 start, Vector2 end, Color color) { if(Camera == null) {return;} if(Return()) {return;} SetProgram(PROGRAM.LINES); GL.Color(color); start.x *= Screen.width; start.y *= Screen.height; end.x *= Screen.width; end.y *= Screen.height; GL.Vertex(Camera.ScreenToWorldPoint(new Vector3(start.x, start.y, Camera.nearClipPlane + GUIOffset))); GL.Vertex(Camera.ScreenToWorldPoint(new Vector3(end.x, end.y, Camera.nearClipPlane + GUIOffset))); } public static void DrawGUILine(Vector2 start, Vector2 end, float thickness, Color color) { if(Camera == null) {return;} if(Return()) {return;} SetProgram(PROGRAM.QUADS); GL.Color(color); start.x *= Screen.width; start.y *= Screen.height; end.x *= Screen.width; end.y *= Screen.height; thickness *= Screen.width; Vector3 p1 = new Vector3(start.x, start.y, Camera.nearClipPlane + GUIOffset); Vector3 p2 = new Vector3(end.x, end.y, Camera.nearClipPlane + GUIOffset); Vector3 dir = end-start; Vector3 ortho = thickness/2f * (Quaternion.AngleAxis(90f, Vector3.forward) * dir).normalized; GL.Vertex(Camera.ScreenToWorldPoint(p1-ortho)); GL.Vertex(Camera.ScreenToWorldPoint(p1+ortho)); GL.Vertex(Camera.ScreenToWorldPoint(p2+ortho)); GL.Vertex(Camera.ScreenToWorldPoint(p2-ortho)); } public static void DrawGUILine(Vector2 start, Vector2 end, float startThickness, float endThickness, Color color) { if(Camera == null) {return;} if(Return()) {return;} SetProgram(PROGRAM.QUADS); GL.Color(color); start.x *= Screen.width; start.y *= Screen.height; end.x *= Screen.width; end.y *= Screen.height; startThickness *= Screen.width; endThickness *= Screen.width; Vector3 p1 = new Vector3(start.x, start.y, Camera.nearClipPlane + GUIOffset); Vector3 p2 = new Vector3(end.x, end.y, Camera.nearClipPlane + GUIOffset); Vector3 dir = end-start; Vector3 orthoStart = startThickness/2f * (Quaternion.AngleAxis(90f, Vector3.forward) * dir).normalized; Vector3 orthoEnd = endThickness/2f * (Quaternion.AngleAxis(90f, Vector3.forward) * dir).normalized; GL.Vertex(Camera.ScreenToWorldPoint(p1-orthoStart)); GL.Vertex(Camera.ScreenToWorldPoint(p1+orthoStart)); GL.Vertex(Camera.ScreenToWorldPoint(p2+orthoEnd)); GL.Vertex(Camera.ScreenToWorldPoint(p2-orthoEnd)); } public static void DrawGUIRectangle(Vector2 center, Vector2 size, Color color) { if(Camera == null) {return;} if(Return()) {return;} SetProgram(PROGRAM.QUADS); GL.Color(color); center.x *= Screen.width; center.y *= Screen.height; size.x *= Screen.width; size.y *= Screen.height; GL.Vertex(Camera.ScreenToWorldPoint(new Vector3(center.x+size.x/2f, center.y-size.y/2f, Camera.nearClipPlane + GUIOffset))); GL.Vertex(Camera.ScreenToWorldPoint(new Vector3(center.x-size.x/2f, center.y-size.y/2f, Camera.nearClipPlane + GUIOffset))); GL.Vertex(Camera.ScreenToWorldPoint(new Vector3(center.x+-size.x/2f, center.y+size.y/2f, Camera.nearClipPlane + GUIOffset))); GL.Vertex(Camera.ScreenToWorldPoint(new Vector3(center.x+size.x/2f, center.y+size.y/2f, Camera.nearClipPlane + GUIOffset))); } public static void DrawGUIRectangle(Vector2 center, Vector2 size, Color color, float borderWidth, Color borderColor) { if(Camera == null) {return;} if(Return()) {return;} SetProgram(PROGRAM.QUADS); GL.Color(color); center.x *= Screen.width; center.y *= Screen.height; size.x *= Screen.width; size.y *= Screen.height; GL.Vertex(Camera.ScreenToWorldPoint(new Vector3(center.x+size.x/2f, center.y-size.y/2f, Camera.nearClipPlane + GUIOffset))); GL.Vertex(Camera.ScreenToWorldPoint(new Vector3(center.x-size.x/2f, center.y-size.y/2f, Camera.nearClipPlane + GUIOffset))); GL.Vertex(Camera.ScreenToWorldPoint(new Vector3(center.x+-size.x/2f, center.y+size.y/2f, Camera.nearClipPlane + GUIOffset))); GL.Vertex(Camera.ScreenToWorldPoint(new Vector3(center.x+size.x/2f, center.y+size.y/2f, Camera.nearClipPlane + GUIOffset))); DrawGUIRectangleFrame(center, size, borderWidth, borderColor); } public static void DrawGUITriangle(Vector2 a, Vector2 b, Vector2 c, Color color) { //TODO: There is some dependency here on the order of triangles, need to fix... if(Camera == null) {return;} if(Return()) {return;} SetProgram(PROGRAM.TRIANGLES); GL.Color(color); a.x *= Screen.width; a.y *= Screen.height; b.x *= Screen.width; b.y *= Screen.height; c.x *= Screen.width; c.y *= Screen.height; GL.Vertex(Camera.ScreenToWorldPoint(new Vector3(a.x, a.y, Camera.nearClipPlane + GUIOffset))); GL.Vertex(Camera.ScreenToWorldPoint(new Vector3(b.x, b.y, Camera.nearClipPlane + GUIOffset))); GL.Vertex(Camera.ScreenToWorldPoint(new Vector3(c.x, c.y, Camera.nearClipPlane + GUIOffset))); } public static void DrawGUICircle(Vector2 center, float size, Color color) { if(Camera == null) {return;} if(Return()) {return;} SetProgram(PROGRAM.TRIANGLES); GL.Color(color); center.x *= Screen.width; center.y *= Screen.height; for(int i=0; i<CircleWire.Length-1; i++) { GL.Vertex(Camera.ScreenToWorldPoint(new Vector3(center.x + size*CircleWire[i].x*Screen.width, center.y + size*CircleWire[i].y*Screen.width, Camera.nearClipPlane + GUIOffset))); GL.Vertex(Camera.ScreenToWorldPoint(new Vector3(center.x, center.y, Camera.nearClipPlane + GUIOffset))); GL.Vertex(Camera.ScreenToWorldPoint(new Vector3(center.x + size*CircleWire[i+1].x*Screen.width, center.y + size*CircleWire[i+1].y*Screen.width, Camera.nearClipPlane + GUIOffset))); } } public static void DrawGUITexture(Vector2 center, float size, Texture texture, Color color) { Vector2 area = size * Screen.width * new Vector2(texture.width, texture.height) / texture.width; Vector2 pos = new Vector2(center.x*Screen.width - area.x/2f, center.y*Screen.height - area.y/2f); GUI.DrawTexture(new Rect(pos.x, pos.y, area.x, area.y), texture, ScaleMode.StretchToFill, true, 1f, color, 0f, 100f); } public static void DrawGUIRectangleFrame(Vector2 center, Vector2 size, float thickness, Color color) { DrawGUIRectangle(new Vector2(center.x - size.x/2f - thickness/2f, center.y), new Vector2(thickness, size.y), color); DrawGUIRectangle(new Vector2(center.x + size.x/2f + thickness/2f, center.y), new Vector2(thickness, size.y), color); DrawGUIRectangle(new Vector2(center.x, center.y - size.y/2f - thickness*Screen.width/Screen.height/2f), new Vector2(size.x + 2f*thickness, thickness*Screen.width/Screen.height), color); DrawGUIRectangle(new Vector2(center.x, center.y + size.y/2f + thickness*Screen.width/Screen.height/2f), new Vector2(size.x + 2f*thickness, thickness*Screen.width/Screen.height), color); } //------------------------------------------------------------------------------------------ //PLOTTING FUNCTIONS //------------------------------------------------------------------------------------------ public static void DrawGUIFunction(Vector2 center, Vector2 size, float[] values, float yMin, float yMax, Color background, Color line) { DrawGUIRectangle(center, size, background); float x = center.x - size.x/2f; float y = center.y - size.y/2f; for(int i=0; i<values.Length-1; i++) { if(values[i+1] >= yMin && values[i+1] <= yMax) { DrawGUILine( new Vector2(x + (float)i/(float)(values.Length-1)*size.x, y + Mathf.Clamp(Normalise(values[i], yMin, yMax, 0f, 1f), 0f, 1f)*size.y), new Vector2(x + (float)(i+1)/(float)(values.Length-1)*size.x, y + Mathf.Clamp(Normalise(values[i+1], yMin, yMax, 0f, 1f), 0f, 1f)*size.y), line ); } } } public static void DrawGUIFunction(Vector2 center, Vector2 size, float[] values, float yMin, float yMax, float thickness, Color background, Color line) { DrawGUIRectangle(center, size, background); float x = center.x - size.x/2f; float y = center.y - size.y/2f; for(int i=0; i<values.Length-1; i++) { if(values[i+1] >= yMin && values[i+1] <= yMax) { DrawGUILine( new Vector2(x + (float)i/(float)(values.Length-1)*size.x, y + Mathf.Clamp(Normalise(values[i], yMin, yMax, 0f, 1f), 0f, 1f)*size.y), new Vector2(x + (float)(i+1)/(float)(values.Length-1)*size.x, y + Mathf.Clamp(Normalise(values[i+1], yMin, yMax, 0f, 1f), 0f, 1f)*size.y), thickness, line ); } } } public static void DrawGUIFunction(Vector2 center, Vector2 size, float[] values, float yMin, float yMax, Color background, Color line, float borderWidth, Color borderColor) { DrawGUIRectangle(center, size, background); DrawGUIRectangleFrame(center, size, borderWidth, borderColor); float x = center.x - size.x/2f; float y = center.y - size.y/2f; for(int i=0; i<values.Length-1; i++) { if(values[i+1] >= yMin && values[i+1] <= yMax) { DrawGUILine( new Vector2(x + (float)i/(float)(values.Length-1)*size.x, y + Mathf.Clamp(Normalise(values[i], yMin, yMax, 0f, 1f), 0f, 1f)*size.y), new Vector2(x + (float)(i+1)/(float)(values.Length-1)*size.x, y + Mathf.Clamp(Normalise(values[i+1], yMin, yMax, 0f, 1f), 0f, 1f)*size.y), line ); } } } public static void DrawGUIFunction(Vector2 center, Vector2 size, float[] values, float yMin, float yMax, float thickness, Color background, Color line, float borderWidth, Color borderColor) { DrawGUIRectangle(center, size, background); DrawGUIRectangleFrame(center, size, borderWidth, borderColor); float x = center.x - size.x/2f; float y = center.y - size.y/2f; for(int i=0; i<values.Length-1; i++) { if(values[i+1] >= yMin && values[i+1] <= yMax) { DrawGUILine( new Vector2(x + (float)i/(float)(values.Length-1)*size.x, y + Mathf.Clamp(Normalise(values[i], yMin, yMax, 0f, 1f), 0f, 1f)*size.y), new Vector2(x + (float)(i+1)/(float)(values.Length-1)*size.x, y + Mathf.Clamp(Normalise(values[i+1], yMin, yMax, 0f, 1f), 0f, 1f)*size.y), thickness, line ); } } } public static void DrawGUIFunctions(Vector2 center, Vector2 size, List<float[]> values, float yMin, float yMax, Color background, Color[] lines) { DrawGUIRectangle(center, size, background); float x = center.x - size.x/2f; float y = center.y - size.y/2f; for(int k=0; k<values.Count; k++) { for(int i=0; i<values[k].Length-1; i++) { bool prevValid = values[k][i] >= yMin && values[k][i] <= yMax; bool nextValid = values[k][i+1] >= yMin && values[k][i+1] <= yMax; if(prevValid || nextValid) { DrawGUILine( new Vector2(x + (float)i/(float)(values[k].Length-1)*size.x, y + Mathf.Clamp(Normalise(values[k][i], yMin, yMax, 0f, 1f), 0f, 1f)*size.y), new Vector2(x + (float)(i+1)/(float)(values[k].Length-1)*size.x, y + Mathf.Clamp(Normalise(values[k][i+1], yMin, yMax, 0f, 1f), 0f, 1f)*size.y), lines[k] ); } } } } public static void DrawGUIFunctions(Vector2 center, Vector2 size, List<float[]> values, float yMin, float yMax, float thickness, Color background, Color[] lines) { DrawGUIRectangle(center, size, background); float x = center.x - size.x/2f; float y = center.y - size.y/2f; for(int k=0; k<values.Count; k++) { for(int i=0; i<values[k].Length-1; i++) { bool prevValid = values[k][i] >= yMin && values[k][i] <= yMax; bool nextValid = values[k][i+1] >= yMin && values[k][i+1] <= yMax; if(prevValid || nextValid) { DrawGUILine( new Vector2(x + (float)i/(float)(values[k].Length-1)*size.x, y + Mathf.Clamp(Normalise(values[k][i], yMin, yMax, 0f, 1f), 0f, 1f)*size.y), new Vector2(x + (float)(i+1)/(float)(values[k].Length-1)*size.x, y + Mathf.Clamp(Normalise(values[k][i+1], yMin, yMax, 0f, 1f), 0f, 1f)*size.y), thickness, lines[k] ); } } } } public static void DrawGUIFunctions(Vector2 center, Vector2 size, List<float[]> values, float yMin, float yMax, Color background, Color[] lines, float borderWidth, Color borderColor) { DrawGUIRectangle(center, size, background); DrawGUIRectangleFrame(center, size, borderWidth, borderColor); float x = center.x - size.x/2f; float y = center.y - size.y/2f; for(int k=0; k<values.Count; k++) { for(int i=0; i<values[k].Length-1; i++) { bool prevValid = values[k][i] >= yMin && values[k][i] <= yMax; bool nextValid = values[k][i+1] >= yMin && values[k][i+1] <= yMax; if(prevValid || nextValid) { DrawGUILine( new Vector2(x + (float)i/(float)(values[k].Length-1)*size.x, y + Mathf.Clamp(Normalise(values[k][i], yMin, yMax, 0f, 1f), 0f, 1f)*size.y), new Vector2(x + (float)(i+1)/(float)(values[k].Length-1)*size.x, y + Mathf.Clamp(Normalise(values[k][i+1], yMin, yMax, 0f, 1f), 0f, 1f)*size.y), lines[k] ); } } } } public static void DrawGUIFunctions(Vector2 center, Vector2 size, List<float[]> values, float yMin, float yMax, float thickness, Color background, Color[] lines, float borderWidth, Color borderColor) { DrawGUIRectangle(center, size, background); DrawGUIRectangleFrame(center, size, borderWidth, borderColor); float x = center.x - size.x/2f; float y = center.y - size.y/2f; for(int k=0; k<values.Count; k++) { for(int i=0; i<values[k].Length-1; i++) { bool prevValid = values[k][i] >= yMin && values[k][i] <= yMax; bool nextValid = values[k][i+1] >= yMin && values[k][i+1] <= yMax; if(prevValid || nextValid) { DrawGUILine( new Vector2(x + (float)i/(float)(values[k].Length-1)*size.x, y + Mathf.Clamp(Normalise(values[k][i], yMin, yMax, 0f, 1f), 0f, 1f)*size.y), new Vector2(x + (float)(i+1)/(float)(values[k].Length-1)*size.x, y + Mathf.Clamp(Normalise(values[k][i+1], yMin, yMax, 0f, 1f), 0f, 1f)*size.y), thickness, lines[k] ); } } } } public static void DrawGUIBars(Vector2 center, Vector2 size, float[] values, float yMin, float yMax, Color background, Color color) { DrawGUIRectangle(center, size, background); for(int i=0; i<values.Length; i++) { float x = center.x - size.x/2f + (float)i / (float)(values.Length-1) * size.x; float y = center.y - size.y/2f; Vector3 pivot = new Vector2(x, y + Normalise(0f, yMin, yMax, 0f, 1f)*size.y); Vector2 tip = new Vector2(x, y + Mathf.Clamp(Normalise(values[i], yMin, yMax, 0f, 1f), 0f, 1f)*size.y); DrawGUILine(pivot, tip, color); } } public static void DrawGUIBars(Vector2 center, Vector2 size, float[] values, float yMin, float yMax, Color background, Color[] colors) { DrawGUIRectangle(center, size, background); for(int i=0; i<values.Length; i++) { float x = center.x - size.x/2f + (float)i / (float)(values.Length-1) * size.x; float y = center.y - size.y/2f; Vector3 pivot = new Vector2(x, y + Normalise(0f, yMin, yMax, 0f, 1f)*size.y); Vector2 tip = new Vector2(x, y + Mathf.Clamp(Normalise(values[i], yMin, yMax, 0f, 1f), 0f, 1f)*size.y); DrawGUILine(pivot, tip, colors[i]); } } public static void DrawGUIBars(Vector2 center, Vector2 size, float[] values, float yMin, float yMax, float thickness, Color background, Color color) { DrawGUIRectangle(center, size, background); for(int i=0; i<values.Length; i++) { float x = center.x - size.x/2f + Normalise((float)i / (float)(values.Length-1), 0f, 1f, thickness/2f, 