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using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AI3 { public class State { //массив лунок public int[] holes; //значення евристичної функції в стані public int heuristic; //рі...
using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; namespace WalletWasabi.Models { public class ObservableConcurrentHashSet<T> : IReadOnlyCollection<T>, INotifyCollectionChanged { private ConcurrentHashSet<T> Set { get; } private object Lock { get; } public event...
//Travis Kroll //9-23-19 //This program will ask the user for their info and print them out a paystub using System; class Payroll { public static void Main (string[] args) { int Hours,Pos_Doubletime; string a,A,Name; double Rate,Doubletime_Pay, Gross_Total,Net_Total; //asking a user if they want to...
using System; using System.Collections.Generic; #nullable disable namespace UCP1.Models { public partial class Barang { public int IdDetailBarang { get; set; } public string NamaPengirim { get; set; } public string NamaPenerima { get; set; } public string NomorResiPengiriman {...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Threading; using LR.Models.RaceModels; using LR.Data.Providers; using LR.Models; namespace Racing.Core { public class RaceManager { #region Properties public static bool IsRaceStarted = false; ...
using GalaSoft.MvvmLight.Command; using System; using System.Collections.Generic; using System.Text; using System.Windows.Input; using VesApp.ViewModels; using VesApp.Views; using Xamarin.Forms; namespace VesApp.Models { public class Project { public int IdProject { get; set; } public string U...
using System.Collections.Generic; using System.Linq; using System.Windows; namespace Nac.Wpf.Fuzzy { /// <summary> /// Interaction logic for FuzzyRuleEditor.xaml /// </summary> public partial class NacWpfFuzzyRuleEditor : Window { public NacWpfFuzzyRuleEditor() { InitializeComponen...
using Data; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using Syst...
public enum EnumNarrationTexts { NextPlayersTurn, Draw, SelectHand, SelectLane, Skill, Battle, End, WelcometotheSummonersRift, }
using Android.App; using System; namespace MobileCollector { public class WaitDialogHelper { Activity _context; Action<string, Android.Widget.ToastLength> _makeToast; public WaitDialogHelper(Activity context, Action<string, Android.Widget.ToastLength> makeToast) { ...
using System; using Microsoft.AspNetCore.Http; namespace NetEscapades.AspNetCore.SecurityHeaders.Headers.CrossOriginPolicies.EmbedderPolicy { /// <summary> /// This is the default value. Allows the document to fetch cross-origin resources without giving /// explicit permission through the CORS protocol or...
// talis.xivplugin.twintania // ShellViewModel.cs using FFXIVAPP.Common.Utilities; using NLog; using System; using System.ComponentModel; using System.Runtime.CompilerServices; using System.Windows; using talis.xivplugin.twintania.Interop; using talis.xivplugin.twintania.Properties; namespace talis.xivplugin.twintan...
using UnityEngine; using System.Collections; public class GamController : MonoBehaviour { public GameObject meteor; // Use this for initialization void Awake(){ meteor.transform.position = new Vector3 (0, 0, 0); meteor.transform.rotation = Random.rotation; meteor.transform.position = transform.forward * Ra...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class LevelObjectiveData { public int LevelID; public int ObjectiveId; public int ObjectiveScore; public string ObjectiveColor; public int ColorCount; public string Title; public string Info; public ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace _20200621_CheckBoxApp { public partial class Form1 : Form { public ...
using Euler_Logic.Helpers; using System.Collections.Generic; namespace Euler_Logic.Problems { public class Problem650 : ProblemBase { private PrimeSieve _primes; private Dictionary<ulong, List<Tuple>> _primeFactors = new Dictionary<ulong, List<Tuple>>(); private Dictionary<ulong, PowerSum>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _60_Lesson { class Character { //public int Health //{ // get // { // return health; // } // private set ...
using System; using System.Collections.Generic; using SecureNetRestApiSDK.Api.Models; using SNET.Core; namespace SecureNetRestApiSDK.Api.Requests { public class UpdateCustomerRequest : SecureNetRequest { #region Properties public string CustomerId { get; set; } public string FirstName...
using Newtonsoft.Json; namespace SecureNetRestApiSDK.Api.Models { /// <summary> /// Additional infomation for terminal details. /// </summary> public class AdditionalTerminalInfo { #region Properties /// <summary> /// Terminal identifier. /// </summary> [...