1f-thickness/2f) * size.x; float y = center.y - size.y/2f; Vector3 pivot = new Vector2(x, y + Normalise(0f, yMin, yMax, 0f, 1f)*size.y); Vector2 tip = new Vector2(x, y + Mathf.Clamp(Normalise(values[i], yMin, yMax, 0f, 1f), 0f, 1f)*size.y); DrawGUILine(pivot, tip, thickness, color); } } public static void DrawGUIBars(Vector2 center, Vector2 size, float[] values, float yMin, float yMax, float thickness, Color background, Color[] colors) { DrawGUIRectangle(center, size, background); for(int i=0; i<values.Length; i++) { float x = center.x - size.x/2f + Normalise((float)i / (float)(values.Length-1), 0f, 1f, thickness/2f, 1f-thickness/2f) * size.x; float y = center.y - size.y/2f; Vector3 pivot = new Vector2(x, y + Normalise(0f, yMin, yMax, 0f, 1f)*size.y); Vector2 tip = new Vector2(x, y + Mathf.Clamp(Normalise(values[i], yMin, yMax, 0f, 1f), 0f, 1f)*size.y); DrawGUILine(pivot, tip, thickness, colors[i]); } } public static void DrawGUIBars(Vector2 center, Vector2 size, float[] values, float yMin, float yMax, Color background, Color color, float borderWidth, Color borderColor) { DrawGUIRectangle(center, size, background); DrawGUIRectangleFrame(center, size, borderWidth, borderColor); for(int i=0; i<values.Length; i++) { float x = center.x - size.x/2f + (float)i / (float)(values.Length-1) * size.x; float y = center.y - size.y/2f; Vector3 pivot = new Vector2(x, y + Normalise(0f, yMin, yMax, 0f, 1f)*size.y); Vector2 tip = new Vector2(x, y + Mathf.Clamp(Normalise(values[i], yMin, yMax, 0f, 1f), 0f, 1f)*size.y); DrawGUILine(pivot, tip, color); } } public static void DrawGUIBars(Vector2 center, Vector2 size, float[] values, float yMin, float yMax, Color background, Color[] colors, float borderWidth, Color borderColor) { DrawGUIRectangle(center, size, background); DrawGUIRectangleFrame(center, size, borderWidth, borderColor); for(int i=0; i<values.Length; i++) { float x = center.x - size.x/2f + (float)i / (float)(values.Length-1) * size.x; float y = center.y - size.y/2f; Vector3 pivot = new Vector2(x, y + Normalise(0f, yMin, yMax, 0f, 1f)*size.y); Vector2 tip = new Vector2(x, y + Mathf.Clamp(Normalise(values[i], yMin, yMax, 0f, 1f), 0f, 1f)*size.y); DrawGUILine(pivot, tip, colors[i]); } } public static void DrawGUIBars(Vector2 center, Vector2 size, float[] values, float yMin, float yMax, float thickness, Color background, Color color, float borderWidth, Color borderColor) { DrawGUIRectangle(center, size, background); DrawGUIRectangleFrame(center, size, borderWidth, borderColor); for(int i=0; i<values.Length; i++) { float x = center.x - size.x/2f + Normalise((float)i / (float)(values.Length-1), 0f, 1f, thickness/2f, 1f-thickness/2f) * size.x; float y = center.y - size.y/2f; Vector3 pivot = new Vector2(x, y + Normalise(0f, yMin, yMax, 0f, 1f)*size.y); Vector2 tip = new Vector2(x, y + Mathf.Clamp(Normalise(values[i], yMin, yMax, 0f, 1f), 0f, 1f)*size.y); DrawGUILine(pivot, tip, thickness, color); } } public static void DrawGUIBars(Vector2 center, Vector2 size, float[] values, float yMin, float yMax, float thickness, Color background, Color[] colors, float borderWidth, Color borderColor) { DrawGUIRectangle(center, size, background); DrawGUIRectangleFrame(center, size, borderWidth, borderColor); for(int i=0; i<values.Length; i++) { float x = center.x - size.x/2f + Normalise((float)i / (float)(values.Length-1), 0f, 1f, thickness/2f, 1f-thickness/2f) * size.x; float y = center.y - size.y/2f; Vector3 pivot = new Vector2(x, y + Normalise(0f, yMin, yMax, 0f, 1f)*size.y); Vector2 tip = new Vector2(x, y + Mathf.Clamp(Normalise(values[i], yMin, yMax, 0f, 1f), 0f, 1f)*size.y); DrawGUILine(pivot, tip, thickness, colors[i]); } } public static void DrawGUIHorizontalBar(Vector2 center, Vector2 size, Color backgroundColor, float borderWidth, Color borderColor, float fillAmount, Color fillColor) { fillAmount = Mathf.Clamp(fillAmount, 0f, 1f); DrawGUIRectangleFrame(center, size, borderWidth, borderColor); DrawGUIRectangle(center, size, backgroundColor); DrawGUIRectangle(new Vector2(center.x - size.x/2f + fillAmount * size.x/2f, center.y), new Vector2(fillAmount * size.x, size.y), fillColor); } public static void DrawGUIHorizontalPivot(Vector2 center, Vector2 size, Color backgroundColor, float borderWidth, Color borderColor, float pivot, float pivotWidth, Color pivotColor) { DrawGUIRectangleFrame(center, size, borderWidth, borderColor); DrawGUIRectangle(center, size, backgroundColor); DrawGUIRectangle(new Vector2(center.x - size.x/2f + Normalise(pivot * size.x, 0f, size.x, pivotWidth/2f, size.x - pivotWidth/2f), center.y), new Vector2(pivotWidth, size.y), pivotColor); } public static void DrawGUIVerticalPivot(Vector2 center, Vector2 size, Color backgroundColor, float borderWidth, Color borderColor, float pivot, float pivotHeight, Color pivotColor) { DrawGUIRectangleFrame(center, size, borderWidth, borderColor); DrawGUIRectangle(center, size, backgroundColor); DrawGUIRectangle(new Vector2(center.x, center.y - size.y/2f + Normalise(pivot * size.y, 0f, size.y, pivotHeight/2f, size.y - pivotHeight/2f)), new Vector2(size.x, pivotHeight), pivotColor); } public static void DrawGUICircularPivot(Vector2 center, float size, Color backgroundColor, float degrees, float length, Color pivotColor) { degrees = Mathf.Repeat(degrees, 360f); DrawGUICircle(center, size, backgroundColor); Vector2 end = length * size * (Quaternion.AngleAxis(-degrees, Vector3.forward) * Vector2.up); end.x = end.x / Screen.width * Screen.height; DrawGUILine(center, center + end, Mathf.Abs(length*size/5f), 0f, pivotColor); } public static void DrawGUICircularPoint(Vector2 center, float size, Vector2 position, Color backgroundColor, Color pointColor) { DrawGUICircle(center, size, backgroundColor); Vector2 point = size * position; point.x = point.x / Screen.width * Screen.height; DrawGUICircle(center + point, size/10f, pointColor); } public static void DrawGUIGreyscaleImage(Vector2 center, Vector2 size, int w, int h, float[] intensities, bool normalise=false) { if(w*h != intensities.Length) { Debug.Log("Resolution does not match number of intensities."); return; } if(normalise) { float min = intensities.Min(); float max = intensities.Max(); float patchWidth = size.x / (float)w; float patchHeight = size.y / (float)h; for(int x=0; x<w; x++) { for(int y=0; y<h; y++) { UltiDraw.DrawGUIRectangle( center - size/2f + new Vector2(Normalise(x, 0, w-1, patchWidth/2f, size.x-patchWidth/2f), Normalise(y, 0, h-1, patchHeight/2f, size.y-patchHeight/2f)), //new Vector2((float)x*size.x, (float)y*size.y) / (float)(Resolution-1), new Vector2(patchWidth, patchHeight), Color.Lerp(Color.black, Color.white, Normalise(intensities[y*w + x], min, max, 0f, 1f)) ); } } } else { float patchWidth = size.x / (float)w; float patchHeight = size.y / (float)h; for(int x=0; x<w; x++) { for(int y=0; y<h; y++) { UltiDraw.DrawGUIRectangle( center - size/2f + new Vector2(Normalise(x, 0, w-1, patchWidth/2f, size.x-patchWidth/2f), Normalise(y, 0, h-1, patchHeight/2f, size.y-patchHeight/2f)), //new Vector2((float)x*size.x, (float)y*size.y) / (float)(Resolution-1), new Vector2(patchWidth, patchHeight), Color.Lerp(Color.black, Color.white, intensities[y*w + x]) ); } } } } public static void DrawGUIColorImage(Vector2 center, Vector2 size, int w, int h, Color[] pixels) { if(w*h != pixels.Length) { Debug.Log("Resolution does not match number of color pixels."); return; } float patchWidth = size.x / (float)w; float patchHeight = size.y / (float)h; for(int x=0; x<w; x++) { for(int y=0; y<h; y++) { UltiDraw.DrawGUIRectangle( center - size/2f + new Vector2(Normalise(x, 0, w-1, patchWidth/2f, size.x-patchWidth/2f), Normalise(y, 0, h-1, patchHeight/2f, size.y-patchHeight/2f)), //new Vector2((float)x*size.x, (float)y*size.y) / (float)(Resolution-1), new Vector2(patchWidth, patchHeight), pixels[y*w + x] ); } } } //------------------------------------------------------------------------------------------ //UTILITY FUNCTIONS //------------------------------------------------------------------------------------------ public static Color Transparent(this Color color, float opacity) { return new Color(color.r, color.g, color.b, Mathf.Clamp(opacity, 0f, 1f)); } public static Color Lighten(this Color color, float amount) { return Color.Lerp(color, Color.white, amount); } public static Color Darken(this Color color, float amount) { return Color.Lerp(color, Color.black, amount); } public static Color GetRainbowColor(int index, int number) { float frequency = 5f/number; return new Color( Normalise(Mathf.Sin(frequency*index + 0f) * (127f) + 128f, 0f, 255f, 0f, 1f), Normalise(Mathf.Sin(frequency*index + 2f) * (127f) + 128f, 0f, 255f, 0f, 1f), Normalise(Mathf.Sin(frequency*index + 4f) * (127f) + 128f, 0f, 255f, 0f, 1f), 1f); } public static Color[] GetRainbowColors(int number) { Color[] colors = new Color[number]; for(int i=0; i<number; i++) { colors[i] = GetRainbowColor(i, number); } return colors; } public static Color GetRandomColor() { return new Color(Random.value, Random.value, Random.value, 1f); } public static Rect GetGUIRect(float x, float y, float w, float h) { return new Rect(x*Screen.width, y*Screen.height, w*Screen.width, h*Screen.height); } public static float Normalise(float value, float valueMin, float valueMax, float resultMin, float resultMax) { if(valueMax-valueMin != 0f) { return (value-valueMin)/(valueMax-valueMin)*(resultMax-resultMin) + resultMin; } else { //Not possible to normalise input value. return value; } } //------------------------------------------------------------------------------------------ //INTERNAL FUNCTIONS //------------------------------------------------------------------------------------------ private static bool Return() { if(!Active) { Debug.Log("Drawing is not active. Call 'Begin()' first."); } return !Active; } static void Initialise() { if(Initialised != null) { return; } Resources.UnloadUnusedAssets(); FontType = (Font)Resources.Load("Fonts/Coolvetica"); GLMaterial = new Material(Shader.Find("Hidden/Internal-Colored")); GLMaterial.hideFlags = HideFlags.HideAndDontSave; GLMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha); GLMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); GLMaterial.SetInt("_Cull", (int)UnityEngine.Rendering.CullMode.Back); GLMaterial.SetInt("_ZWrite", 1); GLMaterial.SetInt("_ZTest", (int)UnityEngine.Rendering.CompareFunction.Always); MeshMaterial = new Material(Shader.Find("UltiDraw")); MeshMaterial.hideFlags = HideFlags.HideAndDontSave; MeshMaterial.SetInt("_Cull", (int)UnityEngine.Rendering.CullMode.Back); MeshMaterial.SetInt("_ZWrite", 1); MeshMaterial.SetInt("_ZTest", (int)UnityEngine.Rendering.CompareFunction.Always); MeshMaterial.SetFloat("_Power", 0.25f); //Meshes CircleMesh = CreateCircleMesh(Resolution); QuadMesh = GetPrimitiveMesh(PrimitiveType.Quad); CubeMesh = GetPrimitiveMesh(PrimitiveType.Cube); SphereMesh = GetPrimitiveMesh(PrimitiveType.Sphere); CylinderMesh = GetPrimitiveMesh(PrimitiveType.Cylinder); CapsuleMesh = GetPrimitiveMesh(PrimitiveType.Capsule); ConeMesh = CreateConeMesh(Resolution); PyramidMesh = CreatePyramidMesh(); BoneMesh = CreateBoneMesh(); // //Wires CircleWire = CreateCircleWire(Resolution); QuadWire = CreateQuadWire(); CubeWire = CreateCubeWire(); SphereWire = CreateSphereWire(Resolution); CylinderWire = CreateCylinderWire(Resolution); CapsuleWire = CreateCapsuleWire(Resolution); ConeWire = CreateConeWire(Resolution); PyramidWire = CreatePyramidWire(); BoneWire = CreateBoneWire(); // Initialised = new Mesh(); } private static void SetProgram(PROGRAM program) { if(Program != program) { Program = program; GL.End(); if(Program != PROGRAM.NONE) { GLMaterial.SetPass(0); switch(Program) { case PROGRAM.LINES: GL.Begin(GL.LINES); break; case PROGRAM.TRIANGLES: GL.Begin(GL.TRIANGLES); break; case PROGRAM.TRIANGLE_STRIP: GL.Begin(GL.TRIANGLE_STRIP); break; case PROGRAM.QUADS: GL.Begin(GL.QUADS); break; } } } } private static void DrawWire(Vector3[] points, Vector3 position, Quaternion rotation, Vector3 scale, Color color) { if(Return()) {return;}; SetProgram(PROGRAM.LINES); GL.Color(color); for(int i=0; i<points.Length; i+=2) { GL.Vertex(position + rotation * Vector3.Scale(scale, points[i])); GL.Vertex(position + rotation * Vector3.Scale(scale, points[i+1])); } } private static void DrawWire(Vector3[] points, Matrix4x4 matrix, Color color) { DrawWire(points, matrix.GetPosition(), matrix.GetRotation(), matrix.GetScale(), color); } private static Camera GetCamera() { #if UNITY_EDITOR Camera[] cameras = SceneView.GetAllSceneCameras(); if(ArrayExtensions.Contains(ref cameras, Camera.current)) { return null; } #endif return Camera.current; } private static Mesh GetPrimitiveMesh(PrimitiveType type) { GameObject gameObject = GameObject.CreatePrimitive(type); gameObject.hideFlags = HideFlags.HideInHierarchy; gameObject.GetComponent<MeshRenderer>().enabled = false; Mesh mesh = gameObject.GetComponent<MeshFilter>().sharedMesh; if(Application.isPlaying) { GameObject.Destroy(gameObject); } else { GameObject.DestroyImmediate(gameObject); } return mesh; } private static Mesh CreateCircleMesh(int resolution) { List<Vector3> vertices = new List<Vector3>(); List<int> triangles = new List<int>(); float step = 360.0f / (float)resolution; Quaternion quaternion = Quaternion.Euler(0f, 0f, step); vertices.Add(new Vector3(0f, 0f, 0f)); vertices.Add(new Vector3(0f, 0.5f, 0f)); vertices.Add(quaternion * vertices[1]); triangles.Add(1); triangles.Add(0); triangles.Add(2); for(int i=0; i<resolution-1; i++) { triangles.Add(vertices.Count - 1); triangles.Add(0); triangles.Add(vertices.Count); vertices.Add(quaternion * vertices[vertices.Count - 1]); } Mesh mesh = new Mesh(); mesh.vertices = vertices.ToArray(); mesh.triangles = triangles.ToArray(); return mesh; } private static Mesh CreateConeMesh(int resolution) { List<Vector3> vertices = new List<Vector3>(); List<int> triangles = new List<int>(); float step = 360.0f / (float)resolution; Quaternion quaternion = Quaternion.Euler(0f, step, 0f); vertices.Add(new Vector3(0f, 1f, 0f)); vertices.Add(new Vector3(0f, 0f, 0f)); vertices.Add(new Vector3(0f, 0f, 0.5f)); vertices.Add(quaternion * vertices[2]); triangles.Add(2); triangles.Add(1); triangles.Add(3); triangles.Add(2); triangles.Add(3); triangles.Add(0); for(int i=0; i<resolution-1; i++) { triangles.Add(vertices.Count-1); triangles.Add(1); triangles.Add(vertices.Count); triangles.Add(vertices.Count-1); triangles.Add(vertices.Count); triangles.Add(0); vertices.Add(quaternion * vertices[vertices.Count-1]); } Mesh mesh = new Mesh(); mesh.vertices = vertices.ToArray(); mesh.triangles = triangles.ToArray(); mesh.RecalculateNormals(); return mesh; } private static Mesh CreatePyramidMesh() { List<Vector3> vertices = new List<Vector3>(); List<int> triangles = new List<int>(); vertices.Add(new Vector3(-0.5f, 0f, -0.5f)); vertices.Add(new Vector3(0.5f, 0f, -0.5f)); vertices.Add(new Vector3(0.5f, 0f, 0.5f)); vertices.Add(new Vector3(-0.5f, 0f, -0.5f)); vertices.Add(new Vector3(0.5f, 0f, 0.5f)); vertices.Add(new Vector3(-0.5f, 0f, 0.5f)); vertices.Add(new Vector3(-0.5f, 0f, -0.5f)); vertices.Add(new Vector3(0f, 1f, 0f)); vertices.Add(new Vector3(0.5f, 0f, -0.5f)); vertices.Add(new Vector3(0.5f, 0f, -0.5f)); vertices.Add(new Vector3(0f, 1f, 0f)); vertices.Add(new Vector3(0.5f, 0f, 0.5f)); vertices.Add(new Vector3(0.5f, 0f, 0.5f)); vertices.Add(new Vector3(0f, 1f, 0f)); vertices.Add(new Vector3(-0.5f, 0f, 0.5f)); vertices.Add(new Vector3(-0.5f, 0f, 0.5f)); vertices.Add(new Vector3(0f, 1f, 0f)); vertices.Add(new Vector3(-0.5f, 0f, -0.5f)); for(int i=0; i<18; i++) { triangles.Add(i); } Mesh mesh = new Mesh(); mesh.vertices = vertices.ToArray(); mesh.triangles = triangles.ToArray(); mesh.RecalculateNormals(); return mesh; } private static Mesh CreateBoneMesh() { float size = 1f/7f; List<Vector3> vertices = new List<Vector3>(); List<int> triangles = new List<int>(); vertices.Add(new Vector3(-size, -size, 0.200f)); vertices.Add(new Vector3(-size, size, 0.200f)); vertices.Add(new Vector3(0.000f, 0.000f, 0.000f)); vertices.Add(new Vector3(size, size, 0.200f)); vertices.Add(new Vector3(0.000f, 0.000f, 1.000f)); vertices.Add(new Vector3(size, -size, 0.200f)); vertices.Add(new Vector3(-size, size, 0.200f)); vertices.Add(new Vector3(-size, -size, 0.200f)); vertices.Add(new Vector3(0.000f, 0.000f, 1.000f)); vertices.Add(new Vector3(size, -size, 0.200f)); vertices.Add(new Vector3(0.000f, 0.000f, 1.000f)); vertices.Add(new Vector3(-size, -size, 0.200f)); vertices.Add(new Vector3(size, size, 0.200f)); vertices.Add(new Vector3(-size, size, 0.200f)); vertices.Add(new Vector3(0.000f, 0.000f, 1.000f)); vertices.Add(new Vector3(size, size, 0.200f)); vertices.Add(new Vector3(size, -size, 0.200f)); vertices.Add(new Vector3(0.000f, 0.000f, 0.000f)); vertices.Add(new Vector3(size, size, 0.200f)); vertices.Add(new Vector3(0.000f, 0.000f, 0.000f)); vertices.Add(new Vector3(-size, size, 0.200f)); vertices.Add(new Vector3(size, -size, 0.200f)); vertices.Add(new Vector3(-size, -size, 0.200f)); vertices.Add(new Vector3(0.000f, 0.000f, 0.000f)); for(int i=0; i<24; i++) { triangles.Add(i); } Mesh mesh = new Mesh(); mesh.vertices = vertices.ToArray(); mesh.triangles = triangles.ToArray(); mesh.RecalculateNormals(); return mesh; } private static Vector3[] CreateCircleWire(int resolution) { List<Vector3> points = new List<Vector3>(); float step = 360.0f / (float)resolution; for(int i=0; i<resolution; i++) { points.Add(Quaternion.Euler(0f, 0f, i*step) * new Vector3(0f, 0.5f, 0f)); points.Add(Quaternion.Euler(0f, 0f, (i+1)*step) * new Vector3(0f, 0.5f, 0f)); } return points.ToArray(); } private static Vector3[] CreateQuadWire() { List<Vector3> points = new List<Vector3>(); points.Add(new Vector3(-0.5f, -0.5f, 0f)); points.Add(new Vector3(0.5f, -0.5f, 0f)); points.Add(new Vector3(0.5f, -0.5f, 0f)); points.Add(new Vector3(0.5f, 0.5f, 0f)); points.Add(new Vector3(0.5f, 0.5f, 0f)); points.Add(new Vector3(-0.5f, 0.5f, 0f)); points.Add(new Vector3(-0.5f, 0.5f, 0f)); points.Add(new Vector3(-0.5f, -0.5f, 0f)); return points.ToArray(); } private static Vector3[] CreateCubeWire() { float size = 1f; Vector3 A = new Vector3(-size/2f, -size/2f, -size/2f); Vector3 B = new Vector3(size/2f, -size/2f, -size/2f); Vector3 C = new Vector3(-size/2f, -size/2f, size/2f); Vector3 D = new Vector3(size/2f, -size/2f, size/2f); Vector3 p1 = A; Vector3 p2 = B; Vector3 p3 = C; Vector3 p4 = D; Vector3 p5 = -D; Vector3 p6 = -C; Vector3 p7 = -B; Vector3 p8 = -A; List<Vector3> points = new List<Vector3>(); points.Add(p1); points.Add(p2); points.Add(p2); points.Add(p4); points.Add(p4); points.Add(p3); points.Add(p3); points.Add(p1); points.Add(p5); points.Add(p6); points.Add(p6); points.Add(p8); points.Add(p5); points.Add(p7); points.Add(p7); points.Add(p8); points.Add(p1); points.Add(p5); points.Add(p2); points.Add(p6); points.Add(p3); points.Add(p7); points.Add(p4); points.Add(p8); return points.ToArray(); } private static Vector3[] CreateSphereWire(int resolution) { List<Vector3> points = new List<Vector3>(); float step = 360.0f / (float)resolution; for(int i=0; i<resolution; i++) { points.Add(Quaternion.Euler(0f, 0f, i*step) * new Vector3(0f, 0.5f, 0f)); points.Add(Quaternion.Euler(0f, 0f, (i+1)*step) * new Vector3(0f, 0.5f, 0f)); } for(int i=0; i<resolution; i++) { points.Add(Quaternion.Euler(0f, i*step, 0f) * new Vector3(0f, 0f, 0.5f)); points.Add(Quaternion.Euler(0f, (i+1)*step, 0f) * new Vector3(0f, 0f, 0.5f)); } for(int i=0; i<resolution; i++) { points.Add(Quaternion.Euler(i*step, 0f, i*step) * new Vector3(0f, 0f, 0.5f)); points.Add(Quaternion.Euler((i+1)*step, 0f, (i+1)*step) * new Vector3(0f, 0f, 0.5f)); } return points.ToArray(); } private static Vector3[] CreateCylinderWire(int resolution) { List<Vector3> points = new List<Vector3>(); float step = 360.0f / (float)resolution; for(int i=0; i<resolution; i++) { points.Add(Quaternion.Euler(0f, i*step, 0f) * new Vector3(0f, 0f, 0.5f) + new Vector3(0f, 1f, 0f)); points.Add(Quaternion.Euler(0f, (i+1)*step, 0f) * new Vector3(0f, 0f, 0.5f) + new Vector3(0f, 1f, 0f)); } for(int i=0; i<resolution; i++) { points.Add(Quaternion.Euler(0f, i*step, 0f) * new Vector3(0f, 0f, 0.5f) - new Vector3(0f, 1f, 0f)); points.Add(Quaternion.Euler(0f, (i+1)*step, 0f) * new Vector3(0f, 0f, 0.5f) - new Vector3(0f, 1f, 0f)); } points.Add(new Vector3(0f, -1f, -0.5f)); points.Add(new Vector3(0f, 1f, -0.5f)); points.Add(new Vector3(0f, -1f, 0.5f)); points.Add(new Vector3(0f, 1f, 0.5f)); points.Add(new Vector3(-0.5f, -1f, 0f)); points.Add(new Vector3(-0.5f, 1f, 0f)); points.Add(new Vector3(0.5f, -1f, 0f)); points.Add(new Vector3(0.5f, 1f, 0)); return points.ToArray(); } private static Vector3[] CreateCapsuleWire(int resolution) { List<Vector3> points = new List<Vector3>(); float step = 360.0f / (float)resolution; for(int i=-resolution/4-1; i<=resolution/4; i++) { points.Add(Quaternion.Euler(0f, 0f, i*step) * new Vector3(0f, 0.5f, 0f) + new Vector3(0f, 0.5f, 0f)); points.Add(Quaternion.Euler(0f, 0f, (i+1)*step) * new Vector3(0f, 0.5f, 0f) + new Vector3(0f, 0.5f, 0f)); } for(int i=resolution/2; i<resolution; i++) { points.Add(Quaternion.Euler(i*step, 0f, i*step) * new Vector3(0f, 0f, 0.5f) + new Vector3(0f, 0.5f, 0f)); points.Add(Quaternion.Euler((i+1)*step, 0f, (i+1)*step) * new Vector3(0f, 0f, 0.5f) + new Vector3(0f, 0.5f, 0f)); } for(int i=-resolution/4-1; i<=resolution/4; i++) { points.Add(Quaternion.Euler(0f, 0f, i*step) * new Vector3(0f, -0.5f, 0f) + new Vector3(0f, -0.5f, 0f)); points.Add(Quaternion.Euler(0f, 0f, (i+1)*step) * new Vector3(0f, -0.5f, 0f) + new Vector3(0f, -0.5f, 0f)); } for(int i=resolution/2; i<resolution; i++) { points.Add(Quaternion.Euler(i*step, 0f, i*step) * new Vector3(0f, 0f, -0.5f) + new Vector3(0f, -0.5f, 0f)); points.Add(Quaternion.Euler((i+1)*step, 0f, (i+1)*step) * new Vector3(0f, 0f, -0.5f) + new Vector3(0f, -0.5f, 0f)); } points.Add(new Vector3(0f, -0.5f, -0.5f)); points.Add(new Vector3(0f, 0.5f, -0.5f)); points.Add(new Vector3(0f, -0.5f, 0.5f)); points.Add(new Vector3(0f, 0.5f, 0.5f)); points.Add(new Vector3(-0.5f, -0.5f, 0f)); points.Add(new Vector3(-0.5f, 0.5f, 0f)); points.Add(new Vector3(0.5f, -0.5f, 0f)); points.Add(new Vector3(0.5f, 0.5f, 0)); return points.ToArray(); } private static Vector3[] CreateConeWire(int resolution) { List<Vector3> points = new List<Vector3>(); float step = 360.0f / (float)resolution; for(int i=0; i<resolution; i++) { points.Add(Quaternion.Euler(0f, i*step, 0f) * new Vector3(0f, 0f, 0.5f)); points.Add(Quaternion.Euler(0f, (i+1)*step, 0f) * new Vector3(0f, 0f, 0.5f)); } points.Add(new Vector3(-0.5f, 0f, 0f)); points.Add(new Vector3(0f, 1f, 0f)); points.Add(new Vector3(0.5f, 0f, 0f)); points.Add(new Vector3(0f, 1f, 0f)); points.Add(new Vector3(0f, 0f, -0.5f)); points.Add(new Vector3(0f, 1f, 0f)); points.Add(new Vector3(0f, 0f, 0.5f)); points.Add(new Vector3(0f, 1f, 0f)); return points.ToArray(); } private static Vector3[] CreatePyramidWire() { List<Vector3> points = new List<Vector3>(); points.Add(new Vector3(-0.5f, 0f, -0.5f)); points.Add(new Vector3(0.5f, 0f, -0.5f)); points.Add(new Vector3(0.5f, 0f, -0.5f)); points.Add(new Vector3(0.5f, 0f, 0.5f)); points.Add(new Vector3(0.5f, 0f, 0.5f)); points.Add(new Vector3(-0.5f, 0f, 0.5f)); points.Add(new Vector3(-0.5f, 0f, 0.5f)); points.Add(new Vector3(-0.5f, 0f, -0.5f)); points.Add(new Vector3(-0.5f, 0f, -0.5f)); points.Add(new Vector3(0f, 1f, 0f)); points.Add(new Vector3(0.5f, 0f, -0.5f)); points.Add(new Vector3(0f, 1f, 0f)); points.Add(new Vector3(-0.5f, 0f, 0.5f)); points.Add(new Vector3(0f, 1f, 0f)); points.Add(new Vector3(0.5f, 0f, 0.5f)); points.Add(new Vector3(0f, 1f, 0f)); return points.ToArray(); } private static Vector3[] CreateBoneWire() { float size = 1f/7f; List<Vector3> points = new List<Vector3>(); points.Add(new Vector3(0.000f, 0.000f, 0.000f)); points.Add(new Vector3(-size, -size, 0.200f)); points.Add(new Vector3(0.000f, 0.000f, 0.000f)); points.Add(new Vector3(size, -size, 0.200f)); points.Add(new Vector3(0.000f, 0.000f, 0.000f)); points.Add(new Vector3(-size, size, 0.200f)); points.Add(new Vector3(0.000f, 0.000f, 0.000f)); points.Add(new Vector3(size, size, 0.200f)); points.Add(new Vector3(-size, -size, 0.200f)); points.Add(new Vector3(0.000f, 0.000f, 1.000f)); points.Add(new Vector3(size, -size, 0.200f)); points.Add(new Vector3(0.000f, 0.000f, 1.000f)); points.Add(new Vector3(-size, size, 0.200f)); points.Add(new Vector3(0.000f, 0.000f, 1.000f)); points.Add(new Vector3(size, size, 0.200f)); points.Add(new Vector3(0.000f, 0.000f, 1.000f)); points.Add(new Vector3(-size, -size, 0.200f)); points.Add(new Vector3(size, -size, 0.200f)); points.Add(new Vector3(size, -size, 0.200f)); points.Add(new Vector3(size, size, 0.200f)); points.Add(new Vector3(size, size, 0.200f)); points.Add(new Vector3(-size, size, 0.200f)); points.Add(new Vector3(-size, size, 0.200f)); points.Add(new Vector3(-size, -size, 0.200f)); return points.ToArray(); } }
using System; using System.Collections.Generic; using System.Linq; using StarBastardCore.Website.Code.Game.Gameworld.Geography; namespace StarBastardCore.Website.Code.Game.Gameplay.GameGeneration { public class SystemGenerator { public List<PlanetarySystem> Generate() { var system = new List<PlanetarySystem>(); system.AddRange(GenerateSystemForOnePlayer(1)); system.AddRange(GenerateSystemForOnePlayer(2)); return system; } private IEnumerable<PlanetarySystem> GenerateSystemForOnePlayer(int playerNumber) { var systems = new PlanetarySystem[GameDimensions.SectorSize]; var points = generateScoresForSetOfPlanets(); var random = new Random(); for (var i = 0; i != GameDimensions.SectorSize; i++) { var name = NamesRepository.RandomName(); var oneSystem = new PlanetarySystem(name, playerNumber + "_" + (i + 1), points[i], Player.None); systems[i] = oneSystem; } return systems; } private List<int> generateScoresForSetOfPlanets() { var points = new int[GameDimensions.SectorSize]; var totalPoints = 100; var random = new Random(); while (totalPoints > 0) { // lets make sure we get allocated //generate planet points for (var p = 0; p != GameDimensions.SectorSize; p++) { var randomBetweenOneAndTen = random.Next(1, 10); if (randomBetweenOneAndTen > totalPoints) { randomBetweenOneAndTen = totalPoints; } totalPoints = totalPoints - randomBetweenOneAndTen; points[p] = randomBetweenOneAndTen; } } Shuffle(points); // ensure the start position is workable. if (points[GameDimensions.StartingPlanetarySystem] == 0) { for (var i = 0; i < points.Length; i++) { if (points[i] > 5) { points[18] = points[i]; points[i] = 0; } } } return points.ToList(); } private static void Shuffle<T>(IList<T> array) { var random = new Random(); for (var i = array.Count; i > 1; i--) { var j = random.Next(i); var tmp = array[j]; array[j] = array[i - 1]; array[i - 1] = tmp; } } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace TicketSystem.Models { public class Ticket { // public int ticketID { get; set; } public string category { get; set; } [DataType(DataType.Date)] public DateTime createdDate { get; set; } public string description { get; set; } public string status { get; set; } } }