using CSharpServerFramework.Extension; using CSharpServerFramework.Message; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using CSharpServerFramework; namespace CSServerJsonProtocol { public abstract class JsonExtensionBase:ExtensionBaseEx { ...
using MassTransit; using Microsoft.Extensions.Logging; using System; using System.Linq; using System.Threading.Tasks; namespace MessageOutbox.Outbox { internal interface IMessageOutboxProcessor { Task ProcessFailedMessages(); } internal class MessageOutboxProcessor : IMessageOutboxProcessor ...
using System; using System.Diagnostics; using System.Runtime.InteropServices; using System.Text; using System.Threading; namespace BuildHelper.Editor.Core { /// <summary> /// Provades request to external programs. /// </summary> public class ProgramRequest { private bool _isAborted; pr...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Attendance { public partial class frm_Depart : Form { #region Declaration ...
using System; using System.Collections.Generic; using System.Linq; using MathApplication.Models; namespace MathApplication.DAL { public class UserInitializer : System.Data.Entity.DropCreateDatabaseIfModelChanges<UserContext> { protected override void Seed(UserContext context) { var...
using System; using System.Collections.Generic; using System.Linq; using Compiler.TreeStructure; using Compiler.TreeStructure.Expressions; using Compiler.TreeStructure.Visitors; namespace Compiler.FrontendPart.SemanticAnalyzer.Visitors { public class GenericReplacer: BaseVisitor { private readonly Dic...
using Autofac; using BeerMapApi.Core.Interfaces; using BeerMapApi.Core.Models; using BeerMapApi.Core.UseCases; namespace BeerMapApi.Core { public class CoreModule : Module { protected override void Load(ContainerBuilder builder) { base.Load(builder); builder.RegisterTy...
using NUnit.Framework; using WpfTest01.Business.Service; namespace WpfTest01.Test { [TestFixture] public class SearchServiceTest { [Test] public void CallingSearchReturnsSomeResultsTest() { var testTarget = new SearchService(); var actual = testTarget.Searc...
using System; using System.Collections.Generic; namespace CollectionsUtility { /// <summary> /// <see cref="UniqueListEx{T}"/> is a list of unique items that supports item removal and /// replacement. /// /// <para> /// The list maintains the order of items in which they are added. /// ...
using Alabo.Data.People.Circles.Domain.Entities; using Alabo.Domains.Services; using MongoDB.Bson; namespace Alabo.Data.People.Circles.Domain.Services { public interface ICircleService : IService<Circle, ObjectId> { void Init(); } }
using System; namespace CourseHunter_73_Interfaces { public class Program { static void Main(string[] args) { Shape[] shapes = new Shape [2]; shapes[0] = new Triangle(10, 20, 30); shapes[1] = new Recanlge(10, 20); foreach (Shape shape in shapes)...
using NUnit.Framework; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using System; using Test_With_Frames.PageObject; namespace Test_With_Frames.Tests { [TestFixture] public class FrameTests { private readonly string PartOfText = "Hello "; private readonly string PartOfTextWithBoldF...
using System.Text; using Practica2DIA.Core.Camiones; namespace Practica2DIA.Core { using System; public class Cargamento { public string idCargamento; public int numContenedores; public Cargamento(string idCarga, Camion.TipoCamion tcam, string idCam, Contenedor.TipoCont tcon, string...
using System; using System.Collections.Generic; namespace Mastermind.NET.Models { /// <summary> /// Maintains some basic information about the state of the game - number of guess attempts /// and the generated numbers to be guessed. /// </summary> public class GameState : IGameState { /// <summary> ...
using System.Linq; using System.Threading.Tasks; using Dapper; using PluralKit.Core; namespace PluralKit.Bot { public class MemberProxy { private readonly IDatabase _db; private readonly ModelRepository _repo; public MemberProxy(IDatabase db, ModelRepository repo) { ...