using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Filter; using Alabo.Framework.Tasks.Schedules.Domain.Entities; using Alabo.Framework.Tasks.Schedules.Domain.Services; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; namespace Alabo.Framework.Tasks.Schedules.Controllers { [ApiExceptionFilter] [Route("Api/Schedule/[action]")] public class ApiScheduleController : ApiBaseController<Schedule, ObjectId> { public ApiScheduleController() { BaseService = Resolve<IScheduleService>(); } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.OleDb; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Oracle.ManagedDataAccess.Client; using Excel = Microsoft.Office.Interop.Excel; using Microsoft.Office.Interop.Excel; using ExcelApp = Microsoft.Office.Interop.Excel; namespace Oracle.Admin { public partial class FrmAdminSatislar : Form { OracleBaglantisi conn = new OracleBaglantisi(); void SatisListele() { try { OracleCommand cmd = new OracleCommand("select S.SATISID,S.URUNID,S.MUSTERIID,M.MUSTERIADI,M.MUSTERISOYADI,U.URUNMARKA,U.URUNADET,U.SATISFIYATI,S.TARIH from TBL_SATISLAR S INNER JOIN TBL_URUNLER U ON (S.URUNID= U.URUNID) INNER JOIN TBL_MUSTERILER M ON(S.MUSTERIID=M.MUSTERIID)", conn.baglanti()); OracleDataReader reader = cmd.ExecuteReader(); System.Data.DataTable dataTable = new System.Data.DataTable(); dataTable.Load(reader); dataGridView1.DataSource = dataTable; } catch (Exception ex) { MessageBox.Show(ex.Message); } } void Reset() { txtSatisID.Text = null; txtMusteriID.Text = null; txtUrunID.Text = null; txtTarih.Text = null; } public FrmAdminSatislar() { InitializeComponent(); } private void FrmAdminSatislar_Load(object sender, EventArgs e) { SatisListele(); } private void btnSil_Click(object sender, EventArgs e) { try { OracleCommand cmd = new OracleCommand(); cmd.Connection = conn.baglanti(); cmd.CommandType = CommandType.StoredProcedure; cmd.CommandText = "sp_satis_sil"; cmd.Parameters.Add("v_satis_id", OracleDbType.Varchar2).Value = txtSatisID.Text; cmd.ExecuteNonQuery(); conn.baglanti().Close(); SatisListele(); Reset(); MessageBox.Show("Müşteri Silindi", "BİLGİ", MessageBoxButtons.OK, MessageBoxIcon.Warning); } catch (Exception ex) { MessageBox.Show(ex.Message); } } private void btnGuncelle_Click(object sender, EventArgs e) { try { OracleCommand cmd = new OracleCommand(); cmd.Connection = conn.baglanti(); cmd.CommandType = CommandType.StoredProcedure; cmd.CommandText = "sp_satis_guncelle"; cmd.Parameters.Add("v_musteri_id", OracleDbType.Varchar2).Value = txtMusteriID.Text; cmd.Parameters.Add("v_urun_id", OracleDbType.Varchar2).Value = txtUrunID.Text; cmd.Parameters.Add("v_tarih", OracleDbType.Varchar2).Value = txtTarih.Text; cmd.Parameters.Add("v_satis_id", OracleDbType.Varchar2).Value = txtSatisID.Text; cmd.ExecuteNonQuery(); conn.baglanti().Close(); SatisListele(); Reset(); MessageBox.Show("Müşteri Güncellendi", "BİLGİ", MessageBoxButtons.OK, MessageBoxIcon.Warning); } catch (Exception ex) { MessageBox.Show(ex.Message); } } private void btnEkle_Click(object sender, EventArgs e) { try { OracleCommand cmd = new OracleCommand(); cmd.Connection = conn.baglanti(); cmd.CommandType = CommandType.StoredProcedure; cmd.CommandText = "sp_satis_kaydet"; cmd.Parameters.Add("v_musteri_id", OracleDbType.Varchar2).Value = txtMusteriID.Text; cmd.Parameters.Add("v_urun_id", OracleDbType.Varchar2).Value = txtUrunID.Text; cmd.Parameters.Add("v_tarih", OracleDbType.Varchar2).Value = txtTarih.Text; cmd.ExecuteNonQuery(); conn.baglanti().Close(); SatisListele(); Reset(); MessageBox.Show("Satis Eklendi", "BİLGİ", MessageBoxButtons.OK, MessageBoxIcon.Information); } catch (Exception ex) { MessageBox.Show(ex.Message); } } private void btnTemizle_Click(object sender, EventArgs e) { SatisListele(); Reset(); } private void dataGridView1_CellClick(object sender, DataGridViewCellEventArgs e) { int select = dataGridView1.SelectedCells[0].RowIndex; txtSatisID.Text = dataGridView1.Rows[select].Cells[0].Value.ToString(); txtMusteriID.Text = dataGridView1.Rows[select].Cells[2].Value.ToString(); txtUrunID.Text = dataGridView1.Rows[select].Cells[1].Value.ToString(); txtTarih.Text = dataGridView1.Rows[select].Cells[8].Value.ToString(); } private void btnImport_Click(object sender, EventArgs e) { try { btnExport.Visible = true; string DosyaYolu; string DosyaAdi; System.Data.DataTable dt; OpenFileDialog file = new OpenFileDialog(); file.Filter = "Excel Dosyası | *.xls; *.xlsx; *.xlsm"; if (file.ShowDialog() == DialogResult.OK) { DosyaYolu = file.FileName;// seçilen dosyanın tüm yolunu verir DosyaAdi = file.SafeFileName;// seçilen dosyanın adını verir. ExcelApp.Application excelApp = new ExcelApp.Application(); if (excelApp == null) { //Excel Yüklümü Kontrolü Yapılmaktadır. MessageBox.Show("Excel yüklü değil."); return; } //Excel Dosyası Açılıyor. ExcelApp.Workbook excelBook = excelApp.Workbooks.Open(DosyaYolu); //Excel Dosyasının Sayfası Seçilir. ExcelApp._Worksheet excelSheet = excelBook.Sheets[1]; //Excel Dosyasının ne kadar satır ve sütun kaplıyorsa tüm alanları alır. ExcelApp.Range excelRange = excelSheet.UsedRange; satirSayisi = excelRange.Rows.Count; //Sayfanın satır sayısını alır. sutunSayisi = excelRange.Columns.Count;//Sayfanın sütun sayısını alır. dt = ToDataTable(excelRange, satirSayisi, sutunSayisi); dataGridView1.DataSource = dt; dataGridView1.Refresh(); //Okuduktan Sonra Excel Uygulamasını Kapatıyoruz. excelApp.Quit(); System.Runtime.InteropServices.Marshal.ReleaseComObject(excelApp); } else { MessageBox.Show("Dosya Seçilemedi."); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } public System.Data.DataTable ToDataTable(ExcelApp.Range range, int rows, int cols) { System.Data.DataTable table = new System.Data.DataTable(); for (int i = 1; i <= rows; i++) { if (i == 1) { // ilk satırı Sutun Adları olarak kullanıldığından // bunları Sutün Adları Olarak Kaydediyoruz. for (int j = 1; j <= cols; j++) { //Sütunların içeriği boş mu kontrolü yapılmaktadır. if (range.Cells[i, j] != null && range.Cells[i, j].Value2 != null) table.Columns.Add(range.Cells[i, j].Value2.ToString()); else //Boş olduğunda Kaçınsı Sutünsa Adı veriliyor. table.Columns.Add(j.ToString() + ".Sütun"); } continue; } // Yukarıda Sütunlar eklendi // onun şemasına göre yeni bir satır oluşturuyoruz. // Okunan verileri yan yana sıralamak için var yeniSatir = table.NewRow(); for (int j = 1; j <= cols; j++) { // Sütunların içeriği boş mu kontrolü yapılmaktadır. if (range.Cells[i, j] != null && range.Cells[i, j].Value2 != null) yeniSatir[j - 1] = range.Cells[i, j].Value2.ToString(); else // İçeriği boş hücrede hata vermesini önlemek için yeniSatir[j - 1] = String.Empty; } table.Rows.Add(yeniSatir); } return table; } public int satirSayisi; public int sutunSayisi; private void button1_Click(object sender, EventArgs e) { try { Excel.Application exceldosya = new Excel.Application(); exceldosya.Visible = true; object Missing = Type.Missing; Workbook bolumlistesi = exceldosya.Workbooks.Add(Missing); Worksheet sheet1 = (Worksheet)bolumlistesi.Sheets[1]; int sutun = 1; int satır = 1; for (int j = 0; j < dataGridView1.Columns.Count; j++) { Range myrange = (Range)sheet1.Cells[satır, sutun + j]; myrange.Value2 = dataGridView1.Columns[j].HeaderText; } satır++; for (int i = 0; i < dataGridView1.Rows.Count; i++) { for (int j = 0; j < dataGridView1.Columns.Count; j++) { Range myrange = (Range)sheet1.Cells[satır + i, sutun + j]; myrange.Value2 = dataGridView1[j, i].Value == null ? "" : dataGridView1[j, i].Value; myrange.Select(); } } } catch (Exception ex) { MessageBox.Show(ex.Message); } } } }
using DrivingSchool_Api; using Microsoft.EntityFrameworkCore; using Models.ViewModels; using Repository.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; namespace Repository.Implementations { public class BookingRepository : IBookingRepository { private readonly DrivingSchoolDbContext _db; private readonly IDapperBaseRepository _dapperBaseRepository; public BookingRepository(DrivingSchoolDbContext db, IDapperBaseRepository dapperBaseRepository) { _db = db; _dapperBaseRepository = dapperBaseRepository; } public int Add(Booking booking) { var parameters = new { booking.BkpId, booking.TimeId, booking.CustomerEmail, booking.DateBooked, booking.DateBookingFor, booking.Status, booking.Price }; return _dapperBaseRepository.ExecuteWithDynamicParameter("AdddBooking", parameters); } public IQueryable<BookingVm> BookingDetails(string userName=null) { var parameter = new { userName }; string qeury = "BookingView"; return _dapperBaseRepository.QueryWithParameter<BookingVm>(qeury, parameter); } public int Delete(int? bookingId) { var parameters = new { bookingId }; return _dapperBaseRepository.ExecuteWithDynamicParameter("DeleteBooking",bookingId); } public BookingVm GetSingleRecord(int? bookingId) { var parameter = new { bookingId }; string qeury = "BookingDetails"; return _dapperBaseRepository.QuerySingl<BookingVm>(qeury, parameter); } public IQueryable<BookingVm> GetAll() { return _dapperBaseRepository.Query<BookingVm>("BookingView"); } public int Update(Booking booking) { var parameters = new { booking.BookingId, booking.BkpId, booking.TimeId, booking.CustomerEmail, booking.DateBookingFor, booking.DateBooked, booking.Price, booking.Status }; return _dapperBaseRepository.Execute("UpdateBooking", parameters); } } }
using System; using System.Collections.Generic; namespace EPI.Sorting { /// <summary> /// You are given a set of closed intervals. Design an efficient algorithm to find the /// minimum number of numbers that covers all the intervals /// </summary> /// <example> /// Intervals: {[0,3],[2,6],[3,4],[6,9]} can be covered by visiting at 0,2,3,6 or 3,6 or 3,9 etc... /// The smallest number of times visit is required is 2. So 3,6 or 3,9 are valid answers /// </example> public static class IntervalCoveringProblem { public struct Interval { public int start; public int end; } private class EntryType : IComparable { public Interval interval; public bool isEndInterval; public int CompareTo(object obj) { EntryType entryType = obj as EntryType; if (entryType != null) { int myValue = isEndInterval ? interval.end : interval.start; int theirValue = (entryType.isEndInterval) ? entryType.interval.end : entryType.interval.start; return (myValue != theirValue) ? myValue.CompareTo(theirValue) : // first sort entry's with lowest value isEndInterval.CompareTo(entryType.isEndInterval); // then sort by entry type (start is sorted before end) } throw new InvalidOperationException(); } } public static List<int> FindMinimumIntervalCoveringSet(Interval[] intervals) { EntryType[] entries = new EntryType[intervals.Length * 2]; for (int i = 0; i < intervals.Length; i++) { entries[2 * i] = new EntryType() { interval = intervals[i], isEndInterval = false }; entries[2 * i + 1] = new EntryType() { interval = intervals[i], isEndInterval = true }; } QuickSort<EntryType>.Sort(entries); // sort the time entries giving preference to start over end List<int> result = new List<int>(); HashSet<Interval> visitingEntries = new HashSet<Interval>(); // intervals that are currently being visited/processed HashSet<Interval> visited = new HashSet<Interval>(); // intervals that already been visited/processed // iterate all entries foreach (EntryType entry in entries) { if (!entry.isEndInterval) { // start entry, mark as visiting visitingEntries.Add(entry.interval); } else // end of an entry { if (!visited.Contains(entry.interval)) // end of an entry that we haven't finished visiting { result.Add(entry.interval.end); // add value to result //mark as visiting entries as visited foreach (var e in visitingEntries) { visited.Add(e); if (visited.Count == intervals.Length) //all entries visited, we are done { break; } } visitingEntries.Clear(); } } } return result; } } }
using System.Collections.Generic; using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace attendance { /// <summary> /// Interaction logic for AdminProps.xaml /// </summary> public partial class AdminProps : Window { Connection con = new Connection(); Export ex = new Export(); public List<Record> RecordsList { get; set; } public AdminProps() { InitializeComponent(); UpdateUsers(); } protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e) { base.OnMouseLeftButtonDown(e); DragMove(); } private void CloseButtonClick(object sender, RoutedEventArgs e) { Close(); } private void RegisterButtonClick(object sender, RoutedEventArgs e) { if (!string.IsNullOrWhiteSpace(FirstNameTextBox.Text) & !string.IsNullOrWhiteSpace(LastNameTextBox.Text) & !string.IsNullOrWhiteSpace(UserNameTextBox.Text) & !string.IsNullOrWhiteSpace(PasswordTextBox.Text)) { if (!IsDuplicate()) { if (con.IsRegister(FirstNameTextBox.Text, LastNameTextBox.Text, UserNameTextBox.Text, PasswordTextBox.Text)) { UpdateUsers(); con.CreateTrack(con.GetUserID(UserNameTextBox.Text)); } } else { MessageBox.Show($"Uživatel {UserNameTextBox.Text} již existuje."); } } else { MessageBox.Show("Některá pole jsou stále prázdná."); } } private void ExportButtonClick(object sender, RoutedEventArgs e) { if (!ex.IsExportedToExcel(con.GetRecords(UsersComboBox, MonthComboBox, YearComboBox))) { MessageBox.Show("Export neproběhl úspěšně"); } } private void DisplayButtonClick(object sender, RoutedEventArgs e) { RecordsList = con.GetRecords(UsersComboBox, MonthComboBox, YearComboBox); //Musí být přnastaven až po všech změnách, nejdřív vynuluji, jinak bude fungovat jen poprvé DataContext = null; DataContext = this; } /// <summary> /// Aktualizuje combobox s uživateli. /// </summary> private void UpdateUsers() { UsersComboBox.Items.Clear(); foreach (string s in con.GetUsers()) { UsersComboBox.Items.Add(s); } } //vrací true pokud uživatel již existuje private bool IsDuplicate() { if (con.GetUsers().Contains(UserNameTextBox.Text)) { return true; } else { return false; } } } }
using System; class StringsTypeCasting { static void Main() { string firstWord = "Hello"; string secondWord = "World!"; object bothWords = firstWord + " " + secondWord; string finalWords = bothWords.ToString(); Console.WriteLine(finalWords); } }
using System.Configuration; namespace SolarSystemWeb.Models.Application { public class ApplicationSettings { private static volatile ApplicationSettings _instance; private static readonly object SyncRoot = new object(); private ApplicationSettings() { } public static ApplicationSettings Instance { get { if (_instance == null) { lock (SyncRoot) { if (_instance == null) _instance = new ApplicationSettings(); } } return _instance; } } /// <summary> /// Нужна ли оптимизация скриптов и стилей /// </summary> public bool OptimizeScriptsAndStyles { get { string rawValue = ConfigurationManager.AppSettings["OptimizeScriptsAndStyles"]; ; bool res; return bool.TryParse(rawValue, out res) && res; } } /// <summary> /// Максимальный размер загружаемого изображения /// </summary> public int MaxImageSize { get { string rawValue = ConfigurationManager.AppSettings["MaxImageSize"]; int res; bool parseRes = int.TryParse(rawValue, out res); return parseRes ? res : 0; } } /// <summary> /// Списко разрешенных MIME-типов для загружаемых изображений /// </summary> public string[] AllowedTypes { get { return ConfigurationManager.AppSettings["AllowedTypes"].Split(';'); } } } }
using System; namespace HomeAutomation.Referential.Models { public abstract class Thing : IThing { protected Thing() { } protected Thing(Guid id, string label) { Id = id; Label = label; } public Guid Id { get; set; } public string Label { get; set; } } }
using System; using System.Diagnostics; using System.Drawing; using System.Windows.Forms; using System.Xml; namespace gView.Framework.system.UI { public partial class AboutBox : Form { private bool _showCredits = true; public AboutBox() : this(true) { } public AboutBox(bool showCredits) { _showCredits = showCredits; InitializeComponent(); MakeGUI(); } private void MakeGUI() { richTextBox1.Text = richTextBox1.Text.Replace("{YEAR}", DateTime.Now.Year.ToString()); lblVersion.Text = "Version: " + SystemInfo.Version.ToString(); lblBit.Text = (gView.Framework.system.Wow.Is64BitProcess ? "64" : "32") + " Bit"; lbPath.Text = "Installation path: " + SystemVariables.ApplicationDirectory; MakeCredits(); } private void MakeCredits() { if (!_showCredits) { return; } try { XmlDocument doc = new XmlDocument(); doc.Load(SystemVariables.ApplicationDirectory + @"\credits.xml"); int y = 25; foreach (XmlNode credit in doc.SelectNodes("credits/credit")) { if (credit.Attributes["text"] != null) { Label lbl = new Label(); lbl.Text = credit.Attributes["text"].Value.Replace("\\n", "\n"); lbl.Width = gpCredits.Width - 20; lbl.Height = lbl.Font.Height * lbl.Text.Split('\n').Length + 2; lbl.Location = new Point(10, y); gpCredits.Controls.Add(lbl); y += lbl.Height; } if (credit.Attributes["hyperlink"] != null) { LinkLabel llbl = new LinkLabel(); llbl.Text = credit.Attributes["hyperlink"].Value; llbl.Width = gpCredits.Width - 20; llbl.Height = llbl.Font.Height; llbl.Location = new Point(10, y); string link = "http://" + llbl.Text; llbl.Links.Add(0, link.Length, link); llbl.LinkClicked += new LinkLabelLinkClickedEventHandler(llbl_LinkClicked); gpCredits.Controls.Add(llbl); y += llbl.Height; } y += 10; } } catch { } } void llbl_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { Process.Start(e.Link.LinkData.ToString()); } } }
/* Drink.cs * Author: Agustin Rodriguez */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; using DinoDiner.Menu; namespace DinoDiner.Menu { /// <summary> /// this is the base class for Drinks in Dino-Diner /// </summary> public abstract class Drink : IMenuItem, IOrderItem, INotifyPropertyChanged { /// <summary> /// implement interface for INotifyPropertyChanged /// </summary> public event PropertyChangedEventHandler PropertyChanged; /// <summary> /// an event handler to notify if a field/property is changed /// </summary> /// <param name="propertyName">name of the property changed</param> protected void NotifyOfPropertyChanged(string propertyName) { PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); } /// <summary> /// ingredients in each drink /// </summary> protected List<string> ingredients = new List<string>(); /// <summary> /// Gets and sets the price /// </summary> public double Price { get; set; } /// <summary> /// Gets and sets the calories /// </summary> public uint Calories { get; set; } /// <summary> /// Gets the ingredients list /// </summary> public abstract List<string> Ingredients { get; } /// <summary> /// Gets or sets the size /// </summary> public virtual Size Size { get; set; } /// <summary> /// Ice in the drink /// </summary> public bool Ice { get; set; } = true; /// <summary> /// no ice in the drink /// </summary> public void HoldIce() { this.Ice = false; NotifyOfPropertyChanged("Special"); } /// <summary> /// same as the ToString() implementation of the order item /// </summary> public abstract string Description { get; } /// <summary> /// any special food instructions for food prep /// </summary> public abstract string[] Special { get; } } }
using System; using System.Collections.Generic; using System.Linq; using DAL.Contracts; using DAL.Models; namespace DAL.Repositories { public class GenreRepository : BaseRepository<Genre>, IGenreRepository { public GenreRepository(MoviesContext context) : base(context) { } public Genre GetByTitle(string title) { return Context.Genres.FirstOrDefault((c => c.Title == title)); } public override void Insert(Genre genre) { if (genre == null) return; var dbGenre = GetByTitle(genre.Title); if (dbGenre == null) DbSet.Add(genre); } } }
using Cs_Notas.Dominio.Entities; using Cs_Notas.Dominio.Interfaces.Repositorios; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Infra.Data.Repositorios { public class RepositorioTransacaoDoi: RepositorioBase<TransacaoDoi>, IRepositorioTransacaoDoi { } }
using Alabo.Data.People.PartnerCompanies.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Data.People.PartnerCompanies.Domain.Repositories { public class PartnerCompanyRepository : RepositoryMongo<PartnerCompany, ObjectId>,IPartnerCompanyRepository { public PartnerCompanyRepository(IUnitOfWork unitOfWork) : base(unitOfWork){ } } }
using System; using Framework.Core.Common; using Tests.Data.Oberon; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.Event { public class EventBasePage : SinglePane { public EventBasePage(Driver driver) : base(driver) { } #region Page Objects public IWebElement DisclosureSelect { get { return _driver.FindElement(By.Id("DesignationId")); } } public IWebElement NameField { get { return _driver.FindElement(By.CssSelector("#Name")); } } public IWebElement NameFieldValidationMessage { get { return _driver.FindElement(By.XPath("//span[@for='Name' and contains(@class,'field-validation-error')]")); } } public IWebElement YesFundRaiserEventRadioButton { get { return _driver.FindElement(By.CssSelector("#IsFundraisingEvent_0")); } } public IWebElement NoFundRaiserEventRadioButton { get { return _driver.FindElement(By.CssSelector("#IsFundraisingEvent_1")); } } public IWebElement DescriptionField { get { return _driver.FindElement(By.CssSelector("#Description")); } } public IWebElement TargetAmountToRaiseField { get { return _driver.FindElement(By.CssSelector("#TargetAmountToRaise")); } } public IWebElement TargetGuestCountField { get { return _driver.FindElement(By.CssSelector("#TargetGuestCount")); } } public IWebElement StartDateField { get { return _driver.FindElement(By.CssSelector("#StartDate_datepkr")); } } public IWebElement StartDateHourSelector { get { return _driver.FindElement(By.CssSelector("#StartDate_timepkr_hr")); } } public IWebElement StartDateMinuteSelector { get { return _driver.FindElement(By.CssSelector("#StartDate_timepkr_min")); } } public IWebElement StartDateMeridianSelector { get { return _driver.FindElement(By.CssSelector("#StartDate_timepkr_meridian")); } } public IWebElement EndDateField { get { return _driver.FindElement(By.CssSelector("#EndDate_datepkr")); } } public IWebElement EndDateHourSelector { get { return _driver.FindElement(By.CssSelector("#EndDate_timepkr_hr")); } } public IWebElement EndDateMinuteSelector { get { return _driver.FindElement(By.CssSelector("#EndDate_timepkr_min")); } } public IWebElement EndDateMeridianSelector { get { return _driver.FindElement(By.CssSelector("#EndDate_timepkr_meridian")); } } public IWebElement LocationNameField { get { return _driver.FindElement(By.CssSelector("#LocationName")); } } public IWebElement AddressLine1Field { get { return _driver.FindElement(By.CssSelector("#AddressLine1")); } } public IWebElement AddressLine2Field { get { return _driver.FindElement(By.CssSelector("#AddressLine2")); } } public IWebElement CityField { get { return _driver.FindElement(By.CssSelector("#City")); } } public IWebElement StateProvinceSelector { get { return _driver.FindElement(By.CssSelector("#StateProvince")); } } public IWebElement PostalCodeSelector { get { return _driver.FindElement(By.CssSelector("#PostalCode")); } } public IWebElement FindSourceCodeLink { get { return _driver.FindElement(By.CssSelector(".search.ajaxLink")); } } public IWebElement SelectCodesButton { get { return _driver.FindElement(By.CssSelector("#selectCodesBtn")); } } public IWebElement CodeTreeContainer { get { return _driver.FindElement(By.CssSelector(".codeTreeContainer")); } } public By SponserInputLocator = By.CssSelector("#AllDisclosureFields_1__Value"); public IWebElement SponserInput { get { return _driver.FindElement(SponserInputLocator); } } public IWebElement CrudReportSpecificFieldsHeaderExpanded { get { return _driver.FindElement(By.CssSelector(".sectionSubTitle.isCollapsable.reportSpecificFields")); } } public IWebElement CrudReportSpecificFieldsHeaderCollapsed { get { return _driver.FindElement(By.CssSelector(".sectionSubTitle.reportSpecificFields.isExpandable")); } } public IWebElement ReportExander { get { return _driver.FindElement(By.XPath("//div[@id='DisclosureSection']/div/div/h3")); } } public IWebElement CodesDiv { get { return _driver.FindElement(By.XPath("//h3[contains(text(), 'Codes')]/parent::*")); } } #endregion #region Methods public void ExpandCodesSection() { if (CodesDiv.GetAttribute("class").Contains("isExpandable")) CodesDiv.Click(); } /// <summary> /// enters source code /// </summary> public void EnterSourceCode(string code) { //SourceCodeField.SendKeys(code); ExpandCodesSection(); _driver.MoveToElement(FindSourceCodeLink); _driver.ScrollToBottomOfPage(); _driver.Click(FindSourceCodeLink); _driver.Click(_driver.FindElement(By.XPath("//span[contains(text(), '" + code + "')]/preceding-sibling::input[@type='checkbox']"))); _driver.Click(SelectCodesButton); } /// <summary> /// expands report specific field header /// </summary> public void ExpandReportSpecificFieldsHeader(IWebElement expand, IWebElement collapsed) { try { if (_driver.IsElementPresent(collapsed)) _driver.Click(collapsed); } catch (Exception) { } } /// <summary> /// creates event with code from event object, returns event id /// </summary> public string CreateEvent(string code, TestEvent newEvent) { newEvent.Code = code; return EnterEventDetails(newEvent, "create"); } /// <summary> /// creates event from event object, returns event id /// </summary> public string CreateEvent(TestEvent newEvent) { return EnterEventDetails(newEvent, "create"); } /// <summary> /// creates event with code from event object, sets isFundraising radio, returns event id /// </summary> public string CreateEvent(bool isFundraising, string code, TestEvent newEvent) { newEvent.Code = code; newEvent.IsFundraising = isFundraising; return EnterEventDetails(newEvent, "create"); } /// <summary> /// udpates event from event object, returns event id /// </summary> public string UpdateEvent(TestEvent newEvent) { return EnterEventDetails(newEvent, "update"); } /// <summary> /// base event function, creates or updates based on createOrUpdate string parameter, returns event ID /// </summary> public string EnterEventDetails(TestEvent newEvent, string createOrUpdate) { if (createOrUpdate.Contains("create")) { var create = new EventCreate(_driver); create.GoToThisPage(); } else if (createOrUpdate.Contains("update")) { var update = new EventUpdate(_driver); update.GoToEventUpdate(newEvent.Id); } if (newEvent.Sponser != null) { _driver.SelectOptionByText(DisclosureSelect, "Oberon Report"); _driver.WaitForElementToDisplayBy(SponserInputLocator); } // Event Information if (newEvent.IsFundraising) _driver.Click(YesFundRaiserEventRadioButton); else _driver.Click(NoFundRaiserEventRadioButton); if (newEvent.Name != null) if (newEvent.Name.Length==0) _driver.ClearAndTab(NameField); else _driver.ClearAndSendKeys(NameField, newEvent.Name); if (newEvent.Description != null) _driver.ClearAndSendKeys(DescriptionField, newEvent.Description); if (newEvent.TargetAmountToRaise != null) _driver.ClearAndSendKeys(TargetAmountToRaiseField, newEvent.TargetAmountToRaise); if (newEvent.TargetGuestCount != null) _driver.ClearAndSendKeys(TargetGuestCountField, newEvent.TargetGuestCount); if (newEvent.StartDate != null) _driver.ClearAndSendKeys(StartDateField, newEvent.StartDate); if (newEvent.StartDateHour != null) _driver.SelectOptionByText(StartDateHourSelector, newEvent.StartDateHour); if (newEvent.StartDateMinute != null) _driver.SelectOptionByText(StartDateMinuteSelector, newEvent.StartDateMinute); if (newEvent.StartDateMeridian != null) _driver.SelectOptionByText(StartDateMeridianSelector, newEvent.StartDateMeridian); if (newEvent.EndDate != null) _driver.ClearAndSendKeys(EndDateField, newEvent.EndDate); if (newEvent.EndDateHour != null) _driver.SelectOptionByText(EndDateHourSelector, newEvent.EndDateHour); if (newEvent.EndDateMinute != null) _driver.SelectOptionByText(EndDateMinuteSelector, newEvent.EndDateMinute); if (newEvent.EndDateMeridian != null) _driver.SelectOptionByText(EndDateMeridianSelector, newEvent.EndDateMeridian); if (newEvent.LocationName != null) _driver.SendKeys(LocationNameField, newEvent.LocationName); if (newEvent.Address1 != null) _driver.ClearAndSendKeys(AddressLine1Field, newEvent.Address1); if (newEvent.Address2 != null) _driver.ClearAndSendKeys(AddressLine2Field, newEvent.Address2); if (newEvent.City != null) _driver.ClearAndSendKeys(CityField, newEvent.City); if (newEvent.StateProvince != null) _driver.SelectOptionByText(StateProvinceSelector, newEvent.StateProvince); if (newEvent.PostalCode != null) _driver.ClearAndSendKeys(PostalCodeSelector, newEvent.PostalCode); // Report Specific //ExpandReportSpecificFieldsHeader(CrudReportSpecificFieldsHeaderExpanded, // CrudReportSpecificFieldsHeaderCollapsed); if (newEvent.Sponser != null) { _driver.ClearAndSendKeys(SponserInput, newEvent.Sponser); } // Codes if (newEvent.Code != null) EnterSourceCode(newEvent.Code); ClickCreateButtonBottom(); _driver.WaitForElementToDisplayBy(EditLinkLocator); var detail = new EventDetail(_driver); return detail.GetEventId(); } #endregion } }
using Microsoft.ApplicationInsights; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; using TriangleCollector.Services; namespace TriangleCollector.Services { class ExchangeServiceInitializer : BackgroundService { private readonly ILoggerFactory _factory; private readonly ILogger<ExchangeServiceInitializer> _logger; private TelemetryClient _telemetryClient; public ExchangeServiceInitializer(ILoggerFactory factory, ILogger<ExchangeServiceInitializer> logger, TelemetryClient telemetryClient) { _factory = factory; _logger = logger; _telemetryClient = telemetryClient; } protected override async Task ExecuteAsync(CancellationToken stoppingToken) { _logger.LogDebug($"Initializing Exchange Services..."); stoppingToken.Register(() => _logger.LogDebug("Stopping Exchange Service Initialization...")); await BackgroundProcessing(stoppingToken); _logger.LogDebug("Stopped Exchange Service Initialization..."); } private async Task BackgroundProcessing(CancellationToken stoppingToken) { foreach(var exchange in ProjectOrbit.Exchanges) { var subscriptionManager = new SubscriptionManager(_factory, _factory.CreateLogger<SubscriptionManager>(), exchange); await subscriptionManager.StartAsync(stoppingToken); var clientManager = new ClientManager(_factory, _factory.CreateLogger<ClientManager>(), exchange); await clientManager.StartAsync(stoppingToken); var calculator = new TriangleCalculator(_factory.CreateLogger<TriangleCalculator>(), exchange); await calculator.StartAsync(stoppingToken); var queueMonitor = new QueueMonitor(_factory, _factory.CreateLogger<QueueMonitor>(), exchange); await queueMonitor.StartAsync(stoppingToken); var subscriber = new OrderbookSubscriber(_factory, _factory.CreateLogger<OrderbookSubscriber>(), _telemetryClient, exchange); await subscriber.StartAsync(stoppingToken); var statsMonitor = new StatisticsMonitor(_factory.CreateLogger<StatisticsMonitor>(), exchange); await statsMonitor.StartAsync(stoppingToken); var activityMonitor = new ActivityMonitor(_factory, _factory.CreateLogger<ActivityMonitor>(), exchange); await activityMonitor.StartAsync(stoppingToken); //_logger.LogInformation($"there are {exchange.TradedMarkets.Count} markets traded on {exchange.ExchangeName}. Of these markets, {exchange.TriarbEligibleMarkets.Count} markets interact to form {exchange.UniqueTriangleCount} triangular arbitrage opportunities"); } } } }