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General; using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual; using Pe.Stracon.SGC.Presentacion.Core.ViewModel.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using SQLite; using Xamarin.Essentials; // This file has some data that is uhh.. confidential? namespace NSchedule.Entities { public class Settings { [PrimaryKey] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using System.IO; using System.Collections; using SQMS.IntegrityServices; namespace SQMS.IntegrityServices { /// <summary> /// Summary description for FileJoinService /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.IntelligenceDiningTable { /// <summary> /// 菜品详细 /// </summary> public class E_DishInfo { /// <summary> /// 记录ID /// </summary> public...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using com.Sconit.Entity.MD; namespace com.Sconit.Web.Models.SearchModels.MD { public class PartyAddressSearchModel : SearchModelBase { public string AddressCode { get; set; } public string AddressContent { ge...
namespace E_ticaret.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("kargo")] public partial class kargo { [System.Diagnostics.CodeA...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SearchForm { public partial class Form1 : Form { // Class variab...
using System; using System.Collections.Generic; namespace ReactMusicStore.Core.Data.Context.Utilities.Hooks { public class HookMetadata { /// <summary> /// The type of entity /// </summary> public Type HookedType { get; set; } /// <summary> /// The type of the ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShapeLibrary { public abstract class Quadrilateral : Shape, IShapeCalc { public double Side1Length { get; set; } public double Side2Length { get; set; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PokerEnumLibrary { public static class ColourUtilities { public static void PrintColours() { foreach (Colours colour in Enum.GetValues(typeof(Colours))) ...
using AsyncInn.Web.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AsyncInn.Web.Services { public interface IHotelService { Task<List<Hotel>> GetHotels(); Task<Hotel> GetHotelById(long id); Task<Hotel> Create(Hotel hote...
using System; using System.Collections.Generic; namespace Restaurants.Domain { public interface IMenuRepository : IRepositoryBase<Menu> { List<Menu> GetMenuByRestaurant(int idRestaurant); } }
#pragma warning disable IDE0063 // Use simple 'using' statement #pragma warning disable IDE0051 // Remove unused private members using System; using System.IO; using System.Linq; using System.Reflection; #if UNITY_EDITOR using UnityEditor; using UnityEngine; namespace Common { public static class ScriptableSet...
using System; using System.Collections.Generic; using ReactMusicStore.Core.Domain.Entities.Foundation; using ReactMusicStore.Core.Domain.Entities.Validations; using ReactMusicStore.Core.Domain.Interfaces.Validation; using ReactMusicStore.Core.Domain.Validation; namespace ReactMusicStore.Core.Domain.Entities { pub...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Mvc; using ToDoApp.Models; using Microsoft.EntityFrameworkCore; namespace ToDoApp.Controllers { [ApiController] [Route("api/tasks")] public class TaskController : Controller { ApplicationContext db; ...
using ParrisConnection.ServiceLayer.Data; using System.Collections.Generic; namespace ParrisConnection.ServiceLayer.Services.Employer.Queries { public interface IEmployerQueryService { IEnumerable<EmployerData> GetEmployers(); IEnumerable<EmployerData> GetEmployersByUserId(string userId); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyShootScript : MonoBehaviour { [SerializeField] int shootDelay = 3; public GameObject projectile; public bool isYellow; public bool isGreen; GameObject player; bool shooted; // Start is called before the f...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using PhobiaX.SDL2.Wrappers; using SDL2; using static SDL2.SDL; namespace PhobiaX.SDL2 { public class SDLKeyboardStates { private int numkeys = 0; private IntPtr keysBuffer; private byte[] keysCurr = ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Task1; namespace PenTests { [TestClass] public class PenTest { [TestMethod] public void Constructor1ParamTest() { Pen pen = new Pen(10); Assert.IsNotNull(pen); } [TestMe...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace MoneyShare.Controllers { [Route("api/[controller]")] [ApiController] [Authorize] public c...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; namespace JustRipeFarm.ClassEntity { class InsertSQL { public int addNewCustomer(Customer customer) { MySqlCommand sqlComm = new MySqlCo...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using University.Data; namespace University.UI.Areas.Admin.Models { public class CategoryMappingModel { public int ID { get; set; } [Required, Range(1, int.MaxValue...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; namespace IRAP.WebAPI.Enums { /// <summary> /// 报文类别枚举类型 /// </summary> [Flags()] public enum TContentType { /// <summary> /// JSON 格式的报文 /...
using FluentValidation; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice.Edit; namespace SFA.DAS.ProviderCommitments.Web.Validators { public class ViewApprenticeshipUpdatesViewModelValidator : AbstractValidator<ViewApprenticeshipUpdatesViewModel> { public ViewApprenticeshipUpdatesViewModelValid...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio1 { class LeituraEEscritaNElementos { static void Main(string[] args) { { Console.Write("Quantos elementos tem o vector? "); ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; /// <summary> /// Descripción breve de cPomocionTipoAlimentacion /// </summary> [DataContract] public class cPomocionTipoAlimentacion { public cPomocionTipoAlimentacion() { // // TODO: Agrega...
using System; using System.Collections.Generic; using System.Linq; using Advantage.API.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace Advantage.API.Controllers { [ApiController] public class ApiController : ControllerBase { private ApiContext _context; ...
namespace P00Introduction { using System; using System.Collections.Generic; using System.Linq; using BasicTree.Trees.Tree; public class EntryPoint { private static readonly Dictionary<int, Tree<int>> nodeByValue = new Dictionary<int, Tree<int>>(); public static voi...
namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.DraftApprenticeship { public class PostAddDraftApprenticeshipRequest : IPostApiRequest { private readonly long _cohortId; public object Data { get; set; } public PostAddDraftApprenticeshipRequest(long cohortId) ...
using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Acquiring.Sdk { // Metadata.xml XPath interface reference: path="/api/package[@name='ru.tinkoff.acquiring.sdk']/interface[@name='OnPaymentListener']" [Register ("ru/tinkoff/acquiring/sdk/OnPaymentListener", "", "RU.Tinkoff.A...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _2._4_Base { class Program { static void Main(string[] args) { Order ordem = new Order(); ordem.Id = 33; I...
namespace Airelax.Application.Members.Request { public class MembersInput { } }
namespace Forca.Repositorio.Migrations { using Dominio; using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; internal sealed class Configuration : DbMigrationsConfiguration<Forca.Repositorio.ContextoDeDados.ContextoBaseDeDados> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GameTiles; using GameTiles.Tiles; using GameTiles.Enums; using GameTiles.Spawns; namespace MapEditor { class MapEditor { static void Main(string[] args) { var Editor = new MapEdi...
namespace Jypeli { /// <summary> /// Kalibrointi puhelimen kallistuksen nollakohdalle. /// (Asento missä puhelinta ei ole kallistettu yhtään) /// </summary> public enum AccelerometerCalibration { /// <summary> /// Puhelin on vaakatasossa näyttö ylöspäin. /// </summary> ...
using System.Collections.Generic; namespace Zesty.Core.Business { static class ClientSettings { private static IStorage storage = StorageManager.Storage; internal static Dictionary<string, string> All() { return storage.GetClientSettings(); } } }
using System.Windows.Forms; namespace SHSchool.Behavior.StuAdminExtendControls { internal class RowStudent : DataGridViewRow { private Student _student; public Student Student { get { return _student; } } } }
using System.Collections.Generic; using System.Linq; using GalaSoft.MvvmLight; using JeopardySimulator.Ui.Commands; using JeopardySimulator.Ui.Commands.Base; using JeopardySimulator.Ui.Messages; using JeopardySimulator.Ui.Models; namespace JeopardySimulator.Ui.Controls.ViewModels { public class QuestionGroupViewMode...
using Prism.Commands; using Prism.Mvvm; using Prism.Navigation; using System; using System.Collections.Generic; using System.Linq; namespace HW05.ViewModels { public class MainPageViewModel : BindableBase, INavigationAware { private string _title; public string Title { get ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems.AdventOfCode.Y2020 { public class Problem23 : AdventOfCodeBase { private Cup _cups; private Dictionary<int, Cup> _hash; private int _lowest = i...
using System; using System.Collections.Generic; using System.Linq; using EnduroLibrary; namespace EnduroCalculator.Calculators { public class SpeedCalculator : TrackCalculator { private readonly List<double> _speeds = new List<double>(); private readonly List<double> _climbingSpeeds = new List...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Cajero1Parcial.Controllers { public class MontoController : Controller { // GET: Monto public ActionResult Index() { return View(); } publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using System.Threading; using pjank.BossaAPI.Fixml; namespace pjank.BossaAPI.DemoConsole.Modules { class BosMarketDataEx : IDemoModule { public char MenuKey { get { return '8'; } } public...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SnowBLL.Models.Users { public class UserDetailModel { public string Name { get; set; } public string Email { get; set; } public int RoutesCount { get; set; } public Dictio...
using System; using System.Collections.Generic; using System.Text; namespace Work.HTTP.Response { public class HtmlResponse : HttpResponse { public HtmlResponse(string html) { this.Code = HttpResponseCode.Ok; byte[] byteData = Encoding.UTF8.GetBytes(html); t...