namespace VnStyle.Web.Controllers.Api.Models { public class ResetPassword { public string Password { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveEnemyTile : ActiveTile { EnemyController childEnemy; WeaponPanelOperator weaponPowerOperator; public TileSetup tilesetup; private void Awake(){ weaponPowerOperator =(WeaponPanelOperator) FindObjectOfType(typeof(WeaponPanelOperator)); } override public void OwnAction (){ childEnemy = GetComponentInChildren<EnemyController>(); if (childEnemy != null && Time.time >= LevelManager.turnPauseTime) { AttackEnemy(); WeaponPanelOperator.activeWeapon.AttackWeapon(); LevelManager.PlusOneTurn(); } } void AttackEnemy () { weaponPowerOperator.SetWeaponPower(); childEnemy.TakeDamage(WeaponPanelOperator.weaponPower, tilesetup.TileID, HeroController.currentPositionID); } }
using JhinBot.DiscordObjects; namespace JhinBot.Database { public interface ITagRepository : IRepository<Tag> { Tag RetrieveByName(ulong guildID, string name); } }
using System.Collections.Generic; using UnityEngine; public class SpawnAsteroid : MonoBehaviour { public int CountAsteroid; public List<GameObject> _arrayprefubAsteroid = new List<GameObject>(); public float _incrementSpeedAsteroid; private int _counterForSpawn = 0; private CheckOnBarrier _checkotheasteroid; private Vector3 _startPosition; private Quaternion _startRotation; private DictionaryAsteroid Componentdictionary; /*private struct ObjAndSpeed { public GameObject Asteroid; public MoveAsteroid SpeedAsteroid; public CircleCollider2D AsteroidCirlce; public ObjAndSpeed(GameObject Asteroid, MoveAsteroid SpeedAsteroid, CircleCollider2D AsteroidCirlce) { this.Asteroid = Asteroid; this.SpeedAsteroid = SpeedAsteroid; this.AsteroidCirlce = AsteroidCirlce; } }*/ //private List<Asteroid> _arrayAsteroid = new List<Asteroid>(); private FindExtremePoints _valueExtremePoints; private void Start() { Componentdictionary = GetComponent<DictionaryAsteroid>(); _valueExtremePoints = GetComponent<FindExtremePoints>(); _checkotheasteroid = GetComponent<CheckOnBarrier>(); _startPosition = new Vector3(_valueExtremePoints.XRight + 10.0f, _valueExtremePoints.YTop, 1.0f); _startRotation = Quaternion.Euler(0,0,0); for (_counterForSpawn = 0; _counterForSpawn < CountAsteroid; _counterForSpawn++) { _startPosition.y = Random.Range(_valueExtremePoints.YBot, _valueExtremePoints.YTop); GameObject ObjAsteroid = Instantiate(_arrayprefubAsteroid[Random.Range(0, _arrayprefubAsteroid.Count - 1)], _startPosition, _startRotation); Componentdictionary._attachedScriptsToObj.Add(ObjAsteroid, ObjAsteroid.GetComponent<Asteroid>()); Componentdictionary._attachedScriptsToObj[ObjAsteroid].GetMovementAsteroid.Speed = Random.Range(1,7); _checkotheasteroid.SetSrartPositionForRayCast(Componentdictionary._attachedScriptsToObj[ObjAsteroid]); } } private void FixedUpdate() { } public void Respawn(GameObject Asteroid) { Asteroid.GetComponent<SpriteRenderer>().sprite = _arrayprefubAsteroid[Random.Range(0, _arrayprefubAsteroid.Count - 1)].GetComponent<SpriteRenderer>().sprite; _startPosition.y = Random.Range(_valueExtremePoints.YBot, _valueExtremePoints.YTop); Asteroid.transform.position = _startPosition; } }
using System; using System.Windows; using System.Windows.Input; using CatalogSearch.ViewModels; namespace CatalogSearch.Views { public partial class CatalogSearchWindow : Window { private readonly CatalogSearchViewModel viewModel; public CatalogSearchWindow(CatalogSearchViewModel vm) { viewModel = vm; viewModel.CatalogSearchView = this; DataContext = viewModel; InitializeComponent(); } private void searchButton_Click(object sender, RoutedEventArgs e) { viewModel.Search(); } private void queryStringTextBox_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Enter && viewModel.IsSearchEnabled) { searchButton_Click(sender, e); } } } }
using System; using Xunit; using Poker.Classes; using static Poker.Program; namespace PokerTests { public class UnitTest1 { /// <summary> /// Tests for StraightFlush Ace Exception /// </summary> [Fact] public void StraightFlushAceException() { Card card1 = new Card(Suit.Clubs, Value.Ace); Card card2 = new Card(Suit.Clubs, Value.Two); Card card3 = new Card(Suit.Clubs, Value.Three); Card card4 = new Card(Suit.Clubs, Value.Four); Card card5 = new Card(Suit.Clubs, Value.Five); Card card6 = new Card(Suit.Diamonds, Value.Queen); Card card7 = new Card(Suit.Diamonds, Value.King); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[0]); } /// <summary> /// Tests for StraightFlush with no gaps /// </summary> [Fact] public void StraightFlushTestNoGaps() { Card card1 = new Card(Suit.Clubs, Value.Two); Card card2 = new Card(Suit.Clubs, Value.Three); Card card3 = new Card(Suit.Clubs, Value.Four); Card card4 = new Card(Suit.Clubs, Value.Five); Card card5 = new Card(Suit.Clubs, Value.Six); Card card6 = new Card(Suit.Diamonds, Value.Queen); Card card7 = new Card(Suit.Diamonds, Value.King); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[0]); } /// <summary> /// Tests for StraightFlush with gaps /// </summary> [Fact] public void StraightFlushTestWithGaps() { Card card1 = new Card(Suit.Clubs, Value.Two); Card card2 = new Card(Suit.Clubs, Value.Three); Card card3 = new Card(Suit.Spades, Value.Three); Card card4 = new Card(Suit.Clubs, Value.Four); Card card5 = new Card(Suit.Diamonds, Value.Four); Card card6 = new Card(Suit.Clubs, Value.Five); Card card7 = new Card(Suit.Clubs, Value.Six); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[0]); } /// <summary> /// Tests for FourOfAKind with a FullHouse /// </summary> [Fact] public void FourOfAKindFullHouse() { Card card1 = new Card(Suit.Clubs, Value.Four); Card card2 = new Card(Suit.Diamonds, Value.Four); Card card3 = new Card(Suit.Hearts, Value.Four); Card card4 = new Card(Suit.Spades, Value.Four); Card card5 = new Card(Suit.Clubs, Value.Seven); Card card6 = new Card(Suit.Diamonds, Value.Seven); Card card7 = new Card(Suit.Hearts, Value.Seven); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[1]); } /// <summary> /// Tests for FourOfAKind with a Flush /// </summary> [Fact] public void FourOfAKindFlush() { Card card1 = new Card(Suit.Clubs, Value.Four); Card card2 = new Card(Suit.Clubs, Value.Four); Card card3 = new Card(Suit.Spades, Value.Four); Card card4 = new Card(Suit.Clubs, Value.Four); Card card5 = new Card(Suit.Diamonds, Value.Seven); Card card6 = new Card(Suit.Clubs, Value.Seven); Card card7 = new Card(Suit.Clubs, Value.Seven); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[1]); } /// <summary> /// Tests for FourOfAKind with a Pair /// </summary> [Fact] public void FourOfAKindPair() { Card card1 = new Card(Suit.Clubs, Value.Four); Card card2 = new Card(Suit.Diamonds, Value.Four); Card card3 = new Card(Suit.Hearts, Value.Four); Card card4 = new Card(Suit.Spades, Value.Four); Card card5 = new Card(Suit.Diamonds, Value.Seven); Card card6 = new Card(Suit.Clubs, Value.Seven); Card card7 = new Card(Suit.Clubs, Value.King); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[1]); } /// <summary> /// Tests for FullHouse with Flush /// </summary> [Fact] public void FullHouseWithFlush() { Card card1 = new Card(Suit.Clubs, Value.Four); Card card2 = new Card(Suit.Clubs, Value.Four); Card card3 = new Card(Suit.Spades, Value.Four); Card card4 = new Card(Suit.Clubs, Value.Seven); Card card5 = new Card(Suit.Diamonds, Value.Seven); Card card6 = new Card(Suit.Clubs, Value.Queen); Card card7 = new Card(Suit.Clubs, Value.King); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[2]); } /// <summary> /// Tests for FullHouse with TwoPair /// </summary> [Fact] public void FullHouseWithTwoPair() { Card card1 = new Card(Suit.Clubs, Value.Two); Card card2 = new Card(Suit.Diamonds, Value.Two); Card card3 = new Card(Suit.Clubs, Value.King); Card card4 = new Card(Suit.Diamonds, Value.King); Card card5 = new Card(Suit.Hearts, Value.Ace); Card card6 = new Card(Suit.Diamonds, Value.Ace); Card card7 = new Card(Suit.Spades, Value.Ace); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[2]); } /// <summary> /// Tests for FullHouse with 2 ThreeOfAKinds /// </summary> [Fact] public void FullHouseWithThreeOfAKinds() { Card card1 = new Card(Suit.Clubs, Value.Four); Card card2 = new Card(Suit.Diamonds, Value.Four); Card card3 = new Card(Suit.Hearts, Value.Four); Card card4 = new Card(Suit.Clubs, Value.Seven); Card card5 = new Card(Suit.Diamonds, Value.Seven); Card card6 = new Card(Suit.Hearts, Value.Seven); Card card7 = new Card(Suit.Clubs, Value.King); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[2]); } /// <summary> /// Tests for Flush with ThreeOfAKind /// </summary> [Fact] public void FlushWithThreOfAKind() { Card card1 = new Card(Suit.Clubs, Value.Three); Card card2 = new Card(Suit.Spades, Value.Three); Card card3 = new Card(Suit.Diamonds, Value.Three); Card card4 = new Card(Suit.Diamonds, Value.Seven); Card card5 = new Card(Suit.Diamonds, Value.Ten); Card card6 = new Card(Suit.Diamonds, Value.Jack); Card card7 = new Card(Suit.Diamonds, Value.Queen); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[3]); } /// <summary> /// Tests for Flush with TwoPair /// </summary> [Fact] public void FlushWithTwoPair() { Card card1 = new Card(Suit.Clubs, Value.Two); Card card2 = new Card(Suit.Diamonds, Value.Two); Card card3 = new Card(Suit.Clubs, Value.Three); Card card4 = new Card(Suit.Diamonds, Value.Three); Card card5 = new Card(Suit.Diamonds, Value.Seven); Card card6 = new Card(Suit.Diamonds, Value.Eight); Card card7 = new Card(Suit.Diamonds, Value.Ten); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[3]); } /// <summary> /// Tests for Flush with Pair /// </summary> [Fact] public void FlushWithPair() { Card card1 = new Card(Suit.Clubs, Value.Two); Card card2 = new Card(Suit.Diamonds, Value.Two); Card card3 = new Card(Suit.Diamonds, Value.Seven); Card card4 = new Card(Suit.Diamonds, Value.Eight); Card card5 = new Card(Suit.Diamonds, Value.Jack); Card card6 = new Card(Suit.Diamonds, Value.Queen); Card card7 = new Card(Suit.Clubs, Value.King); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[3]); } /// <summary> /// Tests for Straight with ThreeOfAKind /// </summary> [Fact] public void StraightWithThreeOfAKind() { Card card1 = new Card(Suit.Clubs, Value.Two); Card card2 = new Card(Suit.Diamonds, Value.Two); Card card3 = new Card(Suit.Spades, Value.Two); Card card4 = new Card(Suit.Clubs, Value.Three); Card card5 = new Card(Suit.Diamonds, Value.Four); Card card6 = new Card(Suit.Clubs, Value.Five); Card card7 = new Card(Suit.Clubs, Value.Six); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[4]); } /// <summary> /// Tests for Straight with TwoPair /// </summary> [Fact] public void StraightWithTwoPair() { Card card1 = new Card(Suit.Clubs, Value.Two); Card card2 = new Card(Suit.Diamonds, Value.Two); Card card3 = new Card(Suit.Spades, Value.Three); Card card4 = new Card(Suit.Clubs, Value.Three); Card card5 = new Card(Suit.Diamonds, Value.Four); Card card6 = new Card(Suit.Clubs, Value.Five); Card card7 = new Card(Suit.Clubs, Value.Six); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[4]); } /// <summary> /// Tests for Straight with Pair /// </summary> [Fact] public void StraightWithPair() { Card card1 = new Card(Suit.Diamonds, Value.Two); Card card2 = new Card(Suit.Clubs, Value.Two); Card card3 = new Card(Suit.Spades, Value.Three); Card card4 = new Card(Suit.Clubs, Value.Four); Card card5 = new Card(Suit.Diamonds, Value.Five); Card card6 = new Card(Suit.Clubs, Value.Six); Card card7 = new Card(Suit.Clubs, Value.King); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[4]); } /// <summary> /// Tests for ThreeOfAKind /// </summary> [Fact] public void ThreeOfAKindWith1() { Card card1 = new Card(Suit.Clubs, Value.Three); Card card2 = new Card(Suit.Diamonds, Value.Three); Card card3 = new Card(Suit.Spades, Value.Three); Card card4 = new Card(Suit.Clubs, Value.Four); Card card5 = new Card(Suit.Diamonds, Value.Seven); Card card6 = new Card(Suit.Clubs, Value.Eight); Card card7 = new Card(Suit.Clubs, Value.King); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[5]); } /// <summary> /// Tests for ThreeOfAKind /// </summary> [Fact] public void ThreeOfAKind2() { Card card1 = new Card(Suit.Clubs, Value.Two); Card card2 = new Card(Suit.Clubs, Value.Three); Card card3 = new Card(Suit.Spades, Value.Four); Card card4 = new Card(Suit.Clubs, Value.Four); Card card5 = new Card(Suit.Diamonds, Value.Four); Card card6 = new Card(Suit.Clubs, Value.Seven); Card card7 = new Card(Suit.Clubs, Value.King); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[5]); } /// <summary> /// Tests for ThreeOfAKind /// </summary> [Fact] public void ThreeOfAKind3() { Card card1 = new Card(Suit.Clubs, Value.Two); Card card2 = new Card(Suit.Clubs, Value.Three); Card card3 = new Card(Suit.Spades, Value.Five); Card card4 = new Card(Suit.Clubs, Value.Ten); Card card5 = new Card(Suit.Diamonds, Value.King); Card card6 = new Card(Suit.Hearts, Value.King); Card card7 = new Card(Suit.Spades, Value.King); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[5]); } /// <summary> /// Tests for TwoPair with gap between pairs /// </summary> [Fact] public void TwoPairWithGap() { Card card1 = new Card(Suit.Clubs, Value.Two); Card card2 = new Card(Suit.Hearts, Value.Two); Card card3 = new Card(Suit.Spades, Value.Three); Card card4 = new Card(Suit.Clubs, Value.Five); Card card5 = new Card(Suit.Diamonds, Value.Seven); Card card6 = new Card(Suit.Clubs, Value.King); Card card7 = new Card(Suit.Hearts, Value.King); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[6]); } /// <summary> /// Tests for TwoPair with no gap between pairs /// </summary> [Fact] public void TwoPairWithNoGap() { Card card1 = new Card(Suit.Clubs, Value.Two); Card card2 = new Card(Suit.Diamonds, Value.Two); Card card3 = new Card(Suit.Spades, Value.Three); Card card4 = new Card(Suit.Clubs, Value.Three); Card card5 = new Card(Suit.Diamonds, Value.Eight); Card card6 = new Card(Suit.Clubs, Value.Ten); Card card7 = new Card(Suit.Clubs, Value.King); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[6]); } /// <summary> /// Tests for TwoPair with Ace High /// </summary> [Fact] public void TwoPairWithAceHigh() { Card card1 = new Card(Suit.Clubs, Value.Two); Card card2 = new Card(Suit.Diamonds, Value.Two); Card card3 = new Card(Suit.Spades, Value.Three); Card card4 = new Card(Suit.Clubs, Value.Four); Card card5 = new Card(Suit.Diamonds, Value.King); Card card6 = new Card(Suit.Clubs, Value.King); Card card7 = new Card(Suit.Clubs, Value.Ace); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[6]); } /// <summary> /// Tests for Pair /// </summary> [Fact] public void PairTest1() { Card card1 = new Card(Suit.Clubs, Value.Two); Card card2 = new Card(Suit.Diamonds, Value.Two); Card card3 = new Card(Suit.Spades, Value.Four); Card card4 = new Card(Suit.Clubs, Value.Seven); Card card5 = new Card(Suit.Diamonds, Value.Eight); Card card6 = new Card(Suit.Spades, Value.Ten); Card card7 = new Card(Suit.Clubs, Value.King); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[7]); } /// <summary> /// Tests for Pair /// </summary> [Fact] public void PairTest2() { Card card1 = new Card(Suit.Spades, Value.Two); Card card2 = new Card(Suit.Clubs, Value.Three); Card card3 = new Card(Suit.Spades, Value.Five); Card card4 = new Card(Suit.Clubs, Value.Seven); Card card5 = new Card(Suit.Diamonds, Value.Ten); Card card6 = new Card(Suit.Clubs, Value.Ace); Card card7 = new Card(Suit.Diamonds, Value.Ace); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[7]); } /// <summary> /// Tests for Pair /// </summary> [Fact] public void PairTest3() { Card card1 = new Card(Suit.Clubs, Value.Two); Card card2 = new Card(Suit.Hearts, Value.Four); Card card3 = new Card(Suit.Spades, Value.Five); Card card4 = new Card(Suit.Clubs, Value.Seven); Card card5 = new Card(Suit.Diamonds, Value.Seven); Card card6 = new Card(Suit.Clubs, Value.King); Card card7 = new Card(Suit.Diamonds, Value.Ace); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[7]); } /// <summary> /// Tests for HighCard /// </summary> [Fact] public void HighCardTest1() { Card card1 = new Card(Suit.Diamonds, Value.Two); Card card2 = new Card(Suit.Hearts, Value.Five); Card card3 = new Card(Suit.Spades, Value.Seven); Card card4 = new Card(Suit.Clubs, Value.Jack); Card card5 = new Card(Suit.Clubs, Value.Queen); Card card6 = new Card(Suit.Clubs, Value.King); Card card7 = new Card(Suit.Clubs, Value.Ace); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[8]); } /// <summary> /// Tests for High Card /// </summary> [Fact] public void HighCardTest2() { Card card1 = new Card(Suit.Spades, Value.Two); Card card2 = new Card(Suit.Clubs, Value.Three); Card card3 = new Card(Suit.Diamonds, Value.Four); Card card4 = new Card(Suit.Hearts, Value.Five); Card card5 = new Card(Suit.Diamonds, Value.Ten); Card card6 = new Card(Suit.Clubs, Value.Jack); Card card7 = new Card(Suit.Clubs, Value.King); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[8]); } /// <summary> /// Tests for HighCard /// </summary> [Fact] public void HighCardTest3() { Card card1 = new Card(Suit.Clubs, Value.Two); Card card2 = new Card(Suit.Diamonds, Value.Four); Card card3 = new Card(Suit.Hearts, Value.Six); Card card4 = new Card(Suit.Spades, Value.Eight); Card card5 = new Card(Suit.Clubs, Value.Ten); Card card6 = new Card(Suit.Diamonds, Value.Queen); Card card7 = new Card(Suit.Hearts, Value.Ace); Deck<Card> hand = new Deck<Card>(); hand.Add(card1); hand.Add(card2); hand.Add(card3); hand.Add(card4); hand.Add(card5); hand.Add(card6); hand.Add(card7); byte[] results = new byte[9]; results[0] = 1; // StraightFlush results[1] = 0; // FourOfAKind results[2] = 0; // FullHouse results[3] = 0; // Flush results[4] = 1; // Straight results[5] = 0; // ThreeOfAKind results[6] = 0; // TwoPair results[7] = 0; // Pair results[8] = 1; // HighCard CheckHandSevenCards(hand, results); Assert.Equal(1, results[8]); } /// <summary> /// Tests that PlayerOne wins with same hand as PlayerOne /// </summary> [Fact] public void PlayerOneWinsPlayerTwoLosesSameHand() { Deck<Card> playerOneHand = new Deck<Card>(); Deck<Card> playerTwoHand = new Deck<Card>(); byte[] playerOneResults = new byte[9]; playerOneResults[0] = 0; // StraightFlush playerOneResults[1] = 0; // FourOfAKind playerOneResults[2] = 0; // FullHouse playerOneResults[3] = 0; // Flush playerOneResults[4] = 0; // Straight playerOneResults[5] = 0; // ThreeOfAKind playerOneResults[6] = 1; // TwoPair playerOneResults[7] = 0; // Pair playerOneResults[8] = 0; // HighCard byte[] playerTwoResults = new byte[9]; playerTwoResults[0] = 0; // StraightFlush playerTwoResults[1] = 0; // FourOfAKind playerTwoResults[2] = 0; // FullHouse playerTwoResults[3] = 0; // Flush playerTwoResults[4] = 0; // Straight playerTwoResults[5] = 0; // ThreeOfAKind playerTwoResults[6] = 1; // TwoPair playerTwoResults[7] = 0; // Pair playerTwoResults[8] = 0; // HighCard Card card0 = new Card(Suit.Clubs, Value.Two); Card card1 = new Card(Suit.Clubs, Value.Three); Card card2 = new Card(Suit.Clubs, Value.Eight); Card card3 = new Card(Suit.Clubs, Value.Eight); Card card4 = new Card(Suit.Hearts, Value.Ten); Card card5 = new Card(Suit.Spades, Value.Two); Card card6 = new Card(Suit.Spades, Value.Three); Card card7 = new Card(Suit.Spades, Value.Four); Card card8 = new Card(Suit.Spades, Value.Eight); Card card9 = new Card(Suit.Diamonds, Value.Eight); Deck<Card> fakeHandPlayerOne = new Deck<Card>(); fakeHandPlayerOne.Add(card0); fakeHandPlayerOne.Add(card1); fakeHandPlayerOne.Add(card2); fakeHandPlayerOne.Add(card3); fakeHandPlayerOne.Add(card4); Deck<Card> fakeHandPlayerTwo = new Deck<Card>(); fakeHandPlayerTwo.Add(card5); fakeHandPlayerTwo.Add(card6); fakeHandPlayerTwo.Add(card7); fakeHandPlayerTwo.Add(card8); fakeHandPlayerTwo.Add(card9); Assert.Equal(1, GetWinner(fakeHandPlayerOne, playerOneResults, fakeHandPlayerTwo, playerTwoResults)); } /// <summary> /// Tests that PlayerTwo wins with the same hand as PlayerOne /// </summary> [Fact] public void PlayerOneLosesPlayerTwoWinsSameHand() { Deck<Card> playerOneHand = new Deck<Card>(); Deck<Card> playerTwoHand = new Deck<Card>(); byte[] playerOneResults = new byte[9]; playerOneResults[0] = 0; // StraightFlush playerOneResults[1] = 0; // FourOfAKind playerOneResults[2] = 0; // FullHouse playerOneResults[3] = 0; // Flush playerOneResults[4] = 1; // Straight playerOneResults[5] = 0; // ThreeOfAKind playerOneResults[6] = 0; // TwoPair playerOneResults[7] = 0; // Pair playerOneResults[8] = 0; // HighCard byte[] playerTwoResults = new byte[9]; playerTwoResults[0] = 0; // StraightFlush playerTwoResults[1] = 0; // FourOfAKind playerTwoResults[2] = 0; // FullHouse playerTwoResults[3] = 0; // Flush playerTwoResults[4] = 1; // Straight playerTwoResults[5] = 0; // ThreeOfAKind playerTwoResults[6] = 0; // TwoPair playerTwoResults[7] = 0; // Pair playerTwoResults[8] = 0; // HighCard Card card0 = new Card(Suit.Clubs, Value.Three); Card card1 = new Card(Suit.Clubs, Value.Four); Card card2 = new Card(Suit.Clubs, Value.Five); Card card3 = new Card(Suit.Clubs, Value.Six); Card card4 = new Card(Suit.Clubs, Value.Seven); Card card5 = new Card(Suit.Spades, Value.Two); Card card6 = new Card(Suit.Spades, Value.Three); Card card7 = new Card(Suit.Spades, Value.Four); Card card8 = new Card(Suit.Spades, Value.Five); Card card9 = new Card(Suit.Spades, Value.Ace); Deck<Card> fakeHandPlayerOne = new Deck<Card>(); fakeHandPlayerOne.Add(card0); fakeHandPlayerOne.Add(card1); fakeHandPlayerOne.Add(card2); fakeHandPlayerOne.Add(card3); fakeHandPlayerOne.Add(card4); Deck<Card> fakeHandPlayerTwo = new Deck<Card>(); fakeHandPlayerTwo.Add(card5); fakeHandPlayerTwo.Add(card6); fakeHandPlayerTwo.Add(card7); fakeHandPlayerTwo.Add(card8); fakeHandPlayerTwo.Add(card9); Assert.Equal(2, GetWinner(fakeHandPlayerOne, playerOneResults, fakeHandPlayerTwo, playerTwoResults)); } /// <summary> /// Tests that PlayerOne wins with a different hand from PlayerTwo /// </summary> [Fact] public void PlayerOneWinsDifferentHands() { Deck<Card> playerOneHand = new Deck<Card>(); Deck<Card> playerTwoHand = new Deck<Card>(); byte[] playerOneResults = new byte[9]; playerOneResults[0] = 1; // StraightFlush playerOneResults[1] = 0; // FourOfAKind playerOneResults[2] = 0; // FullHouse playerOneResults[3] = 0; // Flush playerOneResults[4] = 0; // Straight playerOneResults[5] = 0; // ThreeOfAKind playerOneResults[6] = 0; // TwoPair playerOneResults[7] = 0; // Pair playerOneResults[8] = 0; // HighCard byte[] playerTwoResults = new byte[9]; playerTwoResults[0] = 0; // StraightFlush playerTwoResults[1] = 0; // FourOfAKind playerTwoResults[2] = 0; // FullHouse playerTwoResults[3] = 0; // Flush playerTwoResults[4] = 0; // Straight playerTwoResults[5] = 0; // ThreeOfAKind playerTwoResults[6] = 0; // TwoPair playerTwoResults[7] = 1; // Pair playerTwoResults[8] = 0; // HighCard Card card0 = new Card(Suit.Clubs, Value.Three); Card card1 = new Card(Suit.Clubs, Value.Four); Card card2 = new Card(Suit.Clubs, Value.Five); Card card3 = new Card(Suit.Clubs, Value.Six); Card card4 = new Card(Suit.Clubs, Value.Seven); Card card5 = new Card(Suit.Spades, Value.Two); Card card6 = new Card(Suit.Spades, Value.Three); Card card7 = new Card(Suit.Clubs, Value.Four); Card card8 = new Card(Suit.Spades, Value.Ace); Card card9 = new Card(Suit.Spades, Value.Ace); Deck<Card> fakeHandPlayerOne = new Deck<Card>(); fakeHandPlayerOne.Add(card0); fakeHandPlayerOne.Add(card1); fakeHandPlayerOne.Add(card2); fakeHandPlayerOne.Add(card3); fakeHandPlayerOne.Add(card4); Deck<Card> fakeHandPlayerTwo = new Deck<Card>(); fakeHandPlayerTwo.Add(card5); fakeHandPlayerTwo.Add(card6); fakeHandPlayerTwo.Add(card7); fakeHandPlayerTwo.Add(card8); fakeHandPlayerTwo.Add(card9); Assert.Equal(1, GetWinner(fakeHandPlayerOne, playerOneResults, fakeHandPlayerTwo, playerTwoResults)); } /// <summary> /// Tests that PlayerTwo wins with a different hand from PlayeyOne /// </summary> [Fact] public void PlayerTwoWinsDifferentHands() { Deck<Card> playerOneHand = new Deck<Card>(); Deck<Card> playerTwoHand = new Deck<Card>(); byte[] playerOneResults = new byte[9]; playerOneResults[0] = 0; // StraightFlush playerOneResults[1] = 0; // FourOfAKind playerOneResults[2] = 0; // FullHouse playerOneResults[3] = 0; // Flush playerOneResults[4] = 0; // Straight playerOneResults[5] = 1; // ThreeOfAKind playerOneResults[6] = 0; // TwoPair playerOneResults[7] = 0; // Pair playerOneResults[8] = 0; // HighCard byte[] playerTwoResults = new byte[9]; playerTwoResults[0] = 0; // StraightFlush playerTwoResults[1] = 0; // FourOfAKind playerTwoResults[2] = 0; // FullHouse playerTwoResults[3] = 1; // Flush playerTwoResults[4] = 0; // Straight playerTwoResults[5] = 0; // ThreeOfAKind playerTwoResults[6] = 0; // TwoPair playerTwoResults[7] = 0; // Pair playerTwoResults[8] = 0; // HighCard Card card0 = new Card(Suit.Clubs, Value.Three); Card card1 = new Card(Suit.Clubs, Value.Three); Card card2 = new Card(Suit.Clubs, Value.Three); Card card3 = new Card(Suit.Clubs, Value.Six); Card card4 = new Card(Suit.Diamonds, Value.Seven); Card card5 = new Card(Suit.Spades, Value.Two); Card card6 = new Card(Suit.Spades, Value.Three); Card card7 = new Card(Suit.Spades, Value.Four); Card card8 = new Card(Suit.Spades, Value.Five); Card card9 = new Card(Suit.Spades, Value.Seven); Deck<Card> fakeHandPlayerOne = new Deck<Card>(); fakeHandPlayerOne.Add(card0); fakeHandPlayerOne.Add(card1); fakeHandPlayerOne.Add(card2); fakeHandPlayerOne.Add(card3); fakeHandPlayerOne.Add(card4); Deck<Card> fakeHandPlayerTwo = new Deck<Card>(); fakeHandPlayerTwo.Add(card5); fakeHandPlayerTwo.Add(card6); fakeHandPlayerTwo.Add(card7); fakeHandPlayerTwo.Add(card8); fakeHandPlayerTwo.Add(card9); Assert.Equal(2, GetWinner(fakeHandPlayerOne, playerOneResults, fakeHandPlayerTwo, playerTwoResults)); } /// <summary> /// Tests that Players tie with StraightFlush /// </summary> [Fact] public void TieWithStraightFlush() { Deck<Card> playerOneHand = new Deck<Card>(); Deck<Card> playerTwoHand = new Deck<Card>(); byte[] playerOneResults = new byte[9]; playerOneResults[0] = 1; // StraightFlush playerOneResults[1] = 0; // FourOfAKind playerOneResults[2] = 0; // FullHouse playerOneResults[3] = 0; // Flush playerOneResults[4] = 0; // Straight playerOneResults[5] = 0; // ThreeOfAKind playerOneResults[6] = 0; // TwoPair playerOneResults[7] = 0; // Pair playerOneResults[8] = 0; // HighCard byte[] playerTwoResults = new byte[9]; playerTwoResults[0] = 1; // StraightFlush playerTwoResults[1] = 0; // FourOfAKind playerTwoResults[2] = 0; // FullHouse playerTwoResults[3] = 0; // Flush playerTwoResults[4] = 0; // Straight playerTwoResults[5] = 0; // ThreeOfAKind playerTwoResults[6] = 0; // TwoPair playerTwoResults[7] = 0; // Pair playerTwoResults[8] = 0; // HighCard Card card0 = new Card(Suit.Clubs, Value.Two); Card card1 = new Card(Suit.Clubs, Value.Three); Card card2 = new Card(Suit.Clubs, Value.Four); Card card3 = new Card(Suit.Clubs, Value.Five); Card card4 = new Card(Suit.Clubs, Value.Ace); Card card5 = new Card(Suit.Spades, Value.Two); Card card6 = new Card(Suit.Spades, Value.Three); Card card7 = new Card(Suit.Spades, Value.Four); Card card8 = new Card(Suit.Spades, Value.Five); Card card9 = new Card(Suit.Spades, Value.Ace); Deck<Card> fakeHandPlayerOne = new Deck<Card>(); fakeHandPlayerOne.Add(card0); fakeHandPlayerOne.Add(card1); fakeHandPlayerOne.Add(card2); fakeHandPlayerOne.Add(card3); fakeHandPlayerOne.Add(card4); Deck<Card> fakeHandPlayerTwo = new Deck<Card>(); fakeHandPlayerTwo.Add(card5); fakeHandPlayerTwo.Add(card6); fakeHandPlayerTwo.Add(card7); fakeHandPlayerTwo.Add(card8); fakeHandPlayerTwo.Add(card9); Assert.Equal(0, GetWinner(fakeHandPlayerOne, playerOneResults, fakeHandPlayerTwo, playerTwoResults)); } /// <summary> /// Tests that PlayerOne wins when both players have FourOfAKind /// </summary> [Fact] public void NoTieWithFourOfAKindPlayerOneWins() { Deck<Card> playerOneHand = new Deck<Card>(); Deck<Card> playerTwoHand = new Deck<Card>(); byte[] playerOneResults = new byte[9]; playerOneResults[0] = 0; // StraightFlush playerOneResults[1] = 1; // FourOfAKind playerOneResults[2] = 0; // FullHouse playerOneResults[3] = 0; // Flush playerOneResults[4] = 0; // Straight playerOneResults[5] = 0; // ThreeOfAKind playerOneResults[6] = 0; // TwoPair playerOneResults[7] = 0; // Pair playerOneResults[8] = 0; // HighCard byte[] playerTwoResults = new byte[9]; playerTwoResults[0] = 0; // StraightFlush playerTwoResults[1] = 1; // FourOfAKind playerTwoResults[2] = 0; // FullHouse playerTwoResults[3] = 0; // Flush playerTwoResults[4] = 1; // Straight playerTwoResults[5] = 0; // ThreeOfAKind playerTwoResults[6] = 0; // TwoPair playerTwoResults[7] = 0; // Pair playerTwoResults[8] = 0; // HighCard Card card0 = new Card(Suit.Clubs, Value.Three); Card card1 = new Card(Suit.Diamonds, Value.Three); Card card2 = new Card(Suit.Hearts, Value.Three); Card card3 = new Card(Suit.Spades, Value.Three); Card card4 = new Card(Suit.Clubs, Value.Seven); Card card5 = new Card(Suit.Spades, Value.Two); Card card6 = new Card(Suit.Diamonds, Value.Two); Card card7 = new Card(Suit.Hearts, Value.Two); Card card8 = new Card(Suit.Clubs, Value.Two); Card card9 = new Card(Suit.Spades, Value.Ace); Deck<Card> fakeHandPlayerOne = new Deck<Card>(); fakeHandPlayerOne.Add(card0); fakeHandPlayerOne.Add(card1); fakeHandPlayerOne.Add(card2); fakeHandPlayerOne.Add(card3); fakeHandPlayerOne.Add(card4); Deck<Card> fakeHandPlayerTwo = new Deck<Card>(); fakeHandPlayerTwo.Add(card5); fakeHandPlayerTwo.Add(card6); fakeHandPlayerTwo.Add(card7); fakeHandPlayerTwo.Add(card8); fakeHandPlayerTwo.Add(card9); Assert.Equal(1, GetWinner(fakeHandPlayerOne, playerOneResults, fakeHandPlayerTwo, playerTwoResults)); } /// <summary> /// Tests that players can tie with TwoPair /// </summary> [Fact] public void TieWithTwoPair() { Deck<Card> playerOneHand = new Deck<Card>(); Deck<Card> playerTwoHand = new Deck<Card>(); byte[] playerOneResults = new byte[9]; playerOneResults[0] = 0; // StraightFlush playerOneResults[1] = 0; // FourOfAKind playerOneResults[2] = 0; // FullHouse playerOneResults[3] = 0; // Flush playerOneResults[4] = 0; // Straight playerOneResults[5] = 0; // ThreeOfAKind playerOneResults[6] = 1; // TwoPair playerOneResults[7] = 0; // Pair playerOneResults[8] = 0; // HighCard byte[] playerTwoResults = new byte[9]; playerTwoResults[0] = 0; // StraightFlush playerTwoResults[1] = 0; // FourOfAKind playerTwoResults[2] = 0; // FullHouse playerTwoResults[3] = 0; // Flush playerTwoResults[4] = 0; // Straight playerTwoResults[5] = 0; // ThreeOfAKind playerTwoResults[6] = 1; // TwoPair playerTwoResults[7] = 0; // Pair playerTwoResults[8] = 0; // HighCard Card card0 = new Card(Suit.Clubs, Value.Two); Card card1 = new Card(Suit.Diamonds, Value.Two); Card card2 = new Card(Suit.Clubs, Value.Six); Card card3 = new Card(Suit.Clubs, Value.Seven); Card card4 = new Card(Suit.Diamonds, Value.Seven); Card card5 = new Card(Suit.Hearts, Value.Two); Card card6 = new Card(Suit.Spades, Value.Two); Card card7 = new Card(Suit.Spades, Value.Six); Card card8 = new Card(Suit.Hearts, Value.Seven); Card card9 = new Card(Suit.Spades, Value.Seven); Deck<Card> fakeHandPlayerOne = new Deck<Card>(); fakeHandPlayerOne.Add(card0); fakeHandPlayerOne.Add(card1); fakeHandPlayerOne.Add(card2); fakeHandPlayerOne.Add(card3); fakeHandPlayerOne.Add(card4); Deck<Card> fakeHandPlayerTwo = new Deck<Card>(); fakeHandPlayerTwo.Add(card5); fakeHandPlayerTwo.Add(card6); fakeHandPlayerTwo.Add(card7); fakeHandPlayerTwo.Add(card8); fakeHandPlayerTwo.Add(card9); Assert.Equal(0, GetWinner(fakeHandPlayerOne, playerOneResults, fakeHandPlayerTwo, playerTwoResults)); } /// <summary> /// Tests that PlayerTwo wins while both players have TwoPair /// </summary> [Fact] public void TieBreakWithTwoPairPlayerTwoWins() { Deck<Card> playerOneHand = new Deck<Card>(); Deck<Card> playerTwoHand = new Deck<Card>(); byte[] playerOneResults = new byte[9]; playerOneResults[0] = 0; // StraightFlush playerOneResults[1] = 0; // FourOfAKind playerOneResults[2] = 0; // FullHouse playerOneResults[3] = 0; // Flush playerOneResults[4] = 0; // Straight playerOneResults[5] = 0; // ThreeOfAKind playerOneResults[6] = 1; // TwoPair playerOneResults[7] = 0; // Pair playerOneResults[8] = 0; // HighCard byte[] playerTwoResults = new byte[9]; playerTwoResults[0] = 0; // StraightFlush playerTwoResults[1] = 0; // FourOfAKind playerTwoResults[2] = 0; // FullHouse playerTwoResults[3] = 0; // Flush playerTwoResults[4] = 0; // Straight playerTwoResults[5] = 0; // ThreeOfAKind playerTwoResults[6] = 1; // TwoPair playerTwoResults[7] = 0; // Pair playerTwoResults[8] = 0; // HighCard Card card0 = new Card(Suit.Clubs, Value.Two); Card card1 = new Card(Suit.Diamonds, Value.Two); Card card2 = new Card(Suit.Clubs, Value.Five); Card card3 = new Card(Suit.Clubs, Value.Seven); Card card4 = new Card(Suit.Diamonds, Value.Seven); Card card5 = new Card(Suit.Spades, Value.Three); Card card6 = new Card(Suit.Clubs, Value.Three); Card card7 = new Card(Suit.Spades, Value.Four); Card card8 = new Card(Suit.Hearts, Value.Seven); Card card9 = new Card(Suit.Spades, Value.Seven); Deck<Card> fakeHandPlayerOne = new Deck<Card>(); fakeHandPlayerOne.Add(card0); fakeHandPlayerOne.Add(card1); fakeHandPlayerOne.Add(card2); fakeHandPlayerOne.Add(card3); fakeHandPlayerOne.Add(card4); Deck<Card> fakeHandPlayerTwo = new Deck<Card>(); fakeHandPlayerTwo.Add(card5); fakeHandPlayerTwo.Add(card6); fakeHandPlayerTwo.Add(card7); fakeHandPlayerTwo.Add(card8); fakeHandPlayerTwo.Add(card9); Assert.Equal(2, GetWinner(fakeHandPlayerOne, playerOneResults, fakeHandPlayerTwo, playerTwoResults)); } /// <summary> /// Tests that players can tie with Pairs /// </summary> [Fact] public void TieWithPair() { Deck<Card> playerOneHand = new Deck<Card>(); Deck<Card> playerTwoHand = new Deck<Card>(); byte[] playerOneResults = new byte[9]; playerOneResults[0] = 0; // StraightFlush playerOneResults[1] = 0; // FourOfAKind playerOneResults[2] = 0; // FullHouse playerOneResults[3] = 0; // Flush playerOneResults[4] = 0; // Straight playerOneResults[5] = 0; // ThreeOfAKind playerOneResults[6] = 0; // TwoPair playerOneResults[7] = 1; // Pair playerOneResults[8] = 0; // HighCard byte[] playerTwoResults = new byte[9]; playerTwoResults[0] = 0; // StraightFlush playerTwoResults[1] = 0; // FourOfAKind playerTwoResults[2] = 0; // FullHouse playerTwoResults[3] = 0; // Flush playerTwoResults[4] = 0; // Straight playerTwoResults[5] = 0; // ThreeOfAKind playerTwoResults[6] = 0; // TwoPair playerTwoResults[7] = 1; // Pair playerTwoResults[8] = 0; // HighCard Card card0 = new Card(Suit.Clubs, Value.Two); Card card1 = new Card(Suit.Clubs, Value.Three); Card card2 = new Card(Suit.Clubs, Value.Four); Card card3 = new Card(Suit.Clubs, Value.Seven); Card card4 = new Card(Suit.Hearts, Value.Seven); Card card5 = new Card(Suit.Spades, Value.Two); Card card6 = new Card(Suit.Spades, Value.Three); Card card7 = new Card(Suit.Spades, Value.Four); Card card8 = new Card(Suit.Diamonds, Value.Seven); Card card9 = new Card(Suit.Spades, Value.Seven); Deck<Card> fakeHandPlayerOne = new Deck<Card>(); fakeHandPlayerOne.Add(card0); fakeHandPlayerOne.Add(card1); fakeHandPlayerOne.Add(card2); fakeHandPlayerOne.Add(card3); fakeHandPlayerOne.Add(card4); Deck<Card> fakeHandPlayerTwo = new Deck<Card>(); fakeHandPlayerTwo.Add(card5); fakeHandPlayerTwo.Add(card6); fakeHandPlayerTwo.Add(card7); fakeHandPlayerTwo.Add(card8); fakeHandPlayerTwo.Add(card9); Assert.Equal(0, GetWinner(fakeHandPlayerOne, playerOneResults, fakeHandPlayerTwo, playerTwoResults)); } /// <summary> /// Tests that PlayerOne withs while both players have same Pair /// </summary> [Fact] public void TieBreakWithPairPlayerOneWins() { Deck<Card> playerOneHand = new Deck<Card>(); Deck<Card> playerTwoHand = new Deck<Card>(); byte[] playerOneResults = new byte[9]; playerOneResults[0] = 0; // StraightFlush playerOneResults[1] = 0; // FourOfAKind playerOneResults[2] = 0; // FullHouse playerOneResults[3] = 0; // Flush playerOneResults[4] = 0; // Straight playerOneResults[5] = 0; // ThreeOfAKind playerOneResults[6] = 0; // TwoPair playerOneResults[7] = 1; // Pair playerOneResults[8] = 0; // HighCard byte[] playerTwoResults = new byte[9]; playerTwoResults[0] = 0; // StraightFlush playerTwoResults[1] = 0; // FourOfAKind playerTwoResults[2] = 0; // FullHouse playerTwoResults[3] = 0; // Flush playerTwoResults[4] = 0; // Straight playerTwoResults[5] = 0; // ThreeOfAKind playerTwoResults[6] = 0; // TwoPair playerTwoResults[7] = 1; // Pair playerTwoResults[8] = 0; // HighCard Card card0 = new Card(Suit.Clubs, Value.Three); Card card1 = new Card(Suit.Clubs, Value.Four); Card card2 = new Card(Suit.Clubs, Value.Six); Card card3 = new Card(Suit.Diamonds, Value.Six); Card card4 = new Card(Suit.Clubs, Value.Seven); Card card5 = new Card(Suit.Spades, Value.Two); Card card6 = new Card(Suit.Spades, Value.Three); Card card7 = new Card(Suit.Spades, Value.Four); Card card8 = new Card(Suit.Hearts, Value.Six); Card card9 = new Card(Suit.Spades, Value.Six); Deck<Card> fakeHandPlayerOne = new Deck<Card>(); fakeHandPlayerOne.Add(card0); fakeHandPlayerOne.Add(card1); fakeHandPlayerOne.Add(card2); fakeHandPlayerOne.Add(card3); fakeHandPlayerOne.Add(card4); Deck<Card> fakeHandPlayerTwo = new Deck<Card>(); fakeHandPlayerTwo.Add(card5); fakeHandPlayerTwo.Add(card6); fakeHandPlayerTwo.Add(card7); fakeHandPlayerTwo.Add(card8); fakeHandPlayerTwo.Add(card9); Assert.Equal(1, GetWinner(fakeHandPlayerOne, playerOneResults, fakeHandPlayerTwo, playerTwoResults)); } } }
using Discount.Grpc.Protos.v1; using System.Threading.Tasks; namespace Basket.Core.Interfaces { public interface IDiscountGrpcService { Task<CouponResponse> GetDiscount(string productId); } }
using System; using System.Collections.Generic; using System.Text; namespace AnyTest.ClientAuthentication { /// <summary> /// \~english A model of a login result /// \~ukrainian Модель результату входу користувача /// </summary> public class LoginResult { /// <summary> /// \~english Identifies succefull login /// \~ukrainian Позначає успішний вхід /// </summary> public bool Sussessfull { get; set; } /// <summary> /// \~english Contains data about login errors /// \~ukrainian Містить дані про помилки входу /// </summary> public string Error { get; set; } /// <summary> /// \~english A JWT token for a user /// \~ukrainian JWT токен корисувача /// </summary> public string Token { get; set; } } }
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Microsoft.ServiceFabric.Data.Collections; namespace Microsoft.ServiceFabric.Data { public class Transaction : ITransaction { public Transaction() { } public async Task CommitAsync() { var store = Store as ICommitable; if (store != null) { await store.CommitTransactionAsync(this); } } public void Dispose() { } public void Abort() { Store = null; TransactionObject = null; } internal object TransactionObject { get; set; } internal ICommitable Store { get; set; } } }
using Framework.Core.Common; using Framework.Core.Config; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.User { public class UserList: UserBasePage { private static string _url = AppConfig.OberonBaseUrl + "User/List?tenantId="; //"5037"; #region Page Element Declarations public IWebElement AddLink { get { return _driver.FindElement(By.CssSelector(".add")); } } public IWebElement UserDetailLink { get { return _driver.FindElement(By.XPath("//a[contains(@href, '/User/Detail/')]")); } } #endregion public UserList(Driver driver) : base(driver) { } #region Methods /// <summary> /// navigates directly to the user list page by url /// </summary> public void GoToThisPageDirectly() { _driver.GoToPage(_url); } /// <summary> /// clicks add link /// </summary> public void ClickAddLink() { _driver.Click(AddLink); } /// <summary> /// returns user id by parsing the url /// </summary> public string GetUserId() { _driver.Click(UserDetailLink); string url = _driver.GetUrl(); string[] urlSplit = url.Split('/'); return urlSplit[urlSplit.Length - 1]; } #endregion } }
using Project371.Core; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assig_1.GUI { /// <summary> /// Class that acts as a container for all the gui elements /// </summary> class GUIManager { /// <summary> /// Private instance of the singleton /// </summary> private static GUIManager instance; /// <summary> /// Access the singleton /// </summary> public static GUIManager Instance { get { if (instance == null) instance = new GUIManager(); return instance; } } /// <summary> /// The list of guitext objects /// </summary> private List<GUIText> allText; /// <summary> /// Private constructor /// </summary> private GUIManager() { allText = new List<GUIText>(); } /// <summary> /// Add guitext to the list /// </summary> /// <param name="guit">The guitext to be added to the list</param> public void AddGUIText(GUIText guit) { allText.Add(guit); } /// <summary> /// Clear all the guitexts from the list /// </summary> public void Clear() { allText.Clear(); } /// <summary> /// Return the list of guitext objects /// </summary> public List<GUIText> GetAllText() { return allText; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Library_App.Class_Lib; namespace Library_App.Forms { public partial class DeleteStudentForm : Form { public DeleteStudentForm() { InitializeComponent(); } private void Submit_btn_Click(object sender, EventArgs e) { if (Username_TB.Text == "") { MessageBox.Show("Please Enter Username"); return; } Student S= Student.LoadByUsername(Username_TB.Text); if (S == null) { MessageBox.Show("Username doesn't exist"); } else { S.Delete_Student(); this.Close(); } } private void ISBN_lbl_Click(object sender, EventArgs e) { } private void Username_TB_TextChanged(object sender, EventArgs e) { } } }