using System; using System.IO; using System.Text; using System.Xml; using System.Xml.Serialization; namespace Witsml.Xml { public static class XmlHelper { public static string Serialize<T>(T item, Boolean indentXml = false) { var settings = new XmlWriterSettings { OmitXmlDeclaration...
using Cosmos.HAL; using FrameOS.Systems.CommandSystem; using FrameOS.Systems.Encryption; using System; using System.Collections.Generic; using System.Text; namespace FrameOS.Commands { class DecryptCommand : ICommand { public string description { get => "Decrypt an encrypted text."; } public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ReturnBook : MonoBehaviour { public GameObject Panel; public GameObject SuccessPanel; public InputField userField; public InputField titleField; public void ReturnBookPanel() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Microsoft.Ajax.Utilities; namespace WebQLKhoaHoc.Models { public class totalChartViewModel { public int MaDVQL { get; set; } public int GSDD { get; set; } public int GS { get; set; } publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kadastr.Data.Model { /// <summary> /// Тип и наименование адресных параметров /// </summary> class NameAndType { public int Id { get; set; } /// <summary> ...
using System; using System.Collections.Generic; using System.Text; namespace AboHassansFart.ParkingLot { class Vehicle { //Fält överst i klassen private string color; private string brand; private string type; private int price; private int ammountOfTires; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TrabalhoDoAntoanne_Builder { internal class ReiDoCachorro4 : IConstrutorAbstrato4 { Produto4 _produto; public ReiDoCachorro4() { _p...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using ASPNETCOREJSON.Repository; using ASPNETCOREJSON.Models; namespace ASPNETCOREJSON.Controllers { [Produces("application/json")] [Route("api/Ozon...
using CYJ.DingDing.Application.IAppService; namespace CYJ.DingDing.Application.AppService { public class ProcessAppService : IProcessAppService { } }
using System; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using NetCore.Model.Models; using NetCore.Model.SqlLog; using NetCore.Utlity; namespace NetCore.Model { public partial class CustomeContext : DbConte...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Zombies3 { static class Constants { //Pickups public static int ChanceOfPickup = 100; public static int PickupRange = 50; //Waves public static int WaveMaxIncrement = 1; ...
using System; using System.Collections.Generic; namespace EPI.StacksAndQueues { /// <summary> /// A straight line program (SLP) for computing x^n is a finite sequence {x, x^i1, x^i2,...,x^n} /// where each element after the first is either a product of any previous two elements or square /// of some previous elem...
using System; using Utilities; namespace EddiEvents { [PublicAPI] public class CrewPaidWageEvent : Event { public const string NAME = "Crew paid wage"; public const string DESCRIPTION = "Triggered when npc crew receives a profit share"; public const string SAMPLE = "{\"timestamp\":...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; public class InputUIMissionsController : MonoBehaviour { private DialogueScript dialogueScript; private MissionComponent mission; void Start() { dialogueScript = GetComponent<DialogueScript>(); ...
using System; using System.Linq; using System.ComponentModel; using Microsoft.AspNet.Mvc; using Microsoft.AspNet.Mvc.Filters; namespace SciVacancies.WebApp.Controllers { public class BindArgumentFromClaimsAttribute : ActionFilterAttribute { protected string Key; protected string ArguName; ...
using System; namespace ConsoleApp1 { class Shape { protected double width, height; public Shape(){} public Shape(double width, double height) { this.width = width; this.height = height; } public void input() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EpisodeRenaming { public class NameDescription { } }
namespace WinterGrass { //A slimmed down version of SDV's Grass class with the relevant information needed to re-create it internal class GrassSave { public readonly int GrassType; public readonly int NumWeeds; public GrassSave(int w, int n) { this.GrassType = w...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BackgroundMusic : MonoBehaviour { [Tooltip("Is the scene that this gameobject is part of one of the menu scenes or not? " + "The only exception should be the PlayScene.")] public bool isMenu; public bool PrintDebug = fal...
namespace BetterSlingshots.Slingshot { internal interface IActionButtonAware { void SetActionButtonDownState(bool which); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using System.Threading; namespace pjank.BossaAPI.DemoConsole.Modules { class BosAccountDataEx : IDemoModule { public char MenuKey { get { return '6'; } } public string Description { get { ...